# Items

Id: monsters_vo.md#bandit-captain
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bandit Captain
ParentName: Monsters, NPC and Animals
AltName: [Capitaine Bandit](monsters_hd.md#capitaine-bandit)
Source: (SRD p397)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-lawful alignment
MonsterItem_ArmorClass: 15 (studded leather)
HitPoints: 65 (10d8 + 20)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Str +4, Dex +5, Wis +2
MonsterItem_Skills: Athletics +4, Deception +4
Senses: passive Perception 10
Languages: any two languages
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bandit Captain<!--/Name-->

- CEO: <!--AltName-->[Capitaine Bandit](monsters_hd.md#capitaine-bandit)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

**_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

## Reactions

**_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

AttributesDictionary:
Name: Bandit Captain
Markdown: >+
  # <!--Name-->Bandit Captain<!--/Name-->


  - CEO: <!--AltName-->[Capitaine Bandit](monsters_hd.md#capitaine-bandit)<!--/AltName-->

  - Source: <!--Source-->(SRD p397)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.


  **_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.


  **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.


  ## Reactions


  **_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

AltName: '[Capitaine Bandit](monsters_hd.md#capitaine-bandit)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any non-lawful alignment
ArmorClass: 15 (studded leather)
HitPoints: 65 (10d8 + 20)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
SavingThrows: Str +4, Dex +5, Wis +2
Skills: Athletics +4, Deception +4
Senses: passive Perception 10
Languages: any two languages
Challenge: 2 (450 XP)


Id: monsters_vo.md#basilisk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Basilisk
ParentName: Monsters, NPC and Animals
AltName: [Basilic](monsters_hd.md#basilic)
Source: (SRD p265)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 8 (-1)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 9
Languages: -
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Basilisk<!--/Name-->

- CEO: <!--AltName-->[Basilic](monsters_hd.md#basilic)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

AttributesDictionary:
Name: Basilisk
Markdown: >+
  # <!--Name-->Basilisk<!--/Name-->


  - CEO: <!--AltName-->[Basilic](monsters_hd.md#basilic)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Petrifying Gaze_**. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

AltName: '[Basilic](monsters_hd.md#basilic)'
Source: (SRD p265)
Size: Medium
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 20 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 9
Languages: '-'
Challenge: 3 (700 XP)


Id: monsters_vo.md#centaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Centaur
ParentName: Monsters, NPC and Animals
AltName: [Centaure](monsters_hd.md#centaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: neutral good
MonsterItem_ArmorClass: 12
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 9 (-1)
Wisdom: 13 (+1)
Charisma: 11 (+0)
MonsterItem_Skills: Athletics +6, Perception +3, Survival +3
Senses: passive Perception 13
Languages: Elvish, Sylvan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Centaur<!--/Name-->

- CEO: <!--AltName-->[Centaure](monsters_hd.md#centaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +6, Perception +3, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

## Actions

**_Multiattack_**. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

**_Pike_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

AttributesDictionary:
Name: Centaur
Markdown: >+
  # <!--Name-->Centaur<!--/Name-->


  - CEO: <!--AltName-->[Centaure](monsters_hd.md#centaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +6, Perception +3, Survival +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.


  ## Actions


  **_Multiattack_**. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.


  **_Pike_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  **_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Centaure](monsters_hd.md#centaure)'
Size: Large
Type: monstrosity
Alignment: neutral good
ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Athletics +6, Perception +3, Survival +3
Senses: passive Perception 13
Languages: Elvish, Sylvan
Challenge: 2 (450 XP)


Id: monsters_vo.md#axe-beak
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Axe Beak
ParentName: Monsters, NPC and Animals
AltName: [Bec de hache](monsters_hd.md#bec-de-hache)
Source: (SRD p366)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Axe Beak<!--/Name-->

- CEO: <!--AltName-->[Bec de hache](monsters_hd.md#bec-de-hache)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage.

AttributesDictionary:
Name: Axe Beak
Markdown: >+
  # <!--Name-->Axe Beak<!--/Name-->


  - CEO: <!--AltName-->[Bec de hache](monsters_hd.md#bec-de-hache)<!--/AltName-->

  - Source: <!--Source-->(SRD p366)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) slashing damage.

AltName: '[Bec de hache](monsters_hd.md#bec-de-hache)'
Source: (SRD p366)
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Speed: 50 ft.
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#giant-weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Weasel
ParentName: Monsters, NPC and Animals
AltName: [Belette géante](monsters_hd.md#belette-géante)
Source: (SRD p381)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 9 (2d8)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 4 (-3)
Wisdom: 12 (+1)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +3, Stealth +5
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette géante](monsters_hd.md#belette-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p381)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

AttributesDictionary:
Name: Giant Weasel
Markdown: >+
  # <!--Name-->Giant Weasel<!--/Name-->


  - CEO: <!--AltName-->[Belette géante](monsters_hd.md#belette-géante)<!--/AltName-->

  - Source: <!--Source-->(SRD p381)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.

