# Items

Id: monsters_vo.md#unicorn
AltName: [Licorne](monsters_hd.md#licorne)
AltNameText: Licorne
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Unicorn
NormalizedAltName: Licorne
NormalizedName: Unicorn
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 12
Challenge: 5 (1800 XP)
Charisma: 16 (+3)
ConditionImmunities: charmed, paralyzed, poisoned
Constitution: 15 (+2)
DamageImmunities: poison
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 67 (9d10 + 18)
Intelligence: 11 (+0)
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
Senses: darkvision 60 ft., passive Perception 13
Size: Large
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: celestial
Wisdom: 17 (+3)
AttributesDictionary:
Name: Unicorn
Markdown: >+
  # <!--Name-->Unicorn<!--/Name-->


  - CEO: <!--AltName-->[Licorne](monsters_hd.md#licorne)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Celestial, Elvish, Sylvan, telepathy 60 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


  **_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[druidcraft](spells_vo.md#druidcraft)_, _[pass without trace](spells_vo.md#pass-without-trace)_


  1/day each: _[calm emotions](spells_vo.md#calm-emotions)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[entangle](spells_vo.md#entangle)_


  **_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The unicorn's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn.


  **_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  **_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.


  **_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.


  ## Legendary Actions


  The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.


  **_Hooves_**. The unicorn makes one attack with its hooves.


  **_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.


  **_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points.

AltName: '[Licorne](monsters_hd.md#licorne)'
Size: Large
Type: celestial
Alignment: lawful good
ArmorClass: 12
HitPoints: 67 (9d10 + 18)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 17 (+3)
Charisma: 16 (+3)
Senses: darkvision 60 ft., passive Perception 13
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge: 5 (1800 XP)
DamageImmunities: poison
ConditionImmunities: charmed, paralyzed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Unicorn<!--/Name-->

- CEO: <!--AltName-->[Licorne](monsters_hd.md#licorne)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Celestial, Elvish, Sylvan, telepathy 60 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

**_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[druidcraft](spells_vo.md#druidcraft)_, _[pass without trace](spells_vo.md#pass-without-trace)_

1/day each: _[calm emotions](spells_vo.md#calm-emotions)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[entangle](spells_vo.md#entangle)_

**_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The unicorn's weapon attacks are magical.

## Actions

**_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn.

**_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

**_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

**_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

## Legendary Actions

The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

**_Hooves_**. The unicorn makes one attack with its hooves.

**_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

**_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points.


Id: monsters_vo.md#lion
AltName: [Lion](monsters_hd.md#lion)
AltNameText: Lion
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Lion
NormalizedAltName: Lion
NormalizedName: Lion
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 8 (-1)
Constitution: 13 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 26 (4d10 + 4)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3, Stealth +6
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Lion
Markdown: >+
  # <!--Name-->Lion<!--/Name-->


  - CEO: <!--AltName-->[Lion](monsters_hd.md#lion)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.


  **_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.


  **_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage.


  **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.

AltName: '[Lion](monsters_hd.md#lion)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 26 (4d10 + 4)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lion<!--/Name-->

- CEO: <!--AltName-->[Lion](monsters_hd.md#lion)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.

**_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

**_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.


Id: monsters_vo.md#wolf
AltName: [Loup](monsters_hd.md#loup)
AltNameText: Loup
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Wolf
NormalizedAltName: Loup
NormalizedName: Wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 1/4 (50 XP)
Charisma: 6 (-2)
Constitution: 12 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Wolf
Markdown: >+
  # <!--Name-->Wolf<!--/Name-->


  - CEO: <!--AltName-->[Loup](monsters_hd.md#loup)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

AltName: '[Loup](monsters_hd.md#loup)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup](monsters_hd.md#loup)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Id: monsters_vo.md#winter-wolf
AltName: [Loup arctique](monsters_hd.md#loup-arctique)
AltNameText: Loup arctique
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Winter Wolf
NormalizedAltName: Loup arctique
NormalizedName: Winter Wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 3 (700 XP)
Charisma: 8 (-1)
Constitution: 14 (+2)
DamageImmunities: cold
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 75 (10d10 + 20)
Intelligence: 7 (-2)
Languages: Common, Giant, Winter Wolf
Senses: passive Perception 15
Size: Large
MonsterItem_Skills: Perception +5, Stealth +3
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: monstrosity
Wisdom: 12 (+1)
AttributesDictionary:
Name: Winter Wolf
Markdown: >+
  # <!--Name-->Winter Wolf<!--/Name-->


  - CEO: <!--AltName-->[Loup arctique](monsters_hd.md#loup-arctique)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant, Winter Wolf<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


  **_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


  **_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Loup arctique](monsters_hd.md#loup-arctique)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5, Stealth +3
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3 (700 XP)
DamageImmunities: cold

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Winter Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup arctique](monsters_hd.md#loup-arctique)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant, Winter Wolf<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#dire-wolf
AltName: [Loup sanguinaire](monsters_hd.md#loup-sanguinaire)
AltNameText: Loup sanguinaire
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Dire Wolf
NormalizedAltName: Loup sanguinaire
NormalizedName: Dire Wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 1 (200 XP)
Charisma: 7 (-2)
Constitution: 15 (+2)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 37 (5d10 + 10)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Dire Wolf
Markdown: >+
  # <!--Name-->Dire Wolf<!--/Name-->


  - CEO: <!--AltName-->[Loup sanguinaire](monsters_hd.md#loup-sanguinaire)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

AltName: '[Loup sanguinaire](monsters_hd.md#loup-sanguinaire)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 37 (5d10 + 10)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dire Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup sanguinaire](monsters_hd.md#loup-sanguinaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Id: monsters_vo.md#cloaker
AltName: [Manteleur](monsters_hd.md#manteleur)
AltNameText: Manteleur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Cloaker
NormalizedAltName: Manteleur
NormalizedName: Cloaker
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic neutral
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 8 (3900 XP)
Charisma: 14 (+2)
Constitution: 12 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 78 (12d10 + 12)
Intelligence: 13 (+1)
Languages: Deep Speech, Undercommon
Senses: darkvision 60 ft., passive Perception 11
Size: Large
MonsterItem_Skills: Stealth +5
MonsterItem_Speed: 10 ft., fly 40 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: aberration
Wisdom: 12 (+1)
AttributesDictionary:
Name: Cloaker
Markdown: >+
  # <!--Name-->Cloaker<!--/Name-->


  - CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->


  ## Special Features


  **_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.


  **_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.


  **_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.


  **_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.


  _Hit_: 7 (1d8 + 3) slashing damage.


  **_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours


  **_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

AltName: '[Manteleur](monsters_hd.md#manteleur)'
Size: Large
Type: aberration
Alignment: chaotic neutral
ArmorClass: 14 (natural armor)
HitPoints: 78 (12d10 + 12)
Speed: 10 ft., fly 40 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Challenge: 8 (3900 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cloaker<!--/Name-->

- CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

**_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

**_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d8 + 3) slashing damage.

**_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours

**_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.


Id: monsters_vo.md#werewolf
AltName: [Loup-garou](monsters_hd.md#loup-garou)
AltNameText: Loup-garou
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Werewolf
NormalizedAltName: Loup-garou
NormalizedName: Werewolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), chaotic evil
MonsterItem_ArmorClass: 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
Challenge: 3 (700 XP)
Charisma: 10 (+0)
Constitution: 14 (+2)
DamageImmunities: bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 58 (9d8 + 18)
Intelligence: 10 (+0)
Languages: Common (can't speak in wolf form)
Senses: passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +3
MonsterItem_Speed: 30 ft. (40 ft. in wolf form)
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: humanoid (human
Wisdom: 11 (+0)
AttributesDictionary:
Name: Werewolf
Markdown: >+
  # <!--Name-->Werewolf<!--/Name-->


  - CEO: <!--AltName-->[Loup-garou](monsters_hd.md#loup-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 in humanoid form, 12 (natural armor) in wolf or hybrid form<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft. in wolf form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in wolf form)<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Hearing and Smell_**. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Multiattack (Humanoid or Hybrid Form Only)_**. The werewolf makes two attacks: one with its bite and one with its claws or spear.


  **_Bite (Wolf or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.


  **_Claws (Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 7 (2d4 + 2) slashing damage.


  **_Spear (Humanoid Form Only)_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

AltName: '[Loup-garou](monsters_hd.md#loup-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), chaotic evil
ArmorClass: 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
HitPoints: 58 (9d8 + 18)
Speed: 30 ft. (40 ft. in wolf form)
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +4, Stealth +3
Senses: passive Perception 14
Languages: Common (can't speak in wolf form)
Challenge: 3 (700 XP)
DamageImmunities: bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werewolf<!--/Name-->

- CEO: <!--AltName-->[Loup-garou](monsters_hd.md#loup-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 in humanoid form, 12 (natural armor) in wolf or hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft. in wolf form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in wolf form)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Hearing and Smell_**. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. The werewolf makes two attacks: one with its bite and one with its claws or spear.

**_Bite (Wolf or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

**_Claws (Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Spear (Humanoid Form Only)_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#lizard
AltName: [Lézard](monsters_hd.md#lézard)
AltNameText: Lézard
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Lizard
NormalizedAltName: Lezard
NormalizedName: Lizard
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 3 (-4)
Constitution: 10 (+0)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 2 (1d4)
Intelligence: 1 (-5)
Languages: -
Senses: darkvision 30 ft., passive Perception 9
Size: Tiny
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 8 (-1)
AttributesDictionary:
Name: Lizard
Markdown: >+
  # <!--Name-->Lizard<!--/Name-->


  - CEO: <!--AltName-->[Lézard](monsters_hd.md#lézard)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Lézard](monsters_hd.md#lézard)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 2 (1d4)
Speed: 20 ft., climb 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 9
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lizard<!--/Name-->

- CEO: <!--AltName-->[Lézard](monsters_hd.md#lézard)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#giant-lizard
AltName: [Lézard géant](monsters_hd.md#lézard-géant)
AltNameText: Lézard géant
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Lizard
NormalizedAltName: Lezard geant
NormalizedName: Giant Lizard
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 1/4 (50 XP)
Charisma: 5 (-3)
Constitution: 13 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Lizard
Markdown: >+
  # <!--Name-->Giant Lizard<!--/Name-->


  - CEO: <!--AltName-->[Lézard géant](monsters_hd.md#lézard-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Lézard géant](monsters_hd.md#lézard-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 30 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Lizard<!--/Name-->

