# Items

ArmorClass: 12 (natural armor)
Speed: 30 ft., climb 30 ft.
Strength: 15 (+2)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#giant-lizard
AltName: [Lézard géant](monsters_hd.md#lézard-géant)
AltNameText: Lézard géant
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Lizard
NormalizedAltName: Lezard geant
NormalizedName: Giant Lizard
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/4 (50 XP)
Charisma: 5 (-3)
Constitution: 13 (+1)
Dexterity: 12 (+1)
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Large
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Lizard
Markdown: >+
  # <!--Name-->Giant Lizard<!--/Name-->


  - Alias: <!--AltName-->[Lézard géant](monsters_hd.md#lézard-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Lézard géant](monsters_hd.md#lézard-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 30 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Lizard<!--/Name-->

- Alias: <!--AltName-->[Lézard géant](monsters_hd.md#lézard-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


SavingThrows: Int +6, Wis +4
Skills: Arcana +6, History +6
ArmorClass: 12 (15 with
Speed: 30 ft.
Strength: 9 (-1)
Type: humanoid (any race)
Family: MonsterVO
Id: monsters_vo.md#mage
AltName: [Mage](monsters_hd.md#mage)
AltNameText: Mage
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Mage
NormalizedAltName: Mage
NormalizedName: Mage
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
Challenge: 6 (2300 XP)
Charisma: 11 (+0)
Constitution: 11 (+0)
Dexterity: 14 (+2)
HitPoints: 40 (9d8)
Intelligence: 17 (+3)
Languages: any four languages
Senses: passive Perception 11
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Mage
Markdown: >+
  # <!--Name-->Mage<!--/Name-->


  - Alias: <!--AltName-->[Mage](monsters_hd.md#mage)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->40 (9d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +6, Wis +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +6, History +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any four languages<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Spellcasting_**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:


  * **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[mage armor](spells_vo.md#mage-armor)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_


  * **2nd level (3 slots):** _[misty step](spells_vo.md#misty-step)_, _[suggestion](spells_vo.md#suggestion)_


  * **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fireball](spells_vo.md#fireball)_, _[fly](spells_vo.md#fly)_


  * **4th level (3 slots):** _[greater invisibility](spells_vo.md#greater-invisibility)_, _[ice storm](spells_vo.md#ice-storm)_


  * **5th level (1 slot):** _[cone of cold](spells_vo.md#cone-of-cold)_


  ## Actions


  **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Mage](monsters_hd.md#mage)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (15 with
HitPoints: 40 (9d8)
Speed: 30 ft.
Strength: ' 9 (-1)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
SavingThrows: Int +6, Wis +4
Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: any four languages
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mage<!--/Name-->

- Alias: <!--AltName-->[Mage](monsters_hd.md#mage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->40 (9d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +6, Wis +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +6, History +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any four languages<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[mage armor](spells_vo.md#mage-armor)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_

* **2nd level (3 slots):** _[misty step](spells_vo.md#misty-step)_, _[suggestion](spells_vo.md#suggestion)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fireball](spells_vo.md#fireball)_, _[fly](spells_vo.md#fly)_

* **4th level (3 slots):** _[greater invisibility](spells_vo.md#greater-invisibility)_, _[ice storm](spells_vo.md#ice-storm)_

* **5th level (1 slot):** _[cone of cold](spells_vo.md#cone-of-cold)_

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


ArmorClass: 14 (natural armor)
Speed: 30 ft.
Strength: 7 (-2)
Type: elemental
Family: MonsterVO
Id: monsters_vo.md#magmin
AltName: [Magmatique](monsters_hd.md#magmatique)
AltNameText: Magmatique
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Magmin
NormalizedAltName: Magmatique
NormalizedName: Magmin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic neutral
Challenge: 1/2 (100 XP)
Charisma: 10 (+0)
Constitution: 12 (+1)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 15 (+2)
HitPoints: 9 (2d6 + 2)
Intelligence: 8 (-1)
Languages: Ignan
Senses: darkvision 60 ft., passive Perception 10
Size: Small
Wisdom: 11 (+0)
AttributesDictionary:
Name: Magmin
Markdown: >+
  # <!--Name-->Magmin<!--/Name-->


  - Alias: <!--AltName-->[Magmatique](monsters_hd.md#magmatique)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


  **_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

AltName: '[Magmatique](monsters_hd.md#magmatique)'
Size: Small
Type: elemental
Alignment: chaotic neutral
ArmorClass: 14 (natural armor)
HitPoints: 9 (2d6 + 2)
Speed: 30 ft.
Strength: ' 7 (-2)'
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: 10 (+0)
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 1/2 (100 XP)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Magmin<!--/Name-->

- Alias: <!--AltName-->[Magmatique](monsters_hd.md#magmatique)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.


Skills: Intimidation +2
ArmorClass: 11 (leather armor)
Speed: 30 ft.
Strength: 15 (+2)
Type: humanoid (any race)
Family: MonsterVO
Id: monsters_vo.md#thug
AltName: [Malfrat](monsters_hd.md#malfrat)
AltNameText: Malfrat
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Thug
NormalizedAltName: Malfrat
NormalizedName: Thug
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any non-good alignment
Challenge: 1/2 (100 XP)
Charisma: 11 (+0)
Constitution: 14 (+2)
Dexterity: 11 (+0)
HitPoints: 32 (5d8 + 10)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 10
Size: Medium
Wisdom: 10 (+0)
AttributesDictionary:
Name: Thug
Markdown: >+
  # <!--Name-->Thug<!--/Name-->


  - Alias: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Intimidation +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Multiattack_**. The thug makes two melee attacks.


  **_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.


  _Hit_: 5 (1d10) piercing damage.

AltName: '[Malfrat](monsters_hd.md#malfrat)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Thug<!--/Name-->

- Alias: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The thug makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.


ArmorClass: 13 (natural armor)
Speed: 40 ft.
Strength: 24 (+7)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#mammoth
AltName: [Mammouth](monsters_hd.md#mammouth)
AltNameText: Mammouth
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Mammoth
NormalizedAltName: Mammouth
NormalizedName: Mammoth
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 6 (2300 XP)
Charisma: 6 (-2)
Constitution: 21 (+5)
Dexterity: 9 (-1)
HitPoints: 126 (11d12 + 55)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 10
Size: Huge
Wisdom: 11 (+0)
AttributesDictionary:
Name: Mammoth
Markdown: >+
  # <!--Name-->Mammoth<!--/Name-->


  - Alias: <!--AltName-->[Mammouth](monsters_hd.md#mammouth)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Trampling Charge_**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 25 (4d8 + 7) piercing damage.


  **_Stomp_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.


  _Hit_: 29 (4d10 + 7) bludgeoning damage.

AltName: '[Mammouth](monsters_hd.md#mammouth)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 126 (11d12 + 55)
Speed: 40 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 21 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 6 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mammoth<!--/Name-->

- Alias: <!--AltName-->[Mammouth](monsters_hd.md#mammouth)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 25 (4d8 + 7) piercing damage.

**_Stomp_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.

_Hit_: 29 (4d10 + 7) bludgeoning damage.


ArmorClass: 7
Speed: 15 ft.
Strength: 10 (+0)
Type: fiend (devil)
Family: MonsterVO
Id: monsters_vo.md#lemure
AltName: [Lémure](monsters_hd.md#lémure)
AltNameText: Lémure
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Lemure
NormalizedAltName: Lemure
NormalizedName: Lemure
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 0 (10 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, poisoned
Constitution: 11 (+0)
DamageImmunities: fire, poison
DamageResistances: cold
Dexterity: 5 (-3)
HitPoints: 13 (3d8)
Intelligence: 1 (-5)
Languages: understands Infernal but can't speak
Senses: darkvision 120 ft., passive Perception 10
Size: Medium
Wisdom: 11 (+0)
AttributesDictionary:
Name: Lemure
Markdown: >+
  # <!--Name-->Lemure<!--/Name-->


  - Alias: <!--AltName-->[Lémure](monsters_hd.md#lémure)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.


  **_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](spells_vo.md#bless)_ spell cast on that creature or its remains are sprinkled with holy water.


  ## Actions


  **_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Lémure](monsters_hd.md#lémure)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 7
HitPoints: 13 (3d8)
Speed: 15 ft.
Strength: 10 (+0)
Dexterity: ' 5 (-3)'
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 11 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Infernal but can't speak
Challenge: 0 (10 XP)
DamageImmunities: fire, poison
DamageResistances: cold
ConditionImmunities: charmed, frightened, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lemure<!--/Name-->

- Alias: <!--AltName-->[Lémure](monsters_hd.md#lémure)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.

**_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](spells_vo.md#bless)_ spell cast on that creature or its remains are sprinkled with holy water.

## Actions

**_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


ArmorClass: 10
Speed: 30 ft., fly 30 ft.
Strength: 5 (-3)
Type: elemental
Family: MonsterVO
Id: monsters_vo.md#steam-mephit
AltName: [Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)
AltNameText: Méphite de vapeur
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Steam Mephit
NormalizedAltName: Mephite de vapeur
NormalizedName: Steam Mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
Challenge: 1/4 (50 XP)
Charisma: 12 (+1)
ConditionImmunities: poisoned
Constitution: 10 (+0)
DamageImmunities: fire, poison
Dexterity: 11 (+0)
HitPoints: 21 (6d6)
Intelligence: 11 (+0)
Languages: Aquan, Ignan
Senses: darkvision 60 ft., passive Perception 10
Size: Small
Wisdom: 10 (+0)
AttributesDictionary:
Name: Steam Mephit
Markdown: >+
  # <!--Name-->Steam Mephit<!--/Name-->


  - Alias: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.


  **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.


  **_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)'
Size: Small
Type: elemental
Alignment: neutral evil
ArmorClass: 10
HitPoints: 21 (6d6)
Speed: 30 ft., fly 30 ft.
Strength: ' 5 (-3)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Steam Mephit<!--/Name-->

- Alias: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

**_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.


SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
ArmorClass: 15 (natural armor)
Speed: 40 ft.
Strength: 18 (+4)
Type: monstrosity
Family: MonsterVO
Id: monsters_vo.md#spirit-naga
AltName: [Naga corrupteur](monsters_hd.md#naga-corrupteur)
AltNameText: Naga corrupteur
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Spirit Naga
NormalizedAltName: Naga corrupteur
NormalizedName: Spirit Naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 8 (3900 XP)
Charisma: 16 (+3)
ConditionImmunities: charmed, poisoned
Constitution: 14 (+2)
DamageImmunities: poison
Dexterity: 17 (+3)
HitPoints: 75 (10d10 + 20)
Intelligence: 16 (+3)
Languages: Abyssal, Common
Senses: darkvision 60 ft., passive Perception 12
Size: Large
Wisdom: 15 (+2)
AttributesDictionary:
Name: Spirit Naga
Markdown: >+
  # <!--Name-->Spirit Naga<!--/Name-->


  - Alias: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.


  **_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:


  * **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_


  * **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_


  * **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_


  * **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_


  * **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_


  * **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_


  ## Actions


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.


  _Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Naga corrupteur](monsters_hd.md#naga-corrupteur)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spirit Naga<!--/Name-->

- Alias: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_

* **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_

* **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_

* **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


SavingThrows: Dex +8, Con +7, Int +7, Wis +8, Cha +8
ArmorClass: 18 (natural armor)
Speed: 40 ft.
Strength: 19 (+4)
Type: monstrosity
Family: MonsterVO
Id: monsters_vo.md#guardian-naga
AltName: [Naga gardien](monsters_hd.md#naga-gardien)
AltNameText: Naga gardien
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Guardian Naga
NormalizedAltName: Naga gardien
NormalizedName: Guardian Naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
Challenge: 10 (5900 XP)
Charisma: 18 (+4)
ConditionImmunities: charmed, poisoned
Constitution: 16 (+3)
DamageImmunities: poison
Dexterity: 18 (+4)
HitPoints: 127 (15d10 + 45)
Intelligence: 16 (+3)
Languages: Celestial, Common
Senses: darkvision 60 ft., passive Perception 14
Size: Large
Wisdom: 19 (+4)
AttributesDictionary:
Name: Guardian Naga
Markdown: >+
  # <!--Name-->Guardian Naga<!--/Name-->


  - Alias: <!--AltName-->[Naga gardien](monsters_hd.md#naga-gardien)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->19 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +7, Int +7, Wis +8, Cha +8<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Celestial, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.