AltName: '[Belette géante](monsters_hd.md#belette-géante)'
Source: (SRD p381)
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 9 (2d8)
Speed: 40 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: ' 4 (-3)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3, Stealth +5
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#berserker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Berserker
ParentName: Monsters, NPC and Animals
AltName: [Berserker](monsters_hd.md#berserker)
Source: (SRD p397)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any chaotic alignment
MonsterItem_ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 9 (-1)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Berserker<!--/Name-->

- CEO: <!--AltName-->[Berserker](monsters_hd.md#berserker)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.

AttributesDictionary:
Name: Berserker
Markdown: >+
  # <!--Name-->Berserker<!--/Name-->


  - CEO: <!--AltName-->[Berserker](monsters_hd.md#berserker)<!--/AltName-->

  - Source: <!--Source-->(SRD p397)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d12 + 3) slashing damage.

AltName: '[Berserker](monsters_hd.md#berserker)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any chaotic alignment
ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)


Id: monsters_vo.md#badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Badger
ParentName: Monsters, NPC and Animals
AltName: [Blaireau](monsters_hd.md#blaireau)
Source: (SRD p367)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 3 (1d4 + 1)
MonsterItem_Speed: 20 ft., burrow 5 ft.
MonsterItem_Strength: 4 (-3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau](monsters_hd.md#blaireau)<!--/AltName-->
- Source: <!--Source-->(SRD p367)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d4 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., burrow 5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Badger
Markdown: >+
  # <!--Name-->Badger<!--/Name-->


  - CEO: <!--AltName-->[Blaireau](monsters_hd.md#blaireau)<!--/AltName-->

  - Source: <!--Source-->(SRD p367)<!--/Source-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d4 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., burrow 5 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Blaireau](monsters_hd.md#blaireau)'
Source: (SRD p367)
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 3 (1d4 + 1)
Speed: 20 ft., burrow 5 ft.
Strength: ' 4 (-3)'
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#giant-badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Badger
ParentName: Monsters, NPC and Animals
AltName: [Blaireau géant](monsters_hd.md#blaireau-géant)
Source: (SRD p373)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 13 (2d8 + 4)
MonsterItem_Speed: 30 ft., burrow 10 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau géant](monsters_hd.md#blaireau-géant)<!--/AltName-->
- Source: <!--Source-->(SRD p373)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The badger makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) slashing damage.

AttributesDictionary:
Name: Giant Badger
Markdown: >+
  # <!--Name-->Giant Badger<!--/Name-->


  - CEO: <!--AltName-->[Blaireau géant](monsters_hd.md#blaireau-géant)<!--/AltName-->

  - Source: <!--Source-->(SRD p373)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The badger makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 6 (2d4 + 1) slashing damage.

AltName: '[Blaireau géant](monsters_hd.md#blaireau-géant)'
Source: (SRD p373)
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 13 (2d8 + 4)
Speed: 30 ft., burrow 10 ft.
Strength: 13 (+1)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#ghast
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghast
ParentName: Monsters, NPC and Animals
AltName: [Blême](monsters_hd.md#blême)
Source: (SRD p311)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 13
HitPoints: 36 (8d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
DamageResistances: necrotic
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghast<!--/Name-->

- CEO: <!--AltName-->[Blême](monsters_hd.md#blême)<!--/AltName-->
- Source: <!--Source-->(SRD p311)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

**_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 12 (2d8 + 3) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Ghast
Markdown: >+
  # <!--Name-->Ghast<!--/Name-->


  - CEO: <!--AltName-->[Blême](monsters_hd.md#blême)<!--/AltName-->

  - Source: <!--Source-->(SRD p311)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->necrotic<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.


  **_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 12 (2d8 + 3) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Blême](monsters_hd.md#blême)'
Source: (SRD p311)
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 13
HitPoints: 36 (8d8)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
DamageImmunities: poison
DamageResistances: necrotic
ConditionImmunities: charmed, exhaustion, poisoned


Id: monsters_vo.md#bulette
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bulette
ParentName: Monsters, NPC and Animals
AltName: [Bulette](monsters_hd.md#bulette)
Source: (SRD p266)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 94 (9d10 + 45)
MonsterItem_Speed: 40 ft., burrow 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +6
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bulette<!--/Name-->

- CEO: <!--AltName-->[Bulette](monsters_hd.md#bulette)<!--/AltName-->
- Source: <!--Source-->(SRD p266)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->94 (9d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Standing Leap_**. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft, one target.

_Hit_: 30 (4d12 + 4) piercing damage.

**_Deadly Leap_**. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

AttributesDictionary:
Name: Bulette
Markdown: >+
  # <!--Name-->Bulette<!--/Name-->


  - CEO: <!--AltName-->[Bulette](monsters_hd.md#bulette)<!--/AltName-->

  - Source: <!--Source-->(SRD p266)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->94 (9d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Standing Leap_**. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft, one target.


  _Hit_: 30 (4d12 + 4) piercing damage.


