--- !MonsterItem Family: MonsterVO Type: plant Size: Huge Alignment: chaotic good ArmorClass: 16 (natural armor) HitPoints: 138 (12d12 + 60) Speed: 30 ft. Strength: 23 (+6) Dexterity: ' 8 (-1)' Constitution: 21 (+5) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 12 (+1) DamageResistances: bludgeoning, piercing Senses: passive Perception 13 Languages: Common, Druidic, Elvish, Sylvan Challenge: 9 (5000 XP) Id: monsters_vo.md#treant ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Treant ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Sylvanien](hd_monsters_sylvanien.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Treant - CEO: [Sylvanien](hd_monsters_sylvanien.md) -  Huge plant, chaotic good - **Armor Class** 16 (natural armor) - **Hit Points** 138 (12d12 + 60) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |23 (+6)| 8 (-1)|21 (+5)|12 (+1)|16 (+3)|12 (+1)| - **Senses** passive Perception 13 - **Languages** Common, Druidic, Elvish, Sylvan - **Challenge** 9 (5000 XP) - **Damage Resistances** bludgeoning, piercing - **Damage Vulnerabilities** fire ## Special Features **_False Appearance_**. While the treant remains motionless, it is indistinguishable from a normal tree. **_Siege Monster_**. The treant deals double damage to objects and structures. ## Actions **_Multiattack_**. The treant makes two slam attacks. **_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. _Hit_: 16 (3d6 + 6) bludgeoning damage. **_Rock_**. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. _Hit_: 28 (4d10 + 6) bludgeoning damage. **_Animate Trees (1/Day)_**. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.