  **_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:


  * **Cantrips (at will):** _[mending](spells_vo.md#mending)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[calm emotions](spells_vo.md#calm-emotions)_, _[hold person](spells_vo.md#hold-person)_


  * **3rd level (3 slots):** _[bestow curse](spells_vo.md#bestow-curse)_, _[clairvoyance](spells_vo.md#clairvoyance)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_


  * **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[geas](spells_vo.md#geas)_


  * **6th level (1 slot):** _[true seeing](spells_vo.md#true-seeing)_


  ## Actions


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.


  _Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


  **_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.


  _Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Naga gardien](monsters_hd.md#naga-gardien)'
Size: Large
Type: monstrosity
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
Speed: 40 ft.
Strength: 19 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 19 (+4)
Charisma: 18 (+4)
SavingThrows: Dex +8, Con +7, Int +7, Wis +8, Cha +8
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
Challenge: 10 (5900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guardian Naga<!--/Name-->

- Alias: <!--AltName-->[Naga gardien](monsters_hd.md#naga-gardien)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->19 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +7, Int +7, Wis +8, Cha +8<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Celestial, Common<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

* **Cantrips (at will):** _[mending](spells_vo.md#mending)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[calm emotions](spells_vo.md#calm-emotions)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[bestow curse](spells_vo.md#bestow-curse)_, _[clairvoyance](spells_vo.md#clairvoyance)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_

* **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[geas](spells_vo.md#geas)_

* **6th level (1 slot):** _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.

_Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

**_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.

_Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


Skills: Perception +4, Stealth +6
ArmorClass: 12
Speed: 50 ft., climb 40 ft.
Strength: 14 (+2)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#panther
AltName: [Panthère](monsters_hd.md#panthère)
AltNameText: Panthère
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Panther
NormalizedAltName: Panthere
NormalizedName: Panther
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/4 (50 XP)
Charisma: 7 (-2)
Constitution: 10 (+0)
Dexterity: 15 (+2)
HitPoints: 13 (3d8)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 14
Size: Medium
Wisdom: 14 (+2)
AttributesDictionary:
Name: Panther
Markdown: >+
  # <!--Name-->Panther<!--/Name-->


  - Alias: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) slashing damage.

AltName: '[Panthère](monsters_hd.md#panthère)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 50 ft., climb 40 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 7 (-2)'
Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Panther<!--/Name-->

- Alias: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) slashing damage.


Skills: Perception +2, Stealth +4
ArmorClass: 12
Speed: 5 ft., swim 30 ft.
Strength: 4 (-3)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#octopus
AltName: [Pieuvre](monsters_hd.md#pieuvre)
AltNameText: Pieuvre
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Octopus
NormalizedAltName: Pieuvre
NormalizedName: Octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 11 (+0)
Dexterity: 15 (+2)
HitPoints: 3 (1d6)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 12
Size: Small
Wisdom: 10 (+0)
AttributesDictionary:
Name: Octopus
Markdown: >+
  # <!--Name-->Octopus<!--/Name-->


  - Alias: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre](monsters_hd.md#pieuvre)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 5 ft., swim 30 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Octopus<!--/Name-->

- Alias: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Skills: Perception +4, Stealth +5
ArmorClass: 11
Speed: 10 ft., swim 60 ft.
Strength: 17 (+3)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#giant-octopus
AltName: [Pieuvre géante](monsters_hd.md#pieuvre-géante)
AltNameText: Pieuvre géante
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Octopus
NormalizedAltName: Pieuvre geante
NormalizedName: Giant Octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1 (200 XP)
Charisma: 4 (-3)
Constitution: 13 (+1)
Dexterity: 13 (+1)
HitPoints: 52 (8d10 + 8)
Intelligence: 4 (-3)
Languages: -
Senses: darkvision 60 ft., passive Perception 14
Size: Large
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Octopus
Markdown: >+
  # <!--Name-->Giant Octopus<!--/Name-->


  - Alias: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre géante](monsters_hd.md#pieuvre-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 52 (8d10 + 8)
Speed: 10 ft., swim 60 ft.
Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 4 (-3)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Octopus<!--/Name-->

- Alias: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


ArmorClass: 13
Speed: 0 ft., swim 40 ft.
Strength: 2 (-4)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#quipper
AltName: [Piranha](monsters_hd.md#piranha)
AltNameText: Piranha
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Quipper
NormalizedAltName: Piranha
NormalizedName: Quipper
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 0 (10 XP)
Charisma: 2 (-4)
Constitution: 9 (-1)
Dexterity: 16 (+3)
HitPoints: 1 (1d4 - 1)
Intelligence: 1 (-5)
Languages: -
Senses: darkvision 60 ft., passive Perception 8
Size: Tiny
Wisdom: 7 (-2)
AttributesDictionary:
Name: Quipper
Markdown: >+
  # <!--Name-->Quipper<!--/Name-->


  - Alias: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Water Breathing_**. The quipper can breathe only underwater.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Piranha](monsters_hd.md#piranha)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 0 ft., swim 40 ft.
Strength: ' 2 (-4)'
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quipper<!--/Name-->

- Alias: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Water Breathing_**. The quipper can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


SavingThrows: Con +12, Wis +11, Cha +12
Skills: Perception +11
ArmorClass: 19 (natural armor)
Speed: 40 ft., fly 120 ft.
Strength: 24 (+7)
Type: celestial
Family: MonsterVO
Id: monsters_vo.md#planetar
AltName: [Planétar](monsters_hd.md#planétar)
AltNameText: Planétar
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Planetar
NormalizedAltName: Planetar
NormalizedName: Planetar
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
Challenge: 16 (15000 XP)
Charisma: 25 (+7)
ConditionImmunities: charmed, exhaustion, frightened
Constitution: 24 (+7)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 20 (+5)
HitPoints: 200 (16d10 + 112)
Intelligence: 19 (+4)
Languages: all, telepathy 120 ft.
Senses: truesight 120 ft., passive Perception 21
Size: Large
Wisdom: 22 (+6)
AttributesDictionary:
Name: Planetar
Markdown: >+
  # <!--Name-->Planetar<!--/Name-->


  - Alias: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).


  **_Divine Awareness_**. The planetar knows if it hears a lie.


  **_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)


  3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_


  1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_


  **_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The planetar makes two melee attacks.


  **_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.


  **_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

AltName: '[Planétar](monsters_hd.md#planétar)'
Size: Large
Type: celestial
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 200 (16d10 + 112)
Speed: 40 ft., fly 120 ft.
Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
SavingThrows: Con +12, Wis +11, Cha +12
Skills: Perception +11
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15000 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Planetar<!--/Name-->

- Alias: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

**_Divine Awareness_**. The planetar knows if it hears a lie.

**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)

3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_

1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_

**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The planetar makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.


Skills: Perception +3, Stealth +4
ArmorClass: 13 (natural armor)
Speed: 20 ft., swim 40 ft.
Strength: 18 (+4)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#plesiosaurus
AltName: [Plésiosaure](monsters_hd.md#plésiosaure)
AltNameText: Plésiosaure
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Plesiosaurus
NormalizedAltName: Plesiosaure
NormalizedName: Plesiosaurus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 2 (450 XP)
Charisma: 5 (-3)
Constitution: 16 (+3)
Dexterity: 15 (+2)
HitPoints: 68 (8d10 + 24)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
Wisdom: 12 (+1)
AttributesDictionary:
Name: Plesiosaurus
Markdown: >+
  # <!--Name-->Plesiosaurus<!--/Name-->


  - Alias: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 14 (3d6 + 4) piercing damage.

AltName: '[Plésiosaure](monsters_hd.md#plésiosaure)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 20 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Plesiosaurus<!--/Name-->

- Alias: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 14 (3d6 + 4) piercing damage.


ArmorClass: 14 (natural armor)
Speed: 40 ft
Strength: 13 (+1)
Type: monstrosity
Family: MonsterVO
Id: monsters_vo.md#rust-monster
AltName: [Oxydeur](monsters_hd.md#oxydeur)
AltNameText: Oxydeur
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rust Monster
NormalizedAltName: Oxydeur
NormalizedName: Rust Monster
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/2 (100 XP)
Charisma: 6 (-2)
Constitution: 13 (+1)
Dexterity: 12 (+1)
HitPoints: 27 (5d8 + 5)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 11
Size: Medium
Wisdom: 13 (+1)
AttributesDictionary:
Name: Rust Monster
Markdown: >+
  # <!--Name-->Rust Monster<!--/Name-->


  - Alias: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.


  **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.


  **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

AltName: '[Oxydeur](monsters_hd.md#oxydeur)'
Size: Medium
Type: monstrosity
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 27 (5d8 + 5)
Speed: 40 ft
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rust Monster<!--/Name-->

- Alias: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

**_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

**_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.


ArmorClass: 10
Speed: 40 ft.
Strength: 15 (+2)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#pony
AltName: [Poney](monsters_hd.md#poney)
AltNameText: Poney
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pony
NormalizedAltName: Poney
NormalizedName: Pony
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/8 (25 XP)
Charisma: 7 (-2)
Constitution: 13 (+1)
Dexterity: 10 (+0)
HitPoints: 11 (2d8 + 2)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Medium
Wisdom: 11 (+0)
AttributesDictionary:
Name: Pony
Markdown: >+
  # <!--Name-->Pony<!--/Name-->


  - Alias: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) bludgeoning damage.

AltName: '[Poney](monsters_hd.md#poney)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pony<!--/Name-->

- Alias: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.


Skills: Perception +3, Stealth +4
ArmorClass: 13 (natural armor)
Speed: 15 ft., fly 60 ft.
Strength: 6 (-2)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#pseudodragon
AltName: [Pseudodragon](monsters_hd.md#pseudodragon)
AltNameText: Pseudodragon
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pseudodragon
NormalizedAltName: Pseudodragon
NormalizedName: Pseudodragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
Challenge: 1/4 (50 XP)
Charisma: 10 (+0)
Constitution: 13 (+1)
Dexterity: 15 (+2)
HitPoints: 7 (2d4 + 2)
Intelligence: 10 (+0)
Languages: understands Common and Draconic but can't speak
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Size: Tiny
Wisdom: 12 (+1)
AttributesDictionary:
Name: Pseudodragon
Markdown: >+
  # <!--Name-->Pseudodragon<!--/Name-->


  - Alias: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.


  **_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.


  **_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

AltName: '[Pseudodragon](monsters_hd.md#pseudodragon)'
Size: Tiny
Type: dragon
Alignment: neutral good
ArmorClass: 13 (natural armor)
HitPoints: 7 (2d4 + 2)
Speed: 15 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pseudodragon<!--/Name-->

- Alias: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

**_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.

**_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.


ArmorClass: 13 (natural armor)
Speed: 30 ft.
Strength: 8 (-1)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#giant-fire-beetle
AltName: [Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)
AltNameText: Punaise de feu géante
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Fire Beetle
NormalizedAltName: Punaise de feu geante
NormalizedName: Giant Fire Beetle
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 0 (10 XP)
Charisma: 3 (-4)
Constitution: 12 (+1)
Dexterity: 10 (+0)
HitPoints: 4 (1d6 + 1)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft., passive Perception 8
Size: Small
Wisdom: 7 (-2)
AttributesDictionary:
Name: Giant Fire Beetle
Markdown: >+
  # <!--Name-->Giant Fire Beetle<!--/Name-->


  - Alias: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d6 - 1) slashing damage.

