# Items

Id: monsters_vo.md#red-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Red Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet rouge](monsters_hd.md#dragonnet-rouge)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 75 (10d8 + 30)
MonsterItem_Speed: 30 ft., climb 30 ft., fly 60 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 4 (1100 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Red Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Red Dragon Wyrmling
Markdown: >+
  # <!--Name-->Red Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 75 (10d8 + 30)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 4 (1100 XP)
DamageImmunities: fire


Id: monsters_vo.md#adult-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 207 (18d12 + 90)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
MonsterItem_Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Green Dragon
Markdown: >+
  # <!--Name-->Adult Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)'
Size: Huge
Type: dragon
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 207 (18d12 + 90)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#ancient-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful evil
MonsterItem_ArmorClass: 21 (natural armor)
HitPoints: 385 (22d20 + 154)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
MonsterItem_Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 22 (4d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Green Dragon
Markdown: >+
  # <!--Name-->Ancient Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 22 (4d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful evil
ArmorClass: 21 (natural armor)
HitPoints: 385 (22d20 + 154)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#young-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 136 (16d10 + 48)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
MonsterItem_Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Green Dragon
Markdown: >+
  # <!--Name-->Young Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)'
Size: Large
Type: dragon
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 136 (16d10 + 48)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#green-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Green Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet vert](monsters_hd.md#dragonnet-vert)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 38 (7d8 + 7)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Green Dragon Wyrmling
Markdown: >+
  # <!--Name-->Green Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet vert](monsters_hd.md#dragonnet-vert)'
Size: Medium
Type: dragon
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 38 (7d8 + 7)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#dragon-turtle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dragon Turtle
ParentName: Monsters, NPC and Animals
AltName: [Dragon-tortue](monsters_hd.md#dragon-tortue)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: neutral
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Dex +6, Con +11, Wis +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
DamageResistances: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dragon Turtle<!--/Name-->

- CEO: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The dragon turtle can breathe air and water.

## Actions

**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 16 (2d8 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

AttributesDictionary:
Name: Dragon Turtle
Markdown: >+
  # <!--Name-->Dragon Turtle<!--/Name-->


  - CEO: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->


  ## Special Features


  **_Amphibious_**. The dragon turtle can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.


  **_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d8 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.


  **_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

AltName: '[Dragon-tortue](monsters_hd.md#dragon-tortue)'
Size: Gargantuan
Type: dragon
Alignment: neutral
ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
Speed: 20 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +6, Con +11, Wis +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
DamageResistances: fire


Id: monsters_vo.md#young-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
MonsterItem_Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Red Dragon
Markdown: >+
  # <!--Name-->Young Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire


Id: monsters_vo.md#dretch
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dretch
ParentName: Monsters, NPC and Animals
AltName: [Dretch](monsters_hd.md#dretch)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Small
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 5 (-3)
Wisdom: 8 (-1)
Charisma: 3 (-4)
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageResistances: cold, fire, lightning
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dretch<!--/Name-->

- CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 5 (2d4) slashing damage.

**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AttributesDictionary:
Name: Dretch
Markdown: >+
  # <!--Name-->Dretch<!--/Name-->


  - CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) piercing damage.


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 5 (2d4) slashing damage.


  **_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AltName: '[Dretch](monsters_hd.md#dretch)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
ConditionImmunities: poisoned


Id: monsters_vo.md#drow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drow
ParentName: Monsters, NPC and Animals
AltName: [Drow](monsters_hd.md#drow)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (elf)
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drow<!--/Name-->

- CEO: <!--AltName-->[Drow](monsters_hd.md#drow)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness), [faerie fire](spells_vo.md#faerie-fire)_

**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

AttributesDictionary:
Name: Drow
Markdown: >+
  # <!--Name-->Drow<!--/Name-->


  - CEO: <!--AltName-->[Drow](monsters_hd.md#drow)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.


  **_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_


  1/day each: _[darkness](spells_vo.md#darkness), [faerie fire](spells_vo.md#faerie-fire)_


  **_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

AltName: '[Drow](monsters_hd.md#drow)'
Size: Medium
Type: humanoid (elf)
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#druid
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Druid
ParentName: Monsters, NPC and Animals
AltName: [Druide](monsters_hd.md#druide)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 11 (16 with
HitPoints: 27 (5d8 + 5)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
MonsterItem_Skills: Medicine +4, Nature +3, Perception +4
Senses: passive Perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Druid<!--/Name-->

- CEO: <!--AltName-->[Druide](monsters_hd.md#druide)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +4, Nature +3, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Druidic plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

* **Cantrips (at will):** _[druidcraft](spells_vo.md#druidcraft)_, _[produce flame](spells_vo.md#produce-flame)_, _[shillelagh](spells_vo.md#shillelagh)_

* **1st level (4 slots):** _[entangle](spells_vo.md#entangle)_, _[longstrider](spells_vo.md#longstrider)_, _[speak with animals](spells_vo.md#speak-with-animals)_, _[thunderwave](spells_vo.md#thunderwave)_

* **2nd level (3 slots):** _[animal messenger](spells_vo.md#animal-messenger)_, _[barkskin](spells_vo.md#barkskin)_

## Actions

**_Quarterstaff_**. Melee Weapon Attack: +2 to hit (+4 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

AttributesDictionary:
Name: Druid
Markdown: >+
  # <!--Name-->Druid<!--/Name-->


  - CEO: <!--AltName-->[Druide](monsters_hd.md#druide)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Medicine +4, Nature +3, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Druidic plus any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Spellcasting_**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:


  * **Cantrips (at will):** _[druidcraft](spells_vo.md#druidcraft)_, _[produce flame](spells_vo.md#produce-flame)_, _[shillelagh](spells_vo.md#shillelagh)_


  * **1st level (4 slots):** _[entangle](spells_vo.md#entangle)_, _[longstrider](spells_vo.md#longstrider)_, _[speak with animals](spells_vo.md#speak-with-animals)_, _[thunderwave](spells_vo.md#thunderwave)_


  * **2nd level (3 slots):** _[animal messenger](spells_vo.md#animal-messenger)_, _[barkskin](spells_vo.md#barkskin)_


