# Items

Id: monsters_vo.md#purple-worm
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Purple Worm
ParentName: Monsters, NPC and Animals
AltName: [Ver pourpre](monsters_hd.md#ver-pourpre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Gargantuan
Alignment: unaligned
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 247 (15d20 + 90)
MonsterItem_Speed: 50 ft., burrow 30 ft.
MonsterItem_Strength: 28 (+9)
Dexterity: 7 (-2)
Constitution: 22 (+6)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 4 (-3)
MonsterItem_SavingThrows: Con +11, Wis +4
Senses: blindsight 30 ft., tremorsense 60 ft., passive Perception 9
Languages: -
Challenge: 15 (13000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Purple Worm<!--/Name-->

- CEO: <!--AltName-->[Ver pourpre](monsters_hd.md#ver-pourpre)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->247 (15d20 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., burrow 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->28 (+9)<!--/Strength-->|<!--Dexterity--> 7 (-2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +11, Wis +4<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 30 ft., tremorsense 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

## Special Features

**_Tunneler_**. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

## Actions

**_Multiattack_**. The worm makes two attacks: one with its bite and one with its stinger.

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

**_Tail Stinger_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.

_Hit_: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#giant-vulture
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Vulture
ParentName: Monsters, NPC and Animals
AltName: [Vautour géant](monsters_hd.md#vautour-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: neutral evil
MonsterItem_ArmorClass: 10
HitPoints: 22 (3d10 + 6)
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: understands Common but can't speak
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Vulture<!--/Name-->

- CEO: <!--AltName-->[Vautour géant](monsters_hd.md#vautour-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (3d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->understands Common but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight and Smell_**. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

**_Pack Tactics_**. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The vulture makes two attacks: one with its beak and one with its talons.

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) piercing damage.

**_Talons_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage.


Id: monsters_vo.md#vulture
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Vulture
ParentName: Monsters, NPC and Animals
AltName: [Vautour](monsters_hd.md#vautour)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 5 (1d8 + 1)
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 7 (-2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Vulture<!--/Name-->

- CEO: <!--AltName-->[Vautour](monsters_hd.md#vautour)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight and Smell_**. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

**_Pack Tactics_**. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Beak_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) piercing damage.


Id: monsters_vo.md#gray-ooze
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gray Ooze
ParentName: Monsters, NPC and Animals
AltName: [Vase grise](monsters_hd.md#vase-grise)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: ooze
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 8
HitPoints: 22 (3d8 + 9)
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 6 (-2)
Constitution: 16 (+3)
Intelligence: 1 (-5)
Wisdom: 6 (-2)
Charisma: 2 (-4)
MonsterItem_Skills: Stealth +2
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
DamageResistances: acid, cold, fire
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gray Ooze<!--/Name-->

- CEO: <!--AltName-->[Vase grise](monsters_hd.md#vase-grise)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (3d8 + 9)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The ooze can move through a space as narrow as 1 inch wide without squeezing.

**_Corrode Metal_**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

**_False Appearance_**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


Id: monsters_vo.md#vampire-spawn
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Vampire Spawn
ParentName: Monsters, NPC and Animals
AltName: [Vampirien](monsters_hd.md#vampirien)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 82 (11d8 + 33)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Dex +6, Wis +3
MonsterItem_Skills: Perception +3, Stealth +6
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Vampire Spawn<!--/Name-->

- CEO: <!--AltName-->[Vampirien](monsters_hd.md#vampirien)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Wis +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Regeneration_**. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

**_Spider Climb_**. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Vampire Weaknesses_**. The vampire has the following flaws:

**_Forbiddance_**. The vampire can't enter a residence without an invitation from one of the occupants.

**_Harmed by Running Water_**. The vampire takes 20 acid damage when it ends its turn in running water.

**_Stake to the Heart_**. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

**_Sunlight Hypersensitivity_**. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

## Actions

**_Multiattack_**. The vampire makes two attacks, only one of which can be a bite attack.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained.

_Hit_: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


Id: monsters_vo.md#vampire
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Vampire
ParentName: Monsters, NPC and Animals
AltName: [Vampire](monsters_hd.md#vampire)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead (shapechanger)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 144 (17d8 + 68)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 17 (+3)
Wisdom: 15 (+2)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Dex +9, Wis +7, Cha +9
MonsterItem_Skills: Perception +7, Stealth +9
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., passive Perception 17
Languages: the languages it knew in life
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Vampire<!--/Name-->

- CEO: <!--AltName-->[Vampire](monsters_hd.md#vampire)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead (shapechanger)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->144 (17d8 + 68)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +7, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Shapechanger_**. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.

**_Legendary Resistance (3/Day)_**. If the vampire fails a saving throw, it can choose to succeed instead.

**_Misty Escape_**. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

**_Regeneration_**. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

**_Spider Climb_**. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Vampire Weaknesses_**. The vampire has the following flaws:

**_Forbiddance_**. The vampire can't enter a residence without an invitation from one of the occupants.

**_Harmed by Running Water_**. The vampire takes 20 acid damage if it ends its turn in running water.

**_Stake to the Heart_**. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

**_Sunlight Hypersensitivity_**. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

## Actions

**_Multiattack (Vampire Form Only)_**. The vampire makes two attacks, only one of which can be a bite attack.

**_Unarmed Strike (Vampire Form Only)_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.

_Hit_: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).

**_Bite (Bat or Vampire Form Only)_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained.

_Hit_: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.

**_Charm_**. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

**_Children ofthe Night (1/Day)_**. The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.

## Legendary Actions

The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.

**_Move_**. The vampire moves up to its speed without provoking opportunity attacks.

**_Unarmed Strike_**. The vampire makes one unarmed strike.

**_Bite (Costs 2 Actions)_**. The vampire makes one bite attack.


Id: monsters_vo.md#tyrannosaurus-rex
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Tyrannosaurus Rex
ParentName: Monsters, NPC and Animals
AltName: [Tyrannosaure](monsters_hd.md#tyrannosaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Huge
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 136 (13d12 + 52)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 9 (-1)
MonsterItem_Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tyrannosaurus Rex<!--/Name-->

- CEO: <!--AltName-->[Tyrannosaure](monsters_hd.md#tyrannosaure)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (13d12 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 20 (3d8 + 7) bludgeoning damage.


Id: monsters_vo.md#troll
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Troll
ParentName: Monsters, NPC and Animals
AltName: [Troll](monsters_hd.md#troll)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 84 (8d10 + 40)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 20 (+5)
Intelligence: 7 (-2)
Wisdom: 9 (-1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +2
Senses: darkvision 60 ft., passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Troll<!--/Name-->

- CEO: <!--AltName-->[Troll](monsters_hd.md#troll)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The troll has advantage on Wisdom (Perception) checks that rely on smell.

**_Regeneration_**. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

## Actions

**_Multiattack_**. The troll makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#triceratops
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Triceratops
ParentName: Monsters, NPC and Animals
AltName: [Tricératops](monsters_hd.md#tricératops)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Huge
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 95 (10d12 + 30)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 9 (-1)
Constitution: 17 (+3)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Triceratops<!--/Name-->

- CEO: <!--AltName-->[Tricératops](monsters_hd.md#tricératops)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->95 (10d12 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 24 (4d8 + 6) piercing damage.

**_Stomp_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature.

_Hit_: 22 (3d10 + 6) bludgeoning damage


Id: monsters_vo.md#invisible-stalker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Invisible Stalker
ParentName: Monsters, NPC and Animals
AltName: [Traqueur invisible](monsters_hd.md#traqueur-invisible)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 14
HitPoints: 104 (16d8 + 32)
MonsterItem_Speed: 50 ft., fly 50 ft. (hover)
MonsterItem_Strength: 16 (+3)
Dexterity: 19 (+4)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 11 (+0)
MonsterItem_Skills: Perception +8, Stealth +10
DamageImmunities: poison
ConditionImmunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 18
Languages: Auran, understands Common but doesn't speak it
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Invisible Stalker<!--/Name-->

- CEO: <!--AltName-->[Traqueur invisible](monsters_hd.md#traqueur-invisible)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->104 (16d8 + 32)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->19 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +8, Stealth +10<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Auran, understands Common but doesn't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Invisibility_**. The stalker is invisible.

**_Faultless Tracker_**. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.

## Actions

**_Multiattack_**. The stalker makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage.


Id: monsters_vo.md#grimlock
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Grimlock
ParentName: Monsters, NPC and Animals
AltName: [Torve](monsters_hd.md#torve)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (grimlock)
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 11
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 8 (-1)
Charisma: 6 (-2)
MonsterItem_Skills: Athletics +5, Perception +3, Stealth +3
ConditionImmunities: blinded
Languages: Undercommon
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Grimlock<!--/Name-->

- CEO: <!--AltName-->[Torve](monsters_hd.md#torve)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (grimlock)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +5, Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft. or 10 ft. while deafened ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded<!--/ConditionImmunities-->

## Special Features

**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.

**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Senses:
blindsight 30 ft. or 10 ft. while deafened ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 13


Id: monsters_vo.md#weretiger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Weretiger
ParentName: Monsters, NPC and Animals
AltName: [Tigre-garou](monsters_hd.md#tigre-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (human
Size: Medium
Alignment: shapechanger), neutral
MonsterItem_ArmorClass: 12
HitPoints: 120 (16d8 + 48)
MonsterItem_Speed: 30 ft. (40 ft. in tiger form)
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
MonsterItem_Skills: Perception +5, Stealth +4
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: darkvision 60 ft., passive Perception 15
Languages: Common (can't speak in tiger form)
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Weretiger<!--/Name-->

- CEO: <!--AltName-->[Tigre-garou](monsters_hd.md#tigre-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->120 (16d8 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft. in tiger form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in tiger form)<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Hearing and Smell_**. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pounce (Tiger or Hybrid Form Only)_**. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

**_Bite (Tiger or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

**_Claw (Tiger or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage.

**_Scimitar (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Longbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#saber-toothed-tiger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Saber-Toothed Tiger
ParentName: Monsters, NPC and Animals
AltName: [Tigre à dents de sabre](monsters_hd.md#tigre-à-dents-de-sabre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 52 (7d10 + 14)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Saber-Toothed Tiger<!--/Name-->

- CEO: <!--AltName-->[Tigre à dents de sabre](monsters_hd.md#tigre-à-dents-de-sabre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d10 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (1d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.


Id: monsters_vo.md#tiger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Tiger
ParentName: Monsters, NPC and Animals
AltName: [Tigre](monsters_hd.md#tigre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 37 (5d10 + 10)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +3, Stealth +6
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tiger<!--/Name-->

- CEO: <!--AltName-->[Tigre](monsters_hd.md#tigre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage.


Id: monsters_vo.md#shambling-mound
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shambling Mound
ParentName: Monsters, NPC and Animals
AltName: [Tertre errant](monsters_hd.md#tertre-errant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 136 (16d10 + 48)
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 5 (-3)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Stealth +2
DamageImmunities: lightning
ConditionImmunities: blinded, deafened, exhaustion
DamageResistances: cold, fire
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shambling Mound<!--/Name-->

- CEO: <!--AltName-->[Tertre errant](monsters_hd.md#tertre-errant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft. (blind beyond this radius), passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, exhaustion<!--/ConditionImmunities-->

## Special Features

**_Lightning Absorption_**. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

## Actions

**_Multiattack_**. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

**_Engulf_**. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is [blinded](conditions_vo.md#blinded), restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.


