# Items

Id: monsters_vo.md#swarm-of-quippers
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Quippers
ParentName: Monsters, NPC and Animals
AltName: [Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 28 (8d8 - 8)
MonsterItem_Speed: 0 ft., swim 40 ft.
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: darkvision 60 ft., passive Perception 8
Languages: -
Challenge: 1 (200 XP)
MonsterItem_Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: 9 (-1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 2 (-4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Quippers<!--/Name-->

- CEO: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

**_Water Breathing_**. The swarm can breathe only underwater.

## Actions

**_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

AttributesDictionary:
Name: Swarm of Quippers
Markdown: >+
  # <!--Name-->Swarm of Quippers<!--/Name-->


  - CEO: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.


  **_Water Breathing_**. The swarm can breathe only underwater.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 13
HitPoints: 28 (8d8 - 8)
Speed: 0 ft., swim 40 ft.
Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 1 (200 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#swarm-of-rats
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Rats
ParentName: Monsters, NPC and Animals
AltName: [Nuée de rats](monsters_hd.md#nuée-de-rats)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 24 (7d8 - 7)
MonsterItem_Speed: 30 ft.
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
MonsterItem_Strength: 9 (-1)
Dexterity: 11 (+0)
Constitution: 9 (-1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Rats<!--/Name-->

- CEO: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AttributesDictionary:
Name: Swarm of Rats
Markdown: >+
  # <!--Name-->Swarm of Rats<!--/Name-->


  - CEO: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de rats](monsters_hd.md#nuée-de-rats)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 10
HitPoints: 24 (7d8 - 7)
Speed: 30 ft.
Strength: ' 9 (-1)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#swarm-of-poisonous-snakes
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Poisonous Snakes
ParentName: Monsters, NPC and Animals
AltName: [Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 14
HitPoints: 36 (8d8)
MonsterItem_Speed: 30 ft., swim 30 ft.
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: blindsight 10 ft., passive Perception 10
Languages: -
Challenge: 2 (450 XP)
MonsterItem_Strength: 8 (-1)
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Poisonous Snakes<!--/Name-->

- CEO: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Swarm of Poisonous Snakes
Markdown: >+
  # <!--Name-->Swarm of Poisonous Snakes<!--/Name-->


  - CEO: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 14
HitPoints: 36 (8d8)
Speed: 30 ft., swim 30 ft.
Strength: ' 8 (-1)'
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., passive Perception 10
Languages: '-'
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#wight
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Wight
ParentName: Monsters, NPC and Animals
AltName: [Nécrophage](monsters_hd.md#nécrophage)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 14 (studded leather)
HitPoints: 45 (6d8 + 18)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Perception +3, Stealth +4
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 3 (700 XP)
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wight<!--/Name-->

- CEO: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

**_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

**_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

AttributesDictionary:
Name: Wight
Markdown: >+
  # <!--Name-->Wight<!--/Name-->


  - CEO: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.


  **_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.


  **_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Nécrophage](monsters_hd.md#nécrophage)'
Size: Medium
Type: undead
Alignment: neutral evil
ArmorClass: 14 (studded leather)
HitPoints: 45 (6d8 + 18)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 3 (700 XP)
DamageImmunities: poison
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: exhaustion, poisoned


Id: monsters_vo.md#ogre
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ogre
ParentName: Monsters, NPC and Animals
AltName: [Ogre](monsters_hd.md#ogre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (hide armor)
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 40 ft.
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)
MonsterItem_Strength: 19 (+4)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 5 (-3)
Wisdom: 7 (-2)
Charisma: 7 (-2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ogre<!--/Name-->

- CEO: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.

AttributesDictionary:
Name: Ogre
Markdown: >+
  # <!--Name-->Ogre<!--/Name-->


  - CEO: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage.

AltName: '[Ogre](monsters_hd.md#ogre)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 11 (hide armor)
HitPoints: 59 (7d10 + 21)
Speed: 40 ft.
Strength: 19 (+4)
Dexterity: ' 8 (-1)'
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: ' 7 (-2)'
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)


Id: monsters_vo.md#swarm-of-bats
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Bats
ParentName: Monsters, NPC and Animals
AltName: [Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 22 (5d8)
MonsterItem_Speed: 0 ft., fly 30 ft.
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: blindsight 60 ft., passive Perception 11
Languages: -
Challenge: 1/4 (50 XP)
MonsterItem_Strength: 5 (-3)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Bats<!--/Name-->

- CEO: <!--AltName-->[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Echolocation_**. The swarm can't use its blindsight while deafened.

**_Keen Hearing_**. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

AttributesDictionary:
Name: Swarm of Bats
Markdown: >+
  # <!--Name-->Swarm of Bats<!--/Name-->


  - CEO: <!--AltName-->[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Echolocation_**. The swarm can't use its blindsight while deafened.


  **_Keen Hearing_**. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de chauve-souris](monsters_hd.md#nuée-de-chauve-souris)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 ft., fly 30 ft.
Strength: ' 5 (-3)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#thug
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Thug
ParentName: Monsters, NPC and Animals
AltName: [Malfrat](monsters_hd.md#malfrat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)
MonsterItem_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Thug<!--/Name-->

- CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The thug makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.

AttributesDictionary:
Name: Thug
Markdown: >+
  # <!--Name-->Thug<!--/Name-->


  - CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Intimidation +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Multiattack_**. The thug makes two melee attacks.


  **_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.


  _Hit_: 5 (1d10) piercing damage.

AltName: '[Malfrat](monsters_hd.md#malfrat)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#ice-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ice Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de glace](monsters_hd.md#méphite-de-glace)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 11
HitPoints: 21 (6d6)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Skills: Perception +2, Stealth +3
DamageImmunities: cold, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 XP)
MonsterItem_Strength: 7 (-2)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de glace](monsters_hd.md#méphite-de-glace)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Auran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning, fire
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[fog cloud](spells_vo.md#fog-cloud)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

**_Frost Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Ice Mephit
Markdown: >+
  # <!--Name-->Ice Mephit<!--/Name-->


  - CEO: <!--AltName-->[Méphite de glace](monsters_hd.md#méphite-de-glace)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Auran<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, poison<!--/DamageImmunities-->

  - **Damage Vulnerabilities** bludgeoning, fire

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Burst_**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.


