# Items

Id: monsters_vo.md#werewolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Werewolf
ParentName: Monsters, NPC and Animals
AltName: [Loup-garou](monsters_hd.md#loup-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (human
Size: Medium
Alignment: shapechanger), chaotic evil
MonsterItem_ArmorClass: 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
HitPoints: 58 (9d8 + 18)
MonsterItem_Speed: 30 ft. (40 ft. in wolf form)
MonsterItem_Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +4, Stealth +3
DamageImmunities: bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses: passive Perception 14
Languages: Common (can't speak in wolf form)
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werewolf<!--/Name-->

- CEO: <!--AltName-->[Loup-garou](monsters_hd.md#loup-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 in humanoid form, 12 (natural armor) in wolf or hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft. in wolf form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in wolf form)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Hearing and Smell_**. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. The werewolf makes two attacks: one with its bite and one with its claws or spear.

**_Bite (Wolf or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

**_Claws (Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Spear (Humanoid Form Only)_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

AttributesDictionary:
Name: Werewolf
Markdown: >+
  # <!--Name-->Werewolf<!--/Name-->


  - CEO: <!--AltName-->[Loup-garou](monsters_hd.md#loup-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 in humanoid form, 12 (natural armor) in wolf or hybrid form<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft. in wolf form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in wolf form)<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Hearing and Smell_**. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Multiattack (Humanoid or Hybrid Form Only)_**. The werewolf makes two attacks: one with its bite and one with its claws or spear.


  **_Bite (Wolf or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.


  **_Claws (Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 7 (2d4 + 2) slashing damage.


  **_Spear (Humanoid Form Only)_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

AltName: '[Loup-garou](monsters_hd.md#loup-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), chaotic evil
ArmorClass: 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
HitPoints: 58 (9d8 + 18)
Speed: 30 ft. (40 ft. in wolf form)
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +4, Stealth +3
Senses: passive Perception 14
Languages: Common (can't speak in wolf form)
Challenge: 3 (700 XP)
DamageImmunities: bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered


Id: monsters_vo.md#dire-wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dire Wolf
ParentName: Monsters, NPC and Animals
AltName: [Loup sanguinaire](monsters_hd.md#loup-sanguinaire)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 37 (5d10 + 10)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dire Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup sanguinaire](monsters_hd.md#loup-sanguinaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

AttributesDictionary:
Name: Dire Wolf
Markdown: >+
  # <!--Name-->Dire Wolf<!--/Name-->


  - CEO: <!--AltName-->[Loup sanguinaire](monsters_hd.md#loup-sanguinaire)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

AltName: '[Loup sanguinaire](monsters_hd.md#loup-sanguinaire)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 37 (5d10 + 10)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#winter-wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Winter Wolf
ParentName: Monsters, NPC and Animals
AltName: [Loup arctique](monsters_hd.md#loup-arctique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 75 (10d10 + 20)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +5, Stealth +3
DamageImmunities: cold
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Winter Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup arctique](monsters_hd.md#loup-arctique)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant, Winter Wolf<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Winter Wolf
Markdown: >+
  # <!--Name-->Winter Wolf<!--/Name-->


  - CEO: <!--AltName-->[Loup arctique](monsters_hd.md#loup-arctique)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant, Winter Wolf<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


  **_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


  **_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Loup arctique](monsters_hd.md#loup-arctique)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5, Stealth +3
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3 (700 XP)
DamageImmunities: cold


Id: monsters_vo.md#wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Wolf
ParentName: Monsters, NPC and Animals
AltName: [Loup](monsters_hd.md#loup)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup](monsters_hd.md#loup)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

AttributesDictionary:
Name: Wolf
Markdown: >+
  # <!--Name-->Wolf<!--/Name-->


  - CEO: <!--AltName-->[Loup](monsters_hd.md#loup)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

AltName: '[Loup](monsters_hd.md#loup)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#lion
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lion
ParentName: Monsters, NPC and Animals
AltName: [Lion](monsters_hd.md#lion)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 26 (4d10 + 4)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lion<!--/Name-->

- CEO: <!--AltName-->[Lion](monsters_hd.md#lion)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.

**_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

**_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

AttributesDictionary:
Name: Lion
Markdown: >+
  # <!--Name-->Lion<!--/Name-->


  - CEO: <!--AltName-->[Lion](monsters_hd.md#lion)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.


  **_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.


  **_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage.


  **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.

AltName: '[Lion](monsters_hd.md#lion)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 26 (4d10 + 4)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#unicorn
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Unicorn
ParentName: Monsters, NPC and Animals
AltName: [Licorne](monsters_hd.md#licorne)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 12
HitPoints: 67 (9d10 + 18)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 17 (+3)
Charisma: 16 (+3)
DamageImmunities: poison
ConditionImmunities: charmed, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 13
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Unicorn<!--/Name-->

- CEO: <!--AltName-->[Licorne](monsters_hd.md#licorne)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Celestial, Elvish, Sylvan, telepathy 60 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

**_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[druidcraft](spells_vo.md#druidcraft)_, _[pass without trace](spells_vo.md#pass-without-trace)_

1/day each: _[calm emotions](spells_vo.md#calm-emotions)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[entangle](spells_vo.md#entangle)_

**_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The unicorn's weapon attacks are magical.

## Actions

**_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn.

**_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

**_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

**_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

## Legendary Actions

The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

**_Hooves_**. The unicorn makes one attack with its hooves.

**_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

**_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points.

AttributesDictionary:
Name: Unicorn
Markdown: >+
  # <!--Name-->Unicorn<!--/Name-->


  - CEO: <!--AltName-->[Licorne](monsters_hd.md#licorne)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Celestial, Elvish, Sylvan, telepathy 60 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


  **_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[druidcraft](spells_vo.md#druidcraft)_, _[pass without trace](spells_vo.md#pass-without-trace)_


  1/day each: _[calm emotions](spells_vo.md#calm-emotions)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[entangle](spells_vo.md#entangle)_


  **_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The unicorn's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn.


  **_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  **_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.


  **_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.


  ## Legendary Actions


  The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.


  **_Hooves_**. The unicorn makes one attack with its hooves.


  **_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.


  **_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points.

AltName: '[Licorne](monsters_hd.md#licorne)'
Size: Large
Type: celestial
Alignment: lawful good
ArmorClass: 12
HitPoints: 67 (9d10 + 18)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 17 (+3)
Charisma: 16 (+3)
Senses: darkvision 60 ft., passive Perception 13
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge: 5 (1800 XP)
DamageImmunities: poison
ConditionImmunities: charmed, paralyzed, poisoned


Id: monsters_vo.md#lich
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lich
ParentName: Monsters, NPC and Animals
AltName: [Liche](monsters_hd.md#liche)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: any evil alignment
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 135 (18d8 + 54)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Con +10, Int +12, Wis +9
MonsterItem_Skills: Arcana +18, History +12, Insight +9, Perception +9
DamageImmunities: poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
DamageResistances: cold, lightning, necrotic
Senses: truesight 120 ft., passive Perception 19
Languages: Common plus up to five other languages
Challenge: 21 (33000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lich<!--/Name-->

- CEO: <!--AltName-->[Liche](monsters_hd.md#liche)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any evil alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +10, Int +12, Wis +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +18, History +12, Insight +9, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common plus up to five other languages<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, lightning, necrotic<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the lich fails a saving throw, it can choose to succeed instead.

**_Rejuvenation_**. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

**_Spellcasting_**. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[ray of frost](spells_vo.md#ray-of-frost)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_, _[thunderwave](spells_vo.md#thunderwave)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[invisibility](spells_vo.md#invisibility)_, _[Melf's acid arrow](spells_vo.md#melfs-acid-arrow)_, _[mirror image](spells_vo.md#mirror-image)_

* **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[counterspell](spells_vo.md#counterspell)_, _[dispel magic](spells_vo.md#dispel-magic)_, _[fireball](spells_vo.md#fireball)_

* **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_

* **5th level (3 slots):** _[cloudkill](spells_vo.md#cloudkill)_, _[scrying](spells_vo.md#scrying)_

* **6th level (1 slot):** _[disintegrate](spells_vo.md#disintegrate)_, _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_

* **7th level (1 slot):** _[finger of death](spells_vo.md#finger-of-death)_, _[plane shift](spells_vo.md#plane-shift)_

* **8th level (1 slot):** _[dominate monster](spells_vo.md#dominate-monster)_, _[power word stun](spells_vo.md#power-word-stun)_

* **9th level (1 slot):** _[power word kill](spells_vo.md#power-word-kill)_

**_Turn Resistance_**. The lich has advantage on saving throws against any effect that turns undead.

## Actions

**_Paralyzing Touch_**. Melee Spell Attack: +12 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

## Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

**_Cantrip_**. The lich casts a cantrip.

**_Paralyzing Touch (Costs 2 Actions)_**. The lich uses its Paralyzing Touch.

**_Frightening Gaze (Costs 2 Actions)_**. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

**_Disrupt Life (Costs 3 Actions)_**. Each non‐undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Lich
Markdown: >+
  # <!--Name-->Lich<!--/Name-->


  - CEO: <!--AltName-->[Liche](monsters_hd.md#liche)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any evil alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +10, Int +12, Wis +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +18, History +12, Insight +9, Perception +9<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common plus up to five other languages<!--/Languages-->

  - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, lightning, necrotic<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the lich fails a saving throw, it can choose to succeed instead.


  **_Rejuvenation_**. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.


  **_Spellcasting_**. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:


  * **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[ray of frost](spells_vo.md#ray-of-frost)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_, _[thunderwave](spells_vo.md#thunderwave)_


  * **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[invisibility](spells_vo.md#invisibility)_, _[Melf's acid arrow](spells_vo.md#melfs-acid-arrow)_, _[mirror image](spells_vo.md#mirror-image)_


  * **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[counterspell](spells_vo.md#counterspell)_, _[dispel magic](spells_vo.md#dispel-magic)_, _[fireball](spells_vo.md#fireball)_


  * **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_


  * **5th level (3 slots):** _[cloudkill](spells_vo.md#cloudkill)_, _[scrying](spells_vo.md#scrying)_


  * **6th level (1 slot):** _[disintegrate](spells_vo.md#disintegrate)_, _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_


  * **7th level (1 slot):** _[finger of death](spells_vo.md#finger-of-death)_, _[plane shift](spells_vo.md#plane-shift)_


  * **8th level (1 slot):** _[dominate monster](spells_vo.md#dominate-monster)_, _[power word stun](spells_vo.md#power-word-stun)_


  * **9th level (1 slot):** _[power word kill](spells_vo.md#power-word-kill)_


  **_Turn Resistance_**. The lich has advantage on saving throws against any effect that turns undead.


  ## Actions


  **_Paralyzing Touch_**. Melee Spell Attack: +12 to hit, reach 5 ft., one creature.


  _Hit_: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  ## Legendary Actions


  The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.


  **_Cantrip_**. The lich casts a cantrip.


  **_Paralyzing Touch (Costs 2 Actions)_**. The lich uses its Paralyzing Touch.


  **_Frightening Gaze (Costs 2 Actions)_**. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.


  **_Disrupt Life (Costs 3 Actions)_**. Each non‐undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

AltName: '[Liche](monsters_hd.md#liche)'
Size: Medium
Type: undead
Alignment: any evil alignment
ArmorClass: 17 (natural armor)
HitPoints: 135 (18d8 + 54)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: Con +10, Int +12, Wis +9
Skills: Arcana +18, History +12, Insight +9, Perception +9
Senses: truesight 120 ft., passive Perception 19
Languages: Common plus up to five other languages
Challenge: 21 (33000 XP)
DamageImmunities: poison; bludgeoning, piercing, and slashing from nonmagical attacks
DamageResistances: cold, lightning, necrotic
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned


Id: monsters_vo.md#lamia
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lamia
ParentName: Monsters, NPC and Animals
AltName: [Lamie](monsters_hd.md#lamie)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 97 (13d10 + 26)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 16 (+3)
MonsterItem_Skills: Deception +7, Insight +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lamia<!--/Name-->

- CEO: <!--AltName-->[Lamie](monsters_hd.md#lamie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: _[disguise self](spells_vo.md#disguise-self)_ (any humanoid form), _[major image](spells_vo.md#major-image)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[mirror image](spells_vo.md#mirror-image)_, _[scrying](spells_vo.md#scrying)_, _[suggestion](spells_vo.md#suggestion)_

1/day: _[geas](spells_vo.md#geas)_

## Actions

**_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 14 (2d10 + 3) slashing damage.

**_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

**_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

AttributesDictionary:
Name: Lamia
Markdown: >+
  # <!--Name-->Lamia<!--/Name-->


  - CEO: <!--AltName-->[Lamie](monsters_hd.md#lamie)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.