Id: monsters_vo.md#tarrasque
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Tarrasque
ParentName: Monsters, NPC and Animals
AltName: [Tarasque](monsters_hd.md#tarasque)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity (titan)
Size: Gargantuan
Alignment: unaligned
MonsterItem_ArmorClass: 25 (natural armor)
HitPoints: 676 (33d20 + 330)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 11 (+0)
Constitution: 30 (+10)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 11 (+0)
MonsterItem_SavingThrows: Int +5, Wis +9, Cha +9
DamageImmunities: fire, poison; bludgeoning, piercing and slashing from nonmagical attacks
ConditionImmunities: charmed, frightened, paralyzed, poisoned
Senses: blindsight 120 ft., passive Perception 10
Languages: -
Challenge: 30 (155000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tarrasque<!--/Name-->

- CEO: <!--AltName-->[Tarasque](monsters_hd.md#tarasque)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->25 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->676 (33d20 + 330)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->30 (+10)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +5, Wis +9, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->30 (155000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison; bludgeoning, piercing and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the tarrasque fails a saving throw, it can choose to succeed instead.

**_Magic Resistance_**. The tarrasque has advantage on saving throws against spells and other magical effects.

**_Reflective Carapace_**. Any time the tarrasque is targeted by a _[magic missile](spells_vo.md#magic-missile)_ spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

**_Siege Monster_**. The tarrasque deals double damage to objects and structures.

## Actions

**_Multiattack_**. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

**_Bite_**. Melee Weapon Attack: +19 to hit, reach 10 ft., one target.

_Hit_: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

**_Claw_**. Melee Weapon Attack: +19 to hit, reach 15 ft., one target.

_Hit_: 28 (4d8 + 10) stashing damage.

**_Horns_**. Melee Weapon Attack: +19 to hit, reach 10 ft., one target.

_Hit_: 32 (4d10 + 10) piercing damage.

**_Tail_**. Melee Weapon Attack: +19 to hit, reach 20 ft., one target.

_Hit_: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

**_Frightful Presence_**. Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw Is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.

**_Swallow_**. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes bO (I6d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 30 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

## Legendary Actions

The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.

**_Attack_**. The tarrasque makes one claw attack or tail attack.

**_Move_**. The tarrasque moves up to half its speed.

**_Chomp (Costs 2 actions)_**. The tarrasque makes one bite attack or uses its Swallow.


Id: monsters_vo.md#rug-of-smothering
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Rug of Smothering
ParentName: Monsters, NPC and Animals
AltName: [Tapis étrangleur](monsters_hd.md#tapis-étrangleur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 33 (6d10)
MonsterItem_Speed: 10 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
DamageImmunities: poison, psychic
ConditionImmunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rug of Smothering<!--/Name-->

- CEO: <!--AltName-->[Tapis étrangleur](monsters_hd.md#tapis-étrangleur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d10)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Antimagic Susceptibility_**. The rug is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

**_Damage Transfer_**. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

**_False Appearance_**. While the rug remains motionless, it is indistinguishable from a normal rug.

## Actions

**_Smother_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature.

_Hit_: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.


Id: monsters_vo.md#reef-shark
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Reef Shark
ParentName: Monsters, NPC and Animals
AltName: [Requin de récif](monsters_hd.md#requin-de-récif)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 22 (4d8 + 4)
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: Perception +2
Senses: blindsight 30 ft., passive Perception 12
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Reef Shark<!--/Name-->

- CEO: <!--AltName-->[Requin de récif](monsters_hd.md#requin-de-récif)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Water Breathing_**. The shark can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#wererat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Wererat
ParentName: Monsters, NPC and Animals
AltName: [Rat-garou](monsters_hd.md#rat-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (human
Size: Medium
Alignment: shapechanger), lawful evil
MonsterItem_ArmorClass: 12
HitPoints: 33 (6d8 + 6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +2, Stealth +4
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: darkvision 60 ft. (rat form only), passive Perception 12
Languages: Common (can't speak in rat form)
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wererat<!--/Name-->

- CEO: <!--AltName-->[Rat-garou](monsters_hd.md#rat-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft. (rat form only), passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in rat form)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. The wererat makes two attacks, only one of which can be a bite.

**_Bite (Rat or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

**_Shortsword (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#giant-rat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Rat
ParentName: Monsters, NPC and Animals
AltName: [Rat géant](monsters_hd.md#rat-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 7 (2d6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 7 (-2)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 4 (-3)
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Rat<!--/Name-->

- CEO: <!--AltName-->[Rat géant](monsters_hd.md#rat-géant)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.

**_Pack Tactics_**. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#rat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Rat
ParentName: Monsters, NPC and Animals
AltName: [Rat](monsters_hd.md#rat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 9 (-1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 4 (-3)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rat<!--/Name-->

- CEO: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#swarm-of-insects
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Insects
ParentName: Monsters, NPC and Animals
AltName: [Nuée d'insectes](monsters_hd.md#nuée-dinsectes)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 22 (5d8)
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 1 (-5)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
DamageResistances: bludgeoning, piercing, slashing
Senses: blindsight 10 ft., passive Perception 8
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Insects<!--/Name-->

- CEO: <!--AltName-->[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#noble
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Noble
ParentName: Monsters, NPC and Animals
AltName: [Noble](monsters_hd.md#noble)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 15 (breastplate)
HitPoints: 9 (2d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
MonsterItem_Skills: Deception +5, Insight +4, Persuasion +5
Senses: passive Perception 12
Languages: any two languages
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Noble<!--/Name-->

- CEO: <!--AltName-->[Noble](monsters_hd.md#noble)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (breastplate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Persuasion +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

## Reactions

**_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#nalfeshnee
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Nalfeshnee
ParentName: Monsters, NPC and Animals
AltName: [Nalfeshnie](monsters_hd.md#nalfeshnie)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
MonsterItem_Speed: 20 ft., fly 30 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Con +11, Int +9, Wis +6, Cha +7
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nalfeshnee<!--/Name-->

- CEO: <!--AltName-->[Nalfeshnie](monsters_hd.md#nalfeshnie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 32 (5d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (3d6 + 5) slashing damage.

**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


Id: monsters_vo.md#guardian-naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Guardian Naga
ParentName: Monsters, NPC and Animals
AltName: [Naga gardien](monsters_hd.md#naga-gardien)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 19 (+4)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Dex +8, Con +7, Int +7, Wis +8, Cha +8
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guardian Naga<!--/Name-->

- CEO: <!--AltName-->[Naga gardien](monsters_hd.md#naga-gardien)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->19 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +7, Int +7, Wis +8, Cha +8<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Celestial, Common<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

* **Cantrips (at will):** _[mending](spells_vo.md#mending)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[calm emotions](spells_vo.md#calm-emotions)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[bestow curse](spells_vo.md#bestow-curse)_, _[clairvoyance](spells_vo.md#clairvoyance)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_

* **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[geas](spells_vo.md#geas)_

* **6th level (1 slot):** _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.

_Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

**_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.

_Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#spirit-naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spirit Naga
ParentName: Monsters, NPC and Animals
AltName: [Naga corrupteur](monsters_hd.md#naga-corrupteur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spirit Naga<!--/Name-->

- CEO: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_

* **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_

* **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_

* **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#steam-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Steam Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 10
HitPoints: 21 (6d6)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Steam Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

**_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#dust-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dust Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de poussière](monsters_hd.md#méphite-de-poussière)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 12
HitPoints: 17 (5d6)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +2, Stealth +4
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dust Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de poussière](monsters_hd.md#méphite-de-poussière)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->17 (5d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Auran, Terran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A [blinded](conditions_vo.md#blinded) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[sleep](spells_vo.md#sleep)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) slashing damage.

**_Blinding Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#magma-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Magma Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de magma](monsters_hd.md#méphite-de-magma)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 11
HitPoints: 22 (5d6 + 5)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Stealth +3
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Terran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Magma Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de magma](monsters_hd.md#méphite-de-magma)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan, Terran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** cold
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[heat metal](spells_vo.md#heat-metal)_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

**_Fire Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#ice-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ice Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de glace](monsters_hd.md#méphite-de-glace)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 11
HitPoints: 21 (6d6)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 7 (-2)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +2, Stealth +3
DamageImmunities: cold, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de glace](monsters_hd.md#méphite-de-glace)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Auran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning, fire
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[fog cloud](spells_vo.md#fog-cloud)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

**_Frost Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#medusa
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Medusa
ParentName: Monsters, NPC and Animals
AltName: [Méduse](monsters_hd.md#méduse)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 127 (17d8 + 51)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 15 (+2)
MonsterItem_Skills: Deception +5, Insight +4, Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Common
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Medusa<!--/Name-->

- CEO: <!--AltName-->[Méduse](monsters_hd.md#méduse)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (17d8 + 51)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

## Actions

**_Multiattack_**. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.

**_Snake Hair_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

**_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Longbow_**. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.


Id: monsters_vo.md#mule
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mule
ParentName: Monsters, NPC and Animals
AltName: [Mule](monsters_hd.md#mule)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mule<!--/Name-->

- CEO: <!--AltName-->[Mule](monsters_hd.md#mule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Beast of Burden_**. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

**_Sure-Footed_**. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Hooves_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.


Id: monsters_vo.md#mummy-lord
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy Lord
ParentName: Monsters, NPC and Animals
AltName: [Momie auguste](monsters_hd.md#momie-auguste)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 97 (13d8 + 39)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 18 (+4)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Con +8, Int +5, Wis +9, Cha +8
MonsterItem_Skills: History +5, Religion +5
DamageImmunities: necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge: 15 (13000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy Lord<!--/Name-->

- CEO: <!--AltName-->[Momie auguste](monsters_hd.md#momie-auguste)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +8, Int +5, Wis +9, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +5, Religion +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The mummy lord has advantage on saving throws against spells and other magical effects.

**_Rejuvenation_**. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

**_Spellcasting_**. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

* **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[silence](spells_vo.md#silence)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

* **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[dispel magic](spells_vo.md#dispel-magic)_

* **4th level (3 slots):** _[divination](spells_vo.md#divination)_, _[guardian of faith](spells_vo.md#guardian-of-faith)_

* **5th level (2 slots):** _[contagion](spells_vo.md#contagion)_, _[insect plague](spells_vo.md#insect-plague)_

* **6th level (1 slot):** _[harm](spells_vo.md#harm)_

## Actions

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

## Legendary Actions

The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

**_Attack_**. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

**_Blinding Dust_**. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the end of the creature's next turn.

**_Blasphemous Word (Costs 2 Actions)_**. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

**_Channel Negative Energy (Costs 2 Actions)_**. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

**_Whirlwind of Sand (Costs 2 Actions)_**. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.


Id: monsters_vo.md#mummy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy
ParentName: Monsters, NPC and Animals
AltName: [Momie](monsters_hd.md#momie)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 58 (9d8 + 18)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Wis +2
DamageImmunities: necrotic, poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages it knew in life
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy<!--/Name-->

- CEO: <!--AltName-->[Momie](monsters_hd.md#momie)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.


Id: monsters_vo.md#hell-hound
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hell Hound
ParentName: Monsters, NPC and Animals
AltName: [Molosse infernal](monsters_hd.md#molosse-infernal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 45 (7d8 + 14)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 6 (-2)
Wisdom: 13 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +5
DamageImmunities: fire
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Infernal but can't speak it
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hell Hound<!--/Name-->

- CEO: <!--AltName-->[Molosse infernal](monsters_hd.md#molosse-infernal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (7d8 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.


Id: monsters_vo.md#mastiff
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mastiff
ParentName: Monsters, NPC and Animals
AltName: [Mastiff](monsters_hd.md#mastiff)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 5 (1d8 + 1)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mastiff<!--/Name-->

- CEO: <!--AltName-->[Mastiff](monsters_hd.md#mastiff)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Id: monsters_vo.md#violet-fungus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Violet Fungus
ParentName: Monsters, NPC and Animals
AltName: [Moisissure violette](monsters_hd.md#moisissure-violette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 5
HitPoints: 18 (4d8)
MonsterItem_Speed: 5 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 1 (-5)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
ConditionImmunities: blinded, deafened, frightened
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Violet Fungus<!--/Name-->

- CEO: <!--AltName-->[Moisissure violette](monsters_hd.md#moisissure-violette)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

## Actions

**_Multiattack_**. The fungus makes 1d4 Rotting Touch attacks.

**_Rotting Touch_**. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature.

_Hit_: 4 (1d8) necrotic damage.