  **_Deadly Leap_**. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

AltName: '[Bulette](monsters_hd.md#bulette)'
Source: (SRD p266)
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 94 (9d10 + 45)
Speed: 40 ft., burrow 40 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +6
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: '-'
Challenge: 5 (1800 XP)


Id: monsters_vo.md#weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Weasel
ParentName: Monsters, NPC and Animals
AltName: [Belette](monsters_hd.md#belette)
Source: (SRD p392)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 16 (+3)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 3 (-4)
MonsterItem_Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette](monsters_hd.md#belette)<!--/AltName-->
- Source: <!--Source-->(SRD p392)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Weasel
Markdown: >+
  # <!--Name-->Weasel<!--/Name-->


  - CEO: <!--AltName-->[Belette](monsters_hd.md#belette)<!--/AltName-->

  - Source: <!--Source-->(SRD p392)<!--/Source-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Belette](monsters_hd.md#belette)'
Source: (SRD p392)
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 30 ft.
Strength: ' 3 (-4)'
Dexterity: 16 (+3)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 3 (-4)'
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#azer
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Azer
ParentName: Monsters, NPC and Animals
AltName: [Azer](monsters_hd.md#azer)
Source: (SRD p265)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Medium
Alignment: lawful neutral
MonsterItem_ArmorClass: 17 (natural armor, shield)
HitPoints: 39 (6d8 + 12)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
MonsterItem_SavingThrows: Con +4
Senses: passive Perception 11
Languages: Ignan
Challenge: 2 (450 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Azer<!--/Name-->

- CEO: <!--AltName-->[Azer](monsters_hd.md#azer)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Heated Body_**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

**_Heated Weapons_**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

**_Illumination_**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Warhammer_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

AttributesDictionary:
Name: Azer
Markdown: >+
  # <!--Name-->Azer<!--/Name-->


  - CEO: <!--AltName-->[Azer](monsters_hd.md#azer)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +4<!--/SavingThrows-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Heated Body_**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.


  **_Heated Weapons_**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).


  **_Illumination_**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Warhammer_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

AltName: '[Azer](monsters_hd.md#azer)'
Source: (SRD p265)
Size: Medium
Type: elemental
Alignment: lawful neutral
ArmorClass: 17 (natural armor, shield)
HitPoints: 39 (6d8 + 12)
Speed: 30 ft.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
SavingThrows: Con +4
Senses: passive Perception 11
Languages: Ignan
Challenge: 2 (450 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned


Id: monsters_vo.md#giant-goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Goat
ParentName: Monsters, NPC and Animals
AltName: [Chèvre géante](monsters_hd.md#chèvre-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Senses: passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre géante](monsters_hd.md#chèvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.

AttributesDictionary:
Name: Giant Goat
Markdown: >+
  # <!--Name-->Giant Goat<!--/Name-->


  - CEO: <!--AltName-->[Chèvre géante](monsters_hd.md#chèvre-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


  **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d4 + 3) bludgeoning damage.

AltName: '[Chèvre géante](monsters_hd.md#chèvre-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#raven
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Raven
ParentName: Monsters, NPC and Animals
AltName: [Corbeau](monsters_hd.md#corbeau)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Raven<!--/Name-->

- CEO: <!--AltName-->[Corbeau](monsters_hd.md#corbeau)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Mimicry_**. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Raven
Markdown: >+
  # <!--Name-->Raven<!--/Name-->


  - CEO: <!--AltName-->[Corbeau](monsters_hd.md#corbeau)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Mimicry_**. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Corbeau](monsters_hd.md#corbeau)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Speed: 10 ft., fly 50 ft.
Strength: ' 2 (-4)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#doppelganger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Doppelganger
ParentName: Monsters, NPC and Animals
AltName: [Doppleganger](monsters_hd.md#doppleganger)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity (shapechanger)
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 14
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_Skills: Deception +6, Insight +3
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
ConditionImmunities: charmed
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Doppelganger<!--/Name-->

- CEO: <!--AltName-->[Doppleganger](monsters_hd.md#doppleganger)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

**_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

## Actions

**_Multiattack_**. The doppelganger makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) bludgeoning damage.

**_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

AttributesDictionary:
Name: Doppelganger
Markdown: >+
  # <!--Name-->Doppelganger<!--/Name-->


  - CEO: <!--AltName-->[Doppleganger](monsters_hd.md#doppleganger)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.


  **_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.


  ## Actions


  **_Multiattack_**. The doppelganger makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d6 + 4) bludgeoning damage.


  **_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

AltName: '[Doppleganger](monsters_hd.md#doppleganger)'
Size: Medium
Type: monstrosity (shapechanger)
Alignment: neutral
ArmorClass: 14
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +6, Insight +3
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
ConditionImmunities: charmed


Id: monsters_vo.md#adult-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 200 (16d12 + 96)
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 8 (-1)
Wisdom: 12 (+1)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +6, Cha +6
MonsterItem_Skills: Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +6, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult White Dragon
Markdown: >+
  # <!--Name-->Adult White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +6, Cha +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 200 (16d12 + 96)
Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: ' 8 (-1)'
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +5, Con +11, Wis +6, Cha +6
Skills: Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: cold


