> [Monsters, NPC and Animals](srd_monsters.md) --- # Hezrou - CEO: [Hezrou](hd_monsters_hezrou.md) -  Large fiend (demon), chaotic evil - **Armor Class** 16 (natural armor) - **Hit Points** 136 (13d10 + 65) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |19 (+4)|17 (+3)|20 (+5)| 5 (-3)|12 (+1)|13 (+1)| - **Saving Throws** Str +7, Con +8, Wis +4 - **Senses** darkvision 120 ft., passive Perception 11 - **Languages** Abyssal, telepathy 120 ft. - **Challenge** 8 (3900 XP) - **Damage Immunities** poison - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities** poisoned ## Special Features **_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects. **_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. ## Actions **_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. _Hit_: 15 (2d10 + 4) piercing damage. **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. _Hit_: 11 (2d6 + 4) slashing damage.