  **_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


  **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[fog cloud](spells_vo.md#fog-cloud)_, requiring no material components. Its innate spellcasting ability is Charisma.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.


  **_Frost Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Méphite de glace](monsters_hd.md#méphite-de-glace)'
Size: Small
Type: elemental
Alignment: neutral evil
ArmorClass: 11
HitPoints: 21 (6d6)
Speed: 30 ft., fly 30 ft.
Strength: ' 7 (-2)'
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 XP)
DamageImmunities: cold, poison
ConditionImmunities: poisoned


Id: monsters_vo.md#mule
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mule
ParentName: Monsters, NPC and Animals
AltName: [Mule](monsters_hd.md#mule)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 40 ft.
Senses: passive Perception 10
Languages: -
Challenge: 1/8 (25 XP)
MonsterItem_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mule<!--/Name-->

- CEO: <!--AltName-->[Mule](monsters_hd.md#mule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Beast of Burden_**. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

**_Sure-Footed_**. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Hooves_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.

AttributesDictionary:
Name: Mule
Markdown: >+
  # <!--Name-->Mule<!--/Name-->


  - CEO: <!--AltName-->[Mule](monsters_hd.md#mule)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Beast of Burden_**. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.


  **_Sure-Footed_**. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Hooves_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) bludgeoning damage.

AltName: '[Mule](monsters_hd.md#mule)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#darkmantle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Darkmantle
ParentName: Monsters, NPC and Animals
AltName: [Mante obscure](monsters_hd.md#mante-obscure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 22 (5d6 + 5)
MonsterItem_Speed: 10 ft., fly 30 ft.
MonsterItem_Skills: Stealth +3
Senses: blindsight 60 ft., passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Darkmantle<!--/Name-->

- CEO: <!--AltName-->[Mante obscure](monsters_hd.md#mante-obscure)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The darkmantle can't use its blindsight while deafened.

**_False Appearance_**. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

## Actions

**_Crush_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also [blinded](conditions_vo.md#blinded) and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

**_Darkness Aura (1/Day)_**. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

AttributesDictionary:
Name: Darkmantle
Markdown: >+
  # <!--Name-->Darkmantle<!--/Name-->


  - CEO: <!--AltName-->[Mante obscure](monsters_hd.md#mante-obscure)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Echolocation_**. The darkmantle can't use its blindsight while deafened.


  **_False Appearance_**. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.


  ## Actions


  **_Crush_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also [blinded](conditions_vo.md#blinded) and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.


  **_Darkness Aura (1/Day)_**. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

AltName: '[Mante obscure](monsters_hd.md#mante-obscure)'
Size: Small
Type: monstrosity
Alignment: unaligned
ArmorClass: 11
HitPoints: 22 (5d6 + 5)
Speed: 10 ft., fly 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +3
Senses: blindsight 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#cloaker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cloaker
ParentName: Monsters, NPC and Animals
AltName: [Manteleur](monsters_hd.md#manteleur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Large
Alignment: chaotic neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 78 (12d10 + 12)
MonsterItem_Speed: 10 ft., fly 40 ft.
MonsterItem_Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Challenge: 8 (3900 XP)
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cloaker<!--/Name-->

- CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

**_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

**_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d8 + 3) slashing damage.

**_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours

**_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

AttributesDictionary:
Name: Cloaker
Markdown: >+
  # <!--Name-->Cloaker<!--/Name-->


  - CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->


  ## Special Features


  **_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.


  **_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.


  **_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.


  **_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.


  _Hit_: 7 (1d8 + 3) slashing damage.


  **_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours


  **_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

AltName: '[Manteleur](monsters_hd.md#manteleur)'
Size: Large
Type: aberration
Alignment: chaotic neutral
ArmorClass: 14 (natural armor)
HitPoints: 78 (12d10 + 12)
Speed: 10 ft., fly 40 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Challenge: 8 (3900 XP)


Id: monsters_vo.md#manticore
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Manticore
ParentName: Monsters, NPC and Animals
AltName: [Manticore](monsters_hd.md#manticore)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 68 (8d10 + 24)
MonsterItem_Speed: 30 ft., fly 50 ft.
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
MonsterItem_Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Manticore<!--/Name-->

- CEO: <!--AltName-->[Manticore](monsters_hd.md#manticore)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Tail Spike Regrowth_**. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

## Actions

**_Multiattack_**. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Tail Spike_**. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

AttributesDictionary:
Name: Manticore
Markdown: >+
  # <!--Name-->Manticore<!--/Name-->


  - CEO: <!--AltName-->[Manticore](monsters_hd.md#manticore)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Tail Spike Regrowth_**. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.


  ## Actions


  **_Multiattack_**. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage.


  **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.


  **_Tail Spike_**. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage.

AltName: '[Manticore](monsters_hd.md#manticore)'
Size: Large
Type: monstrosity
Alignment: lawful evil
ArmorClass: 14 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 30 ft., fly 50 ft.
Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)


Id: monsters_vo.md#marilith
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Marilith
ParentName: Monsters, NPC and Animals
AltName: [Marilith](monsters_hd.md#marilith)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 189 (18d10 + 90)
MonsterItem_Speed: 40 ft.
MonsterItem_SavingThrows: Str +9, Con +10, Wis +8, Cha +10
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 16 (15000 XP)
MonsterItem_Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 20 (+5)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Marilith<!--/Name-->

- CEO: <!--AltName-->[Marilith](monsters_hd.md#marilith)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The marilith's weapon attacks are magical.

**_Reactive_**. The marilith can take one reaction on every turn in a combat.

## Actions

**_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail.

**_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.

_Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

**_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

## Reactions

**_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

AttributesDictionary:
Name: Marilith
Markdown: >+
  # <!--Name-->Marilith<!--/Name-->


  - CEO: <!--AltName-->[Marilith](monsters_hd.md#marilith)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The marilith's weapon attacks are magical.