  ## Actions


  **_Quarterstaff_**. Melee Weapon Attack: +2 to hit (+4 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.


  _Hit_: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

AltName: '[Druide](monsters_hd.md#druide)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 11 (16 with
HitPoints: 27 (5d8 + 5)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Nature +3, Perception +4
Senses: passive Perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 XP)


Id: monsters_vo.md#dryad
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dryad
ParentName: Monsters, NPC and Animals
AltName: [Dryade](monsters_hd.md#dryade)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 11 (16 with
HitPoints: 22 (5d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 18 (+4)
MonsterItem_Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Elvish, Sylvan
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dryad<!--/Name-->

- CEO: <!--AltName-->[Dryade](monsters_hd.md#dryade)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: _[druidcraft](spells_vo.md#druidcraft)_

3/day each: _[entangle](spells_vo.md#entangle)_, _[goodberry](spells_vo.md#goodberry)_

1/day each: _[barkskin](spells_vo.md#barkskin)_, _[pass without trace](spells_vo.md#pass-without-trace)_, _[shillelagh](spells_vo.md#shillelagh)_

**_Magic Resistance_**. The dryad has advantage on saving throws against spells and other magical effects.

**_Speak with Beasts and Plants_**. The dryad can communicate with beasts and plants as if they shared a language.

**_Tree Stride_**. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

## Actions

**_Club_**. Melee Weapon Attack: +2 to hit (+6 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

**_Fey Charm_**. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

AttributesDictionary:
Name: Dryad
Markdown: >+
  # <!--Name-->Dryad<!--/Name-->


  - CEO: <!--AltName-->[Dryade](monsters_hd.md#dryade)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:


  At will: _[druidcraft](spells_vo.md#druidcraft)_


  3/day each: _[entangle](spells_vo.md#entangle)_, _[goodberry](spells_vo.md#goodberry)_


  1/day each: _[barkskin](spells_vo.md#barkskin)_, _[pass without trace](spells_vo.md#pass-without-trace)_, _[shillelagh](spells_vo.md#shillelagh)_


  **_Magic Resistance_**. The dryad has advantage on saving throws against spells and other magical effects.


  **_Speak with Beasts and Plants_**. The dryad can communicate with beasts and plants as if they shared a language.


  **_Tree Stride_**. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.


  ## Actions


  **_Club_**. Melee Weapon Attack: +2 to hit (+6 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.


  **_Fey Charm_**. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

AltName: '[Dryade](monsters_hd.md#dryade)'
Size: Medium
Type: fey
Alignment: neutral
ArmorClass: 11 (16 with
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Elvish, Sylvan
Challenge: 1 (200 XP)


Id: monsters_vo.md#duergar
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Duergar
ParentName: Monsters, NPC and Animals
AltName: [Duergar](monsters_hd.md#duergar)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (dwarf)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (scale mail, shield)
HitPoints: 26 (4d8 + 8)
MonsterItem_Speed: 25 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Senses: darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
Challenge: 1 (200 XP)
DamageResistances: poison
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Duergar<!--/Name-->

- CEO: <!--AltName-->[Duergar](monsters_hd.md#duergar)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

**_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

**_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

AttributesDictionary:
Name: Duergar
Markdown: >+
  # <!--Name-->Duergar<!--/Name-->


  - CEO: <!--AltName-->[Duergar](monsters_hd.md#duergar)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->25 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->


  ## Special Features


  **_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.


  **_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


  **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.


  **_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

AltName: '[Duergar](monsters_hd.md#duergar)'
Size: Medium
Type: humanoid (dwarf)
Alignment: lawful evil
ArmorClass: 16 (scale mail, shield)
HitPoints: 26 (4d8 + 8)
Speed: 25 ft.
Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
Challenge: 1 (200 XP)
DamageResistances: poison


Id: monsters_vo.md#deva
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Deva
ParentName: Monsters, NPC and Animals
AltName: [Déva](monsters_hd.md#déva)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 136 (16d8 + 64)
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 17 (+3)
Wisdom: 20 (+5)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Wis +9, Cha +9
MonsterItem_Skills: Insight +9, Perception +9
Senses: darkvision 120 ft., passive Perception 19
Languages: all, telepathy 120 ft.
Challenge: 10 (5900 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deva<!--/Name-->

- CEO: <!--AltName-->[Déva](monsters_hd.md#déva)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d8 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Wis +9, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +9, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

**_Innate Spellcasting_**. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_

1/day each: _[commune](spells_vo.md#commune)_, _[raise dead](spells_vo.md#raise-dead)_

**_Magic Resistance_**. The deva has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The deva makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

**_Healing Touch (3/Day)_**. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

**_Change Shape_**. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

AttributesDictionary:
Name: Deva
Markdown: >+
  # <!--Name-->Deva<!--/Name-->


  - CEO: <!--AltName-->[Déva](monsters_hd.md#déva)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d8 + 64)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Wis +9, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +9, Perception +9<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Angelic Weapons_**. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).


  **_Innate Spellcasting_**. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_


  1/day each: _[commune](spells_vo.md#commune)_, _[raise dead](spells_vo.md#raise-dead)_


  **_Magic Resistance_**. The deva has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The deva makes two melee attacks.


  **_Mace_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.


  **_Healing Touch (3/Day)_**. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.


  **_Change Shape_**. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

AltName: '[Déva](monsters_hd.md#déva)'
Size: Medium
Type: celestial
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 136 (16d8 + 64)
Speed: 30 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 17 (+3)
Wisdom: 20 (+5)
Charisma: 20 (+5)
SavingThrows: Wis +9, Cha +9
Skills: Insight +9, Perception +9
Senses: darkvision 120 ft., passive Perception 19
Languages: all, telepathy 120 ft.
Challenge: 10 (5900 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened


Id: monsters_vo.md#priest
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Priest
ParentName: Monsters, NPC and Animals
AltName: [Ecclésiastique](monsters_hd.md#ecclésiastique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 13 (chain shirt)
HitPoints: 27 (5d8 + 5)
MonsterItem_Speed: 25 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
MonsterItem_Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: any two languages
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Priest<!--/Name-->

- CEO: <!--AltName-->[Ecclésiastique](monsters_hd.md#ecclésiastique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

**_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[cure wounds](spells_vo.md#cure-wounds)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[sanctuary](spells_vo.md#sanctuary)_

* **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

* **3rd level (2 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[spirit guardians](spells_vo.md#spirit-guardians)_

## Actions

**_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) bludgeoning damage.

AttributesDictionary:
Name: Priest
Markdown: >+
  # <!--Name-->Priest<!--/Name-->


  - CEO: <!--AltName-->[Ecclésiastique](monsters_hd.md#ecclésiastique)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->25 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.


  **_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:


  * **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[cure wounds](spells_vo.md#cure-wounds)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[sanctuary](spells_vo.md#sanctuary)_


  * **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_


  * **3rd level (2 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[spirit guardians](spells_vo.md#spirit-guardians)_


  ## Actions


  **_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) bludgeoning damage.

AltName: '[Ecclésiastique](monsters_hd.md#ecclésiastique)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 13 (chain shirt)
HitPoints: 27 (5d8 + 5)
Speed: 25 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: any two languages
Challenge: 2 (450 XP)


Id: monsters_vo.md#drider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drider
ParentName: Monsters, NPC and Animals
AltName: [Drider](monsters_hd.md#drider)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drider<!--/Name-->

- CEO: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_

**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Web Walker_**. The drider ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

AttributesDictionary:
Name: Drider
Markdown: >+
  # <!--Name-->Drider<!--/Name-->


  - CEO: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.


  **_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_


  1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_


  **_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  **_Web Walker_**. The drider ignores movement restrictions caused by webbing.


  ## Actions


  **_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.


  **_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

AltName: '[Drider](monsters_hd.md#drider)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)


Id: monsters_vo.md#roper
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Roper
ParentName: Monsters, NPC and Animals
AltName: [Enlaceur](monsters_hd.md#enlaceur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: neutral evil
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 93 (11d10 + 33)
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 8 (-1)
Constitution: 17 (+3)
Intelligence: 7 (-2)
Wisdom: 16 (+3)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +6, Stealth +5
Senses: darkvision 60 ft., passive Perception 16
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Roper<!--/Name-->

- CEO: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

**_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

**_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 22 (4d8 + 4) piercing damage.

**_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.

_Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

**_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.

AttributesDictionary:
Name: Roper
Markdown: >+
  # <!--Name-->Roper<!--/Name-->


  - CEO: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.


  **_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.


  **_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 22 (4d8 + 4) piercing damage.


  **_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.


  _Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.


  **_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.

AltName: '[Enlaceur](monsters_hd.md#enlaceur)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 20 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 10 ft., climb 10 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 16 (+3)
Charisma: ' 6 (-2)'
Skills: Perception +6, Stealth +5
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 5 (1800 XP)


Id: monsters_vo.md#ancient-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
MonsterItem_SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
MonsterItem_Skills: Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weopon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Ancient Red Dragon
Markdown: >+
  # <!--Name-->Ancient Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +16, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weopon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
Skills: Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire


Id: monsters_vo.md#black-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet noir](monsters_hd.md#dragonnet-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 33 (6d8 + 6)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +4, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet noir](monsters_hd.md#dragonnet-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

**_Acid Breath (Recharge 5–6)_**. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Black Dragon Wyrmling
Markdown: >+
  # <!--Name-->Black Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet noir](monsters_hd.md#dragonnet-noir)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.


  **_Acid Breath (Recharge 5–6)_**. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet noir](monsters_hd.md#dragonnet-noir)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 33 (6d8 + 6)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +4, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: acid


Id: monsters_vo.md#ancient-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
MonsterItem_SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
MonsterItem_Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Gold Dragon
Markdown: >+
  # <!--Name-->Ancient Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire


Id: monsters_vo.md#young-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
MonsterItem_Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Young Gold Dragon
Markdown: >+
  # <!--Name-->Young Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)"
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire


Id: monsters_vo.md#gold-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gold Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'or](monsters_hd.md#dragonnet-dor)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
MonsterItem_Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gold Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Gold Dragon Wyrmling
Markdown: >+
  # <!--Name-->Gold Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Dragonnet d'or](monsters_hd.md#dragonnet-dor)"
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: fire


Id: monsters_vo.md#adult-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
MonsterItem_Skills: Insight +7, Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Bronze Dragon
Markdown: >+
  # <!--Name-->Adult Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 18 (2d10 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d6 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.


  _Hit_: 16 (2d8 + 7) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)'
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Insight +7, Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#ancient-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
MonsterItem_Skills: Insight +10, Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Bronze Dragon
Markdown: >+
  # <!--Name-->Ancient Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.


  _Hit_: 20 (2d10 + 9) piercing damage.


  **_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d6 + 9) slashing damage.


  **_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.


  _Hit_: 18 (2d8 + 9) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Insight +10, Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#young-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 142 (15d10 + 60)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +3, Con +7, Wis +4, Cha +6
MonsterItem_Skills: Insight +4, Perception +7, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +4, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +4, Perception +7, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

AttributesDictionary:
Name: Young Bronze Dragon
Markdown: >+
  # <!--Name-->Young Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +4, Cha +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +4, Perception +7, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) piercing damage.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

AltName: '[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)'
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +3, Con +7, Wis +4, Cha +6
Skills: Insight +4, Perception +7, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: lightning


Id: monsters_vo.md#adult-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
MonsterItem_Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Red Dragon
Markdown: >+
  # <!--Name-->Adult Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire


Id: monsters_vo.md#bronze-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bronze Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bronze Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

AttributesDictionary:
Name: Bronze Dragon Wyrmling
Markdown: >+
  # <!--Name-->Bronze Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

AltName: '[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)'
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: lightning


Id: monsters_vo.md#ancient-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic good
MonsterItem_ArmorClass: 21 (natural armor)
HitPoints: 350 (20d20 + 140)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
MonsterItem_Skills: Deception +11, Perception +17, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->350 (20d20 + 140)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Perception +17, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Copper Dragon
Markdown: >+
  # <!--Name-->Ancient Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->350 (20d20 + 140)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +11, Perception +17, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic good
ArmorClass: 21 (natural armor)
HitPoints: 350 (20d20 + 140)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Perception +17, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid


Id: monsters_vo.md#young-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 119 (14d10 + 42)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
MonsterItem_Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AttributesDictionary:
Name: Young Copper Dragon
Markdown: >+
  # <!--Name-->Young Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AltName: '[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)'
Size: Large
Type: dragon
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 119 (14d10 + 42)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid


Id: monsters_vo.md#copper-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Copper Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic good
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 22 (4d8 + 4)
MonsterItem_Speed: 30 ft., climb 30 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Copper Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AttributesDictionary:
Name: Copper Dragon Wyrmling
Markdown: >+
  # <!--Name-->Copper Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AltName: '[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)'
Size: Medium
Type: dragon
Alignment: chaotic good
ArmorClass: 16 (natural armor)
HitPoints: 22 (4d8 + 4)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: acid


Id: monsters_vo.md#adult-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 195 (17d12 + 85)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +7, Con +10, Wis +6, Cha +8
MonsterItem_Skills: Perception +11, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Black Dragon
Markdown: >+
  # <!--Name-->Adult Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +10, Wis +6, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 195 (17d12 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +7, Con +10, Wis +6, Cha +8
Skills: Perception +11, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid


Id: monsters_vo.md#ancient-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 367 (21d20 + 147)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +9, Con +14, Wis +9, Cha +11
MonsterItem_Skills: Perception +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Black Dragon
Markdown: >+
  # <!--Name-->Ancient Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 22 (natural armor)
HitPoints: 367 (21d20 + 147)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +9, Con +14, Wis +9, Cha +11
Skills: Perception +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid


Id: monsters_vo.md#young-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +5, Con +6, Wis +3, Cha +5
MonsterItem_Skills: Perception +6, Stealth +5
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +6, Wis +3, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Black Dragon
Markdown: >+
  # <!--Name-->Young Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +6, Wis +3, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +5, Con +6, Wis +3, Cha +5
Skills: Perception +6, Stealth +5
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid


Id: monsters_vo.md#adult-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 184 (16d12 + 80)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
MonsterItem_Skills: Deception +8, Perception +12, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d12 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Perception +12, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Copper Dragon
Markdown: >+
  # <!--Name-->Adult Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->184 (16d12 + 80)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +8, Perception +12, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic good
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d12 + 80)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Perception +12, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid


Id: monsters_vo.md#hill-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hill Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des collines](monsters_hd.md#géant-des-collines)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 105 (10d12 + 40)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 8 (-1)
Constitution: 19 (+4)
Intelligence: 5 (-3)
Wisdom: 9 (-1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +2
Senses: passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hill Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des collines](monsters_hd.md#géant-des-collines)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->105 (10d12 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The giant makes two greatclub attacks.

**_Greatclub_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 18 (3d8 + 5) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.

_Hit_: 21 (3d10 + 5) bludgeoning damage.

AttributesDictionary:
Name: Hill Giant
Markdown: >+
  # <!--Name-->Hill Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des collines](monsters_hd.md#géant-des-collines)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->105 (10d12 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The giant makes two greatclub attacks.


  **_Greatclub_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 18 (3d8 + 5) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.


  _Hit_: 21 (3d10 + 5) bludgeoning damage.

AltName: '[Géant des collines](monsters_hd.md#géant-des-collines)'
Size: Huge
Type: giant
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 105 (10d12 + 40)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 19 (+4)
Intelligence: ' 5 (-3)'
Wisdom: ' 9 (-1)'
Charisma: ' 6 (-2)'
Skills: Perception +2
Senses: passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)


Id: monsters_vo.md#spy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spy
ParentName: Monsters, NPC and Animals
AltName: [Espion](monsters_hd.md#espion)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 12
HitPoints: 27 (6d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Senses: passive Perception 16
Languages: any two languages
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spy<!--/Name-->

- CEO: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

**_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The spy makes two melee attacks.

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Spy
Markdown: >+
  # <!--Name-->Spy<!--/Name-->


  - CEO: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.


  **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.


  ## Actions


  **_Multiattack_**. The spy makes two melee attacks.


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Espion](monsters_hd.md#espion)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12
HitPoints: 27 (6d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Languages: any two languages
Challenge: 1 (200 XP)

MonsterItem_Skills:
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4


Id: monsters_vo.md#ettercap
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ettercap
ParentName: Monsters, NPC and Animals
AltName: [Ettercap](monsters_hd.md#ettercap)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 44 (8d8 + 8)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +3, Stealth +4, Survival +3
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettercap<!--/Name-->

- CEO: <!--AltName-->[Ettercap](monsters_hd.md#ettercap)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->44 (8d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.

_Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

AttributesDictionary:
Name: Ettercap
Markdown: >+
  # <!--Name-->Ettercap<!--/Name-->


  - CEO: <!--AltName-->[Ettercap](monsters_hd.md#ettercap)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->44 (8d8 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.


  **_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.


  ## Actions


  **_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage.


  **_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.


  _Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

AltName: '[Ettercap](monsters_hd.md#ettercap)'
Size: Medium
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 44 (8d8 + 8)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +4, Survival +3
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)


Id: monsters_vo.md#iron-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Iron Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de fer](monsters_hd.md#golem-de-fer)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 24 (+7)
Dexterity: 9 (-1)
Constitution: 20 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 1 (-5)
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Iron Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de fer](monsters_hd.md#golem-de-fer)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 20 (3d8 + 7) bludgeoning damage.

**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 23 (3d10 + 7) slashing damage.

**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Iron Golem
Markdown: >+
  # <!--Name-->Iron Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de fer](monsters_hd.md#golem-de-fer)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.


  _Hit_: 20 (3d8 + 7) bludgeoning damage.


