> [Monsters, NPC and Animals](srd_monsters.md) --- # Lizardfolk - Alias: [Homme-lézard](hd_monsters_homme_lezard.md) -  Medium humanoid (lizardfolk), neutral - **Armor Class** 15 (natural armor, shield) - **Hit Points** 22 (4d8 + 4) - **Speed** 30 ft., swim 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)| - **Skills** Perception +3, Stealth +4, Survival +5 - **Senses** passive Perception 13 - **Languages** Draconic - **Challenge** 1/2 (100 XP) ## Special Features **_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes. ## Actions **_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon. **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) bludgeoning damage. **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage.