> [Monsters, NPC and Animals](srd_monsters.md) --- # Gnoll - Alias: [Gnoll](hd_monsters_gnoll.md) -  Medium humanoid (gnoll), chaotic evil - **Armor Class** 15 (hide armor, shield) - **Hit Points** 22 (5d8) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)| - **Senses** darkvision 60 ft., passive Perception 10 - **Languages** Gnoll - **Challenge** 1/2 (100 XP) ## Special Features **_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. ## Actions **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 4 (1d4 + 2) piercing damage. **_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. _Hit_: 5 (1d8 + 1) piercing damage.