  **_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 23 (3d10 + 7) slashing damage.


  **_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Golem de fer](monsters_hd.md#golem-de-fer)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
Speed: 30 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

DamageImmunities:
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#stone-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Stone Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de pierre](monsters_hd.md#golem-de-pierre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 9 (-1)
Constitution: 20 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 1 (-5)
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Stone Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de pierre](monsters_hd.md#golem-de-pierre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Stone Golem
Markdown: >+
  # <!--Name-->Stone Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de pierre](monsters_hd.md#golem-de-pierre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 19 (3d8 + 6) bludgeoning damage.


  **_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Golem de pierre](monsters_hd.md#golem-de-pierre)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 30 ft.
Strength: 22 (+6)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned


Id: monsters_vo.md#gorgon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gorgon
ParentName: Monsters, NPC and Animals
AltName: [Gorgone](monsters_hd.md#gorgone)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 114 (12d10 + 48)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 11 (+0)
Constitution: 18 (+4)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: -
Challenge: 5 (1800 XP)
ConditionImmunities: petrified
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gorgon<!--/Name-->

- CEO: <!--AltName-->[Gorgone](monsters_hd.md#gorgone)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->petrified<!--/ConditionImmunities-->

## Special Features

**_Trampling Charge_**. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 18 (2d12 + 5) piercing damage.

**_Hooves_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage.

**_Petrifying Breath (Recharge 5-6)_**. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

AttributesDictionary:
Name: Gorgon
Markdown: >+
  # <!--Name-->Gorgon<!--/Name-->


  - CEO: <!--AltName-->[Gorgone](monsters_hd.md#gorgone)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->petrified<!--/ConditionImmunities-->


  ## Special Features


  **_Trampling Charge_**. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 18 (2d12 + 5) piercing damage.


  **_Hooves_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage.


  **_Petrifying Breath (Recharge 5-6)_**. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

AltName: '[Gorgone](monsters_hd.md#gorgone)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 19 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 11 (+0)
Constitution: 18 (+4)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 5 (1800 XP)
ConditionImmunities: petrified


Id: monsters_vo.md#ghoul
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghoul
ParentName: Monsters, NPC and Animals
AltName: [Goule](monsters_hd.md#goule)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 12
HitPoints: 22 (5d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 6 (-2)
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghoul<!--/Name-->

- CEO: <!--AltName-->[Goule](monsters_hd.md#goule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Ghoul
Markdown: >+
  # <!--Name-->Ghoul<!--/Name-->


  - CEO: <!--AltName-->[Goule](monsters_hd.md#goule)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Goule](monsters_hd.md#goule)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned


Id: monsters_vo.md#ape
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ape
ParentName: Monsters, NPC and Animals
AltName: [Grand singe](monsters_hd.md#grand-singe)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 19 (3d8 + 6)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Athletics +5, Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ape<!--/Name-->

- CEO: <!--AltName-->[Grand singe](monsters_hd.md#grand-singe)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +5, Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The ape makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.

AttributesDictionary:
Name: Ape
Markdown: >+
  # <!--Name-->Ape<!--/Name-->


  - CEO: <!--AltName-->[Grand singe](monsters_hd.md#grand-singe)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +5, Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The ape makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage.

AltName: '[Grand singe](monsters_hd.md#grand-singe)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 19 (3d8 + 6)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Athletics +5, Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Frog
ParentName: Monsters, NPC and Animals
AltName: [Grenouille](monsters_hd.md#grenouille)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 1 (-5)
Dexterity: 13 (+1)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 3 (-4)
MonsterItem_Skills: Perception +1, Stealth +3
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 0 (0 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille](monsters_hd.md#grenouille)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +1, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

AttributesDictionary:
Name: Frog
Markdown: >+
  # <!--Name-->Frog<!--/Name-->


  - CEO: <!--AltName-->[Grenouille](monsters_hd.md#grenouille)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +1, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The frog can breathe air and water.


  **_Standing Leap_**. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

AltName: '[Grenouille](monsters_hd.md#grenouille)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 20 ft., swim 20 ft.
Strength: ' 1 (-5)'
Dexterity: 13 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Skills: Perception +1, Stealth +3
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 0 (0 XP)


Id: monsters_vo.md#flesh-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Flesh Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de chair](monsters_hd.md#golem-de-chair)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 9
HitPoints: 93 (11d8 + 44)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 9 (-1)
Constitution: 18 (+4)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Flesh Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de chair](monsters_hd.md#golem-de-chair)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

**_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

AttributesDictionary:
Name: Flesh Golem
Markdown: >+
  # <!--Name-->Flesh Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de chair](monsters_hd.md#golem-de-chair)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.


  **_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.

AltName: '[Golem de chair](monsters_hd.md#golem-de-chair)'
Size: Medium
Type: construct
Alignment: neutral
ArmorClass: 9
HitPoints: 93 (11d8 + 44)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
DamageImmunities: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

DamageImmunities:
lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#giant-frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Frog
ParentName: Monsters, NPC and Animals
AltName: [Grenouille géante](monsters_hd.md#grenouille-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 18 (4d8)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
MonsterItem_Skills: Perception +2, Stealth +3
Senses: darkvision 30 ft., passive Perception 12
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille géante](monsters_hd.md#grenouille-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

**_Swallow_**. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AttributesDictionary:
Name: Giant Frog
Markdown: >+
  # <!--Name-->Giant Frog<!--/Name-->


  - CEO: <!--AltName-->[Grenouille géante](monsters_hd.md#grenouille-géante)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The frog can breathe air and water.


  **_Standing Leap_**. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.


  **_Swallow_**. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AltName: '[Grenouille géante](monsters_hd.md#grenouille-géante)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 18 (4d8)
Speed: 30 ft., swim 30 ft.
Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Skills: Perception +2, Stealth +3
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#griffon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Griffon
ParentName: Monsters, NPC and Animals
AltName: [Griffon](monsters_hd.md#griffon)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 30 ft., fly 80 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Griffon<!--/Name-->

- CEO: <!--AltName-->[Griffon](monsters_hd.md#griffon)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The griffon makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

AttributesDictionary:
Name: Griffon
Markdown: >+
  # <!--Name-->Griffon<!--/Name-->


  - CEO: <!--AltName-->[Griffon](monsters_hd.md#griffon)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The griffon has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The griffon makes two attacks: one with its beak and one with its claws.


  **_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Griffon](monsters_hd.md#griffon)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Speed: 30 ft., fly 80 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: '-'
Challenge: 2 (450 XP)


Id: monsters_vo.md#sea-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sea Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude aquatique](monsters_hd.md#guenaude-aquatique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 52 (7d8 + 21)
MonsterItem_Speed: 30 ft., swim 40 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 13 (+1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Aquan, Common, Giant
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sea Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Horrific Appearance_**. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

## Actions

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Death Glare_**. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

AttributesDictionary:
Name: Sea Hag
Markdown: >+
  # <!--Name-->Sea Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The hag can breathe air and water.


  **_Horrific Appearance_**. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.


  **_Death Glare_**. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.


  **_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

AltName: '[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)'
Size: Medium
Type: fey
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 52 (7d8 + 21)
Speed: 30 ft., swim 40 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 13 (+1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Aquan, Common, Giant
Challenge: 2 (450 XP)


Id: monsters_vo.md#night-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Night Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude nocturne](monsters_hd.md#guenaude-nocturne)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 112 (15d8 + 45)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)
MonsterItem_Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Senses: darkvision 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, Primordial
Challenge: 5 (1800 XP)
ConditionImmunities: charmed
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Night Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +6, Perception +6, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common, Infernal, Primordial<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_

2/day each: _[plane shift](spells_vo.md#plane-shift)_ (self only), _[ray of enfeeblement](spells_vo.md#ray-of-enfeeblement)_, _[sleep](spells_vo.md#sleep)_

**_Magic Resistance_**. The hag has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Hag Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Change Shape_**. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

**_Etherealness_**. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

**_Nightmare Haunting (1/Day)_**. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A _[protection from evil and good](spells_vo.md#protection-from-evil-and-good)_ spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or similar magic.

AttributesDictionary:
Name: Night Hag
Markdown: >+
  # <!--Name-->Night Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +7, Insight +6, Perception +6, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common, Infernal, Primordial<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->


  ## Special Features


  **_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_


  2/day each: _[plane shift](spells_vo.md#plane-shift)_ (self only), _[ray of enfeeblement](spells_vo.md#ray-of-enfeeblement)_, _[sleep](spells_vo.md#sleep)_


  **_Magic Resistance_**. The hag has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Claws (Hag Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Change Shape_**. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.


  **_Etherealness_**. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.


  **_Nightmare Haunting (1/Day)_**. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A _[protection from evil and good](spells_vo.md#protection-from-evil-and-good)_ spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or similar magic.

AltName: '[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)'
Size: Medium
Type: fiend
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 112 (15d8 + 45)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Senses: darkvision 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, Primordial
Challenge: 5 (1800 XP)
DamageResistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
ConditionImmunities: charmed

DamageResistances:
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


Id: monsters_vo.md#green-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Green Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude verte](monsters_hd.md#guenaude-verte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
MonsterItem_Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_

**_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

## Actions

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.

**_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

AttributesDictionary:
Name: Green Hag
Markdown: >+
  # <!--Name-->Green Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The hag can breathe air and water.


  **_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_


  **_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.


  **_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

AltName: '[Guenaude verte](monsters_hd.md#guenaude-verte)'
Size: Medium
Type: fey
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)


Id: monsters_vo.md#tribal-warrior
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Tribal Warrior
ParentName: Monsters, NPC and Animals
AltName: [Guerrier tribal](monsters_hd.md#guerrier-tribal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 8 (-1)
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tribal Warrior<!--/Name-->

- CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AttributesDictionary:
Name: Tribal Warrior
Markdown: >+
  # <!--Name-->Tribal Warrior<!--/Name-->


  - CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Guerrier tribal](monsters_hd.md#guerrier-tribal)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#giant-wasp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Wasp
ParentName: Monsters, NPC and Animals
AltName: [Guêpe géante](monsters_hd.md#guêpe-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 13 (3d8)
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Wasp<!--/Name-->

- CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AttributesDictionary:
Name: Giant Wasp
Markdown: >+
  # <!--Name-->Giant Wasp<!--/Name-->


  - CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Guêpe géante](monsters_hd.md#guêpe-géante)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 10 ft., fly 50 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#grick
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Grick
ParentName: Monsters, NPC and Animals
AltName: [Grick](monsters_hd.md#grick)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 27 (6d8)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 12
Languages: -
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, and slashing damage from nonmagical attacks
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Grick<!--/Name-->

- CEO: <!--AltName-->[Grick](monsters_hd.md#grick)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing damage from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Stone Camouflage_**. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Multiattack_**. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage.

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Grick
Markdown: >+
  # <!--Name-->Grick<!--/Name-->


  - CEO: <!--AltName-->[Grick](monsters_hd.md#grick)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing damage from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Stone Camouflage_**. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  ## Actions


  **_Multiattack_**. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.


  **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage.


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Grick](monsters_hd.md#grick)'
Size: Medium
Type: monstrosity
Alignment: neutral
ArmorClass: 14 (natural armor)
HitPoints: 27 (6d8)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 12
Languages: '-'
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, and slashing damage from nonmagical attacks


Id: monsters_vo.md#sprite
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sprite
ParentName: Monsters, NPC and Animals
AltName: [Esprit follet](monsters_hd.md#esprit-follet)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Tiny
Alignment: neutral good
MonsterItem_ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
MonsterItem_Speed: 10 ft., fly 40 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
MonsterItem_Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sprite<!--/Name-->

- CEO: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

AttributesDictionary:
Name: Sprite
Markdown: >+
  # <!--Name-->Sprite<!--/Name-->


  - CEO: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.


  **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.


  _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.


  **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.


  **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

AltName: '[Esprit follet](monsters_hd.md#esprit-follet)'
Size: Tiny
Type: fey
Alignment: neutral good
ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#clay-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Clay Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem d'argile](monsters_hd.md#golem-dargile)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 133 (14d10 + 56)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 9 (-1)
Constitution: 18 (+4)
Intelligence: 3 (-4)
Wisdom: 8 (-1)
Charisma: 1 (-5)
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages of its creator but can't speak
Challenge: 9 (5000 XP)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Clay Golem<!--/Name-->

- CEO: <!--AltName-->[Golem d'argile](monsters_hd.md#golem-dargile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Acid Absorption_**. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

**_Berserk_**. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

**_Haste (Recharge 5-6)_**. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

AttributesDictionary:
Name: Clay Golem
Markdown: >+
  # <!--Name-->Clay Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem d'argile](monsters_hd.md#golem-dargile)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Acid Absorption_**. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.


