--- !MonsterItem Family: MonsterVO Type: elemental Size: Small Alignment: neutral evil ArmorClass: 11 HitPoints: 22 (5d6 + 5) Speed: 30 ft., fly 30 ft. Strength: ' 8 (-1)' Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: ' 7 (-2)' Wisdom: 10 (+0) Charisma: 10 (+0) Skills: Stealth +3 DamageImmunities: fire, poison ConditionImmunities: poisoned Senses: darkvision 60 ft., passive Perception 10 Languages: Ignan, Terran Challenge: 1/2 (100 XP) Id: monsters_vo.md#magma-mephit ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Magma Mephit ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Méphite de magma](hd_monsters_mephite_de_magma.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Magma Mephit - CEO: [Méphite de magma](hd_monsters_mephite_de_magma.md) -  Small elemental, neutral evil - **Armor Class** 11 - **Hit Points** 22 (5d6 + 5) - **Speed** 30 ft., fly 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 8 (-1)|12 (+1)|12 (+1)| 7 (-2)|10 (+0)|10 (+0)| - **Skills** Stealth +3 - **Senses** darkvision 60 ft., passive Perception 10 - **Languages** Ignan, Terran - **Challenge** 1/2 (100 XP) - **Damage Immunities** fire, poison - **Damage Vulnerabilities** cold - **Condition Immunities** poisoned ## Special Features **_Death Burst_**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. **_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[heat metal](srd_spells_heat_metal.md)_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. ## Actions **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. _Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. **_Fire Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.