> [Monsters, NPC and Animals](srd_monsters.md) --- # Bone Devil - Alias: [Diable osseux](hd_monsters_diable_osseux.md) -  Large fiend (devil), lawful evil - **Armor Class** 19 (natural armor) - **Hit Points** 142 (15d10 + 60) - **Speed** 40 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)| - **Saving Throws** Int +5, Wis +6, Cha +7 - **Skills** Deception +7, Insight +6 - **Senses** darkvision 120 ft., passive Perception 12 - **Languages** Infernal, telepathy 120 ft. - **Challenge** 9 (5000 XP) - **Damage Immunities** fire, poison - **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered - **Condition Immunities** poisoned ## Special Features **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting. **_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 8 (1d8 + 4) slashing damage. **_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. _Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.