- CEO: <!--AltName-->[Lézard géant](monsters_hd.md#lézard-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#mage
AltName: [Mage](monsters_hd.md#mage)
AltNameText: Mage
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Mage
NormalizedAltName: Mage
NormalizedName: Mage
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 12 (15 with
Challenge: 6 (2300 XP)
Charisma: 11 (+0)
Constitution: 11 (+0)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 40 (9d8)
Intelligence: 17 (+3)
Languages: any four languages
MonsterItem_SavingThrows: Int +6, Wis +4
Senses: passive Perception 11
Size: Medium
MonsterItem_Skills: Arcana +6, History +6
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 9 (-1)
MonsterItem_Type: humanoid (any race)
Wisdom: 12 (+1)
AttributesDictionary:
Name: Mage
Markdown: >+
  # <!--Name-->Mage<!--/Name-->


  - CEO: <!--AltName-->[Mage](monsters_hd.md#mage)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->40 (9d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +6, Wis +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +6, History +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any four languages<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Spellcasting_**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:


  * **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[mage armor](spells_vo.md#mage-armor)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_


  * **2nd level (3 slots):** _[misty step](spells_vo.md#misty-step)_, _[suggestion](spells_vo.md#suggestion)_


  * **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fireball](spells_vo.md#fireball)_, _[fly](spells_vo.md#fly)_


  * **4th level (3 slots):** _[greater invisibility](spells_vo.md#greater-invisibility)_, _[ice storm](spells_vo.md#ice-storm)_


  * **5th level (1 slot):** _[cone of cold](spells_vo.md#cone-of-cold)_


  ## Actions


  **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Mage](monsters_hd.md#mage)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (15 with
HitPoints: 40 (9d8)
Speed: 30 ft.
Strength: ' 9 (-1)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
SavingThrows: Int +6, Wis +4
Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: any four languages
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mage<!--/Name-->

- CEO: <!--AltName-->[Mage](monsters_hd.md#mage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->40 (9d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +6, Wis +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +6, History +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any four languages<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[mage armor](spells_vo.md#mage-armor)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_

* **2nd level (3 slots):** _[misty step](spells_vo.md#misty-step)_, _[suggestion](spells_vo.md#suggestion)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fireball](spells_vo.md#fireball)_, _[fly](spells_vo.md#fly)_

* **4th level (3 slots):** _[greater invisibility](spells_vo.md#greater-invisibility)_, _[ice storm](spells_vo.md#ice-storm)_

* **5th level (1 slot):** _[cone of cold](spells_vo.md#cone-of-cold)_

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#magmin
AltName: [Magmatique](monsters_hd.md#magmatique)
AltNameText: Magmatique
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Magmin
NormalizedAltName: Magmatique
NormalizedName: Magmin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic neutral
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 10 (+0)
Constitution: 12 (+1)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 9 (2d6 + 2)
Intelligence: 8 (-1)
Languages: Ignan
Senses: darkvision 60 ft., passive Perception 10
Size: Small
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 7 (-2)
MonsterItem_Type: elemental
Wisdom: 11 (+0)
AttributesDictionary:
Name: Magmin
Markdown: >+
  # <!--Name-->Magmin<!--/Name-->


  - CEO: <!--AltName-->[Magmatique](monsters_hd.md#magmatique)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


  **_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

AltName: '[Magmatique](monsters_hd.md#magmatique)'
Size: Small
Type: elemental
Alignment: chaotic neutral
ArmorClass: 14 (natural armor)
HitPoints: 9 (2d6 + 2)
Speed: 30 ft.
Strength: ' 7 (-2)'
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: 10 (+0)
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 1/2 (100 XP)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Magmin<!--/Name-->

- CEO: <!--AltName-->[Magmatique](monsters_hd.md#magmatique)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.


Id: monsters_vo.md#thug
AltName: [Malfrat](monsters_hd.md#malfrat)
AltNameText: Malfrat
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Thug
NormalizedAltName: Malfrat
NormalizedName: Thug
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any non-good alignment
MonsterItem_ArmorClass: 11 (leather armor)
Challenge: 1/2 (100 XP)
Charisma: 11 (+0)
Constitution: 14 (+2)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 32 (5d8 + 10)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 10
Size: Medium
MonsterItem_Skills: Intimidation +2
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: humanoid (any race)
Wisdom: 10 (+0)
AttributesDictionary:
Name: Thug
Markdown: >+
  # <!--Name-->Thug<!--/Name-->


  - CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Intimidation +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Multiattack_**. The thug makes two melee attacks.


  **_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.


  _Hit_: 5 (1d10) piercing damage.

AltName: '[Malfrat](monsters_hd.md#malfrat)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Thug<!--/Name-->

- CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The thug makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.


Id: monsters_vo.md#mammoth
AltName: [Mammouth](monsters_hd.md#mammouth)
AltNameText: Mammouth
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Mammoth
NormalizedAltName: Mammouth
NormalizedName: Mammoth
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 6 (2300 XP)
Charisma: 6 (-2)
Constitution: 21 (+5)
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 126 (11d12 + 55)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 10
Size: Huge
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 24 (+7)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Mammoth
Markdown: >+
  # <!--Name-->Mammoth<!--/Name-->


  - CEO: <!--AltName-->[Mammouth](monsters_hd.md#mammouth)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Trampling Charge_**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 25 (4d8 + 7) piercing damage.


  **_Stomp_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.


  _Hit_: 29 (4d10 + 7) bludgeoning damage.

AltName: '[Mammouth](monsters_hd.md#mammouth)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 126 (11d12 + 55)
Speed: 40 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 21 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 6 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mammoth<!--/Name-->

- CEO: <!--AltName-->[Mammouth](monsters_hd.md#mammouth)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 25 (4d8 + 7) piercing damage.

**_Stomp_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.

_Hit_: 29 (4d10 + 7) bludgeoning damage.


Id: monsters_vo.md#lemure
AltName: [Lémure](monsters_hd.md#lémure)
AltNameText: Lémure
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Lemure
NormalizedAltName: Lemure
NormalizedName: Lemure
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 7
Challenge: 0 (10 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, poisoned
Constitution: 11 (+0)
DamageImmunities: fire, poison
DamageResistances: cold
Dexterity: 5 (-3)
MonsterItem_Family: MonsterVO
HitPoints: 13 (3d8)
Intelligence: 1 (-5)
Languages: understands Infernal but can't speak
Senses: darkvision 120 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 15 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: fiend (devil)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Lemure
Markdown: >+
  # <!--Name-->Lemure<!--/Name-->


  - CEO: <!--AltName-->[Lémure](monsters_hd.md#lémure)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.


  **_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](spells_vo.md#bless)_ spell cast on that creature or its remains are sprinkled with holy water.


  ## Actions


  **_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Lémure](monsters_hd.md#lémure)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 7
HitPoints: 13 (3d8)
Speed: 15 ft.
Strength: 10 (+0)
Dexterity: ' 5 (-3)'
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 11 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Infernal but can't speak
Challenge: 0 (10 XP)
DamageImmunities: fire, poison
DamageResistances: cold
ConditionImmunities: charmed, frightened, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lemure<!--/Name-->

- CEO: <!--AltName-->[Lémure](monsters_hd.md#lémure)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.

**_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](spells_vo.md#bless)_ spell cast on that creature or its remains are sprinkled with holy water.

## Actions

**_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


Id: monsters_vo.md#steam-mephit
AltName: [Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)
AltNameText: Méphite de vapeur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Steam Mephit
NormalizedAltName: Mephite de vapeur
NormalizedName: Steam Mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 10
Challenge: 1/4 (50 XP)
Charisma: 12 (+1)
ConditionImmunities: poisoned
Constitution: 10 (+0)
DamageImmunities: fire, poison
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 21 (6d6)
Intelligence: 11 (+0)
Languages: Aquan, Ignan
Senses: darkvision 60 ft., passive Perception 10
Size: Small
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 5 (-3)
MonsterItem_Type: elemental
Wisdom: 10 (+0)
AttributesDictionary:
Name: Steam Mephit
Markdown: >+
  # <!--Name-->Steam Mephit<!--/Name-->


  - CEO: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.


  **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.


  **_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)'
Size: Small
Type: elemental
Alignment: neutral evil
ArmorClass: 10
HitPoints: 21 (6d6)
Speed: 30 ft., fly 30 ft.
Strength: ' 5 (-3)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Steam Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

**_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#spirit-naga
AltName: [Naga corrupteur](monsters_hd.md#naga-corrupteur)
AltNameText: Naga corrupteur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Spirit Naga
NormalizedAltName: Naga corrupteur
NormalizedName: Spirit Naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 8 (3900 XP)
Charisma: 16 (+3)
ConditionImmunities: charmed, poisoned
Constitution: 14 (+2)
DamageImmunities: poison
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 75 (10d10 + 20)
Intelligence: 16 (+3)
Languages: Abyssal, Common
MonsterItem_SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
Senses: darkvision 60 ft., passive Perception 12
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: monstrosity
Wisdom: 15 (+2)
AttributesDictionary:
Name: Spirit Naga
Markdown: >+
  # <!--Name-->Spirit Naga<!--/Name-->


  - CEO: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.


  **_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:


  * **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_


  * **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_


  * **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_


  * **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_


  * **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_


  * **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_


  ## Actions


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.


  _Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Naga corrupteur](monsters_hd.md#naga-corrupteur)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spirit Naga<!--/Name-->

- CEO: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_

* **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_

* **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_

* **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#guardian-naga
AltName: [Naga gardien](monsters_hd.md#naga-gardien)
AltNameText: Naga gardien
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Guardian Naga
NormalizedAltName: Naga gardien
NormalizedName: Guardian Naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 10 (5900 XP)
Charisma: 18 (+4)
ConditionImmunities: charmed, poisoned
Constitution: 16 (+3)
DamageImmunities: poison
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 127 (15d10 + 45)
Intelligence: 16 (+3)
Languages: Celestial, Common
MonsterItem_SavingThrows: Dex +8, Con +7, Int +7, Wis +8, Cha +8
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: monstrosity
Wisdom: 19 (+4)
AttributesDictionary:
Name: Guardian Naga
Markdown: >+
  # <!--Name-->Guardian Naga<!--/Name-->


  - CEO: <!--AltName-->[Naga gardien](monsters_hd.md#naga-gardien)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->19 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +7, Int +7, Wis +8, Cha +8<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Celestial, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.


  **_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:


  * **Cantrips (at will):** _[mending](spells_vo.md#mending)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[calm emotions](spells_vo.md#calm-emotions)_, _[hold person](spells_vo.md#hold-person)_


  * **3rd level (3 slots):** _[bestow curse](spells_vo.md#bestow-curse)_, _[clairvoyance](spells_vo.md#clairvoyance)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_


  * **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[geas](spells_vo.md#geas)_


  * **6th level (1 slot):** _[true seeing](spells_vo.md#true-seeing)_


  ## Actions


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.


