--- !MonsterItem Family: MonsterVO Type: humanoid (any race) Size: Medium Alignment: any alignment ArmorClass: 18 (plate) HitPoints: 52 (8d8 + 16) Speed: 30 ft. Strength: 16 (+3) Dexterity: 11 (+0) Constitution: 14 (+2) Intelligence: 11 (+0) Wisdom: 11 (+0) Charisma: 15 (+2) SavingThrows: Con +4, Wis +2 Senses: passive Perception 10 Languages: any one language (usually Common) Challenge: 3 (700 XP) Id: monsters_vo.md#knight ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Knight ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Chevalier](hd_monsters_chevalier.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Knight - CEO: [Chevalier](hd_monsters_chevalier.md) -  Medium humanoid (any race), any alignment - **Armor Class** 18 (plate) - **Hit Points** 52 (8d8 + 16) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)| - **Saving Throws** Con +4, Wis +2 - **Senses** passive Perception 10 - **Languages** any one language (usually Common) - **Challenge** 3 (700 XP) ## Special Features **_Brave_**. The knight has advantage on saving throws against being frightened. ## Actions **_Multiattack_**. The knight makes two melee attacks. **_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 10 (2d6 + 3) slashing damage. **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. _Hit_: 5 (1d10) piercing damage. **_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. ## Reactions **_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.