  **_Berserk_**. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.


  **_Haste (Recharge 5-6)_**. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

AltName: "[Golem d'argile](monsters_hd.md#golem-dargile)"
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 133 (14d10 + 56)
Speed: 20 ft.
Strength: 20 (+5)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 3 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 1 (-5)'
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages of its creator but can't speak
Challenge: 9 (5000 XP)
DamageImmunities: acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

DamageImmunities:
acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#goblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Goblin
ParentName: Monsters, NPC and Animals
AltName: [Gobelin](monsters_hd.md#gobelin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (goblinoid)
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (leather armor, shield)
HitPoints: 7 (2d6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 8 (-1)
MonsterItem_Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goblin<!--/Name-->

- CEO: <!--AltName-->[Gobelin](monsters_hd.md#gobelin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

## Actions

**_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Goblin
Markdown: >+
  # <!--Name-->Goblin<!--/Name-->


  - CEO: <!--AltName-->[Gobelin](monsters_hd.md#gobelin)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (leather armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


  ## Actions


  **_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) slashing damage.


  **_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Gobelin](monsters_hd.md#gobelin)'
Size: Small
Type: humanoid (goblinoid)
Alignment: neutral evil
ArmorClass: 15 (leather armor, shield)
HitPoints: 7 (2d6)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: ' 8 (-1)'
Charisma: ' 8 (-1)'
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#ettin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ettin
ParentName: Monsters, NPC and Animals
AltName: [Ettin](monsters_hd.md#ettin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 85 (10d10 + 30)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 8 (-1)
Constitution: 17 (+3)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant, Orc
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettin<!--/Name-->

- CEO: <!--AltName-->[Ettin](monsters_hd.md#ettin)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Two Heads_**. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned and knocked unconscious.

**_Wakeful_**. When one of the ettin's heads is asleep, its other head is awake.

## Actions

**_Multiattack_**. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

**_Battleaxe_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) slashing damage.

**_Morningstar_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) piercing damage.

AttributesDictionary:
Name: Ettin
Markdown: >+
  # <!--Name-->Ettin<!--/Name-->


  - CEO: <!--AltName-->[Ettin](monsters_hd.md#ettin)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Giant, Orc<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->


  ## Special Features


  **_Two Heads_**. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned and knocked unconscious.


  **_Wakeful_**. When one of the ettin's heads is asleep, its other head is awake.


  ## Actions


  **_Multiattack_**. The ettin makes two attacks: one with its battleaxe and one with its morningstar.


  **_Battleaxe_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) slashing damage.


  **_Morningstar_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) piercing damage.

AltName: '[Ettin](monsters_hd.md#ettin)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 12 (natural armor)
HitPoints: 85 (10d10 + 30)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant, Orc
Challenge: 4 (1100 XP)


Id: monsters_vo.md#cult-fanatic
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cult Fanatic
ParentName: Monsters, NPC and Animals
AltName: [Fanatique de secte](monsters_hd.md#fanatique-de-secte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 13 (leather armor)
HitPoints: 33 (6d8 + 6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
MonsterItem_Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cult Fanatic<!--/Name-->

- CEO: <!--AltName-->[Fanatique de secte](monsters_hd.md#fanatique-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.

**_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[inflict wounds](spells_vo.md#inflict-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

## Actions

**_Multiattack_**. The fanatic makes two melee attacks.

**_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.

AttributesDictionary:
Name: Cult Fanatic
Markdown: >+
  # <!--Name-->Cult Fanatic<!--/Name-->


  - CEO: <!--AltName-->[Fanatique de secte](monsters_hd.md#fanatique-de-secte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.


  **_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:


  * **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[inflict wounds](spells_vo.md#inflict-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_


  ## Actions


  **_Multiattack_**. The fanatic makes two melee attacks.


  **_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Fanatique de secte](monsters_hd.md#fanatique-de-secte)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 13 (leather armor)
HitPoints: 33 (6d8 + 6)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 2 (450 XP)


Id: monsters_vo.md#ghost
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghost
ParentName: Monsters, NPC and Animals
AltName: [Fantôme](monsters_hd.md#fantôme)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 11
HitPoints: 45 (10d8)
MonsterItem_Speed: 0 ft., fly 40 ft. (hover)
MonsterItem_Strength: 7 (-2)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 17 (+3)
Senses: darkvision 60 ft., passive Perception 11
Languages: the languages it knew in life
Challenge: 4 (1100 XP)
DamageResistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: cold, necrotic, poison
ConditionImmunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghost<!--/Name-->

- CEO: <!--AltName-->[Fantôme](monsters_hd.md#fantôme)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (10d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 40 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Ethereal Sight_**. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

**_Incorporeal Movement_**. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

## Actions

**_Withering Touch_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 17 (4d6 + 3) necrotic damage.

**_Etherealness_**. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

**_Horrifying Visage_**. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a _[greater restoration](spells_vo.md#greater-restoration)_ spell, but only within 24 hours of it occurring.

**_Possession (Recharge 6)_**. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_ spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

AttributesDictionary:
Name: Ghost
Markdown: >+
  # <!--Name-->Ghost<!--/Name-->


  - CEO: <!--AltName-->[Fantôme](monsters_hd.md#fantôme)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (10d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 40 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->


  ## Special Features


  **_Ethereal Sight_**. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.


  **_Incorporeal Movement_**. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  ## Actions


  **_Withering Touch_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 17 (4d6 + 3) necrotic damage.


  **_Etherealness_**. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.


  **_Horrifying Visage_**. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a _[greater restoration](spells_vo.md#greater-restoration)_ spell, but only within 24 hours of it occurring.


