> [Monsters, NPC and Animals](srd_monsters.md) --- # Drider - CEO: [Drider](hd_monsters_drider.md) -  Large monstrosity, chaotic evil - **Armor Class** 19 (natural armor) - **Hit Points** 123 (13d10 + 52) - **Speed** 30 ft., climb 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |16 (+3)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|12 (+1)| - **Skills** Perception +5, Stealth +9 - **Senses** darkvision 120 ft., passive Perception 15 - **Languages** Elvish, Undercommon - **Challenge** 6 (2300 XP) ## Special Features **_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep. **_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: _[dancing lights](srd_spells_dancing_lights.md)_ 1/day each: _[darkness](srd_spells_darkness.md)_, _[faerie fire](srd_spells_faerie_fire.md)_ **_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. **_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. **_Web Walker_**. The drider ignores movement restrictions caused by webbing. ## Actions **_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack. **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. _Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage. **_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. **_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.