# Items

Id: monsters_vo.md#shield-guardian
AltName: [Garde animé](monsters_hd.md#garde-animé)
AltNameText: Garde animé
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Shield Guardian
NormalizedAltName: Garde anime
NormalizedName: Shield Guardian
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 7 (2900 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Constitution: 18 (+4)
DamageImmunities: poison
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 142 (15d10 + 60)
Intelligence: 7 (-2)
Languages: understands commands given in any language but can't speak
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: construct
Wisdom: 10 (+0)
AttributesDictionary:
Name: Shield Guardian
Markdown: >+
  # <!--Name-->Shield Guardian<!--/Name-->


  - CEO: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.


  **_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.


  **_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.


  ## Actions


  **_Multiattack_**. The guardian makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  ## Reactions


  **_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

AltName: '[Garde animé](monsters_hd.md#garde-animé)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Challenge: 7 (2900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shield Guardian<!--/Name-->

- CEO: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

**_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

**_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

## Actions

**_Multiattack_**. The guardian makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

## Reactions

**_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.


Id: monsters_vo.md#sprite
AltName: [Esprit follet](monsters_hd.md#esprit-follet)
AltNameText: Esprit follet
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Sprite
NormalizedAltName: Esprit follet
NormalizedName: Sprite
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
MonsterItem_ArmorClass: 15 (leather armor)
Challenge: 1/4 (50 XP)
Charisma: 11 (+0)
Constitution: 10 (+0)
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 2 (1d4)
Intelligence: 14 (+2)
Languages: Common, Elvish, Sylvan
Senses: passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +8
MonsterItem_Speed: 10 ft., fly 40 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: fey
Wisdom: 13 (+1)
AttributesDictionary:
Name: Sprite
Markdown: >+
  # <!--Name-->Sprite<!--/Name-->


  - CEO: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.


  **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.


  _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.


  **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.


  **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

AltName: '[Esprit follet](monsters_hd.md#esprit-follet)'
Size: Tiny
Type: fey
Alignment: neutral good
ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sprite<!--/Name-->

- CEO: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


Id: monsters_vo.md#spy
AltName: [Espion](monsters_hd.md#espion)
AltNameText: Espion
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Spy
NormalizedAltName: Espion
NormalizedName: Spy
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 16 (+3)
Constitution: 10 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 27 (6d8)
Intelligence: 12 (+1)
Languages: any two languages
Senses: passive Perception 16
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 14 (+2)
AttributesDictionary:
Name: Spy
Markdown: >+
  # <!--Name-->Spy<!--/Name-->


  - CEO: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.


  **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.


  ## Actions


  **_Multiattack_**. The spy makes two melee attacks.


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Espion](monsters_hd.md#espion)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12
HitPoints: 27 (6d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Languages: any two languages
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spy<!--/Name-->

- CEO: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

**_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The spy makes two melee attacks.

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

MonsterItem_Skills:
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4


Id: monsters_vo.md#roper
AltName: [Enlaceur](monsters_hd.md#enlaceur)
AltNameText: Enlaceur
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Roper
NormalizedAltName: Enlaceur
NormalizedName: Roper
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 20 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 6 (-2)
Constitution: 17 (+3)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 93 (11d10 + 33)
Intelligence: 7 (-2)
Languages: -
Senses: darkvision 60 ft., passive Perception 16
Size: Large
MonsterItem_Skills: Perception +6, Stealth +5
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: monstrosity
Wisdom: 16 (+3)
AttributesDictionary:
Name: Roper
Markdown: >+
  # <!--Name-->Roper<!--/Name-->


  - CEO: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.


  **_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.


  **_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 22 (4d8 + 4) piercing damage.


  **_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.


  _Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.


  **_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.

AltName: '[Enlaceur](monsters_hd.md#enlaceur)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 20 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 10 ft., climb 10 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 16 (+3)
Charisma: ' 6 (-2)'
Skills: Perception +6, Stealth +5
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Roper<!--/Name-->

- CEO: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

**_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

**_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 22 (4d8 + 4) piercing damage.

**_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.

_Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

**_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.


Id: monsters_vo.md#young-red-dragon
AltName: [Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)
AltNameText: Jeune dragon rouge
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young Red Dragon
NormalizedAltName: Jeune dragon rouge
NormalizedName: Young Red Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 10 (5900 XP)
Charisma: 19 (+4)
Constitution: 21 (+5)
DamageImmunities: fire
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 178 (17d10 + 85)
Intelligence: 14 (+2)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Size: Large
MonsterItem_Skills: Perception +8, Stealth +4
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: dragon
Wisdom: 11 (+0)
AttributesDictionary:
Name: Young Red Dragon
Markdown: >+
  # <!--Name-->Young Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#red-dragon-wyrmling
AltName: [Dragonnet rouge](monsters_hd.md#dragonnet-rouge)
AltNameText: Dragonnet rouge
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Red Dragon Wyrmling
NormalizedAltName: Dragonnet rouge
NormalizedName: Red Dragon Wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 4 (1100 XP)
Charisma: 15 (+2)
Constitution: 17 (+3)
DamageImmunities: fire
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 75 (10d8 + 30)
Intelligence: 12 (+1)
Languages: Draconic
MonsterItem_SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +2
MonsterItem_Speed: 30 ft., climb 30 ft., fly 60 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: dragon
Wisdom: 11 (+0)
AttributesDictionary:
Name: Red Dragon Wyrmling
Markdown: >+
  # <!--Name-->Red Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 75 (10d8 + 30)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 4 (1100 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Red Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#adult-green-dragon
AltName: [Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)
AltNameText: Dragon vert adulte
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult Green Dragon
NormalizedAltName: Dragon vert adulte
NormalizedName: Adult Green Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 15 (13000 XP)
Charisma: 17 (+3)
ConditionImmunities: poisoned
Constitution: 21 (+5)
DamageImmunities: poison
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 207 (18d12 + 90)
Intelligence: 18 (+4)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Size: Huge
MonsterItem_Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: dragon
Wisdom: 15 (+2)
AttributesDictionary:
Name: Adult Green Dragon
Markdown: >+
  # <!--Name-->Adult Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)'
Size: Huge
Type: dragon
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 207 (18d12 + 90)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#ancient-green-dragon
AltName: [Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)
AltNameText: Dragon vert vénérable
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Green Dragon
NormalizedAltName: Dragon vert venerable
NormalizedName: Ancient Green Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 21 (natural armor)
Challenge: 22 (41000 XP)
Charisma: 19 (+4)
ConditionImmunities: poisoned
Constitution: 25 (+7)
DamageImmunities: poison
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 385 (22d20 + 154)
Intelligence: 20 (+5)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Size: Gargantuan
MonsterItem_Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 27 (+8)
MonsterItem_Type: dragon
Wisdom: 17 (+3)
AttributesDictionary:
Name: Ancient Green Dragon
Markdown: >+
  # <!--Name-->Ancient Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 22 (4d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful evil
ArmorClass: 21 (natural armor)
HitPoints: 385 (22d20 + 154)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 22 (4d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#young-green-dragon
AltName: [Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)
AltNameText: Jeune dragon vert
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young Green Dragon
NormalizedAltName: Jeune dragon vert
NormalizedName: Young Green Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 8 (3900 XP)
Charisma: 15 (+2)
ConditionImmunities: poisoned
Constitution: 17 (+3)
DamageImmunities: poison
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 136 (16d10 + 48)
Intelligence: 16 (+3)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Size: Large
MonsterItem_Skills: Deception +5, Perception +7, Stealth +4
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: dragon
Wisdom: 13 (+1)
AttributesDictionary:
Name: Young Green Dragon
Markdown: >+
  # <!--Name-->Young Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)'
Size: Large
Type: dragon
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 136 (16d10 + 48)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#green-dragon-wyrmling
AltName: [Dragonnet vert](monsters_hd.md#dragonnet-vert)
AltNameText: Dragonnet vert
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Green Dragon Wyrmling
NormalizedAltName: Dragonnet vert
NormalizedName: Green Dragon Wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 2 (450 XP)
Charisma: 13 (+1)
ConditionImmunities: poisoned
Constitution: 13 (+1)
DamageImmunities: poison
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 38 (7d8 + 7)
Intelligence: 14 (+2)
Languages: Draconic
MonsterItem_SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +3
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: dragon
Wisdom: 11 (+0)
AttributesDictionary:
Name: Green Dragon Wyrmling
Markdown: >+
  # <!--Name-->Green Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet vert](monsters_hd.md#dragonnet-vert)'
Size: Medium
Type: dragon
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 38 (7d8 + 7)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#dragon-turtle
AltName: [Dragon-tortue](monsters_hd.md#dragon-tortue)
AltNameText: Dragon-tortue
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Dragon Turtle
NormalizedAltName: Dragon-tortue
NormalizedName: Dragon Turtle
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 20 (natural armor)
Challenge: 17 (18000 XP)
Charisma: 12 (+1)
Constitution: 20 (+5)
DamageResistances: fire
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 341 (22d20 + 110)
Intelligence: 10 (+0)
Languages: Aquan, Draconic
MonsterItem_SavingThrows: Dex +6, Con +11, Wis +7
Senses: darkvision 120 ft., passive Perception 11
Size: Gargantuan
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 25 (+7)
MonsterItem_Type: dragon
Wisdom: 12 (+1)
AttributesDictionary:
Name: Dragon Turtle
Markdown: >+
  # <!--Name-->Dragon Turtle<!--/Name-->


  - CEO: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->


  ## Special Features


  **_Amphibious_**. The dragon turtle can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.


  **_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d8 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.


  **_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

AltName: '[Dragon-tortue](monsters_hd.md#dragon-tortue)'
Size: Gargantuan
Type: dragon
Alignment: neutral
ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
Speed: 20 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +6, Con +11, Wis +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
DamageResistances: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dragon Turtle<!--/Name-->

- CEO: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The dragon turtle can breathe air and water.

## Actions

**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 16 (2d8 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.


Id: monsters_vo.md#dretch
AltName: [Dretch](monsters_hd.md#dretch)
AltNameText: Dretch
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Dretch
NormalizedAltName: Dretch
NormalizedName: Dretch
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 1/4 (50 XP)
Charisma: 3 (-4)
ConditionImmunities: poisoned
Constitution: 12 (+1)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 18 (4d6 + 4)
Intelligence: 5 (-3)
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Senses: darkvision 60 ft., passive Perception 9
Size: Small
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: fiend (demon)
Wisdom: 8 (-1)
AttributesDictionary:
Name: Dretch
Markdown: >+
  # <!--Name-->Dretch<!--/Name-->


  - CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) piercing damage.


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 5 (2d4) slashing damage.


  **_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AltName: '[Dretch](monsters_hd.md#dretch)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dretch<!--/Name-->

- CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 5 (2d4) slashing damage.

**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.


Id: monsters_vo.md#drider
AltName: [Drider](monsters_hd.md#drider)
AltNameText: Drider
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Drider
NormalizedAltName: Drider
NormalizedName: Drider
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 6 (2300 XP)
Charisma: 12 (+1)
Constitution: 18 (+4)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 123 (13d10 + 52)
Intelligence: 13 (+1)
Languages: Elvish, Undercommon
Senses: darkvision 120 ft., passive Perception 15
Size: Large
MonsterItem_Skills: Perception +5, Stealth +9
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: monstrosity
Wisdom: 14 (+2)
AttributesDictionary:
Name: Drider
Markdown: >+
  # <!--Name-->Drider<!--/Name-->


  - CEO: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.


  **_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_


  1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_


  **_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  **_Web Walker_**. The drider ignores movement restrictions caused by webbing.


  ## Actions


  **_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.


  **_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

AltName: '[Drider](monsters_hd.md#drider)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drider<!--/Name-->

- CEO: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_

**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Web Walker_**. The drider ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.


Id: monsters_vo.md#drow
AltName: [Drow](monsters_hd.md#drow)
AltNameText: Drow
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Drow
NormalizedAltName: Drow
NormalizedName: Drow
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (chain shirt)
Challenge: 1/4 (50 XP)
Charisma: 12 (+1)
Constitution: 10 (+0)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 13 (3d8)
Intelligence: 11 (+0)
Languages: Elvish, Undercommon
Senses: darkvision 120 ft., passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2, Stealth +4
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (elf)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Drow
Markdown: >+
  # <!--Name-->Drow<!--/Name-->


  - CEO: <!--AltName-->[Drow](monsters_hd.md#drow)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.


  **_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_


  1/day each: _[darkness](spells_vo.md#darkness), [faerie fire](spells_vo.md#faerie-fire)_


  **_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

AltName: '[Drow](monsters_hd.md#drow)'
Size: Medium
Type: humanoid (elf)
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drow<!--/Name-->

- CEO: <!--AltName-->[Drow](monsters_hd.md#drow)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness), [faerie fire](spells_vo.md#faerie-fire)_

**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.


Id: monsters_vo.md#druid
AltName: [Druide](monsters_hd.md#druide)
AltNameText: Druide
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Druid
NormalizedAltName: Druide
NormalizedName: Druid
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 11 (16 with
Challenge: 2 (450 XP)
Charisma: 11 (+0)
Constitution: 13 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 27 (5d8 + 5)
Intelligence: 12 (+1)
Languages: Druidic plus any two languages
Senses: passive Perception 14
Size: Medium
MonsterItem_Skills: Medicine +4, Nature +3, Perception +4
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 15 (+2)
AttributesDictionary:
Name: Druid
Markdown: >+
  # <!--Name-->Druid<!--/Name-->


  - CEO: <!--AltName-->[Druide](monsters_hd.md#druide)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Medicine +4, Nature +3, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Druidic plus any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Spellcasting_**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:


  * **Cantrips (at will):** _[druidcraft](spells_vo.md#druidcraft)_, _[produce flame](spells_vo.md#produce-flame)_, _[shillelagh](spells_vo.md#shillelagh)_


  * **1st level (4 slots):** _[entangle](spells_vo.md#entangle)_, _[longstrider](spells_vo.md#longstrider)_, _[speak with animals](spells_vo.md#speak-with-animals)_, _[thunderwave](spells_vo.md#thunderwave)_


  * **2nd level (3 slots):** _[animal messenger](spells_vo.md#animal-messenger)_, _[barkskin](spells_vo.md#barkskin)_


  ## Actions


  **_Quarterstaff_**. Melee Weapon Attack: +2 to hit (+4 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.


  _Hit_: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

AltName: '[Druide](monsters_hd.md#druide)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 11 (16 with
HitPoints: 27 (5d8 + 5)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Nature +3, Perception +4
Senses: passive Perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Druid<!--/Name-->

- CEO: <!--AltName-->[Druide](monsters_hd.md#druide)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +4, Nature +3, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Druidic plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

* **Cantrips (at will):** _[druidcraft](spells_vo.md#druidcraft)_, _[produce flame](spells_vo.md#produce-flame)_, _[shillelagh](spells_vo.md#shillelagh)_

* **1st level (4 slots):** _[entangle](spells_vo.md#entangle)_, _[longstrider](spells_vo.md#longstrider)_, _[speak with animals](spells_vo.md#speak-with-animals)_, _[thunderwave](spells_vo.md#thunderwave)_

* **2nd level (3 slots):** _[animal messenger](spells_vo.md#animal-messenger)_, _[barkskin](spells_vo.md#barkskin)_