Id: monsters_vo.md#minotaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Minotaur
ParentName: Monsters, NPC and Animals
AltName: [Minotaure](monsters_hd.md#minotaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 76 (9d10 + 27)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 16 (+3)
Charisma: 9 (-1)
MonsterItem_Skills: Perception +7
Senses: darkvision 60 ft., passive Perception 17
Languages: Abyssal
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Minotaur<!--/Name-->

- CEO: <!--AltName-->[Minotaure](monsters_hd.md#minotaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->76 (9d10 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Abyssal<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

**_Labyrinthine Recall_**. The minotaur can perfectly recall any path it has traveled.

**_Reckless_**. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 17 (2d12 + 4) slashing damage.

**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage.


Id: monsters_vo.md#mimic
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mimic
ParentName: Monsters, NPC and Animals
AltName: [Mimique](monsters_hd.md#mimique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity (shapechanger)
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 58 (9d8 + 18)
MonsterItem_Speed: 15 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 5 (-3)
Wisdom: 13 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Stealth +5
DamageImmunities: acid
ConditionImmunities: prone
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mimic<!--/Name-->

- CEO: <!--AltName-->[Mimique](monsters_hd.md#mimique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Adhesive (Object Form Only)_**. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

**_False Appearance (Object Form Only)_**. While the mimic remains motionless, it is indistinguishable from an ordinary object.

**_Grappler_**. The mimic has advantage on attack rolls against any creature grappled by it.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.


Id: monsters_vo.md#giant-centipede
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Centipede
ParentName: Monsters, NPC and Animals
AltName: [Mille-pattes géant](monsters_hd.md#mille-pattes-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 3 (-4)
Senses: blindsight 30 ft., passive Perception 8
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Centipede<!--/Name-->

- CEO: <!--AltName-->[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Id: monsters_vo.md#merrow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Merrow
ParentName: Monsters, NPC and Animals
AltName: [Merrow](monsters_hd.md#merrow)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 10 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 8 (-1)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Merrow<!--/Name-->

- CEO: <!--AltName-->[Merrow](monsters_hd.md#merrow)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The merrow can breathe air and water.

## Actions

**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) slashing damage.

**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


Id: monsters_vo.md#cultist
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cultist
ParentName: Monsters, NPC and Animals
AltName: [Membre de secte](monsters_hd.md#membre-de-secte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cultist<!--/Name-->

- CEO: <!--AltName-->[Membre de secte](monsters_hd.md#membre-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.

## Actions

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d6 + 1) slashing damage.


Id: monsters_vo.md#marilith
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Marilith
ParentName: Monsters, NPC and Animals
AltName: [Marilith](monsters_hd.md#marilith)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 189 (18d10 + 90)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Str +9, Con +10, Wis +8, Cha +10
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 16 (15000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Marilith<!--/Name-->

- CEO: <!--AltName-->[Marilith](monsters_hd.md#marilith)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The marilith's weapon attacks are magical.

**_Reactive_**. The marilith can take one reaction on every turn in a combat.

## Actions

**_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail.

**_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.

_Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

**_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

## Reactions

**_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#manticore
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Manticore
ParentName: Monsters, NPC and Animals
AltName: [Manticore](monsters_hd.md#manticore)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 68 (8d10 + 24)
MonsterItem_Speed: 30 ft., fly 50 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Manticore<!--/Name-->

- CEO: <!--AltName-->[Manticore](monsters_hd.md#manticore)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Tail Spike Regrowth_**. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

## Actions

**_Multiattack_**. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Tail Spike_**. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.


Id: monsters_vo.md#cloaker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cloaker
ParentName: Monsters, NPC and Animals
AltName: [Manteleur](monsters_hd.md#manteleur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Large
Alignment: chaotic neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 78 (12d10 + 12)
MonsterItem_Speed: 10 ft., fly 40 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cloaker<!--/Name-->

- CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

**_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

**_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d8 + 3) slashing damage.

**_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours

**_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.


Id: monsters_vo.md#darkmantle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Darkmantle
ParentName: Monsters, NPC and Animals
AltName: [Mante obscure](monsters_hd.md#mante-obscure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 22 (5d6 + 5)
MonsterItem_Speed: 10 ft., fly 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Stealth +3
Senses: blindsight 60 ft., passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Darkmantle<!--/Name-->

- CEO: <!--AltName-->[Mante obscure](monsters_hd.md#mante-obscure)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The darkmantle can't use its blindsight while deafened.

**_False Appearance_**. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

## Actions

**_Crush_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also [blinded](conditions_vo.md#blinded) and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

**_Darkness Aura (1/Day)_**. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.


Id: monsters_vo.md#swarm-of-bats
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Bats
ParentName: Monsters, NPC and Animals
AltName: [Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 22 (5d8)
MonsterItem_Speed: 0 ft., fly 30 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
DamageResistances: bludgeoning, piercing, slashing
Senses: blindsight 60 ft., passive Perception 11
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Bats<!--/Name-->

- CEO: <!--AltName-->[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Echolocation_**. The swarm can't use its blindsight while deafened.

**_Keen Hearing_**. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#thug
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Thug
ParentName: Monsters, NPC and Animals
AltName: [Malfrat](monsters_hd.md#malfrat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
MonsterItem_Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Thug<!--/Name-->

- CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The thug makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.


Id: monsters_vo.md#swarm-of-ravens
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Ravens
ParentName: Monsters, NPC and Animals
AltName: [Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 24 (7d8 - 7)
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +5
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
DamageResistances: bludgeoning, piercing, slashing
Senses: passive Perception 15
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Ravens<!--/Name-->

- CEO: <!--AltName-->[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Beaks_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#swarm-of-rats
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Rats
ParentName: Monsters, NPC and Animals
AltName: [Nuée de rats](monsters_hd.md#nuée-de-rats)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 24 (7d8 - 7)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 9 (-1)
Dexterity: 11 (+0)
Constitution: 9 (-1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
DamageResistances: bludgeoning, piercing, slashing
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Rats<!--/Name-->

- CEO: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#rakshasa
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Rakshasa
ParentName: Monsters, NPC and Animals
AltName: [Rakshasa](monsters_hd.md#rakshasa)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 110 (13d8 + 52)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 20 (+5)
MonsterItem_Skills: Deception +10, Insight +8
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Infernal
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rakshasa<!--/Name-->

- CEO: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Infernal<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures

## Special Features

**_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

**_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_

1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Multiattack_**. The rakshasa makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.


Id: monsters_vo.md#quasit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Quasit
ParentName: Monsters, NPC and Animals
AltName: [Quasit](monsters_hd.md#quasit)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon
Size: Tiny
Alignment: shapechanger), chaotic evil
MonsterItem_ArmorClass: 13
HitPoints: 7 (3d4)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Stealth +5
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., passive Perception 10
Languages: Abyssal, Common
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quasit<!--/Name-->

- CEO: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

**_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.


Id: monsters_vo.md#pegasus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pegasus
ParentName: Monsters, NPC and Animals
AltName: [Pégase](monsters_hd.md#pégase)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 12
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 60 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +4, Wis +4, Cha +3
MonsterItem_Skills: Perception +6
Senses: passive Perception 16
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pegasus<!--/Name-->

- CEO: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.


Id: monsters_vo.md#giant-fire-beetle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Fire Beetle
ParentName: Monsters, NPC and Animals
AltName: [Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 3 (-4)
Senses: blindsight 30 ft., passive Perception 8
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Fire Beetle<!--/Name-->

- CEO: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 2 (1d6 - 1) slashing damage.


Id: monsters_vo.md#pseudodragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pseudodragon
ParentName: Monsters, NPC and Animals
AltName: [Pseudodragon](monsters_hd.md#pseudodragon)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Tiny
Alignment: neutral good
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 7 (2d4 + 2)
MonsterItem_Speed: 15 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pseudodragon<!--/Name-->

- CEO: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

**_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.

**_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.


Id: monsters_vo.md#black-pudding
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Pudding
ParentName: Monsters, NPC and Animals
AltName: [Pouding noir](monsters_hd.md#pouding-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: ooze
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 7
HitPoints: 85 (10d10 + 30)
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 5 (-3)
Constitution: 16 (+3)
Intelligence: 1 (-5)
Wisdom: 6 (-2)
Charisma: 1 (-5)
DamageImmunities: acid, cold, lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: -
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Pudding<!--/Name-->

- CEO: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.

**_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

**_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

## Reactions

**_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.


Id: monsters_vo.md#pony
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pony
ParentName: Monsters, NPC and Animals
AltName: [Poney](monsters_hd.md#poney)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 7 (-2)
Senses: passive Perception 10
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pony<!--/Name-->

- CEO: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.


Id: monsters_vo.md#plesiosaurus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Plesiosaurus
ParentName: Monsters, NPC and Animals
AltName: [Plésiosaure](monsters_hd.md#plésiosaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Plesiosaurus<!--/Name-->

- CEO: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 14 (3d6 + 4) piercing damage.


Id: monsters_vo.md#planetar
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Planetar
ParentName: Monsters, NPC and Animals
AltName: [Planétar](monsters_hd.md#planétar)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 200 (16d10 + 112)
MonsterItem_Speed: 40 ft., fly 120 ft.
MonsterItem_Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
MonsterItem_SavingThrows: Con +12, Wis +11, Cha +12
MonsterItem_Skills: Perception +11
ConditionImmunities: charmed, exhaustion, frightened
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Planetar<!--/Name-->

- CEO: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

**_Divine Awareness_**. The planetar knows if it hears a lie.

**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)

3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_

1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_

**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The planetar makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.


Id: monsters_vo.md#quipper
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Quipper
ParentName: Monsters, NPC and Animals
AltName: [Piranha](monsters_hd.md#piranha)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 16 (+3)
Constitution: 9 (-1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 2 (-4)
Senses: darkvision 60 ft., passive Perception 8
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quipper<!--/Name-->

- CEO: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Water Breathing_**. The quipper can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#giant-octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Octopus
ParentName: Monsters, NPC and Animals
AltName: [Pieuvre géante](monsters_hd.md#pieuvre-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 52 (8d10 + 8)
MonsterItem_Speed: 10 ft., swim 60 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 4 (-3)
Wisdom: 10 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Id: monsters_vo.md#octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Octopus
ParentName: Monsters, NPC and Animals
AltName: [Pieuvre](monsters_hd.md#pieuvre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 3 (1d6)
MonsterItem_Speed: 5 ft., swim 30 ft.
MonsterItem_Strength: 4 (-3)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 3 (-4)
Wisdom: 10 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Id: monsters_vo.md#panther
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Panther
ParentName: Monsters, NPC and Animals
AltName: [Panthère](monsters_hd.md#panthère)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 13 (3d8)
MonsterItem_Speed: 50 ft., climb 40 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Panther<!--/Name-->

- CEO: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) slashing damage.


Id: monsters_vo.md#rust-monster
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Rust Monster
ParentName: Monsters, NPC and Animals
AltName: [Oxydeur](monsters_hd.md#oxydeur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 27 (5d8 + 5)
MonsterItem_Speed: 40 ft
MonsterItem_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 6 (-2)
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rust Monster<!--/Name-->

- CEO: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

**_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

**_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.


Id: monsters_vo.md#werebear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Werebear
ParentName: Monsters, NPC and Animals
AltName: [Ours-garou](monsters_hd.md#ours-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (human
Size: Medium
Alignment: shapechanger), neutral good
MonsterItem_ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
HitPoints: 135 (18d8 + 54)
MonsterItem_Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +7
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: passive Perception 17
Languages: Common (can't speak in bear form)
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werebear<!--/Name-->

- CEO: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

**_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

**_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) slashing damage.


Id: monsters_vo.md#polar-bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Polar Bear
ParentName: Monsters, NPC and Animals
AltName: [Ours polaire](monsters_hd.md#ours-polaire)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 42 (5d10 + 15)
MonsterItem_Speed: 40 ft., swim 30 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Polar Bear<!--/Name-->

- CEO: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (1d8 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.