Id: monsters_vo.md#ancient-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
MonsterItem_Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient White Dragon
Markdown: >+
  # <!--Name-->Ancient White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: cold


Id: monsters_vo.md#young-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 133 (14d10 + 56)
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: 6 (-2)
Wisdom: 11 (+0)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
MonsterItem_Skills: Perception +6, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young White Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +3, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young White Dragon
Markdown: >+
  # <!--Name-->Young White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +3, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 133 (14d10 + 56)
Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: 12 (+1)
SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
Skills: Perception +6, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: cold


Id: monsters_vo.md#white-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: White Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet blanc](monsters_hd.md#dragonnet-blanc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 5 (-3)
Wisdom: 10 (+0)
Charisma: 11 (+0)
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +2
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->White Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: White Dragon Wyrmling
Markdown: >+
  # <!--Name-->White Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +2<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: ' 5 (-3)'
Wisdom: 10 (+0)
Charisma: 11 (+0)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +2
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold


Id: monsters_vo.md#adult-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 225 (18d12 + 108)
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft.
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
MonsterItem_Skills: Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->225 (18d12 + 108)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Blue Dragon
Markdown: >+
  # <!--Name-->Adult Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->225 (18d12 + 108)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +12, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d6 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.


  _Hit_: 16 (2d8 + 7) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)'
Size: Huge
Type: dragon
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 225 (18d12 + 108)
Speed: 40 ft., burrow 30 ft., fly 80 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#djinni
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Djinni
ParentName: Monsters, NPC and Animals
AltName: [Djinn](monsters_hd.md#djinn)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 161 (14d10 + 84)
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Dex +6, Wis +7, Cha +9
Senses: darkvision 120 ft., passive Perception 13
Languages: Auran
Challenge: 11 (7200 XP)
DamageImmunities: lightning, thunder
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Djinni<!--/Name-->

- CEO: <!--AltName-->[Djinn](monsters_hd.md#djinn)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->161 (14d10 + 84)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->15 (+2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Auran<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->

## Special Features

**_Elemental Demise_**. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

**_Innate Spellcasting_**. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[thunderwave](spells_vo.md#thunderwave)_

3/day each: _[create food and water](spells_vo.md#create-food-and-water)_ (can create wine instead of water), _[tongues](spells_vo.md#tongues)_, _[wind walk](spells_vo.md#wind-walk)_

1/day each: _[conjure elemental](spells_vo.md#conjure-elemental)_ (air elemental only), _[creation](spells_vo.md#creation)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[plane shift](spells_vo.md#plane-shift)_

## Actions

**_Multiattack_**. The djinni makes three scimitar attacks.

**_Scimitar_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

**_Create Whirlwind_**. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

AttributesDictionary:
Name: Djinni
Markdown: >+
  # <!--Name-->Djinni<!--/Name-->


  - CEO: <!--AltName-->[Djinn](monsters_hd.md#djinn)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->161 (14d10 + 84)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->15 (+2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Wis +7, Cha +9<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Auran<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->


  ## Special Features


  **_Elemental Demise_**. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.


  **_Innate Spellcasting_**. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[thunderwave](spells_vo.md#thunderwave)_


  3/day each: _[create food and water](spells_vo.md#create-food-and-water)_ (can create wine instead of water), _[tongues](spells_vo.md#tongues)_, _[wind walk](spells_vo.md#wind-walk)_


  1/day each: _[conjure elemental](spells_vo.md#conjure-elemental)_ (air elemental only), _[creation](spells_vo.md#creation)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[plane shift](spells_vo.md#plane-shift)_


  ## Actions


  **_Multiattack_**. The djinni makes three scimitar attacks.


  **_Scimitar_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).


  **_Create Whirlwind_**. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

AltName: '[Djinn](monsters_hd.md#djinn)'
Size: Large
Type: elemental
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 161 (14d10 + 84)
Speed: 30 ft., fly 90 ft.
Strength: 21 (+5)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 20 (+5)
SavingThrows: Dex +6, Wis +7, Cha +9
Senses: darkvision 120 ft., passive Perception 13
Languages: Auran
Challenge: 11 (7200 XP)
DamageImmunities: lightning, thunder


Id: monsters_vo.md#ancient-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 481 (26d20 + 208)
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft.
MonsterItem_Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
MonsterItem_Skills: Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->481 (26d20 + 208)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Blue Dragon
Markdown: >+
  # <!--Name-->Ancient Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->481 (26d20 + 208)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +17, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.


  _Hit_: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d6 + 9) slashing damage.