  At will: _[disguise self](spells_vo.md#disguise-self)_ (any humanoid form), _[major image](spells_vo.md#major-image)_


  3/day each: _[charm person](spells_vo.md#charm-person)_, _[mirror image](spells_vo.md#mirror-image)_, _[scrying](spells_vo.md#scrying)_, _[suggestion](spells_vo.md#suggestion)_


  1/day: _[geas](spells_vo.md#geas)_


  ## Actions


  **_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d10 + 3) slashing damage.


  **_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.


  **_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

AltName: '[Lamie](monsters_hd.md#lamie)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 97 (13d10 + 26)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4 (1100 XP)


Id: monsters_vo.md#kraken
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Kraken
ParentName: Monsters, NPC and Animals
AltName: [Kraken](monsters_hd.md#kraken)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity (titan)
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 472 (27d20 + 189)
MonsterItem_Speed: 20 ft., swim 60 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 11 (+0)
Constitution: 25 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Str +17, Dex +7, Con +14, Int +13, Wis +11
DamageImmunities: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: frightened, paralyzed
Senses: truesight 120 ft., passive Perception 14
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
Challenge: 23 (50000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kraken<!--/Name-->

- CEO: <!--AltName-->[Kraken](monsters_hd.md#kraken)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->472 (27d20 + 189)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +17, Dex +7, Con +14, Int +13, Wis +11<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->frightened, paralyzed<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The kraken can breathe air and water.

**_Freedom of Movement_**. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

**_Siege Monster_**. The kraken deals double damage to objects and structures.

## Actions

**_Multiattack_**. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.

_Hit_: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

**_Tentacle_**. Melee Weapon Attack: +17 to hit, reach 30 ft., one target.

_Hit_: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

**_Fling_**. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

**_Lightning Storm_**. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

**_Tentacle Attack or Fling_**. The kraken makes one tentacle attack or uses its Fling.

**_Lightning Storm (Costs 2 Actions)_**. The kraken uses Lightning Storm.

**_Ink Cloud (Costs 3 Actions)_**. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

AttributesDictionary:
Name: Kraken
Markdown: >+
  # <!--Name-->Kraken<!--/Name-->


  - CEO: <!--AltName-->[Kraken](monsters_hd.md#kraken)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->472 (27d20 + 189)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +17, Dex +7, Con +14, Int +13, Wis +11<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->frightened, paralyzed<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The kraken can breathe air and water.


  **_Freedom of Movement_**. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.


  **_Siege Monster_**. The kraken deals double damage to objects and structures.


  ## Actions


  **_Multiattack_**. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.


  _Hit_: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.


  **_Tentacle_**. Melee Weapon Attack: +17 to hit, reach 30 ft., one target.


  _Hit_: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.


  **_Fling_**. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.


  **_Lightning Storm_**. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.


  **_Tentacle Attack or Fling_**. The kraken makes one tentacle attack or uses its Fling.


  **_Lightning Storm (Costs 2 Actions)_**. The kraken uses Lightning Storm.


  **_Ink Cloud (Costs 3 Actions)_**. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

AltName: '[Kraken](monsters_hd.md#kraken)'
Size: Gargantuan
Type: monstrosity (titan)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 472 (27d20 + 189)
Speed: 20 ft., swim 60 ft.
Strength: 30 (+10)
Dexterity: 11 (+0)
Constitution: 25 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 20 (+5)
SavingThrows: Str +17, Dex +7, Con +14, Int +13, Wis +11
Senses: truesight 120 ft., passive Perception 14
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
Challenge: 23 (50000 XP)
DamageImmunities: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: frightened, paralyzed


Id: monsters_vo.md#kobold
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Kobold
ParentName: Monsters, NPC and Animals
AltName: [Kobold](monsters_hd.md#kobold)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (kobold)
Size: Small
Alignment: lawful evil
MonsterItem_ArmorClass: 12
HitPoints: 5 (2d6 - 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 7 (-2)
Dexterity: 15 (+2)
Constitution: 9 (-1)
Intelligence: 8 (-1)
Wisdom: 7 (-2)
Charisma: 8 (-1)
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kobold<!--/Name-->

- CEO: <!--AltName-->[Kobold](monsters_hd.md#kobold)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (kobold)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d6 - 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.

AttributesDictionary:
Name: Kobold
Markdown: >+
  # <!--Name-->Kobold<!--/Name-->


  - CEO: <!--AltName-->[Kobold](monsters_hd.md#kobold)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (kobold)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (2d6 - 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  **_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 4 (1d4 + 2) bludgeoning damage.

AltName: '[Kobold](monsters_hd.md#kobold)'
Size: Small
Type: humanoid (kobold)
Alignment: lawful evil
ArmorClass: 12
HitPoints: 5 (2d6 - 2)
Speed: 30 ft.
Strength: ' 7 (-2)'
Dexterity: 15 (+2)
Constitution: ' 9 (-1)'
Intelligence: ' 8 (-1)'
Wisdom: ' 7 (-2)'
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#giant-hyena
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Hyena
ParentName: Monsters, NPC and Animals
AltName: [Hyène géante](monsters_hd.md#hyène-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Hyena<!--/Name-->

- CEO: <!--AltName-->[Hyène géante](monsters_hd.md#hyène-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.

AttributesDictionary:
Name: Giant Hyena
Markdown: >+
  # <!--Name-->Giant Hyena<!--/Name-->


  - CEO: <!--AltName-->[Hyène géante](monsters_hd.md#hyène-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Rampage_**. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage.

AltName: '[Hyène géante](monsters_hd.md#hyène-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Speed: 50 ft.
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#hyena
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hyena
ParentName: Monsters, NPC and Animals
AltName: [Hyène](monsters_hd.md#hyène)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 5 (1d8 + 1)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hyena<!--/Name-->

- CEO: <!--AltName-->[Hyène](monsters_hd.md#hyène)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.

AttributesDictionary:
Name: Hyena
Markdown: >+
  # <!--Name-->Hyena<!--/Name-->


  - CEO: <!--AltName-->[Hyène](monsters_hd.md#hyène)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) piercing damage.

AltName: '[Hyène](monsters_hd.md#hyène)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 5 (1d8 + 1)
Speed: 50 ft.
Strength: 11 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#lemure
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lemure
ParentName: Monsters, NPC and Animals
AltName: [Lémure](monsters_hd.md#lémure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 7
HitPoints: 13 (3d8)
MonsterItem_Speed: 15 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 5 (-3)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 11 (+0)
Charisma: 3 (-4)
DamageImmunities: fire, poison
ConditionImmunities: charmed, frightened, poisoned
DamageResistances: cold
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Infernal but can't speak
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lemure<!--/Name-->

- CEO: <!--AltName-->[Lémure](monsters_hd.md#lémure)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.

**_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](spells_vo.md#bless)_ spell cast on that creature or its remains are sprinkled with holy water.

## Actions

**_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.

AttributesDictionary:
Name: Lemure
Markdown: >+
  # <!--Name-->Lemure<!--/Name-->


  - CEO: <!--AltName-->[Lémure](monsters_hd.md#lémure)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.


  **_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](spells_vo.md#bless)_ spell cast on that creature or its remains are sprinkled with holy water.


  ## Actions


  **_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Lémure](monsters_hd.md#lémure)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 7
HitPoints: 13 (3d8)
Speed: 15 ft.
Strength: 10 (+0)
Dexterity: ' 5 (-3)'
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 11 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Infernal but can't speak
Challenge: 0 (10 XP)
DamageImmunities: fire, poison
DamageResistances: cold
ConditionImmunities: charmed, frightened, poisoned


Id: monsters_vo.md#hydra
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hydra
ParentName: Monsters, NPC and Animals
AltName: [Hydre](monsters_hd.md#hydre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Huge
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 172 (15d12 + 75)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: -
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hydra<!--/Name-->

- CEO: <!--AltName-->[Hydre](monsters_hd.md#hydre)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The hydra can hold its breath for 1 hour.

**_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

**_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

**_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.

## Actions

**_Multiattack_**. The hydra makes as many bite attacks as it has heads.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 10 (1d10 + 5) piercing damage.

AttributesDictionary:
Name: Hydra
Markdown: >+
  # <!--Name-->Hydra<!--/Name-->


  - CEO: <!--AltName-->[Hydre](monsters_hd.md#hydre)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The hydra can hold its breath for 1 hour.


  **_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.


  **_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.


  **_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.


  ## Actions


  **_Multiattack_**. The hydra makes as many bite attacks as it has heads.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 10 (1d10 + 5) piercing damage.

AltName: '[Hydre](monsters_hd.md#hydre)'
Size: Huge
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 30 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 8 (3900 XP)


Id: monsters_vo.md#merfolk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Merfolk
ParentName: Monsters, NPC and Animals
AltName: [Homme-poisson](monsters_hd.md#homme-poisson)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (merfolk)
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 11
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 10 ft., swim 40 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +2
Senses: passive Perception 12
Languages: Aquan, Common
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Merfolk<!--/Name-->

- CEO: <!--AltName-->[Homme-poisson](monsters_hd.md#homme-poisson)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (merfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The merfolk can breathe air and water.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

AttributesDictionary:
Name: Merfolk
Markdown: >+
  # <!--Name-->Merfolk<!--/Name-->


  - CEO: <!--AltName-->[Homme-poisson](monsters_hd.md#homme-poisson)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (merfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The merfolk can breathe air and water.


  ## Actions


  **_Spear_**. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

AltName: '[Homme-poisson](monsters_hd.md#homme-poisson)'
Size: Medium
Type: humanoid (merfolk)
Alignment: neutral
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 10 ft., swim 40 ft.
Strength: 10 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2
Senses: passive Perception 12
Languages: Aquan, Common
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#lizardfolk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lizardfolk
ParentName: Monsters, NPC and Animals
AltName: [Homme-lézard](monsters_hd.md#homme-lézard)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (lizardfolk)
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 15 (natural armor, shield)
HitPoints: 22 (4d8 + 4)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lizardfolk<!--/Name-->

- CEO: <!--AltName-->[Homme-lézard](monsters_hd.md#homme-lézard)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (lizardfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.

## Actions

**_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Lizardfolk
Markdown: >+
  # <!--Name-->Lizardfolk<!--/Name-->


  - CEO: <!--AltName-->[Homme-lézard](monsters_hd.md#homme-lézard)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (lizardfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.


  ## Actions


  **_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Homme-lézard](monsters_hd.md#homme-lézard)'
Size: Medium
Type: humanoid (lizardfolk)
Alignment: neutral
ArmorClass: 15 (natural armor, shield)
HitPoints: 22 (4d8 + 4)
Speed: 30 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#hobgoblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hobgoblin
ParentName: Monsters, NPC and Animals
AltName: [Hobgobelin](monsters_hd.md#hobgobelin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (goblinoid)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (chain mail, shield)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hobgoblin<!--/Name-->

- CEO: <!--AltName-->[Hobgobelin](monsters_hd.md#hobgobelin)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (chain mail, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Martial Advantage_**. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

## Actions

**_Longsword_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

AttributesDictionary:
Name: Hobgoblin
Markdown: >+
  # <!--Name-->Hobgoblin<!--/Name-->


  - CEO: <!--AltName-->[Hobgobelin](monsters_hd.md#hobgobelin)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (chain mail, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Martial Advantage_**. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.


  ## Actions


  **_Longsword_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.

AltName: '[Hobgobelin](monsters_hd.md#hobgobelin)'
Size: Medium
Type: humanoid (goblinoid)
Alignment: lawful evil
ArmorClass: 18 (chain mail, shield)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#hippogriff
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hippogriff
ParentName: Monsters, NPC and Animals
AltName: [Hippogriffe](monsters_hd.md#hippogriffe)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 40 ft., fly 60 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +5
Senses: passive Perception 15
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hippogriff<!--/Name-->

- CEO: <!--AltName-->[Hippogriffe](monsters_hd.md#hippogriffe)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The hippogriff makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

AttributesDictionary:
Name: Hippogriff
Markdown: >+
  # <!--Name-->Hippogriff<!--/Name-->


  - CEO: <!--AltName-->[Hippogriffe](monsters_hd.md#hippogriffe)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The hippogriff makes two attacks: one with its beak and one with its claws.


  **_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.

AltName: '[Hippogriffe](monsters_hd.md#hippogriffe)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Speed: 40 ft., fly 60 ft.
Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5
Senses: passive Perception 15
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#giant-sea-horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Sea Horse
ParentName: Monsters, NPC and Animals
AltName: [Hippocampe géant](monsters_hd.md#hippocampe-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 16 (3d10)
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Sea Horse<!--/Name-->

- CEO: <!--AltName-->[Hippocampe géant](monsters_hd.md#hippocampe-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

**_Water Breathing_**. The sea horse can breathe only underwater.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage.

AttributesDictionary:
Name: Giant Sea Horse
Markdown: >+
  # <!--Name-->Giant Sea Horse<!--/Name-->


  - CEO: <!--AltName-->[Hippocampe géant](monsters_hd.md#hippocampe-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


  **_Water Breathing_**. The sea horse can breathe only underwater.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) bludgeoning damage.