Id: monsters_vo.md#black-bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Bear
ParentName: Monsters, NPC and Animals
AltName: [Ours noir](monsters_hd.md#ours-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 19 (3d8 + 6)
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Bear<!--/Name-->

- CEO: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.


Id: monsters_vo.md#brown-bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Brown Bear
ParentName: Monsters, NPC and Animals
AltName: [Ours brun](monsters_hd.md#ours-brun)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 34 (4d10 + 12)
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brown Bear<!--/Name-->

- CEO: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#otyugh
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Otyugh
ParentName: Monsters, NPC and Animals
AltName: [Otyugh](monsters_hd.md#otyugh)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Large
Alignment: neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: 6 (-2)
Wisdom: 13 (+1)
Charisma: 6 (-2)
MonsterItem_SavingThrows: Con +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Otyugh
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Otyugh<!--/Name-->

- CEO: <!--AltName-->[Otyugh](monsters_hd.md#otyugh)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Otyugh<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Limited Telepathy_**. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

## Actions

**_Multiattack_**. The otyugh makes three attacks: one with its bite and two with its tentacles.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

**_Tentacle_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

**_Tentacle Slam_**. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.


Id: monsters_vo.md#orc
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Orc
ParentName: Monsters, NPC and Animals
AltName: [Orc](monsters_hd.md#orc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (orc)
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (hide armor)
HitPoints: 15 (2d8 + 6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 7 (-2)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Orc<!--/Name-->

- CEO: <!--AltName-->[Orc](monsters_hd.md#orc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.


Id: monsters_vo.md#oni
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Oni
ParentName: Monsters, NPC and Animals
AltName: [Oni](monsters_hd.md#oni)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (chain mail)
HitPoints: 110 (13d10 + 39)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +3, Con +6, Wis +4, Cha +5
MonsterItem_Skills: Arcana +5, Deception +8, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Giant
Challenge: 7 (2900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Oni<!--/Name-->

- CEO: <!--AltName-->[Oni](monsters_hd.md#oni)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain mail)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +5, Deception +8, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[invisibility](spells_vo.md#invisibility)_

1/day each: _[charm person](spells_vo.md#charm-person)_, _[cone of cold](spells_vo.md#cone-of-cold)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[sleep](spells_vo.md#sleep)_

**_Magic Weapons_**. The oni's weapon attacks are magical.

**_Regeneration_**. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

## Actions

**_Multiattack_**. The oni makes two attacks, either with its claws or its glaive.

**_Claw (Oni Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Glaive_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

**_Change Shape_**. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.


Id: monsters_vo.md#shadow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shadow
ParentName: Monsters, NPC and Animals
AltName: [Ombre](monsters_hd.md#ombre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 12
HitPoints: 16 (3d8 + 3)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 8 (-1)
MonsterItem_Skills: Stealth +4 (+6 in dim light or darkness)
DamageImmunities: necrotic, poison
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shadow<!--/Name-->

- CEO: <!--AltName-->[Ombre](monsters_hd.md#ombre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** radiant
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.

**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

## Actions

**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


Id: monsters_vo.md#ogre
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ogre
ParentName: Monsters, NPC and Animals
AltName: [Ogre](monsters_hd.md#ogre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (hide armor)
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 5 (-3)
Wisdom: 7 (-2)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ogre<!--/Name-->

- CEO: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.


Id: monsters_vo.md#wight
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Wight
ParentName: Monsters, NPC and Animals
AltName: [Nécrophage](monsters_hd.md#nécrophage)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 14 (studded leather)
HitPoints: 45 (6d8 + 18)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
MonsterItem_Skills: Perception +3, Stealth +4
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wight<!--/Name-->

- CEO: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

**_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

**_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#swarm-of-poisonous-snakes
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Poisonous Snakes
ParentName: Monsters, NPC and Animals
AltName: [Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 14
HitPoints: 36 (8d8)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
DamageResistances: bludgeoning, piercing, slashing
Senses: blindsight 10 ft., passive Perception 10
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Poisonous Snakes<!--/Name-->

- CEO: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#swarm-of-quippers
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Quippers
ParentName: Monsters, NPC and Animals
AltName: [Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 28 (8d8 - 8)
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: 9 (-1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 2 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
DamageResistances: bludgeoning, piercing, slashing
Senses: darkvision 60 ft., passive Perception 8
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Quippers<!--/Name-->

- CEO: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

**_Water Breathing_**. The swarm can breathe only underwater.

## Actions

**_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#young-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 152 (16d10 + 64)
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
MonsterItem_Skills: Perception +9, Stealth +4
DamageImmunities: lightning
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.


Id: spells_hd.md#marque-du-chasseur
ParentLink: spells_hd.md#sorts
Name: Marque du chasseur
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Hunter's Mark](spells_vo.md#hunters-mark)
Source: (MDR p)(SRD)
Discriminator: SpellItem
SpellItemsId: spells_hd.md#sorts
SpellItem_Family: SpellHD
SpellItem_Type: Divination
Level: 1
CastingTime: 1 action bonus
Range: 27 mètres
Components: V
Duration: concentration, jusqu'à 1 heure
Classes: [Rôdeur](ranger_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Marque du chasseur<!--/Name-->

- SRD: <!--AltName-->[Hunter's Mark](spells_vo.md#hunters-mark)<!--/AltName-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->1<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action bonus<!--/CastingTime-->

- **Portée :** <!--Range-->27 mètres<!--/Range-->

- **Composantes :** <!--Components-->V<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Rôdeur](ranger_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous choisissez une créature située dans votre champ de vision et à portée et lui apposez une marque mystique la désignant comme votre proie. Jusqu'à la fin du sort, vous lui infligez 1d6 dégâts supplémentaires à chaque fois que vous réussissez à lui infliger des dégâts avec une arme et vous avez l'avantage sur les éventuels tests de [Sagesse (Perception)](abilities_wisdom_hd.md#perception) ou [Sagesse (Survie)](abilities_wisdom_hd.md#survie) que vous faites pour la retrouver. Si la cible tombe à 0 point de vie avant que ce sort se termine, vous pouvez utiliser une action bonus lors d'un tour ultérieur pour marquer une nouvelle créature.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 3 ou 4, vous pouvez vous concentrer sur le sort pendant 8 heures. Si vous utilisez un emplacement de niveau 5 ou supérieur, vous pouvez maintenir votre concentration sur le sort jusqu'à 24 heures.


Id: spells_hd.md#message
ParentLink: spells_hd.md#sorts
Name: Message
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Message](spells_vo.md#message)
Source: (MDR p)(SRD)
Discriminator: SpellItem
SpellItemsId: spells_hd.md#sorts
SpellItem_Family: SpellHD
SpellItem_Type: Transmutation
Level: tour de magie
CastingTime: 1 action
Range: 36 mètres
Components: V, S, M (un petit bout de fil de cuivre)
Duration: 1 round
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Message<!--/Name-->

- SRD: <!--AltName-->[Message](spells_vo.md#message)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type-->, <!--Level-->tour de magie<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->36 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (un petit bout de fil de cuivre)<!--/Components-->

- **Durée :** <!--Duration-->1 round<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous pointez du doigt une créature à portée et murmurez un message. La cible (et elle seule) l'entend et peut répondre dans un murmure que vous êtes le seul à entendre.

Vous pouvez lancer ce sort au travers d'un objet solide si vous connaissez bien la cible et savez qu'elle se trouve de l'autre côté de cet obstacle. Le sort est bloqué par un silence magique, 30 centimètres de pierre, 2,5 centimètres de métal ordinaire, une mince couche de plomb ou 90 centimètres de bois. Le sort n'a pas besoin de voyager en ligne directe, il peut contourner les angles et franchir les ouvertures.


Id: spells_vo.md#levitate
ParentLink: spells_vo.md#spells-srd-p
Name: Levitate
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Lévitation](spells_hd.md#lévitation)
Source: (SRD p158)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 2
CastingTime: 1 action
Range: 60 feet
Duration: Concentration, up to 10 minutes
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Levitate<!--/Name-->

- MDR: <!--AltName-->[Lévitation](spells_hd.md#lévitation)<!--/AltName-->
- Source: <!--Source-->(SRD p158)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Components:
V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)


Id: spells_vo.md#lesser-restoration
ParentLink: spells_vo.md#spells-srd-p
Name: Lesser Restoration
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Restauration inférieure](spells_hd.md#restauration-inférieure)
Source: (SRD p158)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: abjuration
Level: 2
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Classes: Bard, Cleric, Druid, Paladin, Ranger
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Lesser Restoration<!--/Name-->

- MDR: <!--AltName-->[Restauration inférieure](spells_hd.md#restauration-inférieure)<!--/AltName-->
- Source: <!--Source-->(SRD p158)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid, Paladin, Ranger<!--/Classes-->

### Description

You touch a creature and can end either one disease or one condition afflicting it. The condition can be [blinded](conditions_vo.md#blinded), deafened, paralyzed, or poisoned.


Id: spells_vo.md#tiny-hut
ParentLink: spells_vo.md#spells-srd-p
Name: Tiny Hut
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Petite hutte](spells_hd.md#petite-hutte)
Source: (SRD p187)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 3
CastingTime: 1 minute
Range: Self (10-foot-radius hemisphere)
Components: V, S, M (a small crystal bead)
Duration: 8 hours
Classes: Bard, Wizard
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Tiny Hut<!--/Name-->

- MDR: <!--AltName-->[Petite hutte](spells_hd.md#petite-hutte)<!--/AltName-->
- Source: <!--Source-->(SRD p187)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->evocation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Self (10-foot-radius hemisphere)<!--/Range-->
- **Components :** <!--Components-->V, S, M (a small crystal bead)<!--/Components-->
- **Duration :** <!--Duration-->8 hours<!--/Duration-->
- Classes: <!--Classes-->Bard, Wizard<!--/Classes-->

### Description

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.

Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.


Id: spells_vo.md#secret-chest
ParentLink: spells_vo.md#spells-srd-p
Name: Secret Chest
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Coffre secret](spells_hd.md#coffre-secret)
Source: (SRD p177)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 4
CastingTime: 1 action
Range: Touch
Duration: Instantaneous
Classes: Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Secret Chest<!--/Name-->

- MDR: <!--AltName-->[Coffre secret](spells_hd.md#coffre-secret)<!--/AltName-->
- Source: <!--Source-->(SRD p177)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).

While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.

After 60 days, there is a cumulative 5 percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.

Components:
V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp)


Id: spells_vo.md#legend-lore
ParentLink: spells_vo.md#spells-srd-p
Name: Legend Lore
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Légende](spells_hd.md#légende)
Source: (SRD p158)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 5
CastingTime: 10 minutes
Range: Self
Duration: Instantaneous
Classes: Bard, Cleric, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Legend Lore<!--/Name-->

- MDR: <!--AltName-->[Légende](spells_hd.md#légende)<!--/AltName-->
- Source: <!--Source-->(SRD p158)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Wizard<!--/Classes-->

### Description

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: "Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips."