AltName: '[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 3 (-4)'
Senses: blindsight 30 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Fire Beetle<!--/Name-->

- Alias: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 2 (1d6 - 1) slashing damage.


SavingThrows: Dex +4, Wis +4, Cha +3
Skills: Perception +6
ArmorClass: 12
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Type: celestial
Family: MonsterVO
Id: monsters_vo.md#pegasus
AltName: [Pégase](monsters_hd.md#pégase)
AltNameText: Pégase
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pegasus
NormalizedAltName: Pegase
NormalizedName: Pegasus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic good
Challenge: 2 (450 XP)
Charisma: 13 (+1)
Constitution: 16 (+3)
Dexterity: 15 (+2)
HitPoints: 59 (7d10 + 21)
Intelligence: 10 (+0)
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
Senses: passive Perception 16
Size: Large
Wisdom: 15 (+2)
AttributesDictionary:
Name: Pegasus
Markdown: >+
  # <!--Name-->Pegasus<!--/Name-->


  - Alias: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.

AltName: '[Pégase](monsters_hd.md#pégase)'
Size: Large
Type: celestial
Alignment: chaotic good
ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 13 (+1)
SavingThrows: Dex +4, Wis +4, Cha +3
Skills: Perception +6
Senses: passive Perception 16
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pegasus<!--/Name-->

- Alias: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.


Skills: Stealth +5
ArmorClass: 13
Speed: 40 ft.
Strength: 5 (-3)
Type: fiend (demon
Family: MonsterVO
Id: monsters_vo.md#quasit
AltName: [Quasit](monsters_hd.md#quasit)
AltNameText: Quasit
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Quasit
NormalizedAltName: Quasit
NormalizedName: Quasit
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), chaotic evil
Challenge: 1 (200 XP)
Charisma: 10 (+0)
ConditionImmunities: poisoned
Constitution: 10 (+0)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 17 (+3)
HitPoints: 7 (3d4)
Intelligence: 7 (-2)
Languages: Abyssal, Common
Senses: darkvision 120 ft., passive Perception 10
Size: Tiny
Wisdom: 10 (+0)
AttributesDictionary:
Name: Quasit
Markdown: >+
  # <!--Name-->Quasit<!--/Name-->


  - Alias: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.


  **_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

AltName: '[Quasit](monsters_hd.md#quasit)'
Size: Tiny
Type: fiend (demon
Alignment: shapechanger), chaotic evil
ArmorClass: 13
HitPoints: 7 (3d4)
Speed: 40 ft.
Strength: ' 5 (-3)'
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 10 (+0)
Skills: Stealth +5
Senses: darkvision 120 ft., passive Perception 10
Languages: Abyssal, Common
Challenge: 1 (200 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quasit<!--/Name-->

- Alias: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

**_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.


Skills: Deception +10, Insight +8
ArmorClass: 16 (natural armor)
Speed: 40 ft.
Strength: 14 (+2)
Type: fiend
Family: MonsterVO
Id: monsters_vo.md#rakshasa
AltName: [Rakshasa](monsters_hd.md#rakshasa)
AltNameText: Rakshasa
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rakshasa
NormalizedAltName: Rakshasa
NormalizedName: Rakshasa
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 13 (10000 XP)
Charisma: 20 (+5)
Constitution: 18 (+4)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 17 (+3)
HitPoints: 110 (13d8 + 52)
Intelligence: 13 (+1)
Languages: Common, Infernal
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
Wisdom: 16 (+3)
AttributesDictionary:
Name: Rakshasa
Markdown: >+
  # <!--Name-->Rakshasa<!--/Name-->


  - Alias: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Infernal<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures


  ## Special Features


  **_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.


  **_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:


  At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_


  3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_


  1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_


  ## Actions


  **_Multiattack_**. The rakshasa makes two claw attacks.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.

AltName: '[Rakshasa](monsters_hd.md#rakshasa)'
Size: Medium
Type: fiend
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 40 ft.
Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 20 (+5)
Skills: Deception +10, Insight +8
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Infernal
Challenge: 13 (10000 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rakshasa<!--/Name-->

- Alias: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Infernal<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures

## Special Features

**_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

**_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_

1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Multiattack_**. The rakshasa makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.


ArmorClass: 10
Speed: 20 ft.
Strength: 2 (-4)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#rat
AltName: [Rat](monsters_hd.md#rat)
AltNameText: Rat
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rat
NormalizedAltName: Rat
NormalizedName: Rat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 9 (-1)
Dexterity: 11 (+0)
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Tiny
Wisdom: 10 (+0)
AttributesDictionary:
Name: Rat
Markdown: >+
  # <!--Name-->Rat<!--/Name-->


  - Alias: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Rat](monsters_hd.md#rat)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 1 (1d4 - 1)
Speed: 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rat<!--/Name-->

- Alias: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


ArmorClass: 7
Speed: 20 ft., climb 20 ft.
Strength: 16 (+3)
Type: ooze
Family: MonsterVO
Id: monsters_vo.md#black-pudding
AltName: [Pouding noir](monsters_hd.md#pouding-noir)
AltNameText: Pouding noir
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Black Pudding
NormalizedAltName: Pouding noir
NormalizedName: Black Pudding
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 4 (1100 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Constitution: 16 (+3)
DamageImmunities: acid, cold, lightning, slashing
Dexterity: 5 (-3)
HitPoints: 85 (10d10 + 30)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Size: Large
Wisdom: 6 (-2)
AttributesDictionary:
Name: Black Pudding
Markdown: >+
  # <!--Name-->Black Pudding<!--/Name-->


  - Alias: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.


  **_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.


  **_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


  ## Reactions


  **_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

AltName: '[Pouding noir](monsters_hd.md#pouding-noir)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 7
HitPoints: 85 (10d10 + 30)
Speed: 20 ft., climb 20 ft.
Strength: 16 (+3)
Dexterity: ' 5 (-3)'
Constitution: 16 (+3)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 4 (1100 XP)
DamageImmunities: acid, cold, lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Pudding<!--/Name-->

- Alias: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.

**_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

**_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

## Reactions

**_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.


Skills: Perception +7
ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Strength: 19 (+4)
Type: humanoid (human
Family: MonsterVO
Id: monsters_vo.md#werebear
AltName: [Ours-garou](monsters_hd.md#ours-garou)
AltNameText: Ours-garou
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Werebear
NormalizedAltName: Ours-garou
NormalizedName: Werebear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), neutral good
Challenge: 5 (1800 XP)
Charisma: 12 (+1)
Constitution: 17 (+3)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Dexterity: 10 (+0)
HitPoints: 135 (18d8 + 54)
Intelligence: 11 (+0)
Languages: Common (can't speak in bear form)
Senses: passive Perception 17
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Werebear
Markdown: >+
  # <!--Name-->Werebear<!--/Name-->


  - Alias: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +7<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.


  **_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.


  **_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d12 + 4) slashing damage.

AltName: '[Ours-garou](monsters_hd.md#ours-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), neutral good
ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
HitPoints: 135 (18d8 + 54)
Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Skills: Perception +7
Senses: passive Perception 17
Languages: Common (can't speak in bear form)
Challenge: 5 (1800 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werebear<!--/Name-->

- Alias: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

**_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

**_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) slashing damage.


Skills: Perception +3
ArmorClass: 12 (natural armor)
Speed: 40 ft., swim 30 ft.
Strength: 20 (+5)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#polar-bear
AltName: [Ours polaire](monsters_hd.md#ours-polaire)
AltNameText: Ours polaire
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Polar Bear
NormalizedAltName: Ours polaire
NormalizedName: Polar Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 2 (450 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 10 (+0)
HitPoints: 42 (5d10 + 15)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
Wisdom: 13 (+1)
AttributesDictionary:
Name: Polar Bear
Markdown: >+
  # <!--Name-->Polar Bear<!--/Name-->


  - Alias: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d8 + 5) piercing damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.

AltName: '[Ours polaire](monsters_hd.md#ours-polaire)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 42 (5d10 + 15)
Speed: 40 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Polar Bear<!--/Name-->

- Alias: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (1d8 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.


Skills: Perception +3
ArmorClass: 11 (natural armor)
Speed: 40 ft., climb 30 ft.
Strength: 15 (+2)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#black-bear
AltName: [Ours noir](monsters_hd.md#ours-noir)
AltNameText: Ours noir
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Black Bear
NormalizedAltName: Ours noir
NormalizedName: Black Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 14 (+2)
Dexterity: 10 (+0)
HitPoints: 19 (3d8 + 6)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Black Bear
Markdown: >+
  # <!--Name-->Black Bear<!--/Name-->


  - Alias: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage.

AltName: '[Ours noir](monsters_hd.md#ours-noir)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d8 + 6)
Speed: 40 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Bear<!--/Name-->

- Alias: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.


SavingThrows: Con +11, Int +9, Wis +6, Cha +7
ArmorClass: 18 (natural armor)
Speed: 20 ft., fly 30 ft.
Strength: 21 (+5)
Type: fiend (demon)
Family: MonsterVO
Id: monsters_vo.md#nalfeshnee
AltName: [Nalfeshnie](monsters_hd.md#nalfeshnie)
AltNameText: Nalfeshnie
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Nalfeshnee
NormalizedAltName: Nalfeshnie
NormalizedName: Nalfeshnee
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 13 (10000 XP)
Charisma: 15 (+2)
ConditionImmunities: poisoned
Constitution: 22 (+6)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 10 (+0)
HitPoints: 184 (16d10 + 96)
Intelligence: 19 (+4)
Languages: Abyssal, telepathy 120 ft.
Senses: truesight 120 ft., passive Perception 11
Size: Large
Wisdom: 12 (+1)
AttributesDictionary:
Name: Nalfeshnee
Markdown: >+
  # <!--Name-->Nalfeshnee<!--/Name-->


  - Alias: <!--AltName-->[Nalfeshnie](monsters_hd.md#nalfeshnie)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 32 (5d10 + 5) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 15 (3d6 + 5) slashing damage.


  **_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.


  **_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

AltName: '[Nalfeshnie](monsters_hd.md#nalfeshnie)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
Speed: 20 ft., fly 30 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Con +11, Int +9, Wis +6, Cha +7
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nalfeshnee<!--/Name-->

- Alias: <!--AltName-->[Nalfeshnie](monsters_hd.md#nalfeshnie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 32 (5d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (3d6 + 5) slashing damage.

**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


Skills: Deception +5, Insight +4, Persuasion +5
ArmorClass: 15 (breastplate)
Speed: 30 ft.
Strength: 11 (+0)
Type: humanoid (any race)
Family: MonsterVO
Id: monsters_vo.md#noble
AltName: [Noble](monsters_hd.md#noble)
AltNameText: Noble
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Noble
NormalizedAltName: Noble
NormalizedName: Noble
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
Challenge: 1/8 (25 XP)
Charisma: 16 (+3)
Constitution: 11 (+0)
Dexterity: 12 (+1)
HitPoints: 9 (2d8)
Intelligence: 12 (+1)
Languages: any two languages
Senses: passive Perception 12
Size: Medium
Wisdom: 14 (+2)
AttributesDictionary:
Name: Noble
Markdown: >+
  # <!--Name-->Noble<!--/Name-->


  - Alias: <!--AltName-->[Noble](monsters_hd.md#noble)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (breastplate)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Persuasion +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.


