--- !MonsterItem Family: MonsterVO Type: monstrosity Size: Medium Alignment: unaligned ArmorClass: 14 (natural armor) HitPoints: 27 (5d8 + 5) Speed: 40 ft Strength: 13 (+1) Dexterity: 12 (+1) Constitution: 13 (+1) Intelligence: ' 2 (-4)' Wisdom: 13 (+1) Charisma: ' 6 (-2)' Senses: darkvision 60 ft., passive Perception 11 Languages: '-' Challenge: 1/2 (100 XP) Id: monsters_vo.md#rust-monster ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Rust Monster ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Oxydeur](hd_monsters_oxydeur.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Rust Monster - CEO: [Oxydeur](hd_monsters_oxydeur.md) -  Medium monstrosity, unaligned - **Armor Class** 14 (natural armor) - **Hit Points** 27 (5d8 + 5) - **Speed** 40 ft |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |13 (+1)|12 (+1)|13 (+1)| 2 (-4)|13 (+1)| 6 (-2)| - **Senses** darkvision 60 ft., passive Perception 11 - **Languages** - - **Challenge** 1/2 (100 XP) ## Special Features **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage. ## Actions **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 5 (1d8 + 1) piercing damage. **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.