Components:
V, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)


Id: spells_vo.md#knock
ParentLink: spells_vo.md#spells-srd-p
Name: Knock
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Déblocage](spells_hd.md#déblocage)
Source: (SRD p158)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 2
CastingTime: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Bard, Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Knock<!--/Name-->

- MDR: <!--AltName-->[Déblocage](spells_hd.md#déblocage)<!--/AltName-->
- Source: <!--Source-->(SRD p158)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Wizard<!--/Classes-->

### Description

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with _[arcane lock](spells_vo.hd#arcane-lock)_, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.


Id: spells_vo.md#jump
ParentLink: spells_vo.md#spells-srd-p
Name: Jump
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Saut](spells_hd.md#saut)
Source: (SRD p158)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S, M (a grasshopper's hind leg)
Duration: 1 minute
Classes: Druid, Ranger, Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Jump<!--/Name-->

- MDR: <!--AltName-->[Saut](spells_hd.md#saut)<!--/AltName-->
- Source: <!--Source-->(SRD p158)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (a grasshopper's hind leg)<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid, Ranger, Sorcerer, Wizard<!--/Classes-->

### Description

You touch a creature. The creature's jump distance is tripled until the spell ends.


Id: spells_vo.md#invisibility
ParentLink: spells_vo.md#spells-srd-p
Name: Invisibility
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Invisibilité](spells_hd.md#invisibilité)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 2
CastingTime: 1 action
Range: Touch
Components: V, S, M (an eyelash encased in gum arabic)
Duration: Concentration, up to 1 hour
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Invisibility<!--/Name-->

- MDR: <!--AltName-->[Invisibilité](spells_hd.md#invisibilité)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (an eyelash encased in gum arabic)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.


Id: spells_vo.md#insect-plague
ParentLink: spells_vo.md#spells-srd-p
Name: Insect Plague
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Fléau d'insectes](spells_hd.md#fléau-dinsectes)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 5
CastingTime: 1 action
Range: 300 feet
Components: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
Duration: Concentration, up to 10 minutes
Classes: Cleric, Druid, Sorcerer
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Insect Plague<!--/Name-->

- MDR: <!--AltName-->[Fléau d'insectes](spells_hd.md#fléau-dinsectes)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->300 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Sorcerer<!--/Classes-->

### Description

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.


Id: spells_vo.md#inflict-wounds
ParentLink: spells_vo.md#spells-srd-p
Name: Inflict Wounds
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Blessure](spells_hd.md#blessure)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: necromancy
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Classes: Cleric
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Inflict Wounds<!--/Name-->

- MDR: <!--AltName-->[Blessure](spells_hd.md#blessure)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->necromancy<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.


Id: spells_vo.md#incendiary-cloud
ParentLink: spells_vo.md#spells-srd-p
Name: Incendiary Cloud
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Nuage incendiaire](spells_hd.md#nuage-incendiaire)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 8
CastingTime: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Incendiary Cloud<!--/Name-->

- MDR: <!--AltName-->[Nuage incendiaire](spells_hd.md#nuage-incendiaire)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.

The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.


Id: spells_vo.md#light
ParentLink: spells_vo.md#spells-srd-p
Name: Light
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Lumière](spells_hd.md#lumière)
Source: (SRD p159)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: Evocation
Level: cantrip
CastingTime: 1 action
Range: Touch
Components: V, M (a firefly or phosphorescent moss)
Duration: 1 hour
Classes: Bard, Cleric, Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Light<!--/Name-->

- MDR: <!--AltName-->[Lumière](spells_hd.md#lumière)<!--/AltName-->
- Source: <!--Source-->(SRD p159)<!--/Source-->
-  <!--Type-->Evocation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, M (a firefly or phosphorescent moss)<!--/Components-->
- **Duration :** <!--Duration-->1 hour<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Sorcerer, Wizard<!--/Classes-->

### Description

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.


Id: spells_vo.md#imprisonment
ParentLink: spells_vo.md#spells-srd-p
Name: Imprisonment
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Emprisonnement](spells_hd.md#emprisonnement)
Source: (SRD p156)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: abjuration
Level: 9
CastingTime: 1 minute
Range: 30 feet
Duration: Until dispelled
Classes: Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Imprisonment<!--/Name-->

- MDR: <!--AltName-->[Emprisonnement](spells_hd.md#emprisonnement)<!--/AltName-->
- Source: <!--Source-->(SRD p156)<!--/Source-->
-  <!--Level-->9<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Warlock, Wizard<!--/Classes-->

### Description

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

When you cast the spell, you choose one of the following forms of imprisonment.

**_Burial_**. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

The special component for this version of the spell is a small mithral orb.

**_Chaining_**. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.

The special component for this version of the spell is a fine chain of precious metal.

**_Hedged Prison_**. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.

The special component for this version of the spell is a miniature representation of the prison made from jade.

**_Minimus Containment_**. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

**_Slumber_**. The target falls asleep and can't be awoken.

The special component for this version of the spell consists of rare soporific herbs.

**_Ending the Spell_**. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.

A _[dispel magic](spells_vo.hd#dispel-magic)_ spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

Components:
V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)


Id: spells_vo.md#identify
ParentLink: spells_vo.md#spells-srd-p
Name: Identify
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Identification](spells_hd.md#identification)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 1
CastingTime: 1 minute
Range: Touch
Components: V, S, M (a pearl worth at least 100 gp and an owl feather)
Duration: Instantaneous
Classes: Bard, Wizard
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Identify<!--/Name-->

- MDR: <!--AltName-->[Identification](spells_hd.md#identification)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pearl worth at least 100 gp and an owl feather)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Wizard<!--/Classes-->

### Description

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.


Id: spells_vo.md#ice-storm
ParentLink: spells_vo.md#spells-srd-p
Name: Ice Storm
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Tempête de grêle](spells_hd.md#tempête-de-grêle)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 4
CastingTime: 1 action
Range: 300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Ice Storm<!--/Name-->

- MDR: <!--AltName-->[Tempête de grêle](spells_hd.md#tempête-de-grêle)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->300 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->

### Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.


Id: spells_vo.md#hypnotic-pattern
ParentLink: spells_vo.md#spells-srd-p
Name: Hypnotic Pattern
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Motif hypnotique](spells_hd.md#motif-hypnotique)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 3
CastingTime: 1 action
Range: 120 feet
Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hypnotic Pattern<!--/Name-->

- MDR: <!--AltName-->[Motif hypnotique](spells_hd.md#motif-hypnotique)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.


Id: spells_vo.md#hunters-mark
ParentLink: spells_vo.md#spells-srd-p
Name: Hunter's Mark
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Marque du chasseur](spells_hd.md#marque-du-chasseur)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 1
CastingTime: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Ranger
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hunter's Mark<!--/Name-->

- MDR: <!--AltName-->[Marque du chasseur](spells_hd.md#marque-du-chasseur)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Ranger<!--/Classes-->

### Description

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.


Id: spells_vo.md#holy-aura
ParentLink: spells_vo.md#spells-srd-p
Name: Holy Aura
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Aura sacrée](spells_hd.md#aura-sacrée)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: abjuration
Level: 8
CastingTime: 1 action
Range: Self
Duration: Concentration, up to 1 minute
Classes: Cleric
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Holy Aura<!--/Name-->

- MDR: <!--AltName-->[Aura sacrée](spells_hd.md#aura-sacrée)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the spell ends.

Components:
V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)


Id: spells_vo.md#hold-person
ParentLink: spells_vo.md#spells-srd-p
Name: Hold Person
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: enchantment
Level: 2
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hold Person<!--/Name-->

- MDR: <!--AltName-->[Immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.


Id: spells_vo.md#hold-monster
ParentLink: spells_vo.md#spells-srd-p
Name: Hold Monster
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Immobiliser un monstre](spells_hd.md#immobiliser-un-monstre)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: enchantment
Level: 5
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hold Monster<!--/Name-->

- MDR: <!--AltName-->[Immobiliser un monstre](spells_hd.md#immobiliser-un-monstre)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.


Id: spells_vo.md#heroism
ParentLink: spells_vo.md#spells-srd-p
Name: Heroism
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Héroïsme](spells_hd.md#héroïsme)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: enchantment
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Bard, Paladin
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heroism<!--/Name-->

- MDR: <!--AltName-->[Héroïsme](spells_hd.md#héroïsme)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Paladin<!--/Classes-->

### Description

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.


Id: spells_vo.md#heroes-feast
ParentLink: spells_vo.md#spells-srd-p
Name: Heroes' Feast
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Festin des héros](spells_hd.md#festin-des-héros)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 6
CastingTime: 10 minutes
Range: 30 feet
Components: V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
Duration: Instantaneous
Classes: Cleric, Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heroes' Feast<!--/Name-->

- MDR: <!--AltName-->[Festin des héros](spells_hd.md#festin-des-héros)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid<!--/Classes-->

### Description

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.


Id: spells_vo.md#hellish-rebuke
ParentLink: spells_vo.md#spells-srd-p
Name: Hellish Rebuke
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Représailles infernales](spells_hd.md#représailles-infernales)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 1
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Warlock
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hellish Rebuke<!--/Name-->

- MDR: <!--AltName-->[Représailles infernales](spells_hd.md#représailles-infernales)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Warlock<!--/Classes-->

### Description

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

CastingTime:
1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see


Id: spells_vo.md#heat-metal
ParentLink: spells_vo.md#spells-srd-p
Name: Heat Metal
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Chauffer le métal](spells_hd.md#chauffer-le-métal)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 2
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Classes: Bard, Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heat Metal<!--/Name-->

- MDR: <!--AltName-->[Chauffer le métal](spells_hd.md#chauffer-le-métal)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a piece of iron and a flame)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid<!--/Classes-->

### Description

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.


Id: spells_vo.md#illusory-script
ParentLink: spells_vo.md#spells-srd-p
Name: Illusory Script
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Texte illusoire](spells_hd.md#texte-illusoire)
Source: (SRD p156)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 1
CastingTime: 1 minute
Range: Touch
Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)
Duration: 10 days
Classes: Bard, Warlock, Wizard
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Illusory Script<!--/Name-->

- MDR: <!--AltName-->[Texte illusoire](spells_hd.md#texte-illusoire)<!--/AltName-->
- Source: <!--Source-->(SRD p156)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->illusion<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->S, M (a lead-based ink worth at least 10 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->10 days<!--/Duration-->
- Classes: <!--Classes-->Bard, Warlock, Wizard<!--/Classes-->

### Description

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

Should the spell be dispelled, the original script and the illusion both disappear.

A creature with truesight can read the hidden message.


Id: spells_vo.md#lightning-bolt
ParentLink: spells_vo.md#spells-srd-p
Name: Lightning Bolt
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Éclair](spells_hd.md#Éclair)
Source: (SRD p159)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 3
CastingTime: 1 action
Range: Self (100-foot line)
Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass)
Duration: Instantaneous
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Lightning Bolt<!--/Name-->

- MDR: <!--AltName-->[Éclair](spells_hd.md#Éclair)<!--/AltName-->
- Source: <!--Source-->(SRD p159)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self (100-foot line)<!--/Range-->
- **Components :** <!--Components-->V, S, M (a bit of fur and a rod of amber, crystal, or glass)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

The lightning ignites flammable objects in the area that aren't being worn or carried.

**_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.


Id: spells_vo.md#locate-animals-or-plants
ParentLink: spells_vo.md#spells-srd-p
Name: Locate Animals or Plants
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Localiser des animaux ou des plantes](spells_hd.md#localiser-des-animaux-ou-des-plantes)
Source: (SRD p159)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 2
CastingTime: 1 action
Range: Self
Components: V, S, M (a bit of fur from a bloodhound)
Duration: Instantaneous
Classes: Bard, Druid, Ranger
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Locate Animals or Plants<!--/Name-->

- MDR: <!--AltName-->[Localiser des animaux ou des plantes](spells_hd.md#localiser-des-animaux-ou-des-plantes)<!--/AltName-->
- Source: <!--Source-->(SRD p159)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->divination<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a bit of fur from a bloodhound)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid, Ranger<!--/Classes-->

### Description

Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.


