> [Monsters, NPC and Animals](srd_monsters.md) --- # Ancient Black Dragon - Alias: [Dragon noir vénérable](hd_monsters_dragon_noir_venerable.md) -  Gargantuan dragon, chaotic evil - **Armor Class** 22 (natural armor) - **Hit Points** 367 (21d20 + 147) - **Speed** 40 ft., fly 80 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |27 (+8)|14 (+2)|25 (+7)|16 (+3)|15 (+2)|19 (+4)| - **Saving Throws** Dex +9, Con +14, Wis +9, Cha +11 - **Skills** Perception +16, Stealth +9 - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26 - **Languages** Common, Draconic - **Challenge** 21 (33000 XP) - **Damage Immunities** acid ## Special Features **_Amphibious_**. The dragon can breathe air and water. **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead. ## Actions **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage. **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. _Hit_: 15 (2d6 + 8) slashing damage. **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. _Hit_: 17 (2d8 + 8) bludgeoning damage. **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one. ## Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **_Detect_**. The dragon makes a Wisdom (Perception) check. **_Tail Attack_**. The dragon makes a tail attack. **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.