## Actions

**_Quarterstaff_**. Melee Weapon Attack: +2 to hit (+4 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.


Id: monsters_vo.md#dryad
AltName: [Dryade](monsters_hd.md#dryade)
AltNameText: Dryade
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Dryad
NormalizedAltName: Dryade
NormalizedName: Dryad
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 11 (16 with
Challenge: 1 (200 XP)
Charisma: 18 (+4)
Constitution: 11 (+0)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 22 (5d8)
Intelligence: 14 (+2)
Languages: Elvish, Sylvan
Senses: darkvision 60 ft., passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +5
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: fey
Wisdom: 15 (+2)
AttributesDictionary:
Name: Dryad
Markdown: >+
  # <!--Name-->Dryad<!--/Name-->


  - CEO: <!--AltName-->[Dryade](monsters_hd.md#dryade)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:


  At will: _[druidcraft](spells_vo.md#druidcraft)_


  3/day each: _[entangle](spells_vo.md#entangle)_, _[goodberry](spells_vo.md#goodberry)_


  1/day each: _[barkskin](spells_vo.md#barkskin)_, _[pass without trace](spells_vo.md#pass-without-trace)_, _[shillelagh](spells_vo.md#shillelagh)_


  **_Magic Resistance_**. The dryad has advantage on saving throws against spells and other magical effects.


  **_Speak with Beasts and Plants_**. The dryad can communicate with beasts and plants as if they shared a language.


  **_Tree Stride_**. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.


  ## Actions


  **_Club_**. Melee Weapon Attack: +2 to hit (+6 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.


  **_Fey Charm_**. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

AltName: '[Dryade](monsters_hd.md#dryade)'
Size: Medium
Type: fey
Alignment: neutral
ArmorClass: 11 (16 with
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Elvish, Sylvan
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dryad<!--/Name-->

- CEO: <!--AltName-->[Dryade](monsters_hd.md#dryade)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: _[druidcraft](spells_vo.md#druidcraft)_

3/day each: _[entangle](spells_vo.md#entangle)_, _[goodberry](spells_vo.md#goodberry)_

1/day each: _[barkskin](spells_vo.md#barkskin)_, _[pass without trace](spells_vo.md#pass-without-trace)_, _[shillelagh](spells_vo.md#shillelagh)_

**_Magic Resistance_**. The dryad has advantage on saving throws against spells and other magical effects.

**_Speak with Beasts and Plants_**. The dryad can communicate with beasts and plants as if they shared a language.

**_Tree Stride_**. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

## Actions

**_Club_**. Melee Weapon Attack: +2 to hit (+6 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

**_Fey Charm_**. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.


Id: monsters_vo.md#duergar
AltName: [Duergar](monsters_hd.md#duergar)
AltNameText: Duergar
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Duergar
NormalizedAltName: Duergar
NormalizedName: Duergar
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (scale mail, shield)
Challenge: 1 (200 XP)
Charisma: 9 (-1)
Constitution: 14 (+2)
DamageResistances: poison
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 26 (4d8 + 8)
Intelligence: 11 (+0)
Languages: Dwarvish, Undercommon
Senses: darkvision 120 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 25 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: humanoid (dwarf)
Wisdom: 10 (+0)
AttributesDictionary:
Name: Duergar
Markdown: >+
  # <!--Name-->Duergar<!--/Name-->


  - CEO: <!--AltName-->[Duergar](monsters_hd.md#duergar)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->25 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->


  ## Special Features


  **_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.


  **_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


  **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.


  **_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

AltName: '[Duergar](monsters_hd.md#duergar)'
Size: Medium
Type: humanoid (dwarf)
Alignment: lawful evil
ArmorClass: 16 (scale mail, shield)
HitPoints: 26 (4d8 + 8)
Speed: 25 ft.
Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
Challenge: 1 (200 XP)
DamageResistances: poison

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Duergar<!--/Name-->

- CEO: <!--AltName-->[Duergar](monsters_hd.md#duergar)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

**_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

**_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


Id: monsters_vo.md#deva
AltName: [Déva](monsters_hd.md#déva)
AltNameText: Déva
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Deva
NormalizedAltName: Deva
NormalizedName: Deva
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 10 (5900 XP)
Charisma: 20 (+5)
ConditionImmunities: charmed, exhaustion, frightened
Constitution: 18 (+4)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 136 (16d8 + 64)
Intelligence: 17 (+3)
Languages: all, telepathy 120 ft.
MonsterItem_SavingThrows: Wis +9, Cha +9
Senses: darkvision 120 ft., passive Perception 19
Size: Medium
MonsterItem_Skills: Insight +9, Perception +9
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: celestial
Wisdom: 20 (+5)
AttributesDictionary:
Name: Deva
Markdown: >+
  # <!--Name-->Deva<!--/Name-->


  - CEO: <!--AltName-->[Déva](monsters_hd.md#déva)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d8 + 64)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Wis +9, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +9, Perception +9<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Angelic Weapons_**. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).


  **_Innate Spellcasting_**. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_


  1/day each: _[commune](spells_vo.md#commune)_, _[raise dead](spells_vo.md#raise-dead)_


  **_Magic Resistance_**. The deva has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The deva makes two melee attacks.


  **_Mace_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.


  **_Healing Touch (3/Day)_**. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.


  **_Change Shape_**. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

AltName: '[Déva](monsters_hd.md#déva)'
Size: Medium
Type: celestial
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 136 (16d8 + 64)
Speed: 30 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 17 (+3)
Wisdom: 20 (+5)
Charisma: 20 (+5)
SavingThrows: Wis +9, Cha +9
Skills: Insight +9, Perception +9
Senses: darkvision 120 ft., passive Perception 19
Languages: all, telepathy 120 ft.
Challenge: 10 (5900 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deva<!--/Name-->

- CEO: <!--AltName-->[Déva](monsters_hd.md#déva)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d8 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Wis +9, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +9, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

**_Innate Spellcasting_**. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_

1/day each: _[commune](spells_vo.md#commune)_, _[raise dead](spells_vo.md#raise-dead)_

**_Magic Resistance_**. The deva has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The deva makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

**_Healing Touch (3/Day)_**. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

**_Change Shape_**. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.


Id: monsters_vo.md#priest
AltName: [Ecclésiastique](monsters_hd.md#ecclésiastique)
AltNameText: Ecclésiastique
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Priest
NormalizedAltName: Ecclesiastique
NormalizedName: Priest
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 13 (chain shirt)
Challenge: 2 (450 XP)
Charisma: 13 (+1)
Constitution: 12 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 27 (5d8 + 5)
Intelligence: 13 (+1)
Languages: any two languages
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Medicine +7, Persuasion +3, Religion +4
MonsterItem_Speed: 25 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 16 (+3)
AttributesDictionary:
Name: Priest
Markdown: >+
  # <!--Name-->Priest<!--/Name-->


  - CEO: <!--AltName-->[Ecclésiastique](monsters_hd.md#ecclésiastique)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->25 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.


  **_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:


  * **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[cure wounds](spells_vo.md#cure-wounds)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[sanctuary](spells_vo.md#sanctuary)_


  * **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_


  * **3rd level (2 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[spirit guardians](spells_vo.md#spirit-guardians)_


  ## Actions


  **_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) bludgeoning damage.

AltName: '[Ecclésiastique](monsters_hd.md#ecclésiastique)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 13 (chain shirt)
HitPoints: 27 (5d8 + 5)
Speed: 25 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: any two languages
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Priest<!--/Name-->

- CEO: <!--AltName-->[Ecclésiastique](monsters_hd.md#ecclésiastique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

**_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[cure wounds](spells_vo.md#cure-wounds)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[sanctuary](spells_vo.md#sanctuary)_

* **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

* **3rd level (2 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[spirit guardians](spells_vo.md#spirit-guardians)_

## Actions

**_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) bludgeoning damage.


Id: monsters_vo.md#goblin
AltName: [Gobelin](monsters_hd.md#gobelin)
AltNameText: Gobelin
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Goblin
NormalizedAltName: Gobelin
NormalizedName: Goblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (leather armor, shield)
Challenge: 1/4 (50 XP)
Charisma: 8 (-1)
Constitution: 10 (+0)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 7 (2d6)
Intelligence: 10 (+0)
Languages: Common, Goblin
Senses: darkvision 60 ft., passive Perception 9
Size: Small
MonsterItem_Skills: Stealth +6
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 8 (-1)
MonsterItem_Type: humanoid (goblinoid)
Wisdom: 8 (-1)
AttributesDictionary:
Name: Goblin
Markdown: >+
  # <!--Name-->Goblin<!--/Name-->


  - CEO: <!--AltName-->[Gobelin](monsters_hd.md#gobelin)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (leather armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


  ## Actions


  **_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) slashing damage.


  **_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Gobelin](monsters_hd.md#gobelin)'
Size: Small
Type: humanoid (goblinoid)
Alignment: neutral evil
ArmorClass: 15 (leather armor, shield)
HitPoints: 7 (2d6)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: ' 8 (-1)'
Charisma: ' 8 (-1)'
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goblin<!--/Name-->

- CEO: <!--AltName-->[Gobelin](monsters_hd.md#gobelin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

## Actions

**_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#adult-red-dragon
AltName: [Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)
AltNameText: Dragon rouge adulte
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult Red Dragon
NormalizedAltName: Dragon rouge adulte
NormalizedName: Adult Red Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 17 (18000 XP)
Charisma: 21 (+5)
Constitution: 25 (+7)
DamageImmunities: fire
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 256 (19d12 + 133)
Intelligence: 16 (+3)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Size: Huge
MonsterItem_Skills: Perception +13, Stealth +6
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
MonsterItem_Type: dragon
Wisdom: 13 (+1)
AttributesDictionary:
Name: Adult Red Dragon
Markdown: >+
  # <!--Name-->Adult Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#bugbear
AltName: [Gobelours](monsters_hd.md#gobelours)
AltNameText: Gobelours
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bugbear
NormalizedAltName: Gobelours
NormalizedName: Bugbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (hide armor, shield)
Challenge: 1 (200 XP)
Charisma: 9 (-1)
Constitution: 13 (+1)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 27 (5d8 + 5)
Intelligence: 8 (-1)
Languages: Common, Goblin
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Skills: Stealth +6, Survival +2
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: humanoid (goblinoid)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Bugbear
Markdown: >+
  # <!--Name-->Bugbear<!--/Name-->


  - CEO: <!--AltName-->[Gobelours](monsters_hd.md#gobelours)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (hide armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +6, Survival +2<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).


  **_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.


  ## Actions


  **_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d8 + 2) piercing damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

AltName: '[Gobelours](monsters_hd.md#gobelours)'
Size: Medium
Type: humanoid (goblinoid)
Alignment: chaotic evil
ArmorClass: 16 (hide armor, shield)
HitPoints: 27 (5d8 + 5)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bugbear<!--/Name-->

- CEO: <!--AltName-->[Gobelours](monsters_hd.md#gobelours)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6, Survival +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

**_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

## Actions

**_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 11 (2d8 + 2) piercing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.


Id: monsters_vo.md#flesh-golem
AltName: [Golem de chair](monsters_hd.md#golem-de-chair)
AltNameText: Golem de chair
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Flesh Golem
NormalizedAltName: Golem de chair
NormalizedName: Flesh Golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 9
Challenge: 5 (1800 XP)
Charisma: 5 (-3)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Constitution: 18 (+4)
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 93 (11d8 + 44)
Intelligence: 6 (-2)
Languages: understands the languages of its creator but can't speak
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: construct
Wisdom: 10 (+0)
AttributesDictionary:
Name: Flesh Golem
Markdown: >+
  # <!--Name-->Flesh Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de chair](monsters_hd.md#golem-de-chair)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.


  **_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.

AltName: '[Golem de chair](monsters_hd.md#golem-de-chair)'
Size: Medium
Type: construct
Alignment: neutral
ArmorClass: 9
HitPoints: 93 (11d8 + 44)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
DamageImmunities: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Flesh Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de chair](monsters_hd.md#golem-de-chair)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

**_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

DamageImmunities:
lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#fire-giant
AltName: [Géant du feu](monsters_hd.md#géant-du-feu)
AltNameText: Géant du feu
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Fire Giant
NormalizedAltName: Geant du feu
NormalizedName: Fire Giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (plate)
Challenge: 9 (5000 XP)
Charisma: 13 (+1)
Constitution: 23 (+6)
DamageImmunities: fire
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 162 (13d12 + 78)
Intelligence: 10 (+0)
Languages: Giant
MonsterItem_SavingThrows: Dex +3, Con +10, Cha +5
Senses: passive Perception 16
Size: Huge
MonsterItem_Skills: Athletics +11, Perception +6
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 25 (+7)
MonsterItem_Type: giant
Wisdom: 14 (+2)
AttributesDictionary:
Name: Fire Giant
Markdown: >+
  # <!--Name-->Fire Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant du feu](monsters_hd.md#géant-du-feu)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->162 (13d12 + 78)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +10, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +11, Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The giant makes two greatsword attacks.


  **_Greatsword_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 28 (6d6 + 7) slashing damage.


  **_Rock_**. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target.


  _Hit_: 29 (4d10 + 7) bludgeoning damage.

AltName: '[Géant du feu](monsters_hd.md#géant-du-feu)'
Size: Huge
Type: giant
Alignment: lawful evil
ArmorClass: 18 (plate)
HitPoints: 162 (13d12 + 78)
Speed: 30 ft.
Strength: 25 (+7)
Dexterity: ' 9 (-1)'
Constitution: 23 (+6)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +10, Cha +5
Skills: Athletics +11, Perception +6
Senses: passive Perception 16
Languages: Giant
Challenge: 9 (5000 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Fire Giant<!--/Name-->

- CEO: <!--AltName-->[Géant du feu](monsters_hd.md#géant-du-feu)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->162 (13d12 + 78)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +10, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +11, Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The giant makes two greatsword attacks.

**_Greatsword_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 28 (6d6 + 7) slashing damage.

**_Rock_**. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target.

_Hit_: 29 (4d10 + 7) bludgeoning damage.


Id: monsters_vo.md#frost-giant
AltName: [Géant du givre](monsters_hd.md#géant-du-givre)
AltNameText: Géant du givre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Frost Giant
NormalizedAltName: Geant du givre
NormalizedName: Frost Giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (patchwork armor)
Challenge: 8 (3900 XP)
Charisma: 12 (+1)
Constitution: 21 (+5)
DamageImmunities: cold
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 138 (12d12 + 60)
Intelligence: 9 (-1)
Languages: Giant
MonsterItem_SavingThrows: Con +8, Wis +3, Cha +4
Senses: passive Perception 13
Size: Huge
MonsterItem_Skills: Athletics +9, Perception +3
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: giant
Wisdom: 10 (+0)
AttributesDictionary:
Name: Frost Giant
Markdown: >+
  # <!--Name-->Frost Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant du givre](monsters_hd.md#géant-du-givre)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (patchwork armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->138 (12d12 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +8, Wis +3, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +9, Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The giant makes two greataxe attacks.


  **_Greataxe_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 25 (3d12 + 6) slashing damage.


  **_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.


  _Hit_: 28 (4d10 + 6) bludgeoning damage.

AltName: '[Géant du givre](monsters_hd.md#géant-du-givre)'
Size: Huge
Type: giant
Alignment: neutral evil
ArmorClass: 15 (patchwork armor)
HitPoints: 138 (12d12 + 60)
Speed: 40 ft.
Strength: 23 (+6)
Dexterity: ' 9 (-1)'
Constitution: 21 (+5)
Intelligence: ' 9 (-1)'
Wisdom: 10 (+0)
Charisma: 12 (+1)
SavingThrows: Con +8, Wis +3, Cha +4
Skills: Athletics +9, Perception +3
Senses: passive Perception 13
Languages: Giant
Challenge: 8 (3900 XP)
DamageImmunities: cold

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Frost Giant<!--/Name-->

- CEO: <!--AltName-->[Géant du givre](monsters_hd.md#géant-du-givre)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (patchwork armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->138 (12d12 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +8, Wis +3, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +9, Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The giant makes two greataxe attacks.