  ## Reactions


  **_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

AltName: '[Noble](monsters_hd.md#noble)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 15 (breastplate)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +5, Insight +4, Persuasion +5
Senses: passive Perception 12
Languages: any two languages
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Noble<!--/Name-->

- Alias: <!--AltName-->[Noble](monsters_hd.md#noble)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (breastplate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Persuasion +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

## Reactions

**_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.


ArmorClass: 12 (natural armor)
Speed: 20 ft., climb 20 ft.
Strength: 3 (-4)
Type: swarm of Tiny beasts
Family: MonsterVO
Id: monsters_vo.md#swarm-of-insects
AltName: [Nuée d'insectes](monsters_hd.md#nuée-dinsectes)
AltNameText: Nuée d'insectes
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Insects
NormalizedAltName: Nuee d'insectes
NormalizedName: Swarm of Insects
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/2 (100 XP)
Charisma: 1 (-5)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 10 (+0)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 13 (+1)
HitPoints: 22 (5d8)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 8
Size: Medium
Wisdom: 7 (-2)
AttributesDictionary:
Name: Swarm of Insects
Markdown: >+
  # <!--Name-->Swarm of Insects<!--/Name-->


  - Alias: <!--AltName-->[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space.


  _Hit_: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

AltName: "[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)"
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 22 (5d8)
Speed: 20 ft., climb 20 ft.
Strength: ' 3 (-4)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 10 ft., passive Perception 8
Languages: '-'
Challenge: 1/2 (100 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Insects<!--/Name-->

- Alias: <!--AltName-->[Nuée d'insectes](monsters_hd.md#nuée-dinsectes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.


ArmorClass: 12
Speed: 0 ft., fly 30 ft.
Strength: 5 (-3)
Type: swarm of Tiny beasts
Family: MonsterVO
Id: monsters_vo.md#swarm-of-bats
AltName: [Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)
AltNameText: Nuée de chauve-souris
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Bats
NormalizedAltName: Nuee de chauve-souris
NormalizedName: Swarm of Bats
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/4 (50 XP)
Charisma: 4 (-3)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 10 (+0)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 15 (+2)
HitPoints: 22 (5d8)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft., passive Perception 11
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Swarm of Bats
Markdown: >+
  # <!--Name-->Swarm of Bats<!--/Name-->


  - Alias: <!--AltName-->[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Echolocation_**. The swarm can't use its blindsight while deafened.


  **_Keen Hearing_**. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 ft., fly 30 ft.
Strength: ' 5 (-3)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Bats<!--/Name-->

- Alias: <!--AltName-->[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Echolocation_**. The swarm can't use its blindsight while deafened.

**_Keen Hearing_**. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.


Skills: Perception +5
ArmorClass: 12
Speed: 10 ft., fly 50 ft.
Strength: 6 (-2)
Type: swarm of Tiny beasts
Family: MonsterVO
Id: monsters_vo.md#swarm-of-ravens
AltName: [Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)
AltNameText: Nuée de corbeaux
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Ravens
NormalizedAltName: Nuee de corbeaux
NormalizedName: Swarm of Ravens
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/4 (50 XP)
Charisma: 6 (-2)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 8 (-1)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 14 (+2)
HitPoints: 24 (7d8 - 7)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 15
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Swarm of Ravens
Markdown: >+
  # <!--Name-->Swarm of Ravens<!--/Name-->


  - Alias: <!--AltName-->[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Beaks_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12
HitPoints: 24 (7d8 - 7)
Speed: 10 ft., fly 50 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5
Senses: passive Perception 15
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Ravens<!--/Name-->

- Alias: <!--AltName-->[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Beaks_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.


ArmorClass: 13
Speed: 0 ft., swim 40 ft.
Strength: 13 (+1)
Type: swarm of Tiny beasts
Family: MonsterVO
Id: monsters_vo.md#swarm-of-quippers
AltName: [Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)
AltNameText: Nuée de piranhas
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Quippers
NormalizedAltName: Nuee de piranhas
NormalizedName: Swarm of Quippers
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1 (200 XP)
Charisma: 2 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 9 (-1)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 16 (+3)
HitPoints: 28 (8d8 - 8)
Intelligence: 1 (-5)
Languages: -
Senses: darkvision 60 ft., passive Perception 8
Size: Medium
Wisdom: 7 (-2)
AttributesDictionary:
Name: Swarm of Quippers
Markdown: >+
  # <!--Name-->Swarm of Quippers<!--/Name-->


  - Alias: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.


  **_Water Breathing_**. The swarm can breathe only underwater.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 13
HitPoints: 28 (8d8 - 8)
Speed: 0 ft., swim 40 ft.
Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 1 (200 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Quippers<!--/Name-->

- Alias: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

**_Water Breathing_**. The swarm can breathe only underwater.

## Actions

**_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.


ArmorClass: 10
Speed: 30 ft.
Strength: 9 (-1)
Type: swarm of Tiny beasts
Family: MonsterVO
Id: monsters_vo.md#swarm-of-rats
AltName: [Nuée de rats](monsters_hd.md#nuée-de-rats)
AltNameText: Nuée de rats
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Rats
NormalizedAltName: Nuee de rats
NormalizedName: Swarm of Rats
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/4 (50 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 9 (-1)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 11 (+0)
HitPoints: 24 (7d8 - 7)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Medium
Wisdom: 10 (+0)
AttributesDictionary:
Name: Swarm of Rats
Markdown: >+
  # <!--Name-->Swarm of Rats<!--/Name-->


  - Alias: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de rats](monsters_hd.md#nuée-de-rats)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 10
HitPoints: 24 (7d8 - 7)
Speed: 30 ft.
Strength: ' 9 (-1)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Rats<!--/Name-->

- Alias: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.


ArmorClass: 14
Speed: 30 ft., swim 30 ft.
Strength: 8 (-1)
Type: swarm of Tiny beasts
Family: MonsterVO
Id: monsters_vo.md#swarm-of-poisonous-snakes
AltName: [Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)
AltNameText: Nuée de serpents venimeux
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Poisonous Snakes
NormalizedAltName: Nuee de serpents venimeux
NormalizedName: Swarm of Poisonous Snakes
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 2 (450 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Constitution: 11 (+0)
DamageResistances: bludgeoning, piercing, slashing
Dexterity: 18 (+4)
HitPoints: 36 (8d8)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 10
Size: Medium
Wisdom: 10 (+0)
AttributesDictionary:
Name: Swarm of Poisonous Snakes
Markdown: >+
  # <!--Name-->Swarm of Poisonous Snakes<!--/Name-->


  - Alias: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 14
HitPoints: 36 (8d8)
Speed: 30 ft., swim 30 ft.
Strength: ' 8 (-1)'
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., passive Perception 10
Languages: '-'
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Poisonous Snakes<!--/Name-->

- Alias: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.


Skills: Perception +3, Stealth +4
ArmorClass: 14 (studded leather)
Speed: 30 ft.
Strength: 15 (+2)
Type: undead
Family: MonsterVO
Id: monsters_vo.md#wight
AltName: [Nécrophage](monsters_hd.md#nécrophage)
AltNameText: Nécrophage
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Wight
NormalizedAltName: Necrophage
NormalizedName: Wight
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
Challenge: 3 (700 XP)
Charisma: 15 (+2)
ConditionImmunities: exhaustion, poisoned
Constitution: 16 (+3)
DamageImmunities: poison
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 14 (+2)
HitPoints: 45 (6d8 + 18)
Intelligence: 10 (+0)
Languages: the languages it knew in life
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
Wisdom: 13 (+1)
AttributesDictionary:
Name: Wight
Markdown: >+
  # <!--Name-->Wight<!--/Name-->


  - Alias: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.


  **_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.


  **_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Nécrophage](monsters_hd.md#nécrophage)'
Size: Medium
Type: undead
Alignment: neutral evil
ArmorClass: 14 (studded leather)
HitPoints: 45 (6d8 + 18)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 3 (700 XP)
DamageImmunities: poison
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: exhaustion, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wight<!--/Name-->

- Alias: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

**_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

**_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


ArmorClass: 11 (hide armor)
Speed: 40 ft.
Strength: 19 (+4)
Type: giant
Family: MonsterVO
Id: monsters_vo.md#ogre
AltName: [Ogre](monsters_hd.md#ogre)
AltNameText: Ogre
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ogre
NormalizedAltName: Ogre
NormalizedName: Ogre
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 2 (450 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 8 (-1)
HitPoints: 59 (7d10 + 21)
Intelligence: 5 (-3)
Languages: Common, Giant
Senses: darkvision 60 ft., passive Perception 8
Size: Large
Wisdom: 7 (-2)
AttributesDictionary:
Name: Ogre
Markdown: >+
  # <!--Name-->Ogre<!--/Name-->


  - Alias: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage.

AltName: '[Ogre](monsters_hd.md#ogre)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 11 (hide armor)
HitPoints: 59 (7d10 + 21)
Speed: 40 ft.
Strength: 19 (+4)
Dexterity: ' 8 (-1)'
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: ' 7 (-2)'
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ogre<!--/Name-->

- Alias: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.


Skills: Stealth +4 (+6 in dim light or darkness)
ArmorClass: 12
Speed: 40 ft.
Strength: 6 (-2)
Type: undead
Family: MonsterVO
Id: monsters_vo.md#shadow
AltName: [Ombre](monsters_hd.md#ombre)
AltNameText: Ombre
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Shadow
NormalizedAltName: Ombre
NormalizedName: Shadow
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 1/2 (100 XP)
Charisma: 8 (-1)
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Constitution: 13 (+1)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 14 (+2)
HitPoints: 16 (3d8 + 3)
Intelligence: 6 (-2)
Languages: -
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
Wisdom: 10 (+0)
AttributesDictionary:
Name: Shadow
Markdown: >+
  # <!--Name-->Shadow<!--/Name-->


  - Alias: <!--AltName-->[Ombre](monsters_hd.md#ombre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Damage Vulnerabilities** radiant

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.


  **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.


  **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


  ## Actions


  **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

AltName: '[Ombre](monsters_hd.md#ombre)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shadow<!--/Name-->

- Alias: <!--AltName-->[Ombre](monsters_hd.md#ombre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** radiant
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.

**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

## Actions

**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


SavingThrows: Dex +3, Con +6, Wis +4, Cha +5
Skills: Arcana +5, Deception +8, Perception +4
ArmorClass: 16 (chain mail)
Speed: 30 ft., fly 30 ft.
Strength: 19 (+4)
Type: giant
Family: MonsterVO
Id: monsters_vo.md#oni
AltName: [Oni](monsters_hd.md#oni)
AltNameText: Oni
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Oni
NormalizedAltName: Oni
NormalizedName: Oni
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 7 (2900 XP)
Charisma: 15 (+2)
Constitution: 16 (+3)
Dexterity: 11 (+0)
HitPoints: 110 (13d10 + 39)
Intelligence: 14 (+2)
Languages: Common, Giant
Senses: darkvision 60 ft., passive Perception 14
Size: Large
Wisdom: 12 (+1)
AttributesDictionary:
Name: Oni
Markdown: >+
  # <!--Name-->Oni<!--/Name-->


  - Alias: <!--AltName-->[Oni](monsters_hd.md#oni)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (chain mail)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +5, Deception +8, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:


  At will: _[darkness](spells_vo.md#darkness)_, _[invisibility](spells_vo.md#invisibility)_


  1/day each: _[charm person](spells_vo.md#charm-person)_, _[cone of cold](spells_vo.md#cone-of-cold)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[sleep](spells_vo.md#sleep)_


  **_Magic Weapons_**. The oni's weapon attacks are magical.


  **_Regeneration_**. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.


  ## Actions


  **_Multiattack_**. The oni makes two attacks, either with its claws or its glaive.


  **_Claw (Oni Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) slashing damage.


  **_Glaive_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.


  **_Change Shape_**. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

AltName: '[Oni](monsters_hd.md#oni)'
Size: Large
Type: giant
Alignment: lawful evil
ArmorClass: 16 (chain mail)
HitPoints: 110 (13d10 + 39)
Speed: 30 ft., fly 30 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +3, Con +6, Wis +4, Cha +5
Skills: Arcana +5, Deception +8, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Giant
Challenge: 7 (2900 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Oni<!--/Name-->

- Alias: <!--AltName-->[Oni](monsters_hd.md#oni)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain mail)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +5, Deception +8, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[invisibility](spells_vo.md#invisibility)_

1/day each: _[charm person](spells_vo.md#charm-person)_, _[cone of cold](spells_vo.md#cone-of-cold)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[sleep](spells_vo.md#sleep)_

**_Magic Weapons_**. The oni's weapon attacks are magical.

**_Regeneration_**. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

## Actions

**_Multiattack_**. The oni makes two attacks, either with its claws or its glaive.

**_Claw (Oni Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Glaive_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

**_Change Shape_**. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.


Skills: Intimidation +2
ArmorClass: 13 (hide armor)
Speed: 30 ft.
Strength: 16 (+3)
Type: humanoid (orc)
Family: MonsterVO
Id: monsters_vo.md#orc
AltName: [Orc](monsters_hd.md#orc)
AltNameText: Orc
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Orc
NormalizedAltName: Orc
NormalizedName: Orc
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 1/2 (100 XP)
Charisma: 10 (+0)
Constitution: 16 (+3)
Dexterity: 12 (+1)
HitPoints: 15 (2d8 + 6)
Intelligence: 7 (-2)
Languages: Common, Orc
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
Wisdom: 11 (+0)
AttributesDictionary:
Name: Orc
Markdown: >+
  # <!--Name-->Orc<!--/Name-->


  - Alias: <!--AltName-->[Orc](monsters_hd.md#orc)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Intimidation +2<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Orc<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d12 + 3) slashing damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.

