> [Monsters, NPC and Animals](srd_monsters.md) --- # Nalfeshnee - Alias: [Nalfeshnie](hd_monsters_nalfeshnie.md) -  Large fiend (demon), chaotic evil - **Armor Class** 18 (natural armor) - **Hit Points** 184 (16d10 + 96) - **Speed** 20 ft., fly 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |21 (+5)|10 (+0)|22 (+6)|19 (+4)|12 (+1)|15 (+2)| - **Saving Throws** Con +11, Int +9, Wis +6, Cha +7 - **Senses** truesight 120 ft., passive Perception 11 - **Languages** Abyssal, telepathy 120 ft. - **Challenge** 13 (10000 XP) - **Damage Immunities** poison - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities** poisoned ## Special Features **_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. _Hit_: 32 (5d10 + 5) piercing damage. **_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. _Hit_: 15 (3d6 + 5) slashing damage. **_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. **_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.