AltName: '[Hippocampe géant](monsters_hd.md#hippocampe-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 16 (3d10)
Speed: 0 ft., swim 40 ft.
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#sea-horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sea Horse
ParentName: Monsters, NPC and Animals
AltName: [Hippocampe](monsters_hd.md#hippocampe)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 0 ft., swim 20 ft.
MonsterItem_Strength: 1 (-5)
Dexterity: 12 (+1)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 2 (-4)
Senses: passive Perception 10
Languages: -
Challenge: 0 (0 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sea Horse<!--/Name-->

- CEO: <!--AltName-->[Hippocampe](monsters_hd.md#hippocampe)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->

## Special Features

**_Water Breathing_**. The sea horse can breathe only underwater.

AttributesDictionary:
Name: Sea Horse
Markdown: >+
  # <!--Name-->Sea Horse<!--/Name-->


  - CEO: <!--AltName-->[Hippocampe](monsters_hd.md#hippocampe)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->


  ## Special Features


  **_Water Breathing_**. The sea horse can breathe only underwater.

AltName: '[Hippocampe](monsters_hd.md#hippocampe)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 0 ft., swim 20 ft.
Strength: ' 1 (-5)'
Dexterity: 12 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 2 (-4)'
Senses: passive Perception 10
Languages: '-'
Challenge: 0 (0 XP)


Id: monsters_vo.md#owlbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Owlbear
ParentName: Monsters, NPC and Animals
AltName: [Hibours](monsters_hd.md#hibours)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Owlbear<!--/Name-->

- CEO: <!--AltName-->[Hibours](monsters_hd.md#hibours)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Keen Sight and Smell_**. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

## Actions

**_Multiattack_**. The owlbear makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

_Hit_: 10 (1d10 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) slashing damage.

AttributesDictionary:
Name: Owlbear
Markdown: >+
  # <!--Name-->Owlbear<!--/Name-->


  - CEO: <!--AltName-->[Hibours](monsters_hd.md#hibours)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight and Smell_**. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.


  ## Actions


  **_Multiattack_**. The owlbear makes two attacks: one with its beak and one with its claws.


  **_Beak_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.


  _Hit_: 10 (1d10 + 5) piercing damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) slashing damage.

AltName: '[Hibours](monsters_hd.md#hibours)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 59 (7d10 + 21)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 3 (700 XP)


Id: monsters_vo.md#hezrou
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hezrou
ParentName: Monsters, NPC and Animals
AltName: [Hezrou](monsters_hd.md#hezrou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 136 (13d10 + 65)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 17 (+3)
Constitution: 20 (+5)
Intelligence: 5 (-3)
Wisdom: 12 (+1)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Str +7, Con +8, Wis +4
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hezrou<!--/Name-->

- CEO: <!--AltName-->[Hezrou](monsters_hd.md#hezrou)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (13d10 + 65)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +7, Con +8, Wis +4<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.

**_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

## Actions

**_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

AttributesDictionary:
Name: Hezrou
Markdown: >+
  # <!--Name-->Hezrou<!--/Name-->


  - CEO: <!--AltName-->[Hezrou](monsters_hd.md#hezrou)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (13d10 + 65)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +7, Con +8, Wis +4<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.


  **_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.


  ## Actions


  **_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Hezrou](monsters_hd.md#hezrou)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 136 (13d10 + 65)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: 17 (+3)
Constitution: 20 (+5)
Intelligence: ' 5 (-3)'
Wisdom: 12 (+1)
Charisma: 13 (+1)
SavingThrows: Str +7, Con +8, Wis +4
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned


Id: monsters_vo.md#harpy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Harpy
ParentName: Monsters, NPC and Animals
AltName: [Harpie](monsters_hd.md#harpie)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 11
HitPoints: 38 (7d8 + 7)
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 13 (+1)
Senses: passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Harpy<!--/Name-->

- CEO: <!--AltName-->[Harpie](monsters_hd.md#harpie)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The harpy makes two attacks: one with its claws and one with its club.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) slashing damage.

**_Club_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.

**_Luring Song_**. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.

AttributesDictionary:
Name: Harpy
Markdown: >+
  # <!--Name-->Harpy<!--/Name-->


  - CEO: <!--AltName-->[Harpie](monsters_hd.md#harpie)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The harpy makes two attacks: one with its claws and one with its club.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 6 (2d4 + 1) slashing damage.


  **_Club_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d4 + 1) bludgeoning damage.


  **_Luring Song_**. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.

AltName: '[Harpie](monsters_hd.md#harpie)'
Size: Medium
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 11
HitPoints: 38 (7d8 + 7)
Speed: 20 ft., fly 40 ft.
Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 13 (+1)
Senses: passive Perception 10
Languages: Common
Challenge: 1 (200 XP)


Id: monsters_vo.md#frost-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Frost Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant du givre](monsters_hd.md#géant-du-givre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Huge
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (patchwork armor)
HitPoints: 138 (12d12 + 60)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 9 (-1)
Constitution: 21 (+5)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Con +8, Wis +3, Cha +4
MonsterItem_Skills: Athletics +9, Perception +3
DamageImmunities: cold
Senses: passive Perception 13
Languages: Giant
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Frost Giant<!--/Name-->

- CEO: <!--AltName-->[Géant du givre](monsters_hd.md#géant-du-givre)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (patchwork armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->138 (12d12 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +8, Wis +3, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +9, Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The giant makes two greataxe attacks.

**_Greataxe_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 25 (3d12 + 6) slashing damage.

**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.

_Hit_: 28 (4d10 + 6) bludgeoning damage.

AttributesDictionary:
Name: Frost Giant
Markdown: >+
  # <!--Name-->Frost Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant du givre](monsters_hd.md#géant-du-givre)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (patchwork armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->138 (12d12 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +8, Wis +3, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +9, Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The giant makes two greataxe attacks.


  **_Greataxe_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 25 (3d12 + 6) slashing damage.


  **_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.


  _Hit_: 28 (4d10 + 6) bludgeoning damage.

AltName: '[Géant du givre](monsters_hd.md#géant-du-givre)'
Size: Huge
Type: giant
Alignment: neutral evil
ArmorClass: 15 (patchwork armor)
HitPoints: 138 (12d12 + 60)
Speed: 40 ft.
Strength: 23 (+6)
Dexterity: ' 9 (-1)'
Constitution: 21 (+5)
Intelligence: ' 9 (-1)'
Wisdom: 10 (+0)
Charisma: 12 (+1)
SavingThrows: Con +8, Wis +3, Cha +4
Skills: Athletics +9, Perception +3
Senses: passive Perception 13
Languages: Giant
Challenge: 8 (3900 XP)
DamageImmunities: cold


Id: monsters_vo.md#fire-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Fire Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant du feu](monsters_hd.md#géant-du-feu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Huge
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (plate)
HitPoints: 162 (13d12 + 78)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 25 (+7)
Dexterity: 9 (-1)
Constitution: 23 (+6)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +3, Con +10, Cha +5
MonsterItem_Skills: Athletics +11, Perception +6
DamageImmunities: fire
Senses: passive Perception 16
Languages: Giant
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Fire Giant<!--/Name-->

- CEO: <!--AltName-->[Géant du feu](monsters_hd.md#géant-du-feu)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->162 (13d12 + 78)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +10, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +11, Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The giant makes two greatsword attacks.

**_Greatsword_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 28 (6d6 + 7) slashing damage.

**_Rock_**. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target.

_Hit_: 29 (4d10 + 7) bludgeoning damage.

AttributesDictionary:
Name: Fire Giant
Markdown: >+
  # <!--Name-->Fire Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant du feu](monsters_hd.md#géant-du-feu)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->162 (13d12 + 78)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +10, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +11, Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The giant makes two greatsword attacks.


  **_Greatsword_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 28 (6d6 + 7) slashing damage.


  **_Rock_**. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target.


  _Hit_: 29 (4d10 + 7) bludgeoning damage.

AltName: '[Géant du feu](monsters_hd.md#géant-du-feu)'
Size: Huge
Type: giant
Alignment: lawful evil
ArmorClass: 18 (plate)
HitPoints: 162 (13d12 + 78)
Speed: 30 ft.
Strength: 25 (+7)
Dexterity: ' 9 (-1)'
Constitution: 23 (+6)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +10, Cha +5
Skills: Athletics +11, Perception +6
Senses: passive Perception 16
Languages: Giant
Challenge: 9 (5000 XP)
DamageImmunities: fire


Id: monsters_vo.md#storm-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Storm Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Huge
Alignment: chaotic good
MonsterItem_ArmorClass: 16 (scale mail)
HitPoints: 230 (20d12 + 100)
MonsterItem_Speed: 50 ft., swim 50 ft.
MonsterItem_Strength: 29 (+9)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Str +14, Con +10, Wis +9, Cha +9
MonsterItem_Skills: Arcana +8, Athletics +14, History +8, Perception +9
DamageImmunities: lightning, thunder
DamageResistances: cold
Senses: passive Perception 19
Languages: Common, Giant
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Storm Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (scale mail)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->230 (20d12 + 100)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +14, Con +10, Wis +9, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +8, Athletics +14, History +8, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The giant can breathe air and water.

**_Innate Spellcasting_**. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[feather fall](spells_vo.md#feather-fall)_, _[levitate](spells_vo.md#levitate)_, _[light](spells_vo.md#light)_

3/day each: _[control weather](spells_vo.md#control-weather)_, _[water breathing](spells_vo.md#water-breathing)_

## Actions

**_Multiattack_**. The giant makes two greatsword attacks.

**_Greatsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 30 (6d6 + 9) slashing damage.

**_Rock_**. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target.

_Hit_: 35 (4d12 + 9) bludgeoning damage.

**_Lightning Strike (Recharge 5-6)_**. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Storm Giant
Markdown: >+
  # <!--Name-->Storm Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (scale mail)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->230 (20d12 + 100)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., swim 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +14, Con +10, Wis +9, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +8, Athletics +14, History +8, Perception +9<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->


  ## Special Features


  **_Amphibious_**. The giant can breathe air and water.


  **_Innate Spellcasting_**. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[feather fall](spells_vo.md#feather-fall)_, _[levitate](spells_vo.md#levitate)_, _[light](spells_vo.md#light)_


  3/day each: _[control weather](spells_vo.md#control-weather)_, _[water breathing](spells_vo.md#water-breathing)_


  ## Actions


  **_Multiattack_**. The giant makes two greatsword attacks.


  **_Greatsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 30 (6d6 + 9) slashing damage.


  **_Rock_**. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target.


  _Hit_: 35 (4d12 + 9) bludgeoning damage.


  **_Lightning Strike (Recharge 5-6)_**. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)'
Size: Huge
Type: giant
Alignment: chaotic good
ArmorClass: 16 (scale mail)
HitPoints: 230 (20d12 + 100)
Speed: 50 ft., swim 50 ft.
Strength: 29 (+9)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 18 (+4)
SavingThrows: Str +14, Con +10, Wis +9, Cha +9
Skills: Arcana +8, Athletics +14, History +8, Perception +9
Senses: passive Perception 19
Languages: Common, Giant
Challenge: 13 (10000 XP)
DamageImmunities: lightning, thunder
DamageResistances: cold


Id: monsters_vo.md#homunculus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Homunculus
ParentName: Monsters, NPC and Animals
AltName: [Homoncule](monsters_hd.md#homoncule)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Tiny
Alignment: neutral
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 5 (2d4)
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 4 (-3)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 7 (-2)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Homunculus<!--/Name-->

- CEO: <!--AltName-->[Homoncule](monsters_hd.md#homoncule)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

AttributesDictionary:
Name: Homunculus
Markdown: >+
  # <!--Name-->Homunculus<!--/Name-->


  - CEO: <!--AltName-->[Homoncule](monsters_hd.md#homoncule)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

AltName: '[Homoncule](monsters_hd.md#homoncule)'
Size: Tiny
Type: construct
Alignment: neutral
ArmorClass: 13 (natural armor)
HitPoints: 5 (2d4)
Speed: 20 ft., fly 40 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 0 (10 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned


Id: monsters_vo.md#swarm-of-insects
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Insects
ParentName: Monsters, NPC and Animals
AltName: [Nuée d'insectes](monsters_hd.md#nuée-dinsectes)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 22 (5d8)
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 1 (-5)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
DamageResistances: bludgeoning, piercing, slashing
Senses: blindsight 10 ft., passive Perception 8
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Insects<!--/Name-->

- CEO: <!--AltName-->[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

AttributesDictionary:
Name: Swarm of Insects
Markdown: >+
  # <!--Name-->Swarm of Insects<!--/Name-->


  - CEO: <!--AltName-->[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space.


