--- !MonsterItem Family: MonsterVO Type: fey Size: Tiny Alignment: neutral good ArmorClass: 15 (leather armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 3 (-4)' Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 13 (+1) Charisma: 11 (+0) Skills: Perception +3, Stealth +8 Senses: passive Perception 13 Languages: Common, Elvish, Sylvan Challenge: 1/4 (50 XP) Id: monsters_vo.md#sprite ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Sprite ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Esprit follet](hd_monsters_esprit_follet.md)' Attributes: Name: Sprite Markdown: >+ # Sprite - CEO: [Esprit follet](hd_monsters_esprit_follet.md) -  Tiny fey, neutral good - **Armor Class** 15 (leather armor) - **Hit Points** 2 (1d4) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)| - **Skills** Perception +3, Stealth +8 - **Senses** passive Perception 13 - **Languages** Common, Elvish, Sylvan - **Challenge** 1/4 (50 XP) ## Special Features **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 1 slashing damage. **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. AltName: '[Esprit follet](hd_monsters_esprit_follet.md)' Size: Tiny Type: fey Alignment: neutral good ArmorClass: 15 (leather armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 3 (-4)' Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 13 (+1) Charisma: 11 (+0) Skills: Perception +3, Stealth +8 Senses: passive Perception 13 Languages: Common, Elvish, Sylvan Challenge: 1/4 (50 XP) AttributesDictionary: >+ Name: Sprite Markdown: >+ # Sprite - CEO: [Esprit follet](hd_monsters_esprit_follet.md) -  Tiny fey, neutral good - **Armor Class** 15 (leather armor) - **Hit Points** 2 (1d4) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)| - **Skills** Perception +3, Stealth +8 - **Senses** passive Perception 13 - **Languages** Common, Elvish, Sylvan - **Challenge** 1/4 (50 XP) ## Special Features **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 1 slashing damage. **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. AltName: '[Esprit follet](hd_monsters_esprit_follet.md)' Size: Tiny Type: fey Alignment: neutral good ArmorClass: 15 (leather armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 3 (-4)' Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 13 (+1) Charisma: 11 (+0) Skills: Perception +3, Stealth +8 Senses: passive Perception 13 Languages: Common, Elvish, Sylvan Challenge: 1/4 (50 XP) --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Sprite - CEO: [Esprit follet](hd_monsters_esprit_follet.md) -  Tiny fey, neutral good - **Armor Class** 15 (leather armor) - **Hit Points** 2 (1d4) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)| - **Skills** Perception +3, Stealth +8 - **Senses** passive Perception 13 - **Languages** Common, Elvish, Sylvan - **Challenge** 1/4 (50 XP) ## Special Features **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 1 slashing damage. **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.