**_Greataxe_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 25 (3d12 + 6) slashing damage.

**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.

_Hit_: 28 (4d10 + 6) bludgeoning damage.


Id: monsters_vo.md#harpy
AltName: [Harpie](monsters_hd.md#harpie)
AltNameText: Harpie
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Harpy
NormalizedAltName: Harpie
NormalizedName: Harpy
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 11
Challenge: 1 (200 XP)
Charisma: 13 (+1)
Constitution: 12 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 38 (7d8 + 7)
Intelligence: 7 (-2)
Languages: Common
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: monstrosity
Wisdom: 10 (+0)
AttributesDictionary:
Name: Harpy
Markdown: >+
  # <!--Name-->Harpy<!--/Name-->


  - CEO: <!--AltName-->[Harpie](monsters_hd.md#harpie)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The harpy makes two attacks: one with its claws and one with its club.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 6 (2d4 + 1) slashing damage.


  **_Club_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d4 + 1) bludgeoning damage.


  **_Luring Song_**. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.

AltName: '[Harpie](monsters_hd.md#harpie)'
Size: Medium
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 11
HitPoints: 38 (7d8 + 7)
Speed: 20 ft., fly 40 ft.
Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 13 (+1)
Senses: passive Perception 10
Languages: Common
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Harpy<!--/Name-->

- CEO: <!--AltName-->[Harpie](monsters_hd.md#harpie)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The harpy makes two attacks: one with its claws and one with its club.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) slashing damage.

**_Club_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.

**_Luring Song_**. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.


Id: monsters_vo.md#hezrou
AltName: [Hezrou](monsters_hd.md#hezrou)
AltNameText: Hezrou
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hezrou
NormalizedAltName: Hezrou
NormalizedName: Hezrou
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 8 (3900 XP)
Charisma: 13 (+1)
ConditionImmunities: poisoned
Constitution: 20 (+5)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 136 (13d10 + 65)
Intelligence: 5 (-3)
Languages: Abyssal, telepathy 120 ft.
MonsterItem_SavingThrows: Str +7, Con +8, Wis +4
Senses: darkvision 120 ft., passive Perception 11
Size: Large
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: fiend (demon)
Wisdom: 12 (+1)
AttributesDictionary:
Name: Hezrou
Markdown: >+
  # <!--Name-->Hezrou<!--/Name-->


  - CEO: <!--AltName-->[Hezrou](monsters_hd.md#hezrou)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (13d10 + 65)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +7, Con +8, Wis +4<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.


  **_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.


  ## Actions


  **_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Hezrou](monsters_hd.md#hezrou)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 136 (13d10 + 65)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: 17 (+3)
Constitution: 20 (+5)
Intelligence: ' 5 (-3)'
Wisdom: 12 (+1)
Charisma: 13 (+1)
SavingThrows: Str +7, Con +8, Wis +4
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hezrou<!--/Name-->

- CEO: <!--AltName-->[Hezrou](monsters_hd.md#hezrou)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (13d10 + 65)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +7, Con +8, Wis +4<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.

**_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

## Actions

**_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#owlbear
AltName: [Hibours](monsters_hd.md#hibours)
AltNameText: Hibours
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Owlbear
NormalizedAltName: Hibours
NormalizedName: Owlbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 3 (700 XP)
Charisma: 7 (-2)
Constitution: 17 (+3)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 59 (7d10 + 21)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 20 (+5)
MonsterItem_Type: monstrosity
Wisdom: 12 (+1)
AttributesDictionary:
Name: Owlbear
Markdown: >+
  # <!--Name-->Owlbear<!--/Name-->


  - CEO: <!--AltName-->[Hibours](monsters_hd.md#hibours)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight and Smell_**. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.


  ## Actions


  **_Multiattack_**. The owlbear makes two attacks: one with its beak and one with its claws.


  **_Beak_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.


  _Hit_: 10 (1d10 + 5) piercing damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) slashing damage.

AltName: '[Hibours](monsters_hd.md#hibours)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 59 (7d10 + 21)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 3 (700 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Owlbear<!--/Name-->

- CEO: <!--AltName-->[Hibours](monsters_hd.md#hibours)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Keen Sight and Smell_**. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

## Actions

**_Multiattack_**. The owlbear makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

_Hit_: 10 (1d10 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) slashing damage.


Id: monsters_vo.md#sea-horse
AltName: [Hippocampe](monsters_hd.md#hippocampe)
AltNameText: Hippocampe
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Sea Horse
NormalizedAltName: Hippocampe
NormalizedName: Sea Horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 0 (0 XP)
Charisma: 2 (-4)
Constitution: 8 (-1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 1 (-5)
Languages: -
Senses: passive Perception 10
Size: Tiny
MonsterItem_Speed: 0 ft., swim 20 ft.
MonsterItem_Strength: 1 (-5)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Sea Horse
Markdown: >+
  # <!--Name-->Sea Horse<!--/Name-->


  - CEO: <!--AltName-->[Hippocampe](monsters_hd.md#hippocampe)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->


  ## Special Features


  **_Water Breathing_**. The sea horse can breathe only underwater.

AltName: '[Hippocampe](monsters_hd.md#hippocampe)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 0 ft., swim 20 ft.
Strength: ' 1 (-5)'
Dexterity: 12 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 2 (-4)'
Senses: passive Perception 10
Languages: '-'
Challenge: 0 (0 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sea Horse<!--/Name-->

- CEO: <!--AltName-->[Hippocampe](monsters_hd.md#hippocampe)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->

## Special Features

**_Water Breathing_**. The sea horse can breathe only underwater.


Id: monsters_vo.md#storm-giant
AltName: [Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)
AltNameText: Géant des tempêtes
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Storm Giant
NormalizedAltName: Geant des tempetes
NormalizedName: Storm Giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic good
MonsterItem_ArmorClass: 16 (scale mail)
Challenge: 13 (10000 XP)
Charisma: 18 (+4)
Constitution: 20 (+5)
DamageImmunities: lightning, thunder
DamageResistances: cold
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 230 (20d12 + 100)
Intelligence: 16 (+3)
Languages: Common, Giant
MonsterItem_SavingThrows: Str +14, Con +10, Wis +9, Cha +9
Senses: passive Perception 19
Size: Huge
MonsterItem_Skills: Arcana +8, Athletics +14, History +8, Perception +9
MonsterItem_Speed: 50 ft., swim 50 ft.
MonsterItem_Strength: 29 (+9)
MonsterItem_Type: giant
Wisdom: 18 (+4)
AttributesDictionary:
Name: Storm Giant
Markdown: >+
  # <!--Name-->Storm Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (scale mail)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->230 (20d12 + 100)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., swim 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +14, Con +10, Wis +9, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +8, Athletics +14, History +8, Perception +9<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->


  ## Special Features


  **_Amphibious_**. The giant can breathe air and water.


  **_Innate Spellcasting_**. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[feather fall](spells_vo.md#feather-fall)_, _[levitate](spells_vo.md#levitate)_, _[light](spells_vo.md#light)_


  3/day each: _[control weather](spells_vo.md#control-weather)_, _[water breathing](spells_vo.md#water-breathing)_


  ## Actions


  **_Multiattack_**. The giant makes two greatsword attacks.


  **_Greatsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 30 (6d6 + 9) slashing damage.


  **_Rock_**. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target.


  _Hit_: 35 (4d12 + 9) bludgeoning damage.


  **_Lightning Strike (Recharge 5-6)_**. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)'
Size: Huge
Type: giant
Alignment: chaotic good
ArmorClass: 16 (scale mail)
HitPoints: 230 (20d12 + 100)
Speed: 50 ft., swim 50 ft.
Strength: 29 (+9)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 18 (+4)
SavingThrows: Str +14, Con +10, Wis +9, Cha +9
Skills: Arcana +8, Athletics +14, History +8, Perception +9
Senses: passive Perception 19
Languages: Common, Giant
Challenge: 13 (10000 XP)
DamageImmunities: lightning, thunder
DamageResistances: cold

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Storm Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (scale mail)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->230 (20d12 + 100)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +14, Con +10, Wis +9, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +8, Athletics +14, History +8, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The giant can breathe air and water.

**_Innate Spellcasting_**. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[feather fall](spells_vo.md#feather-fall)_, _[levitate](spells_vo.md#levitate)_, _[light](spells_vo.md#light)_

3/day each: _[control weather](spells_vo.md#control-weather)_, _[water breathing](spells_vo.md#water-breathing)_

## Actions

**_Multiattack_**. The giant makes two greatsword attacks.

**_Greatsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 30 (6d6 + 9) slashing damage.

**_Rock_**. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target.

_Hit_: 35 (4d12 + 9) bludgeoning damage.

**_Lightning Strike (Recharge 5-6)_**. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#giant-sea-horse
AltName: [Hippocampe géant](monsters_hd.md#hippocampe-géant)
AltNameText: Hippocampe géant
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Sea Horse
NormalizedAltName: Hippocampe geant
NormalizedName: Giant Sea Horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 5 (-3)
Constitution: 11 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 16 (3d10)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 11
Size: Large
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Sea Horse
Markdown: >+
  # <!--Name-->Giant Sea Horse<!--/Name-->


  - CEO: <!--AltName-->[Hippocampe géant](monsters_hd.md#hippocampe-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


  **_Water Breathing_**. The sea horse can breathe only underwater.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) bludgeoning damage.

AltName: '[Hippocampe géant](monsters_hd.md#hippocampe-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 16 (3d10)
Speed: 0 ft., swim 40 ft.
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Sea Horse<!--/Name-->

- CEO: <!--AltName-->[Hippocampe géant](monsters_hd.md#hippocampe-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

**_Water Breathing_**. The sea horse can breathe only underwater.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage.


Id: monsters_vo.md#hobgoblin
AltName: [Hobgobelin](monsters_hd.md#hobgobelin)
AltNameText: Hobgobelin
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hobgoblin
NormalizedAltName: Hobgobelin
NormalizedName: Hobgoblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (chain mail, shield)
Challenge: 1/2 (100 XP)
Charisma: 9 (-1)
Constitution: 12 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 10 (+0)
Languages: Common, Goblin
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: humanoid (goblinoid)
Wisdom: 10 (+0)
AttributesDictionary:
Name: Hobgoblin
Markdown: >+
  # <!--Name-->Hobgoblin<!--/Name-->


  - CEO: <!--AltName-->[Hobgobelin](monsters_hd.md#hobgobelin)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (chain mail, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Martial Advantage_**. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.


  ## Actions


  **_Longsword_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.

AltName: '[Hobgobelin](monsters_hd.md#hobgobelin)'
Size: Medium
Type: humanoid (goblinoid)
Alignment: lawful evil
ArmorClass: 18 (chain mail, shield)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hobgoblin<!--/Name-->

- CEO: <!--AltName-->[Hobgobelin](monsters_hd.md#hobgobelin)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (chain mail, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Martial Advantage_**. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

## Actions

**_Longsword_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.


Id: monsters_vo.md#lizardfolk
AltName: [Homme-lézard](monsters_hd.md#homme-lézard)
AltNameText: Homme-lézard
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Lizardfolk
NormalizedAltName: Homme-lezard
NormalizedName: Lizardfolk
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 15 (natural armor, shield)
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 13 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 22 (4d8 + 4)
Intelligence: 7 (-2)
Languages: Draconic
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +4, Survival +5
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: humanoid (lizardfolk)
Wisdom: 12 (+1)
AttributesDictionary:
Name: Lizardfolk
Markdown: >+
  # <!--Name-->Lizardfolk<!--/Name-->


  - CEO: <!--AltName-->[Homme-lézard](monsters_hd.md#homme-lézard)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (lizardfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.


  ## Actions


  **_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Homme-lézard](monsters_hd.md#homme-lézard)'
Size: Medium
Type: humanoid (lizardfolk)
Alignment: neutral
ArmorClass: 15 (natural armor, shield)
HitPoints: 22 (4d8 + 4)
Speed: 30 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lizardfolk<!--/Name-->

- CEO: <!--AltName-->[Homme-lézard](monsters_hd.md#homme-lézard)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (lizardfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.

## Actions

**_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#merfolk
AltName: [Homme-poisson](monsters_hd.md#homme-poisson)
AltNameText: Homme-poisson
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Merfolk
NormalizedAltName: Homme-poisson
NormalizedName: Merfolk
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 11
Challenge: 1/8 (25 XP)
Charisma: 12 (+1)
Constitution: 12 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 11 (+0)
Languages: Aquan, Common
Senses: passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 10 ft., swim 40 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (merfolk)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Merfolk
Markdown: >+
  # <!--Name-->Merfolk<!--/Name-->


  - CEO: <!--AltName-->[Homme-poisson](monsters_hd.md#homme-poisson)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (merfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The merfolk can breathe air and water.


  ## Actions


  **_Spear_**. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

AltName: '[Homme-poisson](monsters_hd.md#homme-poisson)'
Size: Medium
Type: humanoid (merfolk)
Alignment: neutral
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 10 ft., swim 40 ft.
Strength: 10 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2
Senses: passive Perception 12
Languages: Aquan, Common
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Merfolk<!--/Name-->

- CEO: <!--AltName-->[Homme-poisson](monsters_hd.md#homme-poisson)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (merfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The merfolk can breathe air and water.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#homunculus
AltName: [Homoncule](monsters_hd.md#homoncule)
AltNameText: Homoncule
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Homunculus
NormalizedAltName: Homoncule
NormalizedName: Homunculus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 0 (10 XP)
Charisma: 7 (-2)
ConditionImmunities: charmed, poisoned
Constitution: 11 (+0)
DamageImmunities: poison
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 5 (2d4)
Intelligence: 10 (+0)
Languages: understands the languages of its creator but can't speak
Senses: darkvision 60 ft., passive Perception 10
Size: Tiny
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 4 (-3)
MonsterItem_Type: construct
Wisdom: 10 (+0)
AttributesDictionary:
Name: Homunculus
Markdown: >+
  # <!--Name-->Homunculus<!--/Name-->


  - CEO: <!--AltName-->[Homoncule](monsters_hd.md#homoncule)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

AltName: '[Homoncule](monsters_hd.md#homoncule)'
Size: Tiny
Type: construct
Alignment: neutral
ArmorClass: 13 (natural armor)
HitPoints: 5 (2d4)
Speed: 20 ft., fly 40 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 0 (10 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Homunculus<!--/Name-->

- CEO: <!--AltName-->[Homoncule](monsters_hd.md#homoncule)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.


Id: monsters_vo.md#hydra
AltName: [Hydre](monsters_hd.md#hydre)
AltNameText: Hydre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hydra
NormalizedAltName: Hydre
NormalizedName: Hydra
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 8 (3900 XP)
Charisma: 7 (-2)
Constitution: 20 (+5)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 172 (15d12 + 75)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 16
Size: Huge
MonsterItem_Skills: Perception +6
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 20 (+5)
MonsterItem_Type: monstrosity
Wisdom: 10 (+0)
AttributesDictionary:
Name: Hydra
Markdown: >+
  # <!--Name-->Hydra<!--/Name-->


  - CEO: <!--AltName-->[Hydre](monsters_hd.md#hydre)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The hydra can hold its breath for 1 hour.


  **_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.


  **_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.


  **_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.


  ## Actions


  **_Multiattack_**. The hydra makes as many bite attacks as it has heads.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 10 (1d10 + 5) piercing damage.

AltName: '[Hydre](monsters_hd.md#hydre)'
Size: Huge
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 30 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 8 (3900 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hydra<!--/Name-->

- CEO: <!--AltName-->[Hydre](monsters_hd.md#hydre)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The hydra can hold its breath for 1 hour.