  **_Reactive_**. The marilith can take one reaction on every turn in a combat.


  ## Actions


  **_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail.


  **_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.


  _Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.


  **_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


  ## Reactions


  **_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

AltName: '[Marilith](monsters_hd.md#marilith)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 189 (18d10 + 90)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 20 (+5)
SavingThrows: Str +9, Con +10, Wis +8, Cha +10
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 16 (15000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned


Id: monsters_vo.md#cultist
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cultist
ParentName: Monsters, NPC and Animals
AltName: [Membre de secte](monsters_hd.md#membre-de-secte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cultist<!--/Name-->

- CEO: <!--AltName-->[Membre de secte](monsters_hd.md#membre-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.

## Actions

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d6 + 1) slashing damage.

AttributesDictionary:
Name: Cultist
Markdown: >+
  # <!--Name-->Cultist<!--/Name-->


  - CEO: <!--AltName-->[Membre de secte](monsters_hd.md#membre-de-secte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.


  ## Actions


  **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d6 + 1) slashing damage.

AltName: '[Membre de secte](monsters_hd.md#membre-de-secte)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#merrow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Merrow
ParentName: Monsters, NPC and Animals
AltName: [Merrow](monsters_hd.md#merrow)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 10 ft., swim 40 ft.
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 8 (-1)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Merrow<!--/Name-->

- CEO: <!--AltName-->[Merrow](monsters_hd.md#merrow)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The merrow can breathe air and water.

## Actions

**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) slashing damage.

**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

AttributesDictionary:
Name: Merrow
Markdown: >+
  # <!--Name-->Merrow<!--/Name-->


  - CEO: <!--AltName-->[Merrow](monsters_hd.md#merrow)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The merrow can breathe air and water.


  ## Actions


  **_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d4 + 4) slashing damage.


  **_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

AltName: '[Merrow](monsters_hd.md#merrow)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 8 (-1)'
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)


Id: monsters_vo.md#medusa
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Medusa
ParentName: Monsters, NPC and Animals
AltName: [Méduse](monsters_hd.md#méduse)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 127 (17d8 + 51)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Deception +5, Insight +4, Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Common
Challenge: 6 (2300 XP)
MonsterItem_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Medusa<!--/Name-->

- CEO: <!--AltName-->[Méduse](monsters_hd.md#méduse)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (17d8 + 51)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

## Actions

**_Multiattack_**. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.

**_Snake Hair_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

**_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Longbow_**. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

AttributesDictionary:
Name: Medusa
Markdown: >+
  # <!--Name-->Medusa<!--/Name-->


  - CEO: <!--AltName-->[Méduse](monsters_hd.md#méduse)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (17d8 + 51)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +5, Insight +4, Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Petrifying Gaze_**. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.


  ## Actions


  **_Multiattack_**. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.


  **_Snake Hair_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.


  **_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Longbow_**. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

AltName: '[Méduse](monsters_hd.md#méduse)'
Size: Medium
Type: monstrosity
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 127 (17d8 + 51)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Skills: Deception +5, Insight +4, Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Common
Challenge: 6 (2300 XP)


Id: monsters_vo.md#giant-centipede
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Centipede
ParentName: Monsters, NPC and Animals
AltName: [Mille-pattes géant](monsters_hd.md#mille-pattes-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
MonsterItem_Speed: 30 ft., climb 30 ft.
Senses: blindsight 30 ft., passive Perception 8
Languages: -
Challenge: 1/4 (50 XP)
MonsterItem_Strength: 5 (-3)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 3 (-4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Centipede<!--/Name-->

- CEO: <!--AltName-->[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AttributesDictionary:
Name: Giant Centipede
Markdown: >+
  # <!--Name-->Giant Centipede<!--/Name-->


  - CEO: <!--AltName-->[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
Speed: 30 ft., climb 30 ft.
Strength: ' 5 (-3)'
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 3 (-4)'
Senses: blindsight 30 ft., passive Perception 8
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#minotaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Minotaur
ParentName: Monsters, NPC and Animals
AltName: [Minotaure](monsters_hd.md#minotaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 76 (9d10 + 27)
MonsterItem_Speed: 40 ft.
MonsterItem_Skills: Perception +7
Senses: darkvision 60 ft., passive Perception 17
Languages: Abyssal
Challenge: 3 (700 XP)
MonsterItem_Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 16 (+3)
Charisma: 9 (-1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Minotaur<!--/Name-->

- CEO: <!--AltName-->[Minotaure](monsters_hd.md#minotaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->76 (9d10 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Abyssal<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

**_Labyrinthine Recall_**. The minotaur can perfectly recall any path it has traveled.

**_Reckless_**. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 17 (2d12 + 4) slashing damage.

**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage.

AttributesDictionary:
Name: Minotaur
Markdown: >+
  # <!--Name-->Minotaur<!--/Name-->


  - CEO: <!--AltName-->[Minotaure](monsters_hd.md#minotaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->76 (9d10 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +7<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.


  **_Labyrinthine Recall_**. The minotaur can perfectly recall any path it has traveled.


  **_Reckless_**. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 17 (2d12 + 4) slashing damage.


  **_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage.

AltName: '[Minotaure](monsters_hd.md#minotaure)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 76 (9d10 + 27)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 16 (+3)
Charisma: ' 9 (-1)'
Skills: Perception +7
Senses: darkvision 60 ft., passive Perception 17
Languages: Abyssal
Challenge: 3 (700 XP)


Id: monsters_vo.md#violet-fungus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Violet Fungus
ParentName: Monsters, NPC and Animals
AltName: [Moisissure violette](monsters_hd.md#moisissure-violette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 5
HitPoints: 18 (4d8)
MonsterItem_Speed: 5 ft.
ConditionImmunities: blinded, deafened, frightened
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 1/4 (50 XP)
MonsterItem_Strength: 3 (-4)
Dexterity: 1 (-5)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Violet Fungus<!--/Name-->

- CEO: <!--AltName-->[Moisissure violette](monsters_hd.md#moisissure-violette)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

## Actions

**_Multiattack_**. The fungus makes 1d4 Rotting Touch attacks.

**_Rotting Touch_**. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature.

_Hit_: 4 (1d8) necrotic damage.

