> [Monsters, NPC and Animals](srd_monsters.md) --- # Bandit Captain - Alias: [Capitaine Bandit](hd_monsters_capitaine_bandit.md) - Source: (SRD p397) -  Medium humanoid (any race), any non-lawful alignment - **Armor Class** 15 (studded leather) - **Hit Points** 65 (10d8 + 20) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)| - **Saving Throws** Str +4, Dex +5, Wis +2 - **Skills** Athletics +4, Deception +4 - **Senses** passive Perception 10 - **Languages** any two languages - **Challenge** 2 (450 XP) ## Special Features **_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. **_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 6 (1d6 + 3) slashing damage. **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage. ## Reactions **_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.