**_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

**_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

**_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.

## Actions

**_Multiattack_**. The hydra makes as many bite attacks as it has heads.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 10 (1d10 + 5) piercing damage.


Id: monsters_vo.md#hyena
AltName: [Hyène](monsters_hd.md#hyène)
AltNameText: Hyène
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hyena
NormalizedAltName: Hyene
NormalizedName: Hyena
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 0 (10 XP)
Charisma: 5 (-3)
Constitution: 12 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 5 (1d8 + 1)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Hyena
Markdown: >+
  # <!--Name-->Hyena<!--/Name-->


  - CEO: <!--AltName-->[Hyène](monsters_hd.md#hyène)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) piercing damage.

AltName: '[Hyène](monsters_hd.md#hyène)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 5 (1d8 + 1)
Speed: 50 ft.
Strength: 11 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hyena<!--/Name-->

- CEO: <!--AltName-->[Hyène](monsters_hd.md#hyène)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.


Id: monsters_vo.md#hippogriff
AltName: [Hippogriffe](monsters_hd.md#hippogriffe)
AltNameText: Hippogriffe
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hippogriff
NormalizedAltName: Hippogriffe
NormalizedName: Hippogriff
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1 (200 XP)
Charisma: 8 (-1)
Constitution: 13 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 15
Size: Large
MonsterItem_Skills: Perception +5
MonsterItem_Speed: 40 ft., fly 60 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: monstrosity
Wisdom: 12 (+1)
AttributesDictionary:
Name: Hippogriff
Markdown: >+
  # <!--Name-->Hippogriff<!--/Name-->


  - CEO: <!--AltName-->[Hippogriffe](monsters_hd.md#hippogriffe)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The hippogriff makes two attacks: one with its beak and one with its claws.


  **_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.

AltName: '[Hippogriffe](monsters_hd.md#hippogriffe)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Speed: 40 ft., fly 60 ft.
Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5
Senses: passive Perception 15
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hippogriff<!--/Name-->

- CEO: <!--AltName-->[Hippogriffe](monsters_hd.md#hippogriffe)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The hippogriff makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.


Id: monsters_vo.md#stone-giant
AltName: [Géant des pierres](monsters_hd.md#géant-des-pierres)
AltNameText: Géant des pierres
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Stone Giant
NormalizedAltName: Geant des pierres
NormalizedName: Stone Giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 7 (2900 XP)
Charisma: 9 (-1)
Constitution: 20 (+5)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 126 (11d12 + 55)
Intelligence: 10 (+0)
Languages: Giant
MonsterItem_SavingThrows: Dex +5, Con +8, Wis +4
Senses: darkvision 60 ft., passive Perception 14
Size: Huge
MonsterItem_Skills: Athletics +12, Perception +4
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: giant
Wisdom: 12 (+1)
AttributesDictionary:
Name: Stone Giant
Markdown: >+
  # <!--Name-->Stone Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des pierres](monsters_hd.md#géant-des-pierres)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +8, Wis +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +12, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->


  ## Special Features


  **_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  ## Actions


  **_Multiattack_**. The giant makes two greatclub attacks.


  **_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.


  _Hit_: 19 (3d8 + 6) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.


  _Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.


  **_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

AltName: '[Géant des pierres](monsters_hd.md#géant-des-pierres)'
Size: Huge
Type: giant
Alignment: neutral
ArmorClass: 17 (natural armor)
HitPoints: 126 (11d12 + 55)
Speed: 40 ft.
Strength: 23 (+6)
Dexterity: 15 (+2)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: ' 9 (-1)'
SavingThrows: Dex +5, Con +8, Wis +4
Skills: Athletics +12, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant
Challenge: 7 (2900 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Stone Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des pierres](monsters_hd.md#géant-des-pierres)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +8, Wis +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +12, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Multiattack_**. The giant makes two greatclub attacks.

**_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.

_Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

**_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.


Id: monsters_vo.md#cloud-giant
AltName: [Géant des nuages](monsters_hd.md#géant-des-nuages)
AltNameText: Géant des nuages
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Cloud Giant
NormalizedAltName: Geant des nuages
NormalizedName: Cloud Giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good (50 %) or neutral evil (50 %)
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 9 (5000 XP)
Charisma: 16 (+3)
Constitution: 22 (+6)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 200 (16d12 + 96)
Intelligence: 12 (+1)
Languages: Common, Giant
MonsterItem_SavingThrows: Con +10, Wis +7, Cha +7
Senses: passive Perception 17
Size: Huge
MonsterItem_Skills: Insight +7, Perception +7
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 27 (+8)
MonsterItem_Type: giant
Wisdom: 16 (+3)
AttributesDictionary:
Name: Cloud Giant
Markdown: >+
  # <!--Name-->Cloud Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des nuages](monsters_hd.md#géant-des-nuages)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral good (50 %) or neutral evil (50 %)<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +10, Wis +7, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +7, Perception +7<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The giant has advantage on Wisdom (Perception) checks that rely on smell.


  **_InnateSpellcasting_**. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[fog cloud](spells_vo.md#fog-cloud)_, _[light](spells_vo.md#light)_


  3/day each: _[feather fall](spells_vo.md#feather-fall)_, _[fly](spells_vo.md#fly)_, _[misty step](spells_vo.md#misty-step)_, _[telekinesis](spells_vo.md#telekinesis)_


  1/day each: _[control weather](spells_vo.md#control-weather)_, _[gaseous form](spells_vo.md#gaseous-form)_


  ## Actions


  **_Multiattack_**. The giant makes two morningstar attacks.


  **_Morningstar_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 21 (3d8 + 8) piercing damage.


  **_Rock_**. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target.


  _Hit_: 30 (4d10 + 8) bludgeoning damage.

AltName: '[Géant des nuages](monsters_hd.md#géant-des-nuages)'
Size: Huge
Type: giant
Alignment: neutral good (50 %) or neutral evil (50 %)
ArmorClass: 14 (natural armor)
HitPoints: 200 (16d12 + 96)
Speed: 40 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 16 (+3)
SavingThrows: Con +10, Wis +7, Cha +7
Skills: Insight +7, Perception +7
Senses: passive Perception 17
Languages: Common, Giant
Challenge: 9 (5000 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cloud Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des nuages](monsters_hd.md#géant-des-nuages)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral good (50 %) or neutral evil (50 %)<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +10, Wis +7, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +7, Perception +7<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The giant has advantage on Wisdom (Perception) checks that rely on smell.

**_InnateSpellcasting_**. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[fog cloud](spells_vo.md#fog-cloud)_, _[light](spells_vo.md#light)_

3/day each: _[feather fall](spells_vo.md#feather-fall)_, _[fly](spells_vo.md#fly)_, _[misty step](spells_vo.md#misty-step)_, _[telekinesis](spells_vo.md#telekinesis)_

1/day each: _[control weather](spells_vo.md#control-weather)_, _[gaseous form](spells_vo.md#gaseous-form)_

## Actions

**_Multiattack_**. The giant makes two morningstar attacks.

**_Morningstar_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 21 (3d8 + 8) piercing damage.

**_Rock_**. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target.

_Hit_: 30 (4d10 + 8) bludgeoning damage.


Id: monsters_vo.md#hill-giant
AltName: [Géant des collines](monsters_hd.md#géant-des-collines)
AltNameText: Géant des collines
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hill Giant
NormalizedAltName: Geant des collines
NormalizedName: Hill Giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 6 (-2)
Constitution: 19 (+4)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 105 (10d12 + 40)
Intelligence: 5 (-3)
Languages: Giant
Senses: passive Perception 12
Size: Huge
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: giant
Wisdom: 9 (-1)
AttributesDictionary:
Name: Hill Giant
Markdown: >+
  # <!--Name-->Hill Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des collines](monsters_hd.md#géant-des-collines)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->105 (10d12 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The giant makes two greatclub attacks.


  **_Greatclub_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 18 (3d8 + 5) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.


  _Hit_: 21 (3d10 + 5) bludgeoning damage.

AltName: '[Géant des collines](monsters_hd.md#géant-des-collines)'
Size: Huge
Type: giant
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 105 (10d12 + 40)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 19 (+4)
Intelligence: ' 5 (-3)'
Wisdom: ' 9 (-1)'
Charisma: ' 6 (-2)'
Skills: Perception +2
Senses: passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hill Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des collines](monsters_hd.md#géant-des-collines)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->105 (10d12 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The giant makes two greatclub attacks.

**_Greatclub_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 18 (3d8 + 5) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.

_Hit_: 21 (3d10 + 5) bludgeoning damage.


Id: monsters_vo.md#iron-golem
AltName: [Golem de fer](monsters_hd.md#golem-de-fer)
AltNameText: Golem de fer
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Iron Golem
NormalizedAltName: Golem de fer
NormalizedName: Iron Golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 20 (natural armor)
Challenge: 16 (15000 XP)
Charisma: 1 (-5)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Constitution: 20 (+5)
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 210 (20d10 + 100)
Intelligence: 3 (-4)
Languages: understands the languages of its creator but can't speak
Senses: darkvision 120 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 24 (+7)
MonsterItem_Type: construct
Wisdom: 11 (+0)
AttributesDictionary:
Name: Iron Golem
Markdown: >+
  # <!--Name-->Iron Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de fer](monsters_hd.md#golem-de-fer)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.


  _Hit_: 20 (3d8 + 7) bludgeoning damage.


  **_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 23 (3d10 + 7) slashing damage.


  **_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Golem de fer](monsters_hd.md#golem-de-fer)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
Speed: 30 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Iron Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de fer](monsters_hd.md#golem-de-fer)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 20 (3d8 + 7) bludgeoning damage.

**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 23 (3d10 + 7) slashing damage.

**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

DamageImmunities:
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#stone-golem
AltName: [Golem de pierre](monsters_hd.md#golem-de-pierre)
AltNameText: Golem de pierre
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Stone Golem
NormalizedAltName: Golem de pierre
NormalizedName: Stone Golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 10 (5900 XP)
Charisma: 1 (-5)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Constitution: 20 (+5)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 178 (17d10 + 85)
Intelligence: 3 (-4)
Languages: understands the languages of its creator but can't speak
Senses: darkvision 120 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 22 (+6)
MonsterItem_Type: construct
Wisdom: 11 (+0)
AttributesDictionary:
Name: Stone Golem
Markdown: >+
  # <!--Name-->Stone Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de pierre](monsters_hd.md#golem-de-pierre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 19 (3d8 + 6) bludgeoning damage.


  **_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Golem de pierre](monsters_hd.md#golem-de-pierre)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 30 ft.
Strength: 22 (+6)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Stone Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de pierre](monsters_hd.md#golem-de-pierre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#gorgon
AltName: [Gorgone](monsters_hd.md#gorgone)
AltNameText: Gorgone
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gorgon
NormalizedAltName: Gorgone
NormalizedName: Gorgon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 7 (-2)
ConditionImmunities: petrified
Constitution: 18 (+4)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 114 (12d10 + 48)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 20 (+5)
MonsterItem_Type: monstrosity
Wisdom: 12 (+1)
AttributesDictionary:
Name: Gorgon
Markdown: >+
  # <!--Name-->Gorgon<!--/Name-->


  - CEO: <!--AltName-->[Gorgone](monsters_hd.md#gorgone)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->petrified<!--/ConditionImmunities-->


  ## Special Features


  **_Trampling Charge_**. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 18 (2d12 + 5) piercing damage.


  **_Hooves_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage.


  **_Petrifying Breath (Recharge 5-6)_**. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

AltName: '[Gorgone](monsters_hd.md#gorgone)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 19 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 11 (+0)
Constitution: 18 (+4)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 5 (1800 XP)
ConditionImmunities: petrified

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gorgon<!--/Name-->

- CEO: <!--AltName-->[Gorgone](monsters_hd.md#gorgone)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->petrified<!--/ConditionImmunities-->

## Special Features

**_Trampling Charge_**. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 18 (2d12 + 5) piercing damage.

**_Hooves_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage.

**_Petrifying Breath (Recharge 5-6)_**. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.


Id: monsters_vo.md#ghoul
AltName: [Goule](monsters_hd.md#goule)
AltNameText: Goule
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ghoul
NormalizedAltName: Goule
NormalizedName: Ghoul
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 6 (-2)
ConditionImmunities: charmed, exhaustion, poisoned
Constitution: 10 (+0)
DamageImmunities: poison
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 22 (5d8)
Intelligence: 7 (-2)
Languages: Common
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: undead
Wisdom: 10 (+0)
AttributesDictionary:
Name: Ghoul
Markdown: >+
  # <!--Name-->Ghoul<!--/Name-->


  - CEO: <!--AltName-->[Goule](monsters_hd.md#goule)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Goule](monsters_hd.md#goule)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghoul<!--/Name-->

- CEO: <!--AltName-->[Goule](monsters_hd.md#goule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#ape
AltName: [Grand singe](monsters_hd.md#grand-singe)
AltNameText: Grand singe
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ape
NormalizedAltName: Grand singe
NormalizedName: Ape
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 14 (+2)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d8 + 6)
Intelligence: 6 (-2)
Languages: -
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Athletics +5, Perception +3
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Ape
Markdown: >+
  # <!--Name-->Ape<!--/Name-->


  - CEO: <!--AltName-->[Grand singe](monsters_hd.md#grand-singe)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +5, Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The ape makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage.

AltName: '[Grand singe](monsters_hd.md#grand-singe)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 19 (3d8 + 6)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Athletics +5, Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ape<!--/Name-->

- CEO: <!--AltName-->[Grand singe](monsters_hd.md#grand-singe)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +5, Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The ape makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.


Id: monsters_vo.md#frog
AltName: [Grenouille](monsters_hd.md#grenouille)
AltNameText: Grenouille
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Frog
NormalizedAltName: Grenouille
NormalizedName: Frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 0 (0 XP)
Charisma: 3 (-4)
Constitution: 8 (-1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 1 (-5)
Languages: -
Senses: darkvision 30 ft., passive Perception 11
Size: Tiny
MonsterItem_Skills: Perception +1, Stealth +3
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 1 (-5)
MonsterItem_Type: beast
Wisdom: 8 (-1)
AttributesDictionary:
Name: Frog
Markdown: >+
  # <!--Name-->Frog<!--/Name-->


  - CEO: <!--AltName-->[Grenouille](monsters_hd.md#grenouille)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +1, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The frog can breathe air and water.


  **_Standing Leap_**. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

AltName: '[Grenouille](monsters_hd.md#grenouille)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 20 ft., swim 20 ft.
Strength: ' 1 (-5)'
Dexterity: 13 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Skills: Perception +1, Stealth +3
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 0 (0 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille](monsters_hd.md#grenouille)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +1, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.


Id: monsters_vo.md#giant-frog
AltName: [Grenouille géante](monsters_hd.md#grenouille-géante)
AltNameText: Grenouille géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Frog
NormalizedAltName: Grenouille geante
NormalizedName: Giant Frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1/4 (50 XP)
Charisma: 3 (-4)
Constitution: 11 (+0)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 18 (4d8)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2, Stealth +3
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Frog
Markdown: >+
  # <!--Name-->Giant Frog<!--/Name-->


  - CEO: <!--AltName-->[Grenouille géante](monsters_hd.md#grenouille-géante)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The frog can breathe air and water.