  _Hit_: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

AltName: "[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)"
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 22 (5d8)
Speed: 20 ft., climb 20 ft.
Strength: ' 3 (-4)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 10 ft., passive Perception 8
Languages: '-'
Challenge: 1/2 (100 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#lizard
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lizard
ParentName: Monsters, NPC and Animals
AltName: [Lézard](monsters_hd.md#lézard)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 2 (1d4)
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 3 (-4)
Senses: darkvision 30 ft., passive Perception 9
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lizard<!--/Name-->

- CEO: <!--AltName-->[Lézard](monsters_hd.md#lézard)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Lizard
Markdown: >+
  # <!--Name-->Lizard<!--/Name-->


  - CEO: <!--AltName-->[Lézard](monsters_hd.md#lézard)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Lézard](monsters_hd.md#lézard)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 2 (1d4)
Speed: 20 ft., climb 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 9
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#mage
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mage
ParentName: Monsters, NPC and Animals
AltName: [Mage](monsters_hd.md#mage)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 12 (15 with
HitPoints: 40 (9d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 9 (-1)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
MonsterItem_SavingThrows: Int +6, Wis +4
MonsterItem_Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: any four languages
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mage<!--/Name-->

- CEO: <!--AltName-->[Mage](monsters_hd.md#mage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->40 (9d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +6, Wis +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +6, History +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any four languages<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[mage armor](spells_vo.md#mage-armor)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_

* **2nd level (3 slots):** _[misty step](spells_vo.md#misty-step)_, _[suggestion](spells_vo.md#suggestion)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fireball](spells_vo.md#fireball)_, _[fly](spells_vo.md#fly)_

* **4th level (3 slots):** _[greater invisibility](spells_vo.md#greater-invisibility)_, _[ice storm](spells_vo.md#ice-storm)_

* **5th level (1 slot):** _[cone of cold](spells_vo.md#cone-of-cold)_

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

AttributesDictionary:
Name: Mage
Markdown: >+
  # <!--Name-->Mage<!--/Name-->


  - CEO: <!--AltName-->[Mage](monsters_hd.md#mage)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->40 (9d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +6, Wis +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +6, History +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any four languages<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Spellcasting_**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:


  * **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[mage armor](spells_vo.md#mage-armor)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_


  * **2nd level (3 slots):** _[misty step](spells_vo.md#misty-step)_, _[suggestion](spells_vo.md#suggestion)_


  * **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fireball](spells_vo.md#fireball)_, _[fly](spells_vo.md#fly)_


  * **4th level (3 slots):** _[greater invisibility](spells_vo.md#greater-invisibility)_, _[ice storm](spells_vo.md#ice-storm)_


  * **5th level (1 slot):** _[cone of cold](spells_vo.md#cone-of-cold)_


  ## Actions


  **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Mage](monsters_hd.md#mage)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (15 with
HitPoints: 40 (9d8)
Speed: 30 ft.
Strength: ' 9 (-1)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
SavingThrows: Int +6, Wis +4
Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: any four languages
Challenge: 6 (2300 XP)


Id: monsters_vo.md#nalfeshnee
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Nalfeshnee
ParentName: Monsters, NPC and Animals
AltName: [Nalfeshnie](monsters_hd.md#nalfeshnie)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
MonsterItem_Speed: 20 ft., fly 30 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Con +11, Int +9, Wis +6, Cha +7
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nalfeshnee<!--/Name-->

- CEO: <!--AltName-->[Nalfeshnie](monsters_hd.md#nalfeshnie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 32 (5d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (3d6 + 5) slashing damage.

**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

AttributesDictionary:
Name: Nalfeshnee
Markdown: >+
  # <!--Name-->Nalfeshnee<!--/Name-->


  - CEO: <!--AltName-->[Nalfeshnie](monsters_hd.md#nalfeshnie)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 32 (5d10 + 5) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 15 (3d6 + 5) slashing damage.


  **_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.


  **_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

AltName: '[Nalfeshnie](monsters_hd.md#nalfeshnie)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
Speed: 20 ft., fly 30 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Con +11, Int +9, Wis +6, Cha +7
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned


Id: monsters_vo.md#guardian-naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Guardian Naga
ParentName: Monsters, NPC and Animals
AltName: [Naga gardien](monsters_hd.md#naga-gardien)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 19 (+4)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Dex +8, Con +7, Int +7, Wis +8, Cha +8
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guardian Naga<!--/Name-->

- CEO: <!--AltName-->[Naga gardien](monsters_hd.md#naga-gardien)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->19 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +7, Int +7, Wis +8, Cha +8<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Celestial, Common<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

* **Cantrips (at will):** _[mending](spells_vo.md#mending)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[calm emotions](spells_vo.md#calm-emotions)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[bestow curse](spells_vo.md#bestow-curse)_, _[clairvoyance](spells_vo.md#clairvoyance)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_

* **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[geas](spells_vo.md#geas)_

* **6th level (1 slot):** _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.

_Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

**_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.

_Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Guardian Naga
Markdown: >+
  # <!--Name-->Guardian Naga<!--/Name-->


  - CEO: <!--AltName-->[Naga gardien](monsters_hd.md#naga-gardien)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->19 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +7, Int +7, Wis +8, Cha +8<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Celestial, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.


  **_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:


  * **Cantrips (at will):** _[mending](spells_vo.md#mending)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[calm emotions](spells_vo.md#calm-emotions)_, _[hold person](spells_vo.md#hold-person)_


  * **3rd level (3 slots):** _[bestow curse](spells_vo.md#bestow-curse)_, _[clairvoyance](spells_vo.md#clairvoyance)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_


  * **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[geas](spells_vo.md#geas)_


  * **6th level (1 slot):** _[true seeing](spells_vo.md#true-seeing)_


  ## Actions


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.


  _Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


  **_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.


  _Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Naga gardien](monsters_hd.md#naga-gardien)'
Size: Large
Type: monstrosity
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
Speed: 40 ft.
Strength: 19 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 19 (+4)
Charisma: 18 (+4)
SavingThrows: Dex +8, Con +7, Int +7, Wis +8, Cha +8
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
Challenge: 10 (5900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned


Id: monsters_vo.md#spirit-naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spirit Naga
ParentName: Monsters, NPC and Animals
AltName: [Naga corrupteur](monsters_hd.md#naga-corrupteur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spirit Naga<!--/Name-->

- CEO: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_

* **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_

* **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_

* **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Spirit Naga
Markdown: >+
  # <!--Name-->Spirit Naga<!--/Name-->


  - CEO: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.


  **_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:


  * **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_


  * **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_


  * **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_


  * **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_


  * **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_


  * **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_


  ## Actions


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.


  _Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Naga corrupteur](monsters_hd.md#naga-corrupteur)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned


Id: monsters_vo.md#steam-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Steam Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 10
HitPoints: 21 (6d6)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Steam Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

**_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Steam Mephit
Markdown: >+
  # <!--Name-->Steam Mephit<!--/Name-->


  - CEO: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.


  **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.


  **_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)'
Size: Small
Type: elemental
Alignment: neutral evil
ArmorClass: 10
HitPoints: 21 (6d6)
Speed: 30 ft., fly 30 ft.
Strength: ' 5 (-3)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned


Id: monsters_vo.md#dust-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dust Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de poussière](monsters_hd.md#méphite-de-poussière)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 12
HitPoints: 17 (5d6)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +2, Stealth +4
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dust Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de poussière](monsters_hd.md#méphite-de-poussière)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->17 (5d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Auran, Terran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A [blinded](conditions_vo.md#blinded) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[sleep](spells_vo.md#sleep)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) slashing damage.

**_Blinding Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Dust Mephit
Markdown: >+
  # <!--Name-->Dust Mephit<!--/Name-->


  - CEO: <!--AltName-->[Méphite de poussière](monsters_hd.md#méphite-de-poussière)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->17 (5d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Auran, Terran<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Vulnerabilities** fire

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Burst_**. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A [blinded](conditions_vo.md#blinded) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.


  **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[sleep](spells_vo.md#sleep)_, requiring no material components. Its innate spellcasting ability is Charisma.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) slashing damage.


  **_Blinding Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Méphite de poussière](monsters_hd.md#méphite-de-poussière)'
Size: Small
Type: elemental
Alignment: neutral evil
ArmorClass: 12
HitPoints: 17 (5d6)
Speed: 30 ft., fly 30 ft.
Strength: ' 5 (-3)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +2, Stealth +4
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#magma-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Magma Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de magma](monsters_hd.md#méphite-de-magma)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 11
HitPoints: 22 (5d6 + 5)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Stealth +3
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Terran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Magma Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de magma](monsters_hd.md#méphite-de-magma)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan, Terran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** cold
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[heat metal](spells_vo.md#heat-metal)_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

**_Fire Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Magma Mephit
Markdown: >+
  # <!--Name-->Magma Mephit<!--/Name-->


  - CEO: <!--AltName-->[Méphite de magma](monsters_hd.md#méphite-de-magma)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Ignan, Terran<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Vulnerabilities** cold

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Burst_**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


  **_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.


  **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[heat metal](spells_vo.md#heat-metal)_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.


  **_Fire Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Méphite de magma](monsters_hd.md#méphite-de-magma)'
Size: Small
Type: elemental
Alignment: neutral evil
ArmorClass: 11
HitPoints: 22 (5d6 + 5)
Speed: 30 ft., fly 30 ft.
Strength: ' 8 (-1)'
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 10 (+0)
Skills: Stealth +3
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Terran
Challenge: 1/2 (100 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned


Id: monsters_vo.md#ice-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ice Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de glace](monsters_hd.md#méphite-de-glace)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 11
HitPoints: 21 (6d6)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 7 (-2)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +2, Stealth +3
DamageImmunities: cold, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de glace](monsters_hd.md#méphite-de-glace)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Auran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning, fire
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[fog cloud](spells_vo.md#fog-cloud)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

**_Frost Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Ice Mephit
Markdown: >+
  # <!--Name-->Ice Mephit<!--/Name-->


  - CEO: <!--AltName-->[Méphite de glace](monsters_hd.md#méphite-de-glace)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Auran<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, poison<!--/DamageImmunities-->

  - **Damage Vulnerabilities** bludgeoning, fire

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Burst_**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.


  **_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


  **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[fog cloud](spells_vo.md#fog-cloud)_, requiring no material components. Its innate spellcasting ability is Charisma.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.


  **_Frost Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Méphite de glace](monsters_hd.md#méphite-de-glace)'
Size: Small
Type: elemental
Alignment: neutral evil
ArmorClass: 11
HitPoints: 21 (6d6)
Speed: 30 ft., fly 30 ft.
Strength: ' 7 (-2)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 XP)
DamageImmunities: cold, poison
ConditionImmunities: poisoned


Id: monsters_vo.md#medusa
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Medusa
ParentName: Monsters, NPC and Animals
AltName: [Méduse](monsters_hd.md#méduse)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 127 (17d8 + 51)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 15 (+2)
MonsterItem_Skills: Deception +5, Insight +4, Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Common
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Medusa<!--/Name-->

- CEO: <!--AltName-->[Méduse](monsters_hd.md#méduse)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (17d8 + 51)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

## Actions

**_Multiattack_**. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.

**_Snake Hair_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

**_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Longbow_**. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

AttributesDictionary:
Name: Medusa
Markdown: >+
  # <!--Name-->Medusa<!--/Name-->


  - CEO: <!--AltName-->[Méduse](monsters_hd.md#méduse)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (17d8 + 51)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Petrifying Gaze_**. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.


  ## Actions


  **_Multiattack_**. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.


  **_Snake Hair_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.


  **_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Longbow_**. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

AltName: '[Méduse](monsters_hd.md#méduse)'
Size: Medium
Type: monstrosity
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 127 (17d8 + 51)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Skills: Deception +5, Insight +4, Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Common
Challenge: 6 (2300 XP)


Id: monsters_vo.md#mule
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mule
ParentName: Monsters, NPC and Animals
AltName: [Mule](monsters_hd.md#mule)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mule<!--/Name-->

- CEO: <!--AltName-->[Mule](monsters_hd.md#mule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Beast of Burden_**. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

**_Sure-Footed_**. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Hooves_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.

AttributesDictionary:
Name: Mule
Markdown: >+
  # <!--Name-->Mule<!--/Name-->


  - CEO: <!--AltName-->[Mule](monsters_hd.md#mule)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Beast of Burden_**. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.


  **_Sure-Footed_**. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Hooves_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) bludgeoning damage.

AltName: '[Mule](monsters_hd.md#mule)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#mummy-lord
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy Lord
ParentName: Monsters, NPC and Animals
AltName: [Momie auguste](monsters_hd.md#momie-auguste)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 97 (13d8 + 39)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 18 (+4)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Con +8, Int +5, Wis +9, Cha +8
MonsterItem_Skills: History +5, Religion +5
DamageImmunities: necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge: 15 (13000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy Lord<!--/Name-->

- CEO: <!--AltName-->[Momie auguste](monsters_hd.md#momie-auguste)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +8, Int +5, Wis +9, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +5, Religion +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The mummy lord has advantage on saving throws against spells and other magical effects.

**_Rejuvenation_**. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

**_Spellcasting_**. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

* **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[silence](spells_vo.md#silence)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

* **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[dispel magic](spells_vo.md#dispel-magic)_

* **4th level (3 slots):** _[divination](spells_vo.md#divination)_, _[guardian of faith](spells_vo.md#guardian-of-faith)_

* **5th level (2 slots):** _[contagion](spells_vo.md#contagion)_, _[insect plague](spells_vo.md#insect-plague)_

* **6th level (1 slot):** _[harm](spells_vo.md#harm)_

## Actions

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

## Legendary Actions

The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

**_Attack_**. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

**_Blinding Dust_**. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the end of the creature's next turn.

**_Blasphemous Word (Costs 2 Actions)_**. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

**_Channel Negative Energy (Costs 2 Actions)_**. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

**_Whirlwind of Sand (Costs 2 Actions)_**. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

AttributesDictionary:
Name: Mummy Lord
Markdown: >+
  # <!--Name-->Mummy Lord<!--/Name-->


  - CEO: <!--AltName-->[Momie auguste](monsters_hd.md#momie-auguste)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +8, Int +5, Wis +9, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +5, Religion +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Vulnerabilities** fire

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The mummy lord has advantage on saving throws against spells and other magical effects.


