> [Monsters, NPC and Animals](srd_monsters.md) --- # Giant Sea Horse - CEO: [Hippocampe géant](hd_monsters_hippocampe_geant.md) -  Large beast, unaligned - **Armor Class** 13 (natural armor) - **Hit Points** 16 (3d10) - **Speed** 0 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |12 (+1)|15 (+2)|11 (+0)| 2 (-4)|12 (+1)| 5 (-3)| - **Senses** passive Perception 11 - **Languages** - - **Challenge** 1/2 (100 XP) ## Special Features **_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. **_Water Breathing_**. The sea horse can breathe only underwater. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 4 (1d6 + 1) bludgeoning damage.