  **_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.


  _Hit_: 18 (2d8 + 9) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful evil
ArmorClass: 22 (natural armor)
HitPoints: 481 (26d20 + 208)
Speed: 40 ft., burrow 40 ft., fly 80 ft.
Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#blue-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blue Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet bleu](monsters_hd.md#dragonnet-bleu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blue Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Blue Dragon Wyrmling
Markdown: >+
  # <!--Name-->Blue Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)'
Size: Medium
Type: dragon
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft., burrow 15 ft., fly 60 ft.
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: lightning


Id: monsters_vo.md#adult-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 172 (15d12 + 75)
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +5, Con +10, Wis +6, Cha +8
MonsterItem_Skills: History +7, Perception +11, Persuasion +8, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +7, Perception +11, Persuasion +8, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Brass Dragon
Markdown: >+
  # <!--Name-->Adult Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +10, Wis +6, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +7, Perception +11, Persuasion +8, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)"
Size: Huge
Type: dragon
Alignment: chaotic good
ArmorClass: 18 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 40 ft., burrow 30 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +5, Con +10, Wis +6, Cha +8
Skills: History +7, Perception +11, Persuasion +8, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: fire


Id: monsters_vo.md#ancient-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic good
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 297 (17d20 + 119)
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +6, Con +13, Wis +8, Cha +10
MonsterItem_Skills: History +9, Perception +14, Persuasion +10, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->297 (17d20 + 119)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +8, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->History +9, Perception +14, Persuasion +10, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons:

**_Fire Breath_**. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Brass Dragon
Markdown: >+
  # <!--Name-->Ancient Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->297 (17d20 + 119)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +8, Cha +10<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +9, Perception +14, Persuasion +10, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons:


  **_Fire Breath_**. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: chaotic good
ArmorClass: 20 (natural armor)
HitPoints: 297 (17d20 + 119)
Speed: 40 ft., burrow 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +6, Con +13, Wis +8, Cha +10
Skills: History +9, Perception +14, Persuasion +10, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: fire


Id: monsters_vo.md#young-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 110 (13d10 + 39)
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +3, Con +6, Wis +3, Cha +5
MonsterItem_Skills: Perception +6, Persuasion +5, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +3, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Persuasion +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AttributesDictionary:
Name: Young Brass Dragon
Markdown: >+
  # <!--Name-->Young Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +3, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Persuasion +5, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AltName: "[Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)"
Size: Large
Type: dragon
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 110 (13d10 + 39)
Speed: 40 ft., burrow 20 ft., fly 80 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +3, Con +6, Wis +3, Cha +5
Skills: Perception +6, Persuasion +5, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: fire


Id: monsters_vo.md#brass-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Brass Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic good
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 16 (3d8 + 3)
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +2, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brass Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AttributesDictionary:
Name: Brass Dragon Wyrmling
Markdown: >+
  # <!--Name-->Brass Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AltName: "[Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)"
Size: Medium
Type: dragon
Alignment: chaotic good
ArmorClass: 16 (natural armor)
HitPoints: 16 (3d8 + 3)
Speed: 30 ft., burrow 15 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +2, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: fire


Id: monsters_vo.md#adult-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 243 (18d12 + 126)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +5, Con +12, Wis +6, Cha +10
MonsterItem_Skills: Arcana +8, History +8, Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->243 (18d12 + 126)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +12, Wis +6, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +8, History +8, Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Silver Dragon
Markdown: >+
  # <!--Name-->Adult Silver Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->243 (18d12 + 126)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +12, Wis +6, Cha +10<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +8, History +8, Perception +11, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)"
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 243 (18d12 + 126)
Speed: 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +5, Con +12, Wis +6, Cha +10
Skills: Arcana +8, History +8, Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: cold


Id: monsters_vo.md#young-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 152 (16d10 + 64)
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
MonsterItem_Skills: Perception +9, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Blue Dragon
Markdown: >+
  # <!--Name-->Young Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)'
Size: Large
Type: dragon
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 152 (16d10 + 64)
Speed: 40 ft., burrow 20 ft., fly 80 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
Skills: Perception +9, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#cockatrice
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cockatrice
ParentName: Monsters, NPC and Animals
AltName: [Cockatrice](monsters_hd.md#cockatrice)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 27 (6d6 + 6)
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cockatrice<!--/Name-->

- CEO: <!--AltName-->[Cockatrice](monsters_hd.md#cockatrice)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

AttributesDictionary:
Name: Cockatrice
Markdown: >+
  # <!--Name-->Cockatrice<!--/Name-->


  - CEO: <!--AltName-->[Cockatrice](monsters_hd.md#cockatrice)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d6 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

AltName: '[Cockatrice](monsters_hd.md#cockatrice)'
Size: Small
Type: monstrosity
Alignment: unaligned
ArmorClass: 11
HitPoints: 27 (6d6 + 6)
Speed: 20 ft., fly 40 ft.
Strength: ' 6 (-2)'
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#pit-fiend
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pit Fiend
ParentName: Monsters, NPC and Animals
AltName: [Diantrefosse](monsters_hd.md#diantrefosse)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 300 (24d10 + 168)
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 24 (+7)
MonsterItem_SavingThrows: Dex +8, Con +13, Wis +10
Senses: truesight 120 ft., passive Perception 14
Languages: Infernal, telepathy 120 ft.
Challenge: 20 (25000 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pit Fiend<!--/Name-->

- CEO: <!--AltName-->[Diantrefosse](monsters_hd.md#diantrefosse)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->300 (24d10 + 168)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Fear Aura_**. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

**_Magic Resistance_**. The pit fiend has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The pit fiend's weapon attacks are magical.