AltName: '[Orc](monsters_hd.md#orc)'
Size: Medium
Type: humanoid (orc)
Alignment: chaotic evil
ArmorClass: 13 (hide armor)
HitPoints: 15 (2d8 + 6)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Orc<!--/Name-->

- Alias: <!--AltName-->[Orc](monsters_hd.md#orc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.


SavingThrows: Con +7
ArmorClass: 14 (natural armor)
Speed: 30 ft.
Strength: 16 (+3)
Type: aberration
Family: MonsterVO
Id: monsters_vo.md#otyugh
AltName: [Otyugh](monsters_hd.md#otyugh)
AltNameText: Otyugh
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Otyugh
NormalizedAltName: Otyugh
NormalizedName: Otyugh
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
Challenge: 5 (1800 XP)
Charisma: 6 (-2)
Constitution: 19 (+4)
Dexterity: 11 (+0)
HitPoints: 114 (12d10 + 48)
Intelligence: 6 (-2)
Languages: Otyugh
Senses: darkvision 120 ft., passive Perception 11
Size: Large
Wisdom: 13 (+1)
AttributesDictionary:
Name: Otyugh
Markdown: >+
  # <!--Name-->Otyugh<!--/Name-->


  - Alias: <!--AltName-->[Otyugh](monsters_hd.md#otyugh)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Otyugh<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Limited Telepathy_**. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.


  ## Actions


  **_Multiattack_**. The otyugh makes three attacks: one with its bite and two with its tentacles.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.


  **_Tentacle_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.


  **_Tentacle Slam_**. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

AltName: '[Otyugh](monsters_hd.md#otyugh)'
Size: Large
Type: aberration
Alignment: neutral
ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
SavingThrows: Con +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Otyugh
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Otyugh<!--/Name-->

- Alias: <!--AltName-->[Otyugh](monsters_hd.md#otyugh)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Otyugh<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Limited Telepathy_**. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

## Actions

**_Multiattack_**. The otyugh makes three attacks: one with its bite and two with its tentacles.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

**_Tentacle_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

**_Tentacle Slam_**. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.


Skills: Perception +3
ArmorClass: 11 (natural armor)
Speed: 40 ft., climb 30 ft.
Strength: 19 (+4)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#brown-bear
AltName: [Ours brun](monsters_hd.md#ours-brun)
AltNameText: Ours brun
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Brown Bear
NormalizedAltName: Ours brun
NormalizedName: Brown Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1 (200 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 10 (+0)
HitPoints: 34 (4d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
Wisdom: 13 (+1)
AttributesDictionary:
Name: Brown Bear
Markdown: >+
  # <!--Name-->Brown Bear<!--/Name-->


  - Alias: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Ours brun](monsters_hd.md#ours-brun)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 34 (4d10 + 12)
Speed: 40 ft., climb 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brown Bear<!--/Name-->

- Alias: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Skills: Deception +7, Insight +4, Stealth +3
ArmorClass: 13 (natural armor)
Speed: 30 ft.
Strength: 16 (+3)
Type: monstrosity
Family: MonsterVO
Id: monsters_vo.md#lamia
AltName: [Lamie](monsters_hd.md#lamie)
AltNameText: Lamie
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Lamia
NormalizedAltName: Lamie
NormalizedName: Lamia
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 4 (1100 XP)
Charisma: 16 (+3)
Constitution: 15 (+2)
Dexterity: 13 (+1)
HitPoints: 97 (13d10 + 26)
Intelligence: 14 (+2)
Languages: Abyssal, Common
Senses: darkvision 60 ft., passive Perception 12
Size: Large
Wisdom: 15 (+2)
AttributesDictionary:
Name: Lamia
Markdown: >+
  # <!--Name-->Lamia<!--/Name-->


  - Alias: <!--AltName-->[Lamie](monsters_hd.md#lamie)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.


  At will: _[disguise self](spells_vo.md#disguise-self)_ (any humanoid form), _[major image](spells_vo.md#major-image)_


  3/day each: _[charm person](spells_vo.md#charm-person)_, _[mirror image](spells_vo.md#mirror-image)_, _[scrying](spells_vo.md#scrying)_, _[suggestion](spells_vo.md#suggestion)_


  1/day: _[geas](spells_vo.md#geas)_


  ## Actions


  **_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d10 + 3) slashing damage.


  **_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.


  **_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

AltName: '[Lamie](monsters_hd.md#lamie)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 97 (13d10 + 26)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4 (1100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lamia<!--/Name-->

- Alias: <!--AltName-->[Lamie](monsters_hd.md#lamie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: _[disguise self](spells_vo.md#disguise-self)_ (any humanoid form), _[major image](spells_vo.md#major-image)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[mirror image](spells_vo.md#mirror-image)_, _[scrying](spells_vo.md#scrying)_, _[suggestion](spells_vo.md#suggestion)_

1/day: _[geas](spells_vo.md#geas)_

## Actions

**_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 14 (2d10 + 3) slashing damage.

**_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

**_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.


SavingThrows: Str +17, Dex +7, Con +14, Int +13, Wis +11
ArmorClass: 18 (natural armor)
Speed: 20 ft., swim 60 ft.
Strength: 30 (+10)
Type: monstrosity (titan)
Family: MonsterVO
Id: monsters_vo.md#kraken
AltName: [Kraken](monsters_hd.md#kraken)
AltNameText: Kraken
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Kraken
NormalizedAltName: Kraken
NormalizedName: Kraken
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 23 (50000 XP)
Charisma: 20 (+5)
ConditionImmunities: frightened, paralyzed
Constitution: 25 (+7)
DamageImmunities: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 11 (+0)
HitPoints: 472 (27d20 + 189)
Intelligence: 22 (+6)
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
Senses: truesight 120 ft., passive Perception 14
Size: Gargantuan
Wisdom: 18 (+4)
AttributesDictionary:
Name: Kraken
Markdown: >+
  # <!--Name-->Kraken<!--/Name-->


  - Alias: <!--AltName-->[Kraken](monsters_hd.md#kraken)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->472 (27d20 + 189)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +17, Dex +7, Con +14, Int +13, Wis +11<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->frightened, paralyzed<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The kraken can breathe air and water.


  **_Freedom of Movement_**. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.


  **_Siege Monster_**. The kraken deals double damage to objects and structures.


  ## Actions


  **_Multiattack_**. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.


  _Hit_: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.


  **_Tentacle_**. Melee Weapon Attack: +17 to hit, reach 30 ft., one target.


  _Hit_: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.


  **_Fling_**. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.


  **_Lightning Storm_**. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.


  **_Tentacle Attack or Fling_**. The kraken makes one tentacle attack or uses its Fling.


  **_Lightning Storm (Costs 2 Actions)_**. The kraken uses Lightning Storm.


  **_Ink Cloud (Costs 3 Actions)_**. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

AltName: '[Kraken](monsters_hd.md#kraken)'
Size: Gargantuan
Type: monstrosity (titan)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 472 (27d20 + 189)
Speed: 20 ft., swim 60 ft.
Strength: 30 (+10)
Dexterity: 11 (+0)
Constitution: 25 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 20 (+5)
SavingThrows: Str +17, Dex +7, Con +14, Int +13, Wis +11
Senses: truesight 120 ft., passive Perception 14
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
Challenge: 23 (50000 XP)
DamageImmunities: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: frightened, paralyzed

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kraken<!--/Name-->

- Alias: <!--AltName-->[Kraken](monsters_hd.md#kraken)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->472 (27d20 + 189)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +17, Dex +7, Con +14, Int +13, Wis +11<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->frightened, paralyzed<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The kraken can breathe air and water.

**_Freedom of Movement_**. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

**_Siege Monster_**. The kraken deals double damage to objects and structures.

## Actions

**_Multiattack_**. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.

_Hit_: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

**_Tentacle_**. Melee Weapon Attack: +17 to hit, reach 30 ft., one target.

_Hit_: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

**_Fling_**. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

**_Lightning Storm_**. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

**_Tentacle Attack or Fling_**. The kraken makes one tentacle attack or uses its Fling.

**_Lightning Storm (Costs 2 Actions)_**. The kraken uses Lightning Storm.

**_Ink Cloud (Costs 3 Actions)_**. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.


ArmorClass: 12
Speed: 30 ft.
Strength: 7 (-2)
Type: humanoid (kobold)
Family: MonsterVO
Id: monsters_vo.md#kobold
AltName: [Kobold](monsters_hd.md#kobold)
AltNameText: Kobold
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Kobold
NormalizedAltName: Kobold
NormalizedName: Kobold
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 1/8 (25 XP)
Charisma: 8 (-1)
Constitution: 9 (-1)
Dexterity: 15 (+2)
HitPoints: 5 (2d6 - 2)
Intelligence: 8 (-1)
Languages: Common, Draconic
Senses: darkvision 60 ft., passive Perception 8
Size: Small
Wisdom: 7 (-2)
AttributesDictionary:
Name: Kobold
Markdown: >+
  # <!--Name-->Kobold<!--/Name-->


  - Alias: <!--AltName-->[Kobold](monsters_hd.md#kobold)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (kobold)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (2d6 - 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  **_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 4 (1d4 + 2) bludgeoning damage.

AltName: '[Kobold](monsters_hd.md#kobold)'
Size: Small
Type: humanoid (kobold)
Alignment: lawful evil
ArmorClass: 12
HitPoints: 5 (2d6 - 2)
Speed: 30 ft.
Strength: ' 7 (-2)'
Dexterity: 15 (+2)
Constitution: ' 9 (-1)'
Intelligence: ' 8 (-1)'
Wisdom: ' 7 (-2)'
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kobold<!--/Name-->

- Alias: <!--AltName-->[Kobold](monsters_hd.md#kobold)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (kobold)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d6 - 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.


Skills: Perception +3
ArmorClass: 12
Speed: 50 ft.
Strength: 16 (+3)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#giant-hyena
AltName: [Hyène géante](monsters_hd.md#hyène-géante)
AltNameText: Hyène géante
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Hyena
NormalizedAltName: Hyene geante
NormalizedName: Giant Hyena
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1 (200 XP)
Charisma: 7 (-2)
Constitution: 14 (+2)
Dexterity: 14 (+2)
HitPoints: 45 (6d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Hyena
Markdown: >+
  # <!--Name-->Giant Hyena<!--/Name-->


  - Alias: <!--AltName-->[Hyène géante](monsters_hd.md#hyène-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Rampage_**. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage.