  **_Rejuvenation_**. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.


  **_Spellcasting_**. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:


  * **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[silence](spells_vo.md#silence)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_


  * **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[dispel magic](spells_vo.md#dispel-magic)_


  * **4th level (3 slots):** _[divination](spells_vo.md#divination)_, _[guardian of faith](spells_vo.md#guardian-of-faith)_


  * **5th level (2 slots):** _[contagion](spells_vo.md#contagion)_, _[insect plague](spells_vo.md#insect-plague)_


  * **6th level (1 slot):** _[harm](spells_vo.md#harm)_


  ## Actions


  **_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.


  **_Rotting Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.


  **_Dreadful Glare_**. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.


  ## Legendary Actions


  The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.


  **_Attack_**. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.


  **_Blinding Dust_**. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the end of the creature's next turn.


  **_Blasphemous Word (Costs 2 Actions)_**. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.


  **_Channel Negative Energy (Costs 2 Actions)_**. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.


  **_Whirlwind of Sand (Costs 2 Actions)_**. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

AltName: '[Momie auguste](monsters_hd.md#momie-auguste)'
Size: Medium
Type: undead
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 97 (13d8 + 39)
Speed: 20 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 18 (+4)
Charisma: 16 (+3)
SavingThrows: Con +8, Int +5, Wis +9, Cha +8
Skills: History +5, Religion +5
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge: 15 (13000 XP)
DamageImmunities: necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned


Id: monsters_vo.md#mummy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy
ParentName: Monsters, NPC and Animals
AltName: [Momie](monsters_hd.md#momie)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 58 (9d8 + 18)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Wis +2
DamageImmunities: necrotic, poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages it knew in life
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy<!--/Name-->

- CEO: <!--AltName-->[Momie](monsters_hd.md#momie)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

AttributesDictionary:
Name: Mummy
Markdown: >+
  # <!--Name-->Mummy<!--/Name-->


  - CEO: <!--AltName-->[Momie](monsters_hd.md#momie)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Damage Vulnerabilities** fire

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.


  **_Rotting Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.


  **_Dreadful Glare_**. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

AltName: '[Momie](monsters_hd.md#momie)'
Size: Medium
Type: undead
Alignment: lawful evil
ArmorClass: 11 (natural armor)
HitPoints: 58 (9d8 + 18)
Speed: 20 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: 12 (+1)
SavingThrows: Wis +2
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages it knew in life
Challenge: 3 (700 XP)
DamageImmunities: necrotic, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned


Id: monsters_vo.md#hell-hound
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hell Hound
ParentName: Monsters, NPC and Animals
AltName: [Molosse infernal](monsters_hd.md#molosse-infernal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 45 (7d8 + 14)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 6 (-2)
Wisdom: 13 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +5
DamageImmunities: fire
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Infernal but can't speak it
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hell Hound<!--/Name-->

- CEO: <!--AltName-->[Molosse infernal](monsters_hd.md#molosse-infernal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (7d8 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

AttributesDictionary:
Name: Hell Hound
Markdown: >+
  # <!--Name-->Hell Hound<!--/Name-->


  - CEO: <!--AltName-->[Molosse infernal](monsters_hd.md#molosse-infernal)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (7d8 + 14)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->understands Infernal but can't speak it<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.


  **_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


  Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

AltName: '[Molosse infernal](monsters_hd.md#molosse-infernal)'
Size: Medium
Type: fiend
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 45 (7d8 + 14)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Infernal but can't speak it
Challenge: 3 (700 XP)
DamageImmunities: fire


Id: monsters_vo.md#giant-lizard
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Lizard
ParentName: Monsters, NPC and Animals
AltName: [Lézard géant](monsters_hd.md#lézard-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Lizard<!--/Name-->

- CEO: <!--AltName-->[Lézard géant](monsters_hd.md#lézard-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

AttributesDictionary:
Name: Giant Lizard
Markdown: >+
  # <!--Name-->Giant Lizard<!--/Name-->


  - CEO: <!--AltName-->[Lézard géant](monsters_hd.md#lézard-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Lézard géant](monsters_hd.md#lézard-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 30 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#mastiff
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mastiff
ParentName: Monsters, NPC and Animals
AltName: [Mastiff](monsters_hd.md#mastiff)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 5 (1d8 + 1)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mastiff<!--/Name-->

- CEO: <!--AltName-->[Mastiff](monsters_hd.md#mastiff)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

AttributesDictionary:
Name: Mastiff
Markdown: >+
  # <!--Name-->Mastiff<!--/Name-->


  - CEO: <!--AltName-->[Mastiff](monsters_hd.md#mastiff)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

AltName: '[Mastiff](monsters_hd.md#mastiff)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 5 (1d8 + 1)
Speed: 40 ft.
Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#minotaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Minotaur
ParentName: Monsters, NPC and Animals
AltName: [Minotaure](monsters_hd.md#minotaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 76 (9d10 + 27)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 16 (+3)
Charisma: 9 (-1)
MonsterItem_Skills: Perception +7
Senses: darkvision 60 ft., passive Perception 17
Languages: Abyssal
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Minotaur<!--/Name-->

- CEO: <!--AltName-->[Minotaure](monsters_hd.md#minotaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->76 (9d10 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Abyssal<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

**_Labyrinthine Recall_**. The minotaur can perfectly recall any path it has traveled.

**_Reckless_**. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 17 (2d12 + 4) slashing damage.

**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage.

AttributesDictionary:
Name: Minotaur
Markdown: >+
  # <!--Name-->Minotaur<!--/Name-->


  - CEO: <!--AltName-->[Minotaure](monsters_hd.md#minotaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->76 (9d10 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +7<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.


  **_Labyrinthine Recall_**. The minotaur can perfectly recall any path it has traveled.


  **_Reckless_**. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 17 (2d12 + 4) slashing damage.


  **_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage.

AltName: '[Minotaure](monsters_hd.md#minotaure)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 76 (9d10 + 27)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 16 (+3)
Charisma: ' 9 (-1)'
Skills: Perception +7
Senses: darkvision 60 ft., passive Perception 17
Languages: Abyssal
Challenge: 3 (700 XP)


Id: monsters_vo.md#mimic
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mimic
ParentName: Monsters, NPC and Animals
AltName: [Mimique](monsters_hd.md#mimique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity (shapechanger)
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 58 (9d8 + 18)
MonsterItem_Speed: 15 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 5 (-3)
Wisdom: 13 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Stealth +5
DamageImmunities: acid
ConditionImmunities: prone
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mimic<!--/Name-->

- CEO: <!--AltName-->[Mimique](monsters_hd.md#mimique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Adhesive (Object Form Only)_**. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

**_False Appearance (Object Form Only)_**. While the mimic remains motionless, it is indistinguishable from an ordinary object.

**_Grappler_**. The mimic has advantage on attack rolls against any creature grappled by it.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

AttributesDictionary:
Name: Mimic
Markdown: >+
  # <!--Name-->Mimic<!--/Name-->


  - CEO: <!--AltName-->[Mimique](monsters_hd.md#mimique)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Adhesive (Object Form Only)_**. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.


  **_False Appearance (Object Form Only)_**. While the mimic remains motionless, it is indistinguishable from an ordinary object.


  **_Grappler_**. The mimic has advantage on attack rolls against any creature grappled by it.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

AltName: '[Mimique](monsters_hd.md#mimique)'
Size: Medium
Type: monstrosity (shapechanger)
Alignment: neutral
ArmorClass: 12 (natural armor)
HitPoints: 58 (9d8 + 18)
Speed: 15 ft.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: ' 5 (-3)'
Wisdom: 13 (+1)
Charisma: ' 8 (-1)'
Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 2 (450 XP)
DamageImmunities: acid
ConditionImmunities: prone


Id: monsters_vo.md#giant-centipede
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Centipede
ParentName: Monsters, NPC and Animals
AltName: [Mille-pattes géant](monsters_hd.md#mille-pattes-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 3 (-4)
Senses: blindsight 30 ft., passive Perception 8
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Centipede<!--/Name-->

- CEO: <!--AltName-->[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AttributesDictionary:
Name: Giant Centipede
Markdown: >+
  # <!--Name-->Giant Centipede<!--/Name-->


  - CEO: <!--AltName-->[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
Speed: 30 ft., climb 30 ft.
Strength: ' 5 (-3)'
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 3 (-4)'
Senses: blindsight 30 ft., passive Perception 8
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#merrow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Merrow
ParentName: Monsters, NPC and Animals
AltName: [Merrow](monsters_hd.md#merrow)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 10 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 8 (-1)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Merrow<!--/Name-->

- CEO: <!--AltName-->[Merrow](monsters_hd.md#merrow)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The merrow can breathe air and water.

## Actions

**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) slashing damage.

**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

AttributesDictionary:
Name: Merrow
Markdown: >+
  # <!--Name-->Merrow<!--/Name-->


  - CEO: <!--AltName-->[Merrow](monsters_hd.md#merrow)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The merrow can breathe air and water.


  ## Actions


  **_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d4 + 4) slashing damage.


  **_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

AltName: '[Merrow](monsters_hd.md#merrow)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 8 (-1)'
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)


Id: monsters_vo.md#cultist
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cultist
ParentName: Monsters, NPC and Animals
AltName: [Membre de secte](monsters_hd.md#membre-de-secte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cultist<!--/Name-->

- CEO: <!--AltName-->[Membre de secte](monsters_hd.md#membre-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.

## Actions

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d6 + 1) slashing damage.

AttributesDictionary:
Name: Cultist
Markdown: >+
  # <!--Name-->Cultist<!--/Name-->


  - CEO: <!--AltName-->[Membre de secte](monsters_hd.md#membre-de-secte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.


  ## Actions


  **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d6 + 1) slashing damage.

AltName: '[Membre de secte](monsters_hd.md#membre-de-secte)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#marilith
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Marilith
ParentName: Monsters, NPC and Animals
AltName: [Marilith](monsters_hd.md#marilith)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 189 (18d10 + 90)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Str +9, Con +10, Wis +8, Cha +10
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 16 (15000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Marilith<!--/Name-->

- CEO: <!--AltName-->[Marilith](monsters_hd.md#marilith)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The marilith's weapon attacks are magical.

**_Reactive_**. The marilith can take one reaction on every turn in a combat.

## Actions

**_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail.

**_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.

_Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

**_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

## Reactions

**_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

AttributesDictionary:
Name: Marilith
Markdown: >+
  # <!--Name-->Marilith<!--/Name-->


  - CEO: <!--AltName-->[Marilith](monsters_hd.md#marilith)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The marilith's weapon attacks are magical.


  **_Reactive_**. The marilith can take one reaction on every turn in a combat.


  ## Actions


  **_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail.


  **_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.


  _Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.


  **_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


  ## Reactions


  **_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

AltName: '[Marilith](monsters_hd.md#marilith)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 189 (18d10 + 90)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 20 (+5)
SavingThrows: Str +9, Con +10, Wis +8, Cha +10
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 16 (15000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned


Id: monsters_vo.md#manticore
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Manticore
ParentName: Monsters, NPC and Animals
AltName: [Manticore](monsters_hd.md#manticore)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 68 (8d10 + 24)
MonsterItem_Speed: 30 ft., fly 50 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Manticore<!--/Name-->

- CEO: <!--AltName-->[Manticore](monsters_hd.md#manticore)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Tail Spike Regrowth_**. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

## Actions

**_Multiattack_**. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Tail Spike_**. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

AttributesDictionary:
Name: Manticore
Markdown: >+
  # <!--Name-->Manticore<!--/Name-->


  - CEO: <!--AltName-->[Manticore](monsters_hd.md#manticore)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Tail Spike Regrowth_**. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.


  ## Actions


  **_Multiattack_**. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage.


  **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.


  **_Tail Spike_**. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage.

AltName: '[Manticore](monsters_hd.md#manticore)'
Size: Large
Type: monstrosity
Alignment: lawful evil
ArmorClass: 14 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 30 ft., fly 50 ft.
Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)


Id: monsters_vo.md#cloaker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cloaker
ParentName: Monsters, NPC and Animals
AltName: [Manteleur](monsters_hd.md#manteleur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Large
Alignment: chaotic neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 78 (12d10 + 12)
MonsterItem_Speed: 10 ft., fly 40 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cloaker<!--/Name-->

- CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

**_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

**_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d8 + 3) slashing damage.

**_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours

**_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

AttributesDictionary:
Name: Cloaker
Markdown: >+
  # <!--Name-->Cloaker<!--/Name-->


  - CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->


  ## Special Features


  **_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.


  **_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.


  **_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.


  **_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.


  _Hit_: 7 (1d8 + 3) slashing damage.


  **_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours


  **_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

AltName: '[Manteleur](monsters_hd.md#manteleur)'
Size: Large
Type: aberration
Alignment: chaotic neutral
ArmorClass: 14 (natural armor)
HitPoints: 78 (12d10 + 12)
Speed: 10 ft., fly 40 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Challenge: 8 (3900 XP)


Id: monsters_vo.md#darkmantle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Darkmantle
ParentName: Monsters, NPC and Animals
AltName: [Mante obscure](monsters_hd.md#mante-obscure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 22 (5d6 + 5)
MonsterItem_Speed: 10 ft., fly 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Stealth +3
Senses: blindsight 60 ft., passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Darkmantle<!--/Name-->

- CEO: <!--AltName-->[Mante obscure](monsters_hd.md#mante-obscure)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The darkmantle can't use its blindsight while deafened.