  **_Standing Leap_**. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.


  **_Swallow_**. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AltName: '[Grenouille géante](monsters_hd.md#grenouille-géante)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 18 (4d8)
Speed: 30 ft., swim 30 ft.
Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Skills: Perception +2, Stealth +3
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille géante](monsters_hd.md#grenouille-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

**_Swallow_**. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.


Id: monsters_vo.md#grick
AltName: [Grick](monsters_hd.md#grick)
AltNameText: Grick
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Grick
NormalizedAltName: Grick
NormalizedName: Grick
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 2 (450 XP)
Charisma: 5 (-3)
Constitution: 11 (+0)
DamageResistances: bludgeoning, piercing, and slashing damage from nonmagical attacks
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 27 (6d8)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 12
Size: Medium
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: monstrosity
Wisdom: 14 (+2)
AttributesDictionary:
Name: Grick
Markdown: >+
  # <!--Name-->Grick<!--/Name-->


  - CEO: <!--AltName-->[Grick](monsters_hd.md#grick)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing damage from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Stone Camouflage_**. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  ## Actions


  **_Multiattack_**. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.


  **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage.


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Grick](monsters_hd.md#grick)'
Size: Medium
Type: monstrosity
Alignment: neutral
ArmorClass: 14 (natural armor)
HitPoints: 27 (6d8)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 12
Languages: '-'
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, and slashing damage from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Grick<!--/Name-->

- CEO: <!--AltName-->[Grick](monsters_hd.md#grick)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing damage from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Stone Camouflage_**. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Multiattack_**. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage.

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#griffon
AltName: [Griffon](monsters_hd.md#griffon)
AltNameText: Griffon
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Griffon
NormalizedAltName: Griffon
NormalizedName: Griffon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 8 (-1)
Constitution: 16 (+3)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 59 (7d10 + 21)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 15
Size: Large
MonsterItem_Skills: Perception +5
MonsterItem_Speed: 30 ft., fly 80 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: monstrosity
Wisdom: 13 (+1)
AttributesDictionary:
Name: Griffon
Markdown: >+
  # <!--Name-->Griffon<!--/Name-->


  - CEO: <!--AltName-->[Griffon](monsters_hd.md#griffon)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The griffon has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The griffon makes two attacks: one with its beak and one with its claws.


  **_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Griffon](monsters_hd.md#griffon)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Speed: 30 ft., fly 80 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Griffon<!--/Name-->

- CEO: <!--AltName-->[Griffon](monsters_hd.md#griffon)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The griffon makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#sea-hag
AltName: [Guenaude aquatique](monsters_hd.md#guenaude-aquatique)
AltNameText: Guenaude aquatique
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Sea Hag
NormalizedAltName: Guenaude aquatique
NormalizedName: Sea Hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 2 (450 XP)
Charisma: 13 (+1)
Constitution: 16 (+3)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 52 (7d8 + 21)
Intelligence: 12 (+1)
Languages: Aquan, Common, Giant
Senses: darkvision 60 ft., passive Perception 11
Size: Medium
MonsterItem_Speed: 30 ft., swim 40 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: fey
Wisdom: 12 (+1)
AttributesDictionary:
Name: Sea Hag
Markdown: >+
  # <!--Name-->Sea Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The hag can breathe air and water.


  **_Horrific Appearance_**. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.


  **_Death Glare_**. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.


  **_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

AltName: '[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)'
Size: Medium
Type: fey
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 52 (7d8 + 21)
Speed: 30 ft., swim 40 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 13 (+1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Aquan, Common, Giant
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sea Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Horrific Appearance_**. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

## Actions

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Death Glare_**. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.


Id: monsters_vo.md#night-hag
AltName: [Guenaude nocturne](monsters_hd.md#guenaude-nocturne)
AltNameText: Guenaude nocturne
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Night Hag
NormalizedAltName: Guenaude nocturne
NormalizedName: Night Hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 16 (+3)
ConditionImmunities: charmed
Constitution: 16 (+3)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 112 (15d8 + 45)
Intelligence: 16 (+3)
Languages: Abyssal, Common, Infernal, Primordial
Senses: darkvision 120 ft., passive Perception 16
Size: Medium
MonsterItem_Skills: Deception +7, Insight +6, Perception +6, Stealth +6
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: fiend
Wisdom: 14 (+2)
AttributesDictionary:
Name: Night Hag
Markdown: >+
  # <!--Name-->Night Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +7, Insight +6, Perception +6, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common, Infernal, Primordial<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->


  ## Special Features


  **_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_


  2/day each: _[plane shift](spells_vo.md#plane-shift)_ (self only), _[ray of enfeeblement](spells_vo.md#ray-of-enfeeblement)_, _[sleep](spells_vo.md#sleep)_


  **_Magic Resistance_**. The hag has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Claws (Hag Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Change Shape_**. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.


  **_Etherealness_**. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.


  **_Nightmare Haunting (1/Day)_**. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A _[protection from evil and good](spells_vo.md#protection-from-evil-and-good)_ spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or similar magic.

AltName: '[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)'
Size: Medium
Type: fiend
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 112 (15d8 + 45)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Senses: darkvision 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, Primordial
Challenge: 5 (1800 XP)
DamageResistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
ConditionImmunities: charmed

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Night Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +6, Perception +6, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common, Infernal, Primordial<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_

2/day each: _[plane shift](spells_vo.md#plane-shift)_ (self only), _[ray of enfeeblement](spells_vo.md#ray-of-enfeeblement)_, _[sleep](spells_vo.md#sleep)_

**_Magic Resistance_**. The hag has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Hag Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Change Shape_**. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

**_Etherealness_**. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

**_Nightmare Haunting (1/Day)_**. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A _[protection from evil and good](spells_vo.md#protection-from-evil-and-good)_ spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or similar magic.

DamageResistances:
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


Id: monsters_vo.md#green-hag
AltName: [Guenaude verte](monsters_hd.md#guenaude-verte)
AltNameText: Guenaude verte
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Green Hag
NormalizedAltName: Guenaude verte
NormalizedName: Green Hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 3 (700 XP)
Charisma: 14 (+2)
Constitution: 16 (+3)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 82 (11d8 + 33)
Intelligence: 13 (+1)
Languages: Common, Draconic, Sylvan
Senses: darkvision 60 ft., passive Perception 14
Size: Medium
MonsterItem_Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: fey
Wisdom: 14 (+2)
AttributesDictionary:
Name: Green Hag
Markdown: >+
  # <!--Name-->Green Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The hag can breathe air and water.


  **_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_


  **_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.


  **_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

AltName: '[Guenaude verte](monsters_hd.md#guenaude-verte)'
Size: Medium
Type: fey
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_

**_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

## Actions

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.

**_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.


Id: monsters_vo.md#tribal-warrior
AltName: [Guerrier tribal](monsters_hd.md#guerrier-tribal)
AltNameText: Guerrier tribal
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Tribal Warrior
NormalizedAltName: Guerrier tribal
NormalizedName: Tribal Warrior
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 12 (hide armor)
Challenge: 1/8 (25 XP)
Charisma: 8 (-1)
Constitution: 12 (+1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 8 (-1)
Languages: any one language
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Tribal Warrior
Markdown: >+
  # <!--Name-->Tribal Warrior<!--/Name-->


  - CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Guerrier tribal](monsters_hd.md#guerrier-tribal)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tribal Warrior<!--/Name-->

- CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#giant-wasp
AltName: [Guêpe géante](monsters_hd.md#guêpe-géante)
AltNameText: Guêpe géante
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Wasp
NormalizedAltName: Guepe geante
NormalizedName: Giant Wasp
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/2 (100 XP)
Charisma: 3 (-4)
Constitution: 10 (+0)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 13 (3d8)
Intelligence: 1 (-5)
Languages: -
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Wasp
Markdown: >+
  # <!--Name-->Giant Wasp<!--/Name-->


  - CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Guêpe géante](monsters_hd.md#guêpe-géante)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 10 ft., fly 50 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Wasp<!--/Name-->

- CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Id: monsters_vo.md#gynosphinx
AltName: [Gynosphinx](monsters_hd.md#gynosphinx)
AltNameText: Gynosphinx
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gynosphinx
NormalizedAltName: Gynosphinx
NormalizedName: Gynosphinx
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful neutral
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 11 (7200 XP)
Charisma: 18 (+4)
ConditionImmunities: charmed, frightened
Constitution: 16 (+3)
DamageImmunities: psychic
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 136 (16d10 + 48)
Intelligence: 18 (+4)
Languages: Common, Sphinx
Senses: truesight 120 ft., passive Perception 18
Size: Large
MonsterItem_Skills: Arcana +12, History +12, Perception +8, Religion +8
MonsterItem_Speed: 40 ft., fly 60 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: monstrosity
Wisdom: 18 (+4)
AttributesDictionary:
Name: Gynosphinx
Markdown: >+
  # <!--Name-->Gynosphinx<!--/Name-->


  - CEO: <!--AltName-->[Gynosphinx](monsters_hd.md#gynosphinx)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Arcana +12, History +12, Perception +8, Religion +8<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->psychic<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.


  **_Magic Weapons_**. The sphinx's weapon attacks are magical.


  **_Spellcasting_**. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:


  * **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[prestidigitation](spells_vo.md#prestidigitation)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[shield](spells_vo.md#shield)_


  * **2nd level (3 slots):** _[darkness](spells_vo.md#darkness)_, _[locate object](spells_vo.md#locate-object)_, _[suggestion](spells_vo.md#suggestion)_


  * **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[remove curse](spells_vo.md#remove-curse)_, _[tongues](spells_vo.md#tongues)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[greater invisibility](spells_vo.md#greater-invisibility)_


  * **5th level (1 slot):** _[legend lore](spells_vo.md#legend-lore)_


  ## Actions


  **_Multiattack_**. The sphinx makes two claw attacks.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  ## Legendary Actions


  The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.


  **_Claw Attack_**. The sphinx makes one claw attack.


  **_Teleport (Costs 2 Actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


  **_Cast a Spell (Costs 3 Actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

AltName: '[Gynosphinx](monsters_hd.md#gynosphinx)'
Size: Large
Type: monstrosity
Alignment: lawful neutral
ArmorClass: 17 (natural armor)
HitPoints: 136 (16d10 + 48)
Speed: 40 ft., fly 60 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Skills: Arcana +12, History +12, Perception +8, Religion +8
Senses: truesight 120 ft., passive Perception 18
Languages: Common, Sphinx
Challenge: 11 (7200 XP)
DamageImmunities: psychic
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, frightened

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gynosphinx<!--/Name-->

- CEO: <!--AltName-->[Gynosphinx](monsters_hd.md#gynosphinx)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +12, History +12, Perception +8, Religion +8<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->

## Special Features

**_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

**_Magic Weapons_**. The sphinx's weapon attacks are magical.

**_Spellcasting_**. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[prestidigitation](spells_vo.md#prestidigitation)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[shield](spells_vo.md#shield)_

* **2nd level (3 slots):** _[darkness](spells_vo.md#darkness)_, _[locate object](spells_vo.md#locate-object)_, _[suggestion](spells_vo.md#suggestion)_

* **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[remove curse](spells_vo.md#remove-curse)_, _[tongues](spells_vo.md#tongues)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[greater invisibility](spells_vo.md#greater-invisibility)_

* **5th level (1 slot):** _[legend lore](spells_vo.md#legend-lore)_

## Actions

**_Multiattack_**. The sphinx makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

## Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

**_Claw Attack_**. The sphinx makes one claw attack.

**_Teleport (Costs 2 Actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

**_Cast a Spell (Costs 3 Actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.


Id: monsters_vo.md#clay-golem
AltName: [Golem d'argile](monsters_hd.md#golem-dargile)
AltNameText: Golem d'argile
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Clay Golem
NormalizedAltName: Golem d'argile
NormalizedName: Clay Golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 9 (5000 XP)
Charisma: 1 (-5)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Constitution: 18 (+4)
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 133 (14d10 + 56)
Intelligence: 3 (-4)
Languages: understands the languages of its creator but can't speak
Senses: darkvision 60 ft., passive Perception 9
Size: Large
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 20 (+5)
MonsterItem_Type: construct
Wisdom: 8 (-1)
AttributesDictionary:
Name: Clay Golem
Markdown: >+
  # <!--Name-->Clay Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem d'argile](monsters_hd.md#golem-dargile)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Acid Absorption_**. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.


  **_Berserk_**. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.


  **_Haste (Recharge 5-6)_**. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

AltName: "[Golem d'argile](monsters_hd.md#golem-dargile)"
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 133 (14d10 + 56)
Speed: 20 ft.
Strength: 20 (+5)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 3 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 1 (-5)'
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages of its creator but can't speak
Challenge: 9 (5000 XP)
DamageImmunities: acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Clay Golem<!--/Name-->

- CEO: <!--AltName-->[Golem d'argile](monsters_hd.md#golem-dargile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Acid Absorption_**. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

**_Berserk_**. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

**_Haste (Recharge 5-6)_**. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

DamageImmunities:
acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine


Id: monsters_hd.md#planétar
AltName: [Planetar](monsters_vo.md#planetar)
AltNameText: Planetar
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Planétar
NormalizedAltName: Planetar
NormalizedName: Planetar
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: Loyal Bon
MonsterItem_ArmorClass: 19 (armure naturelle)
Challenge: 16 (15 000 PX)
Charisma: 25 (+7)
Constitution: 24 (+7)
DamageResistances: radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques
Dexterity: 20 (+5)
MonsterItem_Family: MonsterHD
HitPoints: 200 (16d10+112)
Intelligence: 19 (+4)
Languages: toutes, télépathie 36 m
MonsterItem_SavingThrows: Con +12, Sag +11, Cha +12
Senses: vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 21
Size: G
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +11
MonsterItem_Speed: 12 m, vol 36 m
MonsterItem_Strength: 24 (+7)
MonsterItem_Type: Céleste
Wisdom: 22 (+6)
AttributesDictionary:
Name: Planétar
Markdown: >+
  # <!--Name-->Planétar<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Planetar](monsters_vo.md#planetar)<!--/AltName-->

  -  <!--Type-->Céleste<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Loyal Bon<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->19 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->200 (16d10+112)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m, vol 36 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->Con +12, Sag +11, Cha +12<!--/SavingThrows-->

  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +11<!--/Skills-->

  - **Résistance aux dégâts** <!--DamageResistances-->radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->

  - **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 21<!--/Senses-->

  - **Langues** <!--Languages-->toutes, télépathie 36 m<!--/Languages-->

  - **Dangerosité** <!--Challenge-->16 (15 000 PX)<!--/Challenge-->


  ## Capacités


  **_Armes angéliques._** Les attaques d'arme du planétar sont magiques. Quand il réussit une attaque avec une arme, celle-ci inflige 5d8 dégâts radiants supplémentaires (inclus dans l'attaque).


  **_Incantation innée._** La caractéristique d'incantation du planétar est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 20). Le planétar peut lancer les sorts suivants de manière innée sans aucune composante matérielle :


  * **À volonté :** _[détection du mal et du bien](spells_hd.md#détection-du-mal-et-du-bien)_, _[invisibilité](spells_hd.md#invisibilité)_ (soi-même uniquement)


  * **3/jour chacun :** _[barrière de lames](spells_hd.md#barrière-de-lames)_, _[colonne de flamme](spells_hd.md#colonne-de-flamme)_, _[dissipation du mal et du bien](spells_hd.md#dissipation-du-mal-et-du-bien)_, _[rappel à la vie](spells_hd.md#rappel-à-la-vie)_


  * **1/jour chacun :** _[communion](spells_hd.md#communion)_, _[contrôle du climat](spells_hd.md#contrôle-du-climat)_, _[fléau d'insectes](spells_hd.md#fléau-dinsectes)_


  **_Résistance à la magie._** Le planétar obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.


  **_Vigilance divine._** Le planétar reconnaît un mensonge lorsqu'il entend quelqu'un le prononcer.


  ## Actions


  **_Attaques multiples._** Le planétar effectue deux attaques au corps à corps.


  **_Contact curatif (4/jour)._** Le planétar touche une autre créature. La cible récupère 30 (6d8+3) points de vie par magie et guérit de la totalité des malédictions, maladies, poisons dont elle était victime, ainsi que des états spéciaux [aveuglé](conditions_hd.md#aveuglé) et [assourdi](conditions_hd.md#assourdi).


  **_Épée à deux mains._** Attaque d'arme au corps à corps : +12 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 21 (4d6+7) dégâts tranchants plus 22 (5d8) dégâts radiants.

Source: (CEO p)(SRD p)
AltName: '[Planetar](monsters_vo.md#planetar)'
Type: Céleste
Size: G
Alignment: Loyal Bon
ArmorClass: 19 (armure naturelle)
HitPoints: 200 (16d10+112)
Speed: 12 m, vol 36 m
Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
SavingThrows: Con +12, Sag +11, Cha +12
Skills: '[Perception](abilities_wisdom_hd.md#perception) +11'
DamageResistances: radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques
ConditionImmunities: '[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)'
Senses: vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 21
Languages: toutes, télépathie 36 m
Challenge: 16 (15 000 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Planétar<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Planetar](monsters_vo.md#planetar)<!--/AltName-->
-  <!--Type-->Céleste<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Loyal Bon<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->19 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->200 (16d10+112)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m, vol 36 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->Con +12, Sag +11, Cha +12<!--/SavingThrows-->
- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +11<!--/Skills-->
- **Résistance aux dégâts** <!--DamageResistances-->radiants ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->
- **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 21<!--/Senses-->
- **Langues** <!--Languages-->toutes, télépathie 36 m<!--/Languages-->
- **Dangerosité** <!--Challenge-->16 (15 000 PX)<!--/Challenge-->

## Capacités

**_Armes angéliques._** Les attaques d'arme du planétar sont magiques. Quand il réussit une attaque avec une arme, celle-ci inflige 5d8 dégâts radiants supplémentaires (inclus dans l'attaque).

**_Incantation innée._** La caractéristique d'incantation du planétar est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 20). Le planétar peut lancer les sorts suivants de manière innée sans aucune composante matérielle :

* **À volonté :** _[détection du mal et du bien](spells_hd.md#détection-du-mal-et-du-bien)_, _[invisibilité](spells_hd.md#invisibilité)_ (soi-même uniquement)

* **3/jour chacun :** _[barrière de lames](spells_hd.md#barrière-de-lames)_, _[colonne de flamme](spells_hd.md#colonne-de-flamme)_, _[dissipation du mal et du bien](spells_hd.md#dissipation-du-mal-et-du-bien)_, _[rappel à la vie](spells_hd.md#rappel-à-la-vie)_

* **1/jour chacun :** _[communion](spells_hd.md#communion)_, _[contrôle du climat](spells_hd.md#contrôle-du-climat)_, _[fléau d'insectes](spells_hd.md#fléau-dinsectes)_

**_Résistance à la magie._** Le planétar obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.

**_Vigilance divine._** Le planétar reconnaît un mensonge lorsqu'il entend quelqu'un le prononcer.

## Actions

**_Attaques multiples._** Le planétar effectue deux attaques au corps à corps.

**_Contact curatif (4/jour)._** Le planétar touche une autre créature. La cible récupère 30 (6d8+3) points de vie par magie et guérit de la totalité des malédictions, maladies, poisons dont elle était victime, ainsi que des états spéciaux [aveuglé](conditions_hd.md#aveuglé) et [assourdi](conditions_hd.md#assourdi).

**_Épée à deux mains._** Attaque d'arme au corps à corps : +12 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 21 (4d6+7) dégâts tranchants plus 22 (5d8) dégâts radiants.

ConditionImmunities:
[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé) et [épuisé](conditions_hd.md#fatigue-et-épuisement)


Id: monsters_hd.md#poney
AltName: [Pony](monsters_vo.md#pony)
AltNameText: Pony
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Poney
NormalizedAltName: Pony
NormalizedName: Poney
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: non-alignée
MonsterItem_ArmorClass: 10
Challenge: 1/8 (25 PX)
Charisma: 7 (-2)
Constitution: 13 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterHD
HitPoints: 11 (2d8+2)
Intelligence: 2 (-4)
Languages: —
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Size: M
MonsterItem_Speed: 12 m
MonsterItem_Strength: 15 (+2)
Terrain: Collines / Vallées, Plaine / Champs / Prairie / Savane
MonsterItem_Type: Bête
Wisdom: 11 (+0)
AttributesDictionary:
Name: Poney
Markdown: >+
  # <!--Name-->Poney<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Pony](monsters_vo.md#pony)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Collines / Vallées, Plaine / Champs / Prairie / Savane<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Actions


  **_Sabots._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 7 (2d4+2) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Pony](monsters_vo.md#pony)'
Type: Bête
Size: M
Alignment: non-alignée
Terrain: Collines / Vallées, Plaine / Champs / Prairie / Savane
ArmorClass: 10
HitPoints: 11 (2d8+2)
Speed: 12 m
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: —
Challenge: 1/8 (25 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Poney<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Pony](monsters_vo.md#pony)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Collines / Vallées, Plaine / Champs / Prairie / Savane<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Actions

**_Sabots._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 7 (2d4+2) dégâts contondants.


Id: monsters_hd.md#pieuvre-géante
AltName: [Giant Octopus](monsters_vo.md#giant-octopus)
AltNameText: Giant Octopus
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Pieuvre géante
NormalizedAltName: Giant Octopus
NormalizedName: Pieuvre geante
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: non-alignée
MonsterItem_ArmorClass: 11
Challenge: 1 (200 PX)
Charisma: 4 (-3)
Constitution: 13 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterHD
HitPoints: 52 (8d10+8)
Intelligence: 4 (-3)
Languages: —
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Size: G
MonsterItem_Speed: 3 m, nage 18 m
MonsterItem_Strength: 17 (+3)
Terrain: Mer / Océan, Ruines sous-marines
MonsterItem_Type: Bête
Wisdom: 10 (+0)
AttributesDictionary:
Name: Pieuvre géante
Markdown: >+
  # <!--Name-->Pieuvre géante<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Octopus](monsters_vo.md#giant-octopus)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Mer / Océan, Ruines sous-marines<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->52 (8d10+8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->3 m, nage 18 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +5, [Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->

  - **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->


  ## Capacités


  **_Camouflage sous l'eau._** La pieuvre obtient un avantage lors des tests de [Dextérité (Discrétion)](abilities_dexterity_hd.md#discrétion) effectués sous l'eau.


  **_Respiration aquatique._** La pieuvre peut respirer uniquement sous l'eau.


  **_Retenir son souffle._** La pieuvre peut retenir son souffle pendant 1 heure lorsqu'elle n'est plus dans l'eau.


  ## Actions


  **_Nuage d'encre (Recharge après un repos court ou long)._** Lorsqu'elle est sous l'eau, la pieuvre répand un nuage d'encre sur un rayon de 6 mètres autour d'elle. La visibilité dans la zone est fortement obstruée pendant 1 minute mais un courant significatif peut disperser l'encre. Après avoir répandu son nuage, la pieuvre peut effectuer l'action Se précipiter par une action bonus.


  **_Tentacules._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 4,50 m, une cible.


  _Touché :_ 10 (2d6+3) dégâts contondants et, si la cible est une créature, elle est [empoignée](conditions_hd.md#empoigné) (évasion DD 16).


  Jusqu'au terme de cette empoignade, la cible est [entravée](conditions_hd.md#entravé) et la pieuvre ne peut pas utiliser ses tentacules contre une autre cible.

Source: (CEO p)(SRD p)
AltName: '[Giant Octopus](monsters_vo.md#giant-octopus)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Mer / Océan, Ruines sous-marines
ArmorClass: 11
HitPoints: 52 (8d10+8)
Speed: 3 m, nage 18 m
Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 4 (-3)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: '[Discrétion](abilities_dexterity_hd.md#discrétion) +5, [Perception](abilities_wisdom_hd.md#perception) +4'
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: —
Challenge: 1 (200 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Pieuvre géante<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Octopus](monsters_vo.md#giant-octopus)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Mer / Océan, Ruines sous-marines<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->11<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->52 (8d10+8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->3 m, nage 18 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +5, [Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->

## Capacités

**_Camouflage sous l'eau._** La pieuvre obtient un avantage lors des tests de [Dextérité (Discrétion)](abilities_dexterity_hd.md#discrétion) effectués sous l'eau.

**_Respiration aquatique._** La pieuvre peut respirer uniquement sous l'eau.

**_Retenir son souffle._** La pieuvre peut retenir son souffle pendant 1 heure lorsqu'elle n'est plus dans l'eau.

## Actions

**_Nuage d'encre (Recharge après un repos court ou long)._** Lorsqu'elle est sous l'eau, la pieuvre répand un nuage d'encre sur un rayon de 6 mètres autour d'elle. La visibilité dans la zone est fortement obstruée pendant 1 minute mais un courant significatif peut disperser l'encre. Après avoir répandu son nuage, la pieuvre peut effectuer l'action Se précipiter par une action bonus.

**_Tentacules._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 4,50 m, une cible.

_Touché :_ 10 (2d6+3) dégâts contondants et, si la cible est une créature, elle est [empoignée](conditions_hd.md#empoigné) (évasion DD 16).

Jusqu'au terme de cette empoignade, la cible est [entravée](conditions_hd.md#entravé) et la pieuvre ne peut pas utiliser ses tentacules contre une autre cible.

MonsterItem_Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +5, [Perception](abilities_wisdom_hd.md#perception) +4


Id: monsters_hd.md#esprit-follet
AltName: [Sprite](monsters_vo.md#sprite)
AltNameText: Sprite
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Esprit follet
NormalizedAltName: Sprite
NormalizedName: Esprit follet
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: Neutre Bonne
MonsterItem_ArmorClass: 15 (armure de cuir)
Challenge: 1/4 (50 XP)
Charisma: 11 (+0)
Constitution: 10 (+0)
Dexterity: 18 (+4)
MonsterItem_Family: MonsterHD
HitPoints: 2 (1d4)
Intelligence: 14 (+2)
Languages: Commun, Elfe, Sylvestre
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Size: TP
MonsterItem_Speed: 3 m, vol 12 m
MonsterItem_Strength: 3 (-4)
Terrain: Bois / Forêt, Collines / Vallées, Ruines extérieures
MonsterItem_Type: Fée
Wisdom: 13 (+1)
AttributesDictionary:
Name: Esprit follet
Markdown: >+
  # <!--Name-->Esprit follet<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Sprite](monsters_vo.md#sprite)<!--/AltName-->

  -  <!--Type-->Fée<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->Neutre Bonne<!--/Alignment-->

  - **Terrain** <!--Terrain-->Bois / Forêt, Collines / Vallées, Ruines extérieures<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->15 (armure de cuir)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->3 m, vol 12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +8, [Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->Commun, Elfe, Sylvestre<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Actions


  **_Épée longue._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 1 dégât tranchant.


  **_Arc court._** Attaque d'arme à distance : +6 pour toucher, portée 12/48 m, une cible.


  _Touché :_ 1 dégât perforant, et la cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 10 ou être [empoisonnée](conditions_hd.md#empoisonné) pendant une minute. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) échoue de 5 points ou plus, la cible tombe [inconsciente](conditions_hd.md#inconscient) pour la même durée. Elle reprend ses esprits avant si elle subit des dégâts ou si une autre créature consacre une action à la secouer pour lui faire reprendre conscience.


  **_Lire le coeur._** L'esprit follet touche une créature et connaît par magie l'état émotionnel actuel de celle-ci. Si la cible échoue à un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) DD 10, l'esprit follet connaît aussi l'alignement de la créature. Les célestes, les fiélons et les morts-vivants échouent automatiquement à ce [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde).


  **_Invisibilité._** L'esprit follet devient [invisible](conditions_hd.md#invisible) par magie. Il redevient visible s'il attaque, lance un sort, ou si sa concentration est interrompue (comme s'il se concentrait sur un sort). Ses objets équipés ou transportés deviennent également [invisibles](conditions_hd.md#invisible).

Source: (CEO p)(SRD p)
AltName: '[Sprite](monsters_vo.md#sprite)'
Type: Fée
Size: TP
Alignment: Neutre Bonne
Terrain: Bois / Forêt, Collines / Vallées, Ruines extérieures
ArmorClass: 15 (armure de cuir)
HitPoints: 2 (1d4)
Speed: 3 m, vol 12 m
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: '[Discrétion](abilities_dexterity_hd.md#discrétion) +8, [Perception](abilities_wisdom_hd.md#perception) +3'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 13'
Languages: Commun, Elfe, Sylvestre
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Esprit follet<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Sprite](monsters_vo.md#sprite)<!--/AltName-->
-  <!--Type-->Fée<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->Neutre Bonne<!--/Alignment-->
- **Terrain** <!--Terrain-->Bois / Forêt, Collines / Vallées, Ruines extérieures<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->15 (armure de cuir)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Vitesse** <!--Speed-->3 m, vol 12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +8, [Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->Commun, Elfe, Sylvestre<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Actions

**_Épée longue._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 1 dégât tranchant.

**_Arc court._** Attaque d'arme à distance : +6 pour toucher, portée 12/48 m, une cible.

_Touché :_ 1 dégât perforant, et la cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 10 ou être [empoisonnée](conditions_hd.md#empoisonné) pendant une minute. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) échoue de 5 points ou plus, la cible tombe [inconsciente](conditions_hd.md#inconscient) pour la même durée. Elle reprend ses esprits avant si elle subit des dégâts ou si une autre créature consacre une action à la secouer pour lui faire reprendre conscience.

**_Lire le coeur._** L'esprit follet touche une créature et connaît par magie l'état émotionnel actuel de celle-ci. Si la cible échoue à un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) DD 10, l'esprit follet connaît aussi l'alignement de la créature. Les célestes, les fiélons et les morts-vivants échouent automatiquement à ce [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde).

**_Invisibilité._** L'esprit follet devient [invisible](conditions_hd.md#invisible) par magie. Il redevient visible s'il attaque, lance un sort, ou si sa concentration est interrompue (comme s'il se concentrait sur un sort). Ses objets équipés ou transportés deviennent également [invisibles](conditions_hd.md#invisible).

MonsterItem_Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +8, [Perception](abilities_wisdom_hd.md#perception) +3


Id: monsters_hd.md#ettercap
AltName: [Ettercap](monsters_vo.md#ettercap)
AltNameText: Ettercap
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Ettercap
NormalizedAltName: Ettercap
NormalizedName: Ettercap
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: Neutre Mauvais
MonsterItem_ArmorClass: 13 (armure naturelle)
Challenge: 2 (450 PX)
Charisma: 8 (-1)
Constitution: 13 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterHD
HitPoints: 44 (8d8+8)
Intelligence: 7 (-2)
Languages: —
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Size: M
MonsterItem_Speed: 9 m, escalade 9 m
MonsterItem_Strength: 14 (+2)
Terrain: Bois / Forêt, Mangrove / Marécage
MonsterItem_Type: Créature monstrueuse
Wisdom: 12 (+1)
AttributesDictionary:
Name: Ettercap
Markdown: >+
  # <!--Name-->Ettercap<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Ettercap](monsters_vo.md#ettercap)<!--/AltName-->

  -  <!--Type-->Créature monstrueuse<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Neutre Mauvais<!--/Alignment-->

  - **Terrain** <!--Terrain-->Bois / Forêt, Mangrove / Marécage<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->44 (8d8+8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m, escalade 9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Perception](abilities_wisdom_hd.md#perception) +3, [Survie](abilities_wisdom_hd.md#survie) +3<!--/Skills-->

  - **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Marche dans les toiles._** L'ettercap ignore les restrictions de déplacement imposées par les toiles d'araignée.


  **_Pattes d'araignée._** L'ettercap peut escalader les surfaces difficiles, y compris les plafonds la tête en bas, sans qu'un test de caractéristique ne soit nécessaire.


  **_Perception sur les toiles._** Tant qu'il est en contact avec une toile d'araignée, l'ettercap connaît l'exacte position de toutes les autres créatures en contact avec la même toile.


  ## Actions


  **_Attaques multiples._** L'ettercap effectue deux attaques : une avec sa morsure et une avec ses griffes.


  **_Griffes._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 7 (2d4+2) dégâts tranchants.


  **_Morsure._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 6 (1d8+2) dégâts perforants plus 4 (1d8) dégâts de poison. La cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 11 pour ne pas être [empoisonnée](conditions_hd.md#empoisonné) pendant 1 minute. La créature peut retenter le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) à la fin de chacun de ses tours et mettre fin à l'effet dont elle est victime en cas de réussite.


  **_Toile d'araignée (Recharge 5-6)._** Attaque d'arme à distance : +4 pour toucher, portée 9/18 m, une créature de taille G ou plus petite.


  _Touché :_ la créature est [entravée](conditions_hd.md#entravé) par la toile. Par une action, la créature [entravée](conditions_hd.md#entravé) peut effectuer un test de [Force](abilities_strength_hd.md) DD 11 et s'en libérer en cas de réussite. L'effet prend également fin si la toile est détruite. Elle a une CA de 10, 5 points de vie, une vulnérabilité aux dégâts de feu et une immunité contre les dégâts contondants, de poison et psychiques.

Source: (CEO p)(SRD p)
AltName: '[Ettercap](monsters_vo.md#ettercap)'
Type: Créature monstrueuse
Size: M
Alignment: Neutre Mauvais
Terrain: Bois / Forêt, Mangrove / Marécage
ArmorClass: 13 (armure naturelle)
HitPoints: 44 (8d8+8)
Speed: 9 m, escalade 9 m
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: '[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Perception](abilities_wisdom_hd.md#perception) +3, [Survie](abilities_wisdom_hd.md#survie) +3'
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 2 (450 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Ettercap<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Ettercap](monsters_vo.md#ettercap)<!--/AltName-->
-  <!--Type-->Créature monstrueuse<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Neutre Mauvais<!--/Alignment-->
- **Terrain** <!--Terrain-->Bois / Forêt, Mangrove / Marécage<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->44 (8d8+8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m, escalade 9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Perception](abilities_wisdom_hd.md#perception) +3, [Survie](abilities_wisdom_hd.md#survie) +3<!--/Skills-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Marche dans les toiles._** L'ettercap ignore les restrictions de déplacement imposées par les toiles d'araignée.

**_Pattes d'araignée._** L'ettercap peut escalader les surfaces difficiles, y compris les plafonds la tête en bas, sans qu'un test de caractéristique ne soit nécessaire.

**_Perception sur les toiles._** Tant qu'il est en contact avec une toile d'araignée, l'ettercap connaît l'exacte position de toutes les autres créatures en contact avec la même toile.

## Actions

**_Attaques multiples._** L'ettercap effectue deux attaques : une avec sa morsure et une avec ses griffes.

**_Griffes._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 7 (2d4+2) dégâts tranchants.

**_Morsure._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 6 (1d8+2) dégâts perforants plus 4 (1d8) dégâts de poison. La cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 11 pour ne pas être [empoisonnée](conditions_hd.md#empoisonné) pendant 1 minute. La créature peut retenter le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) à la fin de chacun de ses tours et mettre fin à l'effet dont elle est victime en cas de réussite.

**_Toile d'araignée (Recharge 5-6)._** Attaque d'arme à distance : +4 pour toucher, portée 9/18 m, une créature de taille G ou plus petite.

_Touché :_ la créature est [entravée](conditions_hd.md#entravé) par la toile. Par une action, la créature [entravée](conditions_hd.md#entravé) peut effectuer un test de [Force](abilities_strength_hd.md) DD 11 et s'en libérer en cas de réussite. L'effet prend également fin si la toile est détruite. Elle a une CA de 10, 5 points de vie, une vulnérabilité aux dégâts de feu et une immunité contre les dégâts contondants, de poison et psychiques.

MonsterItem_Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Perception](abilities_wisdom_hd.md#perception) +3, [Survie](abilities_wisdom_hd.md#survie) +3


Id: monsters_hd.md#ettin
AltName: [Ettin](monsters_vo.md#ettin)
AltNameText: Ettin
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Ettin
NormalizedAltName: Ettin
NormalizedName: Ettin
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: Chaotique Mauvais
MonsterItem_ArmorClass: 12 (armure naturelle)
Challenge: 4 (1 100 PX)
Charisma: 8 (-1)
Constitution: 17 (+3)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterHD
HitPoints: 85 (10d10+30)
Intelligence: 6 (-2)
Languages: géant, orc
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Size: G
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +4
MonsterItem_Speed: 12 m
MonsterItem_Strength: 21 (+5)
Terrain: Collines / Vallées, Montagnes, Caverne naturelle
MonsterItem_Type: Géant
Wisdom: 10 (+0)
AttributesDictionary:
Name: Ettin
Markdown: >+
  # <!--Name-->Ettin<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Ettin](monsters_vo.md#ettin)<!--/AltName-->

  -  <!--Type-->Géant<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Chaotique Mauvais<!--/Alignment-->

  - **Terrain** <!--Terrain-->Collines / Vallées, Montagnes, Caverne naturelle<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->85 (10d10+30)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Compétence** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->

  - **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->

  - **Langues** <!--Languages-->géant, orc<!--/Languages-->

  - **Dangerosité** <!--Challenge-->4 (1 100 PX)<!--/Challenge-->


  ## Capacités


  **_Bicéphale._** L'ettin obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) et des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les états spéciaux [assourdi](conditions_hd.md#assourdi), [aveuglé](conditions_hd.md#aveuglé), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [étourdi](conditions_hd.md#Étourdi) et [inconscient](conditions_hd.md#inconscient).


  **_Petit dormeur._** Quand une des têtes de l'ettin dort, l'autre est éveillée.


  ## Actions


  **_Attaques multiples._** L'ettin effectue deux attaques : une avec sa hache d'armes et une avec son morgenstern.


  **_Hache d'armes._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 14 (2d8+5) dégâts tranchants.


  **_Morgenstern._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 14 (2d8+5) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Ettin](monsters_vo.md#ettin)'
Type: Géant
Size: G
Alignment: Chaotique Mauvais
Terrain: Collines / Vallées, Montagnes, Caverne naturelle
ArmorClass: 12 (armure naturelle)
HitPoints: 85 (10d10+30)
Speed: 12 m
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +4'
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: géant, orc
Challenge: 4 (1 100 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Ettin<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Ettin](monsters_vo.md#ettin)<!--/AltName-->
-  <!--Type-->Géant<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Chaotique Mauvais<!--/Alignment-->
- **Terrain** <!--Terrain-->Collines / Vallées, Montagnes, Caverne naturelle<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->85 (10d10+30)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Compétence** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->géant, orc<!--/Languages-->
- **Dangerosité** <!--Challenge-->4 (1 100 PX)<!--/Challenge-->

## Capacités

**_Bicéphale._** L'ettin obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) et des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les états spéciaux [assourdi](conditions_hd.md#assourdi), [aveuglé](conditions_hd.md#aveuglé), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [étourdi](conditions_hd.md#Étourdi) et [inconscient](conditions_hd.md#inconscient).

**_Petit dormeur._** Quand une des têtes de l'ettin dort, l'autre est éveillée.

## Actions

**_Attaques multiples._** L'ettin effectue deux attaques : une avec sa hache d'armes et une avec son morgenstern.

**_Hache d'armes._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 14 (2d8+5) dégâts tranchants.

**_Morgenstern._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 14 (2d8+5) dégâts perforants.


Id: monsters_hd.md#fantôme
AltName: [Ghost](monsters_vo.md#ghost)
AltNameText: Ghost
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Fantôme
NormalizedAltName: Ghost
NormalizedName: Fantome
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 11
Challenge: 4 (1 100 PX)
Charisma: 17 (+3)
Constitution: 10 (+0)
DamageImmunities: de froid, de poison et nécrotiques
Dexterity: 13 (+1)
MonsterItem_Family: MonsterHD
HitPoints: 45 (10d8)
Intelligence: 10 (+0)
Languages: toutes les langues qu'il connaissait de son vivant
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Size: M
MonsterItem_Speed: 0 m, vol 12 m (vol stationnaire)
MonsterItem_Strength: 7 (-2)
Terrain: Ruines extérieures, Ruines souterraines
MonsterItem_Type: Mort-vivant
Wisdom: 12 (+1)
AttributesDictionary:
Name: Fantôme
Markdown: >+
  # <!--Name-->Fantôme<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Ghost](monsters_vo.md#ghost)<!--/AltName-->

  -  <!--Type-->Mort-vivant<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain-->Ruines extérieures, Ruines souterraines<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->45 (10d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->0 m, vol 12 m (vol stationnaire)<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Résistance aux dégâts** <!--DamageResistances-->d'acide, de feu, de foudre, de tonnerre ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->

  - **Immunité contre les dégâts** <!--DamageImmunities-->de froid, de poison et nécrotiques<!--/DamageImmunities-->

  - **Immunités contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé), [pétrifié](conditions_hd.md#pétrifié) et [terrorisé](conditions_hd.md#terrorisé)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->

  - **Langues** <!--Languages-->toutes les langues qu'il connaissait de son vivant<!--/Languages-->

  - **Dangerosité** <!--Challenge-->4 (1 100 PX)<!--/Challenge-->


  ## Capacités


  **_Déplacement intangible._** Le fantôme peut traverser créatures et objets en les considérant comme un terrain difficile. Il subit 5 (1d10) dégâts de force s'il termine son tour à l'intérieur d'un objet.


  **_Vision éthérée._** Le fantôme peut voir jusqu'à 18 mètres dans le plan Éthéré depuis le plan Matériel et vice versa.


  ## Actions


  **_Contact flétrissant._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 17 (4d6+3) dégâts nécrotiques.


  **_Forme éthérée._** Le fantôme entre dans le plan Éthéré depuis le plan Matériel, ou vice versa. Il est visible sur le plan Matériel quand il est dans la Frontière éthérée et vice-versa, mais il ne peut pas affecter et ne peut pas être affecté par quoi que ce soit provenant de l'autre plan.


  **_Possession (Recharge 6)._** Un humanoïde ciblé situé dans le champ de vision du fantôme et à 1,50 mètre ou moins de lui doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) DD 13 pour ne pas être possédé par le mort-vivant ; le fantôme disparaît alors et la cible est [neutralisée](conditions_hd.md#neutralisé) et perd le contrôle de son corps. Le fantôme contrôle désormais ce corps, mais la cible reste consciente. Il est alors impossible de cibler le fantôme avec une attaque, un sort ou un autre effet, à l'exception de ceux qui renvoient les morts-vivants.


  Il conserve son alignement, son [Intelligence](abilities_intelligence_hd.md), sa [Sagesse](abilities_wisdom_hd.md), son [Charisme](abilities_charisma_hd.md) et ses immunités contre les états spéciaux [charmé](conditions_hd.md#charmé) et [terrorisé](conditions_hd.md#terrorisé). Pour le reste, il utilise les statistiques de la cible possédée mais n'a pas accès à ses connaissances, à ses aptitudes de classe ni à ses maîtrises.


  La possession prend fin si le corps physique tombe à 0 point de vie, si le fantôme y met un terme par une action bonus ou s'il est renvoyé ou obligé d'abandonner le corps grâce à un effet produit par un sort de dissipation du mal et du bien, par exemple. Lorsque la possession prend fin, le fantôme réapparaît dans un emplacement inoccupé situé à 1,50 mètre ou moins du corps. La cible est immunisée contre le pouvoir de possession de ce fantôme pendant les 24 heures qui suivent son [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) réussi ou l'interruption de la possession.


  **_Visage terrifiant._** Toutes les créatures, à l'exception des morts-vivants, situées à 18 mètres ou moins du fantôme et qui le voient doivent chacune réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md) DD 13 pour ne pas être [terrorisées](conditions_hd.md#terrorisé) pendant 1 minute. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) rate de 5 points ou plus, la cible vieillit également de 1d4×10 ans. Une cible [terrorisée](conditions_hd.md#terrorisé) peut retenter le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) à la fin de chacun de ses tours et mettre fin à l'effet dont elle est victime en cas de réussite. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) d'une cible est réussi ou si l'effet prend fin, la cible est immunisée aux effets du visage terrifiant de ce fantôme pendant 24 heures. Il est possible d'inverser l'effet de vieillissement grâce à un sort de restauration supérieure s'il est lancé dans les 24 heures suivantes.

Source: (CEO p)(SRD p)
AltName: '[Ghost](monsters_vo.md#ghost)'
Type: Mort-vivant
Size: M
Alignment: n'importe quel alignement
Terrain: Ruines extérieures, Ruines souterraines
ArmorClass: 11
HitPoints: 45 (10d8)
Speed: 0 m, vol 12 m (vol stationnaire)
Strength: ' 7 (-2)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 17 (+3)
DamageResistances: d'acide, de feu, de foudre, de tonnerre ; contondants, perforants et tranchants infligés par des attaques non-magiques
DamageImmunities: de froid, de poison et nécrotiques
ConditionImmunities: '[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé), [pétrifié](conditions_hd.md#pétrifié) et [terrorisé](conditions_hd.md#terrorisé)'
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: toutes les langues qu'il connaissait de son vivant
Challenge: 4 (1 100 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Fantôme<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Ghost](monsters_vo.md#ghost)<!--/AltName-->
-  <!--Type-->Mort-vivant<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain-->Ruines extérieures, Ruines souterraines<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->11<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->45 (10d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->0 m, vol 12 m (vol stationnaire)<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Résistance aux dégâts** <!--DamageResistances-->d'acide, de feu, de foudre, de tonnerre ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->
- **Immunité contre les dégâts** <!--DamageImmunities-->de froid, de poison et nécrotiques<!--/DamageImmunities-->
- **Immunités contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé), [pétrifié](conditions_hd.md#pétrifié) et [terrorisé](conditions_hd.md#terrorisé)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->
- **Langues** <!--Languages-->toutes les langues qu'il connaissait de son vivant<!--/Languages-->
- **Dangerosité** <!--Challenge-->4 (1 100 PX)<!--/Challenge-->

## Capacités

**_Déplacement intangible._** Le fantôme peut traverser créatures et objets en les considérant comme un terrain difficile. Il subit 5 (1d10) dégâts de force s'il termine son tour à l'intérieur d'un objet.

**_Vision éthérée._** Le fantôme peut voir jusqu'à 18 mètres dans le plan Éthéré depuis le plan Matériel et vice versa.

## Actions

**_Contact flétrissant._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 17 (4d6+3) dégâts nécrotiques.

**_Forme éthérée._** Le fantôme entre dans le plan Éthéré depuis le plan Matériel, ou vice versa. Il est visible sur le plan Matériel quand il est dans la Frontière éthérée et vice-versa, mais il ne peut pas affecter et ne peut pas être affecté par quoi que ce soit provenant de l'autre plan.

**_Possession (Recharge 6)._** Un humanoïde ciblé situé dans le champ de vision du fantôme et à 1,50 mètre ou moins de lui doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) DD 13 pour ne pas être possédé par le mort-vivant ; le fantôme disparaît alors et la cible est [neutralisée](conditions_hd.md#neutralisé) et perd le contrôle de son corps. Le fantôme contrôle désormais ce corps, mais la cible reste consciente. Il est alors impossible de cibler le fantôme avec une attaque, un sort ou un autre effet, à l'exception de ceux qui renvoient les morts-vivants.

Il conserve son alignement, son [Intelligence](abilities_intelligence_hd.md), sa [Sagesse](abilities_wisdom_hd.md), son [Charisme](abilities_charisma_hd.md) et ses immunités contre les états spéciaux [charmé](conditions_hd.md#charmé) et [terrorisé](conditions_hd.md#terrorisé). Pour le reste, il utilise les statistiques de la cible possédée mais n'a pas accès à ses connaissances, à ses aptitudes de classe ni à ses maîtrises.

La possession prend fin si le corps physique tombe à 0 point de vie, si le fantôme y met un terme par une action bonus ou s'il est renvoyé ou obligé d'abandonner le corps grâce à un effet produit par un sort de dissipation du mal et du bien, par exemple. Lorsque la possession prend fin, le fantôme réapparaît dans un emplacement inoccupé situé à 1,50 mètre ou moins du corps. La cible est immunisée contre le pouvoir de possession de ce fantôme pendant les 24 heures qui suivent son [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) réussi ou l'interruption de la possession.

**_Visage terrifiant._** Toutes les créatures, à l'exception des morts-vivants, situées à 18 mètres ou moins du fantôme et qui le voient doivent chacune réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md) DD 13 pour ne pas être [terrorisées](conditions_hd.md#terrorisé) pendant 1 minute. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) rate de 5 points ou plus, la cible vieillit également de 1d4×10 ans. Une cible [terrorisée](conditions_hd.md#terrorisé) peut retenter le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) à la fin de chacun de ses tours et mettre fin à l'effet dont elle est victime en cas de réussite. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) d'une cible est réussi ou si l'effet prend fin, la cible est immunisée aux effets du visage terrifiant de ce fantôme pendant 24 heures. Il est possible d'inverser l'effet de vieillissement grâce à un sort de restauration supérieure s'il est lancé dans les 24 heures suivantes.

ConditionImmunities:
[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé), [pétrifié](conditions_hd.md#pétrifié) et [terrorisé](conditions_hd.md#terrorisé)

DamageResistances:
d'acide, de feu, de foudre, de tonnerre ; contondants, perforants et tranchants infligés par des attaques non-magiques


Id: monsters_hd.md#feu-follet
AltName: [Will-o'-Wisp](monsters_vo.md#will-o-wisp)
AltNameText: Will-o'-Wisp
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Feu follet
NormalizedAltName: Will-o'-Wisp
NormalizedName: Feu follet
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: Chaotique Mauvais
MonsterItem_ArmorClass: 19
Challenge: 2 (450 PX)
Charisma: 11 (+0)
Constitution: 10 (+0)
DamageImmunities: de foudre et de poison
Dexterity: 28 (+9)
MonsterItem_Family: MonsterHD
HitPoints: 22 (9d4)
Intelligence: 13 (+1)
Languages: celles qu'il connaissait de son vivant
Senses: vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Size: TP
MonsterItem_Speed: 0 m, vol 15 m (vol stationnaire)
MonsterItem_Strength: 1 (-5)
Terrain: Collines / Vallées, Mangrove / Marécage
MonsterItem_Type: Mort-vivant
Wisdom: 14 (+2)
AttributesDictionary:
Name: Feu follet
Markdown: >+
  # <!--Name-->Feu follet<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Will-o'-Wisp](monsters_vo.md#will-o-wisp)<!--/AltName-->

  -  <!--Type-->Mort-vivant<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->Chaotique Mauvais<!--/Alignment-->

  - **Terrain** <!--Terrain-->Collines / Vallées, Mangrove / Marécage<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->19<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->22 (9d4)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->0 m, vol 15 m (vol stationnaire)<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Résistance aux dégâts** <!--DamageResistances-->d'acide, de feu, de froid, de tonnerre, nécrotiques ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->

  - **Immunité contre les dégâts** <!--DamageImmunities-->de foudre et de poison<!--/DamageImmunities-->

  - **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [inconscient](conditions_hd.md#inconscient), [entravé](conditions_hd.md#entravé) et [paralysé](conditions_hd.md#paralysé)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->celles qu'il connaissait de son vivant<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Déplacement intangible._** Le feu follet peut traverser créatures et objets en les considérant comme un terrain difficile. Il subit 5 (1d10) dégâts de force s'il termine son tour à l'intérieur d'un objet.


  **_Dévorer la vie._** Par une action bonus, le feu follet peut cibler une créature toujours vivante avec 0 point de vie et située à 1,50 mètre ou moins de lui dans son champ de vision. La cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 10 contre cette magie pour ne pas mourir. Si la cible meurt, le feu follet récupère 10 (3d6) points de vie.


  **_Fugace._** Le feu follet ne peut rien porter ou équiper.


  **_Illumination variable._** Le feu follet diffuse une lumière vive dans un rayon de 1,50 mètre à 6 mètres et une lumière faible sur un nombre de mètres supplémentaires égal au rayon choisi.


  ## Actions


  **_Décharge._** Attaque de sort au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 9 (2d8) dégâts de foudre.


  **_Invisibilité._** Le feu follet et la lumière qu'il diffuse deviennent [invisibles](conditions_hd.md#invisible) par magie jusqu'au moment où il attaque, utilise son trait Dévorer la vie ou interrompt sa concentration (comme s'il se concentrait sur un sort).

Source: (CEO p)(SRD p)
AltName: "[Will-o'-Wisp](monsters_vo.md#will-o-wisp)"
Type: Mort-vivant
Size: TP
Alignment: Chaotique Mauvais
Terrain: Collines / Vallées, Mangrove / Marécage
ArmorClass: 19
HitPoints: 22 (9d4)
Speed: 0 m, vol 15 m (vol stationnaire)
Strength: ' 1 (-5)'
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
DamageResistances: d'acide, de feu, de froid, de tonnerre, nécrotiques ; contondants, perforants et tranchants infligés par des attaques non-magiques
DamageImmunities: de foudre et de poison
ConditionImmunities: '[à terre](conditions_hd.md#À-terre), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [inconscient](conditions_hd.md#inconscient), [entravé](conditions_hd.md#entravé) et [paralysé](conditions_hd.md#paralysé)'
Senses: vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: celles qu'il connaissait de son vivant
Challenge: 2 (450 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Feu follet<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Will-o'-Wisp](monsters_vo.md#will-o-wisp)<!--/AltName-->
-  <!--Type-->Mort-vivant<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->Chaotique Mauvais<!--/Alignment-->
- **Terrain** <!--Terrain-->Collines / Vallées, Mangrove / Marécage<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->19<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->22 (9d4)<!--/HitPoints-->
- **Vitesse** <!--Speed-->0 m, vol 15 m (vol stationnaire)<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Résistance aux dégâts** <!--DamageResistances-->d'acide, de feu, de froid, de tonnerre, nécrotiques ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageResistances-->
- **Immunité contre les dégâts** <!--DamageImmunities-->de foudre et de poison<!--/DamageImmunities-->
- **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [inconscient](conditions_hd.md#inconscient), [entravé](conditions_hd.md#entravé) et [paralysé](conditions_hd.md#paralysé)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision dans le noir 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->celles qu'il connaissait de son vivant<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Déplacement intangible._** Le feu follet peut traverser créatures et objets en les considérant comme un terrain difficile. Il subit 5 (1d10) dégâts de force s'il termine son tour à l'intérieur d'un objet.

**_Dévorer la vie._** Par une action bonus, le feu follet peut cibler une créature toujours vivante avec 0 point de vie et située à 1,50 mètre ou moins de lui dans son champ de vision. La cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 10 contre cette magie pour ne pas mourir. Si la cible meurt, le feu follet récupère 10 (3d6) points de vie.

**_Fugace._** Le feu follet ne peut rien porter ou équiper.

**_Illumination variable._** Le feu follet diffuse une lumière vive dans un rayon de 1,50 mètre à 6 mètres et une lumière faible sur un nombre de mètres supplémentaires égal au rayon choisi.

## Actions

**_Décharge._** Attaque de sort au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 9 (2d8) dégâts de foudre.

**_Invisibilité._** Le feu follet et la lumière qu'il diffuse deviennent [invisibles](conditions_hd.md#invisible) par magie jusqu'au moment où il attaque, utilise son trait Dévorer la vie ou interrompt sa concentration (comme s'il se concentrait sur un sort).

ConditionImmunities:
[à terre](conditions_hd.md#À-terre), [empoigné](conditions_hd.md#empoigné), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement), [inconscient](conditions_hd.md#inconscient), [entravé](conditions_hd.md#entravé) et [paralysé](conditions_hd.md#paralysé)

DamageResistances:
d'acide, de feu, de froid, de tonnerre, nécrotiques ; contondants, perforants et tranchants infligés par des attaques non-magiques


Id: monsters_hd.md#garde-animé
AltName: [Shield Guardian](monsters_vo.md#shield-guardian)
AltNameText: Shield Guardian
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
Name: Garde animé
NormalizedAltName: Shield Guardian
NormalizedName: Garde anime
ParentLink: monsters_hd.md#créatures
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Source: (CEO p)(SRD p)
Alignment: non-alignée
MonsterItem_ArmorClass: 17 (armure naturelle)
Challenge: 7 (2 900 PX)
Charisma: 3 (-4)
Constitution: 18 (+4)
DamageImmunities: de poison
Dexterity: 8 (-1)
MonsterItem_Family: MonsterHD
HitPoints: 142 (15d10+60)
Intelligence: 7 (-2)
Languages: comprend les ordres prononcés dans n'importe quelle langue mais ne peut pas parler
Size: G
MonsterItem_Speed: 9 m
MonsterItem_Strength: 18 (+4)
Terrain: Donjon maçonné
MonsterItem_Type: Créature artificielle
Wisdom: 10 (+0)
AttributesDictionary:
Name: Garde animé
Markdown: >+
  # <!--Name-->Garde animé<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Shield Guardian](monsters_vo.md#shield-guardian)<!--/AltName-->

  -  <!--Type-->Créature artificielle<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Donjon maçonné<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->17 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->142 (15d10+60)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Immunité contre les dégâts** <!--DamageImmunities-->de poison<!--/DamageImmunities-->

  - **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement) et [paralysé](conditions_hd.md#paralysé)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision aveugle 3 m, vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->comprend les ordres prononcés dans n'importe quelle langue mais ne peut pas parler<!--/Languages-->

  - **Dangerosité** <!--Challenge-->7 (2 900 PX)<!--/Challenge-->


  ## Capacités


  **_Pacte magique._** Un pacte magique associe le garde animé à une amulette. Aussi longtemps que le garde et son amulette se trouvent sur le même plan d'existence, le porteur de l'amulette peut ordonner par télépathie au garde de le rejoindre. Le garde connaît la distance qui le sépare de l'amulette et la direction qu'il faut emprunter pour la rejoindre. Si le garde se trouve à 18 mètres ou moins du porteur de l'amulette, la moitié des dégâts subis par le porteur (arrondis au supérieur) est transférée au garde.


  **_Régénération._** Le garde animé récupère 10 points de vie au début de son tour s'il lui reste 1 point de vie au moins.


  **_Stockage de sort._** Un lanceur de sorts qui porte l'amulette du garde animé peut stocker un sort de niveau 4 ou inférieur dans le garde. Pour cela, le porteur doit lancer le sort sur le garde. Le sort ne produit aucun effet mais il est stocké à l'intérieur du garde. Si le porteur lui en donne l'ordre ou quand une situation prédéfinie par le lanceur du sort se produit, le garde lance le sort stocké, sans aucune composante et selon les paramètres définis par le lanceur d'origine. Quand le sort est lancé ou quand un nouveau sort est stocké, l'éventuel sort précédemment stocké est perdu.


  ## Actions


  **_Attaques multiples._** Le garde effectue deux attaques de poing.


  **_Poing._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible ;


  _Touché :_ 11 (2d6+4) dégâts contondants.


  ## Réactions


  **_Protection._** Quand une créature effectue une attaque contre le porteur de son amulette, le garde confère un bonus de +2 à la CA du porteur s'il se trouve à 1,50 mètre ou moins du porteur.

Source: (CEO p)(SRD p)
AltName: '[Shield Guardian](monsters_vo.md#shield-guardian)'
Type: Créature artificielle
Size: G
Alignment: non-alignée
Terrain: Donjon maçonné
ArmorClass: 17 (armure naturelle)
HitPoints: 142 (15d10+60)
Speed: 9 m
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
DamageImmunities: de poison
ConditionImmunities: '[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement) et [paralysé](conditions_hd.md#paralysé)'
Senses: vision aveugle 3 m, vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: comprend les ordres prononcés dans n'importe quelle langue mais ne peut pas parler
Challenge: 7 (2 900 PX)

Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Garde animé<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Shield Guardian](monsters_vo.md#shield-guardian)<!--/AltName-->
-  <!--Type-->Créature artificielle<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Donjon maçonné<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->17 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->142 (15d10+60)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Immunité contre les dégâts** <!--DamageImmunities-->de poison<!--/DamageImmunities-->
- **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement) et [paralysé](conditions_hd.md#paralysé)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision aveugle 3 m, vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->comprend les ordres prononcés dans n'importe quelle langue mais ne peut pas parler<!--/Languages-->
- **Dangerosité** <!--Challenge-->7 (2 900 PX)<!--/Challenge-->

## Capacités

**_Pacte magique._** Un pacte magique associe le garde animé à une amulette. Aussi longtemps que le garde et son amulette se trouvent sur le même plan d'existence, le porteur de l'amulette peut ordonner par télépathie au garde de le rejoindre. Le garde connaît la distance qui le sépare de l'amulette et la direction qu'il faut emprunter pour la rejoindre. Si le garde se trouve à 18 mètres ou moins du porteur de l'amulette, la moitié des dégâts subis par le porteur (arrondis au supérieur) est transférée au garde.

**_Régénération._** Le garde animé récupère 10 points de vie au début de son tour s'il lui reste 1 point de vie au moins.

**_Stockage de sort._** Un lanceur de sorts qui porte l'amulette du garde animé peut stocker un sort de niveau 4 ou inférieur dans le garde. Pour cela, le porteur doit lancer le sort sur le garde. Le sort ne produit aucun effet mais il est stocké à l'intérieur du garde. Si le porteur lui en donne l'ordre ou quand une situation prédéfinie par le lanceur du sort se produit, le garde lance le sort stocké, sans aucune composante et selon les paramètres définis par le lanceur d'origine. Quand le sort est lancé ou quand un nouveau sort est stocké, l'éventuel sort précédemment stocké est perdu.

## Actions

**_Attaques multiples._** Le garde effectue deux attaques de poing.

**_Poing._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible ;

_Touché :_ 11 (2d6+4) dégâts contondants.

## Réactions

**_Protection._** Quand une créature effectue une attaque contre le porteur de son amulette, le garde confère un bonus de +2 à la CA du porteur s'il se trouve à 1,50 mètre ou moins du porteur.

ConditionImmunities:
[charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoisonné](conditions_hd.md#empoisonné), [épuisé](conditions_hd.md#fatigue-et-épuisement) et [paralysé](conditions_hd.md#paralysé)

Senses:
vision aveugle 3 m, vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10