  _Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


  **_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.


  _Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Naga gardien](monsters_hd.md#naga-gardien)'
Size: Large
Type: monstrosity
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
Speed: 40 ft.
Strength: 19 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 19 (+4)
Charisma: 18 (+4)
SavingThrows: Dex +8, Con +7, Int +7, Wis +8, Cha +8
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
Challenge: 10 (5900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guardian Naga<!--/Name-->

- CEO: <!--AltName-->[Naga gardien](monsters_hd.md#naga-gardien)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->19 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +7, Int +7, Wis +8, Cha +8<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Celestial, Common<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

* **Cantrips (at will):** _[mending](spells_vo.md#mending)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[calm emotions](spells_vo.md#calm-emotions)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[bestow curse](spells_vo.md#bestow-curse)_, _[clairvoyance](spells_vo.md#clairvoyance)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_

* **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[geas](spells_vo.md#geas)_

* **6th level (1 slot):** _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.

_Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

**_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.

_Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#panther
AltName: [Panthère](monsters_hd.md#panthère)
AltNameText: Panthère
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Panther
NormalizedAltName: Panthere
NormalizedName: Panther
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/4 (50 XP)
Charisma: 7 (-2)
Constitution: 10 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 13 (3d8)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +6
MonsterItem_Speed: 50 ft., climb 40 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: beast
Wisdom: 14 (+2)
AttributesDictionary:
Name: Panther
Markdown: >+
  # <!--Name-->Panther<!--/Name-->


  - CEO: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) slashing damage.

AltName: '[Panthère](monsters_hd.md#panthère)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 50 ft., climb 40 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 7 (-2)'
Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Panther<!--/Name-->

- CEO: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) slashing damage.


Id: monsters_vo.md#octopus
AltName: [Pieuvre](monsters_hd.md#pieuvre)
AltNameText: Pieuvre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Octopus
NormalizedAltName: Pieuvre
NormalizedName: Octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 11 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 3 (1d6)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 12
Size: Small
MonsterItem_Skills: Perception +2, Stealth +4
MonsterItem_Speed: 5 ft., swim 30 ft.
MonsterItem_Strength: 4 (-3)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Octopus
Markdown: >+
  # <!--Name-->Octopus<!--/Name-->


  - CEO: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre](monsters_hd.md#pieuvre)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 5 ft., swim 30 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Id: monsters_vo.md#giant-octopus
AltName: [Pieuvre géante](monsters_hd.md#pieuvre-géante)
AltNameText: Pieuvre géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Octopus
NormalizedAltName: Pieuvre geante
NormalizedName: Giant Octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1 (200 XP)
Charisma: 4 (-3)
Constitution: 13 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d10 + 8)
Intelligence: 4 (-3)
Languages: -
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4, Stealth +5
MonsterItem_Speed: 10 ft., swim 60 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Octopus
Markdown: >+
  # <!--Name-->Giant Octopus<!--/Name-->


  - CEO: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre géante](monsters_hd.md#pieuvre-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 52 (8d10 + 8)
Speed: 10 ft., swim 60 ft.
Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 4 (-3)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Id: monsters_vo.md#quipper
AltName: [Piranha](monsters_hd.md#piranha)
AltNameText: Piranha
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Quipper
NormalizedAltName: Piranha
NormalizedName: Quipper
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 0 (10 XP)
Charisma: 2 (-4)
Constitution: 9 (-1)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 1 (-5)
Languages: -
Senses: darkvision 60 ft., passive Perception 8
Size: Tiny
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 7 (-2)
AttributesDictionary:
Name: Quipper
Markdown: >+
  # <!--Name-->Quipper<!--/Name-->


  - CEO: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Water Breathing_**. The quipper can breathe only underwater.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Piranha](monsters_hd.md#piranha)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 0 ft., swim 40 ft.
Strength: ' 2 (-4)'
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quipper<!--/Name-->

- CEO: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Water Breathing_**. The quipper can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#planetar
AltName: [Planétar](monsters_hd.md#planétar)
AltNameText: Planétar
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Planetar
NormalizedAltName: Planetar
NormalizedName: Planetar
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 16 (15000 XP)
Charisma: 25 (+7)
ConditionImmunities: charmed, exhaustion, frightened
Constitution: 24 (+7)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 20 (+5)
MonsterItem_Family: MonsterVO
HitPoints: 200 (16d10 + 112)
Intelligence: 19 (+4)
Languages: all, telepathy 120 ft.
MonsterItem_SavingThrows: Con +12, Wis +11, Cha +12
Senses: truesight 120 ft., passive Perception 21
Size: Large
MonsterItem_Skills: Perception +11
MonsterItem_Speed: 40 ft., fly 120 ft.
MonsterItem_Strength: 24 (+7)
MonsterItem_Type: celestial
Wisdom: 22 (+6)
AttributesDictionary:
Name: Planetar
Markdown: >+
  # <!--Name-->Planetar<!--/Name-->


  - CEO: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).


  **_Divine Awareness_**. The planetar knows if it hears a lie.


  **_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)


  3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_


  1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_


  **_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The planetar makes two melee attacks.


  **_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.


  **_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

AltName: '[Planétar](monsters_hd.md#planétar)'
Size: Large
Type: celestial
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 200 (16d10 + 112)
Speed: 40 ft., fly 120 ft.
Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
SavingThrows: Con +12, Wis +11, Cha +12
Skills: Perception +11
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15000 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Planetar<!--/Name-->

- CEO: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

**_Divine Awareness_**. The planetar knows if it hears a lie.

**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)

3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_

1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_

**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The planetar makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.


Id: monsters_vo.md#plesiosaurus
AltName: [Plésiosaure](monsters_hd.md#plésiosaure)
AltNameText: Plésiosaure
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Plesiosaurus
NormalizedAltName: Plesiosaure
NormalizedName: Plesiosaurus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 2 (450 XP)
Charisma: 5 (-3)
Constitution: 16 (+3)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 68 (8d10 + 24)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Plesiosaurus
Markdown: >+
  # <!--Name-->Plesiosaurus<!--/Name-->


  - CEO: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 14 (3d6 + 4) piercing damage.

AltName: '[Plésiosaure](monsters_hd.md#plésiosaure)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 20 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Plesiosaurus<!--/Name-->

- CEO: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 14 (3d6 + 4) piercing damage.


Id: monsters_vo.md#rust-monster
AltName: [Oxydeur](monsters_hd.md#oxydeur)
AltNameText: Oxydeur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rust Monster
NormalizedAltName: Oxydeur
NormalizedName: Rust Monster
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 6 (-2)
Constitution: 13 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 27 (5d8 + 5)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 11
Size: Medium
MonsterItem_Speed: 40 ft
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: monstrosity
Wisdom: 13 (+1)
AttributesDictionary:
Name: Rust Monster
Markdown: >+
  # <!--Name-->Rust Monster<!--/Name-->


  - CEO: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.


  **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.


  **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

AltName: '[Oxydeur](monsters_hd.md#oxydeur)'
Size: Medium
Type: monstrosity
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 27 (5d8 + 5)
Speed: 40 ft
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rust Monster<!--/Name-->

- CEO: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

**_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

**_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.


Id: monsters_vo.md#pony
AltName: [Poney](monsters_hd.md#poney)
AltNameText: Poney
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pony
NormalizedAltName: Poney
NormalizedName: Pony
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/8 (25 XP)
Charisma: 7 (-2)
Constitution: 13 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Pony
Markdown: >+
  # <!--Name-->Pony<!--/Name-->


  - CEO: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) bludgeoning damage.

AltName: '[Poney](monsters_hd.md#poney)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pony<!--/Name-->

- CEO: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.


Id: monsters_vo.md#pseudodragon
AltName: [Pseudodragon](monsters_hd.md#pseudodragon)
AltNameText: Pseudodragon
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pseudodragon
NormalizedAltName: Pseudodragon
NormalizedName: Pseudodragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 1/4 (50 XP)
Charisma: 10 (+0)
Constitution: 13 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 7 (2d4 + 2)
Intelligence: 10 (+0)
Languages: understands Common and Draconic but can't speak
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 15 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: dragon
Wisdom: 12 (+1)
AttributesDictionary:
Name: Pseudodragon
Markdown: >+
  # <!--Name-->Pseudodragon<!--/Name-->


  - CEO: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.


  **_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.


  **_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

AltName: '[Pseudodragon](monsters_hd.md#pseudodragon)'
Size: Tiny
Type: dragon
Alignment: neutral good
ArmorClass: 13 (natural armor)
HitPoints: 7 (2d4 + 2)
Speed: 15 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pseudodragon<!--/Name-->

- CEO: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

**_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.

**_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.


Id: monsters_vo.md#giant-fire-beetle
AltName: [Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)
AltNameText: Punaise de feu géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Fire Beetle
NormalizedAltName: Punaise de feu geante
NormalizedName: Giant Fire Beetle
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 0 (10 XP)
Charisma: 3 (-4)
Constitution: 12 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 4 (1d6 + 1)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft., passive Perception 8
Size: Small
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 8 (-1)
MonsterItem_Type: beast
Wisdom: 7 (-2)
AttributesDictionary:
Name: Giant Fire Beetle
Markdown: >+
  # <!--Name-->Giant Fire Beetle<!--/Name-->


  - CEO: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d6 - 1) slashing damage.

AltName: '[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 3 (-4)'
Senses: blindsight 30 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Fire Beetle<!--/Name-->

- CEO: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 2 (1d6 - 1) slashing damage.


Id: monsters_vo.md#pegasus
AltName: [Pégase](monsters_hd.md#pégase)
AltNameText: Pégase
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pegasus
NormalizedAltName: Pegase
NormalizedName: Pegasus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic good
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 13 (+1)
Constitution: 16 (+3)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 59 (7d10 + 21)
Intelligence: 10 (+0)
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
MonsterItem_SavingThrows: Dex +4, Wis +4, Cha +3
Senses: passive Perception 16
Size: Large
MonsterItem_Skills: Perception +6
MonsterItem_Speed: 60 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: celestial
Wisdom: 15 (+2)
AttributesDictionary:
Name: Pegasus
Markdown: >+
  # <!--Name-->Pegasus<!--/Name-->


  - CEO: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.

AltName: '[Pégase](monsters_hd.md#pégase)'
Size: Large
Type: celestial
Alignment: chaotic good
ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 13 (+1)
SavingThrows: Dex +4, Wis +4, Cha +3
Skills: Perception +6
Senses: passive Perception 16
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pegasus<!--/Name-->

- CEO: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.


Id: monsters_vo.md#quasit
AltName: [Quasit](monsters_hd.md#quasit)
AltNameText: Quasit
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Quasit
NormalizedAltName: Quasit
NormalizedName: Quasit
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), chaotic evil
MonsterItem_ArmorClass: 13
Challenge: 1 (200 XP)
Charisma: 10 (+0)
ConditionImmunities: poisoned
Constitution: 10 (+0)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 7 (3d4)
Intelligence: 7 (-2)
Languages: Abyssal, Common
Senses: darkvision 120 ft., passive Perception 10
Size: Tiny
MonsterItem_Skills: Stealth +5
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 5 (-3)
MonsterItem_Type: fiend (demon
Wisdom: 10 (+0)
AttributesDictionary:
Name: Quasit
Markdown: >+
  # <!--Name-->Quasit<!--/Name-->


  - CEO: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.


  **_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

AltName: '[Quasit](monsters_hd.md#quasit)'
Size: Tiny
Type: fiend (demon
Alignment: shapechanger), chaotic evil
ArmorClass: 13
HitPoints: 7 (3d4)
Speed: 40 ft.
Strength: ' 5 (-3)'
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 10 (+0)
Skills: Stealth +5
Senses: darkvision 120 ft., passive Perception 10
Languages: Abyssal, Common
Challenge: 1 (200 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quasit<!--/Name-->

- CEO: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

**_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.


Id: monsters_vo.md#rakshasa
AltName: [Rakshasa](monsters_hd.md#rakshasa)
AltNameText: Rakshasa
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rakshasa
NormalizedAltName: Rakshasa
NormalizedName: Rakshasa
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 13 (10000 XP)
Charisma: 20 (+5)
Constitution: 18 (+4)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 110 (13d8 + 52)
Intelligence: 13 (+1)
Languages: Common, Infernal
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
MonsterItem_Skills: Deception +10, Insight +8
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: fiend
Wisdom: 16 (+3)
AttributesDictionary:
Name: Rakshasa
Markdown: >+
  # <!--Name-->Rakshasa<!--/Name-->


  - CEO: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Infernal<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures


  ## Special Features


  **_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.


  **_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:


  At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_


  3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_


  1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_


  ## Actions


  **_Multiattack_**. The rakshasa makes two claw attacks.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.

AltName: '[Rakshasa](monsters_hd.md#rakshasa)'
Size: Medium
Type: fiend
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 40 ft.
Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 20 (+5)
Skills: Deception +10, Insight +8
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Infernal
Challenge: 13 (10000 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rakshasa<!--/Name-->

- CEO: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Infernal<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures

## Special Features

**_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

**_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_

1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Multiattack_**. The rakshasa makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.


Id: monsters_vo.md#rat
AltName: [Rat](monsters_hd.md#rat)
AltNameText: Rat
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rat
NormalizedAltName: Rat
NormalizedName: Rat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 9 (-1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Tiny
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Rat
Markdown: >+
  # <!--Name-->Rat<!--/Name-->


  - CEO: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Rat](monsters_hd.md#rat)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 1 (1d4 - 1)
Speed: 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rat<!--/Name-->

- CEO: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#black-pudding
AltName: [Pouding noir](monsters_hd.md#pouding-noir)
AltNameText: Pouding noir
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Black Pudding
NormalizedAltName: Pouding noir
NormalizedName: Black Pudding
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 7
Challenge: 4 (1100 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Constitution: 16 (+3)
DamageImmunities: acid, cold, lightning, slashing
Dexterity: 5 (-3)
MonsterItem_Family: MonsterVO
HitPoints: 85 (10d10 + 30)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Size: Large
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: ooze
Wisdom: 6 (-2)
AttributesDictionary:
Name: Black Pudding
Markdown: >+
  # <!--Name-->Black Pudding<!--/Name-->


  - CEO: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.


  **_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.


  **_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


  ## Reactions


  **_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

AltName: '[Pouding noir](monsters_hd.md#pouding-noir)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 7
HitPoints: 85 (10d10 + 30)
Speed: 20 ft., climb 20 ft.
Strength: 16 (+3)
Dexterity: ' 5 (-3)'
Constitution: 16 (+3)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 4 (1100 XP)
DamageImmunities: acid, cold, lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Pudding<!--/Name-->

- CEO: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.

**_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

**_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

## Reactions

**_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.


Id: monsters_vo.md#werebear
AltName: [Ours-garou](monsters_hd.md#ours-garou)
AltNameText: Ours-garou
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Werebear
NormalizedAltName: Ours-garou
NormalizedName: Werebear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), neutral good
MonsterItem_ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
Challenge: 5 (1800 XP)
Charisma: 12 (+1)
Constitution: 17 (+3)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 135 (18d8 + 54)
Intelligence: 11 (+0)
Languages: Common (can't speak in bear form)
Senses: passive Perception 17
Size: Medium
MonsterItem_Skills: Perception +7
MonsterItem_Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: humanoid (human
Wisdom: 12 (+1)
AttributesDictionary:
Name: Werebear
Markdown: >+
  # <!--Name-->Werebear<!--/Name-->


  - CEO: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +7<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.


  **_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.


  **_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d12 + 4) slashing damage.

AltName: '[Ours-garou](monsters_hd.md#ours-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), neutral good
ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
HitPoints: 135 (18d8 + 54)
Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Skills: Perception +7
Senses: passive Perception 17
Languages: Common (can't speak in bear form)
Challenge: 5 (1800 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werebear<!--/Name-->

- CEO: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

**_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

**_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) slashing damage.


Id: monsters_vo.md#polar-bear
AltName: [Ours polaire](monsters_hd.md#ours-polaire)
AltNameText: Ours polaire
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Polar Bear
NormalizedAltName: Ours polaire
NormalizedName: Polar Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 2 (450 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 42 (5d10 + 15)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft., swim 30 ft.
MonsterItem_Strength: 20 (+5)
MonsterItem_Type: beast
Wisdom: 13 (+1)
AttributesDictionary:
Name: Polar Bear
Markdown: >+
  # <!--Name-->Polar Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d8 + 5) piercing damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.

AltName: '[Ours polaire](monsters_hd.md#ours-polaire)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 42 (5d10 + 15)
Speed: 40 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Polar Bear<!--/Name-->

- CEO: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (1d8 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.


Id: monsters_vo.md#black-bear
AltName: [Ours noir](monsters_hd.md#ours-noir)
AltNameText: Ours noir
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Black Bear
NormalizedAltName: Ours noir
NormalizedName: Black Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 14 (+2)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d8 + 6)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Black Bear
Markdown: >+
  # <!--Name-->Black Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage.

AltName: '[Ours noir](monsters_hd.md#ours-noir)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d8 + 6)
Speed: 40 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Bear<!--/Name-->

- CEO: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.


Id: monsters_vo.md#nalfeshnee
AltName: [Nalfeshnie](monsters_hd.md#nalfeshnie)
AltNameText: Nalfeshnie
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Nalfeshnee
NormalizedAltName: Nalfeshnie
NormalizedName: Nalfeshnee
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 13 (10000 XP)
Charisma: 15 (+2)
ConditionImmunities: poisoned
Constitution: 22 (+6)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 184 (16d10 + 96)
Intelligence: 19 (+4)
Languages: Abyssal, telepathy 120 ft.
MonsterItem_SavingThrows: Con +11, Int +9, Wis +6, Cha +7
Senses: truesight 120 ft., passive Perception 11
Size: Large
MonsterItem_Speed: 20 ft., fly 30 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: fiend (demon)
Wisdom: 12 (+1)
AttributesDictionary:
Name: Nalfeshnee
Markdown: >+
  # <!--Name-->Nalfeshnee<!--/Name-->


  - CEO: <!--AltName-->[Nalfeshnie](monsters_hd.md#nalfeshnie)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 32 (5d10 + 5) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 15 (3d6 + 5) slashing damage.


  **_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.


  **_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

AltName: '[Nalfeshnie](monsters_hd.md#nalfeshnie)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
Speed: 20 ft., fly 30 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Con +11, Int +9, Wis +6, Cha +7
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nalfeshnee<!--/Name-->

- CEO: <!--AltName-->[Nalfeshnie](monsters_hd.md#nalfeshnie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 32 (5d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (3d6 + 5) slashing damage.

**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


Id: monsters_vo.md#noble
AltName: [Noble](monsters_hd.md#noble)
AltNameText: Noble
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Noble
NormalizedAltName: Noble
NormalizedName: Noble
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 15 (breastplate)
Challenge: 1/8 (25 XP)
Charisma: 16 (+3)
Constitution: 11 (+0)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 9 (2d8)
Intelligence: 12 (+1)
Languages: any two languages
Senses: passive Perception 12
Size: Medium
MonsterItem_Skills: Deception +5, Insight +4, Persuasion +5
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 14 (+2)
AttributesDictionary:
Name: Noble
Markdown: >+
  # <!--Name-->Noble<!--/Name-->


  - CEO: <!--AltName-->[Noble](monsters_hd.md#noble)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (breastplate)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Persuasion +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.


  ## Reactions


  **_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

AltName: '[Noble](monsters_hd.md#noble)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 15 (breastplate)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +5, Insight +4, Persuasion +5
Senses: passive Perception 12
Languages: any two languages
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Noble<!--/Name-->

- CEO: <!--AltName-->[Noble](monsters_hd.md#noble)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (breastplate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Persuasion +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

## Reactions

**_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#swarm-of-insects
AltName: [Nuée d'insectes](monsters_hd.md#nuée-dinsectes)
AltNameText: Nuée d'insectes
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Insects
NormalizedAltName: Nuee d'insectes
NormalizedName: Swarm of Insects
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 1 (-5)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 10 (+0)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 22 (5d8)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 8
Size: Medium
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: swarm of Tiny beasts
Wisdom: 7 (-2)
AttributesDictionary:
Name: Swarm of Insects
Markdown: >+
  # <!--Name-->Swarm of Insects<!--/Name-->


  - CEO: <!--AltName-->[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space.


  _Hit_: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

AltName: "[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)"
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 22 (5d8)
Speed: 20 ft., climb 20 ft.
Strength: ' 3 (-4)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 10 ft., passive Perception 8
Languages: '-'
Challenge: 1/2 (100 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Insects<!--/Name-->

- CEO: <!--AltName-->[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#swarm-of-bats
AltName: [Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)
AltNameText: Nuée de chauve-souris
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Bats
NormalizedAltName: Nuee de chauve-souris
NormalizedName: Swarm of Bats
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/4 (50 XP)
Charisma: 4 (-3)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 10 (+0)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 22 (5d8)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft., passive Perception 11
Size: Medium
MonsterItem_Speed: 0 ft., fly 30 ft.
MonsterItem_Strength: 5 (-3)
MonsterItem_Type: swarm of Tiny beasts
Wisdom: 12 (+1)
AttributesDictionary:
Name: Swarm of Bats
Markdown: >+
  # <!--Name-->Swarm of Bats<!--/Name-->


  - CEO: <!--AltName-->[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Echolocation_**. The swarm can't use its blindsight while deafened.


  **_Keen Hearing_**. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 ft., fly 30 ft.
Strength: ' 5 (-3)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Bats<!--/Name-->

- CEO: <!--AltName-->[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Echolocation_**. The swarm can't use its blindsight while deafened.

**_Keen Hearing_**. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#swarm-of-ravens
AltName: [Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)
AltNameText: Nuée de corbeaux
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Ravens
NormalizedAltName: Nuee de corbeaux
NormalizedName: Swarm of Ravens
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/4 (50 XP)
Charisma: 6 (-2)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 8 (-1)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 24 (7d8 - 7)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 15
Size: Medium
MonsterItem_Skills: Perception +5
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: swarm of Tiny beasts
Wisdom: 12 (+1)
AttributesDictionary:
Name: Swarm of Ravens
Markdown: >+
  # <!--Name-->Swarm of Ravens<!--/Name-->


  - CEO: <!--AltName-->[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Beaks_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12
HitPoints: 24 (7d8 - 7)
Speed: 10 ft., fly 50 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5
Senses: passive Perception 15
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Ravens<!--/Name-->

- CEO: <!--AltName-->[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Beaks_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#swarm-of-quippers
AltName: [Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)
AltNameText: Nuée de piranhas
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Quippers
NormalizedAltName: Nuee de piranhas
NormalizedName: Swarm of Quippers
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 1 (200 XP)
Charisma: 2 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 9 (-1)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 28 (8d8 - 8)
Intelligence: 1 (-5)
Languages: -
Senses: darkvision 60 ft., passive Perception 8
Size: Medium
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: swarm of Tiny beasts
Wisdom: 7 (-2)
AttributesDictionary:
Name: Swarm of Quippers
Markdown: >+
  # <!--Name-->Swarm of Quippers<!--/Name-->


  - CEO: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.


  **_Water Breathing_**. The swarm can breathe only underwater.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 13
HitPoints: 28 (8d8 - 8)
Speed: 0 ft., swim 40 ft.
Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 1 (200 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Quippers<!--/Name-->

- CEO: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

**_Water Breathing_**. The swarm can breathe only underwater.

## Actions

**_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#swarm-of-rats
AltName: [Nuée de rats](monsters_hd.md#nuée-de-rats)
AltNameText: Nuée de rats
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Rats
NormalizedAltName: Nuee de rats
NormalizedName: Swarm of Rats
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/4 (50 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 9 (-1)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 24 (7d8 - 7)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 9 (-1)
MonsterItem_Type: swarm of Tiny beasts
Wisdom: 10 (+0)
AttributesDictionary:
Name: Swarm of Rats
Markdown: >+
  # <!--Name-->Swarm of Rats<!--/Name-->


  - CEO: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de rats](monsters_hd.md#nuée-de-rats)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 10
HitPoints: 24 (7d8 - 7)
Speed: 30 ft.
Strength: ' 9 (-1)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Rats<!--/Name-->

- CEO: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.


Id: monsters_vo.md#swarm-of-poisonous-snakes
AltName: [Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)
AltNameText: Nuée de serpents venimeux
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Poisonous Snakes
NormalizedAltName: Nuee de serpents venimeux
NormalizedName: Swarm of Poisonous Snakes
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14
Challenge: 2 (450 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 11 (+0)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 36 (8d8)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 8 (-1)
MonsterItem_Type: swarm of Tiny beasts
Wisdom: 10 (+0)
AttributesDictionary:
Name: Swarm of Poisonous Snakes
Markdown: >+
  # <!--Name-->Swarm of Poisonous Snakes<!--/Name-->


  - CEO: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 14
HitPoints: 36 (8d8)
Speed: 30 ft., swim 30 ft.
Strength: ' 8 (-1)'
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., passive Perception 10
Languages: '-'
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Poisonous Snakes<!--/Name-->

- CEO: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#wight
AltName: [Nécrophage](monsters_hd.md#nécrophage)
AltNameText: Nécrophage
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Wight
NormalizedAltName: Necrophage
NormalizedName: Wight
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 14 (studded leather)
Challenge: 3 (700 XP)
Charisma: 15 (+2)
ConditionImmunities: exhaustion, poisoned
Constitution: 16 (+3)
DamageImmunities: poison
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 45 (6d8 + 18)
Intelligence: 10 (+0)
Languages: the languages it knew in life
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: undead
Wisdom: 13 (+1)
AttributesDictionary:
Name: Wight
Markdown: >+
  # <!--Name-->Wight<!--/Name-->


  - CEO: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.


  **_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.


  **_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Nécrophage](monsters_hd.md#nécrophage)'
Size: Medium
Type: undead
Alignment: neutral evil
ArmorClass: 14 (studded leather)
HitPoints: 45 (6d8 + 18)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 3 (700 XP)
DamageImmunities: poison
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: exhaustion, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wight<!--/Name-->

- CEO: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

**_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

**_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#ogre
AltName: [Ogre](monsters_hd.md#ogre)
AltNameText: Ogre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ogre
NormalizedAltName: Ogre
NormalizedName: Ogre
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (hide armor)
Challenge: 2 (450 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 59 (7d10 + 21)
Intelligence: 5 (-3)
Languages: Common, Giant
Senses: darkvision 60 ft., passive Perception 8
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: giant
Wisdom: 7 (-2)
AttributesDictionary:
Name: Ogre
Markdown: >+
  # <!--Name-->Ogre<!--/Name-->


  - CEO: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage.

AltName: '[Ogre](monsters_hd.md#ogre)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 11 (hide armor)
HitPoints: 59 (7d10 + 21)
Speed: 40 ft.
Strength: 19 (+4)
Dexterity: ' 8 (-1)'
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: ' 7 (-2)'
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ogre<!--/Name-->

- CEO: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.


Id: monsters_vo.md#shadow
AltName: [Ombre](monsters_hd.md#ombre)
AltNameText: Ombre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Shadow
NormalizedAltName: Ombre
NormalizedName: Shadow
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 12
Challenge: 1/2 (100 XP)
Charisma: 8 (-1)
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Constitution: 13 (+1)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 16 (3d8 + 3)
Intelligence: 6 (-2)
Languages: -
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Skills: Stealth +4 (+6 in dim light or darkness)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: undead
Wisdom: 10 (+0)
AttributesDictionary:
Name: Shadow
Markdown: >+
  # <!--Name-->Shadow<!--/Name-->


  - CEO: <!--AltName-->[Ombre](monsters_hd.md#ombre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Damage Vulnerabilities** radiant

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.


  **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.


  **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


  ## Actions


  **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

AltName: '[Ombre](monsters_hd.md#ombre)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shadow<!--/Name-->

- CEO: <!--AltName-->[Ombre](monsters_hd.md#ombre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** radiant
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.

**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

## Actions

**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


Id: monsters_vo.md#oni
AltName: [Oni](monsters_hd.md#oni)
AltNameText: Oni
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Oni
NormalizedAltName: Oni
NormalizedName: Oni
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (chain mail)
Challenge: 7 (2900 XP)
Charisma: 15 (+2)
Constitution: 16 (+3)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 110 (13d10 + 39)
Intelligence: 14 (+2)
Languages: Common, Giant
MonsterItem_SavingThrows: Dex +3, Con +6, Wis +4, Cha +5
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Arcana +5, Deception +8, Perception +4
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: giant
Wisdom: 12 (+1)
AttributesDictionary:
Name: Oni
Markdown: >+
  # <!--Name-->Oni<!--/Name-->


  - CEO: <!--AltName-->[Oni](monsters_hd.md#oni)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (chain mail)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +5, Deception +8, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:


  At will: _[darkness](spells_vo.md#darkness)_, _[invisibility](spells_vo.md#invisibility)_


  1/day each: _[charm person](spells_vo.md#charm-person)_, _[cone of cold](spells_vo.md#cone-of-cold)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[sleep](spells_vo.md#sleep)_


  **_Magic Weapons_**. The oni's weapon attacks are magical.


  **_Regeneration_**. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.


  ## Actions


  **_Multiattack_**. The oni makes two attacks, either with its claws or its glaive.


  **_Claw (Oni Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) slashing damage.


  **_Glaive_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.


  **_Change Shape_**. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

AltName: '[Oni](monsters_hd.md#oni)'
Size: Large
Type: giant
Alignment: lawful evil
ArmorClass: 16 (chain mail)
HitPoints: 110 (13d10 + 39)
Speed: 30 ft., fly 30 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +3, Con +6, Wis +4, Cha +5
Skills: Arcana +5, Deception +8, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Giant
Challenge: 7 (2900 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Oni<!--/Name-->

- CEO: <!--AltName-->[Oni](monsters_hd.md#oni)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain mail)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +5, Deception +8, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[invisibility](spells_vo.md#invisibility)_

1/day each: _[charm person](spells_vo.md#charm-person)_, _[cone of cold](spells_vo.md#cone-of-cold)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[sleep](spells_vo.md#sleep)_

**_Magic Weapons_**. The oni's weapon attacks are magical.

**_Regeneration_**. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

## Actions

**_Multiattack_**. The oni makes two attacks, either with its claws or its glaive.

**_Claw (Oni Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Glaive_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

**_Change Shape_**. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.


Id: monsters_vo.md#orc
AltName: [Orc](monsters_hd.md#orc)
AltNameText: Orc
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Orc
NormalizedAltName: Orc
NormalizedName: Orc
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (hide armor)
Challenge: 1/2 (100 XP)
Charisma: 10 (+0)
Constitution: 16 (+3)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 15 (2d8 + 6)
Intelligence: 7 (-2)
Languages: Common, Orc
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Skills: Intimidation +2
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: humanoid (orc)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Orc
Markdown: >+
  # <!--Name-->Orc<!--/Name-->


  - CEO: <!--AltName-->[Orc](monsters_hd.md#orc)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Intimidation +2<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Orc<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d12 + 3) slashing damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.

AltName: '[Orc](monsters_hd.md#orc)'
Size: Medium
Type: humanoid (orc)
Alignment: chaotic evil
ArmorClass: 13 (hide armor)
HitPoints: 15 (2d8 + 6)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Orc<!--/Name-->

- CEO: <!--AltName-->[Orc](monsters_hd.md#orc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.


Id: monsters_vo.md#otyugh
AltName: [Otyugh](monsters_hd.md#otyugh)
AltNameText: Otyugh
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Otyugh
NormalizedAltName: Otyugh
NormalizedName: Otyugh
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 6 (-2)
Constitution: 19 (+4)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 114 (12d10 + 48)
Intelligence: 6 (-2)
Languages: Otyugh
MonsterItem_SavingThrows: Con +7
Senses: darkvision 120 ft., passive Perception 11
Size: Large
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: aberration
Wisdom: 13 (+1)
AttributesDictionary:
Name: Otyugh
Markdown: >+
  # <!--Name-->Otyugh<!--/Name-->


  - CEO: <!--AltName-->[Otyugh](monsters_hd.md#otyugh)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Otyugh<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Limited Telepathy_**. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.


  ## Actions


  **_Multiattack_**. The otyugh makes three attacks: one with its bite and two with its tentacles.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.


  **_Tentacle_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.


  **_Tentacle Slam_**. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

AltName: '[Otyugh](monsters_hd.md#otyugh)'
Size: Large
Type: aberration
Alignment: neutral
ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
SavingThrows: Con +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Otyugh
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Otyugh<!--/Name-->

- CEO: <!--AltName-->[Otyugh](monsters_hd.md#otyugh)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Otyugh<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Limited Telepathy_**. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

## Actions

**_Multiattack_**. The otyugh makes three attacks: one with its bite and two with its tentacles.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

**_Tentacle_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

**_Tentacle Slam_**. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.


Id: monsters_vo.md#brown-bear
AltName: [Ours brun](monsters_hd.md#ours-brun)
AltNameText: Ours brun
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Brown Bear
NormalizedAltName: Ours brun
NormalizedName: Brown Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 1 (200 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 34 (4d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: beast
Wisdom: 13 (+1)
AttributesDictionary:
Name: Brown Bear
Markdown: >+
  # <!--Name-->Brown Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Ours brun](monsters_hd.md#ours-brun)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 34 (4d10 + 12)
Speed: 40 ft., climb 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brown Bear<!--/Name-->

- CEO: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#lamia
AltName: [Lamie](monsters_hd.md#lamie)
AltNameText: Lamie
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Lamia
NormalizedAltName: Lamie
NormalizedName: Lamia
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 4 (1100 XP)
Charisma: 16 (+3)
Constitution: 15 (+2)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 97 (13d10 + 26)
Intelligence: 14 (+2)
Languages: Abyssal, Common
Senses: darkvision 60 ft., passive Perception 12
Size: Large
MonsterItem_Skills: Deception +7, Insight +4, Stealth +3
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: monstrosity
Wisdom: 15 (+2)
AttributesDictionary:
Name: Lamia
Markdown: >+
  # <!--Name-->Lamia<!--/Name-->


  - CEO: <!--AltName-->[Lamie](monsters_hd.md#lamie)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.


  At will: _[disguise self](spells_vo.md#disguise-self)_ (any humanoid form), _[major image](spells_vo.md#major-image)_


  3/day each: _[charm person](spells_vo.md#charm-person)_, _[mirror image](spells_vo.md#mirror-image)_, _[scrying](spells_vo.md#scrying)_, _[suggestion](spells_vo.md#suggestion)_


  1/day: _[geas](spells_vo.md#geas)_


  ## Actions


  **_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d10 + 3) slashing damage.


  **_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.


  **_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

AltName: '[Lamie](monsters_hd.md#lamie)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 97 (13d10 + 26)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4 (1100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lamia<!--/Name-->

- CEO: <!--AltName-->[Lamie](monsters_hd.md#lamie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: _[disguise self](spells_vo.md#disguise-self)_ (any humanoid form), _[major image](spells_vo.md#major-image)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[mirror image](spells_vo.md#mirror-image)_, _[scrying](spells_vo.md#scrying)_, _[suggestion](spells_vo.md#suggestion)_

1/day: _[geas](spells_vo.md#geas)_

## Actions

**_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 14 (2d10 + 3) slashing damage.

**_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

**_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.


Id: monsters_vo.md#kraken
AltName: [Kraken](monsters_hd.md#kraken)
AltNameText: Kraken
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Kraken
NormalizedAltName: Kraken
NormalizedName: Kraken
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 23 (50000 XP)
Charisma: 20 (+5)
ConditionImmunities: frightened, paralyzed
Constitution: 25 (+7)
DamageImmunities: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 472 (27d20 + 189)
Intelligence: 22 (+6)
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
MonsterItem_SavingThrows: Str +17, Dex +7, Con +14, Int +13, Wis +11
Senses: truesight 120 ft., passive Perception 14
Size: Gargantuan
MonsterItem_Speed: 20 ft., swim 60 ft.
MonsterItem_Strength: 30 (+10)
MonsterItem_Type: monstrosity (titan)
Wisdom: 18 (+4)
AttributesDictionary:
Name: Kraken
Markdown: >+
  # <!--Name-->Kraken<!--/Name-->


  - CEO: <!--AltName-->[Kraken](monsters_hd.md#kraken)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->472 (27d20 + 189)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +17, Dex +7, Con +14, Int +13, Wis +11<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->frightened, paralyzed<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The kraken can breathe air and water.


  **_Freedom of Movement_**. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.


  **_Siege Monster_**. The kraken deals double damage to objects and structures.


  ## Actions


  **_Multiattack_**. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.


  _Hit_: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.


  **_Tentacle_**. Melee Weapon Attack: +17 to hit, reach 30 ft., one target.


  _Hit_: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.


  **_Fling_**. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.


  **_Lightning Storm_**. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.


  **_Tentacle Attack or Fling_**. The kraken makes one tentacle attack or uses its Fling.


  **_Lightning Storm (Costs 2 Actions)_**. The kraken uses Lightning Storm.


  **_Ink Cloud (Costs 3 Actions)_**. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

AltName: '[Kraken](monsters_hd.md#kraken)'
Size: Gargantuan
Type: monstrosity (titan)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 472 (27d20 + 189)
Speed: 20 ft., swim 60 ft.
Strength: 30 (+10)
Dexterity: 11 (+0)
Constitution: 25 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 20 (+5)
SavingThrows: Str +17, Dex +7, Con +14, Int +13, Wis +11
Senses: truesight 120 ft., passive Perception 14
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
Challenge: 23 (50000 XP)
DamageImmunities: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: frightened, paralyzed

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kraken<!--/Name-->

- CEO: <!--AltName-->[Kraken](monsters_hd.md#kraken)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->472 (27d20 + 189)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +17, Dex +7, Con +14, Int +13, Wis +11<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->frightened, paralyzed<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The kraken can breathe air and water.

**_Freedom of Movement_**. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

**_Siege Monster_**. The kraken deals double damage to objects and structures.

## Actions

**_Multiattack_**. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.

_Hit_: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

**_Tentacle_**. Melee Weapon Attack: +17 to hit, reach 30 ft., one target.

_Hit_: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

**_Fling_**. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

**_Lightning Storm_**. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

**_Tentacle Attack or Fling_**. The kraken makes one tentacle attack or uses its Fling.

**_Lightning Storm (Costs 2 Actions)_**. The kraken uses Lightning Storm.

**_Ink Cloud (Costs 3 Actions)_**. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.


Id: monsters_vo.md#kobold
AltName: [Kobold](monsters_hd.md#kobold)
AltNameText: Kobold
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Kobold
NormalizedAltName: Kobold
NormalizedName: Kobold
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 12
Challenge: 1/8 (25 XP)
Charisma: 8 (-1)
Constitution: 9 (-1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 5 (2d6 - 2)
Intelligence: 8 (-1)
Languages: Common, Draconic
Senses: darkvision 60 ft., passive Perception 8
Size: Small
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 7 (-2)
MonsterItem_Type: humanoid (kobold)
Wisdom: 7 (-2)
AttributesDictionary:
Name: Kobold
Markdown: >+
  # <!--Name-->Kobold<!--/Name-->


  - CEO: <!--AltName-->[Kobold](monsters_hd.md#kobold)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (kobold)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (2d6 - 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  **_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 4 (1d4 + 2) bludgeoning damage.

AltName: '[Kobold](monsters_hd.md#kobold)'
Size: Small
Type: humanoid (kobold)
Alignment: lawful evil
ArmorClass: 12
HitPoints: 5 (2d6 - 2)
Speed: 30 ft.
Strength: ' 7 (-2)'
Dexterity: 15 (+2)
Constitution: ' 9 (-1)'
Intelligence: ' 8 (-1)'
Wisdom: ' 7 (-2)'
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kobold<!--/Name-->

- CEO: <!--AltName-->[Kobold](monsters_hd.md#kobold)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (kobold)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d6 - 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.


Id: monsters_vo.md#giant-hyena
AltName: [Hyène géante](monsters_hd.md#hyène-géante)
AltNameText: Hyène géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Hyena
NormalizedAltName: Hyene geante
NormalizedName: Giant Hyena
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 7 (-2)
Constitution: 14 (+2)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 45 (6d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Hyena
Markdown: >+
  # <!--Name-->Giant Hyena<!--/Name-->


  - CEO: <!--AltName-->[Hyène géante](monsters_hd.md#hyène-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Rampage_**. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage.

AltName: '[Hyène géante](monsters_hd.md#hyène-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Speed: 50 ft.
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Hyena<!--/Name-->

- CEO: <!--AltName-->[Hyène géante](monsters_hd.md#hyène-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.


Id: monsters_vo.md#ettin
AltName: [Ettin](monsters_hd.md#ettin)
AltNameText: Ettin
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ettin
NormalizedAltName: Ettin
NormalizedName: Ettin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 4 (1100 XP)
Charisma: 8 (-1)
Constitution: 17 (+3)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 85 (10d10 + 30)
Intelligence: 6 (-2)
Languages: Giant, Orc
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: giant
Wisdom: 10 (+0)
AttributesDictionary:
Name: Ettin
Markdown: >+
  # <!--Name-->Ettin<!--/Name-->


  - CEO: <!--AltName-->[Ettin](monsters_hd.md#ettin)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Giant, Orc<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->


  ## Special Features


  **_Two Heads_**. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned and knocked unconscious.


  **_Wakeful_**. When one of the ettin's heads is asleep, its other head is awake.


  ## Actions


  **_Multiattack_**. The ettin makes two attacks: one with its battleaxe and one with its morningstar.


  **_Battleaxe_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) slashing damage.


  **_Morningstar_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) piercing damage.

AltName: '[Ettin](monsters_hd.md#ettin)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 12 (natural armor)
HitPoints: 85 (10d10 + 30)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant, Orc
Challenge: 4 (1100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettin<!--/Name-->

- CEO: <!--AltName-->[Ettin](monsters_hd.md#ettin)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Two Heads_**. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned and knocked unconscious.

**_Wakeful_**. When one of the ettin's heads is asleep, its other head is awake.

## Actions

**_Multiattack_**. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

**_Battleaxe_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) slashing damage.

**_Morningstar_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) piercing damage.


Id: monsters_vo.md#cult-fanatic
AltName: [Fanatique de secte](monsters_hd.md#fanatique-de-secte)
AltNameText: Fanatique de secte
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Cult Fanatic
NormalizedAltName: Fanatique de secte
NormalizedName: Cult Fanatic
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any non-good alignment
MonsterItem_ArmorClass: 13 (leather armor)
Challenge: 2 (450 XP)
Charisma: 14 (+2)
Constitution: 12 (+1)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 33 (6d8 + 6)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 11
Size: Medium
MonsterItem_Skills: Deception +4, Persuasion +4, Religion +2
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 13 (+1)
AttributesDictionary:
Name: Cult Fanatic
Markdown: >+
  # <!--Name-->Cult Fanatic<!--/Name-->


  - CEO: <!--AltName-->[Fanatique de secte](monsters_hd.md#fanatique-de-secte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.


  **_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:


  * **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[inflict wounds](spells_vo.md#inflict-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_


  ## Actions


  **_Multiattack_**. The fanatic makes two melee attacks.


  **_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Fanatique de secte](monsters_hd.md#fanatique-de-secte)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 13 (leather armor)
HitPoints: 33 (6d8 + 6)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cult Fanatic<!--/Name-->

- CEO: <!--AltName-->[Fanatique de secte](monsters_hd.md#fanatique-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.

**_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[inflict wounds](spells_vo.md#inflict-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

## Actions

**_Multiattack_**. The fanatic makes two melee attacks.

**_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#ghost
AltName: [Fantôme](monsters_hd.md#fantôme)
AltNameText: Fantôme
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ghost
NormalizedAltName: Fantome
NormalizedName: Ghost
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 11
Challenge: 4 (1100 XP)
Charisma: 17 (+3)
ConditionImmunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Constitution: 10 (+0)
DamageImmunities: cold, necrotic, poison
DamageResistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 45 (10d8)
Intelligence: 10 (+0)
Languages: the languages it knew in life
Senses: darkvision 60 ft., passive Perception 11
Size: Medium
MonsterItem_Speed: 0 ft., fly 40 ft. (hover)
MonsterItem_Strength: 7 (-2)
MonsterItem_Type: undead
Wisdom: 12 (+1)
AttributesDictionary:
Name: Ghost
Markdown: >+
  # <!--Name-->Ghost<!--/Name-->


  - CEO: <!--AltName-->[Fantôme](monsters_hd.md#fantôme)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (10d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 40 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->


  ## Special Features


  **_Ethereal Sight_**. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.


  **_Incorporeal Movement_**. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  ## Actions


  **_Withering Touch_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 17 (4d6 + 3) necrotic damage.


  **_Etherealness_**. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.


  **_Horrifying Visage_**. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a _[greater restoration](spells_vo.md#greater-restoration)_ spell, but only within 24 hours of it occurring.


  **_Possession (Recharge 6)_**. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_ spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

AltName: '[Fantôme](monsters_hd.md#fantôme)'
Size: Medium
Type: undead
Alignment: any alignment
ArmorClass: 11
HitPoints: 45 (10d8)
Speed: 0 ft., fly 40 ft. (hover)
Strength: ' 7 (-2)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 17 (+3)
Senses: darkvision 60 ft., passive Perception 11
Languages: the languages it knew in life
Challenge: 4 (1100 XP)
DamageImmunities: cold, necrotic, poison
DamageResistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghost<!--/Name-->

- CEO: <!--AltName-->[Fantôme](monsters_hd.md#fantôme)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (10d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 40 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Ethereal Sight_**. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

**_Incorporeal Movement_**. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

## Actions

**_Withering Touch_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 17 (4d6 + 3) necrotic damage.

**_Etherealness_**. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

**_Horrifying Visage_**. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a _[greater restoration](spells_vo.md#greater-restoration)_ spell, but only within 24 hours of it occurring.

**_Possession (Recharge 6)_**. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_ spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.


Id: monsters_vo.md#hawk
AltName: [Faucon](monsters_hd.md#faucon)
AltNameText: Faucon
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hawk
NormalizedAltName: Faucon
NormalizedName: Hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 0 (10 XP)
Charisma: 6 (-2)
Constitution: 8 (-1)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 14
Size: Tiny
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 5 (-3)
MonsterItem_Type: beast
Wisdom: 14 (+2)
AttributesDictionary:
Name: Hawk
Markdown: >+
  # <!--Name-->Hawk<!--/Name-->


  - CEO: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Faucon](monsters_hd.md#faucon)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 10 ft., fly 60 ft.
Strength: ' 5 (-3)'
Dexterity: 16 (+3)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 6 (-2)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#blood-hawk
AltName: [Faucon de sang](monsters_hd.md#faucon-de-sang)
AltNameText: Faucon de sang
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Blood Hawk
NormalizedAltName: Faucon de sang
NormalizedName: Blood Hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/8 (25 XP)
Charisma: 5 (-3)
Constitution: 10 (+0)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 7 (2d6)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 14
Size: Small
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: beast
Wisdom: 14 (+2)
AttributesDictionary:
Name: Blood Hawk
Markdown: >+
  # <!--Name-->Blood Hawk<!--/Name-->


  - CEO: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  **_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Faucon de sang](monsters_hd.md#faucon-de-sang)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 7 (2d6)
Speed: 10 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blood Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#will-o-wisp
AltName: [Feu follet](monsters_hd.md#feu-follet)
AltNameText: Feu follet
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Will-o'-Wisp
NormalizedAltName: Feu follet
NormalizedName: Will-o'-Wisp
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 19
Challenge: 2 (450 XP)
Charisma: 11 (+0)
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Constitution: 10 (+0)
DamageImmunities: lightning, poison
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 28 (+9)
MonsterItem_Family: MonsterVO
HitPoints: 22 (9d4)
Intelligence: 13 (+1)
Languages: the languages it knew in life
Senses: darkvision 120 ft., passive Perception 12
Size: Tiny
MonsterItem_Speed: 0 ft., fly 50 ft. (hover)
MonsterItem_Strength: 1 (-5)
MonsterItem_Type: undead
Wisdom: 14 (+2)
AttributesDictionary:
Name: Will-o'-Wisp
Markdown: >+
  # <!--Name-->Will-o'-Wisp<!--/Name-->


  - CEO: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->


  ## Special Features


  **_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.


  **_Ephemeral_**. The will-o'-wisp can't wear or carry anything.


  **_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  **_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.


  ## Actions


  **_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d8) lightning damage.


  **_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

AltName: '[Feu follet](monsters_hd.md#feu-follet)'
Size: Tiny
Type: undead
Alignment: chaotic evil
ArmorClass: 19
HitPoints: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
DamageImmunities: lightning, poison
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Will-o'-Wisp<!--/Name-->

- CEO: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

**_Ephemeral_**. The will-o'-wisp can't wear or carry anything.

**_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

## Actions

**_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d8) lightning damage.

**_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).


Id: monsters_vo.md#ettercap
AltName: [Ettercap](monsters_hd.md#ettercap)
AltNameText: Ettercap
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ettercap
NormalizedAltName: Ettercap
NormalizedName: Ettercap
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 2 (450 XP)
Charisma: 8 (-1)
Constitution: 13 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 44 (8d8 + 8)
Intelligence: 7 (-2)
Languages: -
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +4, Survival +3
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: monstrosity
Wisdom: 12 (+1)
AttributesDictionary:
Name: Ettercap
Markdown: >+
  # <!--Name-->Ettercap<!--/Name-->


  - CEO: <!--AltName-->[Ettercap](monsters_hd.md#ettercap)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->44 (8d8 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.


  **_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.


  ## Actions


  **_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage.


  **_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.


  _Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

AltName: '[Ettercap](monsters_hd.md#ettercap)'
Size: Medium
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 44 (8d8 + 8)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +4, Survival +3
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettercap<!--/Name-->

- CEO: <!--AltName-->[Ettercap](monsters_hd.md#ettercap)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->44 (8d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.

_Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.


Id: monsters_vo.md#guard
AltName: [Garde](monsters_hd.md#garde)
AltNameText: Garde
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Guard
NormalizedAltName: Garde
NormalizedName: Guard
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 16 (chain shirt, shield)
Challenge: 1/8 (25 XP)
Charisma: 10 (+0)
Constitution: 12 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Guard
Markdown: >+
  # <!--Name-->Guard<!--/Name-->


  - CEO: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Garde](monsters_hd.md#garde)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 16 (chain shirt, shield)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guard<!--/Name-->

- CEO: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#gargoyle
AltName: [Gargouille](monsters_hd.md#gargouille)
AltNameText: Gargouille
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gargoyle
NormalizedAltName: Gargouille
NormalizedName: Gargoyle
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 2 (450 XP)
Charisma: 7 (-2)
ConditionImmunities: exhaustion, petrified, poisoned
Constitution: 16 (+3)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 52 (7d8 + 21)
Intelligence: 6 (-2)
Languages: Terran
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: elemental
Wisdom: 11 (+0)
AttributesDictionary:
Name: Gargoyle
Markdown: >+
  # <!--Name-->Gargoyle<!--/Name-->


  - CEO: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Terran<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.


  ## Actions


  **_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) slashing damage.

AltName: '[Gargouille](monsters_hd.md#gargouille)'
Size: Medium
Type: elemental
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 52 (7d8 + 21)
Speed: 30 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
Challenge: 2 (450 XP)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: exhaustion, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gargoyle<!--/Name-->

- CEO: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Terran<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

## Actions

**_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.


Id: monsters_vo.md#ochre-jelly
AltName: [Gelée ocre](monsters_hd.md#gelée-ocre)
AltNameText: Gelée ocre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ochre Jelly
NormalizedAltName: Gelee ocre
NormalizedName: Ochre Jelly
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 8
Challenge: 2 (450 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Constitution: 14 (+2)
DamageImmunities: lightning, slashing
DamageResistances: acid
Dexterity: 6 (-2)
MonsterItem_Family: MonsterVO
HitPoints: 45 (6d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Size: Large
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: ooze
Wisdom: 6 (-2)
AttributesDictionary:
Name: Ochre Jelly
Markdown: >+
  # <!--Name-->Ochre Jelly<!--/Name-->


  - CEO: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.


  **_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.


  ## Reactions


  **_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

AltName: '[Gelée ocre](monsters_hd.md#gelée-ocre)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 8
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., climb 10 ft.
Strength: 15 (+2)
Dexterity: ' 6 (-2)'
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)
DamageImmunities: lightning, slashing
DamageResistances: acid
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ochre Jelly<!--/Name-->

- CEO: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.

**_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

## Reactions

**_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.


Id: monsters_vo.md#glabrezu
AltName: [Glabrezu](monsters_hd.md#glabrezu)
AltNameText: Glabrezu
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Glabrezu
NormalizedAltName: Glabrezu
NormalizedName: Glabrezu
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 9 (5000 XP)
Charisma: 16 (+3)
ConditionImmunities: poisoned
Constitution: 21 (+5)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 157 (15d10 + 75)
Intelligence: 19 (+4)
Languages: Abyssal, telepathy 120 ft.
MonsterItem_SavingThrows: Str +9, Con +9, Wis +7, Cha +7
Senses: truesight 120 ft., passive Perception 13
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 20 (+5)
MonsterItem_Type: fiend (demon)
Wisdom: 17 (+3)
AttributesDictionary:
Name: Glabrezu
Markdown: >+
  # <!--Name-->Glabrezu<!--/Name-->


  - CEO: <!--AltName-->[Glabrezu](monsters_hd.md#glabrezu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->157 (15d10 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +9, Con +9, Wis +7, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Innate Spellcasting_**. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:


  At will: _[darkness](spells_vo.md#darkness)_, _[detect magic](spells_vo.md#detect-magic)_, _[dispel magic](spells_vo.md#dispel-magic)_


  1/day each: _[confusion](spells_vo.md#confusion)_, _[fly](spells_vo.md#fly)_, _[power word stun](spells_vo.md#power-word-stun)_


  **_Magic Resistance_**. The glabrezu has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.


  **_Pincer_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.


  **_Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) bludgeoning damage.

AltName: '[Glabrezu](monsters_hd.md#glabrezu)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 157 (15d10 + 75)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 15 (+2)
Constitution: 21 (+5)
Intelligence: 19 (+4)
Wisdom: 17 (+3)
Charisma: 16 (+3)
SavingThrows: Str +9, Con +9, Wis +7, Cha +7
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Glabrezu<!--/Name-->

- CEO: <!--AltName-->[Glabrezu](monsters_hd.md#glabrezu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->157 (15d10 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +9, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[detect magic](spells_vo.md#detect-magic)_, _[dispel magic](spells_vo.md#dispel-magic)_

1/day each: _[confusion](spells_vo.md#confusion)_, _[fly](spells_vo.md#fly)_, _[power word stun](spells_vo.md#power-word-stun)_

**_Magic Resistance_**. The glabrezu has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

**_Pincer_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

**_Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.


Id: monsters_vo.md#gladiator
AltName: [Gladiateur](monsters_hd.md#gladiateur)
AltNameText: Gladiateur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gladiator
NormalizedAltName: Gladiateur
NormalizedName: Gladiator
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 16 (studded leather, shield)
Challenge: 5 (1800 XP)
Charisma: 15 (+2)
Constitution: 16 (+3)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 112 (15d8 + 45)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
MonsterItem_SavingThrows: Str +7, Dex +5, Con +6
Senses: passive Perception 11
Size: Medium
MonsterItem_Skills: Athletics +10, Intimidation +5
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: humanoid (any race)
Wisdom: 12 (+1)
AttributesDictionary:
Name: Gladiator
Markdown: >+
  # <!--Name-->Gladiator<!--/Name-->


  - CEO: <!--AltName-->[Gladiateur](monsters_hd.md#gladiateur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Brave_**. The gladiator has advantage on saving throws against being frightened.


  **_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).


  ## Actions


  **_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.


  **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.


  **_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


  ## Reactions


  **_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

AltName: '[Gladiateur](monsters_hd.md#gladiateur)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 16 (studded leather, shield)
HitPoints: 112 (15d8 + 45)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gladiator<!--/Name-->

- CEO: <!--AltName-->[Gladiateur](monsters_hd.md#gladiateur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The gladiator has advantage on saving throws against being frightened.

**_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

## Actions

**_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.

**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

**_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

## Reactions

**_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#gnoll
AltName: [Gnoll](monsters_hd.md#gnoll)
AltNameText: Gnoll
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gnoll
NormalizedAltName: Gnoll
NormalizedName: Gnoll
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (hide armor, shield)
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 11 (+0)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 22 (5d8)
Intelligence: 6 (-2)
Languages: Gnoll
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: humanoid (gnoll)
Wisdom: 10 (+0)
AttributesDictionary:
Name: Gnoll
Markdown: >+
  # <!--Name-->Gnoll<!--/Name-->


  - CEO: <!--AltName-->[Gnoll](monsters_hd.md#gnoll)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Gnoll<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


  **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.

AltName: '[Gnoll](monsters_hd.md#gnoll)'
Size: Medium
Type: humanoid (gnoll)
Alignment: chaotic evil
ArmorClass: 15 (hide armor, shield)
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gnoll<!--/Name-->

- CEO: <!--AltName-->[Gnoll](monsters_hd.md#gnoll)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Gnoll<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.


Id: monsters_vo.md#deep-gnome-svirfneblin
AltName: [Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)
AltNameText: Gnome des profondeurs (svirfneblin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Deep Gnome (Svirfneblin)
NormalizedAltName: Gnome des profondeurs (svirfneblin)
NormalizedName: Deep Gnome (Svirfneblin)
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
MonsterItem_ArmorClass: 15 (chain shirt)
Challenge: 1/2 (100 XP)
Charisma: 9 (-1)
Constitution: 14 (+2)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 16 (3d6 + 6)
Intelligence: 12 (+1)
Languages: Gnomish, Terran, Undercommon
Senses: darkvision 120 ft., passive Perception 12
Size: Small
MonsterItem_Skills: Investigation +3, Perception +2, Stealth +4
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: humanoid (gnome)
Wisdom: 10 (+0)
AttributesDictionary:
Name: Deep Gnome (Svirfneblin)
Markdown: >+
  # <!--Name-->Deep Gnome (Svirfneblin)<!--/Name-->


  - CEO: <!--AltName-->[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  **_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.


  **_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:


  At will: _[nondetection](spells_vo.md#nondetection)_ (self only)


  1/day each: _[blindness/deafness](spells_vo.md#blindnessdeafness)_, _[blur](spells_vo.md#blur)_, _[disguise self](spells_vo.md#disguise-self)_


  ## Actions


  **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.


  **_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)'
Size: Small
Type: humanoid (gnome)
Alignment: neutral good
ArmorClass: 15 (chain shirt)
HitPoints: 16 (3d6 + 6)
Speed: 20 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deep Gnome (Svirfneblin)<!--/Name-->

- CEO: <!--AltName-->[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

**_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

**_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[nondetection](spells_vo.md#nondetection)_ (self only)

1/day each: _[blindness/deafness](spells_vo.md#blindnessdeafness)_, _[blur](spells_vo.md#blur)_, _[disguise self](spells_vo.md#disguise-self)_

## Actions

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

**_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#shield-guardian
AltName: [Garde animé](monsters_hd.md#garde-animé)
AltNameText: Garde animé
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Shield Guardian
NormalizedAltName: Garde anime
NormalizedName: Shield Guardian
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 7 (2900 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Constitution: 18 (+4)
DamageImmunities: poison
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 142 (15d10 + 60)
Intelligence: 7 (-2)
Languages: understands commands given in any language but can't speak
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: construct
Wisdom: 10 (+0)
AttributesDictionary:
Name: Shield Guardian
Markdown: >+
  # <!--Name-->Shield Guardian<!--/Name-->


  - CEO: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.


  **_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.


  **_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.


  ## Actions


  **_Multiattack_**. The guardian makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  ## Reactions


  **_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

AltName: '[Garde animé](monsters_hd.md#garde-animé)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Challenge: 7 (2900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shield Guardian<!--/Name-->

- CEO: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

**_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

**_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

## Actions

**_Multiattack_**. The guardian makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

## Reactions

**_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.


Id: monsters_vo.md#sprite
AltName: [Esprit follet](monsters_hd.md#esprit-follet)
AltNameText: Esprit follet
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Sprite
NormalizedAltName: Esprit follet
NormalizedName: Sprite
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
MonsterItem_ArmorClass: 15 (leather armor)
Challenge: 1/4 (50 XP)
Charisma: 11 (+0)
Constitution: 10 (+0)
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 2 (1d4)
Intelligence: 14 (+2)
Languages: Common, Elvish, Sylvan
Senses: passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +8
MonsterItem_Speed: 10 ft., fly 40 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: fey
Wisdom: 13 (+1)
AttributesDictionary:
Name: Sprite
Markdown: >+
  # <!--Name-->Sprite<!--/Name-->


  - CEO: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.


  **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.


  _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.


  **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.


  **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

AltName: '[Esprit follet](monsters_hd.md#esprit-follet)'
Size: Tiny
Type: fey
Alignment: neutral good
ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sprite<!--/Name-->

- CEO: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


Id: monsters_vo.md#spy
AltName: [Espion](monsters_hd.md#espion)
AltNameText: Espion
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Spy
NormalizedAltName: Espion
NormalizedName: Spy
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 16 (+3)
Constitution: 10 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 27 (6d8)
Intelligence: 12 (+1)
Languages: any two languages
Senses: passive Perception 16
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 14 (+2)
AttributesDictionary:
Name: Spy
Markdown: >+
  # <!--Name-->Spy<!--/Name-->


  - CEO: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.


  **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.


  ## Actions


  **_Multiattack_**. The spy makes two melee attacks.


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Espion](monsters_hd.md#espion)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12
HitPoints: 27 (6d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Languages: any two languages
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spy<!--/Name-->

- CEO: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

**_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The spy makes two melee attacks.

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

MonsterItem_Skills:
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4


Id: monsters_vo.md#roper
AltName: [Enlaceur](monsters_hd.md#enlaceur)
AltNameText: Enlaceur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Roper
NormalizedAltName: Enlaceur
NormalizedName: Roper
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 20 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 6 (-2)
Constitution: 17 (+3)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 93 (11d10 + 33)
Intelligence: 7 (-2)
Languages: -
Senses: darkvision 60 ft., passive Perception 16
Size: Large
MonsterItem_Skills: Perception +6, Stealth +5
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: monstrosity
Wisdom: 16 (+3)
AttributesDictionary:
Name: Roper
Markdown: >+
  # <!--Name-->Roper<!--/Name-->


  - CEO: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.


  **_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.


  **_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 22 (4d8 + 4) piercing damage.


  **_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.


  _Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.


  **_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.

AltName: '[Enlaceur](monsters_hd.md#enlaceur)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 20 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 10 ft., climb 10 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 16 (+3)
Charisma: ' 6 (-2)'
Skills: Perception +6, Stealth +5
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Roper<!--/Name-->

- CEO: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

**_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

**_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 22 (4d8 + 4) piercing damage.

**_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.

_Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

**_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.


Id: monsters_vo.md#young-red-dragon
AltName: [Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)
AltNameText: Jeune dragon rouge
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young Red Dragon
NormalizedAltName: Jeune dragon rouge
NormalizedName: Young Red Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 10 (5900 XP)
Charisma: 19 (+4)
Constitution: 21 (+5)
DamageImmunities: fire
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 178 (17d10 + 85)
Intelligence: 14 (+2)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Size: Large
MonsterItem_Skills: Perception +8, Stealth +4
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: dragon
Wisdom: 11 (+0)
AttributesDictionary:
Name: Young Red Dragon
Markdown: >+
  # <!--Name-->Young Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