Id: spells_vo.md#locate-creature
ParentLink: spells_vo.md#spells-srd-p
Name: Locate Creature
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Localiser une créature](spells_hd.md#localiser-une-créature)
Source: (SRD p159)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 4
CastingTime: 1 action
Range: Self
Components: V, S, M (a bit of fur from a bloodhound)
Duration: Concentration, up to 1 hour
Classes: Bard, Cleric, Druid, Paladin, Ranger, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Locate Creature<!--/Name-->

- MDR: <!--AltName-->[Localiser une créature](spells_hd.md#localiser-une-créature)<!--/AltName-->
- Source: <!--Source-->(SRD p159)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a bit of fur from a bloodhound)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid, Paladin, Ranger, Wizard<!--/Classes-->

### Description

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.

The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close -within 30 feet- at least once. If the creature you described or named is in a different form, such as being under the effects of a _polymorph_ spell, this spell doesn't locate the creature.

This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.


Id: spells_vo.md#mislead
ParentLink: spells_vo.md#spells-srd-p
Name: Mislead
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Tromperie](spells_hd.md#tromperie)
Source: (SRD p165)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 5
CastingTime: 1 action
Range: Self
Components: S
Duration: Concentration, up to 1 hour
Classes: Bard, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mislead<!--/Name-->

- MDR: <!--AltName-->[Tromperie](spells_hd.md#tromperie)<!--/AltName-->
- Source: <!--Source-->(SRD p165)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Bard, Wizard<!--/Classes-->

### Description

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.

You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.

You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are [blinded](conditions_vo.md#blinded) and deafened in regard to your own surroundings.


Id: spells_vo.md#mirror-image
ParentLink: spells_vo.md#spells-srd-p
Name: Mirror Image
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Image miroir](spells_hd.md#image-miroir)
Source: (SRD p165)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 2
CastingTime: 1 action
Range: Self
Components: V, S
Duration: 1 minute
Classes: Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mirror Image<!--/Name-->

- MDR: <!--AltName-->[Image miroir](spells_hd.md#image-miroir)<!--/AltName-->
- Source: <!--Source-->(SRD p165)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.


Id: spells_vo.md#mirage-arcane
ParentLink: spells_vo.md#spells-srd-p
Name: Mirage Arcane
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Mirage](spells_hd.md#mirage)
Source: (SRD p165)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 7
CastingTime: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
Classes: Bard, Druid, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mirage Arcane<!--/Name-->

- MDR: <!--AltName-->[Mirage](spells_hd.md#mirage)<!--/AltName-->
- Source: <!--Source-->(SRD p165)<!--/Source-->
-  <!--Level-->7<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
- **Range :** <!--Range-->Sight<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->10 days<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid, Wizard<!--/Classes-->

### Description

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.

Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.

The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick that is removed from the spell's area disappears immediately.

Creatures with truesight can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.


Id: spells_vo.md#minor-illusion
ParentLink: spells_vo.md#spells-srd-p
Name: Minor Illusion
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Illusion mineure](spells_hd.md#illusion-mineure)
Source: (SRD p164)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: Illusion
Level: cantrip
CastingTime: 1 action
Range: 30 feet
Components: S, M (a bit of fleece)
Duration: 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Minor Illusion<!--/Name-->

- MDR: <!--AltName-->[Illusion mineure](spells_hd.md#illusion-mineure)<!--/AltName-->
- Source: <!--Source-->(SRD p164)<!--/Source-->
-  <!--Type-->Illusion<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->S, M (a bit of fleece)<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.


Id: spells_vo.md#mind-blank
ParentLink: spells_vo.md#spells-srd-p
Name: Mind Blank
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Esprit impénétrable](spells_hd.md#esprit-impénétrable)
Source: (SRD p164)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: abjuration
Level: 8
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: 24 hours
Classes: Bard, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mind Blank<!--/Name-->

- MDR: <!--AltName-->[Esprit impénétrable](spells_hd.md#esprit-impénétrable)<!--/AltName-->
- Source: <!--Source-->(SRD p164)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->24 hours<!--/Duration-->
- Classes: <!--Classes-->Bard, Wizard<!--/Classes-->

### Description

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils _[wish](spells_vo.hd#wish)_ spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.


Id: spells_vo.md#meteor-swarm
ParentLink: spells_vo.md#spells-srd-p
Name: Meteor Swarm
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Nuée de météores](spells_hd.md#nuée-de-météores)
Source: (SRD p164)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 9
CastingTime: 1 action
Range: 1 mile
Components: V, S
Duration: Instantaneous
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Meteor Swarm<!--/Name-->

- MDR: <!--AltName-->[Nuée de météores](spells_hd.md#nuée-de-météores)<!--/AltName-->
- Source: <!--Source-->(SRD p164)<!--/Source-->
-  <!--Level-->9<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->1 mile<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.

The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.


Id: spells_vo.md#message
ParentLink: spells_vo.md#spells-srd-p
Name: Message
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Message](spells_hd.md#message)
Source: (SRD p164)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: Transmutation
Level: cantrip
CastingTime: 1 action
Range: 120 feet
Components: V, S, M (a short piece of copper wire)
Duration: 1 round
Classes: Bard, Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Message<!--/Name-->

- MDR: <!--AltName-->[Message](spells_hd.md#message)<!--/AltName-->
- Source: <!--Source-->(SRD p164)<!--/Source-->
-  <!--Type-->Transmutation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a short piece of copper wire)<!--/Components-->
- **Duration :** <!--Duration-->1 round<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Wizard<!--/Classes-->

### Description

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid objects if you re familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.


Id: spells_vo.md#mending
ParentLink: spells_vo.md#spells-srd-p
Name: Mending
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Réparation](spells_hd.md#réparation)
Source: (SRD p164)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: Transmutation
Level: cantrip
CastingTime: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous
Classes: Bard, Cleric, Druid, Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mending<!--/Name-->

- MDR: <!--AltName-->[Réparation](spells_hd.md#réparation)<!--/AltName-->
- Source: <!--Source-->(SRD p164)<!--/Source-->
-  <!--Type-->Transmutation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (two lodestones)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid, Sorcerer, Wizard<!--/Classes-->

### Description

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.


Id: spells_vo.md#acid-arrow
ParentLink: spells_vo.md#spells-srd-p
Name: Acid Arrow
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Flèche acide](spells_hd.md#flèche-acide)
Source: (SRD p114)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 2
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf and an adder's stomach)
Duration: Instantaneous
Classes: Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Acid Arrow<!--/Name-->

- MDR: <!--AltName-->[Flèche acide](spells_hd.md#flèche-acide)<!--/AltName-->
- Source: <!--Source-->(SRD p114)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (powdered rhubarb leaf and an adder's stomach)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.


Id: spells_vo.md#meld-into-stone
ParentLink: spells_vo.md#spells-srd-p
Name: Meld into Stone
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Fusion dans la pierre](spells_hd.md#fusion-dans-la-pierre)
Source: (SRD p163)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 3
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: 8 hours
Classes: Cleric, Druid
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Meld into Stone<!--/Name-->

- MDR: <!--AltName-->[Fusion dans la pierre](spells_hd.md#fusion-dans-la-pierre)<!--/AltName-->
- Source: <!--Source-->(SRD p163)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->8 hours<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid<!--/Classes-->

### Description

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.


Id: spells_vo.md#maze
ParentLink: spells_vo.md#spells-srd-p
Name: Maze
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Labyrinthe](spells_hd.md#labyrinthe)
Source: (SRD p163)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 8
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Maze<!--/Name-->

- MDR: <!--AltName-->[Labyrinthe](spells_hd.md#labyrinthe)<!--/AltName-->
- Source: <!--Source-->(SRD p163)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.


Id: spells_vo.md#mass-suggestion
ParentLink: spells_vo.md#spells-srd-p
Name: Mass Suggestion
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Suggestion de groupe](spells_hd.md#suggestion-de-groupe)
Source: (SRD p163)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: enchantment
Level: 6
CastingTime: 1 action
Range: 60 feet
Components: V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
Duration: 24 hours
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mass Suggestion<!--/Name-->

- MDR: <!--AltName-->[Suggestion de groupe](spells_hd.md#suggestion-de-groupe)<!--/AltName-->
- Source: <!--Source-->(SRD p163)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)<!--/Components-->
- **Duration :** <!--Duration-->24 hours<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

**_At Higher Levels_**. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.


Id: spells_vo.md#mass-healing-word
ParentLink: spells_vo.md#spells-srd-p
Name: Mass Healing Word
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Mot de guérison de groupe](spells_hd.md#mot-de-guérison-de-groupe)
Source: (SRD p163)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 3
CastingTime: 1 bonus action
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Cleric
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mass Healing Word<!--/Name-->

- MDR: <!--AltName-->[Mot de guérison de groupe](spells_hd.md#mot-de-guérison-de-groupe)<!--/AltName-->
- Source: <!--Source-->(SRD p163)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

**_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.


Id: spells_vo.md#mass-heal
ParentLink: spells_vo.md#spells-srd-p
Name: Mass Heal
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Guérison de groupe](spells_hd.md#guérison-de-groupe)
Source: (SRD p163)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 9
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mass Heal<!--/Name-->

- MDR: <!--AltName-->[Guérison de groupe](spells_hd.md#guérison-de-groupe)<!--/AltName-->
- Source: <!--Source-->(SRD p163)<!--/Source-->
-  <!--Level-->9<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them [blinded](conditions_vo.md#blinded) or deafened. This spell has no effect on undead or constructs.


Id: spells_vo.md#mass-cure-wounds
ParentLink: spells_vo.md#spells-srd-p
Name: Mass Cure Wounds
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Soin des blessures de groupe](spells_hd.md#soin-des-blessures-de-groupe)
Source: (SRD p162)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 5
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Bard, Cleric, Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mass Cure Wounds<!--/Name-->

- MDR: <!--AltName-->[Soin des blessures de groupe](spells_hd.md#soin-des-blessures-de-groupe)<!--/AltName-->
- Source: <!--Source-->(SRD p162)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid<!--/Classes-->

### Description

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.


Id: spells_vo.md#major-image
ParentLink: spells_vo.md#spells-srd-p
Name: Major Image
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Image majeure](spells_hd.md#image-majeure)
Source: (SRD p162)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 3
CastingTime: 1 action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Major Image<!--/Name-->

- MDR: <!--AltName-->[Image majeure](spells_hd.md#image-majeure)<!--/AltName-->
- Source: <!--Source-->(SRD p162)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a bit of fleece)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).

As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.


Id: spells_vo.md#magic-weapon
ParentLink: spells_vo.md#spells-srd-p
Name: Magic Weapon
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Arme magique](spells_hd.md#arme-magique)
Source: (SRD p161)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 2
CastingTime: 1 bonus action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
Classes: Paladin, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Magic Weapon<!--/Name-->

- MDR: <!--AltName-->[Arme magique](spells_hd.md#arme-magique)<!--/AltName-->
- Source: <!--Source-->(SRD p161)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Paladin, Wizard<!--/Classes-->

### Description

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

**_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.


Id: spells_vo.md#magic-mouth
ParentLink: spells_vo.md#spells-srd-p
Name: Magic Mouth
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Bouche magique](spells_hd.md#bouche-magique)
Source: (SRD p161)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 2
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)
Duration: Until dispelled
Classes: Bard, Wizard
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Magic Mouth<!--/Name-->

- MDR: <!--AltName-->[Bouche magique](spells_hd.md#bouche-magique)<!--/AltName-->
- Source: <!--Source-->(SRD p161)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->illusion<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Bard, Wizard<!--/Classes-->

### Description

You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.

When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.

The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.