**_False Appearance_**. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

## Actions

**_Crush_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also [blinded](conditions_vo.md#blinded) and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

**_Darkness Aura (1/Day)_**. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

AttributesDictionary:
Name: Darkmantle
Markdown: >+
  # <!--Name-->Darkmantle<!--/Name-->


  - CEO: <!--AltName-->[Mante obscure](monsters_hd.md#mante-obscure)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Echolocation_**. The darkmantle can't use its blindsight while deafened.


  **_False Appearance_**. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.


  ## Actions


  **_Crush_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also [blinded](conditions_vo.md#blinded) and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.


  **_Darkness Aura (1/Day)_**. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

AltName: '[Mante obscure](monsters_hd.md#mante-obscure)'
Size: Small
Type: monstrosity
Alignment: unaligned
ArmorClass: 11
HitPoints: 22 (5d6 + 5)
Speed: 10 ft., fly 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +3
Senses: blindsight 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#mammoth
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mammoth
ParentName: Monsters, NPC and Animals
AltName: [Mammouth](monsters_hd.md#mammouth)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Huge
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 126 (11d12 + 55)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 24 (+7)
Dexterity: 9 (-1)
Constitution: 21 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 6 (-2)
Senses: passive Perception 10
Languages: -
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mammoth<!--/Name-->

- CEO: <!--AltName-->[Mammouth](monsters_hd.md#mammouth)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 25 (4d8 + 7) piercing damage.

**_Stomp_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.

_Hit_: 29 (4d10 + 7) bludgeoning damage.

AttributesDictionary:
Name: Mammoth
Markdown: >+
  # <!--Name-->Mammoth<!--/Name-->


  - CEO: <!--AltName-->[Mammouth](monsters_hd.md#mammouth)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Trampling Charge_**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 25 (4d8 + 7) piercing damage.


  **_Stomp_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.


  _Hit_: 29 (4d10 + 7) bludgeoning damage.

AltName: '[Mammouth](monsters_hd.md#mammouth)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 126 (11d12 + 55)
Speed: 40 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 21 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 6 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 6 (2300 XP)


Id: monsters_vo.md#thug
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Thug
ParentName: Monsters, NPC and Animals
AltName: [Malfrat](monsters_hd.md#malfrat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
MonsterItem_Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Thug<!--/Name-->

- CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The thug makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.

AttributesDictionary:
Name: Thug
Markdown: >+
  # <!--Name-->Thug<!--/Name-->


  - CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Intimidation +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Multiattack_**. The thug makes two melee attacks.


  **_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.


  _Hit_: 5 (1d10) piercing damage.

AltName: '[Malfrat](monsters_hd.md#malfrat)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#magmin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Magmin
ParentName: Monsters, NPC and Animals
AltName: [Magmatique](monsters_hd.md#magmatique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: chaotic neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 9 (2d6 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 7 (-2)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Magmin<!--/Name-->

- CEO: <!--AltName-->[Magmatique](monsters_hd.md#magmatique)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

AttributesDictionary:
Name: Magmin
Markdown: >+
  # <!--Name-->Magmin<!--/Name-->


  - CEO: <!--AltName-->[Magmatique](monsters_hd.md#magmatique)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


  **_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

AltName: '[Magmatique](monsters_hd.md#magmatique)'
Size: Small
Type: elemental
Alignment: chaotic neutral
ArmorClass: 14 (natural armor)
HitPoints: 9 (2d6 + 2)
Speed: 30 ft.
Strength: ' 7 (-2)'
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: 10 (+0)
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 1/2 (100 XP)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks


Id: monsters_vo.md#violet-fungus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Violet Fungus
ParentName: Monsters, NPC and Animals
AltName: [Moisissure violette](monsters_hd.md#moisissure-violette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 5
HitPoints: 18 (4d8)
MonsterItem_Speed: 5 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 1 (-5)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
ConditionImmunities: blinded, deafened, frightened
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Violet Fungus<!--/Name-->

- CEO: <!--AltName-->[Moisissure violette](monsters_hd.md#moisissure-violette)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

## Actions

**_Multiattack_**. The fungus makes 1d4 Rotting Touch attacks.

**_Rotting Touch_**. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature.

_Hit_: 4 (1d8) necrotic damage.

AttributesDictionary:
Name: Violet Fungus
Markdown: >+
  # <!--Name-->Violet Fungus<!--/Name-->


  - CEO: <!--AltName-->[Moisissure violette](monsters_hd.md#moisissure-violette)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.


  ## Actions


  **_Multiattack_**. The fungus makes 1d4 Rotting Touch attacks.


  **_Rotting Touch_**. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature.


  _Hit_: 4 (1d8) necrotic damage.

AltName: '[Moisissure violette](monsters_hd.md#moisissure-violette)'
Size: Medium
Type: plant
Alignment: unaligned
ArmorClass: 5
HitPoints: 18 (4d8)
Speed: 5 ft.
Strength: ' 3 (-4)'
Dexterity: ' 1 (-5)'
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 1/4 (50 XP)
ConditionImmunities: blinded, deafened, frightened


Id: monsters_vo.md#draft-horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Draft Horse
ParentName: Monsters, NPC and Animals
AltName: [Cheval de trait](monsters_hd.md#cheval-de-trait)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 7 (-2)
Senses: passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Draft Horse<!--/Name-->

- CEO: <!--AltName-->[Cheval de trait](monsters_hd.md#cheval-de-trait)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) bludgeoning damage.

AttributesDictionary:
Name: Draft Horse
Markdown: >+
  # <!--Name-->Draft Horse<!--/Name-->


  - CEO: <!--AltName-->[Cheval de trait](monsters_hd.md#cheval-de-trait)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d4 + 4) bludgeoning damage.

AltName: '[Cheval de trait](monsters_hd.md#cheval-de-trait)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)


Id: spells_hd.md#liane-chasseresse
ParentLink: spells_hd.md#sorts
Name: Liane chasseresse
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p)
Discriminator: SpellItem
SpellItemsId: spells_hd.md#sorts
SpellItem_Type: Invocation
Level: 4
CastingTime: 1 action
Range: 18 mètres
Components: V, S
Duration: concentration, jusqu'à 1 minute
Classes: [Druide](druid_hd.md), [Rôdeur](ranger_hd.md)
SpellItem_Family: SpellHD
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Liane chasseresse<!--/Name-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->4<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->18 mètres<!--/Range-->
- **Composantes :** <!--Components-->V, S<!--/Components-->
- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->
- Classes: <!--Classes-->[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

Vous invoquez une liane mobile dotée de sarments flexibles et vous la contrôlez pendant toute la durée du sort. Sa vitesse de déplacement est de 1,50 mètre et son allonge est de 3 mètres. La liane se détend subitement lorsque qu'un adversaire passe à sa portée.

La victime doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) ou subir 1d6+7 dégâts contondants et être [entravée](conditions_hd.md#entravé). À son tour, la cible peut effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) pour se libérer en utilisant une action bonus.

La liane a le profil suivant : CA 15, points de vie 30, [Force](abilities_strength_hd.md) 20 (+5), résistance au feu et au froid, immunité à la foudre.

AttributesDictionary:
Name: Liane chasseresse
Markdown: >+
  # <!--Name-->Liane chasseresse<!--/Name-->


  -  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->4<!--/Level-->

  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Portée :** <!--Range-->18 mètres<!--/Range-->

  - **Composantes :** <!--Components-->V, S<!--/Components-->

  - **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->

  - Classes: <!--Classes-->[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->

  - Source: <!--Source-->(MDR p)<!--/Source-->


  ### Description


  Vous invoquez une liane mobile dotée de sarments flexibles et vous la contrôlez pendant toute la durée du sort. Sa vitesse de déplacement est de 1,50 mètre et son allonge est de 3 mètres. La liane se détend subitement lorsque qu'un adversaire passe à sa portée.


  La victime doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) ou subir 1d6+7 dégâts contondants et être [entravée](conditions_hd.md#entravé). À son tour, la cible peut effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) pour se libérer en utilisant une action bonus.


  La liane a le profil suivant : CA 15, points de vie 30, [Force](abilities_strength_hd.md) 20 (+5), résistance au feu et au froid, immunité à la foudre.

Type: Invocation
Level: 4
CastingTime: 1 action
Range: 18 mètres
Components: V, S
Duration: concentration, jusqu'à 1 minute
Classes: '[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)'
Source: (MDR p)


Id: spells_hd.md#lien-de-protection
ParentLink: spells_hd.md#sorts
Name: Lien de protection
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Warding Bond](spells_vo.md#warding-bond)
Source: (MDR p)(SRD)
Discriminator: SpellItem
SpellItemsId: spells_hd.md#sorts
SpellItem_Type: Abjuration
Level: 2
CastingTime: 1 action
Range: contact
Duration: 1 heure
Classes: [Clerc](cleric_hd.md)
SpellItem_Family: SpellHD
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Lien de protection<!--/Name-->

- SRD: <!--AltName-->[Warding Bond](spells_vo.md#warding-bond)<!--/AltName-->

-  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (une paire d'anneaux de platine valant chacun au moins 50 po, que la cible et vous devez porter pendant toute la durée)<!--/Components-->

- **Durée :** <!--Duration-->1 heure<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Ce sort protège une créature consentante et crée un lien mystique entre vous et votre cible jusqu'à la fin du sort.

Tant que la cible se trouve dans un rayon de 18 mètres autour de vous, elle bénéficie d'un bonus de +1 à la CA et aux [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) et devient résistante à tous les types de dégâts. En revanche, à chaque fois qu'elle subit des dégâts, vous subissez exactement les mêmes.

Le sort se termine si vous tombez à 0 point de vie ou si votre cible et vous êtes séparés de plus 18 mètres. Il se termine aussi si vous le lancez de nouveau le sort. Vous pouvez également révoquer le sort par une action.

AttributesDictionary:
Name: Lien de protection
Markdown: >+
  # <!--Name-->Lien de protection<!--/Name-->


  - SRD: <!--AltName-->[Warding Bond](spells_vo.md#warding-bond)<!--/AltName-->


  -  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->2<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->contact<!--/Range-->


  - **Composantes :** <!--Components-->V, S, M (une paire d'anneaux de platine valant chacun au moins 50 po, que la cible et vous devez porter pendant toute la durée)<!--/Components-->


  - **Durée :** <!--Duration-->1 heure<!--/Duration-->


  - Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p)(SRD)<!--/Source-->


  ### Description


  Ce sort protège une créature consentante et crée un lien mystique entre vous et votre cible jusqu'à la fin du sort.


  Tant que la cible se trouve dans un rayon de 18 mètres autour de vous, elle bénéficie d'un bonus de +1 à la CA et aux [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) et devient résistante à tous les types de dégâts. En revanche, à chaque fois qu'elle subit des dégâts, vous subissez exactement les mêmes.


  Le sort se termine si vous tombez à 0 point de vie ou si votre cible et vous êtes séparés de plus 18 mètres. Il se termine aussi si vous le lancez de nouveau le sort. Vous pouvez également révoquer le sort par une action.

AltName: '[Warding Bond](spells_vo.md#warding-bond)'
Type: Abjuration
Level: 2
CastingTime: 1 action
Range: contact
Components: V, S, M (une paire d'anneaux de platine valant chacun au moins 50 po, que la cible et vous devez porter pendant toute la durée)
Duration: 1 heure
Classes: '[Clerc](cleric_hd.md)'
Source: (MDR p)(SRD)

Components:
V, S, M (une paire d'anneaux de platine valant chacun au moins 50 po, que la cible et vous devez porter pendant toute la durée)


Id: spells_vo.md#jump
ParentLink: spells_vo.md#spells-srd-p
Name: Jump
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Saut](spells_hd.md#saut)
Source: (SRD p158)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: transmutation
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S, M (a grasshopper's hind leg)
Duration: 1 minute
Classes: Druid, Ranger, Sorcerer, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Jump<!--/Name-->

- MDR: <!--AltName-->[Saut](spells_hd.md#saut)<!--/AltName-->
- Source: <!--Source-->(SRD p158)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (a grasshopper's hind leg)<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid, Ranger, Sorcerer, Wizard<!--/Classes-->

### Description

You touch a creature. The creature's jump distance is tripled until the spell ends.

AttributesDictionary:
Name: Jump
Markdown: >+
  # <!--Name-->Jump<!--/Name-->


  - MDR: <!--AltName-->[Saut](spells_hd.md#saut)<!--/AltName-->

  - Source: <!--Source-->(SRD p158)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->transmutation<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->Touch<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a grasshopper's hind leg)<!--/Components-->

  - **Duration :** <!--Duration-->1 minute<!--/Duration-->

  - Classes: <!--Classes-->Druid, Ranger, Sorcerer, Wizard<!--/Classes-->


  ### Description


  You touch a creature. The creature's jump distance is tripled until the spell ends.

