--- !MonsterItem Family: MonsterVO Type: dragon Size: Tiny Alignment: neutral good ArmorClass: 13 (natural armor) HitPoints: 7 (2d4 + 2) Speed: 15 ft., fly 60 ft. Strength: ' 6 (-2)' Dexterity: 15 (+2) Constitution: 13 (+1) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 10 (+0) Skills: Perception +3, Stealth +4 Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13 Languages: understands Common and Draconic but can't speak Challenge: 1/4 (50 XP) Id: monsters_vo.md#pseudodragon ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Pseudodragon ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Pseudodragon](hd_monsters_pseudodragon.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Pseudodragon - CEO: [Pseudodragon](hd_monsters_pseudodragon.md) -  Tiny dragon, neutral good - **Armor Class** 13 (natural armor) - **Hit Points** 7 (2d4 + 2) - **Speed** 15 ft., fly 60 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 6 (-2)|15 (+2)|13 (+1)|10 (+0)|12 (+1)|10 (+0)| - **Skills** Perception +3, Stealth +4 - **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13 - **Languages** understands Common and Draconic but can't speak - **Challenge** 1/4 (50 XP) ## Special Features **_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. **_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects. **_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. ## Actions **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 4 (1d4 + 2) piercing damage. **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.