AttributesDictionary:
Name: Violet Fungus
Markdown: >+
  # <!--Name-->Violet Fungus<!--/Name-->


  - CEO: <!--AltName-->[Moisissure violette](monsters_hd.md#moisissure-violette)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.


  ## Actions


  **_Multiattack_**. The fungus makes 1d4 Rotting Touch attacks.


  **_Rotting Touch_**. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature.


  _Hit_: 4 (1d8) necrotic damage.

AltName: '[Moisissure violette](monsters_hd.md#moisissure-violette)'
Size: Medium
Type: plant
Alignment: unaligned
ArmorClass: 5
HitPoints: 18 (4d8)
Speed: 5 ft.
Strength: ' 3 (-4)'
Dexterity: ' 1 (-5)'
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 1/4 (50 XP)
ConditionImmunities: blinded, deafened, frightened


Id: monsters_vo.md#mastiff
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mastiff
ParentName: Monsters, NPC and Animals
AltName: [Mastiff](monsters_hd.md#mastiff)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 5 (1d8 + 1)
MonsterItem_Speed: 40 ft.
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/8 (25 XP)
MonsterItem_Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mastiff<!--/Name-->

- CEO: <!--AltName-->[Mastiff](monsters_hd.md#mastiff)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

AttributesDictionary:
Name: Mastiff
Markdown: >+
  # <!--Name-->Mastiff<!--/Name-->


  - CEO: <!--AltName-->[Mastiff](monsters_hd.md#mastiff)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

AltName: '[Mastiff](monsters_hd.md#mastiff)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 5 (1d8 + 1)
Speed: 40 ft.
Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#hell-hound
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hell Hound
ParentName: Monsters, NPC and Animals
AltName: [Molosse infernal](monsters_hd.md#molosse-infernal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 45 (7d8 + 14)
MonsterItem_Speed: 50 ft.
MonsterItem_Skills: Perception +5
DamageImmunities: fire
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Infernal but can't speak it
Challenge: 3 (700 XP)
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 6 (-2)
Wisdom: 13 (+1)
Charisma: 6 (-2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hell Hound<!--/Name-->

- CEO: <!--AltName-->[Molosse infernal](monsters_hd.md#molosse-infernal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (7d8 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

AttributesDictionary:
Name: Hell Hound
Markdown: >+
  # <!--Name-->Hell Hound<!--/Name-->


  - CEO: <!--AltName-->[Molosse infernal](monsters_hd.md#molosse-infernal)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (7d8 + 14)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->understands Infernal but can't speak it<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.


  **_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


  Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

AltName: '[Molosse infernal](monsters_hd.md#molosse-infernal)'
Size: Medium
Type: fiend
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 45 (7d8 + 14)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Infernal but can't speak it
Challenge: 3 (700 XP)
DamageImmunities: fire


Id: monsters_vo.md#mummy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy
ParentName: Monsters, NPC and Animals
AltName: [Momie](monsters_hd.md#momie)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 58 (9d8 + 18)
MonsterItem_Speed: 20 ft.
MonsterItem_SavingThrows: Wis +2
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: necrotic, poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages it knew in life
Challenge: 3 (700 XP)
MonsterItem_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 12 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy<!--/Name-->

- CEO: <!--AltName-->[Momie](monsters_hd.md#momie)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

AttributesDictionary:
Name: Mummy
Markdown: >+
  # <!--Name-->Mummy<!--/Name-->


  - CEO: <!--AltName-->[Momie](monsters_hd.md#momie)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Damage Vulnerabilities** fire

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.


  **_Rotting Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.


  **_Dreadful Glare_**. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

AltName: '[Momie](monsters_hd.md#momie)'
Size: Medium
Type: undead
Alignment: lawful evil
ArmorClass: 11 (natural armor)
HitPoints: 58 (9d8 + 18)
Speed: 20 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: 12 (+1)
SavingThrows: Wis +2
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages it knew in life
Challenge: 3 (700 XP)
DamageImmunities: necrotic, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned


Id: monsters_vo.md#mummy-lord
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy Lord
ParentName: Monsters, NPC and Animals
AltName: [Momie auguste](monsters_hd.md#momie-auguste)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 97 (13d8 + 39)
MonsterItem_Speed: 20 ft.
MonsterItem_SavingThrows: Con +8, Int +5, Wis +9, Cha +8
MonsterItem_Skills: History +5, Religion +5
DamageImmunities: necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge: 15 (13000 XP)
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 18 (+4)
Charisma: 16 (+3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy Lord<!--/Name-->

- CEO: <!--AltName-->[Momie auguste](monsters_hd.md#momie-auguste)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +8, Int +5, Wis +9, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +5, Religion +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The mummy lord has advantage on saving throws against spells and other magical effects.

**_Rejuvenation_**. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

**_Spellcasting_**. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

* **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[silence](spells_vo.md#silence)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

* **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[dispel magic](spells_vo.md#dispel-magic)_

* **4th level (3 slots):** _[divination](spells_vo.md#divination)_, _[guardian of faith](spells_vo.md#guardian-of-faith)_

* **5th level (2 slots):** _[contagion](spells_vo.md#contagion)_, _[insect plague](spells_vo.md#insect-plague)_

* **6th level (1 slot):** _[harm](spells_vo.md#harm)_

## Actions

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

## Legendary Actions

The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

**_Attack_**. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

**_Blinding Dust_**. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the end of the creature's next turn.

**_Blasphemous Word (Costs 2 Actions)_**. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

**_Channel Negative Energy (Costs 2 Actions)_**. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

**_Whirlwind of Sand (Costs 2 Actions)_**. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

AttributesDictionary:
Name: Mummy Lord
Markdown: >+
  # <!--Name-->Mummy Lord<!--/Name-->


  - CEO: <!--AltName-->[Momie auguste](monsters_hd.md#momie-auguste)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +8, Int +5, Wis +9, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +5, Religion +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Vulnerabilities** fire

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The mummy lord has advantage on saving throws against spells and other magical effects.


  **_Rejuvenation_**. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.


  **_Spellcasting_**. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:


  * **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[shield of faith](spells_vo.md#shield-of-faith)_


  * **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[silence](spells_vo.md#silence)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_


  * **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[dispel magic](spells_vo.md#dispel-magic)_


  * **4th level (3 slots):** _[divination](spells_vo.md#divination)_, _[guardian of faith](spells_vo.md#guardian-of-faith)_


  * **5th level (2 slots):** _[contagion](spells_vo.md#contagion)_, _[insect plague](spells_vo.md#insect-plague)_


  * **6th level (1 slot):** _[harm](spells_vo.md#harm)_


  ## Actions


  **_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.


  **_Rotting Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.


  **_Dreadful Glare_**. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.


  ## Legendary Actions


  The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.


  **_Attack_**. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.


  **_Blinding Dust_**. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the end of the creature's next turn.


  **_Blasphemous Word (Costs 2 Actions)_**. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.


  **_Channel Negative Energy (Costs 2 Actions)_**. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.


  **_Whirlwind of Sand (Costs 2 Actions)_**. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

AltName: '[Momie auguste](monsters_hd.md#momie-auguste)'
Size: Medium
Type: undead
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 97 (13d8 + 39)
Speed: 20 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 18 (+4)
Charisma: 16 (+3)
SavingThrows: Con +8, Int +5, Wis +9, Cha +8
Skills: History +5, Religion +5
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge: 15 (13000 XP)
DamageImmunities: necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned


Id: monsters_vo.md#mimic
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mimic
ParentName: Monsters, NPC and Animals
AltName: [Mimique](monsters_hd.md#mimique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity (shapechanger)
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 58 (9d8 + 18)
MonsterItem_Speed: 15 ft.
MonsterItem_Skills: Stealth +5
DamageImmunities: acid
ConditionImmunities: prone
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 2 (450 XP)
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 5 (-3)
Wisdom: 13 (+1)
Charisma: 8 (-1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mimic<!--/Name-->

- CEO: <!--AltName-->[Mimique](monsters_hd.md#mimique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Adhesive (Object Form Only)_**. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

**_False Appearance (Object Form Only)_**. While the mimic remains motionless, it is indistinguishable from an ordinary object.

**_Grappler_**. The mimic has advantage on attack rolls against any creature grappled by it.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

AttributesDictionary:
Name: Mimic
Markdown: >+
  # <!--Name-->Mimic<!--/Name-->


  - CEO: <!--AltName-->[Mimique](monsters_hd.md#mimique)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Adhesive (Object Form Only)_**. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.


  **_False Appearance (Object Form Only)_**. While the mimic remains motionless, it is indistinguishable from an ordinary object.


  **_Grappler_**. The mimic has advantage on attack rolls against any creature grappled by it.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

AltName: '[Mimique](monsters_hd.md#mimique)'
Size: Medium
Type: monstrosity (shapechanger)
Alignment: neutral
ArmorClass: 12 (natural armor)
HitPoints: 58 (9d8 + 18)
Speed: 15 ft.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: ' 5 (-3)'
Wisdom: 13 (+1)
Charisma: ' 8 (-1)'
Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 2 (450 XP)
DamageImmunities: acid
ConditionImmunities: prone


Id: monsters_vo.md#adult-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 243 (18d12 + 126)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +5, Con +12, Wis +6, Cha +10
MonsterItem_Skills: Arcana +8, History +8, Perception +11, Stealth +5
DamageImmunities: cold
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 16 (15000 XP)
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->243 (18d12 + 126)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +12, Wis +6, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +8, History +8, Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Silver Dragon
Markdown: >+
  # <!--Name-->Adult Silver Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->243 (18d12 + 126)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +12, Wis +6, Cha +10<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +8, History +8, Perception +11, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)"
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 243 (18d12 + 126)
Speed: 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +5, Con +12, Wis +6, Cha +10
Skills: Arcana +8, History +8, Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: cold


Id: monsters_vo.md#giant-wasp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Wasp
ParentName: Monsters, NPC and Animals
AltName: [Guêpe géante](monsters_hd.md#guêpe-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 13 (3d8)
MonsterItem_Speed: 10 ft., fly 50 ft.
Senses: passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Wasp<!--/Name-->

- CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AttributesDictionary:
Name: Giant Wasp
Markdown: >+
  # <!--Name-->Giant Wasp<!--/Name-->


  - CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Guêpe géante](monsters_hd.md#guêpe-géante)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 10 ft., fly 50 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#green-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Green Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude verte](monsters_hd.md#guenaude-verte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)
MonsterItem_Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_

**_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

## Actions

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.

**_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

AttributesDictionary:
Name: Green Hag
Markdown: >+
  # <!--Name-->Green Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The hag can breathe air and water.


  **_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_


  **_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.


  **_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

AltName: '[Guenaude verte](monsters_hd.md#guenaude-verte)'
Size: Medium
Type: fey
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)


Id: monsters_vo.md#adult-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
MonsterItem_Skills: Perception +13, Stealth +6
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Red Dragon
Markdown: >+
  # <!--Name-->Adult Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire


Id: monsters_vo.md#ancient-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
MonsterItem_Skills: Perception +16, Stealth +7
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 24 (62000 XP)
MonsterItem_Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weopon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Ancient Red Dragon
Markdown: >+
  # <!--Name-->Ancient Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +16, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weopon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
Skills: Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire


Id: monsters_vo.md#young-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
MonsterItem_Skills: Perception +8, Stealth +4
DamageImmunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
MonsterItem_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Red Dragon
Markdown: >+
  # <!--Name-->Young Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire


Id: monsters_vo.md#red-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Red Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet rouge](monsters_hd.md#dragonnet-rouge)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 75 (10d8 + 30)
MonsterItem_Speed: 30 ft., climb 30 ft., fly 60 ft.
MonsterItem_SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
DamageImmunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 4 (1100 XP)
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Red Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Red Dragon Wyrmling
Markdown: >+
  # <!--Name-->Red Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 75 (10d8 + 30)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 4 (1100 XP)
DamageImmunities: fire


Id: monsters_vo.md#adult-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 207 (18d12 + 90)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
MonsterItem_Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
MonsterItem_Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Green Dragon
Markdown: >+
  # <!--Name-->Adult Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)'
Size: Huge
Type: dragon
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 207 (18d12 + 90)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#ancient-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful evil
MonsterItem_ArmorClass: 21 (natural armor)
HitPoints: 385 (22d20 + 154)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
MonsterItem_Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
MonsterItem_Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 22 (4d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Green Dragon
Markdown: >+
  # <!--Name-->Ancient Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 22 (4d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful evil
ArmorClass: 21 (natural armor)
HitPoints: 385 (22d20 + 154)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#black-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet noir](monsters_hd.md#dragonnet-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 33 (6d8 + 6)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_SavingThrows: Dex +4, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +4
DamageImmunities: acid
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet noir](monsters_hd.md#dragonnet-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

**_Acid Breath (Recharge 5–6)_**. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Black Dragon Wyrmling
Markdown: >+
  # <!--Name-->Black Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet noir](monsters_hd.md#dragonnet-noir)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.


  **_Acid Breath (Recharge 5–6)_**. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet noir](monsters_hd.md#dragonnet-noir)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 33 (6d8 + 6)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +4, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: acid


Id: monsters_vo.md#young-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 136 (16d10 + 48)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
MonsterItem_Skills: Deception +5, Perception +7, Stealth +4
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
MonsterItem_Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Green Dragon
Markdown: >+
  # <!--Name-->Young Green Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)'
Size: Large
Type: dragon
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 136 (16d10 + 48)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#dragon-turtle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dragon Turtle
ParentName: Monsters, NPC and Animals
AltName: [Dragon-tortue](monsters_hd.md#dragon-tortue)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: neutral
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +6, Con +11, Wis +7
DamageResistances: fire
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dragon Turtle<!--/Name-->

- CEO: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The dragon turtle can breathe air and water.

## Actions

**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 16 (2d8 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

AttributesDictionary:
Name: Dragon Turtle
Markdown: >+
  # <!--Name-->Dragon Turtle<!--/Name-->


  - CEO: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->


  ## Special Features


  **_Amphibious_**. The dragon turtle can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.


  **_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d8 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.


  **_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

AltName: '[Dragon-tortue](monsters_hd.md#dragon-tortue)'
Size: Gargantuan
Type: dragon
Alignment: neutral
ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
Speed: 20 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +6, Con +11, Wis +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
DamageResistances: fire


Id: monsters_vo.md#dretch
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dretch
ParentName: Monsters, NPC and Animals
AltName: [Dretch](monsters_hd.md#dretch)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Small
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
MonsterItem_Speed: 20 ft.
DamageResistances: cold, fire, lightning
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
MonsterItem_Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 5 (-3)
Wisdom: 8 (-1)
Charisma: 3 (-4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dretch<!--/Name-->

- CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 5 (2d4) slashing damage.

**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AttributesDictionary:
Name: Dretch
Markdown: >+
  # <!--Name-->Dretch<!--/Name-->


  - CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) piercing damage.


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 5 (2d4) slashing damage.


  **_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AltName: '[Dretch](monsters_hd.md#dretch)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
ConditionImmunities: poisoned


Id: monsters_vo.md#drider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drider
ParentName: Monsters, NPC and Animals
AltName: [Drider](monsters_hd.md#drider)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)
MonsterItem_Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drider<!--/Name-->

- CEO: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_

**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Web Walker_**. The drider ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

AttributesDictionary:
Name: Drider
Markdown: >+
  # <!--Name-->Drider<!--/Name-->


  - CEO: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.


  **_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_


  1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_


  **_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  **_Web Walker_**. The drider ignores movement restrictions caused by webbing.


  ## Actions


  **_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.


  **_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

AltName: '[Drider](monsters_hd.md#drider)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)


Id: monsters_vo.md#drow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drow
ParentName: Monsters, NPC and Animals
AltName: [Drow](monsters_hd.md#drow)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (elf)
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drow<!--/Name-->

- CEO: <!--AltName-->[Drow](monsters_hd.md#drow)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness), [faerie fire](spells_vo.md#faerie-fire)_

**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

AttributesDictionary:
Name: Drow
Markdown: >+
  # <!--Name-->Drow<!--/Name-->


  - CEO: <!--AltName-->[Drow](monsters_hd.md#drow)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.


  **_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_


  1/day each: _[darkness](spells_vo.md#darkness), [faerie fire](spells_vo.md#faerie-fire)_


  **_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

AltName: '[Drow](monsters_hd.md#drow)'
Size: Medium
Type: humanoid (elf)
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#druid
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Druid
ParentName: Monsters, NPC and Animals
AltName: [Druide](monsters_hd.md#druide)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 11 (16 with
HitPoints: 27 (5d8 + 5)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Medicine +4, Nature +3, Perception +4
Senses: passive Perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 XP)
MonsterItem_Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Druid<!--/Name-->

- CEO: <!--AltName-->[Druide](monsters_hd.md#druide)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +4, Nature +3, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Druidic plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

* **Cantrips (at will):** _[druidcraft](spells_vo.md#druidcraft)_, _[produce flame](spells_vo.md#produce-flame)_, _[shillelagh](spells_vo.md#shillelagh)_

* **1st level (4 slots):** _[entangle](spells_vo.md#entangle)_, _[longstrider](spells_vo.md#longstrider)_, _[speak with animals](spells_vo.md#speak-with-animals)_, _[thunderwave](spells_vo.md#thunderwave)_

* **2nd level (3 slots):** _[animal messenger](spells_vo.md#animal-messenger)_, _[barkskin](spells_vo.md#barkskin)_

## Actions

**_Quarterstaff_**. Melee Weapon Attack: +2 to hit (+4 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

AttributesDictionary:
Name: Druid
Markdown: >+
  # <!--Name-->Druid<!--/Name-->


  - CEO: <!--AltName-->[Druide](monsters_hd.md#druide)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Medicine +4, Nature +3, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Druidic plus any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Spellcasting_**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:


  * **Cantrips (at will):** _[druidcraft](spells_vo.md#druidcraft)_, _[produce flame](spells_vo.md#produce-flame)_, _[shillelagh](spells_vo.md#shillelagh)_


  * **1st level (4 slots):** _[entangle](spells_vo.md#entangle)_, _[longstrider](spells_vo.md#longstrider)_, _[speak with animals](spells_vo.md#speak-with-animals)_, _[thunderwave](spells_vo.md#thunderwave)_


  * **2nd level (3 slots):** _[animal messenger](spells_vo.md#animal-messenger)_, _[barkskin](spells_vo.md#barkskin)_


  ## Actions


  **_Quarterstaff_**. Melee Weapon Attack: +2 to hit (+4 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.


  _Hit_: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

AltName: '[Druide](monsters_hd.md#druide)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 11 (16 with
HitPoints: 27 (5d8 + 5)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Nature +3, Perception +4
Senses: passive Perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 XP)


Id: monsters_vo.md#dryad
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dryad
ParentName: Monsters, NPC and Animals
AltName: [Dryade](monsters_hd.md#dryade)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 11 (16 with
HitPoints: 22 (5d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Elvish, Sylvan
Challenge: 1 (200 XP)
MonsterItem_Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dryad<!--/Name-->

- CEO: <!--AltName-->[Dryade](monsters_hd.md#dryade)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: _[druidcraft](spells_vo.md#druidcraft)_

3/day each: _[entangle](spells_vo.md#entangle)_, _[goodberry](spells_vo.md#goodberry)_

1/day each: _[barkskin](spells_vo.md#barkskin)_, _[pass without trace](spells_vo.md#pass-without-trace)_, _[shillelagh](spells_vo.md#shillelagh)_

**_Magic Resistance_**. The dryad has advantage on saving throws against spells and other magical effects.

**_Speak with Beasts and Plants_**. The dryad can communicate with beasts and plants as if they shared a language.

**_Tree Stride_**. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

## Actions

**_Club_**. Melee Weapon Attack: +2 to hit (+6 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

**_Fey Charm_**. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

AttributesDictionary:
Name: Dryad
Markdown: >+
  # <!--Name-->Dryad<!--/Name-->


  - CEO: <!--AltName-->[Dryade](monsters_hd.md#dryade)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:


  At will: _[druidcraft](spells_vo.md#druidcraft)_


  3/day each: _[entangle](spells_vo.md#entangle)_, _[goodberry](spells_vo.md#goodberry)_


  1/day each: _[barkskin](spells_vo.md#barkskin)_, _[pass without trace](spells_vo.md#pass-without-trace)_, _[shillelagh](spells_vo.md#shillelagh)_


  **_Magic Resistance_**. The dryad has advantage on saving throws against spells and other magical effects.


  **_Speak with Beasts and Plants_**. The dryad can communicate with beasts and plants as if they shared a language.


  **_Tree Stride_**. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.


  ## Actions


  **_Club_**. Melee Weapon Attack: +2 to hit (+6 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.


  **_Fey Charm_**. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

AltName: '[Dryade](monsters_hd.md#dryade)'
Size: Medium
Type: fey
Alignment: neutral
ArmorClass: 11 (16 with
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Elvish, Sylvan
Challenge: 1 (200 XP)


Id: monsters_vo.md#green-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Green Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet vert](monsters_hd.md#dragonnet-vert)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 38 (7d8 + 7)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +3
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
MonsterItem_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Green Dragon Wyrmling
Markdown: >+
  # <!--Name-->Green Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.


  **_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet vert](monsters_hd.md#dragonnet-vert)'
Size: Medium
Type: dragon
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 38 (7d8 + 7)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#duergar
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Duergar
ParentName: Monsters, NPC and Animals
AltName: [Duergar](monsters_hd.md#duergar)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (dwarf)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (scale mail, shield)
HitPoints: 26 (4d8 + 8)
MonsterItem_Speed: 25 ft.
DamageResistances: poison
Senses: darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
Challenge: 1 (200 XP)
MonsterItem_Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Duergar<!--/Name-->

- CEO: <!--AltName-->[Duergar](monsters_hd.md#duergar)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

**_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

**_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

AttributesDictionary:
Name: Duergar
Markdown: >+
  # <!--Name-->Duergar<!--/Name-->


  - CEO: <!--AltName-->[Duergar](monsters_hd.md#duergar)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->25 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->


  ## Special Features


  **_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.


  **_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


  **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.


  **_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

AltName: '[Duergar](monsters_hd.md#duergar)'
Size: Medium
Type: humanoid (dwarf)
Alignment: lawful evil
ArmorClass: 16 (scale mail, shield)
HitPoints: 26 (4d8 + 8)
Speed: 25 ft.
Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
Challenge: 1 (200 XP)
DamageResistances: poison


Id: monsters_vo.md#young-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +5, Con +6, Wis +3, Cha +5
MonsterItem_Skills: Perception +6, Stealth +5
DamageImmunities: acid
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 7 (2900 XP)
MonsterItem_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +6, Wis +3, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Black Dragon
Markdown: >+
  # <!--Name-->Young Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +6, Wis +3, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +5, Con +6, Wis +3, Cha +5
Skills: Perception +6, Stealth +5
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid


Id: monsters_vo.md#adult-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 195 (17d12 + 85)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +7, Con +10, Wis +6, Cha +8
MonsterItem_Skills: Perception +11, Stealth +7
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 14 (11500 XP)
MonsterItem_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Black Dragon
Markdown: >+
  # <!--Name-->Adult Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +10, Wis +6, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 195 (17d12 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +7, Con +10, Wis +6, Cha +8
Skills: Perception +11, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid


Id: monsters_vo.md#young-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 168 (16d10 + 80)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
MonsterItem_Skills: Arcana +6, History +6, Perception +8, Stealth +4
DamageImmunities: cold
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 9 (5000 XP)
MonsterItem_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->168 (16d10 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +6, History +6, Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Young Silver Dragon
Markdown: >+
  # <!--Name-->Young Silver Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->168 (16d10 + 80)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +6, History +6, Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)"
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 168 (16d10 + 80)
Speed: 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Arcana +6, History +6, Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: cold


Id: monsters_vo.md#silver-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Silver Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 45 (6d8 + 18)
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
DamageImmunities: cold
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Silver Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Silver Dragon Wyrmling
Markdown: >+
  # <!--Name-->Silver Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)"
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 45 (6d8 + 18)
Speed: 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold


Id: monsters_vo.md#adult-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +8, Con +13, Wis +8, Cha +13
MonsterItem_Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 17 (18000 XP)
MonsterItem_Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 24 (+7)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +8, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +8, Perception +14, Persuasion +13, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Gold Dragon
Markdown: >+
  # <!--Name-->Adult Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +8, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +8, Perception +14, Persuasion +13, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)"
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +8, Cha +13
Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire


Id: monsters_vo.md#ancient-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
MonsterItem_Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
MonsterItem_Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Gold Dragon
Markdown: >+
  # <!--Name-->Ancient Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire


Id: monsters_vo.md#young-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
MonsterItem_Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
DamageImmunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
MonsterItem_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Young Gold Dragon
Markdown: >+
  # <!--Name-->Young Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)"
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire


Id: monsters_vo.md#gold-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gold Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'or](monsters_hd.md#dragonnet-dor)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
MonsterItem_Skills: Perception +4, Stealth +4
DamageImmunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
MonsterItem_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gold Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Gold Dragon Wyrmling
Markdown: >+
  # <!--Name-->Gold Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Dragonnet d'or](monsters_hd.md#dragonnet-dor)"
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: fire


Id: monsters_vo.md#ancient-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 367 (21d20 + 147)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +9, Con +14, Wis +9, Cha +11
MonsterItem_Skills: Perception +16, Stealth +9
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 21 (33000 XP)
MonsterItem_Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Black Dragon
Markdown: >+
  # <!--Name-->Ancient Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 22 (natural armor)
HitPoints: 367 (21d20 + 147)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +9, Con +14, Wis +9, Cha +11
Skills: Perception +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid


Id: monsters_vo.md#adult-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
MonsterItem_Skills: Insight +7, Perception +12, Stealth +5
DamageImmunities: lightning
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Bronze Dragon
Markdown: >+
  # <!--Name-->Adult Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 18 (2d10 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d6 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.


  _Hit_: 16 (2d8 + 7) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)'
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Insight +7, Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#young-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 142 (15d10 + 60)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +3, Con +7, Wis +4, Cha +6
MonsterItem_Skills: Insight +4, Perception +7, Stealth +3
DamageImmunities: lightning
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +4, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +4, Perception +7, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

AttributesDictionary:
Name: Young Bronze Dragon
Markdown: >+
  # <!--Name-->Young Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +4, Cha +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +4, Perception +7, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) piercing damage.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

AltName: '[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)'
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +3, Con +7, Wis +4, Cha +6
Skills: Insight +4, Perception +7, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: lightning


Id: monsters_vo.md#bronze-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bronze Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
DamageImmunities: lightning
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
MonsterItem_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bronze Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

AttributesDictionary:
Name: Bronze Dragon Wyrmling
Markdown: >+
  # <!--Name-->Bronze Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

AltName: '[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)'
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: lightning


Id: monsters_vo.md#adult-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 184 (16d12 + 80)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
MonsterItem_Skills: Deception +8, Perception +12, Stealth +6
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 14 (11500 XP)
MonsterItem_Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d12 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Perception +12, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Copper Dragon
Markdown: >+
  # <!--Name-->Adult Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->184 (16d12 + 80)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +8, Perception +12, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic good
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d12 + 80)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Perception +12, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid


Id: monsters_vo.md#ancient-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic good
MonsterItem_ArmorClass: 21 (natural armor)
HitPoints: 350 (20d20 + 140)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
MonsterItem_Skills: Deception +11, Perception +17, Stealth +8
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 21 (33000 XP)
MonsterItem_Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->350 (20d20 + 140)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Perception +17, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Copper Dragon
Markdown: >+
  # <!--Name-->Ancient Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->350 (20d20 + 140)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +11, Perception +17, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic good
ArmorClass: 21 (natural armor)
HitPoints: 350 (20d20 + 140)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Perception +17, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid


Id: monsters_vo.md#young-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 119 (14d10 + 42)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
MonsterItem_Skills: Deception +5, Perception +7, Stealth +4
DamageImmunities: acid
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 7 (2900 XP)
MonsterItem_Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AttributesDictionary:
Name: Young Copper Dragon
Markdown: >+
  # <!--Name-->Young Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AltName: '[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)'
Size: Large
Type: dragon
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 119 (14d10 + 42)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid


Id: monsters_vo.md#copper-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Copper Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic good
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 22 (4d8 + 4)
MonsterItem_Speed: 30 ft., climb 30 ft., fly 60 ft.
MonsterItem_SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +3
DamageImmunities: acid
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
MonsterItem_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Copper Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AttributesDictionary:
Name: Copper Dragon Wyrmling
Markdown: >+
  # <!--Name-->Copper Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AltName: '[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)'
Size: Medium
Type: dragon
Alignment: chaotic good
ArmorClass: 16 (natural armor)
HitPoints: 22 (4d8 + 4)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: acid


Id: monsters_vo.md#ancient-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
MonsterItem_Skills: Insight +10, Perception +17, Stealth +7
DamageImmunities: lightning
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
MonsterItem_Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Bronze Dragon
Markdown: >+
  # <!--Name-->Ancient Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.


  _Hit_: 20 (2d10 + 9) piercing damage.


  **_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d6 + 9) slashing damage.


  **_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.


  _Hit_: 18 (2d8 + 9) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Insight +10, Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#tribal-warrior
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Tribal Warrior
ParentName: Monsters, NPC and Animals
AltName: [Guerrier tribal](monsters_hd.md#guerrier-tribal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)
MonsterItem_Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 8 (-1)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tribal Warrior<!--/Name-->

- CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AttributesDictionary:
Name: Tribal Warrior
Markdown: >+
  # <!--Name-->Tribal Warrior<!--/Name-->


  - CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Guerrier tribal](monsters_hd.md#guerrier-tribal)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)