AltName: '[Saut](spells_hd.md#saut)'
Source: (SRD p158)
Level: 1
Type: transmutation
CastingTime: 1 action
Range: Touch
Components: V, S, M (a grasshopper's hind leg)
Duration: 1 minute
Classes: Druid, Ranger, Sorcerer, Wizard


Id: spells_vo.md#invisibility
ParentLink: spells_vo.md#spells-srd-p
Name: Invisibility
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Invisibilité](spells_hd.md#invisibilité)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: illusion
Level: 2
CastingTime: 1 action
Range: Touch
Components: V, S, M (an eyelash encased in gum arabic)
Duration: Concentration, up to 1 hour
Classes: Bard, Sorcerer, Warlock, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Invisibility<!--/Name-->

- MDR: <!--AltName-->[Invisibilité](spells_hd.md#invisibilité)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (an eyelash encased in gum arabic)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

AttributesDictionary:
Name: Invisibility
Markdown: >+
  # <!--Name-->Invisibility<!--/Name-->


  - MDR: <!--AltName-->[Invisibilité](spells_hd.md#invisibilité)<!--/AltName-->

  - Source: <!--Source-->(SRD p157)<!--/Source-->

  -  <!--Level-->2<!--/Level-->nd-level <!--Type-->illusion<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->Touch<!--/Range-->

  - **Components :** <!--Components-->V, S, M (an eyelash encased in gum arabic)<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->

  - Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->


  ### Description


  A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

AltName: '[Invisibilité](spells_hd.md#invisibilité)'
Source: (SRD p157)
Level: 2
Type: illusion
CastingTime: 1 action
Range: Touch
Components: V, S, M (an eyelash encased in gum arabic)
Duration: Concentration, up to 1 hour
Classes: Bard, Sorcerer, Warlock, Wizard


Id: spells_vo.md#insect-plague
ParentLink: spells_vo.md#spells-srd-p
Name: Insect Plague
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Fléau d'insectes](spells_hd.md#fléau-dinsectes)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: conjuration
Level: 5
CastingTime: 1 action
Range: 300 feet
Components: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
Duration: Concentration, up to 10 minutes
Classes: Cleric, Druid, Sorcerer
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Insect Plague<!--/Name-->

- MDR: <!--AltName-->[Fléau d'insectes](spells_hd.md#fléau-dinsectes)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->300 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Sorcerer<!--/Classes-->

### Description

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

AttributesDictionary:
Name: Insect Plague
Markdown: >+
  # <!--Name-->Insect Plague<!--/Name-->


  - MDR: <!--AltName-->[Fléau d'insectes](spells_hd.md#fléau-dinsectes)<!--/AltName-->

  - Source: <!--Source-->(SRD p157)<!--/Source-->

  -  <!--Level-->5<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->300 feet<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->

  - Classes: <!--Classes-->Cleric, Druid, Sorcerer<!--/Classes-->


  ### Description


  Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.


  When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

AltName: "[Fléau d'insectes](spells_hd.md#fléau-dinsectes)"
Source: (SRD p157)
Level: 5
Type: conjuration
CastingTime: 1 action
Range: 300 feet
Components: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
Duration: Concentration, up to 10 minutes
Classes: Cleric, Druid, Sorcerer


Id: spells_vo.md#inflict-wounds
ParentLink: spells_vo.md#spells-srd-p
Name: Inflict Wounds
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Blessure](spells_hd.md#blessure)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: necromancy
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Classes: Cleric
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Inflict Wounds<!--/Name-->

- MDR: <!--AltName-->[Blessure](spells_hd.md#blessure)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->necromancy<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

AttributesDictionary:
Name: Inflict Wounds
Markdown: >+
  # <!--Name-->Inflict Wounds<!--/Name-->


  - MDR: <!--AltName-->[Blessure](spells_hd.md#blessure)<!--/AltName-->

  - Source: <!--Source-->(SRD p157)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->necromancy<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->Touch<!--/Range-->

  - **Components :** <!--Components-->V, S<!--/Components-->

  - **Duration :** <!--Duration-->Instantaneous<!--/Duration-->

  - Classes: <!--Classes-->Cleric<!--/Classes-->


  ### Description


  Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

AltName: '[Blessure](spells_hd.md#blessure)'
Source: (SRD p157)
Level: 1
Type: necromancy
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Classes: Cleric


Id: spells_vo.md#incendiary-cloud
ParentLink: spells_vo.md#spells-srd-p
Name: Incendiary Cloud
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Nuage incendiaire](spells_hd.md#nuage-incendiaire)
Source: (SRD p157)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: conjuration
Level: 8
CastingTime: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Incendiary Cloud<!--/Name-->

- MDR: <!--AltName-->[Nuage incendiaire](spells_hd.md#nuage-incendiaire)<!--/AltName-->
- Source: <!--Source-->(SRD p157)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->

### Description

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.

The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

AttributesDictionary:
Name: Incendiary Cloud
Markdown: >+
  # <!--Name-->Incendiary Cloud<!--/Name-->


  - MDR: <!--AltName-->[Nuage incendiaire](spells_hd.md#nuage-incendiaire)<!--/AltName-->

  - Source: <!--Source-->(SRD p157)<!--/Source-->

  -  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->150 feet<!--/Range-->

  - **Components :** <!--Components-->V, S<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->

  - Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes-->


  ### Description


  A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.


  The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.


  The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.

AltName: '[Nuage incendiaire](spells_hd.md#nuage-incendiaire)'
Source: (SRD p157)
Level: 8
Type: conjuration
CastingTime: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Wizard


Id: spells_vo.md#imprisonment
ParentLink: spells_vo.md#spells-srd-p
Name: Imprisonment
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Emprisonnement](spells_hd.md#emprisonnement)
Source: (SRD p156)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: abjuration
Level: 9
CastingTime: 1 minute
Range: 30 feet
Duration: Until dispelled
Classes: Warlock, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Imprisonment<!--/Name-->

- MDR: <!--AltName-->[Emprisonnement](spells_hd.md#emprisonnement)<!--/AltName-->
- Source: <!--Source-->(SRD p156)<!--/Source-->
-  <!--Level-->9<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Warlock, Wizard<!--/Classes-->

### Description

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

When you cast the spell, you choose one of the following forms of imprisonment.

**_Burial_**. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

The special component for this version of the spell is a small mithral orb.

**_Chaining_**. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.

The special component for this version of the spell is a fine chain of precious metal.

**_Hedged Prison_**. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.

The special component for this version of the spell is a miniature representation of the prison made from jade.

**_Minimus Containment_**. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

**_Slumber_**. The target falls asleep and can't be awoken.

The special component for this version of the spell consists of rare soporific herbs.

**_Ending the Spell_**. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.

A _[dispel magic](spells_vo.hd#dispel-magic)_ spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

AttributesDictionary:
Name: Imprisonment
Markdown: >+
  # <!--Name-->Imprisonment<!--/Name-->


  - MDR: <!--AltName-->[Emprisonnement](spells_hd.md#emprisonnement)<!--/AltName-->

  - Source: <!--Source-->(SRD p156)<!--/Source-->

  -  <!--Level-->9<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->

  - **Range :** <!--Range-->30 feet<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)<!--/Components-->

  - **Duration :** <!--Duration-->Until dispelled<!--/Duration-->

  - Classes: <!--Classes-->Warlock, Wizard<!--/Classes-->


  ### Description


  You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.


  When you cast the spell, you choose one of the following forms of imprisonment.


  **_Burial_**. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.


  The special component for this version of the spell is a small mithral orb.


  **_Chaining_**. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.


  The special component for this version of the spell is a fine chain of precious metal.


  **_Hedged Prison_**. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.


  The special component for this version of the spell is a miniature representation of the prison made from jade.


  **_Minimus Containment_**. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.


  The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.


  **_Slumber_**. The target falls asleep and can't be awoken.


  The special component for this version of the spell consists of rare soporific herbs.


  **_Ending the Spell_**. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.


  A _[dispel magic](spells_vo.hd#dispel-magic)_ spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.


  You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

AltName: '[Emprisonnement](spells_hd.md#emprisonnement)'
Source: (SRD p156)
Level: 9
Type: abjuration
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)
Duration: Until dispelled
Classes: Warlock, Wizard

Components:
V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)


Id: spells_vo.md#illusory-script
ParentLink: spells_vo.md#spells-srd-p
Name: Illusory Script
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Texte illusoire](spells_hd.md#texte-illusoire)
Source: (SRD p156)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: illusion
Level: 1
CastingTime: 1 minute
Range: Touch
Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)
Duration: 10 days
Classes: Bard, Warlock, Wizard
SpellItem_Family: SpellVO
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Illusory Script<!--/Name-->

- MDR: <!--AltName-->[Texte illusoire](spells_hd.md#texte-illusoire)<!--/AltName-->
- Source: <!--Source-->(SRD p156)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->illusion<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->S, M (a lead-based ink worth at least 10 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->10 days<!--/Duration-->
- Classes: <!--Classes-->Bard, Warlock, Wizard<!--/Classes-->

### Description

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.

To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.

Should the spell be dispelled, the original script and the illusion both disappear.

A creature with truesight can read the hidden message.

AttributesDictionary:
Name: Illusory Script
Markdown: >+
  # <!--Name-->Illusory Script<!--/Name-->


  - MDR: <!--AltName-->[Texte illusoire](spells_hd.md#texte-illusoire)<!--/AltName-->

  - Source: <!--Source-->(SRD p156)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->illusion<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)

  - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->

  - **Range :** <!--Range-->Touch<!--/Range-->

  - **Components :** <!--Components-->S, M (a lead-based ink worth at least 10 gp, which the spell consumes)<!--/Components-->

  - **Duration :** <!--Duration-->10 days<!--/Duration-->

  - Classes: <!--Classes-->Bard, Warlock, Wizard<!--/Classes-->


  ### Description


  You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.


  To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.


  Should the spell be dispelled, the original script and the illusion both disappear.


  A creature with truesight can read the hidden message.

AltName: '[Texte illusoire](spells_hd.md#texte-illusoire)'
Source: (SRD p156)
Level: 1
Type: illusion
Ritual: ritual
CastingTime: 1 minute
Range: Touch
Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)
Duration: 10 days
Classes: Bard, Warlock, Wizard


Id: spells_vo.md#identify
ParentLink: spells_vo.md#spells-srd-p
Name: Identify
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Identification](spells_hd.md#identification)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: divination
Level: 1
CastingTime: 1 minute
Range: Touch
Components: V, S, M (a pearl worth at least 100 gp and an owl feather)
Duration: Instantaneous
Classes: Bard, Wizard
SpellItem_Family: SpellVO
Ritual: ritual
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Identify<!--/Name-->

- MDR: <!--AltName-->[Identification](spells_hd.md#identification)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pearl worth at least 100 gp and an owl feather)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Wizard<!--/Classes-->

### Description

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

AttributesDictionary:
Name: Identify
Markdown: >+
  # <!--Name-->Identify<!--/Name-->


  - MDR: <!--AltName-->[Identification](spells_hd.md#identification)<!--/AltName-->

  - Source: <!--Source-->(SRD p155)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type--> (<!--Ritual-->ritual<!--/Ritual-->)

  - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->

  - **Range :** <!--Range-->Touch<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a pearl worth at least 100 gp and an owl feather)<!--/Components-->

  - **Duration :** <!--Duration-->Instantaneous<!--/Duration-->

  - Classes: <!--Classes-->Bard, Wizard<!--/Classes-->


  ### Description


  You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.


  If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

AltName: '[Identification](spells_hd.md#identification)'
Source: (SRD p155)
Level: 1
Type: divination
Ritual: ritual
CastingTime: 1 minute
Range: Touch
Components: V, S, M (a pearl worth at least 100 gp and an owl feather)
Duration: Instantaneous
Classes: Bard, Wizard


Id: spells_vo.md#ice-storm
ParentLink: spells_vo.md#spells-srd-p
Name: Ice Storm
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Tempête de grêle](spells_hd.md#tempête-de-grêle)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: evocation
Level: 4
CastingTime: 1 action
Range: 300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Ice Storm<!--/Name-->

- MDR: <!--AltName-->[Tempête de grêle](spells_hd.md#tempête-de-grêle)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->300 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->

### Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

AttributesDictionary:
Name: Ice Storm
Markdown: >+
  # <!--Name-->Ice Storm<!--/Name-->


  - MDR: <!--AltName-->[Tempête de grêle](spells_hd.md#tempête-de-grêle)<!--/AltName-->

  - Source: <!--Source-->(SRD p155)<!--/Source-->

  -  <!--Level-->4<!--/Level-->th-level <!--Type-->evocation<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->300 feet<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->

  - **Duration :** <!--Duration-->Instantaneous<!--/Duration-->

  - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->


  ### Description


  A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.


  Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

AltName: '[Tempête de grêle](spells_hd.md#tempête-de-grêle)'
Source: (SRD p155)
Level: 4
Type: evocation
CastingTime: 1 action
Range: 300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard


Id: spells_vo.md#hypnotic-pattern
ParentLink: spells_vo.md#spells-srd-p
Name: Hypnotic Pattern
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Motif hypnotique](spells_hd.md#motif-hypnotique)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: illusion
Level: 3
CastingTime: 1 action
Range: 120 feet
Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hypnotic Pattern<!--/Name-->

- MDR: <!--AltName-->[Motif hypnotique](spells_hd.md#motif-hypnotique)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

AttributesDictionary:
Name: Hypnotic Pattern
Markdown: >+
  # <!--Name-->Hypnotic Pattern<!--/Name-->


  - MDR: <!--AltName-->[Motif hypnotique](spells_hd.md#motif-hypnotique)<!--/AltName-->

  - Source: <!--Source-->(SRD p155)<!--/Source-->

  -  <!--Level-->3<!--/Level-->th-level <!--Type-->illusion<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->120 feet<!--/Range-->

  - **Components :** <!--Components-->S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->

  - Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->


  ### Description


  You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

AltName: '[Motif hypnotique](spells_hd.md#motif-hypnotique)'
Source: (SRD p155)
Level: 3
Type: illusion
CastingTime: 1 action
Range: 120 feet
Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard


Id: spells_vo.md#hunters-mark
ParentLink: spells_vo.md#spells-srd-p
Name: Hunter's Mark
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Marque du chasseur](spells_hd.md#marque-du-chasseur)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: divination
Level: 1
CastingTime: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Ranger
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hunter's Mark<!--/Name-->

- MDR: <!--AltName-->[Marque du chasseur](spells_hd.md#marque-du-chasseur)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->
- Classes: <!--Classes-->Ranger<!--/Classes-->

### Description

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

AttributesDictionary:
Name: Hunter's Mark
Markdown: >+
  # <!--Name-->Hunter's Mark<!--/Name-->


  - MDR: <!--AltName-->[Marque du chasseur](spells_hd.md#marque-du-chasseur)<!--/AltName-->

  - Source: <!--Source-->(SRD p155)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->

  - **Range :** <!--Range-->90 feet<!--/Range-->

  - **Components :** <!--Components-->V<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration-->

  - Classes: <!--Classes-->Ranger<!--/Classes-->


  ### Description


  You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

AltName: '[Marque du chasseur](spells_hd.md#marque-du-chasseur)'
Source: (SRD p155)
Level: 1
Type: divination
CastingTime: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Classes: Ranger


Id: spells_vo.md#holy-aura
ParentLink: spells_vo.md#spells-srd-p
Name: Holy Aura
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Aura sacrée](spells_hd.md#aura-sacrée)
Source: (SRD p155)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: abjuration
Level: 8
CastingTime: 1 action
Range: Self
Duration: Concentration, up to 1 minute
Classes: Cleric
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Holy Aura<!--/Name-->

- MDR: <!--AltName-->[Aura sacrée](spells_hd.md#aura-sacrée)<!--/AltName-->
- Source: <!--Source-->(SRD p155)<!--/Source-->
-  <!--Level-->8<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Self<!--/Range-->
- **Components :** <!--Components-->V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->

### Description

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the spell ends.

AttributesDictionary:
Name: Holy Aura
Markdown: >+
  # <!--Name-->Holy Aura<!--/Name-->


  - MDR: <!--AltName-->[Aura sacrée](spells_hd.md#aura-sacrée)<!--/AltName-->

  - Source: <!--Source-->(SRD p155)<!--/Source-->

  -  <!--Level-->8<!--/Level-->th-level <!--Type-->abjuration<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->Self<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->

  - Classes: <!--Classes-->Cleric<!--/Classes-->


  ### Description


  Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the spell ends.

AltName: '[Aura sacrée](spells_hd.md#aura-sacrée)'
Source: (SRD p155)
Level: 8
Type: abjuration
CastingTime: 1 action
Range: Self
Components: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)
Duration: Concentration, up to 1 minute
Classes: Cleric

Components:
V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)


Id: spells_vo.md#hold-person
ParentLink: spells_vo.md#spells-srd-p
Name: Hold Person
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: enchantment
Level: 2
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hold Person<!--/Name-->

- MDR: <!--AltName-->[Immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

AttributesDictionary:
Name: Hold Person
Markdown: >+
  # <!--Name-->Hold Person<!--/Name-->


  - MDR: <!--AltName-->[Immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)<!--/AltName-->

  - Source: <!--Source-->(SRD p154)<!--/Source-->

  -  <!--Level-->2<!--/Level-->nd-level <!--Type-->enchantment<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->60 feet<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->

  - Classes: <!--Classes-->Bard, Cleric, Druid, Sorcerer, Warlock, Wizard<!--/Classes-->


  ### Description


  Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

AltName: '[Immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)'
Source: (SRD p154)
Level: 2
Type: enchantment
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard


Id: spells_vo.md#hold-monster
ParentLink: spells_vo.md#spells-srd-p
Name: Hold Monster
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Immobiliser un monstre](spells_hd.md#immobiliser-un-monstre)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: enchantment
Level: 5
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hold Monster<!--/Name-->

- MDR: <!--AltName-->[Immobiliser un monstre](spells_hd.md#immobiliser-un-monstre)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->5<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->

### Description

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

AttributesDictionary:
Name: Hold Monster
Markdown: >+
  # <!--Name-->Hold Monster<!--/Name-->


  - MDR: <!--AltName-->[Immobiliser un monstre](spells_hd.md#immobiliser-un-monstre)<!--/AltName-->

  - Source: <!--Source-->(SRD p154)<!--/Source-->

  -  <!--Level-->5<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->90 feet<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->

  - Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->


  ### Description


  Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

AltName: '[Immobiliser un monstre](spells_hd.md#immobiliser-un-monstre)'
Source: (SRD p154)
Level: 5
Type: enchantment
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard


Id: spells_vo.md#heroism
ParentLink: spells_vo.md#spells-srd-p
Name: Heroism
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Héroïsme](spells_hd.md#héroïsme)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: enchantment
Level: 1
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Bard, Paladin
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heroism<!--/Name-->

- MDR: <!--AltName-->[Héroïsme](spells_hd.md#héroïsme)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Paladin<!--/Classes-->

### Description

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

AttributesDictionary:
Name: Heroism
Markdown: >+
  # <!--Name-->Heroism<!--/Name-->


  - MDR: <!--AltName-->[Héroïsme](spells_hd.md#héroïsme)<!--/AltName-->

  - Source: <!--Source-->(SRD p154)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->enchantment<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->Touch<!--/Range-->

  - **Components :** <!--Components-->V, S<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->

  - Classes: <!--Classes-->Bard, Paladin<!--/Classes-->


  ### Description


  A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

AltName: '[Héroïsme](spells_hd.md#héroïsme)'
Source: (SRD p154)
Level: 1
Type: enchantment
CastingTime: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Bard, Paladin


Id: spells_vo.md#heroes-feast
ParentLink: spells_vo.md#spells-srd-p
Name: Heroes' Feast
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Festin des héros](spells_hd.md#festin-des-héros)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: conjuration
Level: 6
CastingTime: 10 minutes
Range: 30 feet
Components: V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
Duration: Instantaneous
Classes: Cleric, Druid
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heroes' Feast<!--/Name-->

- MDR: <!--AltName-->[Festin des héros](spells_hd.md#festin-des-héros)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid<!--/Classes-->

### Description

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.

A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

AttributesDictionary:
Name: Heroes' Feast
Markdown: >+
  # <!--Name-->Heroes' Feast<!--/Name-->


  - MDR: <!--AltName-->[Festin des héros](spells_hd.md#festin-des-héros)<!--/AltName-->

  - Source: <!--Source-->(SRD p154)<!--/Source-->

  -  <!--Level-->6<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->

  - **Casting Time :** <!--CastingTime-->10 minutes<!--/CastingTime-->

  - **Range :** <!--Range-->30 feet<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)<!--/Components-->

  - **Duration :** <!--Duration-->Instantaneous<!--/Duration-->

  - Classes: <!--Classes-->Cleric, Druid<!--/Classes-->


  ### Description


  You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.


  A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

AltName: '[Festin des héros](spells_hd.md#festin-des-héros)'
Source: (SRD p154)
Level: 6
Type: conjuration
CastingTime: 10 minutes
Range: 30 feet
Components: V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
Duration: Instantaneous
Classes: Cleric, Druid


Id: spells_vo.md#hellish-rebuke
ParentLink: spells_vo.md#spells-srd-p
Name: Hellish Rebuke
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Représailles infernales](spells_hd.md#représailles-infernales)
Source: (SRD p154)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: evocation
Level: 1
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Warlock
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Hellish Rebuke<!--/Name-->

- MDR: <!--AltName-->[Représailles infernales](spells_hd.md#représailles-infernales)<!--/AltName-->
- Source: <!--Source-->(SRD p154)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Warlock<!--/Classes-->

### Description

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

AttributesDictionary:
Name: Hellish Rebuke
Markdown: >+
  # <!--Name-->Hellish Rebuke<!--/Name-->


  - MDR: <!--AltName-->[Représailles infernales](spells_hd.md#représailles-infernales)<!--/AltName-->

  - Source: <!--Source-->(SRD p154)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see<!--/CastingTime-->

  - **Range :** <!--Range-->60 feet<!--/Range-->

  - **Components :** <!--Components-->V, S<!--/Components-->

  - **Duration :** <!--Duration-->Instantaneous<!--/Duration-->

  - Classes: <!--Classes-->Warlock<!--/Classes-->


  ### Description


  You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

AltName: '[Représailles infernales](spells_hd.md#représailles-infernales)'
Source: (SRD p154)
Level: 1
Type: evocation
CastingTime: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Warlock

CastingTime:
1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see


Id: spells_vo.md#heat-metal
ParentLink: spells_vo.md#spells-srd-p
Name: Heat Metal
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Chauffer le métal](spells_hd.md#chauffer-le-métal)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: transmutation
Level: 2
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Classes: Bard, Druid
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heat Metal<!--/Name-->

- MDR: <!--AltName-->[Chauffer le métal](spells_hd.md#chauffer-le-métal)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a piece of iron and a flame)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid<!--/Classes-->

### Description

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

AttributesDictionary:
Name: Heat Metal
Markdown: >+
  # <!--Name-->Heat Metal<!--/Name-->


  - MDR: <!--AltName-->[Chauffer le métal](spells_hd.md#chauffer-le-métal)<!--/AltName-->

  - Source: <!--Source-->(SRD p153)<!--/Source-->

  -  <!--Level-->2<!--/Level-->nd-level <!--Type-->transmutation<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->60 feet<!--/Range-->

  - **Components :** <!--Components-->V, S, M (a piece of iron and a flame)<!--/Components-->

  - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->

  - Classes: <!--Classes-->Bard, Druid<!--/Classes-->


  ### Description


  Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.


  If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

AltName: '[Chauffer le métal](spells_hd.md#chauffer-le-métal)'
Source: (SRD p153)
Level: 2
Type: transmutation
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Classes: Bard, Druid


Id: spells_vo.md#healing-word
ParentLink: spells_vo.md#spells-srd-p
Name: Healing Word
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Mot de guérison](spells_hd.md#mot-de-guérison)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: evocation
Level: 1
CastingTime: 1 bonus action
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Bard, Cleric, Druid
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Healing Word<!--/Name-->

- MDR: <!--AltName-->[Mot de guérison](spells_hd.md#mot-de-guérison)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Bard, Cleric, Druid<!--/Classes-->

### Description

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

**_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

AttributesDictionary:
Name: Healing Word
Markdown: >+
  # <!--Name-->Healing Word<!--/Name-->


  - MDR: <!--AltName-->[Mot de guérison](spells_hd.md#mot-de-guérison)<!--/AltName-->

  - Source: <!--Source-->(SRD p153)<!--/Source-->

  -  <!--Level-->1<!--/Level-->st-level <!--Type-->evocation<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->

  - **Range :** <!--Range-->60 feet<!--/Range-->

  - **Components :** <!--Components-->V<!--/Components-->

  - **Duration :** <!--Duration-->Instantaneous<!--/Duration-->

  - Classes: <!--Classes-->Bard, Cleric, Druid<!--/Classes-->


  ### Description


  A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

AltName: '[Mot de guérison](spells_hd.md#mot-de-guérison)'
Source: (SRD p153)
Level: 1
Type: evocation
CastingTime: 1 bonus action
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Bard, Cleric, Druid


Id: spells_vo.md#heal
ParentLink: spells_vo.md#spells-srd-p
Name: Heal
ParentName: Spells (SRD p)
ParentNameLink: <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->
AltName: [Guérison](spells_hd.md#guérison)
Source: (SRD p153)
Discriminator: SpellItem
SpellItemsId: spells_vo.md#spells-srd-p
SpellItem_Type: evocation
Level: 6
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid
SpellItem_Family: SpellVO
Markdown:
> <!--ParentNameLink-->[Spells (SRD p)](spells_vo.md#spells-srd-p)<!--/ParentNameLink-->

---

# <!--Name-->Heal<!--/Name-->

- MDR: <!--AltName-->[Guérison](spells_hd.md#guérison)<!--/AltName-->
- Source: <!--Source-->(SRD p153)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->60 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid<!--/Classes-->

### Description

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

**_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

AttributesDictionary:
Name: Heal
Markdown: >+
  # <!--Name-->Heal<!--/Name-->


  - MDR: <!--AltName-->[Guérison](spells_hd.md#guérison)<!--/AltName-->

  - Source: <!--Source-->(SRD p153)<!--/Source-->

  -  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->

  - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Range :** <!--Range-->60 feet<!--/Range-->

  - **Components :** <!--Components-->V, S<!--/Components-->

  - **Duration :** <!--Duration-->Instantaneous<!--/Duration-->

  - Classes: <!--Classes-->Cleric, Druid<!--/Classes-->


  ### Description


  Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.


  **_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

AltName: '[Guérison](spells_hd.md#guérison)'
Source: (SRD p153)
Level: 6
Type: evocation
CastingTime: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid


