# Items

Price: 5 po
Type: Équipement, sellerie et véhicules à traction
Weight: 7,5 kg
Id: equipment_hd.md#selle-de-bât
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Selle de bât
NormalizedName: Selle de bat
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Selle de bât
Markdown: >+
  # <!--Name-->Selle de bât<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->7,5 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 5 po
Weight: 7,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Selle de bât<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->7,5 kg<!--/Weight-->


Price: 10 po
Type: Équipement, sellerie et véhicules à traction
Weight: 12,5 kg
Id: equipment_hd.md#selle-déquitation
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Selle d'équitation
NormalizedName: Selle d'equitation
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Selle d'équitation
Markdown: >+
  # <!--Name-->Selle d'équitation<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->12,5 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 10 po
Weight: 12,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Selle d'équitation<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->12,5 kg<!--/Weight-->


Price: 60 po
Type: Équipement, sellerie et véhicules à traction
Weight: 20 kg
Id: equipment_hd.md#selle-exotique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Selle exotique
NormalizedName: Selle exotique
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Selle exotique
Markdown: >+
  # <!--Name-->Selle exotique<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->60 po<!--/Price-->

  - **Poids** <!--Weight-->20 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 60 po
Weight: 20 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Selle exotique<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->60 po<!--/Price-->
- **Poids** <!--Weight-->20 kg<!--/Weight-->


Price: 20 po
Type: Équipement, sellerie et véhicules à traction
Weight: 15 kg
Id: equipment_hd.md#selle-militaire
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Selle militaire
NormalizedName: Selle militaire
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Selle militaire
Markdown: >+
  # <!--Name-->Selle militaire<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->20 po<!--/Price-->

  - **Poids** <!--Weight-->15 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 20 po
Weight: 15 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Selle militaire<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->20 po<!--/Price-->
- **Poids** <!--Weight-->15 kg<!--/Weight-->


Price: 20 po
Type: Équipement, sellerie et véhicules à traction
Weight: 150 kg
Id: equipment_hd.md#traîneau
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Traîneau
NormalizedName: Traineau
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Traîneau
Markdown: >+
  # <!--Name-->Traîneau<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->20 po<!--/Price-->

  - **Poids** <!--Weight-->150 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 20 po
Weight: 150 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Traîneau<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->20 po<!--/Price-->
- **Poids** <!--Weight-->150 kg<!--/Weight-->


Price: 3 000 po
Speed: 1,4 km/h
Type: Bateau
Id: equipment_hd.md#barge
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Barge
NormalizedName: Barge
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Barge
Markdown: >+
  # <!--Name-->Barge<!--/Name-->


  - **Type** <!--Type-->Bateau<!--/Type-->

  - **Prix** <!--Price-->3 000 po<!--/Price-->

  - **Vitesse** <!--Speed-->1,4 km/h<!--/Speed-->

Type: Bateau
Price: 3 000 po
Speed: 1,4 km/h

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Barge<!--/Name-->

- **Type** <!--Type-->Bateau<!--/Type-->
- **Prix** <!--Price-->3 000 po<!--/Price-->
- **Vitesse** <!--Speed-->1,4 km/h<!--/Speed-->


Price: 2 po
Type: Équipement, sellerie et véhicules à traction
Weight: 0,5 kg
Id: equipment_hd.md#mors-et-bride
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Mors et bride
NormalizedName: Mors et bride
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Mors et bride
Markdown: >+
  # <!--Name-->Mors et bride<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 2 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Mors et bride<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 50 po
Speed: 2,5 km/h
Type: Bateau
Id: equipment_hd.md#barque
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Barque
NormalizedName: Barque
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Barque
Markdown: >+
  # <!--Name-->Barque<!--/Name-->


  - **Type** <!--Type-->Bateau<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Vitesse** <!--Speed-->2,5 km/h<!--/Speed-->

Type: Bateau
Price: 50 po
Speed: 2,5 km/h

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Barque<!--/Name-->

- **Type** <!--Type-->Bateau<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Vitesse** <!--Speed-->2,5 km/h<!--/Speed-->


Price: 10 000 po
Speed: 5 km/h
Type: Bateau
Id: equipment_hd.md#drakkar
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Drakkar
NormalizedName: Drakkar
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Drakkar
Markdown: >+
  # <!--Name-->Drakkar<!--/Name-->


  - **Type** <!--Type-->Bateau<!--/Type-->

  - **Prix** <!--Price-->10 000 po<!--/Price-->

  - **Vitesse** <!--Speed-->5 km/h<!--/Speed-->

Type: Bateau
Price: 10 000 po
Speed: 5 km/h

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Drakkar<!--/Name-->

- **Type** <!--Type-->Bateau<!--/Type-->
- **Prix** <!--Price-->10 000 po<!--/Price-->
- **Vitesse** <!--Speed-->5 km/h<!--/Speed-->


Price: 30 000 po
Speed: 6,5 km/h
Type: Bateau
Id: equipment_hd.md#galère
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Galère
NormalizedName: Galere
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Galère
Markdown: >+
  # <!--Name-->Galère<!--/Name-->


  - **Type** <!--Type-->Bateau<!--/Type-->

  - **Prix** <!--Price-->30 000 po<!--/Price-->

  - **Vitesse** <!--Speed-->6,5 km/h<!--/Speed-->

Type: Bateau
Price: 30 000 po
Speed: 6,5 km/h

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Galère<!--/Name-->

- **Type** <!--Type-->Bateau<!--/Type-->
- **Prix** <!--Price-->30 000 po<!--/Price-->
- **Vitesse** <!--Speed-->6,5 km/h<!--/Speed-->


Price: 25 000 po
Speed: 4 km/h
Type: Bateau
Id: equipment_hd.md#navire-de-guerre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Navire de guerre
NormalizedName: Navire de guerre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Navire de guerre
Markdown: >+
  # <!--Name-->Navire de guerre<!--/Name-->


  - **Type** <!--Type-->Bateau<!--/Type-->

  - **Prix** <!--Price-->25 000 po<!--/Price-->

  - **Vitesse** <!--Speed-->4 km/h<!--/Speed-->

Type: Bateau
Price: 25 000 po
Speed: 4 km/h

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Navire de guerre<!--/Name-->

- **Type** <!--Type-->Bateau<!--/Type-->
- **Prix** <!--Price-->25 000 po<!--/Price-->
- **Vitesse** <!--Speed-->4 km/h<!--/Speed-->


Price: 1 pc
Type: Marchandise
Unity: 1 livre
Id: equipment_hd.md#blé
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Blé
NormalizedName: Ble
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Blé
Markdown: >+
  # <!--Name-->Blé<!--/Name-->


  - **Type** <!--Type-->Marchandise<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Unité** <!--Unity-->1 livre<!--/Unity-->

Type: Marchandise
Price: 1 pc
Unity: 1 livre

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Blé<!--/Name-->

- **Type** <!--Type-->Marchandise<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Unité** <!--Unity-->1 livre<!--/Unity-->


Price: 2 pc
Type: Marchandise
Unity: 1 livre
Id: equipment_hd.md#farine
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Farine
NormalizedName: Farine
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Farine
Markdown: >+
  # <!--Name-->Farine<!--/Name-->


  - **Type** <!--Type-->Marchandise<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Unité** <!--Unity-->1 livre<!--/Unity-->

Type: Marchandise
Price: 2 pc
Unity: 1 livre

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Farine<!--/Name-->

- **Type** <!--Type-->Marchandise<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Unité** <!--Unity-->1 livre<!--/Unity-->


Price: 2 pc
Type: Marchandise
Id: equipment_hd.md#poulet
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Poulet
NormalizedName: Poulet
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Poulet
Markdown: >+
  # <!--Name-->Poulet<!--/Name-->


  - **Type** <!--Type-->Marchandise<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

Type: Marchandise
Price: 2 pc

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Poulet<!--/Name-->

- **Type** <!--Type-->Marchandise<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->


Price: 10 000 po
Speed: 3 km/h
Type: Bateau
Id: equipment_hd.md#bateau-à-voiles
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Bateau à voiles
NormalizedName: Bateau a voiles
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Bateau à voiles
Markdown: >+
  # <!--Name-->Bateau à voiles<!--/Name-->


  - **Type** <!--Type-->Bateau<!--/Type-->

  - **Prix** <!--Price-->10 000 po<!--/Price-->

  - **Vitesse** <!--Speed-->3 km/h<!--/Speed-->

Type: Bateau
Price: 10 000 po
Speed: 3 km/h

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Bateau à voiles<!--/Name-->

- **Type** <!--Type-->Bateau<!--/Type-->
- **Prix** <!--Price-->10 000 po<!--/Price-->
- **Vitesse** <!--Speed-->3 km/h<!--/Speed-->


Price: 5 pc
Type: Équipement, sellerie et véhicules à traction
Unity: par jour
Weight: 5 kg
Id: equipment_hd.md#fourrage
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Fourrage
NormalizedName: Fourrage
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Fourrage
Markdown: >+
  # <!--Name-->Fourrage<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

  - **Unité** <!--Unity-->par jour<!--/Unity-->

Type: Équipement, sellerie et véhicules à traction
Price: 5 pc
Weight: 5 kg
Unity: par jour

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Fourrage<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->
- **Unité** <!--Unity-->par jour<!--/Unity-->


Price: 4 po
Type: Équipement, sellerie et véhicules à traction
Weight: 4 kg
Id: equipment_hd.md#fontes
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Fontes
NormalizedName: Fontes
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Fontes
Markdown: >+
  # <!--Name-->Fontes<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->4 po<!--/Price-->

  - **Poids** <!--Weight-->4 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 4 po
Weight: 4 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Fontes<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->4 po<!--/Price-->
- **Poids** <!--Weight-->4 kg<!--/Weight-->


Price: 5 pa
Type: Équipement, sellerie et véhicules à traction
Unity: par jour
Weight: _
Id: equipment_hd.md#Écurie
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Écurie
NormalizedName: Ecurie
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Écurie
Markdown: >+
  # <!--Name-->Écurie<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->par jour<!--/Unity-->

Type: Équipement, sellerie et véhicules à traction
Price: 5 pa
Weight: _
Unity: par jour

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Écurie<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->par jour<!--/Unity-->


Price: 1 po
Type: Outil d'artisan
Weight: 2,5 kg
Id: equipment_hd.md#outils-de-tisserand
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Outils de tisserand
NormalizedName: Outils de tisserand
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Outils de tisserand
Markdown: >+
  # <!--Name-->Outils de tisserand<!--/Name-->


  - **Type** <!--Type-->Outil d'artisan<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Type: Outil d'artisan
Price: 1 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Outils de tisserand<!--/Name-->

- **Type** <!--Type-->Outil d'artisan<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->


Price: 25 po
Type: Outil d'artisan
Weight: 0,5 kg
Id: equipment_hd.md#outils-de-voleur
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Outils de voleur
NormalizedName: Outils de voleur
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Outils de voleur
Markdown: >+
  # <!--Name-->Outils de voleur<!--/Name-->


  - **Type** <!--Type-->Outil d'artisan<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Outil d'artisan
Price: 25 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Outils de voleur<!--/Name-->

- **Type** <!--Type-->Outil d'artisan<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 8 po
Speed: 12 m
Type: Monture
WeightCapacity: 210 kg
Id: equipment_hd.md#Âne-ou-mule
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Âne ou mule
NormalizedName: Ane ou mule
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Âne ou mule
Markdown: >+
  # <!--Name-->Âne ou mule<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->8 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->210 kg<!--/WeightCapacity-->

Type: Monture
Price: 8 po
Speed: 12 m
WeightCapacity: 210 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Âne ou mule<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->8 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->210 kg<!--/WeightCapacity-->


Price: 50 po
Speed: 15 m
Type: Monture
WeightCapacity: 240 kg
Id: equipment_hd.md#chameau
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Chameau
NormalizedName: Chameau
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Chameau
Markdown: >+
  # <!--Name-->Chameau<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Vitesse** <!--Speed-->15 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->240 kg<!--/WeightCapacity-->

Type: Monture
Price: 50 po
Speed: 15 m
WeightCapacity: 240 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Chameau<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Vitesse** <!--Speed-->15 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->240 kg<!--/WeightCapacity-->


Price: 400 po
Speed: 18 m
Type: Monture
WeightCapacity: 270 kg
Id: equipment_hd.md#cheval-de-guerre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Cheval de guerre
NormalizedName: Cheval de guerre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Cheval de guerre
Markdown: >+
  # <!--Name-->Cheval de guerre<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->400 po<!--/Price-->

  - **Vitesse** <!--Speed-->18 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->270 kg<!--/WeightCapacity-->

Type: Monture
Price: 400 po
Speed: 18 m
WeightCapacity: 270 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Cheval de guerre<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->400 po<!--/Price-->
- **Vitesse** <!--Speed-->18 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->270 kg<!--/WeightCapacity-->


Price: 75 po
Speed: 18 m
Type: Monture
WeightCapacity: 240 kg
Id: equipment_hd.md#cheval-de-selle
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Cheval de selle
NormalizedName: Cheval de selle
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Cheval de selle
Markdown: >+
  # <!--Name-->Cheval de selle<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->75 po<!--/Price-->

  - **Vitesse** <!--Speed-->18 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->240 kg<!--/WeightCapacity-->

Type: Monture
Price: 75 po
Speed: 18 m
WeightCapacity: 240 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Cheval de selle<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->75 po<!--/Price-->
- **Vitesse** <!--Speed-->18 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->240 kg<!--/WeightCapacity-->


Price: 50 po
Speed: 12 m
Type: Monture
WeightCapacity: 270 kg
Id: equipment_hd.md#cheval-de-trait
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Cheval de trait
NormalizedName: Cheval de trait
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Cheval de trait
Markdown: >+
  # <!--Name-->Cheval de trait<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->270 kg<!--/WeightCapacity-->

Type: Monture
Price: 50 po
Speed: 12 m
WeightCapacity: 270 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Cheval de trait<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->270 kg<!--/WeightCapacity-->


Price: 200 po
Speed: 12 m
Type: Monture
WeightCapacity: 660 kg
Id: equipment_hd.md#Éléphant
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Éléphant
NormalizedName: Elephant
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Éléphant
Markdown: >+
  # <!--Name-->Éléphant<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->200 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->660 kg<!--/WeightCapacity-->

Type: Monture
Price: 200 po
Speed: 12 m
WeightCapacity: 660 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Éléphant<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->200 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->660 kg<!--/WeightCapacity-->


Price: 25 po
Speed: 12 m
Type: Monture
WeightCapacity: 97,5 kg
Id: equipment_hd.md#molosse
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Molosse
NormalizedName: Molosse
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Molosse
Markdown: >+
  # <!--Name-->Molosse<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->97,5 kg<!--/WeightCapacity-->

Type: Monture
Price: 25 po
Speed: 12 m
WeightCapacity: 97,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Molosse<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->97,5 kg<!--/WeightCapacity-->


Price: 30 po
Speed: 12 m
Type: Monture
WeightCapacity: 112,5 kg
Id: equipment_hd.md#poney
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Poney
NormalizedName: Poney
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Poney
Markdown: >+
  # <!--Name-->Poney<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->30 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->112,5 kg<!--/WeightCapacity-->

Type: Monture
Price: 30 po
Speed: 12 m
WeightCapacity: 112,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Poney<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->30 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->112,5 kg<!--/WeightCapacity-->


Price: x 4
Type: Équipement, sellerie et véhicules à traction
Weight: x 2
Id: equipment_hd.md#barde
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Barde
NormalizedName: Barde
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Barde
Markdown: >+
  # <!--Name-->Barde<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->x 4<!--/Price-->

  - **Poids** <!--Weight-->x 2<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: x 4
Weight: x 2

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Barde<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->x 4<!--/Price-->
- **Poids** <!--Weight-->x 2<!--/Weight-->


Price: 100 po
Type: Équipement, sellerie et véhicules à traction
Weight: 300 kg
Id: equipment_hd.md#calèche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Calèche
NormalizedName: Caleche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Calèche
Markdown: >+
  # <!--Name-->Calèche<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->100 po<!--/Price-->

  - **Poids** <!--Weight-->300 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 100 po
Weight: 300 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Calèche<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->100 po<!--/Price-->
- **Poids** <!--Weight-->300 kg<!--/Weight-->


Price: 250 po
Type: Équipement, sellerie et véhicules à traction
Weight: 50 kg
Id: equipment_hd.md#carriole
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Carriole
NormalizedName: Carriole
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Carriole
Markdown: >+
  # <!--Name-->Carriole<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->250 po<!--/Price-->

  - **Poids** <!--Weight-->50 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 250 po
Weight: 50 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Carriole<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->250 po<!--/Price-->
- **Poids** <!--Weight-->50 kg<!--/Weight-->


Price: 35 po
Type: Équipement, sellerie et véhicules à traction
Weight: 200 kg
Id: equipment_hd.md#chariot
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Chariot
NormalizedName: Chariot
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Chariot
Markdown: >+
  # <!--Name-->Chariot<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->35 po<!--/Price-->

  - **Poids** <!--Weight-->200 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 35 po
Weight: 200 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Chariot<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->35 po<!--/Price-->
- **Poids** <!--Weight-->200 kg<!--/Weight-->


Price: 15 po
Type: Équipement, sellerie et véhicules à traction
Weight: 100 kg
Id: equipment_hd.md#charrette
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Charrette
NormalizedName: Charrette
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Charrette
Markdown: >+
  # <!--Name-->Charrette<!--/Name-->


  - **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->

  - **Prix** <!--Price-->15 po<!--/Price-->

  - **Poids** <!--Weight-->100 kg<!--/Weight-->

Type: Équipement, sellerie et véhicules à traction
Price: 15 po
Weight: 100 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Charrette<!--/Name-->

- **Type** <!--Type-->Équipement, sellerie et véhicules à traction<!--/Type-->
- **Prix** <!--Price-->15 po<!--/Price-->
- **Poids** <!--Weight-->100 kg<!--/Weight-->


Price: 5 pa
Type: Équipement d'aventurier / Vêtements
Weight: 1,5 kg
Id: equipment_hd.md#habits-courants
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Habits courants
NormalizedName: Habits courants
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Habits courants
Markdown: >+
  # <!--Name-->Habits courants<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Vêtements<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Vêtements
Price: 5 pa
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Habits courants<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Vêtements<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Vêtements
Weight: 2 kg
Id: equipment_hd.md#costume
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Costume
NormalizedName: Costume
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Costume
Markdown: >+
  # <!--Name-->Costume<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Vêtements<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

Type: Équipement d'aventurier / Vêtements
Price: 5 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Costume<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Vêtements<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier
Weight: 1,5 kg
Id: equipment_hd.md#trousse-de-soins
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Trousse de soins
NormalizedName: Trousse de soins
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Trousse de soins
Markdown: >+
  # <!--Name-->Trousse de soins<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->


  Une trousse de soin est une sacoche de cuir contenant des bandages, des onguents et des attelles. La trousse peut être utilisée dix fois. Vous pouvez utiliser une action pour stabiliser une créature qui se trouve à 0 point de vie à l'aide de la trousse de soin sans que cela ne nécessite un test de [Sagesse (Médecine)](abilities_wisdom_hd.md#médecine).

Type: Équipement d'aventurier
Price: 5 po
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Trousse de soins<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Une trousse de soin est une sacoche de cuir contenant des bandages, des onguents et des attelles. La trousse peut être utilisée dix fois. Vous pouvez utiliser une action pour stabiliser une créature qui se trouve à 0 point de vie à l'aide de la trousse de soin sans que cela ne nécessite un test de [Sagesse (Médecine)](abilities_wisdom_hd.md#médecine).


Price: 1 pc
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#torche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Torche
NormalizedName: Torche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Torche
Markdown: >+
  # <!--Name-->Torche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Une torche brûle pendant 1 heure et dégage une lumière vive dans un rayon de 6 mètres et une lumière faible dans un rayon supplémentaire de 6 mètres. Si vous réussissez une attaque de corps-à-corps avec une torche, celle-ci inflige 1 dégât de feu à votre cible.

Type: Équipement d'aventurier
Price: 1 pc
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Torche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Une torche brûle pendant 1 heure et dégage une lumière vive dans un rayon de 6 mètres et une lumière faible dans un rayon supplémentaire de 6 mètres. Si vous réussissez une attaque de corps-à-corps avec une torche, celle-ci inflige 1 dégât de feu à votre cible.


Price: 2 po
Type: Équipement d'aventurier
Weight: 2 kg
Id: equipment_hd.md#grappin
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Grappin
NormalizedName: Grappin
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Grappin
Markdown: >+
  # <!--Name-->Grappin<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Grappin<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->


Price: 50 po
Type: Équipement d'aventurier
Weight: 1,5 kg
Id: equipment_hd.md#grimoire
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Grimoire
NormalizedName: Grimoire
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Grimoire
Markdown: >+
  # <!--Name-->Grimoire<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->


  Un grimoire est un outil indispensable pour un magicien. Il s'agit d'un livre relié en cuir avec cent pages de vélin blanc dans lequel il écrit des sorts.

Type: Équipement d'aventurier
Price: 50 po
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Grimoire<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Un grimoire est un outil indispensable pour un magicien. Il s'agit d'un livre relié en cuir avec cent pages de vélin blanc dans lequel il écrit des sorts.


Price: 1 pa
Type: Équipement d'aventurier
Unity: flasque
Weight: 0,5 kg
Id: equipment_hd.md#huile
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Huile
NormalizedName: Huile
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Huile
Markdown: >+
  # <!--Name-->Huile<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->flasque<!--/Unity-->


  L'huile est généralement vendue dans des flasques d'argile de 0,5 litre. Vous pouvez utiliser une action pour asperger une créature qui se trouve dans un rayon de 1,50 mètre autour de vous ou pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature ou un objet et l'huile doit être considérée comme une arme improvisée. Si vous touchez votre cible, elle est couverte d'huile et, si elle subit au moins 1 dégât de feu avant que l'huile ne sèche (après 1 minute), la cible subit 5 dégâts de feu supplémentaires causés par l'huile enflammée. Vous pouvez aussi verser le contenu de la flasque d'huile sur une surface plane afin de recouvrir une surface de 1,50 mètre de côté. Si vous y mettez le feu, l'huile brûle pendant 2 rounds et inflige 5 dégâts de feu à toute créature qui pénètre dans la zone ou y termine son tour. Une créature ne peut subir ces dégâts qu'une fois par tour.

Type: Équipement d'aventurier
Price: 1 pa
Weight: 0,5 kg
Unity: flasque

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Huile<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->flasque<!--/Unity-->

L'huile est généralement vendue dans des flasques d'argile de 0,5 litre. Vous pouvez utiliser une action pour asperger une créature qui se trouve dans un rayon de 1,50 mètre autour de vous ou pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature ou un objet et l'huile doit être considérée comme une arme improvisée. Si vous touchez votre cible, elle est couverte d'huile et, si elle subit au moins 1 dégât de feu avant que l'huile ne sèche (après 1 minute), la cible subit 5 dégâts de feu supplémentaires causés par l'huile enflammée. Vous pouvez aussi verser le contenu de la flasque d'huile sur une surface plane afin de recouvrir une surface de 1,50 mètre de côté. Si vous y mettez le feu, l'huile brûle pendant 2 rounds et inflige 5 dégâts de feu à toute créature qui pénètre dans la zone ou y termine son tour. Une créature ne peut subir ces dégâts qu'une fois par tour.


Price: 5 pa
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#lampe
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Lampe
NormalizedName: Lampe
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Lampe
Markdown: >+
  # <!--Name-->Lampe<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Une lampe dégage une lumière vive dans un rayon de 4,50 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois qu'elle est allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.

Type: Équipement d'aventurier
Price: 5 pa
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Lampe<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Une lampe dégage une lumière vive dans un rayon de 4,50 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois qu'elle est allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.


Price: 5 po
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#lanterne-à-capote
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Lanterne à capote
NormalizedName: Lanterne a capote
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Lanterne à capote
Markdown: >+
  # <!--Name-->Lanterne à capote<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->


  Une lanterne à capote dégage une lumière vive sur un rayon de 9 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile. Vous pouvez utiliser une action pour abaisser la capote de la lanterne afin qu'elle ne dégage plus qu'une lumière faible sur un rayon de 1,50 mètre.

Type: Équipement d'aventurier
Price: 5 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Lanterne à capote<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->

Une lanterne à capote dégage une lumière vive sur un rayon de 9 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile. Vous pouvez utiliser une action pour abaisser la capote de la lanterne afin qu'elle ne dégage plus qu'une lumière faible sur un rayon de 1,50 mètre.


Price: 10 po
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#lanterne-sourde
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Lanterne sourde
NormalizedName: Lanterne sourde
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Lanterne sourde
Markdown: >+
  # <!--Name-->Lanterne sourde<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->


  Une lanterne sourde dégage une lumière vive sur un cône de 18 mètres et une lumière faible sur 18 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.

Type: Équipement d'aventurier
Price: 10 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Lanterne sourde<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->

Une lanterne sourde dégage une lumière vive sur un cône de 18 mètres et une lumière faible sur 18 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.


Price: 2 pa
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#gamelle
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Gamelle
NormalizedName: Gamelle
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Gamelle
Markdown: >+
  # <!--Name-->Gamelle<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Cette boîte métallique contient un gobelet et des couverts simples. La boîte est composée de deux parties qui s'assemblent. Un côté peut être utilisé pour cuire les aliments et l'autre comme une assiette creuse.

Type: Équipement d'aventurier
Price: 2 pa
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Gamelle<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Cette boîte métallique contient un gobelet et des couverts simples. La boîte est composée de deux parties qui s'assemblent. Un côté peut être utilisé pour cuire les aliments et l'autre comme une assiette creuse.


Price: 25 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#livre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Livre
NormalizedName: Livre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Livre
Markdown: >+
  # <!--Name-->Livre<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->


  Un livre peut contenir de la poésie, des récits historiques, des informations relatives à un domaine particulier de connaissance, des diagrammes et des notes sur des inventions gnomes, ou tout ce qui peut être représenté grâce à du texte ou des images. Un livre de sorts est appelé un grimoire (ses particularités sont décrites plus haut dans cette section).

Type: Équipement d'aventurier
Price: 25 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Livre<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Un livre peut contenir de la poésie, des récits historiques, des informations relatives à un domaine particulier de connaissance, des diagrammes et des notes sur des inventions gnomes, ou tout ce qui peut être représenté grâce à du texte ou des images. Un livre de sorts est appelé un grimoire (ses particularités sont décrites plus haut dans cette section).


Price: 100 po
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#loupe
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Loupe
NormalizedName: Loupe
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Loupe
Markdown: >+
  # <!--Name-->Loupe<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->100 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->


  Cette lentille permet d'examiner de près les petits objets. Elle peut également remplacer un briquet à silex pour allumer un feu. Allumer un feu à l'aide d'une loupe nécessite d'avoir une lumière aussi vive que celle du soleil afin de faire prendre l'amadou et environ 5 minutes pour que le feu prenne. Une loupe confère un avantage pour les tests de caractéristique faits dans le but d'inspecter ou d'estimer la valeur d'un objet petit ou très détaillé.

Type: Équipement d'aventurier
Price: 100 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Loupe<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->100 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->

Cette lentille permet d'examiner de près les petits objets. Elle peut également remplacer un briquet à silex pour allumer un feu. Allumer un feu à l'aide d'une loupe nécessite d'avoir une lumière aussi vive que celle du soleil afin de faire prendre l'amadou et environ 5 minutes pour que le feu prenne. Une loupe confère un avantage pour les tests de caractéristique faits dans le but d'inspecter ou d'estimer la valeur d'un objet petit ou très détaillé.


Price: 1 po
Type: Équipement d'aventurier
Weight: 1,5 kg
Id: equipment_hd.md#marteau
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Marteau
NormalizedName: Marteau
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Marteau
Markdown: >+
  # <!--Name-->Marteau<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 1 po
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Marteau<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->


Price: 2 po
Type: Équipement d'aventurier
Weight: 5 kg
Id: equipment_hd.md#masse
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Masse
NormalizedName: Masse
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Masse
Markdown: >+
  # <!--Name-->Masse<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Masse<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->


Price: 1 po
Type: Équipement d'aventurier
Weight: 2 kg
Id: equipment_hd.md#matériel-de-pêche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Matériel de pêche
NormalizedName: Materiel de peche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Matériel de pêche
Markdown: >+
  # <!--Name-->Matériel de pêche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->


  Le matériel de pêche se compose d'une canne de bois, d'un fil de soie, de bouchons en liège, d'hameçons métalliques, de plombs, d'appâts de velours et d'un petit filet.

Type: Équipement d'aventurier
Price: 1 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Matériel de pêche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->

Le matériel de pêche se compose d'une canne de bois, d'un fil de soie, de bouchons en liège, d'hameçons métalliques, de plombs, d'appâts de velours et d'un petit filet.


Price: 2 po
Type: Équipement d'aventurier
Weight: 3 kg
Id: equipment_hd.md#menottes
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Menottes
NormalizedName: Menottes
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Menottes
Markdown: >+
  # <!--Name-->Menottes<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->3 kg<!--/Weight-->


  Ces menottes métalliques peuvent être utilisées sur une créature de taille P ou M. Pour s'en échapper, une créature doit réussir un test de Dextérité DD 20. Pour les briser, elle doit réussir un test de Force DD 20. Chaque paire de menotte est accompagnée d'une clef. Une créature qui n'a pas la clef mais qui maîtrise les outils de voleur peut crocheter la serrure des menottes en réussissant un test de Dextérité DD 15. Les menottes ont 15 points de vie.

Type: Équipement d'aventurier
Price: 2 po
Weight: 3 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Menottes<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->3 kg<!--/Weight-->

Ces menottes métalliques peuvent être utilisées sur une créature de taille P ou M. Pour s'en échapper, une créature doit réussir un test de Dextérité DD 20. Pour les briser, elle doit réussir un test de Force DD 20. Chaque paire de menotte est accompagnée d'une clef. Une créature qui n'a pas la clef mais qui maîtrise les outils de voleur peut crocheter la serrure des menottes en réussissant un test de Dextérité DD 15. Les menottes ont 15 points de vie.


Price: 5 po
Type: Équipement d'aventurier
Weight: 0,25 kg
Id: equipment_hd.md#miroir-en-acier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Miroir en acier
NormalizedName: Miroir en acier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Miroir en acier
Markdown: >+
  # <!--Name-->Miroir en acier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->0,25 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 5 po
Weight: 0,25 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Miroir en acier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->0,25 kg<!--/Weight-->


Price: 1 000 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#longue-vue
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Longue-vue
NormalizedName: Longue-vue
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Longue-vue
Markdown: >+
  # <!--Name-->Longue-vue<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 000 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Une longue-vue permet de grossir jusqu'à deux fois les objets que vous voyez à distance.

Type: Équipement d'aventurier
Price: 1 000 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Longue-vue<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 000 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Une longue-vue permet de grossir jusqu'à deux fois les objets que vous voyez à distance.


Price: 10 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: 0,5 kg
Id: equipment_hd.md#baguette-dif-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Baguette d'if (focaliseur druidique)
NormalizedName: Baguette d'if (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Baguette d'if (focaliseur druidique)
Markdown: >+
  # <!--Name-->Baguette d'if (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 10 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Baguette d'if (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: 2 kg
Id: equipment_hd.md#bâton-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Bâton (focaliseur druidique)
NormalizedName: Baton (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Bâton (focaliseur druidique)
Markdown: >+
  # <!--Name-->Bâton (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 5 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Bâton (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->


Price: 1 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: _
Id: equipment_hd.md#totem-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Totem (focaliseur druidique)
NormalizedName: Totem (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Totem (focaliseur druidique)
Markdown: >+
  # <!--Name-->Totem (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 1 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Totem (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 25 po
Type: Équipement d'aventurier
Unity: flasque
Weight: 0,5 kg
Id: equipment_hd.md#eau-bénite
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Eau bénite
NormalizedName: Eau benite
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Eau bénite
Markdown: >+
  # <!--Name-->Eau bénite<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->flasque<!--/Unity-->


  Vous pouvez utiliser une action pour asperger d'eau bénite une créature qui se trouve dans un rayon de 1,50 mètre autour de vous, ou lancer la flasque jusqu'à 6 mètres de vous. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature, et l'eau bénite doit être considérée comme une arme improvisée. Si votre cible est un fiélon ou un mort-vivant, elle subit 2d6 dégâts radiants.


  Un clerc ou un paladin peut créer de l'eau bénite, de quoi remplir une flasque, en accomplissant un rituel spécifique. Ce rituel dure 1 heure, consomme pour 25 po de poudre d'argent et requiert du lanceur de sort qu'il utilise un emplacement de sort de niveau 1.

Type: Équipement d'aventurier
Price: 25 po
Weight: 0,5 kg
Unity: flasque

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Eau bénite<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->flasque<!--/Unity-->

Vous pouvez utiliser une action pour asperger d'eau bénite une créature qui se trouve dans un rayon de 1,50 mètre autour de vous, ou lancer la flasque jusqu'à 6 mètres de vous. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature, et l'eau bénite doit être considérée comme une arme improvisée. Si votre cible est un fiélon ou un mort-vivant, elle subit 2d6 dégâts radiants.

Un clerc ou un paladin peut créer de l'eau bénite, de quoi remplir une flasque, en accomplissant un rituel spécifique. Ce rituel dure 1 heure, consomme pour 25 po de poudre d'argent et requiert du lanceur de sort qu'il utilise un emplacement de sort de niveau 1.


Price: 1 pa
Type: Équipement d'aventurier
Unity: 3 mètres
Weight: 12,5 kg
Id: equipment_hd.md#Échelle
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Échelle
NormalizedName: Echelle
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Échelle
Markdown: >+
  # <!--Name-->Échelle<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pa<!--/Price-->

  - **Poids** <!--Weight-->12,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->3 mètres<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 pa
Weight: 12,5 kg
Unity: 3 mètres

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Échelle<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pa<!--/Price-->
- **Poids** <!--Weight-->12,5 kg<!--/Weight-->
- **Unité** <!--Unity-->3 mètres<!--/Unity-->


Price: 10 po
Type: Équipement d'aventurier
Unity: bouteille de 30 grammes
Weight: _
Id: equipment_hd.md#encre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Encre
NormalizedName: Encre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Encre
Markdown: >+
  # <!--Name-->Encre<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->bouteille de 30 grammes<!--/Unity-->

Type: Équipement d'aventurier
Price: 10 po
Weight: _
Unity: bouteille de 30 grammes

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Encre<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->bouteille de 30 grammes<!--/Unity-->


Price: 25 po
Type: Équipement d'aventurier
Weight: 6 kg
Id: equipment_hd.md#Équipement-descalade
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Équipement d'escalade
NormalizedName: Equipement d'escalade
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Équipement d'escalade
Markdown: >+
  # <!--Name-->Équipement d'escalade<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->6 kg<!--/Weight-->


  Le matériel d'escalade comprend des pitons spéciaux, des pointes pour chaussures, des gants et un harnais. Vous pouvez utiliser le matériel d'escalade lors d'une action pour vous accrocher à une paroi. Vous ne pouvez alors plus chuter de plus de 7,50 mètres depuis votre point d'ancrage, mais vous devez vous décrocher si vous voulez vous éloigner de plus de 7,50 mètres de ce point.

Type: Équipement d'aventurier
Price: 25 po
Weight: 6 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Équipement d'escalade<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->6 kg<!--/Weight-->

Le matériel d'escalade comprend des pitons spéciaux, des pointes pour chaussures, des gants et un harnais. Vous pouvez utiliser le matériel d'escalade lors d'une action pour vous accrocher à une paroi. Vous ne pouvez alors plus chuter de plus de 7,50 mètres depuis votre point d'ancrage, mais vous devez vous décrocher si vous voulez vous éloigner de plus de 7,50 mètres de ce point.


Price: 1 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#Étui-pour-carreaux
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Étui pour carreaux
NormalizedName: Etui pour carreaux
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Étui pour carreaux
Markdown: >+
  # <!--Name-->Étui pour carreaux<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Cet étui de bois peut contenir jusqu'à vingt carreaux d'arbalète.

Type: Équipement d'aventurier
Price: 1 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Étui pour carreaux<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Cet étui de bois peut contenir jusqu'à vingt carreaux d'arbalète.


Price: 1 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#Étui-pour-cartes-ou-parchemins
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Étui pour cartes ou parchemins
NormalizedName: Etui pour cartes ou parchemins
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Étui pour cartes ou parchemins
Markdown: >+
  # <!--Name-->Étui pour cartes ou parchemins<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Cet étui cylindrique de cuir peut contenir jusqu'à dix feuilles de papier roulées ou cinq feuilles de parchemin roulées.

Type: Équipement d'aventurier
Price: 1 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Étui pour cartes ou parchemins<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Cet étui cylindrique de cuir peut contenir jusqu'à dix feuilles de papier roulées ou cinq feuilles de parchemin roulées.


Price: 50 po
Type: Équipement d'aventurier
Unity: flasque
Weight: 0,5 kg
Id: equipment_hd.md#feu-grégeois
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Feu grégeois
NormalizedName: Feu gregeois
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Feu grégeois
Markdown: >+
  # <!--Name-->Feu grégeois<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->flasque<!--/Unity-->


  Ce liquide gluant et collant s'enflamme au contact de l'air. Vous pouvez utiliser une action pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Il s'agit d'une attaque à distance contre une créature ou un objet, et vous devez considérer le feu grégeois comme une arme improvisée. Si vous touchez votre cible, celle-ci subit 1d4 dégâts de feu au début de chacun de ses tours. La cible peut mettre fin à cet effet et tenter d'éteindre les flammes en utilisant son action pour faire un test de Dextérité DD 10.

Type: Équipement d'aventurier
Price: 50 po
Weight: 0,5 kg
Unity: flasque

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Feu grégeois<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->flasque<!--/Unity-->

Ce liquide gluant et collant s'enflamme au contact de l'air. Vous pouvez utiliser une action pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Il s'agit d'une attaque à distance contre une créature ou un objet, et vous devez considérer le feu grégeois comme une arme improvisée. Si vous touchez votre cible, celle-ci subit 1d4 dégâts de feu au début de chacun de ses tours. La cible peut mettre fin à cet effet et tenter d'éteindre les flammes en utilisant son action pour faire un test de Dextérité DD 10.


Capacity: 100 g de liquide
Price: 1 po
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#fiole
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Fiole
NormalizedName: Fiole
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Fiole
Markdown: >+
  # <!--Name-->Fiole<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Capacité** <!--Capacity-->100 g de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 1 po
Weight: _
Capacity: 100 g de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Fiole<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Capacité** <!--Capacity-->100 g de liquide<!--/Capacity-->


Capacity: 0,5 L de liquide
Price: 2 pc
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#flasque-ou-chope
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Flasque ou chope
NormalizedName: Flasque ou chope
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Flasque ou chope
Markdown: >+
  # <!--Name-->Flasque ou chope<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->0,5 L de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 pc
Weight: 0,5 kg
Capacity: 0,5 L de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Flasque ou chope<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->0,5 L de liquide<!--/Capacity-->


Price: 10 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 0,5 kg
Id: equipment_hd.md#cristal-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Cristal (focaliseur arcanique)
NormalizedName: Cristal (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Cristal (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Cristal (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 10 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Cristal (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 20 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 1,5 kg
Id: equipment_hd.md#orbe-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Orbe (focaliseur arcanique)
NormalizedName: Orbe (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Orbe (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Orbe (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->20 po<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 20 po
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Orbe (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->20 po<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->


Price: 10 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 1 kg
Id: equipment_hd.md#sceptre-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sceptre (focaliseur arcanique)
NormalizedName: Sceptre (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sceptre (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Sceptre (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 10 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sceptre (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 2 kg
Id: equipment_hd.md#bâton-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Bâton (focaliseur arcanique)
NormalizedName: Baton (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Bâton (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Bâton (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 5 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Bâton (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->


Price: 10 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 0,5 kg
Id: equipment_hd.md#baguette-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Baguette (focaliseur arcanique)
NormalizedName: Baguette (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Baguette (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Baguette (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 10 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Baguette (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 1 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: _
Id: equipment_hd.md#branche-de-houx-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Branche de houx (focaliseur druidique)
NormalizedName: Branche de houx (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Branche de houx (focaliseur druidique)
Markdown: >+
  # <!--Name-->Branche de houx (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 1 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Branche de houx (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 1 po
Type: Équipement d'aventurier / Munitions
Unity: 20
Weight: 0,5 kg
Id: equipment_hd.md#flèches
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Flèches
NormalizedName: Fleches
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Flèches
Markdown: >+
  # <!--Name-->Flèches<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->20<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 1 po
Weight: 0,5 kg
Unity: 20

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Flèches<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->20<!--/Unity-->


Price: 1 pc
Type: Équipement d'aventurier
Unity: 1 morceau
Weight: _
Id: equipment_hd.md#craie
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Craie
NormalizedName: Craie
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Craie
Markdown: >+
  # <!--Name-->Craie<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->1 morceau<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 pc
Weight: _
Unity: 1 morceau

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Craie<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->1 morceau<!--/Unity-->


Price: 1 po
Type: Équipement d'aventurier / Munitions
Unity: 50
Weight: 0,5 kg
Id: equipment_hd.md#dards-de-sarbacane
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Dards de sarbacane
NormalizedName: Dards de sarbacane
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Dards de sarbacane
Markdown: >+
  # <!--Name-->Dards de sarbacane<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->50<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 1 po
Weight: 0,5 kg
Unity: 50

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Dards de sarbacane<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->50<!--/Unity-->


Price: 4 pc
Type: Équipement d'aventurier / Munitions
Unity: 20
Weight: 0,75 kg
Id: equipment_hd.md#billes-de-fronde
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Billes de fronde
NormalizedName: Billes de fronde
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Billes de fronde
Markdown: >+
  # <!--Name-->Billes de fronde<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->4 pc<!--/Price-->

  - **Poids** <!--Weight-->0,75 kg<!--/Weight-->

  - **Unité** <!--Unity-->20<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 4 pc
Weight: 0,75 kg
Unity: 20

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Billes de fronde<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->4 pc<!--/Price-->
- **Poids** <!--Weight-->0,75 kg<!--/Weight-->
- **Unité** <!--Unity-->20<!--/Unity-->


Price: 25 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#sablier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sablier
NormalizedName: Sablier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sablier
Markdown: >+
  # <!--Name-->Sablier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 25 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sablier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Capacity: 30 L/15 kg d'équipement
Price: 1 pc
Type: Équipement d'aventurier
Weight: 0,25 kg
Id: equipment_hd.md#sac
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sac
NormalizedName: Sac
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sac
Markdown: >+
  # <!--Name-->Sac<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Poids** <!--Weight-->0,25 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->30 L/15 kg d'équipement<!--/Capacity-->

Type: Équipement d'aventurier
Price: 1 pc
Weight: 0,25 kg
Capacity: 30 L/15 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sac<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Poids** <!--Weight-->0,25 kg<!--/Weight-->
- **Capacité** <!--Capacity-->30 L/15 kg d'équipement<!--/Capacity-->


Capacity: 30 L / 15 kg d'équipement
Price: 2 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#sac-à-dos
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sac à dos
NormalizedName: Sac a dos
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sac à dos
Markdown: >+
  # <!--Name-->Sac à dos<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->30 L / 15 kg d'équipement<!--/Capacity-->


  Vous pouvez aussi attacher des objets comme un sac de couchage ou un rouleau de corde sur le sac à dos

Type: Équipement d'aventurier
Price: 2 po
Weight: 2,5 kg
Capacity: 30 L / 15 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sac à dos<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->30 L / 15 kg d'équipement<!--/Capacity-->

Vous pouvez aussi attacher des objets comme un sac de couchage ou un rouleau de corde sur le sac à dos


Price: 1 po
Type: Équipement d'aventurier
Weight: 3,5 kg
Id: equipment_hd.md#sac-de-couchage
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sac de couchage
NormalizedName: Sac de couchage
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sac de couchage
Markdown: >+
  # <!--Name-->Sac de couchage<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->3,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 1 po
Weight: 3,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sac de couchage<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->3,5 kg<!--/Weight-->


Capacity: 6 L/3 kg d'équipement
Price: 5 pa
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#sacoche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sacoche
NormalizedName: Sacoche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sacoche
Markdown: >+
  # <!--Name-->Sacoche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->6 L/3 kg d'équipement<!--/Capacity-->


  Une bourse en tissu ou en cuir peut notamment contenir jusqu'à vingt billes de fronde ou cinquante dards de sarbacane. Une sacoche à compartiments qui est utilisée pour stocker les composantes de sorts s'appelle une sacoche à composantes (voir ci-dessous).

Type: Équipement d'aventurier
Price: 5 pa
Weight: 0,5 kg
Capacity: 6 L/3 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sacoche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->6 L/3 kg d'équipement<!--/Capacity-->

Une bourse en tissu ou en cuir peut notamment contenir jusqu'à vingt billes de fronde ou cinquante dards de sarbacane. Une sacoche à compartiments qui est utilisée pour stocker les composantes de sorts s'appelle une sacoche à composantes (voir ci-dessous).


Price: 25 po
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#sacoche-à-composantes
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sacoche à composantes
NormalizedName: Sacoche a composantes
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sacoche à composantes
Markdown: >+
  # <!--Name-->Sacoche à composantes<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->


  Une sacoche à composantes est une petite sacoche de cuir imperméable fixée à la ceinture et qui possède plusieurs compartiments permettant de stocker toutes les composantes matérielles et autres objets spéciaux qui vous servent à lancer un sort, à l'exception des composantes qui ont un coût spécifique (ainsi qu'il est indiqué dans la description d'un sort).

Type: Équipement d'aventurier
Price: 25 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sacoche à composantes<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->

Une sacoche à composantes est une petite sacoche de cuir imperméable fixée à la ceinture et qui possède plusieurs compartiments permettant de stocker toutes les composantes matérielles et autres objets spéciaux qui vous servent à lancer un sort, à l'exception des composantes qui ont un coût spécifique (ainsi qu'il est indiqué dans la description d'un sort).


Price: 5 pa
Type: Équipement d'aventurier
Unity: 1 jour
Weight: 1 kg
Id: equipment_hd.md#rations
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Rations
NormalizedName: Rations
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Rations
Markdown: >+
  # <!--Name-->Rations<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

  - **Unité** <!--Unity-->1 jour<!--/Unity-->


  Les rations sont des aliments séchés (viande séchée, biscuits, noix…) utilisés pour de longs voyages.

Type: Équipement d'aventurier
Price: 5 pa
Weight: 1 kg
Unity: 1 jour

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Rations<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->
- **Unité** <!--Unity-->1 jour<!--/Unity-->

Les rations sont des aliments séchés (viande séchée, biscuits, noix…) utilisés pour de longs voyages.


Price: 2 pc
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#savon
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Savon
NormalizedName: Savon
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Savon
Markdown: >+
  # <!--Name-->Savon<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 pc
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Savon<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 5 pc
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#siflet
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Siflet
NormalizedName: Siflet
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Siflet
Markdown: >+
  # <!--Name-->Siflet<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Siflet<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Symbole sacré
Weight: 0,5 kg
Id: equipment_hd.md#amulette
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Amulette
NormalizedName: Amulette
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Amulette
Markdown: >+
  # <!--Name-->Amulette<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Symbole sacré
Price: 5 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Amulette<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Symbole sacré
Weight: _
Id: equipment_hd.md#emblème
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Emblème
NormalizedName: Embleme
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Emblème
Markdown: >+
  # <!--Name-->Emblème<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier / Symbole sacré
Price: 5 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Emblème<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Symbole sacré
Weight: 1 kg
Id: equipment_hd.md#reliquaire
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Reliquaire
NormalizedName: Reliquaire
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Reliquaire
Markdown: >+
  # <!--Name-->Reliquaire<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

Type: Équipement d'aventurier / Symbole sacré
Price: 5 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Reliquaire<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->


Price: 2 po
Type: Équipement d'aventurier
Unity: deux personnes
Weight: 10 kg
Id: equipment_hd.md#tente
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Tente
NormalizedName: Tente
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Tente
Markdown: >+
  # <!--Name-->Tente<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->10 kg<!--/Weight-->

  - **Unité** <!--Unity-->deux personnes<!--/Unity-->


  Un abri de toile simple et portable, qui peut accueillir deux personnes.

Type: Équipement d'aventurier
Price: 2 po
Weight: 10 kg
Unity: deux personnes

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Tente<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->10 kg<!--/Weight-->
- **Unité** <!--Unity-->deux personnes<!--/Unity-->

Un abri de toile simple et portable, qui peut accueillir deux personnes.


Capacity: 140 L de liquide, 120 L de solide
Price: 2 po
Type: Équipement d'aventurier
Weight: 35 kg
Id: equipment_hd.md#tonneau
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Tonneau
NormalizedName: Tonneau
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Tonneau
Markdown: >+
  # <!--Name-->Tonneau<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->35 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->140 L de liquide, 120 L de solide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 35 kg
Capacity: 140 L de liquide, 120 L de solide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Tonneau<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->35 kg<!--/Weight-->
- **Capacité** <!--Capacity-->140 L de liquide, 120 L de solide<!--/Capacity-->


Capacity: 10 L de liquide, 15 L de solide
Price: 5 pc
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#seau
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Seau
NormalizedName: Seau
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Seau
Markdown: >+
  # <!--Name-->Seau<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->10 L de liquide, 15 L de solide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: 1 kg
Capacity: 10 L de liquide, 15 L de solide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Seau<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->
- **Capacité** <!--Capacity-->10 L de liquide, 15 L de solide<!--/Capacity-->


Price: 50 po
Type: Équipement d'aventurier
Weight: 0,25 kg
Id: equipment_hd.md#potion-de-soins
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Potion de soins
NormalizedName: Potion de soins
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Potion de soins
Markdown: >+
  # <!--Name-->Potion de soins<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Poids** <!--Weight-->0,25 kg<!--/Weight-->


  Un personnage qui boit le liquide magique rouge qui se trouve dans cette fiole regagne 2d4+2 points de vie. Une action est nécessaire pour boire ou administrer la potion.

Type: Équipement d'aventurier
Price: 50 po
Weight: 0,25 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Potion de soins<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Poids** <!--Weight-->0,25 kg<!--/Weight-->

Un personnage qui boit le liquide magique rouge qui se trouve dans cette fiole regagne 2d4+2 points de vie. Une action est nécessaire pour boire ou administrer la potion.


Capacity: 3,5 L de liquide
Price: 2 po
Type: Équipement d'aventurier
Weight: 5 kg
Id: equipment_hd.md#pot-en-fer
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pot en fer
NormalizedName: Pot en fer
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pot en fer
Markdown: >+
  # <!--Name-->Pot en fer<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->3,5 L de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 5 kg
Capacity: 3,5 L de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pot en fer<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->3,5 L de liquide<!--/Capacity-->


Price: 2 pc
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#porte-plume
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Porte-plume
NormalizedName: Porte-plume
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Porte-plume
Markdown: >+
  # <!--Name-->Porte-plume<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 pc
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Porte-plume<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Capacity: 2 L de liquide
Price: 2 pa
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#outre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Outre
NormalizedName: Outre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Outre
Markdown: >+
  # <!--Name-->Outre<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pa<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->2 L de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 pa
Weight: 2,5 kg
Capacity: 2 L de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Outre<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pa<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->2 L de liquide<!--/Capacity-->


Price: 1 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#palan
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Palan
NormalizedName: Palan
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Palan
Markdown: >+
  # <!--Name-->Palan<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->


  Un palan est un système de poulies avec un câble et un crochet qui vous permet de soulever jusqu'à quatre fois le poids que vous pouvez normalement porter.

Type: Équipement d'aventurier
Price: 1 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Palan<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Un palan est un système de poulies avec un câble et un crochet qui vous permet de soulever jusqu'à quatre fois le poids que vous pouvez normalement porter.


Capacity: 60 L/20 kg d'équipement
Price: 4 pa
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#panier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Panier
NormalizedName: Panier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Panier
Markdown: >+
  # <!--Name-->Panier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->4 pa<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->60 L/20 kg d'équipement<!--/Capacity-->

Type: Équipement d'aventurier
Price: 4 pa
Weight: 1 kg
Capacity: 60 L/20 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Panier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->4 pa<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->
- **Capacité** <!--Capacity-->60 L/20 kg d'équipement<!--/Capacity-->


Price: 2 pa
Type: Équipement d'aventurier
Unity: 1 feuille
Weight: _
Id: equipment_hd.md#papier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Papier
NormalizedName: Papier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Papier
Markdown: >+
  # <!--Name-->Papier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pa<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->1 feuille<!--/Unity-->

Type: Équipement d'aventurier
Price: 2 pa
Weight: _
Unity: 1 feuille

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Papier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pa<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->1 feuille<!--/Unity-->


Price: 1 pa
Type: Équipement d'aventurier
Unity: 1 feuille
Weight: _
Id: equipment_hd.md#parchemin
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Parchemin
NormalizedName: Parchemin
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Parchemin
Markdown: >+
  # <!--Name-->Parchemin<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pa<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->1 feuille<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 pa
Weight: _
Unity: 1 feuille

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Parchemin<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pa<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->1 feuille<!--/Unity-->


Price: 5 po
Type: Équipement d'aventurier
Unity: fiole
Weight: _
Id: equipment_hd.md#parfum
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Parfum
NormalizedName: Parfum
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Parfum
Markdown: >+
  # <!--Name-->Parfum<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->fiole<!--/Unity-->

Type: Équipement d'aventurier
Price: 5 po
Weight: _
Unity: fiole

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Parfum<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->fiole<!--/Unity-->


Price: 2 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#pelle
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pelle
NormalizedName: Pelle
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pelle
Markdown: >+
  # <!--Name-->Pelle<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pelle<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->


Price: 5 pc
Type: Équipement d'aventurier
Unity: 3 mètres
Weight: 3,5 kg
Id: equipment_hd.md#perche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Perche
NormalizedName: Perche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Perche
Markdown: >+
  # <!--Name-->Perche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->3,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->3 mètres<!--/Unity-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: 3,5 kg
Unity: 3 mètres

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Perche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->3,5 kg<!--/Weight-->
- **Unité** <!--Unity-->3 mètres<!--/Unity-->


Price: 1 po
Type: Équipement d'aventurier
Unity: 10
Weight: 2,5 kg
Id: equipment_hd.md#pics-en-fer
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pics en fer
NormalizedName: Pics en fer
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pics en fer
Markdown: >+
  # <!--Name-->Pics en fer<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->10<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 po
Weight: 2,5 kg
Unity: 10

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pics en fer<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->
- **Unité** <!--Unity-->10<!--/Unity-->


Price: 2 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#pied-de-biche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pied-de-biche
NormalizedName: Pied-de-biche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pied-de-biche
Markdown: >+
  # <!--Name-->Pied-de-biche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->


  Utiliser un pied-de-biche vous donne un avantage aux tests de Force quand le pied-debiche est utilisé pour faire levier.

Type: Équipement d'aventurier
Price: 2 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pied-de-biche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Utiliser un pied-de-biche vous donne un avantage aux tests de Force quand le pied-debiche est utilisé pour faire levier.


Price: 5 po
Type: Équipement d'aventurier
Weight: 12,5 kg
Id: equipment_hd.md#piège-à-mâchoires
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Piège à mâchoires
NormalizedName: Piege a machoires
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Piège à mâchoires
Markdown: >+
  # <!--Name-->Piège à mâchoires<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->12,5 kg<!--/Weight-->


  Vous pouvez utiliser une action pour installer ce piège, qui se présente sous la forme d'un anneau d'acier dentelé qui se referme violemment quand une créature marche sur la plaque de pression qui se trouve en son centre. Le piège est ancré à un objet immobile, comme un arbre ou un piquet enfoncé dans le sol, grâce à une lourde chaîne. Une créature qui marche sur la plaque doit réussir un jet de sauvegarde de Dextérité DD 13 pour éviter de subir 1d4 dégâts perforants et être immobilisée. Si elle échoue, tant que la créature est prise au piège, son déplacement est limité par la longueur de la chaîne (qui fait généralement 1 mètre de long). Une créature peut utiliser une action pour faire un test de Force DD 13 afin de tenter de se libérer elle-même ou une autre créature qui se trouve à sa portée. À chaque échec, la créature prise au piège subit 1 dégât perforant.

Type: Équipement d'aventurier
Price: 5 po
Weight: 12,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Piège à mâchoires<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->12,5 kg<!--/Weight-->

Vous pouvez utiliser une action pour installer ce piège, qui se présente sous la forme d'un anneau d'acier dentelé qui se referme violemment quand une créature marche sur la plaque de pression qui se trouve en son centre. Le piège est ancré à un objet immobile, comme un arbre ou un piquet enfoncé dans le sol, grâce à une lourde chaîne. Une créature qui marche sur la plaque doit réussir un jet de sauvegarde de Dextérité DD 13 pour éviter de subir 1d4 dégâts perforants et être immobilisée. Si elle échoue, tant que la créature est prise au piège, son déplacement est limité par la longueur de la chaîne (qui fait généralement 1 mètre de long). Une créature peut utiliser une action pour faire un test de Force DD 13 afin de tenter de se libérer elle-même ou une autre créature qui se trouve à sa portée. À chaque échec, la créature prise au piège subit 1 dégât perforant.


Price: 1 pc
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#pierre-à-affûter
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pierre à affûter
NormalizedName: Pierre a affuter
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pierre à affûter
Markdown: >+
  # <!--Name-->Pierre à affûter<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 1 pc
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pierre à affûter<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 2 po
Type: Équipement d'aventurier
Weight: 5 kg
Id: equipment_hd.md#pioche-de-mineur
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pioche de mineur
NormalizedName: Pioche de mineur
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pioche de mineur
Markdown: >+
  # <!--Name-->Pioche de mineur<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pioche de mineur<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->


Price: 5 pc
Type: Équipement d'aventurier
Weight: 125 g
Id: equipment_hd.md#piton
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Piton
NormalizedName: Piton
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Piton
Markdown: >+
  # <!--Name-->Piton<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->125 g<!--/Weight-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: 125 g

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Piton<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->125 g<!--/Weight-->


Price: 100 po
Type: Équipement d'aventurier
Unity: fiole
Weight: _
Id: equipment_hd.md#poison
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Poison
NormalizedName: Poison
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Poison
Markdown: >+
  # <!--Name-->Poison<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->100 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->fiole<!--/Unity-->


  Un personnage peut utiliser le poison qui se trouve dans cette fiole pour enduire la lame d'une arme tranchante ou perforante, ou jusqu'à trois munitions. Il vous faut utiliser une action pour appliquer le poison. Une créature touchée par l'arme ou la munition empoisonnée doit faire un jet de sauvegarde de Constitution DD 10 ou subir 1d4 dégâts de poison. Une fois qu'il est appliqué, le poison reste efficace pendant 1 minute avant de sécher.

Type: Équipement d'aventurier
Price: 100 po
Weight: _
Unity: fiole

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Poison<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->100 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->fiole<!--/Unity-->

Un personnage peut utiliser le poison qui se trouve dans cette fiole pour enduire la lame d'une arme tranchante ou perforante, ou jusqu'à trois munitions. Il vous faut utiliser une action pour appliquer le poison. Une créature touchée par l'arme ou la munition empoisonnée doit faire un jet de sauvegarde de Constitution DD 10 ou subir 1d4 dégâts de poison. Une fois qu'il est appliqué, le poison reste efficace pendant 1 minute avant de sécher.


Price: 1 po
Type: Équipement d'aventurier / Munitions
Unity: 20
Weight: 0,75 kg
Id: equipment_hd.md#carreaux-darbalète
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Carreaux d'arbalète
NormalizedName: Carreaux d'arbalete
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Carreaux d'arbalète
Markdown: >+
  # <!--Name-->Carreaux d'arbalète<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,75 kg<!--/Weight-->

  - **Unité** <!--Unity-->20<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 1 po
Weight: 0,75 kg
Unity: 20

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Carreaux d'arbalète<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,75 kg<!--/Weight-->
- **Unité** <!--Unity-->20<!--/Unity-->


Id: tome_of_beasts.md#seigneur-des-bandits
AltName: Bandit Lord
AltNameText: Bandit Lord
Discriminator: MonsterItem
MonsterItemsId: tome_of_beasts.md#livre-des-monstres
Name: Seigneur Des Bandits
NormalizedAltName: Bandit Lord
NormalizedName: Seigneur Des Bandits
ParentLink: tome_of_beasts.md#livre-des-monstres
ParentName: Livre des monstres
Source: (LDM p425)(TOB p418)
Alignment: tout
MonsterItem_ArmorClass: 16 (cuirasse)
Challenge: 4 (1 100PX)
MonsterItem_Family: TomeOfBeasts
HitPoints: 91 (14d8 + 28)
Languages: deux au choix
MonsterItem_SavingThrows: For +5, Dex +4,Sag +2
Senses: Perception passive 10
Size: M
MonsterItem_Skills: Athlétisme +5, Intimidation +4, Supercherie +4
MonsterItem_Speed: 9m
MonsterItem_Type: Humanoïde
AttributesDictionary:
Name: Seigneur Des Bandits
Markdown: >+
  # <!--Name-->Seigneur Des Bandits<!--/Name-->


  - Source: <!--Source-->(LDM p425)(TOB p418)<!--/Source-->

  - TOB: <!--AltName-->Bandit Lord<!--/AltName-->

  -  <!--Type-->Humanoïde<!--/Type--> de taille Moyenne (n'importe quelle race) (<!--Size-->M<!--/Size-->), <!--Alignment-->tout<!--/Alignment-->

  - **Classe d'armure** <!--ArmorClass-->16 (cuirasse)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->91 (14d8 + 28)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |16 (+3)|15 (+2)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|


  - **Jets de sauvegarde** <!--SavingThrows-->For +5, Dex +4,Sag +2<!--/SavingThrows-->

  - **Compétences** <!--Skills-->Athlétisme +5, Intimidation +4, Supercherie +4<!--/Skills-->

  - **Sens** <!--Senses-->Perception passive 10<!--/Senses-->

  - **Langues** <!--Languages-->deux au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->4 (1 100PX)<!--/Challenge-->


  **_Tactique de meute._** Le seigneur des bandits est avantagé sur les jets d'attaque contre une créature si au moins l'un de ses alliés se trouve dans un rayon de 1,50 mètre autour d'elle et n'est pas neutralisé.


  **_Bénédiction infernale._** Le prince gnome asservi aux démons gagne 21 points de vie temporaires quand il réduit une créature hostile à 0 point de vie.


  **_Lien infernal._** Le prince gnome peut percevoir le monde au travers des sens de son diablotin, communiquer par télépathie en passant par son esprit et parler par sa bouche tant qu'ils se trouvent tous deux sur le même plan d'existence.


  **_Incantation innée._** Le gnome utilise le Charisme comme caractéristique d'incantation innée (DD du jet de sauvegarde contre les sorts 18, +10 pour toucher avec les attaques de sort). Il peut lancer les sorts suivants de manière innée, sans composantes matérielles:


  **À volonté:** armure du mage, détection de la magie, simulacre de vie


  **1/repos chacun** : cage de force, création de mort-vivant, mot de pouvoir étourdissant


  **_Résistance à la magie._** Le prince gnome est avantagé lors de ses jets de sauvegarde contre les sorts et autres effets magiques.


  **_Incantation._** Le prince gnome asservi aux démons est un lanceur de sorts de niveau 15. Il utilise le Charisme comme caractéristique d'incantation (DD du jet de sauvegarde contre les sorts 18, +10pour toucher avec les attaques de sort). Il a préparé les sorts de sorcier suivants:


  **Tours de magie (à volonté)** : contact glacial, explosion occulte, illusion mineure, prestidigitation


  **Niveau 5 (3 emplacements)** : bannissement, boule de feu, carreau ensorcelé, colonne de flamme, contacter un autre plan, contresort, immobiliser un monstre, invisibilité, injonction, maléfice, mur de feu, porte dimensionnelle, rayon ardent, scrutation, sanctification, vol


  ## ACTIONS


  **_Attaques multiples._** Le seigneur des bandits fait trois attaques au corps à corps ou à distance.


  **_Épée à deux mains._** _Attaque d'arme au corps à corps :_ +5 pour toucher, allonge 1,50 m, une cible. Touché: 10 (2d6 + 3) dégâts tranchants.


  ## ACTIONS


  **_Dague._** Attaque d'arme au corps à corps ou à distance: +6 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible. Touché: 4(1d4 + 2) dégâts perforants.


  **_Dague._** Attaque d'arme au corps à corps ou à distance: +5 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible. Touché: 5(1d4 + 3) dégâts perforants.


  **_Dirigeant (recharge après un repos court ou long)._** Pendant une minute, le seigneur des bandits peut lancer un ordre spécial ou un avertissement à une créature non hostile située dans son champ de vision et un rayon de 9 mètres alors qu'elle fait un jet d'attaque ou de sauvegarde. Cette créature ajoute un d4 à son jet si elle entend et comprend le seigneur des bandits. Une même créature ne peut bénéficier que d'un seul dé de dirigeant à la fois. Cet effet se termine si le seigneur des bandits est neutralisé.


  ## RÉACTIONS


  **_Parade._** Le seigneur des bandits ajoute 2 à sa CA contre les attaques de corps à corps qui devraient le toucher. Pour cela, il doit voir son assaillant et tenir une arme en main.


  **_Attaque redirigée._** Quand une créature située dans le champ de vision du seigneur des bandits le prend pour cible d'une attaque, le seigneur choisit un allié dans un rayon de 1,50 mètre autour de lui. Ils échangent leurs positions et l'allié choisi devient la cible de l'attaque à sa place.

Source: (LDM p425)(TOB p418)
AltName: Bandit Lord
Type: Humanoïde
Size: M
Alignment: tout
ArmorClass: 16 (cuirasse)
HitPoints: 91 (14d8 + 28)
Speed: 9m
SavingThrows: For +5, Dex +4,Sag +2
Skills: Athlétisme +5, Intimidation +4, Supercherie +4
Senses: Perception passive 10
Languages: deux au choix
Challenge: 4 (1 100PX)

Markdown:
> <!--ParentNameLink-->[Livre des monstres](tome_of_beasts.md#livre-des-monstres)<!--/ParentNameLink-->

---

# <!--Name-->Seigneur Des Bandits<!--/Name-->

- Source: <!--Source-->(LDM p425)(TOB p418)<!--/Source-->
- TOB: <!--AltName-->Bandit Lord<!--/AltName-->
-  <!--Type-->Humanoïde<!--/Type--> de taille Moyenne (n'importe quelle race) (<!--Size-->M<!--/Size-->), <!--Alignment-->tout<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->16 (cuirasse)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->91 (14d8 + 28)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|16 (+3)|15 (+2)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|

- **Jets de sauvegarde** <!--SavingThrows-->For +5, Dex +4,Sag +2<!--/SavingThrows-->
- **Compétences** <!--Skills-->Athlétisme +5, Intimidation +4, Supercherie +4<!--/Skills-->
- **Sens** <!--Senses-->Perception passive 10<!--/Senses-->
- **Langues** <!--Languages-->deux au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->4 (1 100PX)<!--/Challenge-->

**_Tactique de meute._** Le seigneur des bandits est avantagé sur les jets d'attaque contre une créature si au moins l'un de ses alliés se trouve dans un rayon de 1,50 mètre autour d'elle et n'est pas neutralisé.

**_Bénédiction infernale._** Le prince gnome asservi aux démons gagne 21 points de vie temporaires quand il réduit une créature hostile à 0 point de vie.

**_Lien infernal._** Le prince gnome peut percevoir le monde au travers des sens de son diablotin, communiquer par télépathie en passant par son esprit et parler par sa bouche tant qu'ils se trouvent tous deux sur le même plan d'existence.

**_Incantation innée._** Le gnome utilise le Charisme comme caractéristique d'incantation innée (DD du jet de sauvegarde contre les sorts 18, +10 pour toucher avec les attaques de sort). Il peut lancer les sorts suivants de manière innée, sans composantes matérielles:

**À volonté:** armure du mage, détection de la magie, simulacre de vie

**1/repos chacun** : cage de force, création de mort-vivant, mot de pouvoir étourdissant

**_Résistance à la magie._** Le prince gnome est avantagé lors de ses jets de sauvegarde contre les sorts et autres effets magiques.

**_Incantation._** Le prince gnome asservi aux démons est un lanceur de sorts de niveau 15. Il utilise le Charisme comme caractéristique d'incantation (DD du jet de sauvegarde contre les sorts 18, +10pour toucher avec les attaques de sort). Il a préparé les sorts de sorcier suivants:

**Tours de magie (à volonté)** : contact glacial, explosion occulte, illusion mineure, prestidigitation

**Niveau 5 (3 emplacements)** : bannissement, boule de feu, carreau ensorcelé, colonne de flamme, contacter un autre plan, contresort, immobiliser un monstre, invisibilité, injonction, maléfice, mur de feu, porte dimensionnelle, rayon ardent, scrutation, sanctification, vol

## ACTIONS

**_Attaques multiples._** Le seigneur des bandits fait trois attaques au corps à corps ou à distance.

**_Épée à deux mains._** _Attaque d'arme au corps à corps :_ +5 pour toucher, allonge 1,50 m, une cible. Touché: 10 (2d6 + 3) dégâts tranchants.

## ACTIONS

**_Dague._** Attaque d'arme au corps à corps ou à distance: +6 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible. Touché: 4(1d4 + 2) dégâts perforants.

**_Dague._** Attaque d'arme au corps à corps ou à distance: +5 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible. Touché: 5(1d4 + 3) dégâts perforants.

**_Dirigeant (recharge après un repos court ou long)._** Pendant une minute, le seigneur des bandits peut lancer un ordre spécial ou un avertissement à une créature non hostile située dans son champ de vision et un rayon de 9 mètres alors qu'elle fait un jet d'attaque ou de sauvegarde. Cette créature ajoute un d4 à son jet si elle entend et comprend le seigneur des bandits. Une même créature ne peut bénéficier que d'un seul dé de dirigeant à la fois. Cet effet se termine si le seigneur des bandits est neutralisé.

## RÉACTIONS

**_Parade._** Le seigneur des bandits ajoute 2 à sa CA contre les attaques de corps à corps qui devraient le toucher. Pour cela, il doit voir son assaillant et tenir une arme en main.

**_Attaque redirigée._** Quand une créature située dans le champ de vision du seigneur des bandits le prend pour cible d'une attaque, le seigneur choisit un allié dans un rayon de 1,50 mètre autour de lui. Ils échangent leurs positions et l'allié choisi devient la cible de l'attaque à sa place.


Id: monsters_hd.md#déva
AltName: [Deva](monsters_vo.md#deva)
AltNameText: Deva
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Déva
NormalizedAltName: Deva
NormalizedName: Deva
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: Loyal Bon
MonsterItem_ArmorClass: 17 (armure naturelle)
Challenge: 10 (5 900 PX)
Charisma: 20 (+5)
Constitution: 18 (+4)
DamageResistances: radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques
Dexterity: 18 (+4)
MonsterItem_Family: MonsterHD
HitPoints: 136 (16d8+64)
Intelligence: 17 (+3)
Languages: toutes, télépathie 36 m
MonsterItem_SavingThrows: Sag +9, Cha +9
Senses: vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 19
Size: M
MonsterItem_Speed: 9 m, vol 27 m
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: Céleste
Wisdom: 20 (+5)
AttributesDictionary:
Name: Déva
Markdown: >+
  # <!--Name-->Déva<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Deva](monsters_vo.md#deva)<!--/AltName-->

  -  <!--Type-->Céleste<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Loyal Bon<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->17 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->136 (16d8+64)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m, vol 27 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->Sag +9, Cha +9<!--/SavingThrows-->

  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +9, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +9<!--/Skills-->

  - **Résistance aux dégâts** <!--DamageResistances-->radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->

  - **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 19<!--/Senses-->

  - **Langues** <!--Languages-->toutes, télépathie 36 m<!--/Languages-->

  - **Dangerosité** <!--Challenge-->10 (5 900 PX)<!--/Challenge-->


  ## Capacités


  **_Armes angéliques._** Les attaques d'arme du déva sont magiques. Quand il réussit une attaque avec une arme, celle-ci inflige 4d8 dégâts radiants supplémentaires (inclus dans l'attaque).


  **_Incantation innée._** La caractéristique d'incantation du déva est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 17). Le déva peut lancer les sorts suivants de manière innée avec des composantes verbales uniquement :


  * **À volonté :** _[détection du mal et du bien](spells_hd.md#détection-du-mal-et-du-bien)_


  * **1/jour chacun :** _[communion](spells_hd.md#communion)_, _[rappel à la vie](spells_hd.md#rappel-à-la-vie)_


  **_Résistance à la magie._** Le déva obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.


  ## Actions


  **_Attaques multiples._** Le déva effectue deux attaques au corps à corps.


  **_Changer de forme._** Le déva peut se métamorphoser par magie en un humanoïde ou une bête dont l'indice de dangerosité est inférieur ou égal au sien ou bien reprendre sa véritable forme. Il reprend également sa véritable apparence à sa mort. Sa nouvelle forme absorbe les objets précédemment portés ou transportés ou bien les porte elle aussi, comme il le souhaite.


  Une fois métamorphosé, le déva conserve ses statistiques de jeu et sa capacité à parler, mais sa CA, ses modes de déplacement, sa [Force](abilities_strength_hd.md), sa [Dextérité](abilities_dexterity_hd.md) et ses sens spéciaux sont remplacés par ceux de sa nouvelle forme. En outre, il obtient toutes les statistiques et capacités (à l'exception des aptitudes de classe, des actions légendaires et des actions d'antre) que possède la forme adoptée et que lui ne possédait pas.


  **_Contact curatif (3/jour)._** Le déva touche une autre créature. La cible récupère 20 (4d8+2) points de vie par magie et guérit de la totalité des malédictions, maladies, poisons dont elle était victime, ainsi que des états spéciaux [aveuglé](conditions_hd.md#aveuglé) et sourd.


  **_Masse d'armes._** Attaque d'arme au corps à corps : +8 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 7 (1d6+4) dégâts contondants plus 18 (4d8) dégâts radiants.

Source: (CEO p)(SRD p)
AltName: '[Deva](monsters_vo.md#deva)'
Type: Céleste
Size: M
Alignment: Loyal Bon
ArmorClass: 17 (armure naturelle)
HitPoints: 136 (16d8+64)
Speed: 9 m, vol 27 m
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 17 (+3)
Wisdom: 20 (+5)
Charisma: 20 (+5)
SavingThrows: Sag +9, Cha +9
Skills: '[Perception](abilities_wisdom_hd.md#perception) +9, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +9'
DamageResistances: radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques
ConditionImmunities: '[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)'
Senses: vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 19
Languages: toutes, télépathie 36 m
Challenge: 10 (5 900 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Déva<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Deva](monsters_vo.md#deva)<!--/AltName-->
-  <!--Type-->Céleste<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Loyal Bon<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->17 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->136 (16d8+64)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m, vol 27 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->Sag +9, Cha +9<!--/SavingThrows-->
- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +9, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +9<!--/Skills-->
- **Résistance aux dégâts** <!--DamageResistances-->radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->
- **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 19<!--/Senses-->
- **Langues** <!--Languages-->toutes, télépathie 36 m<!--/Languages-->
- **Dangerosité** <!--Challenge-->10 (5 900 PX)<!--/Challenge-->

## Capacités

**_Armes angéliques._** Les attaques d'arme du déva sont magiques. Quand il réussit une attaque avec une arme, celle-ci inflige 4d8 dégâts radiants supplémentaires (inclus dans l'attaque).

**_Incantation innée._** La caractéristique d'incantation du déva est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 17). Le déva peut lancer les sorts suivants de manière innée avec des composantes verbales uniquement :

* **À volonté :** _[détection du mal et du bien](spells_hd.md#détection-du-mal-et-du-bien)_

* **1/jour chacun :** _[communion](spells_hd.md#communion)_, _[rappel à la vie](spells_hd.md#rappel-à-la-vie)_

**_Résistance à la magie._** Le déva obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.

## Actions

**_Attaques multiples._** Le déva effectue deux attaques au corps à corps.

**_Changer de forme._** Le déva peut se métamorphoser par magie en un humanoïde ou une bête dont l'indice de dangerosité est inférieur ou égal au sien ou bien reprendre sa véritable forme. Il reprend également sa véritable apparence à sa mort. Sa nouvelle forme absorbe les objets précédemment portés ou transportés ou bien les porte elle aussi, comme il le souhaite.

Une fois métamorphosé, le déva conserve ses statistiques de jeu et sa capacité à parler, mais sa CA, ses modes de déplacement, sa [Force](abilities_strength_hd.md), sa [Dextérité](abilities_dexterity_hd.md) et ses sens spéciaux sont remplacés par ceux de sa nouvelle forme. En outre, il obtient toutes les statistiques et capacités (à l'exception des aptitudes de classe, des actions légendaires et des actions d'antre) que possède la forme adoptée et que lui ne possédait pas.

**_Contact curatif (3/jour)._** Le déva touche une autre créature. La cible récupère 20 (4d8+2) points de vie par magie et guérit de la totalité des malédictions, maladies, poisons dont elle était victime, ainsi que des états spéciaux [aveuglé](conditions_hd.md#aveuglé) et sourd.

**_Masse d'armes._** Attaque d'arme au corps à corps : +8 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 7 (1d6+4) dégâts contondants plus 18 (4d8) dégâts radiants.

ConditionImmunities:
[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)

MonsterItem_Skills:
[Perception](abilities_wisdom_hd.md#perception) +9, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +9


Id: monsters_hd.md#solar
AltName: [Solar](monsters_vo.md#solar)
AltNameText: Solar
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Solar
NormalizedAltName: Solar
NormalizedName: Solar
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: Loyal Bon
MonsterItem_ArmorClass: 21 (armure naturelle)
Challenge: 21 (33 000 PX)
Charisma: 30 (+10)
Constitution: 26 (+8)
DamageImmunities: de poison et nécrotiques
DamageResistances: radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques
Dexterity: 22 (+6)
MonsterItem_Family: MonsterHD
HitPoints: 243 (18d10+144)
Intelligence: 25 (+7)
Languages: toutes, télépathie 36 m
MonsterItem_SavingThrows: Int +14, Sag +14, Cha +17
Senses: vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 24
Size: G
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +14
MonsterItem_Speed: 15 m, vol 45 m
MonsterItem_Strength: 26 (+8)
MonsterItem_Type: Céleste
Wisdom: 25 (+7)
AttributesDictionary:
Name: Solar
Markdown: >+
  # <!--Name-->Solar<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Solar](monsters_vo.md#solar)<!--/AltName-->

  -  <!--Type-->Céleste<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Loyal Bon<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->21 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->243 (18d10+144)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->15 m, vol 45 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->22 (+6)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->25 (+7)<!--/Intelligence-->|<!--Wisdom-->25 (+7)<!--/Wisdom-->|<!--Charisma-->30 (+10)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->Int +14, Sag +14, Cha +17 <!--/SavingThrows-->

  - **Compétence** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +14<!--/Skills-->

  - **Résistance aux dégâts** <!--DamageResistances-->radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->

  - **Immunité contre les dégâts** <!--DamageImmunities-->de poison et nécrotiques<!--/DamageImmunities-->

  - **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné) et [épuisé](conditions_hd.md#fatigue-et-épuisement)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 24<!--/Senses-->

  - **Langues** <!--Languages-->toutes, télépathie 36 m<!--/Languages-->

  - **Dangerosité** <!--Challenge-->21 (33 000 PX)<!--/Challenge-->


  ## Capacités


  **_Armes angéliques._** Les attaques d'arme du solar sont magiques. Quand il réussit une attaque avec une arme, celle-ci inflige 6d8 dégâts radiants supplémentaires (inclus dans l'attaque).


  **_Incantation innée._** La caractéristique d'incantation du solar est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 25). Le solar peut lancer les sorts suivants de manière innée sans aucune composante matérielle :


  * **À volonté :** _[détection du mal et du bien](spells_hd.md#détection-du-mal-et-du-bien)_, _[invisibilité](spells_hd.md#invisibilité)_ (soi-même uniquement)


  * **3/jour chacun :** _[barrière de lames](spells_hd.md#barrière-de-lames)_, _[dissipation du mal et du bien](spells_hd.md#dissipation-du-mal-et-du-bien)_, _[résurrection](spells_hd.md#résurrection)_


  * **1/jour chacun :** _[communion](spells_hd.md#communion)_, _[contrôle du climat](spells_hd.md#contrôle-du-climat)_


  **_Résistance à la magie._** Le solar obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.


  **_Vigilance divine._** Le solar reconnaît un mensonge lorsqu'il entend quelqu'un le prononcer.


  ## Actions


  **_Attaques multiples._** Le solar effectue deux attaques à l'épée à deux mains.


  **_Arc long tueur._** Attaque d'arme à distance : +13 pour toucher, portée 45/180 m, une cible.


  _Touché :_ 15 (2d8+6) dégâts perforants plus 27 (6d8) dégâts radiants. Si la cible est une créature avec 100 points de vie ou moins, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15 pour ne pas mourir.


  **_Contact curatif (4/jour)._** Le solar touche une autre créature. La cible récupère 40 (8d8+4) points de vie par magie et guérit de la totalité des malédictions, maladies, poisons dont elle était victime, ainsi que des états spéciaux [aveuglé](conditions_hd.md#aveuglé) et [assourdi](conditions_hd.md#assourdi).


  **_Épée à deux mains._** Attaque d'arme au corps à corps : +15 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 22 (4d6+8) dégâts tranchants plus 27 (6d8) dégâts radiants.


  **_Épée volante._** Le solar lâche son épée à deux mains pour qu'elle s'envole par magie vers un emplacement inoccupé situé à 1,50 mètre ou moins de lui.


  Si l'épée est dans son champ de vision, le solar peut mentalement lui ordonner, par une action bonus, de voler sur une distance maximale de 15 mètres et soit d'effectuer une attaque contre une cible, soit de revenir dans ses mains. Si l'épée en vol est la cible d'un quelconque effet, on considère que le solar la tient en main. L'épée en vol tombe inerte dès que le solar meurt.


  ## Actions légendaires


  Le solar peut effectuer 3 actions légendaires qu'il choisit parmi celles décrites ici. Il ne peut en choisir qu'un seule à la fois et uniquement à la fin du tour d'une autre créature. Le solar récupère au début de son tour l'utilisation des actions légendaires déjà effectuées.


  **_Explosion brûlante (coûte 2 actions)._** Le solar produit de l'énergie magique de nature divine. Chaque créature de son choix située dans un rayon de 3 mètres doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) DD 23. Celles qui échouent subissent 14 (4d6) dégâts de feu plus 14 (4d6) dégâts radiants, les autres la moitié de ces dégâts seulement.


  **_Regard aveuglant (coûte 3 actions)._** Le solar cible une créature située à 9 mètres ou moins de lui et dans son champ de vision. Si la cible peut le voir, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15 pour ne pas être [aveuglée](conditions_hd.md#aveuglé) jusqu'à ce qu'un effet magique, tel que celui produit par un sort de restauration inférieure, dissipe l'aveuglement.


  **_Téléportation._** Le solar se téléporte par magie, avec tous ses objets portés ou transportés, vers un emplacement inoccupé situé dans son champ de vision à une distance maximale de 36 mètres.

Source: (CEO p)(SRD p)
AltName: '[Solar](monsters_vo.md#solar)'
Type: Céleste
Size: G
Alignment: Loyal Bon
ArmorClass: 21 (armure naturelle)
HitPoints: 243 (18d10+144)
Speed: 15 m, vol 45 m
Strength: 26 (+8)
Dexterity: 22 (+6)
Constitution: 26 (+8)
Intelligence: 25 (+7)
Wisdom: 25 (+7)
Charisma: 30 (+10)
SavingThrows: 'Int +14, Sag +14, Cha +17 '
Skills: '[Perception](abilities_wisdom_hd.md#perception) +14'
DamageResistances: radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques
DamageImmunities: de poison et nécrotiques
ConditionImmunities: '[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné) et [épuisé](conditions_hd.md#fatigue-et-épuisement)'
Senses: vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 24
Languages: toutes, télépathie 36 m
Challenge: 21 (33 000 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Solar<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Solar](monsters_vo.md#solar)<!--/AltName-->
-  <!--Type-->Céleste<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Loyal Bon<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->21 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->243 (18d10+144)<!--/HitPoints-->
- **Vitesse** <!--Speed-->15 m, vol 45 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->22 (+6)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->25 (+7)<!--/Intelligence-->|<!--Wisdom-->25 (+7)<!--/Wisdom-->|<!--Charisma-->30 (+10)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->Int +14, Sag +14, Cha +17 <!--/SavingThrows-->
- **Compétence** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +14<!--/Skills-->
- **Résistance aux dégâts** <!--DamageResistances-->radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->
- **Immunité contre les dégâts** <!--DamageImmunities-->de poison et nécrotiques<!--/DamageImmunities-->
- **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné) et [épuisé](conditions_hd.md#fatigue-et-épuisement)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 24<!--/Senses-->
- **Langues** <!--Languages-->toutes, télépathie 36 m<!--/Languages-->
- **Dangerosité** <!--Challenge-->21 (33 000 PX)<!--/Challenge-->

## Capacités

**_Armes angéliques._** Les attaques d'arme du solar sont magiques. Quand il réussit une attaque avec une arme, celle-ci inflige 6d8 dégâts radiants supplémentaires (inclus dans l'attaque).

**_Incantation innée._** La caractéristique d'incantation du solar est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 25). Le solar peut lancer les sorts suivants de manière innée sans aucune composante matérielle :

* **À volonté :** _[détection du mal et du bien](spells_hd.md#détection-du-mal-et-du-bien)_, _[invisibilité](spells_hd.md#invisibilité)_ (soi-même uniquement)

* **3/jour chacun :** _[barrière de lames](spells_hd.md#barrière-de-lames)_, _[dissipation du mal et du bien](spells_hd.md#dissipation-du-mal-et-du-bien)_, _[résurrection](spells_hd.md#résurrection)_

* **1/jour chacun :** _[communion](spells_hd.md#communion)_, _[contrôle du climat](spells_hd.md#contrôle-du-climat)_

**_Résistance à la magie._** Le solar obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.

**_Vigilance divine._** Le solar reconnaît un mensonge lorsqu'il entend quelqu'un le prononcer.

## Actions

**_Attaques multiples._** Le solar effectue deux attaques à l'épée à deux mains.

**_Arc long tueur._** Attaque d'arme à distance : +13 pour toucher, portée 45/180 m, une cible.

_Touché :_ 15 (2d8+6) dégâts perforants plus 27 (6d8) dégâts radiants. Si la cible est une créature avec 100 points de vie ou moins, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15 pour ne pas mourir.

**_Contact curatif (4/jour)._** Le solar touche une autre créature. La cible récupère 40 (8d8+4) points de vie par magie et guérit de la totalité des malédictions, maladies, poisons dont elle était victime, ainsi que des états spéciaux [aveuglé](conditions_hd.md#aveuglé) et [assourdi](conditions_hd.md#assourdi).

**_Épée à deux mains._** Attaque d'arme au corps à corps : +15 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 22 (4d6+8) dégâts tranchants plus 27 (6d8) dégâts radiants.

**_Épée volante._** Le solar lâche son épée à deux mains pour qu'elle s'envole par magie vers un emplacement inoccupé situé à 1,50 mètre ou moins de lui.

Si l'épée est dans son champ de vision, le solar peut mentalement lui ordonner, par une action bonus, de voler sur une distance maximale de 15 mètres et soit d'effectuer une attaque contre une cible, soit de revenir dans ses mains. Si l'épée en vol est la cible d'un quelconque effet, on considère que le solar la tient en main. L'épée en vol tombe inerte dès que le solar meurt.

## Actions légendaires

Le solar peut effectuer 3 actions légendaires qu'il choisit parmi celles décrites ici. Il ne peut en choisir qu'un seule à la fois et uniquement à la fin du tour d'une autre créature. Le solar récupère au début de son tour l'utilisation des actions légendaires déjà effectuées.

**_Explosion brûlante (coûte 2 actions)._** Le solar produit de l'énergie magique de nature divine. Chaque créature de son choix située dans un rayon de 3 mètres doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) DD 23. Celles qui échouent subissent 14 (4d6) dégâts de feu plus 14 (4d6) dégâts radiants, les autres la moitié de ces dégâts seulement.

**_Regard aveuglant (coûte 3 actions)._** Le solar cible une créature située à 9 mètres ou moins de lui et dans son champ de vision. Si la cible peut le voir, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15 pour ne pas être [aveuglée](conditions_hd.md#aveuglé) jusqu'à ce qu'un effet magique, tel que celui produit par un sort de restauration inférieure, dissipe l'aveuglement.

**_Téléportation._** Le solar se téléporte par magie, avec tous ses objets portés ou transportés, vers un emplacement inoccupé situé dans son champ de vision à une distance maximale de 36 mètres.

ConditionImmunities:
[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné) et [épuisé](conditions_hd.md#fatigue-et-épuisement)


Id: monsters_vo.md#cockatrice
AltName: [Cockatrice](monsters_hd.md#cockatrice)
AltNameText: Cockatrice
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Cockatrice
NormalizedAltName: Cockatrice
NormalizedName: Cockatrice
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1/2 (100 XP)
Charisma: 5 (-3)
Constitution: 12 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 27 (6d6 + 6)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 11
Size: Small
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: monstrosity
Wisdom: 13 (+1)
AttributesDictionary:
Name: Cockatrice
Markdown: >+
  # <!--Name-->Cockatrice<!--/Name-->


  - CEO: <!--AltName-->[Cockatrice](monsters_hd.md#cockatrice)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d6 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

AltName: '[Cockatrice](monsters_hd.md#cockatrice)'
Size: Small
Type: monstrosity
Alignment: unaligned
ArmorClass: 11
HitPoints: 27 (6d6 + 6)
Speed: 20 ft., fly 40 ft.
Strength: ' 6 (-2)'
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cockatrice<!--/Name-->

- CEO: <!--AltName-->[Cockatrice](monsters_hd.md#cockatrice)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.


Id: monsters_vo.md#raven
AltName: [Corbeau](monsters_hd.md#corbeau)
AltNameText: Corbeau
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Raven
NormalizedAltName: Corbeau
NormalizedName: Raven
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 6 (-2)
Constitution: 8 (-1)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Raven
Markdown: >+
  # <!--Name-->Raven<!--/Name-->


  - CEO: <!--AltName-->[Corbeau](monsters_hd.md#corbeau)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Mimicry_**. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Corbeau](monsters_hd.md#corbeau)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Speed: 10 ft., fly 50 ft.
Strength: ' 2 (-4)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Raven<!--/Name-->

- CEO: <!--AltName-->[Corbeau](monsters_hd.md#corbeau)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Mimicry_**. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#couatl
AltName: [Couatl](monsters_hd.md#couatl)
AltNameText: Couatl
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Couatl
NormalizedAltName: Couatl
NormalizedName: Couatl
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 4 (1100 XP)
Charisma: 18 (+4)
Constitution: 17 (+3)
DamageImmunities: psychic; bludgeoning, piercing, and slashing from nonmagical attacks
DamageResistances: radiant
Dexterity: 20 (+5)
MonsterItem_Family: MonsterVO
HitPoints: 97 (13d8 + 39)
Intelligence: 18 (+4)
Languages: all, telepathy 120 ft.
MonsterItem_SavingThrows: Con +5, Wis +7, Cha +6
Senses: truesight 120 ft., passive Perception 15
Size: Medium
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: celestial
Wisdom: 20 (+5)
AttributesDictionary:
Name: Couatl
Markdown: >+
  # <!--Name-->Couatl<!--/Name-->


  - CEO: <!--AltName-->[Couatl](monsters_hd.md#couatl)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +5, Wis +7, Cha +6<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->radiant<!--/DamageResistances-->


  ## Special Features


  **_Innate Spellcasting_**. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[detect thoughts](spells_vo.md#detect-thoughts)_


  3/day each: _[bless](spells_vo.md#bless)_, _[create food and water](spells_vo.md#create-food-and-water)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[lesser restoration](spells_vo.md#lesser-restoration)_, _[protection from poison](spells_vo.md#protection-from-poison)_, _[sanctuary](spells_vo.md#sanctuary)_, _[shield](spells_vo.md#shield)_


  1/day each: _[dream](spells_vo.md#dream)_, _[greater restoration](spells_vo.md#greater-restoration)_, _[scrying](spells_vo.md#scrying)_


  **_Magic Weapons_**. The couatl's weapon attacks are magical.


  **_Shielded Mind_**. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.


  _Hit_: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.


  **_Constrict_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature.


  _Hit_: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.


  **_Change Shape_**. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

AltName: '[Couatl](monsters_hd.md#couatl)'
Size: Medium
Type: celestial
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 97 (13d8 + 39)
Speed: 30 ft., fly 90 ft.
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)
SavingThrows: Con +5, Wis +7, Cha +6
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1100 XP)
DamageImmunities: psychic; bludgeoning, piercing, and slashing from nonmagical attacks
DamageResistances: radiant

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Couatl<!--/Name-->

- CEO: <!--AltName-->[Couatl](monsters_hd.md#couatl)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +5, Wis +7, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->radiant<!--/DamageResistances-->

## Special Features

**_Innate Spellcasting_**. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[detect thoughts](spells_vo.md#detect-thoughts)_

3/day each: _[bless](spells_vo.md#bless)_, _[create food and water](spells_vo.md#create-food-and-water)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[lesser restoration](spells_vo.md#lesser-restoration)_, _[protection from poison](spells_vo.md#protection-from-poison)_, _[sanctuary](spells_vo.md#sanctuary)_, _[shield](spells_vo.md#shield)_

1/day each: _[dream](spells_vo.md#dream)_, _[greater restoration](spells_vo.md#greater-restoration)_, _[scrying](spells_vo.md#scrying)_

**_Magic Weapons_**. The couatl's weapon attacks are magical.

**_Shielded Mind_**. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.

_Hit_: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

**_Constrict_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature.

_Hit_: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

**_Change Shape_**. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.


Id: monsters_vo.md#crab
AltName: [Crabe](monsters_hd.md#crabe)
AltNameText: Crabe
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Crab
NormalizedAltName: Crabe
NormalizedName: Crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 0 (10 XP)
Charisma: 2 (-4)
Constitution: 10 (+0)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 2 (1d4)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft., passive Perception 9
Size: Tiny
MonsterItem_Skills: Stealth +2
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 8 (-1)
AttributesDictionary:
Name: Crab
Markdown: >+
  # <!--Name-->Crab<!--/Name-->


  - CEO: <!--AltName-->[Crabe](monsters_hd.md#crabe)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The crab can breathe air and water.


  ## Actions


  **_Claw_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 bludgeoning damage.

AltName: '[Crabe](monsters_hd.md#crabe)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 2 (1d4)
Speed: 20 ft., swim 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 2 (-4)'
Skills: Stealth +2
Senses: blindsight 30 ft., passive Perception 9
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe](monsters_hd.md#crabe)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage.


Id: monsters_vo.md#giant-crab
AltName: [Crabe géant](monsters_hd.md#crabe-géant)
AltNameText: Crabe géant
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crab
NormalizedAltName: Crabe geant
NormalizedName: Giant Crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 1/8 (25 XP)
Charisma: 3 (-4)
Constitution: 11 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 13 (3d8)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft., passive Perception 9
Size: Medium
MonsterItem_Skills: Stealth +4
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: beast
Wisdom: 9 (-1)
AttributesDictionary:
Name: Giant Crab
Markdown: >+
  # <!--Name-->Giant Crab<!--/Name-->


  - CEO: <!--AltName-->[Crabe géant](monsters_hd.md#crabe-géant)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The crab can breathe air and water.


  ## Actions


  **_Claw_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

AltName: '[Crabe géant](monsters_hd.md#crabe-géant)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 13 (3d8)
Speed: 30 ft., swim 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 9 (-1)'
Charisma: ' 3 (-4)'
Skills: Stealth +4
Senses: blindsight 30 ft., passive Perception 9
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe géant](monsters_hd.md#crabe-géant)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.


Id: monsters_vo.md#giant-toad
AltName: [Crapaud géant](monsters_hd.md#crapaud-géant)
AltNameText: Crapaud géant
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Toad
NormalizedAltName: Crapaud geant
NormalizedName: Giant Toad
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1 (200 XP)
Charisma: 3 (-4)
Constitution: 13 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 39 (6d10 + 6)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Toad
Markdown: >+
  # <!--Name-->Giant Toad<!--/Name-->


  - CEO: <!--AltName-->[Crapaud géant](monsters_hd.md#crapaud-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The toad can breathe air and water.


  **_Standing Leap_**. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.


  **_Swallow_**. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AltName: '[Crapaud géant](monsters_hd.md#crapaud-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 39 (6d10 + 6)
Speed: 20 ft., swim 40 ft.
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Toad<!--/Name-->

- CEO: <!--AltName-->[Crapaud géant](monsters_hd.md#crapaud-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The toad can breathe air and water.

**_Standing Leap_**. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

**_Swallow_**. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.


Id: monsters_vo.md#giant-goat
AltName: [Chèvre géante](monsters_hd.md#chèvre-géante)
AltNameText: Chèvre géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Goat
NormalizedAltName: Chevre geante
NormalizedName: Giant Goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 6 (-2)
Constitution: 12 (+1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 11
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Goat
Markdown: >+
  # <!--Name-->Giant Goat<!--/Name-->


  - CEO: <!--AltName-->[Chèvre géante](monsters_hd.md#chèvre-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


  **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d4 + 3) bludgeoning damage.

AltName: '[Chèvre géante](monsters_hd.md#chèvre-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre géante](monsters_hd.md#chèvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.


Id: monsters_vo.md#shrieker
AltName: [Criard](monsters_hd.md#criard)
AltNameText: Criard
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Shrieker
NormalizedAltName: Criard
NormalizedName: Shrieker
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 5
Challenge: 0 (10 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, deafened, frightened
Constitution: 10 (+0)
Dexterity: 1 (-5)
MonsterItem_Family: MonsterVO
HitPoints: 13 (3d8)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Size: Medium
MonsterItem_Speed: 0 ft.
MonsterItem_Strength: 1 (-5)
MonsterItem_Type: plant
Wisdom: 3 (-4)
AttributesDictionary:
Name: Shrieker
Markdown: >+
  # <!--Name-->Shrieker<!--/Name-->


  - CEO: <!--AltName-->[Criard](monsters_hd.md#criard)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.


  ## Reactions


  **_Shriek_**. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.

AltName: '[Criard](monsters_hd.md#criard)'
Size: Medium
Type: plant
Alignment: unaligned
ArmorClass: 5
HitPoints: 13 (3d8)
Speed: 0 ft.
Strength: ' 1 (-5)'
Dexterity: ' 1 (-5)'
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 0 (10 XP)
ConditionImmunities: blinded, deafened, frightened

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shrieker<!--/Name-->

- CEO: <!--AltName-->[Criard](monsters_hd.md#criard)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

## Reactions

**_Shriek_**. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.


Id: monsters_vo.md#giant-crocodile
AltName: [Crocodile géant](monsters_hd.md#crocodile-géant)
AltNameText: Crocodile géant
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crocodile
NormalizedAltName: Crocodile geant
NormalizedName: Giant Crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 7 (-2)
Constitution: 17 (+3)
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 85 (9d12 + 27)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Huge
MonsterItem_Skills: Stealth +5
MonsterItem_Speed: 30 ft., swim 50 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Crocodile
Markdown: >+
  # <!--Name-->Giant Crocodile<!--/Name-->


  - CEO: <!--AltName-->[Crocodile géant](monsters_hd.md#crocodile-géant)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (9d12 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The crocodile can hold its breath for 30 minutes.


  ## Actions


  **_Multiattack_**. The crocodile makes two attacks: one with its bite and one with its tail.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.


  **_Tail_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile.


  _Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

AltName: '[Crocodile géant](monsters_hd.md#crocodile-géant)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 85 (9d12 + 27)
Speed: 30 ft., swim 50 ft.
Strength: 21 (+5)
Dexterity: ' 9 (-1)'
Constitution: 17 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Stealth +5
Senses: passive Perception 10
Languages: '-'
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile géant](monsters_hd.md#crocodile-géant)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (9d12 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 30 minutes.

## Actions

**_Multiattack_**. The crocodile makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

**_Tail_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile.

_Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.


Id: monsters_vo.md#gelatinous-cube
AltName: [Cube gélatineux](monsters_hd.md#cube-gélatineux)
AltNameText: Cube gélatineux
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gelatinous Cube
NormalizedAltName: Cube gelatineux
NormalizedName: Gelatinous Cube
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 6
Challenge: 2 (450 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Constitution: 20 (+5)
Dexterity: 3 (-4)
MonsterItem_Family: MonsterVO
HitPoints: 84 (8d10 + 40)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Size: Large
MonsterItem_Speed: 15 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: ooze
Wisdom: 6 (-2)
AttributesDictionary:
Name: Gelatinous Cube
Markdown: >+
  # <!--Name-->Gelatinous Cube<!--/Name-->


  - CEO: <!--AltName-->[Cube gélatineux](monsters_hd.md#cube-gélatineux)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->6<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity--> 3 (-4)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Ooze Cube_**. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.


  **_Transparent_**. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 10 (3d6) acid damage.


  **_Engulf_**. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

AltName: '[Cube gélatineux](monsters_hd.md#cube-gélatineux)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 6
HitPoints: 84 (8d10 + 40)
Speed: 15 ft.
Strength: 14 (+2)
Dexterity: ' 3 (-4)'
Constitution: 20 (+5)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gelatinous Cube<!--/Name-->

- CEO: <!--AltName-->[Cube gélatineux](monsters_hd.md#cube-gélatineux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->6<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity--> 3 (-4)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Ooze Cube_**. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

**_Transparent_**. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) acid damage.

**_Engulf_**. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.


Id: monsters_vo.md#nightmare
AltName: [Destrier noir](monsters_hd.md#destrier-noir)
AltNameText: Destrier noir
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Nightmare
NormalizedAltName: Destrier noir
NormalizedName: Nightmare
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 3 (700 XP)
Charisma: 15 (+2)
Constitution: 16 (+3)
DamageImmunities: fire
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 68 (8d10 + 24)
Intelligence: 10 (+0)
Languages: understands Abyssal, Common, and Infernal but can't speak
Senses: passive Perception 11
Size: Large
MonsterItem_Speed: 60 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: fiend
Wisdom: 13 (+1)
AttributesDictionary:
Name: Nightmare
Markdown: >+
  # <!--Name-->Nightmare<!--/Name-->


  - CEO: <!--AltName-->[Destrier noir](monsters_hd.md#destrier-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->understands Abyssal, Common, and Infernal but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.


  **_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.


  **_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

AltName: '[Destrier noir](monsters_hd.md#destrier-noir)'
Size: Large
Type: fiend
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nightmare<!--/Name-->

- CEO: <!--AltName-->[Destrier noir](monsters_hd.md#destrier-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Common, and Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.

**_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

**_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.


Id: monsters_vo.md#barbed-devil
AltName: [Diable barbelé](monsters_hd.md#diable-barbelé)
AltNameText: Diable barbelé
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Barbed Devil
NormalizedAltName: Diable barbele
NormalizedName: Barbed Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 14 (+2)
ConditionImmunities: poisoned
Constitution: 18 (+4)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 110 (13d8 + 52)
Intelligence: 12 (+1)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Senses: darkvision 120 ft., passive Perception 18
Size: Medium
MonsterItem_Skills: Deception +5, Insight +5, Perception +8
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: fiend (devil)
Wisdom: 14 (+2)
AttributesDictionary:
Name: Barbed Devil
Markdown: >+
  # <!--Name-->Barbed Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable barbelé](monsters_hd.md#diable-barbelé)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.


  **_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.


  **_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage.


  **_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.


  _Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AltName: '[Diable barbelé](monsters_hd.md#diable-barbelé)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Barbed Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbelé](monsters_hd.md#diable-barbelé)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.

**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.

_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


Id: monsters_vo.md#bearded-devil
AltName: [Diable barbu](monsters_hd.md#diable-barbu)
AltNameText: Diable barbu
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bearded Devil
NormalizedAltName: Diable barbu
NormalizedName: Bearded Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 3 (700 XP)
Charisma: 11 (+0)
ConditionImmunities: poisoned
Constitution: 15 (+2)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d8 + 16)
Intelligence: 9 (-1)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: fiend (devil)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Bearded Devil
Markdown: >+
  # <!--Name-->Bearded Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable barbu](monsters_hd.md#diable-barbu)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  **_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.


  ## Actions


  **_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.


  **_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.


  _Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

AltName: '[Diable barbu](monsters_hd.md#diable-barbu)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 11 (+0)
SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bearded Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbu](monsters_hd.md#diable-barbu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

**_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.

## Actions

**_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.

**_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.

_Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


Id: monsters_vo.md#horned-devil
AltName: [Diable cornu](monsters_hd.md#diable-cornu)
AltNameText: Diable cornu
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Horned Devil
NormalizedAltName: Diable cornu
NormalizedName: Horned Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 11 (7200 XP)
Charisma: 17 (+3)
ConditionImmunities: poisoned
Constitution: 21 (+5)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 178 (17d10 + 85)
Intelligence: 12 (+1)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Size: Large
MonsterItem_Speed: 20 ft., fly 60 ft.
MonsterItem_Strength: 22 (+6)
MonsterItem_Type: fiend (devil)
Wisdom: 16 (+3)
AttributesDictionary:
Name: Horned Devil
Markdown: >+
  # <!--Name-->Horned Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.


  **_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d8 + 6) piercing damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


  **_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.


  _Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AltName: '[Diable cornu](monsters_hd.md#diable-cornu)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 20 ft., fly 60 ft.
Strength: 22 (+6)
Dexterity: 17 (+3)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 17 (+3)
SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Languages: Infernal, telepathy 120 ft.
Challenge: 11 (7200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Horned Devil<!--/Name-->

- CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

**_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (2d8 + 6) piercing damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

**_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.

_Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


Id: monsters_vo.md#crocodile
AltName: [Crocodile](monsters_hd.md#crocodile)
AltNameText: Crocodile
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Crocodile
NormalizedAltName: Crocodile
NormalizedName: Crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 5 (-3)
Constitution: 13 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Large
MonsterItem_Skills: Stealth +2
MonsterItem_Speed: 20 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Crocodile
Markdown: >+
  # <!--Name-->Crocodile<!--/Name-->


  - CEO: <!--AltName-->[Crocodile](monsters_hd.md#crocodile)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The crocodile can hold its breath for 15 minutes.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

AltName: '[Crocodile](monsters_hd.md#crocodile)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 20 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +2
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile](monsters_hd.md#crocodile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 15 minutes.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.


Id: monsters_vo.md#chain-devil
AltName: [Diable des chaînes](monsters_hd.md#diable-des-chaînes)
AltNameText: Diable des chaînes
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Chain Devil
NormalizedAltName: Diable des chaines
NormalizedName: Chain Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 8 (3900 XP)
Charisma: 14 (+2)
ConditionImmunities: poisoned
Constitution: 18 (+4)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 85 (10d8 + 40)
Intelligence: 11 (+0)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Con +7, Wis +4, Cha +5
Senses: darkvision 120 ft., passive Perception 11
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: fiend (devil)
Wisdom: 12 (+1)
AttributesDictionary:
Name: Chain Devil
Markdown: >+
  # <!--Name-->Chain Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable des chaînes](monsters_hd.md#diable-des-chaînes)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes two attacks with its chains.


  **_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.


  **_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.


  ## Reactions


  **_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

AltName: '[Diable des chaînes](monsters_hd.md#diable-des-chaînes)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 85 (10d8 + 40)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
SavingThrows: Con +7, Wis +4, Cha +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chain Devil<!--/Name-->

- CEO: <!--AltName-->[Diable des chaînes](monsters_hd.md#diable-des-chaînes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes two attacks with its chains.

**_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

**_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

## Reactions

**_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.


Id: monsters_vo.md#goat
AltName: [Chèvre](monsters_hd.md#chèvre)
AltNameText: Chèvre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Goat
NormalizedAltName: Chevre
NormalizedName: Goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 5 (-3)
Constitution: 11 (+0)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 4 (1d8)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Goat
Markdown: >+
  # <!--Name-->Goat<!--/Name-->


  - CEO: <!--AltName-->[Chèvre](monsters_hd.md#chèvre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.


  **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d4 + 1) bludgeoning damage.

AltName: '[Chèvre](monsters_hd.md#chèvre)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 4 (1d8)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre](monsters_hd.md#chèvre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.


Id: monsters_vo.md#giant-owl
AltName: [Chouette géante](monsters_hd.md#chouette-géante)
AltNameText: Chouette géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Owl
NormalizedAltName: Chouette geante
NormalizedName: Giant Owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 12
Challenge: 1/4 (50 XP)
Charisma: 10 (+0)
Constitution: 12 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 8 (-1)
Languages: Giant Owl understands Common, Elvish, and
Senses: darkvision 120 ft., passive Perception 15
Size: Large
MonsterItem_Skills: Perception +5, Stealth +4
MonsterItem_Speed: 5 ft., fly 60 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: beast
Wisdom: 13 (+1)
AttributesDictionary:
Name: Giant Owl
Markdown: >+
  # <!--Name-->Giant Owl<!--/Name-->


  - CEO: <!--AltName-->[Chouette géante](monsters_hd.md#chouette-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Giant Owl understands Common, Elvish, and<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.


  **_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d6 + 1) slashing damage.

AltName: '[Chouette géante](monsters_hd.md#chouette-géante)'
Size: Large
Type: beast
Alignment: neutral
ArmorClass: 12
HitPoints: 19 (3d10 + 3)
Speed: 5 ft., fly 60 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 13 (+1)
Charisma: 10 (+0)
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: Giant Owl understands Common, Elvish, and
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette géante](monsters_hd.md#chouette-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Giant Owl understands Common, Elvish, and<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 8 (2d6 + 1) slashing damage.


Id: monsters_vo.md#jackal
AltName: [Chacal](monsters_hd.md#chacal)
AltNameText: Chacal
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Jackal
NormalizedAltName: Chacal
NormalizedName: Jackal
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 6 (-2)
Constitution: 11 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 3 (1d6)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Small
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 8 (-1)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Jackal
Markdown: >+
  # <!--Name-->Jackal<!--/Name-->


  - CEO: <!--AltName-->[Chacal](monsters_hd.md#chacal)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 1 (1d4 - 1) piercing damage.

AltName: '[Chacal](monsters_hd.md#chacal)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 40 ft.
Strength: ' 8 (-1)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Jackal<!--/Name-->

- CEO: <!--AltName-->[Chacal](monsters_hd.md#chacal)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) piercing damage.


Id: monsters_vo.md#camel
AltName: [Chameau](monsters_hd.md#chameau)
AltNameText: Chameau
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Camel
NormalizedAltName: Chameau
NormalizedName: Camel
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 9
Challenge: 1/8 (25 XP)
Charisma: 5 (-3)
Constitution: 14 (+2)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 15 (2d10 + 4)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 9
Size: Large
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: beast
Wisdom: 8 (-1)
AttributesDictionary:
Name: Camel
Markdown: >+
  # <!--Name-->Camel<!--/Name-->


  - CEO: <!--AltName-->[Chameau](monsters_hd.md#chameau)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->15 (2d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Chameau](monsters_hd.md#chameau)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 9
HitPoints: 15 (2d10 + 4)
Speed: 50 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: passive Perception 9
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Camel<!--/Name-->

- CEO: <!--AltName-->[Chameau](monsters_hd.md#chameau)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


Id: monsters_vo.md#cat
AltName: [Chat](monsters_hd.md#chat)
AltNameText: Chat
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Cat
NormalizedAltName: Chat
NormalizedName: Cat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 7 (-2)
Constitution: 10 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 2 (1d4)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Cat
Markdown: >+
  # <!--Name-->Cat<!--/Name-->


  - CEO: <!--AltName-->[Chat](monsters_hd.md#chat)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The cat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Chat](monsters_hd.md#chat)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 2 (1d4)
Speed: 40 ft., climb 30 ft.
Strength: ' 3 (-4)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cat<!--/Name-->

- CEO: <!--AltName-->[Chat](monsters_hd.md#chat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The cat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Claws_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#bat
AltName: [Chauve-souris](monsters_hd.md#chauve-souris)
AltNameText: Chauve-souris
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bat
NormalizedAltName: Chauve-souris
NormalizedName: Bat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft., passive Perception 11
Size: Tiny
MonsterItem_Speed: 5 ft., fly 30 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Bat
Markdown: >+
  # <!--Name-->Bat<!--/Name-->


  - CEO: <!--AltName-->[Chauve-souris](monsters_hd.md#chauve-souris)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Echolocation_**. The bat can't use its blindsight while deafened.


  **_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.


  _Hit_: 1 piercing damage.

AltName: '[Chauve-souris](monsters_hd.md#chauve-souris)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Speed: 5 ft., fly 30 ft.
Strength: ' 2 (-4)'
Dexterity: 15 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bat<!--/Name-->

- CEO: <!--AltName-->[Chauve-souris](monsters_hd.md#chauve-souris)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The bat can't use its blindsight while deafened.

**_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#giant-bat
AltName: [Chauve-souris géante](monsters_hd.md#chauve-souris-géante)
AltNameText: Chauve-souris géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Bat
NormalizedAltName: Chauve-souris geante
NormalizedName: Giant Bat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 1/4 (50 XP)
Charisma: 6 (-2)
Constitution: 11 (+0)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 22 (4d10)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft., passive Perception 11
Size: Large
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Bat
Markdown: >+
  # <!--Name-->Giant Bat<!--/Name-->


  - CEO: <!--AltName-->[Chauve-souris géante](monsters_hd.md#chauve-souris-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d10)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Echolocation_**. The bat can't use its blindsight while deafened.


  **_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Chauve-souris géante](monsters_hd.md#chauve-souris-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 22 (4d10)
Speed: 10 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Bat<!--/Name-->

- CEO: <!--AltName-->[Chauve-souris géante](monsters_hd.md#chauve-souris-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d10)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The bat can't use its blindsight while deafened.

**_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#warhorse
AltName: [Cheval de guerre](monsters_hd.md#cheval-de-guerre)
AltNameText: Cheval de guerre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Warhorse
NormalizedAltName: Cheval de guerre
NormalizedName: Warhorse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 13 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 11
Size: Large
MonsterItem_Speed: 60 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Warhorse
Markdown: >+
  # <!--Name-->Warhorse<!--/Name-->


  - CEO: <!--AltName-->[Cheval de guerre](monsters_hd.md#cheval-de-guerre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Trampling Charge_**. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.


  ## Actions


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.

AltName: '[Cheval de guerre](monsters_hd.md#cheval-de-guerre)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Speed: 60 ft.
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Warhorse<!--/Name-->

- CEO: <!--AltName-->[Cheval de guerre](monsters_hd.md#cheval-de-guerre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

## Actions

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.


Id: monsters_vo.md#chuul
AltName: [Chuul](monsters_hd.md#chuul)
AltNameText: Chuul
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Chuul
NormalizedAltName: Chuul
NormalizedName: Chuul
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 4 (1100 XP)
Charisma: 5 (-3)
ConditionImmunities: poisoned
Constitution: 16 (+3)
DamageImmunities: poison
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 93 (11d10 + 33)
Intelligence: 5 (-3)
Languages: understands Deep Speech but can't speak
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: aberration
Wisdom: 11 (+0)
AttributesDictionary:
Name: Chuul
Markdown: >+
  # <!--Name-->Chuul<!--/Name-->


  - CEO: <!--AltName-->[Chuul](monsters_hd.md#chuul)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->understands Deep Speech but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The chuul can breathe air and water.


  **_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](spells_vo.md#detect-magic)_ spell but isn't itself magical.


  ## Actions


  **_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.


  **_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.


  **_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Chuul](monsters_hd.md#chuul)'
Size: Large
Type: aberration
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 30 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: 11 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can't speak
Challenge: 4 (1100 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chuul<!--/Name-->

- CEO: <!--AltName-->[Chuul](monsters_hd.md#chuul)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Deep Speech but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The chuul can breathe air and water.

**_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](spells_vo.md#detect-magic)_ spell but isn't itself magical.

## Actions

**_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

**_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

**_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#riding-horse
AltName: [Cheval de selle](monsters_hd.md#cheval-de-selle)
AltNameText: Cheval de selle
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Riding Horse
NormalizedAltName: Cheval de selle
NormalizedName: Riding Horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/4 (50 XP)
Charisma: 7 (-2)
Constitution: 12 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 13 (2d10 + 2)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Large
MonsterItem_Speed: 60 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Riding Horse
Markdown: >+
  # <!--Name-->Riding Horse<!--/Name-->


  - CEO: <!--AltName-->[Cheval de selle](monsters_hd.md#cheval-de-selle)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (2d10 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d4 + 3) bludgeoning damage.

AltName: '[Cheval de selle](monsters_hd.md#cheval-de-selle)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 13 (2d10 + 2)
Speed: 60 ft.
Strength: 16 (+3)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Riding Horse<!--/Name-->

- CEO: <!--AltName-->[Cheval de selle](monsters_hd.md#cheval-de-selle)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d10 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.


Id: monsters_vo.md#knight
AltName: [Chevalier](monsters_hd.md#chevalier)
AltNameText: Chevalier
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Knight
NormalizedAltName: Chevalier
NormalizedName: Knight
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 18 (plate)
Challenge: 3 (700 XP)
Charisma: 15 (+2)
Constitution: 14 (+2)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d8 + 16)
Intelligence: 11 (+0)
Languages: any one language (usually Common)
MonsterItem_SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Knight
Markdown: >+
  # <!--Name-->Knight<!--/Name-->


  - CEO: <!--AltName-->[Chevalier](monsters_hd.md#chevalier)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Brave_**. The knight has advantage on saving throws against being frightened.


  ## Actions


  **_Multiattack_**. The knight makes two melee attacks.


  **_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.


  _Hit_: 5 (1d10) piercing damage.


  **_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.


  ## Reactions


  **_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

AltName: '[Chevalier](monsters_hd.md#chevalier)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Knight<!--/Name-->

- CEO: <!--AltName-->[Chevalier](monsters_hd.md#chevalier)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The knight has advantage on saving throws against being frightened.

## Actions

**_Multiattack_**. The knight makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.

**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

## Reactions

**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#deer
AltName: [Chevreuil](monsters_hd.md#chevreuil)
AltNameText: Chevreuil
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Deer
NormalizedAltName: Chevreuil
NormalizedName: Deer
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 0 (10 XP)
Charisma: 5 (-3)
Constitution: 11 (+0)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 4 (1d8)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 12
Size: Medium
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: beast
Wisdom: 14 (+2)
AttributesDictionary:
Name: Deer
Markdown: >+
  # <!--Name-->Deer<!--/Name-->


  - CEO: <!--AltName-->[Chevreuil](monsters_hd.md#chevreuil)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) piercing damage.

AltName: '[Chevreuil](monsters_hd.md#chevreuil)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 4 (1d8)
Speed: 50 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Senses: passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deer<!--/Name-->

- CEO: <!--AltName-->[Chevreuil](monsters_hd.md#chevreuil)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) piercing damage.


Id: monsters_vo.md#death-dog
AltName: [Chien du trépas](monsters_hd.md#chien-du-trépas)
AltNameText: Chien du trépas
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Death Dog
NormalizedAltName: Chien du trepas
NormalizedName: Death Dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 6 (-2)
Constitution: 14 (+2)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 39 (6d8 + 12)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 120 ft., passive Perception 15
Size: Medium
MonsterItem_Skills: Perception +5, Stealth +4
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: monstrosity
Wisdom: 13 (+1)
AttributesDictionary:
Name: Death Dog
Markdown: >+
  # <!--Name-->Death Dog<!--/Name-->


  - CEO: <!--AltName-->[Chien du trépas](monsters_hd.md#chien-du-trépas)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Two-Headed_**. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, or knocked unconscious.


  ## Actions


  **_Multiattack_**. The dog makes two bite attacks.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

AltName: '[Chien du trépas](monsters_hd.md#chien-du-trépas)'
Size: Medium
Type: monstrosity
Alignment: neutral evil
ArmorClass: 12
HitPoints: 39 (6d8 + 12)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Death Dog<!--/Name-->

- CEO: <!--AltName-->[Chien du trépas](monsters_hd.md#chien-du-trépas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Two-Headed_**. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, or knocked unconscious.

## Actions

**_Multiattack_**. The dog makes two bite attacks.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.


Id: monsters_vo.md#blink-dog
AltName: [Chien esquiveur](monsters_hd.md#chien-esquiveur)
AltNameText: Chien esquiveur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Blink Dog
NormalizedAltName: Chien esquiveur
NormalizedName: Blink Dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 13
Challenge: 1/4 (50 XP)
Charisma: 11 (+0)
Constitution: 12 (+1)
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 22 (4d8 + 4)
Intelligence: 10 (+0)
Languages: Blink Dog understands Sylvan but can't speak it
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +5
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: fey
Wisdom: 13 (+1)
AttributesDictionary:
Name: Blink Dog
Markdown: >+
  # <!--Name-->Blink Dog<!--/Name-->


  - CEO: <!--AltName-->[Chien esquiveur](monsters_hd.md#chien-esquiveur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Blink Dog understands Sylvan but can't speak it<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage.


  **_Teleport (Recharge 4-6)_**. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

AltName: '[Chien esquiveur](monsters_hd.md#chien-esquiveur)'
Size: Medium
Type: fey
Alignment: lawful good
ArmorClass: 13
HitPoints: 22 (4d8 + 4)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 17 (+3)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: Blink Dog understands Sylvan but can't speak it
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blink Dog<!--/Name-->

- CEO: <!--AltName-->[Chien esquiveur](monsters_hd.md#chien-esquiveur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Blink Dog understands Sylvan but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Teleport (Recharge 4-6)_**. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.


Id: monsters_vo.md#chimera
AltName: [Chimère](monsters_hd.md#chimère)
AltNameText: Chimère
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Chimera
NormalizedAltName: Chimere
NormalizedName: Chimera
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 6 (2300 XP)
Charisma: 10 (+0)
Constitution: 19 (+4)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 114 (12d10 + 48)
Intelligence: 3 (-4)
Languages: understands Draconic but can't speak
Senses: darkvision 60 ft., passive Perception 18
Size: Large
MonsterItem_Skills: Perception +8
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: monstrosity
Wisdom: 14 (+2)
AttributesDictionary:
Name: Chimera
Markdown: >+
  # <!--Name-->Chimera<!--/Name-->


  - CEO: <!--AltName-->[Chimère](monsters_hd.md#chimère)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->understands Draconic but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage.


  **_Horns_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d12 + 4) bludgeoning damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Chimère](monsters_hd.md#chimère)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: 10 (+0)
Skills: Perception +8
Senses: darkvision 60 ft., passive Perception 18
Languages: understands Draconic but can't speak
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chimera<!--/Name-->

- CEO: <!--AltName-->[Chimère](monsters_hd.md#chimère)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->understands Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.

**_Horns_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) bludgeoning damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#owl
AltName: [Chouette](monsters_hd.md#chouette)
AltNameText: Chouette
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Owl
NormalizedAltName: Chouette
NormalizedName: Owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 0 (10 XP)
Charisma: 7 (-2)
Constitution: 8 (-1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 120 ft., passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +3
MonsterItem_Speed: 5 ft., fly 60 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Owl
Markdown: >+
  # <!--Name-->Owl<!--/Name-->


  - CEO: <!--AltName-->[Chouette](monsters_hd.md#chouette)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.


  **_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Chouette](monsters_hd.md#chouette)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 5 ft., fly 60 ft.
Strength: ' 3 (-4)'
Dexterity: 13 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +3
Senses: darkvision 120 ft., passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette](monsters_hd.md#chouette)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#draft-horse
AltName: [Cheval de trait](monsters_hd.md#cheval-de-trait)
AltNameText: Cheval de trait
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Draft Horse
NormalizedAltName: Cheval de trait
NormalizedName: Draft Horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/4 (50 XP)
Charisma: 7 (-2)
Constitution: 12 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Draft Horse
Markdown: >+
  # <!--Name-->Draft Horse<!--/Name-->


  - CEO: <!--AltName-->[Cheval de trait](monsters_hd.md#cheval-de-trait)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d4 + 4) bludgeoning damage.

AltName: '[Cheval de trait](monsters_hd.md#cheval-de-trait)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Draft Horse<!--/Name-->

- CEO: <!--AltName-->[Cheval de trait](monsters_hd.md#cheval-de-trait)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) bludgeoning damage.


Id: monsters_vo.md#ice-devil
AltName: [Diable gelé](monsters_hd.md#diable-gelé)
AltNameText: Diable gelé
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ice Devil
NormalizedAltName: Diable gele
NormalizedName: Ice Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 14 (11500 XP)
Charisma: 18 (+4)
ConditionImmunities: poisoned
Constitution: 18 (+4)
DamageImmunities: cold, fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 180 (19d10 + 76)
Intelligence: 18 (+4)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: fiend (devil)
Wisdom: 15 (+2)
AttributesDictionary:
Name: Ice Devil
Markdown: >+
  # <!--Name-->Ice Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.


  **_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.


  **_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

AltName: '[Diable gelé](monsters_hd.md#diable-gelé)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 180 (19d10 + 76)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 14 (11500 XP)
DamageImmunities: cold, fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Devil<!--/Name-->

- CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

**_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

**_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.


Id: monsters_vo.md#bone-devil
AltName: [Diable osseux](monsters_hd.md#diable-osseux)
AltNameText: Diable osseux
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bone Devil
NormalizedAltName: Diable osseux
NormalizedName: Bone Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 9 (5000 XP)
Charisma: 16 (+3)
ConditionImmunities: poisoned
Constitution: 18 (+4)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 142 (15d10 + 60)
Intelligence: 13 (+1)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Int +5, Wis +6, Cha +7
Senses: darkvision 120 ft., passive Perception 12
Size: Large
MonsterItem_Skills: Deception +7, Insight +6
MonsterItem_Speed: 40 ft., fly 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: fiend (devil)
Wisdom: 14 (+2)
AttributesDictionary:
Name: Bone Devil
Markdown: >+
  # <!--Name-->Bone Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 8 (1d8 + 4) slashing damage.


  **_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Diable osseux](monsters_hd.md#diable-osseux)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 40 ft., fly 40 ft.
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: Int +5, Wis +6, Cha +7
Skills: Deception +7, Insight +6
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bone Devil<!--/Name-->

- CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#imp
AltName: [Diablotin](monsters_hd.md#diablotin)
AltNameText: Diablotin
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Imp
NormalizedAltName: Diablotin
NormalizedName: Imp
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), lawful evil
MonsterItem_ArmorClass: 13
Challenge: 1 (200 XP)
Charisma: 14 (+2)
ConditionImmunities: poisoned
Constitution: 13 (+1)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 10 (3d4 + 3)
Intelligence: 11 (+0)
Languages: Infernal, Common
Senses: darkvision 120 ft., passive Perception 11
Size: Tiny
MonsterItem_Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: fiend (devil
Wisdom: 12 (+1)
AttributesDictionary:
Name: Imp
Markdown: >+
  # <!--Name-->Imp<!--/Name-->


  - CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.


  **_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


  **_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

AltName: '[Diablotin](monsters_hd.md#diablotin)'
Size: Tiny
Type: fiend (devil
Alignment: shapechanger), lawful evil
ArmorClass: 13
HitPoints: 10 (3d4 + 3)
Speed: 20 ft., fly 40 ft.
Strength: ' 6 (-2)'
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Imp<!--/Name-->

- CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.

**_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.

## Actions

**_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

**_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.


Id: monsters_vo.md#adult-gold-dragon
AltName: [Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)
AltNameText: Dragon d'or adulte
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult Gold Dragon
NormalizedAltName: Dragon d'or adulte
NormalizedName: Adult Gold Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 17 (18000 XP)
Charisma: 24 (+7)
Constitution: 25 (+7)
DamageImmunities: fire
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 256 (19d12 + 133)
Intelligence: 16 (+3)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +8, Con +13, Wis +8, Cha +13
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Size: Huge
MonsterItem_Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 27 (+8)
MonsterItem_Type: dragon
Wisdom: 15 (+2)
AttributesDictionary:
Name: Adult Gold Dragon
Markdown: >+
  # <!--Name-->Adult Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +8, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +8, Perception +14, Persuasion +13, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)"
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +8, Cha +13
Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +8, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +8, Perception +14, Persuasion +13, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#ancient-gold-dragon
AltName: [Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)
AltNameText: Dragon d'or vénérable
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Gold Dragon
NormalizedAltName: Dragon d'or venerable
NormalizedName: Ancient Gold Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
Challenge: 24 (62000 XP)
Charisma: 28 (+9)
Constitution: 29 (+9)
DamageImmunities: fire
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 546 (28d20 + 252)
Intelligence: 18 (+4)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Size: Gargantuan
MonsterItem_Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 30 (+10)
MonsterItem_Type: dragon
Wisdom: 17 (+3)
AttributesDictionary:
Name: Ancient Gold Dragon
Markdown: >+
  # <!--Name-->Ancient Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#young-gold-dragon
AltName: [Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)
AltNameText: Jeune dragon d'or
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young Gold Dragon
NormalizedAltName: Jeune dragon d'or
NormalizedName: Young Gold Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 10 (5900 XP)
Charisma: 20 (+5)
Constitution: 21 (+5)
DamageImmunities: fire
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 178 (17d10 + 85)
Intelligence: 16 (+3)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Size: Large
MonsterItem_Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: dragon
Wisdom: 13 (+1)
AttributesDictionary:
Name: Young Gold Dragon
Markdown: >+
  # <!--Name-->Young Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)"
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#gold-dragon-wyrmling
AltName: [Dragonnet d'or](monsters_hd.md#dragonnet-dor)
AltNameText: Dragonnet d'or
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gold Dragon Wyrmling
NormalizedAltName: Dragonnet d'or
NormalizedName: Gold Dragon Wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 3 (700 XP)
Charisma: 16 (+3)
Constitution: 17 (+3)
DamageImmunities: fire
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 60 (8d8 + 24)
Intelligence: 14 (+2)
Languages: Draconic
MonsterItem_SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +4
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: dragon
Wisdom: 11 (+0)
AttributesDictionary:
Name: Gold Dragon Wyrmling
Markdown: >+
  # <!--Name-->Gold Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Dragonnet d'or](monsters_hd.md#dragonnet-dor)"
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gold Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#adult-bronze-dragon
AltName: [Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)
AltNameText: Dragon de bronze adulte
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult Bronze Dragon
NormalizedAltName: Dragon de bronze adulte
NormalizedName: Adult Bronze Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 15 (13000 XP)
Charisma: 19 (+4)
Constitution: 23 (+6)
DamageImmunities: lightning
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 212 (17d12 + 102)
Intelligence: 16 (+3)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Size: Huge
MonsterItem_Skills: Insight +7, Perception +12, Stealth +5
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 25 (+7)
MonsterItem_Type: dragon
Wisdom: 15 (+2)
AttributesDictionary:
Name: Adult Bronze Dragon
Markdown: >+
  # <!--Name-->Adult Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 18 (2d10 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d6 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.


  _Hit_: 16 (2d8 + 7) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)'
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Insight +7, Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: lightning

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#ancient-bronze-dragon
AltName: [Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)
AltNameText: Dragon de bronze vénérable
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Bronze Dragon
NormalizedAltName: Dragon de bronze venerable
NormalizedName: Ancient Bronze Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
Challenge: 22 (41000 XP)
Charisma: 21 (+5)
Constitution: 27 (+8)
DamageImmunities: lightning
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 444 (24d20 + 192)
Intelligence: 18 (+4)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Size: Gargantuan
MonsterItem_Skills: Insight +10, Perception +17, Stealth +7
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 29 (+9)
MonsterItem_Type: dragon
Wisdom: 17 (+3)
AttributesDictionary:
Name: Ancient Bronze Dragon
Markdown: >+
  # <!--Name-->Ancient Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.


  _Hit_: 20 (2d10 + 9) piercing damage.


  **_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d6 + 9) slashing damage.


  **_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.


  _Hit_: 18 (2d8 + 9) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Insight +10, Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: lightning

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