AltName: '[Hyène géante](monsters_hd.md#hyène-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Speed: 50 ft.
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Hyena<!--/Name-->

- Alias: <!--AltName-->[Hyène géante](monsters_hd.md#hyène-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.


Skills: Perception +4
ArmorClass: 12 (natural armor)
Speed: 40 ft.
Strength: 21 (+5)
Type: giant
Family: MonsterVO
Id: monsters_vo.md#ettin
AltName: [Ettin](monsters_hd.md#ettin)
AltNameText: Ettin
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ettin
NormalizedAltName: Ettin
NormalizedName: Ettin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 4 (1100 XP)
Charisma: 8 (-1)
Constitution: 17 (+3)
Dexterity: 8 (-1)
HitPoints: 85 (10d10 + 30)
Intelligence: 6 (-2)
Languages: Giant, Orc
Senses: darkvision 60 ft., passive Perception 14
Size: Large
Wisdom: 10 (+0)
AttributesDictionary:
Name: Ettin
Markdown: >+
  # <!--Name-->Ettin<!--/Name-->


  - Alias: <!--AltName-->[Ettin](monsters_hd.md#ettin)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Giant, Orc<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->


  ## Special Features


  **_Two Heads_**. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned and knocked unconscious.


  **_Wakeful_**. When one of the ettin's heads is asleep, its other head is awake.


  ## Actions


  **_Multiattack_**. The ettin makes two attacks: one with its battleaxe and one with its morningstar.


  **_Battleaxe_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) slashing damage.


  **_Morningstar_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) piercing damage.

AltName: '[Ettin](monsters_hd.md#ettin)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 12 (natural armor)
HitPoints: 85 (10d10 + 30)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant, Orc
Challenge: 4 (1100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettin<!--/Name-->

- Alias: <!--AltName-->[Ettin](monsters_hd.md#ettin)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Two Heads_**. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned and knocked unconscious.

**_Wakeful_**. When one of the ettin's heads is asleep, its other head is awake.

## Actions

**_Multiattack_**. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

**_Battleaxe_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) slashing damage.

**_Morningstar_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) piercing damage.


Skills: Deception +4, Persuasion +4, Religion +2
ArmorClass: 13 (leather armor)
Speed: 30 ft.
Strength: 11 (+0)
Type: humanoid (any race)
Family: MonsterVO
Id: monsters_vo.md#cult-fanatic
AltName: [Fanatique de secte](monsters_hd.md#fanatique-de-secte)
AltNameText: Fanatique de secte
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Cult Fanatic
NormalizedAltName: Fanatique de secte
NormalizedName: Cult Fanatic
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any non-good alignment
Challenge: 2 (450 XP)
Charisma: 14 (+2)
Constitution: 12 (+1)
Dexterity: 14 (+2)
HitPoints: 33 (6d8 + 6)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 11
Size: Medium
Wisdom: 13 (+1)
AttributesDictionary:
Name: Cult Fanatic
Markdown: >+
  # <!--Name-->Cult Fanatic<!--/Name-->


  - Alias: <!--AltName-->[Fanatique de secte](monsters_hd.md#fanatique-de-secte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.


  **_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:


  * **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[inflict wounds](spells_vo.md#inflict-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_


  ## Actions


  **_Multiattack_**. The fanatic makes two melee attacks.


  **_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Fanatique de secte](monsters_hd.md#fanatique-de-secte)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 13 (leather armor)
HitPoints: 33 (6d8 + 6)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cult Fanatic<!--/Name-->

- Alias: <!--AltName-->[Fanatique de secte](monsters_hd.md#fanatique-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.

**_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[inflict wounds](spells_vo.md#inflict-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

## Actions

**_Multiattack_**. The fanatic makes two melee attacks.

**_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.


ArmorClass: 11
Speed: 0 ft., fly 40 ft. (hover)
Strength: 7 (-2)
Type: undead
Family: MonsterVO
Id: monsters_vo.md#ghost
AltName: [Fantôme](monsters_hd.md#fantôme)
AltNameText: Fantôme
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ghost
NormalizedAltName: Fantome
NormalizedName: Ghost
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
Challenge: 4 (1100 XP)
Charisma: 17 (+3)
ConditionImmunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Constitution: 10 (+0)
DamageImmunities: cold, necrotic, poison
DamageResistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 13 (+1)
HitPoints: 45 (10d8)
Intelligence: 10 (+0)
Languages: the languages it knew in life
Senses: darkvision 60 ft., passive Perception 11
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Ghost
Markdown: >+
  # <!--Name-->Ghost<!--/Name-->


  - Alias: <!--AltName-->[Fantôme](monsters_hd.md#fantôme)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (10d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 40 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->


  ## Special Features


  **_Ethereal Sight_**. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.


  **_Incorporeal Movement_**. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  ## Actions


  **_Withering Touch_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 17 (4d6 + 3) necrotic damage.


  **_Etherealness_**. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.


  **_Horrifying Visage_**. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a _[greater restoration](spells_vo.md#greater-restoration)_ spell, but only within 24 hours of it occurring.


  **_Possession (Recharge 6)_**. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_ spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

AltName: '[Fantôme](monsters_hd.md#fantôme)'
Size: Medium
Type: undead
Alignment: any alignment
ArmorClass: 11
HitPoints: 45 (10d8)
Speed: 0 ft., fly 40 ft. (hover)
Strength: ' 7 (-2)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 17 (+3)
Senses: darkvision 60 ft., passive Perception 11
Languages: the languages it knew in life
Challenge: 4 (1100 XP)
DamageImmunities: cold, necrotic, poison
DamageResistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghost<!--/Name-->

- Alias: <!--AltName-->[Fantôme](monsters_hd.md#fantôme)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (10d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 40 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Ethereal Sight_**. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

**_Incorporeal Movement_**. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

## Actions

**_Withering Touch_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 17 (4d6 + 3) necrotic damage.

**_Etherealness_**. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

**_Horrifying Visage_**. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a _[greater restoration](spells_vo.md#greater-restoration)_ spell, but only within 24 hours of it occurring.

**_Possession (Recharge 6)_**. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_ spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.


Skills: Perception +4
ArmorClass: 13
Speed: 10 ft., fly 60 ft.
Strength: 5 (-3)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#hawk
AltName: [Faucon](monsters_hd.md#faucon)
AltNameText: Faucon
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hawk
NormalizedAltName: Faucon
NormalizedName: Hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 0 (10 XP)
Charisma: 6 (-2)
Constitution: 8 (-1)
Dexterity: 16 (+3)
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 14
Size: Tiny
Wisdom: 14 (+2)
AttributesDictionary:
Name: Hawk
Markdown: >+
  # <!--Name-->Hawk<!--/Name-->


  - Alias: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Faucon](monsters_hd.md#faucon)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 10 ft., fly 60 ft.
Strength: ' 5 (-3)'
Dexterity: 16 (+3)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 6 (-2)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hawk<!--/Name-->

- Alias: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Skills: Perception +4
ArmorClass: 12
Speed: 10 ft., fly 60 ft.
Strength: 6 (-2)
Type: beast
Family: MonsterVO
Id: monsters_vo.md#blood-hawk
AltName: [Faucon de sang](monsters_hd.md#faucon-de-sang)
AltNameText: Faucon de sang
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Blood Hawk
NormalizedAltName: Faucon de sang
NormalizedName: Blood Hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 1/8 (25 XP)
Charisma: 5 (-3)
Constitution: 10 (+0)
Dexterity: 14 (+2)
HitPoints: 7 (2d6)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 14
Size: Small
Wisdom: 14 (+2)
AttributesDictionary:
Name: Blood Hawk
Markdown: >+
  # <!--Name-->Blood Hawk<!--/Name-->


  - Alias: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  **_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Faucon de sang](monsters_hd.md#faucon-de-sang)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 7 (2d6)
Speed: 10 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blood Hawk<!--/Name-->

- Alias: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


ArmorClass: 19
Speed: 0 ft., fly 50 ft. (hover)
Strength: 1 (-5)
Type: undead
Family: MonsterVO
Id: monsters_vo.md#will-o-wisp
AltName: [Feu follet](monsters_hd.md#feu-follet)
AltNameText: Feu follet
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Will-o'-Wisp
NormalizedAltName: Feu follet
NormalizedName: Will-o'-Wisp
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 2 (450 XP)
Charisma: 11 (+0)
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Constitution: 10 (+0)
DamageImmunities: lightning, poison
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 28 (+9)
HitPoints: 22 (9d4)
Intelligence: 13 (+1)
Languages: the languages it knew in life
Senses: darkvision 120 ft., passive Perception 12
Size: Tiny
Wisdom: 14 (+2)
AttributesDictionary:
Name: Will-o'-Wisp
Markdown: >+
  # <!--Name-->Will-o'-Wisp<!--/Name-->


  - Alias: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->


  ## Special Features


  **_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.


  **_Ephemeral_**. The will-o'-wisp can't wear or carry anything.


  **_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  **_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.


  ## Actions


  **_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d8) lightning damage.


  **_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

AltName: '[Feu follet](monsters_hd.md#feu-follet)'
Size: Tiny
Type: undead
Alignment: chaotic evil
ArmorClass: 19
HitPoints: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
DamageImmunities: lightning, poison
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Will-o'-Wisp<!--/Name-->

- Alias: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

**_Ephemeral_**. The will-o'-wisp can't wear or carry anything.

**_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

## Actions

**_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d8) lightning damage.

**_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).


Skills: Perception +3, Stealth +4, Survival +3
ArmorClass: 13 (natural armor)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Type: monstrosity
Family: MonsterVO
Id: monsters_vo.md#ettercap
AltName: [Ettercap](monsters_hd.md#ettercap)
AltNameText: Ettercap
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ettercap
NormalizedAltName: Ettercap
NormalizedName: Ettercap
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
Challenge: 2 (450 XP)
Charisma: 8 (-1)
Constitution: 13 (+1)
Dexterity: 15 (+2)
HitPoints: 44 (8d8 + 8)
Intelligence: 7 (-2)
Languages: -
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Ettercap
Markdown: >+
  # <!--Name-->Ettercap<!--/Name-->


  - Alias: <!--AltName-->[Ettercap](monsters_hd.md#ettercap)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->44 (8d8 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.


  **_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.


  ## Actions


  **_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage.


  **_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.


  _Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

AltName: '[Ettercap](monsters_hd.md#ettercap)'
Size: Medium
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 44 (8d8 + 8)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +4, Survival +3
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettercap<!--/Name-->

- Alias: <!--AltName-->[Ettercap](monsters_hd.md#ettercap)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->44 (8d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.

_Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.


Skills: Perception +2
ArmorClass: 16 (chain shirt, shield)
Speed: 30 ft.
Strength: 13 (+1)
Type: humanoid (any race)
Family: MonsterVO
Id: monsters_vo.md#guard
AltName: [Garde](monsters_hd.md#garde)
AltNameText: Garde
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Guard
NormalizedAltName: Garde
NormalizedName: Guard
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
Challenge: 1/8 (25 XP)
Charisma: 10 (+0)
Constitution: 12 (+1)
Dexterity: 12 (+1)
HitPoints: 11 (2d8 + 2)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 12
Size: Medium
Wisdom: 11 (+0)
AttributesDictionary:
Name: Guard
Markdown: >+
  # <!--Name-->Guard<!--/Name-->


  - Alias: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Garde](monsters_hd.md#garde)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 16 (chain shirt, shield)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guard<!--/Name-->

- Alias: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


ArmorClass: 15 (natural armor)
Speed: 30 ft., fly 60 ft.
Strength: 15 (+2)
Type: elemental
Family: MonsterVO
Id: monsters_vo.md#gargoyle
AltName: [Gargouille](monsters_hd.md#gargouille)
AltNameText: Gargouille
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gargoyle
NormalizedAltName: Gargouille
NormalizedName: Gargoyle
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 2 (450 XP)
Charisma: 7 (-2)
ConditionImmunities: exhaustion, petrified, poisoned
Constitution: 16 (+3)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Dexterity: 11 (+0)
HitPoints: 52 (7d8 + 21)
Intelligence: 6 (-2)
Languages: Terran
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
Wisdom: 11 (+0)
AttributesDictionary:
Name: Gargoyle
Markdown: >+
  # <!--Name-->Gargoyle<!--/Name-->


  - Alias: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Terran<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.


  ## Actions


  **_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) slashing damage.

AltName: '[Gargouille](monsters_hd.md#gargouille)'
Size: Medium
Type: elemental
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 52 (7d8 + 21)
Speed: 30 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
Challenge: 2 (450 XP)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: exhaustion, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gargoyle<!--/Name-->

- Alias: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Terran<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

## Actions

**_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.


ArmorClass: 8
Speed: 10 ft., climb 10 ft.
Strength: 15 (+2)
Type: ooze
Family: MonsterVO
Id: monsters_vo.md#ochre-jelly
AltName: [Gelée ocre](monsters_hd.md#gelée-ocre)
AltNameText: Gelée ocre
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ochre Jelly
NormalizedAltName: Gelee ocre
NormalizedName: Ochre Jelly
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 2 (450 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Constitution: 14 (+2)
DamageImmunities: lightning, slashing
DamageResistances: acid
Dexterity: 6 (-2)
HitPoints: 45 (6d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Size: Large
Wisdom: 6 (-2)
AttributesDictionary:
Name: Ochre Jelly
Markdown: >+
  # <!--Name-->Ochre Jelly<!--/Name-->


  - Alias: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.


  **_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.


  ## Reactions


  **_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

AltName: '[Gelée ocre](monsters_hd.md#gelée-ocre)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 8
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., climb 10 ft.
Strength: 15 (+2)
Dexterity: ' 6 (-2)'
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)
DamageImmunities: lightning, slashing
DamageResistances: acid
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ochre Jelly<!--/Name-->

- Alias: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.

**_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

## Reactions

**_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.


SavingThrows: Str +9, Con +9, Wis +7, Cha +7
ArmorClass: 17 (natural armor)
Speed: 40 ft.
Strength: 20 (+5)
Type: fiend (demon)
Family: MonsterVO
Id: monsters_vo.md#glabrezu
AltName: [Glabrezu](monsters_hd.md#glabrezu)
AltNameText: Glabrezu
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Glabrezu
NormalizedAltName: Glabrezu
NormalizedName: Glabrezu
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 9 (5000 XP)
Charisma: 16 (+3)
ConditionImmunities: poisoned
Constitution: 21 (+5)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 15 (+2)
HitPoints: 157 (15d10 + 75)
Intelligence: 19 (+4)
Languages: Abyssal, telepathy 120 ft.
Senses: truesight 120 ft., passive Perception 13
Size: Large
Wisdom: 17 (+3)
AttributesDictionary:
Name: Glabrezu
Markdown: >+
  # <!--Name-->Glabrezu<!--/Name-->


  - Alias: <!--AltName-->[Glabrezu](monsters_hd.md#glabrezu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->157 (15d10 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +9, Con +9, Wis +7, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Innate Spellcasting_**. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:


  At will: _[darkness](spells_vo.md#darkness)_, _[detect magic](spells_vo.md#detect-magic)_, _[dispel magic](spells_vo.md#dispel-magic)_


  1/day each: _[confusion](spells_vo.md#confusion)_, _[fly](spells_vo.md#fly)_, _[power word stun](spells_vo.md#power-word-stun)_


  **_Magic Resistance_**. The glabrezu has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.


  **_Pincer_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.


  **_Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) bludgeoning damage.

AltName: '[Glabrezu](monsters_hd.md#glabrezu)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 157 (15d10 + 75)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 15 (+2)
Constitution: 21 (+5)
Intelligence: 19 (+4)
Wisdom: 17 (+3)
Charisma: 16 (+3)
SavingThrows: Str +9, Con +9, Wis +7, Cha +7
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Glabrezu<!--/Name-->

- Alias: <!--AltName-->[Glabrezu](monsters_hd.md#glabrezu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->157 (15d10 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +9, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[detect magic](spells_vo.md#detect-magic)_, _[dispel magic](spells_vo.md#dispel-magic)_

1/day each: _[confusion](spells_vo.md#confusion)_, _[fly](spells_vo.md#fly)_, _[power word stun](spells_vo.md#power-word-stun)_

**_Magic Resistance_**. The glabrezu has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

**_Pincer_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

**_Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.


SavingThrows: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
ArmorClass: 16 (studded leather, shield)
Speed: 30 ft.
Strength: 18 (+4)
Type: humanoid (any race)
Family: MonsterVO
Id: monsters_vo.md#gladiator
AltName: [Gladiateur](monsters_hd.md#gladiateur)
AltNameText: Gladiateur
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gladiator
NormalizedAltName: Gladiateur
NormalizedName: Gladiator
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
Challenge: 5 (1800 XP)
Charisma: 15 (+2)
Constitution: 16 (+3)
Dexterity: 15 (+2)
HitPoints: 112 (15d8 + 45)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 11
Size: Medium
Wisdom: 12 (+1)
AttributesDictionary:
Name: Gladiator
Markdown: >+
  # <!--Name-->Gladiator<!--/Name-->


  - Alias: <!--AltName-->[Gladiateur](monsters_hd.md#gladiateur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Brave_**. The gladiator has advantage on saving throws against being frightened.


  **_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).


  ## Actions


  **_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.


  **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.


  **_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


  ## Reactions


  **_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

AltName: '[Gladiateur](monsters_hd.md#gladiateur)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 16 (studded leather, shield)
HitPoints: 112 (15d8 + 45)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gladiator<!--/Name-->

- Alias: <!--AltName-->[Gladiateur](monsters_hd.md#gladiateur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The gladiator has advantage on saving throws against being frightened.

**_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

## Actions

**_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.

**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

**_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

## Reactions

**_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


ArmorClass: 15 (hide armor, shield)
Speed: 30 ft.
Strength: 14 (+2)
Type: humanoid (gnoll)
Family: MonsterVO
Id: monsters_vo.md#gnoll
AltName: [Gnoll](monsters_hd.md#gnoll)
AltNameText: Gnoll
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gnoll
NormalizedAltName: Gnoll
NormalizedName: Gnoll
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 11 (+0)
Dexterity: 12 (+1)
HitPoints: 22 (5d8)
Intelligence: 6 (-2)
Languages: Gnoll
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
Wisdom: 10 (+0)
AttributesDictionary:
Name: Gnoll
Markdown: >+
  # <!--Name-->Gnoll<!--/Name-->


  - Alias: <!--AltName-->[Gnoll](monsters_hd.md#gnoll)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Gnoll<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


  **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.

AltName: '[Gnoll](monsters_hd.md#gnoll)'
Size: Medium
Type: humanoid (gnoll)
Alignment: chaotic evil
ArmorClass: 15 (hide armor, shield)
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gnoll<!--/Name-->

- Alias: <!--AltName-->[Gnoll](monsters_hd.md#gnoll)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Gnoll<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.


Skills: Investigation +3, Perception +2, Stealth +4
ArmorClass: 15 (chain shirt)
Speed: 20 ft.
Strength: 15 (+2)
Type: humanoid (gnome)
Family: MonsterVO
Id: monsters_vo.md#deep-gnome-svirfneblin
AltName: [Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)
AltNameText: Gnome des profondeurs (svirfneblin)
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Deep Gnome (Svirfneblin)
NormalizedAltName: Gnome des profondeurs (svirfneblin)
NormalizedName: Deep Gnome (Svirfneblin)
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
Challenge: 1/2 (100 XP)
Charisma: 9 (-1)
Constitution: 14 (+2)
Dexterity: 14 (+2)
HitPoints: 16 (3d6 + 6)
Intelligence: 12 (+1)
Languages: Gnomish, Terran, Undercommon
Senses: darkvision 120 ft., passive Perception 12
Size: Small
Wisdom: 10 (+0)
AttributesDictionary:
Name: Deep Gnome (Svirfneblin)
Markdown: >+
  # <!--Name-->Deep Gnome (Svirfneblin)<!--/Name-->


  - Alias: <!--AltName-->[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  **_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.


  **_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:


  At will: _[nondetection](spells_vo.md#nondetection)_ (self only)


  1/day each: _[blindness/deafness](spells_vo.md#blindnessdeafness)_, _[blur](spells_vo.md#blur)_, _[disguise self](spells_vo.md#disguise-self)_


  ## Actions


  **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.


  **_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)'
Size: Small
Type: humanoid (gnome)
Alignment: neutral good
ArmorClass: 15 (chain shirt)
HitPoints: 16 (3d6 + 6)
Speed: 20 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deep Gnome (Svirfneblin)<!--/Name-->

- Alias: <!--AltName-->[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

**_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

**_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[nondetection](spells_vo.md#nondetection)_ (self only)

1/day each: _[blindness/deafness](spells_vo.md#blindnessdeafness)_, _[blur](spells_vo.md#blur)_, _[disguise self](spells_vo.md#disguise-self)_

## Actions

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

**_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


ArmorClass: 17 (natural armor)
Speed: 30 ft.
Strength: 18 (+4)
Type: construct
Family: MonsterVO
Id: monsters_vo.md#shield-guardian
AltName: [Garde animé](monsters_hd.md#garde-animé)
AltNameText: Garde animé
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Shield Guardian
NormalizedAltName: Garde anime
NormalizedName: Shield Guardian
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
Challenge: 7 (2900 XP)
Charisma: 3 (-4)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Constitution: 18 (+4)
DamageImmunities: poison
Dexterity: 8 (-1)
HitPoints: 142 (15d10 + 60)
Intelligence: 7 (-2)
Languages: understands commands given in any language but can't speak
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Size: Large
Wisdom: 10 (+0)
AttributesDictionary:
Name: Shield Guardian
Markdown: >+
  # <!--Name-->Shield Guardian<!--/Name-->


  - Alias: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.


  **_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.


  **_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.


  ## Actions


  **_Multiattack_**. The guardian makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  ## Reactions


  **_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

AltName: '[Garde animé](monsters_hd.md#garde-animé)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Challenge: 7 (2900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shield Guardian<!--/Name-->

- Alias: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

**_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

**_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

## Actions

**_Multiattack_**. The guardian makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

## Reactions

**_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.


Skills: Perception +3, Stealth +8
ArmorClass: 15 (leather armor)
Speed: 10 ft., fly 40 ft.
Strength: 3 (-4)
Type: fey
Family: MonsterVO
Id: monsters_vo.md#sprite
AltName: [Esprit follet](monsters_hd.md#esprit-follet)
AltNameText: Esprit follet
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Sprite
NormalizedAltName: Esprit follet
NormalizedName: Sprite
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
Challenge: 1/4 (50 XP)
Charisma: 11 (+0)
Constitution: 10 (+0)
Dexterity: 18 (+4)
HitPoints: 2 (1d4)
Intelligence: 14 (+2)
Languages: Common, Elvish, Sylvan
Senses: passive Perception 13
Size: Tiny
Wisdom: 13 (+1)
AttributesDictionary:
Name: Sprite
Markdown: >+
  # <!--Name-->Sprite<!--/Name-->


  - Alias: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.


  **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.


  _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.


  **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.


  **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

AltName: '[Esprit follet](monsters_hd.md#esprit-follet)'
Size: Tiny
Type: fey
Alignment: neutral good
ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sprite<!--/Name-->

- Alias: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


ArmorClass: 12
Speed: 30 ft.
Strength: 10 (+0)
Type: humanoid (any race)
Family: MonsterVO
Id: monsters_vo.md#spy
AltName: [Espion](monsters_hd.md#espion)
AltNameText: Espion
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Spy
NormalizedAltName: Espion
NormalizedName: Spy
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
Challenge: 1 (200 XP)
Charisma: 16 (+3)
Constitution: 10 (+0)
Dexterity: 15 (+2)
HitPoints: 27 (6d8)
Intelligence: 12 (+1)
Languages: any two languages
Senses: passive Perception 16
Size: Medium
Wisdom: 14 (+2)
Skills:
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4

AttributesDictionary:
Name: Spy
Markdown: >+
  # <!--Name-->Spy<!--/Name-->


  - Alias: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.


  **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.


  ## Actions


  **_Multiattack_**. The spy makes two melee attacks.


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Espion](monsters_hd.md#espion)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12
HitPoints: 27 (6d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Languages: any two languages
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spy<!--/Name-->

- Alias: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

**_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The spy makes two melee attacks.

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Skills: Perception +6, Stealth +5
ArmorClass: 20 (natural armor)
Speed: 10 ft., climb 10 ft.
Strength: 18 (+4)
Type: monstrosity
Family: MonsterVO
Id: monsters_vo.md#roper
AltName: [Enlaceur](monsters_hd.md#enlaceur)
AltNameText: Enlaceur
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Roper
NormalizedAltName: Enlaceur
NormalizedName: Roper
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
Challenge: 5 (1800 XP)
Charisma: 6 (-2)
Constitution: 17 (+3)
Dexterity: 8 (-1)
HitPoints: 93 (11d10 + 33)
Intelligence: 7 (-2)
Languages: -
Senses: darkvision 60 ft., passive Perception 16
Size: Large
Wisdom: 16 (+3)
AttributesDictionary:
Name: Roper
Markdown: >+
  # <!--Name-->Roper<!--/Name-->


  - Alias: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.


  **_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.


  **_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 22 (4d8 + 4) piercing damage.


  **_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.


  _Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.


  **_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.

AltName: '[Enlaceur](monsters_hd.md#enlaceur)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 20 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 10 ft., climb 10 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 17 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 16 (+3)
Charisma: ' 6 (-2)'
Skills: Perception +6, Stealth +5
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Roper<!--/Name-->

- Alias: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

**_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

**_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 22 (4d8 + 4) piercing damage.

**_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.

_Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

**_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.


SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
ArmorClass: 18 (natural armor)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#young-red-dragon
AltName: [Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)
AltNameText: Jeune dragon rouge
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young Red Dragon
NormalizedAltName: Jeune dragon rouge
NormalizedName: Young Red Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 10 (5900 XP)
Charisma: 19 (+4)
Constitution: 21 (+5)
DamageImmunities: fire
Dexterity: 10 (+0)
HitPoints: 178 (17d10 + 85)
Intelligence: 14 (+2)
Languages: Common, Draconic
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Size: Large
Wisdom: 11 (+0)
AttributesDictionary:
Name: Young Red Dragon
Markdown: >+
  # <!--Name-->Young Red Dragon<!--/Name-->


  - Alias: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Red Dragon<!--/Name-->

- Alias: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
ArmorClass: 17 (natural armor)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 19 (+4)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#red-dragon-wyrmling
AltName: [Dragonnet rouge](monsters_hd.md#dragonnet-rouge)
AltNameText: Dragonnet rouge
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Red Dragon Wyrmling
NormalizedAltName: Dragonnet rouge
NormalizedName: Red Dragon Wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 4 (1100 XP)
Charisma: 15 (+2)
Constitution: 17 (+3)
DamageImmunities: fire
Dexterity: 10 (+0)
HitPoints: 75 (10d8 + 30)
Intelligence: 12 (+1)
Languages: Draconic
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Size: Medium
Wisdom: 11 (+0)
AttributesDictionary:
Name: Red Dragon Wyrmling
Markdown: >+
  # <!--Name-->Red Dragon Wyrmling<!--/Name-->


  - Alias: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 75 (10d8 + 30)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 4 (1100 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Red Dragon Wyrmling<!--/Name-->

- Alias: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.


SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
ArmorClass: 19 (natural armor)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#adult-green-dragon
AltName: [Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)
AltNameText: Dragon vert adulte
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult Green Dragon
NormalizedAltName: Dragon vert adulte
NormalizedName: Adult Green Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 15 (13000 XP)
Charisma: 17 (+3)
ConditionImmunities: poisoned
Constitution: 21 (+5)
DamageImmunities: poison
Dexterity: 12 (+1)
HitPoints: 207 (18d12 + 90)
Intelligence: 18 (+4)
Languages: Common, Draconic
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Size: Huge
Wisdom: 15 (+2)
AttributesDictionary:
Name: Adult Green Dragon
Markdown: >+
  # <!--Name-->Adult Green Dragon<!--/Name-->


  - Alias: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)'
Size: Huge
Type: dragon
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 207 (18d12 + 90)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Green Dragon<!--/Name-->

- Alias: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
ArmorClass: 21 (natural armor)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#ancient-green-dragon
AltName: [Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)
AltNameText: Dragon vert vénérable
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Green Dragon
NormalizedAltName: Dragon vert venerable
NormalizedName: Ancient Green Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 22 (41000 XP)
Charisma: 19 (+4)
ConditionImmunities: poisoned
Constitution: 25 (+7)
DamageImmunities: poison
Dexterity: 12 (+1)
HitPoints: 385 (22d20 + 154)
Intelligence: 20 (+5)
Languages: Common, Draconic
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Size: Gargantuan
Wisdom: 17 (+3)
AttributesDictionary:
Name: Ancient Green Dragon
Markdown: >+
  # <!--Name-->Ancient Green Dragon<!--/Name-->


  - Alias: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 22 (4d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful evil
ArmorClass: 21 (natural armor)
HitPoints: 385 (22d20 + 154)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Green Dragon<!--/Name-->

- Alias: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 22 (4d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
ArmorClass: 18 (natural armor)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#young-green-dragon
AltName: [Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)
AltNameText: Jeune dragon vert
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young Green Dragon
NormalizedAltName: Jeune dragon vert
NormalizedName: Young Green Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 8 (3900 XP)
Charisma: 15 (+2)
ConditionImmunities: poisoned
Constitution: 17 (+3)
DamageImmunities: poison
Dexterity: 12 (+1)
HitPoints: 136 (16d10 + 48)
Intelligence: 16 (+3)
Languages: Common, Draconic
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Size: Large
Wisdom: 13 (+1)
AttributesDictionary:
Name: Young Green Dragon
Markdown: >+
  # <!--Name-->Young Green Dragon<!--/Name-->


  - Alias: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)'
Size: Large
Type: dragon
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 136 (16d10 + 48)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Green Dragon<!--/Name-->

- Alias: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.


SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
ArmorClass: 17 (natural armor)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#green-dragon-wyrmling
AltName: [Dragonnet vert](monsters_hd.md#dragonnet-vert)
AltNameText: Dragonnet vert
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Green Dragon Wyrmling
NormalizedAltName: Dragonnet vert
NormalizedName: Green Dragon Wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
Challenge: 2 (450 XP)
Charisma: 13 (+1)
ConditionImmunities: poisoned
Constitution: 13 (+1)
DamageImmunities: poison
Dexterity: 12 (+1)
HitPoints: 38 (7d8 + 7)
Intelligence: 14 (+2)
Languages: Draconic
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Size: Medium
Wisdom: 11 (+0)
AttributesDictionary:
Name: Green Dragon Wyrmling
Markdown: >+
  # <!--Name-->Green Dragon Wyrmling<!--/Name-->


  - Alias: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet vert](monsters_hd.md#dragonnet-vert)'
Size: Medium
Type: dragon
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 38 (7d8 + 7)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Dragon Wyrmling<!--/Name-->

- Alias: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.


SavingThrows: Dex +6, Con +11, Wis +7
ArmorClass: 20 (natural armor)
Speed: 20 ft., swim 40 ft.
Strength: 25 (+7)
Type: dragon
Family: MonsterVO
Id: monsters_vo.md#dragon-turtle
AltName: [Dragon-tortue](monsters_hd.md#dragon-tortue)
AltNameText: Dragon-tortue
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Dragon Turtle
NormalizedAltName: Dragon-tortue
NormalizedName: Dragon Turtle
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
Challenge: 17 (18000 XP)
Charisma: 12 (+1)
Constitution: 20 (+5)
DamageResistances: fire
Dexterity: 10 (+0)
HitPoints: 341 (22d20 + 110)
Intelligence: 10 (+0)
Languages: Aquan, Draconic
Senses: darkvision 120 ft., passive Perception 11
Size: Gargantuan
Wisdom: 12 (+1)
AttributesDictionary:
Name: Dragon Turtle
Markdown: >+
  # <!--Name-->Dragon Turtle<!--/Name-->


  - Alias: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->


  ## Special Features


  **_Amphibious_**. The dragon turtle can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.


  **_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d8 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.


  **_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

AltName: '[Dragon-tortue](monsters_hd.md#dragon-tortue)'
Size: Gargantuan
Type: dragon
Alignment: neutral
ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
Speed: 20 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +6, Con +11, Wis +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
DamageResistances: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dragon Turtle<!--/Name-->

- Alias: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The dragon turtle can breathe air and water.

## Actions

**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 16 (2d8 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.


ArmorClass: 11 (natural armor)
Speed: 20 ft.
Strength: 11 (+0)
Type: fiend (demon)
Family: MonsterVO
Id: monsters_vo.md#dretch
AltName: [Dretch](monsters_hd.md#dretch)
AltNameText: Dretch
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Dretch
NormalizedAltName: Dretch
NormalizedName: Dretch
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 1/4 (50 XP)
Charisma: 3 (-4)
ConditionImmunities: poisoned
Constitution: 12 (+1)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
Dexterity: 11 (+0)
HitPoints: 18 (4d6 + 4)
Intelligence: 5 (-3)
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Senses: darkvision 60 ft., passive Perception 9
Size: Small
Wisdom: 8 (-1)
AttributesDictionary:
Name: Dretch
Markdown: >+
  # <!--Name-->Dretch<!--/Name-->


  - Alias: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) piercing damage.


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 5 (2d4) slashing damage.


  **_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AltName: '[Dretch](monsters_hd.md#dretch)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dretch<!--/Name-->

- Alias: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 5 (2d4) slashing damage.

**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.


Skills: Perception +5, Stealth +9
ArmorClass: 19 (natural armor)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Type: monstrosity
Family: MonsterVO
Id: monsters_vo.md#drider
AltName: [Drider](monsters_hd.md#drider)
AltNameText: Drider
ItemType: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Drider
NormalizedAltName: Drider
NormalizedName: Drider
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
Challenge: 6 (2300 XP)
Charisma: 12 (+1)
Constitution: 18 (+4)
Dexterity: 16 (+3)
HitPoints: 123 (13d10 + 52)
Intelligence: 13 (+1)
Languages: Elvish, Undercommon
Senses: darkvision 120 ft., passive Perception 15
Size: Large
Wisdom: 14 (+2)
AttributesDictionary:
Name: Drider
Markdown: >+
  # <!--Name-->Drider<!--/Name-->


  - Alias: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.


  **_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_


  1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_


  **_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  **_Web Walker_**. The drider ignores movement restrictions caused by webbing.


  ## Actions


  **_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.


  **_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

AltName: '[Drider](monsters_hd.md#drider)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drider<!--/Name-->

- Alias: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_

**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Web Walker_**. The drider ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.