Id: spells_vo.md#magic-missile
ParentLink: spells_vo.md#spells-srd-p
Name: Magic Missile
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Projectile magique](spells_hd.md#projectile-magique)
Source: (SRD p161)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 1
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Magic Missile<!--/Name-->

- MDR: <!--AltName-->[Projectile magique](spells_hd.md#projectile-magique)<!--/AltName-->
- Source: <!--Source-->(SRD p161)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.


Id: spells_vo.md#magic-jar
ParentLink: spells_vo.md#spells-srd-p
Name: Magic Jar
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Possession](spells_hd.md#possession)
Source: (SRD p160)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: necromancy
Level: 6
CastingTime: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)
Duration: Until dispelled
Classes: Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Magic Jar<!--/Name-->

- MDR: <!--AltName-->[Possession](spells_hd.md#possession)<!--/AltName-->
- Source: <!--Source-->(SRD p160)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->necromancy<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.

You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a _[protection from evil and good](spells_vo.hd#protection-from-evil-and-good)_ or _magic circle_ spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.

Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.

Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.

While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.

If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.

When the spell ends, the container is destroyed.


Id: spells_vo.md#magic-circle
ParentLink: spells_vo.md#spells-srd-p
Name: Magic Circle
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Cercle magique](spells_hd.md#cercle-magique)
Source: (SRD p160)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: abjuration
Level: 3
CastingTime: 1 minute
Range: 10 feet
Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
Duration: 1 hour
Classes: Cleric, Paladin, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Magic Circle<!--/Name-->

- MDR: <!--AltName-->[Cercle magique](spells_hd.md#cercle-magique)<!--/AltName-->
- Source: <!--Source-->(SRD p160)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->10 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->1 hour<!--/Duration-->
- Classes: <!--Classes-->Cleric, Paladin, Warlock, Wizard<!--/Classes-->

### Description

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

* The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.

* The creature has disadvantage on attack rolls against targets within the cylinder.

* Targets within the cylinder can't be charmed, frightened, or possessed by the creature.

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

**_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.


Id: spells_vo.md#mage-hand
ParentLink: spells_vo.md#spells-srd-p
Name: Mage Hand
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Main du mage](spells_hd.md#main-du-mage)
Source: (SRD p160)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: Conjuration
Level: cantrip
CastingTime: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mage Hand<!--/Name-->

- MDR: <!--AltName-->[Main du mage](spells_hd.md#main-du-mage)<!--/AltName-->
- Source: <!--Source-->(SRD p160)<!--/Source-->
-  <!--Type-->Conjuration<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.


Id: spells_vo.md#mage-armor
ParentLink: spells_vo.md#spells-srd-p
Name: Mage Armor
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Armure du mage](spells_hd.md#armure-du-mage)
Source: (SRD p160)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: abjuration
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S, M (a piece of cured leather)
Duration: 8 hours
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Mage Armor<!--/Name-->

- MDR: <!--AltName-->[Armure du mage](spells_hd.md#armure-du-mage)<!--/AltName-->
- Source: <!--Source-->(SRD p160)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (a piece of cured leather)<!--/Components-->
- **Duration :** <!--Duration-->8 hours<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.


Id: spells_vo.md#longstrider
ParentLink: spells_vo.md#spells-srd-p
Name: Longstrider
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Grande foulée](spells_hd.md#grande-foulée)
Source: (SRD p160)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S, M (a pinch of dirt)
Duration: 1 hour
Classes: Bard, Druid, Ranger, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Longstrider<!--/Name-->

- MDR: <!--AltName-->[Grande foulée](spells_hd.md#grande-foulée)<!--/AltName-->
- Source: <!--Source-->(SRD p160)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pinch of dirt)<!--/Components-->
- **Duration :** <!--Duration-->1 hour<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid, Ranger, Wizard<!--/Classes-->

### Description

You touch a creature. The target's speed increases by 10 feet until the spell ends.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.


Id: spells_vo.md#locate-object
ParentLink: spells_vo.md#spells-srd-p
Name: Locate Object
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Localiser un objet](spells_hd.md#localiser-un-objet)
Source: (SRD p159)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 2
CastingTime: 1 action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
Classes: Bard, Cleric, Druid, Paladin, Ranger, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Locate Object<!--/Name-->

- MDR: <!--AltName-->[Localiser un objet](spells_hd.md#localiser-un-objet)<!--/AltName-->
- Source: <!--Source-->(SRD p159)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a forked twig)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid, Paladin, Ranger, Wizard<!--/Classes-->

### Description

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.


Id: spells_vo.md#healing-word
ParentLink: spells_vo.md#spells-srd-p
Name: Healing Word
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Mot de guérison](spells_hd.md#mot-de-guérison)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 1
CastingTime: 1 bonus action
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Bard, Cleric, Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Healing Word<!--/Name-->

- MDR: <!--AltName-->[Mot de guérison](spells_hd.md#mot-de-guérison)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid<!--/Classes-->

### Description

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.


Id: spells_vo.md#heal
ParentLink: spells_vo.md#spells-srd-p
Name: Heal
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Guérison](spells_hd.md#guérison)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 6
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heal<!--/Name-->

- MDR: <!--AltName-->[Guérison](spells_hd.md#guérison)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid<!--/Classes-->

### Description

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

**_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.


Id: spells_vo.md#haste
ParentLink: spells_vo.md#spells-srd-p
Name: Haste
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Hâte](spells_hd.md#hâte)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 3
CastingTime: 1 action
Range: 30 feet
Components: V, S, M (a shaving of licorice root)
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Haste<!--/Name-->

- MDR: <!--AltName-->[Hâte](spells_hd.md#hâte)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a shaving of licorice root)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.


Id: spells_vo.md#harm
ParentLink: spells_vo.md#spells-srd-p
Name: Harm
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Contamination](spells_hd.md#contamination)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: necromancy
Level: 6
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Harm<!--/Name-->

- MDR: <!--AltName-->[Contamination](spells_hd.md#contamination)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->necromancy<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.


Id: spells_vo.md#fireball
ParentLink: spells_vo.md#spells-srd-p
Name: Fireball
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Boule de feu](spells_hd.md#boule-de-feu)
Source: (SRD p144)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 3
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (a tiny ball of bat guano and sulfur)
Duration: Instantaneous
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Fireball<!--/Name-->

- MDR: <!--AltName-->[Boule de feu](spells_hd.md#boule-de-feu)<!--/AltName-->
- Source: <!--Source-->(SRD p144)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a tiny ball of bat guano and sulfur)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

**_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.


Id: spells_vo.md#fire-storm
ParentLink: spells_vo.md#spells-srd-p
Name: Fire Storm
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Tempête de feu](spells_hd.md#tempête-de-feu)
Source: (SRD p145)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 7
CastingTime: 1 action
Range: 150 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid, Sorcerer
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Fire Storm<!--/Name-->

- MDR: <!--AltName-->[Tempête de feu](spells_hd.md#tempête-de-feu)<!--/AltName-->
- Source: <!--Source-->(SRD p145)<!--/Source-->
-  <!--Level-->7<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Sorcerer<!--/Classes-->

### Description

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.

The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.


Id: spells_vo.md#fire-shield
ParentLink: spells_vo.md#spells-srd-p
Name: Fire Shield
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Bouclier de feu](spells_hd.md#bouclier-de-feu)
Source: (SRD p144)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 4
CastingTime: 1 action
Range: Self
Components: V, S, M (a bit of phosphorus or a firefly)
Duration: 10 minutes
Classes: Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Fire Shield<!--/Name-->

- MDR: <!--AltName-->[Bouclier de feu](spells_hd.md#bouclier-de-feu)<!--/AltName-->
- Source: <!--Source-->(SRD p144)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a bit of phosphorus or a firefly)<!--/Components-->
- **Duration :** <!--Duration-->10 minutes<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.

The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.

In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.


Id: spells_vo.md#fire-bolt
ParentLink: spells_vo.md#spells-srd-p
Name: Fire Bolt
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Trait de feu](spells_hd.md#trait-de-feu)
Source: (SRD p144)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: Evocation
Level: cantrip
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Fire Bolt<!--/Name-->

- MDR: <!--AltName-->[Trait de feu](spells_hd.md#trait-de-feu)<!--/AltName-->
- Source: <!--Source-->(SRD p144)<!--/Source-->
-  <!--Type-->Evocation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).


Id: spells_vo.md#finger-of-death
ParentLink: spells_vo.md#spells-srd-p
Name: Finger of Death
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Doigt de mort](spells_hd.md#doigt-de-mort)
Source: (SRD p144)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: necromancy
Level: 7
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Finger of Death<!--/Name-->

- MDR: <!--AltName-->[Doigt de mort](spells_hd.md#doigt-de-mort)<!--/AltName-->
- Source: <!--Source-->(SRD p144)<!--/Source-->
-  <!--Level-->7<!--/Level-->th-level <!--Type-->necromancy<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.


Id: spells_vo.md#find-traps
ParentLink: spells_vo.md#spells-srd-p
Name: Find Traps
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Trouver les pièges](spells_hd.md#trouver-les-pièges)
Source: (SRD p144)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 2
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid, Ranger
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Find Traps<!--/Name-->

- MDR: <!--AltName-->[Trouver les pièges](spells_hd.md#trouver-les-pièges)<!--/AltName-->
- Source: <!--Source-->(SRD p144)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Ranger<!--/Classes-->

### Description

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the _alarm_ spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.


Id: spells_vo.md#find-the-path
ParentLink: spells_vo.md#spells-srd-p
Name: Find the Path
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Trouver un chemin](spells_hd.md#trouver-un-chemin)
Source: (SRD p143)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: divination
Level: 6
CastingTime: 1 minute
Range: Self
Duration: Concentration, up to 1 day
Classes: Bard, Cleric, Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Find the Path<!--/Name-->

- MDR: <!--AltName-->[Trouver un chemin](spells_hd.md#trouver-un-chemin)<!--/AltName-->
- Source: <!--Source-->(SRD p143)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 day<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid<!--/Classes-->

### Description

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

Components:
V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find)


Id: spells_vo.md#find-steed
ParentLink: spells_vo.md#spells-srd-p
Name: Find Steed
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Trouver une monture](spells_hd.md#trouver-une-monture)
Source: (SRD p143)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 2
CastingTime: 10 minutes
Range: 30 feet
Components: V, S
Duration: Instantaneous
Classes: Paladin
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Find Steed<!--/Name-->

- MDR: <!--AltName-->[Trouver une monture](spells_hd.md#trouver-une-monture)<!--/AltName-->
- Source: <!--Source-->(SRD p143)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Paladin<!--/Classes-->

### Description

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.

While your steed is within 1 mile of you, you can communicate with it telepathically.

You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.


Id: spells_vo.md#find-familiar
ParentLink: spells_vo.md#spells-srd-p
Name: Find Familiar
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Appel de familier](spells_hd.md#appel-de-familier)
Source: (SRD p143)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 1
CastingTime: 1 hour
Range: 10 feet
Duration: Instantaneous
Classes: Wizard
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Find Familiar<!--/Name-->

- MDR: <!--AltName-->[Appel de familier](spells_hd.md#appel-de-familier)<!--/AltName-->
- Source: <!--Source-->(SRD p143)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->conjuration<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 hour<!--/CastingTime-->
- **Range :** <!--Range-->10 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and [blind](conditions_vo.md#blinded) with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Components:
V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)


Id: spells_vo.md#feeblemind
ParentLink: spells_vo.md#spells-srd-p
Name: Feeblemind
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Esprit faible](spells_hd.md#esprit-faible)
Source: (SRD p142)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: enchantment
Level: 8
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (a handful of clay, crystal, glass, or mineral spheres)
Duration: Instantaneous
Classes: Bard, Druid, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Feeblemind<!--/Name-->

- MDR: <!--AltName-->[Esprit faible](spells_hd.md#esprit-faible)<!--/AltName-->
- Source: <!--Source-->(SRD p142)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a handful of clay, crystal, glass, or mineral spheres)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid, Warlock, Wizard<!--/Classes-->

### Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by _[greater restoration](spells_vo.hd#greater-restoration), [heal](spells_vo.hd#heal)_, or _[wish](spells_vo.hd#wish)_.


Id: spells_vo.md#feather-fall
ParentLink: spells_vo.md#spells-srd-p
Name: Feather Fall
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Léger comme une plume](spells_hd.md#léger-comme-une-plume)
Source: (SRD p142)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 1
CastingTime: 1 reaction, which you take when you or a creature within 60 feet of you falls
Range: 60 feet
Components: V, M (a small feather or piece of down)
Duration: 1 minute
Classes: Bard, Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Feather Fall<!--/Name-->

- MDR: <!--AltName-->[Léger comme une plume](spells_hd.md#léger-comme-une-plume)<!--/AltName-->
- Source: <!--Source-->(SRD p142)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 reaction, which you take when you or a creature within 60 feet of you falls<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, M (a small feather or piece of down)<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Wizard<!--/Classes-->

### Description

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.


Id: spells_vo.md#fear
ParentLink: spells_vo.md#spells-srd-p
Name: Fear
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Peur](spells_hd.md#peur)
Source: (SRD p142)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: illusion
Level: 3
CastingTime: 1 action
Range: Self (30-foot cone)
Components: V, S, M (a white feather or the heart of a hen)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Fear<!--/Name-->

- MDR: <!--AltName-->[Peur](spells_hd.md#peur)<!--/AltName-->
- Source: <!--Source-->(SRD p142)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self (30-foot cone)<!--/Range-->
- **Components :** <!--Components-->V, S, M (a white feather or the heart of a hen)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.


Id: spells_vo.md#false-life
ParentLink: spells_vo.md#spells-srd-p
Name: False Life
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Simulacre de vie](spells_hd.md#simulacre-de-vie)
Source: (SRD p142)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: necromancy
Level: 1
CastingTime: 1 action
Range: Self
Components: V, S, M (a small amount of alcohol or distilled spirits)
Duration: 1 hour
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->False Life<!--/Name-->

- MDR: <!--AltName-->[Simulacre de vie](spells_hd.md#simulacre-de-vie)<!--/AltName-->
- Source: <!--Source-->(SRD p142)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->necromancy<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a small amount of alcohol or distilled spirits)<!--/Components-->
- **Duration :** <!--Duration-->1 hour<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.


Id: spells_vo.md#faerie-fire
ParentLink: spells_vo.md#spells-srd-p
Name: Faerie Fire
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Lueurs féeriques](spells_hd.md#lueurs-féeriques)
Source: (SRD p141)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 1
CastingTime: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Classes: Bard, Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Faerie Fire<!--/Name-->

- MDR: <!--AltName-->[Lueurs féeriques](spells_hd.md#lueurs-féeriques)<!--/AltName-->
- Source: <!--Source-->(SRD p141)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid<!--/Classes-->

### Description

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.


Id: spells_vo.md#fabricate
ParentLink: spells_vo.md#spells-srd-p
Name: Fabricate
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Fabrication](spells_hd.md#fabrication)
Source: (SRD p141)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 4
CastingTime: 10 minutes
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Fabricate<!--/Name-->

- MDR: <!--AltName-->[Fabrication](spells_hd.md#fabrication)<!--/AltName-->
- Source: <!--Source-->(SRD p141)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.

Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.

Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects.


Id: spells_vo.md#eyebite
ParentLink: spells_vo.md#spells-srd-p
Name: Eyebite
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Mauvais oeil](spells_hd.md#mauvais-oeil)
Source: (SRD p141)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: necromancy
Level: 6
CastingTime: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Eyebite<!--/Name-->

- MDR: <!--AltName-->[Mauvais oeil](spells_hd.md#mauvais-oeil)<!--/AltName-->
- Source: <!--Source-->(SRD p141)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->necromancy<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.

**Asleep**. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.

**Panicked**. The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

**Sickened**. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.


Id: spells_vo.md#expeditious-retreat
ParentLink: spells_vo.md#spells-srd-p
Name: Expeditious Retreat
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Repli expéditif](spells_hd.md#repli-expéditif)
Source: (SRD p141)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 1
CastingTime: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Expeditious Retreat<!--/Name-->

- MDR: <!--AltName-->[Repli expéditif](spells_hd.md#repli-expéditif)<!--/AltName-->
- Source: <!--Source-->(SRD p141)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.


Id: spells_vo.md#black-tentacles
ParentLink: spells_vo.md#spells-srd-p
Name: Black Tentacles
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Tentacules noirs](spells_hd.md#tentacules-noirs)
Source: (SRD p121)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 4
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid)
Duration: Concentration, up to 1 minute
Classes: Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Black Tentacles<!--/Name-->

- MDR: <!--AltName-->[Tentacules noirs](spells_hd.md#tentacules-noirs)<!--/AltName-->
- Source: <!--Source-->(SRD p121)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a piece of tentacle from a giant octopus or a giant squid)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->

### Description

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.


Id: spells_vo.md#etherealness
ParentLink: spells_vo.md#spells-srd-p
Name: Etherealness
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Forme éthérée](spells_hd.md#forme-éthérée)
Source: (SRD p140)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 7
CastingTime: 1 action
Range: Self
Components: V, S
Duration: Up to 8 hours
Classes: Bard, Cleric, Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Etherealness<!--/Name-->

- MDR: <!--AltName-->[Forme éthérée](spells_hd.md#forme-éthérée)<!--/AltName-->
- Source: <!--Source-->(SRD p140)<!--/Source-->
-  <!--Level-->7<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Up to 8 hours<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

**_At Higher Levels_**. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.


Id: spells_vo.md#enthrall
ParentLink: spells_vo.md#spells-srd-p
Name: Enthrall
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Envoûtement](spells_hd.md#envoûtement)
Source: (SRD p140)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: enchantment
Level: 2
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute
Classes: Bard, Warlock
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Enthrall<!--/Name-->

- MDR: <!--AltName-->[Envoûtement](spells_hd.md#envoûtement)<!--/AltName-->
- Source: <!--Source-->(SRD p140)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Warlock<!--/Classes-->

### Description

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.


Id: spells_vo.md#entangle
ParentLink: spells_vo.md#spells-srd-p
Name: Entangle
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Enchevêtrement](spells_hd.md#enchevêtrement)
Source: (SRD p140)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 1
CastingTime: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Entangle<!--/Name-->

- MDR: <!--AltName-->[Enchevêtrement](spells_hd.md#enchevêtrement)<!--/AltName-->
- Source: <!--Source-->(SRD p140)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->

### Description

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.

A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the conjured plants wilt away.


Id: spells_vo.md#enlargereduce
ParentLink: spells_vo.md#spells-srd-p
Name: Enlarge/Reduce
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Agrandir/Rétrécir](spells_hd.md#agrandirrétrécir)
Source: (SRD p140)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 2
CastingTime: 1 action
Range: 30 feet
Components: V, S, M (a pinch of powdered iron)
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Enlarge/Reduce<!--/Name-->

- MDR: <!--AltName-->[Agrandir/Rétrécir](spells_hd.md#agrandirrétrécir)<!--/AltName-->
- Source: <!--Source-->(SRD p140)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pinch of powdered iron)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

**Enlarge**. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.

**Reduce**. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).


Id: spells_vo.md#enhance-ability
ParentLink: spells_vo.md#spells-srd-p
Name: Enhance Ability
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Amélioration de caractéristique](spells_hd.md#amélioration-de-caractéristique)
Source: (SRD p139)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: transmutation
Level: 2
CastingTime: 1 action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
Classes: Bard, Cleric, Druid, Sorcerer
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Enhance Ability<!--/Name-->

- MDR: <!--AltName-->[Amélioration de caractéristique](spells_hd.md#amélioration-de-caractéristique)<!--/AltName-->
- Source: <!--Source-->(SRD p139)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (fur or a feather from a beast)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid, Sorcerer<!--/Classes-->

### Description

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

**Bear's Endurance**. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

**Bull's Strength**. The target has advantage on Strength checks, and his or her carrying capacity doubles.

**Cat's Grace**. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.

**Eagle's Splendor**. The target has advantage on Charisma checks.

**Fox's Cunning**. The target has advantage on Intelligence checks.

**Owl's Wisdom**. The target has advantage on Wisdom checks.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.


Id: spells_vo.md#eldritch-blast
ParentLink: spells_vo.md#spells-srd-p
Name: Eldritch Blast
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Explosion occulte](spells_hd.md#explosion-occulte)
Source: (SRD p139)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: Evocation
Level: cantrip
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Warlock
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Eldritch Blast<!--/Name-->

- MDR: <!--AltName-->[Explosion occulte](spells_hd.md#explosion-occulte)<!--/AltName-->
- Source: <!--Source-->(SRD p139)<!--/Source-->
-  <!--Type-->Evocation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Warlock<!--/Classes-->

### Description

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.


Id: spells_vo.md#earthquake
ParentLink: spells_vo.md#spells-srd-p
Name: Earthquake
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Tremblement de terre](spells_hd.md#tremblement-de-terre)
Source: (SRD p139)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 8
CastingTime: 1 action
Range: 500 feet
Components: V, S, M (a pinch of dirt, a piece of rock, and a lump of clay)
Duration: Concentration, up to 1 minute
Classes: Cleric, Druid, Sorcerer
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Earthquake<!--/Name-->

- MDR: <!--AltName-->[Tremblement de terre](spells_hd.md#tremblement-de-terre)<!--/AltName-->
- Source: <!--Source-->(SRD p139)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->500 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pinch of dirt, a piece of rock, and a lump of clay)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Sorcerer<!--/Classes-->

### Description

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.

When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone.

This spell can have additional effects depending on the terrain in the area, as determined by the DM.

**_Fissures_**. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.

A fissure that opens beneath a structure causes it to automatically collapse (see below).

**_Structures_**. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.


Id: spells_vo.md#flame-blade
ParentLink: spells_vo.md#spells-srd-p
Name: Flame Blade
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Lame de feu](spells_hd.md#lame-de-feu)
Source: (SRD p145)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 2
CastingTime: 1 bonus action
Range: Self
Components: V, S, M (leaf of sumac)
Duration: Concentration, up to 10 minutes
Classes: Druid
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Flame Blade<!--/Name-->

- MDR: <!--AltName-->[Lame de feu](spells_hd.md#lame-de-feu)<!--/AltName-->
- Source: <!--Source-->(SRD p145)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (leaf of sumac)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->

### Description

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

**_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.


Id: spells_vo.md#misty-step
ParentLink: spells_vo.md#spells-srd-p
Name: Misty Step
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Pas brumeux](spells_hd.md#pas-brumeux)
Source: (SRD p165)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: conjuration
Level: 2
CastingTime: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Classes: Sorcerer, Warlock, Wizard
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Misty Step<!--/Name-->

- MDR: <!--AltName-->[Pas brumeux](spells_hd.md#pas-brumeux)<!--/AltName-->
- Source: <!--Source-->(SRD p165)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.


Id: spells_vo.md#flame-strike
ParentLink: spells_vo.md#spells-srd-p
Name: Flame Strike
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Colonne de flamme](spells_hd.md#colonne-de-flamme)
Source: (SRD p145)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Family: SpellVO
SpellItem_Type: evocation
Level: 5
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (pinch of sulfur)
Duration: Instantaneous
Classes: Cleric
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Flame Strike<!--/Name-->

- MDR: <!--AltName-->[Colonne de flamme](spells_hd.md#colonne-de-flamme)<!--/AltName-->
- Source: <!--Source-->(SRD p145)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (pinch of sulfur)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.