  **_Possession (Recharge 6)_**. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_ spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

AltName: '[Fantôme](monsters_hd.md#fantôme)'
Size: Medium
Type: undead
Alignment: any alignment
ArmorClass: 11
HitPoints: 45 (10d8)
Speed: 0 ft., fly 40 ft. (hover)
Strength: ' 7 (-2)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 17 (+3)
Senses: darkvision 60 ft., passive Perception 11
Languages: the languages it knew in life
Challenge: 4 (1100 XP)
DamageImmunities: cold, necrotic, poison
DamageResistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained


Id: monsters_vo.md#hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hawk
ParentName: Monsters, NPC and Animals
AltName: [Faucon](monsters_hd.md#faucon)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 16 (+3)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

AttributesDictionary:
Name: Hawk
Markdown: >+
  # <!--Name-->Hawk<!--/Name-->


  - CEO: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Faucon](monsters_hd.md#faucon)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 10 ft., fly 60 ft.
Strength: ' 5 (-3)'
Dexterity: 16 (+3)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 6 (-2)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#blood-hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blood Hawk
ParentName: Monsters, NPC and Animals
AltName: [Faucon de sang](monsters_hd.md#faucon-de-sang)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 7 (2d6)
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blood Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

AttributesDictionary:
Name: Blood Hawk
Markdown: >+
  # <!--Name-->Blood Hawk<!--/Name-->


  - CEO: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  **_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Faucon de sang](monsters_hd.md#faucon-de-sang)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 7 (2d6)
Speed: 10 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#will-o-wisp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Will-o'-Wisp
ParentName: Monsters, NPC and Animals
AltName: [Feu follet](monsters_hd.md#feu-follet)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Tiny
Alignment: chaotic evil
MonsterItem_ArmorClass: 19
HitPoints: 22 (9d4)
MonsterItem_Speed: 0 ft., fly 50 ft. (hover)
MonsterItem_Strength: 1 (-5)
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: lightning, poison
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Will-o'-Wisp<!--/Name-->

- CEO: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

**_Ephemeral_**. The will-o'-wisp can't wear or carry anything.

**_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

## Actions

**_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d8) lightning damage.

**_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

AttributesDictionary:
Name: Will-o'-Wisp
Markdown: >+
  # <!--Name-->Will-o'-Wisp<!--/Name-->


  - CEO: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->


  ## Special Features


  **_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.


  **_Ephemeral_**. The will-o'-wisp can't wear or carry anything.


  **_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  **_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.


  ## Actions


  **_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d8) lightning damage.


  **_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

AltName: '[Feu follet](monsters_hd.md#feu-follet)'
Size: Tiny
Type: undead
Alignment: chaotic evil
ArmorClass: 19
HitPoints: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
DamageImmunities: lightning, poison
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious


Id: monsters_vo.md#bugbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bugbear
ParentName: Monsters, NPC and Animals
AltName: [Gobelours](monsters_hd.md#gobelours)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (goblinoid)
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (hide armor, shield)
HitPoints: 27 (5d8 + 5)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 9 (-1)
MonsterItem_Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bugbear<!--/Name-->

- CEO: <!--AltName-->[Gobelours](monsters_hd.md#gobelours)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6, Survival +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

**_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

## Actions

**_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 11 (2d8 + 2) piercing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

AttributesDictionary:
Name: Bugbear
Markdown: >+
  # <!--Name-->Bugbear<!--/Name-->


  - CEO: <!--AltName-->[Gobelours](monsters_hd.md#gobelours)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (hide armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +6, Survival +2<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).


  **_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.


  ## Actions


  **_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d8 + 2) piercing damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

AltName: '[Gobelours](monsters_hd.md#gobelours)'
Size: Medium
Type: humanoid (goblinoid)
Alignment: chaotic evil
ArmorClass: 16 (hide armor, shield)
HitPoints: 27 (5d8 + 5)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1 (200 XP)


Id: monsters_vo.md#guard
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Guard
ParentName: Monsters, NPC and Animals
AltName: [Garde](monsters_hd.md#garde)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 16 (chain shirt, shield)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guard<!--/Name-->

- CEO: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AttributesDictionary:
Name: Guard
Markdown: >+
  # <!--Name-->Guard<!--/Name-->


  - CEO: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Garde](monsters_hd.md#garde)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 16 (chain shirt, shield)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#gargoyle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gargoyle
ParentName: Monsters, NPC and Animals
AltName: [Gargouille](monsters_hd.md#gargouille)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 52 (7d8 + 21)
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 11 (+0)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
DamageImmunities: poison
ConditionImmunities: exhaustion, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gargoyle<!--/Name-->

- CEO: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Terran<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

## Actions

**_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.

AttributesDictionary:
Name: Gargoyle
Markdown: >+
  # <!--Name-->Gargoyle<!--/Name-->


  - CEO: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Terran<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.


  ## Actions


  **_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) slashing damage.

AltName: '[Gargouille](monsters_hd.md#gargouille)'
Size: Medium
Type: elemental
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 52 (7d8 + 21)
Speed: 30 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
Challenge: 2 (450 XP)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: exhaustion, petrified, poisoned


Id: monsters_vo.md#ochre-jelly
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ochre Jelly
ParentName: Monsters, NPC and Animals
AltName: [Gelée ocre](monsters_hd.md#gelée-ocre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: ooze
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 8
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 6 (-2)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 6 (-2)
Charisma: 1 (-5)
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Languages: -
Challenge: 2 (450 XP)
DamageResistances: acid
DamageImmunities: lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ochre Jelly<!--/Name-->

- CEO: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.

**_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

## Reactions

**_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

AttributesDictionary:
Name: Ochre Jelly
Markdown: >+
  # <!--Name-->Ochre Jelly<!--/Name-->


  - CEO: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.


  **_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.


  ## Reactions


  **_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

AltName: '[Gelée ocre](monsters_hd.md#gelée-ocre)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 8
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., climb 10 ft.
Strength: 15 (+2)
Dexterity: ' 6 (-2)'
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)
DamageImmunities: lightning, slashing
DamageResistances: acid
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone


