--- !MonsterItem Family: MonsterVO Type: humanoid (any race) Size: Medium Alignment: any alignment ArmorClass: 10 HitPoints: 9 (2d8) Speed: 30 ft. Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 11 (+0) Skills: Medicine +4, Religion +2 Senses: passive Perception 12 Languages: any one language (usually Common) Challenge: 1/4 (50 XP) Id: monsters_vo.md#acolyte ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Acolyte ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Acolyte](hd_monsters_acolyte.md)' Source: (SRD p395) Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Acolyte - CEO: [Acolyte](hd_monsters_acolyte.md) - Source: (SRD p395) -  Medium humanoid (any race), any alignment - **Armor Class** 10 - **Hit Points** 9 (2d8) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)| - **Skills** Medicine +4, Religion +2 - **Senses** passive Perception 12 - **Languages** any one language (usually Common) - **Challenge** 1/4 (50 XP) ## Special Features **_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: * **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_ * **1st level (3 slots):** _[bless](srd_spells_bless.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[sanctuary](srd_spells_sanctuary.md)_ ## Actions **_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 2 (1d4) bludgeoning damage.