**_Innate Spellcasting_**. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[fireball](spells_vo.md#fireball)_

3/day each: _[hold monster](spells_vo.md#hold-monster)_, _[wall of fire](spells_vo.md#wall-of-fire)_

## Actions

**_Multiattack_**. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 17 (2d8 + 8) slashing damage.

**_Mace_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 24 (3d10 + 8) bludgeoning damage.

AttributesDictionary:
Name: Pit Fiend
Markdown: >+
  # <!--Name-->Pit Fiend<!--/Name-->


  - CEO: <!--AltName-->[Diantrefosse](monsters_hd.md#diantrefosse)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->300 (24d10 + 168)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +10<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Fear Aura_**. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.


  **_Magic Resistance_**. The pit fiend has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The pit fiend's weapon attacks are magical.


  **_Innate Spellcasting_**. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[fireball](spells_vo.md#fireball)_


  3/day each: _[hold monster](spells_vo.md#hold-monster)_, _[wall of fire](spells_vo.md#wall-of-fire)_


  ## Actions


  **_Multiattack_**. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d8 + 8) slashing damage.


  **_Mace_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 24 (3d10 + 8) bludgeoning damage.

AltName: '[Diantrefosse](monsters_hd.md#diantrefosse)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 300 (24d10 + 168)
Speed: 30 ft., fly 60 ft.
Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +10
Senses: truesight 120 ft., passive Perception 14
Languages: Infernal, telepathy 120 ft.
Challenge: 20 (25000 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#bone-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bone Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable osseux](monsters_hd.md#diable-osseux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 142 (15d10 + 60)
MonsterItem_Speed: 40 ft., fly 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Int +5, Wis +6, Cha +7
MonsterItem_Skills: Deception +7, Insight +6
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bone Devil<!--/Name-->

- CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Bone Devil
Markdown: >+
  # <!--Name-->Bone Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 8 (1d8 + 4) slashing damage.


  **_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Diable osseux](monsters_hd.md#diable-osseux)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 40 ft., fly 40 ft.
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: Int +5, Wis +6, Cha +7
Skills: Deception +7, Insight +6
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#couatl
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Couatl
ParentName: Monsters, NPC and Animals
AltName: [Couatl](monsters_hd.md#couatl)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 97 (13d8 + 39)
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Con +5, Wis +7, Cha +6
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1100 XP)
DamageResistances: radiant
DamageImmunities: psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Couatl<!--/Name-->

- CEO: <!--AltName-->[Couatl](monsters_hd.md#couatl)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +5, Wis +7, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->radiant<!--/DamageResistances-->

## Special Features

**_Innate Spellcasting_**. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[detect thoughts](spells_vo.md#detect-thoughts)_

3/day each: _[bless](spells_vo.md#bless)_, _[create food and water](spells_vo.md#create-food-and-water)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[lesser restoration](spells_vo.md#lesser-restoration)_, _[protection from poison](spells_vo.md#protection-from-poison)_, _[sanctuary](spells_vo.md#sanctuary)_, _[shield](spells_vo.md#shield)_

1/day each: _[dream](spells_vo.md#dream)_, _[greater restoration](spells_vo.md#greater-restoration)_, _[scrying](spells_vo.md#scrying)_

**_Magic Weapons_**. The couatl's weapon attacks are magical.

**_Shielded Mind_**. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.

_Hit_: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

**_Constrict_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature.

_Hit_: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

**_Change Shape_**. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

AttributesDictionary:
Name: Couatl
Markdown: >+
  # <!--Name-->Couatl<!--/Name-->


  - CEO: <!--AltName-->[Couatl](monsters_hd.md#couatl)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +5, Wis +7, Cha +6<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->radiant<!--/DamageResistances-->


  ## Special Features


  **_Innate Spellcasting_**. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[detect thoughts](spells_vo.md#detect-thoughts)_


  3/day each: _[bless](spells_vo.md#bless)_, _[create food and water](spells_vo.md#create-food-and-water)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[lesser restoration](spells_vo.md#lesser-restoration)_, _[protection from poison](spells_vo.md#protection-from-poison)_, _[sanctuary](spells_vo.md#sanctuary)_, _[shield](spells_vo.md#shield)_


  1/day each: _[dream](spells_vo.md#dream)_, _[greater restoration](spells_vo.md#greater-restoration)_, _[scrying](spells_vo.md#scrying)_


  **_Magic Weapons_**. The couatl's weapon attacks are magical.


  **_Shielded Mind_**. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.


  _Hit_: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.


  **_Constrict_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature.


  _Hit_: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.


  **_Change Shape_**. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

AltName: '[Couatl](monsters_hd.md#couatl)'
Size: Medium
Type: celestial
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 97 (13d8 + 39)
Speed: 30 ft., fly 90 ft.
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)
SavingThrows: Con +5, Wis +7, Cha +6
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1100 XP)
DamageImmunities: psychic; bludgeoning, piercing, and slashing from nonmagical attacks
DamageResistances: radiant


Id: monsters_vo.md#crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Crab
ParentName: Monsters, NPC and Animals
AltName: [Crabe](monsters_hd.md#crabe)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 2 (1d4)
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 2 (-4)
MonsterItem_Skills: Stealth +2
Senses: blindsight 30 ft., passive Perception 9
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe](monsters_hd.md#crabe)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage.

AttributesDictionary:
Name: Crab
Markdown: >+
  # <!--Name-->Crab<!--/Name-->


  - CEO: <!--AltName-->[Crabe](monsters_hd.md#crabe)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The crab can breathe air and water.


  ## Actions


  **_Claw_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 bludgeoning damage.

AltName: '[Crabe](monsters_hd.md#crabe)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 2 (1d4)
Speed: 20 ft., swim 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 2 (-4)'
Skills: Stealth +2
Senses: blindsight 30 ft., passive Perception 9
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#giant-crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crab
ParentName: Monsters, NPC and Animals
AltName: [Crabe géant](monsters_hd.md#crabe-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 13 (3d8)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 9 (-1)
Charisma: 3 (-4)
MonsterItem_Skills: Stealth +4
Senses: blindsight 30 ft., passive Perception 9
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe géant](monsters_hd.md#crabe-géant)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

AttributesDictionary:
Name: Giant Crab
Markdown: >+
  # <!--Name-->Giant Crab<!--/Name-->


  - CEO: <!--AltName-->[Crabe géant](monsters_hd.md#crabe-géant)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The crab can breathe air and water.


  ## Actions


  **_Claw_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

AltName: '[Crabe géant](monsters_hd.md#crabe-géant)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 13 (3d8)
Speed: 30 ft., swim 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 9 (-1)'
Charisma: ' 3 (-4)'
Skills: Stealth +4
Senses: blindsight 30 ft., passive Perception 9
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#giant-toad
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Toad
ParentName: Monsters, NPC and Animals
AltName: [Crapaud géant](monsters_hd.md#crapaud-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 39 (6d10 + 6)
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Toad<!--/Name-->

- CEO: <!--AltName-->[Crapaud géant](monsters_hd.md#crapaud-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The toad can breathe air and water.

**_Standing Leap_**. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

**_Swallow_**. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AttributesDictionary:
Name: Giant Toad
Markdown: >+
  # <!--Name-->Giant Toad<!--/Name-->


  - CEO: <!--AltName-->[Crapaud géant](monsters_hd.md#crapaud-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The toad can breathe air and water.


  **_Standing Leap_**. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.


  **_Swallow_**. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AltName: '[Crapaud géant](monsters_hd.md#crapaud-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 39 (6d10 + 6)
Speed: 20 ft., swim 40 ft.
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#shrieker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shrieker
ParentName: Monsters, NPC and Animals
AltName: [Criard](monsters_hd.md#criard)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 5
HitPoints: 13 (3d8)
MonsterItem_Speed: 0 ft.
MonsterItem_Strength: 1 (-5)
Dexterity: 1 (-5)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 0 (10 XP)
ConditionImmunities: blinded, deafened, frightened
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shrieker<!--/Name-->

- CEO: <!--AltName-->[Criard](monsters_hd.md#criard)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

## Reactions

**_Shriek_**. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.

AttributesDictionary:
Name: Shrieker
Markdown: >+
  # <!--Name-->Shrieker<!--/Name-->


  - CEO: <!--AltName-->[Criard](monsters_hd.md#criard)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.


  ## Reactions


  **_Shriek_**. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.

AltName: '[Criard](monsters_hd.md#criard)'
Size: Medium
Type: plant
Alignment: unaligned
ArmorClass: 5
HitPoints: 13 (3d8)
Speed: 0 ft.
Strength: ' 1 (-5)'
Dexterity: ' 1 (-5)'
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 0 (10 XP)
ConditionImmunities: blinded, deafened, frightened


Id: monsters_vo.md#crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Crocodile
ParentName: Monsters, NPC and Animals
AltName: [Crocodile](monsters_hd.md#crocodile)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 20 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Stealth +2
Senses: passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile](monsters_hd.md#crocodile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 15 minutes.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

AttributesDictionary:
Name: Crocodile
Markdown: >+
  # <!--Name-->Crocodile<!--/Name-->


  - CEO: <!--AltName-->[Crocodile](monsters_hd.md#crocodile)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The crocodile can hold its breath for 15 minutes.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

AltName: '[Crocodile](monsters_hd.md#crocodile)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 20 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +2
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#imp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Imp
ParentName: Monsters, NPC and Animals
AltName: [Diablotin](monsters_hd.md#diablotin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil
Size: Tiny
Alignment: shapechanger), lawful evil
MonsterItem_ArmorClass: 13
HitPoints: 10 (3d4 + 3)
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Imp<!--/Name-->

- CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.

**_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.

## Actions

**_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

**_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

AttributesDictionary:
Name: Imp
Markdown: >+
  # <!--Name-->Imp<!--/Name-->


  - CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.


  **_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


  **_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

AltName: '[Diablotin](monsters_hd.md#diablotin)'
Size: Tiny
Type: fiend (devil
Alignment: shapechanger), lawful evil
ArmorClass: 13
HitPoints: 10 (3d4 + 3)
Speed: 20 ft., fly 40 ft.
Strength: ' 6 (-2)'
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#giant-crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crocodile
ParentName: Monsters, NPC and Animals
AltName: [Crocodile géant](monsters_hd.md#crocodile-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Huge
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 85 (9d12 + 27)
MonsterItem_Speed: 30 ft., swim 50 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 9 (-1)
Constitution: 17 (+3)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 7 (-2)
MonsterItem_Skills: Stealth +5
Senses: passive Perception 10
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile géant](monsters_hd.md#crocodile-géant)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (9d12 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 30 minutes.

## Actions

**_Multiattack_**. The crocodile makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

**_Tail_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile.

_Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

AttributesDictionary:
Name: Giant Crocodile
Markdown: >+
  # <!--Name-->Giant Crocodile<!--/Name-->


  - CEO: <!--AltName-->[Crocodile géant](monsters_hd.md#crocodile-géant)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (9d12 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The crocodile can hold its breath for 30 minutes.


  ## Actions


  **_Multiattack_**. The crocodile makes two attacks: one with its bite and one with its tail.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.


  **_Tail_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile.


  _Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

AltName: '[Crocodile géant](monsters_hd.md#crocodile-géant)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 85 (9d12 + 27)
Speed: 30 ft., swim 50 ft.
Strength: 21 (+5)
Dexterity: ' 9 (-1)'
Constitution: 17 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Stealth +5
Senses: passive Perception 10
Languages: '-'
Challenge: 5 (1800 XP)


Id: monsters_vo.md#nightmare
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Nightmare
ParentName: Monsters, NPC and Animals
AltName: [Destrier noir](monsters_hd.md#destrier-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Large
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
MonsterItem_Speed: 60 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nightmare<!--/Name-->

- CEO: <!--AltName-->[Destrier noir](monsters_hd.md#destrier-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Common, and Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.

**_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

**_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

AttributesDictionary:
Name: Nightmare
Markdown: >+
  # <!--Name-->Nightmare<!--/Name-->


  - CEO: <!--AltName-->[Destrier noir](monsters_hd.md#destrier-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->understands Abyssal, Common, and Infernal but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.


  **_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.


  **_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

AltName: '[Destrier noir](monsters_hd.md#destrier-noir)'
Size: Large
Type: fiend
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 XP)
DamageImmunities: fire


Id: monsters_vo.md#barbed-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Barbed Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable barbelé](monsters_hd.md#diable-barbelé)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Str +6, Con +7, Wis +5, Cha +5
MonsterItem_Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Barbed Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbelé](monsters_hd.md#diable-barbelé)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.

**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.

_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AttributesDictionary:
Name: Barbed Devil
Markdown: >+
  # <!--Name-->Barbed Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable barbelé](monsters_hd.md#diable-barbelé)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.


  **_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.


  **_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage.


  **_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.


  _Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AltName: '[Diable barbelé](monsters_hd.md#diable-barbelé)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#bearded-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bearded Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable barbu](monsters_hd.md#diable-barbu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 11 (+0)
MonsterItem_SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bearded Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbu](monsters_hd.md#diable-barbu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

**_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.

## Actions

**_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.

**_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.

_Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

AttributesDictionary:
Name: Bearded Devil
Markdown: >+
  # <!--Name-->Bearded Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable barbu](monsters_hd.md#diable-barbu)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  **_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.


  ## Actions


  **_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.


  **_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.


  _Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

AltName: '[Diable barbu](monsters_hd.md#diable-barbu)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 11 (+0)
SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#horned-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Horned Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable cornu](monsters_hd.md#diable-cornu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 20 ft., fly 60 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 17 (+3)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Languages: Infernal, telepathy 120 ft.
Challenge: 11 (7200 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Horned Devil<!--/Name-->

- CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

**_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (2d8 + 6) piercing damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

**_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.

_Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AttributesDictionary:
Name: Horned Devil
Markdown: >+
  # <!--Name-->Horned Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.


  **_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d8 + 6) piercing damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


  **_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.


  _Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AltName: '[Diable cornu](monsters_hd.md#diable-cornu)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 20 ft., fly 60 ft.
Strength: 22 (+6)
Dexterity: 17 (+3)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 17 (+3)
SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Languages: Infernal, telepathy 120 ft.
Challenge: 11 (7200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
ConditionImmunities: poisoned


Id: monsters_vo.md#chain-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chain Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable des chaînes](monsters_hd.md#diable-des-chaînes)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 85 (10d8 + 40)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Con +7, Wis +4, Cha +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chain Devil<!--/Name-->

- CEO: <!--AltName-->[Diable des chaînes](monsters_hd.md#diable-des-chaînes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes two attacks with its chains.

**_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

**_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

## Reactions

**_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

AttributesDictionary:
Name: Chain Devil
Markdown: >+
  # <!--Name-->Chain Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable des chaînes](monsters_hd.md#diable-des-chaînes)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes two attacks with its chains.


  **_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.


  **_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.


  ## Reactions


  **_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

AltName: '[Diable des chaînes](monsters_hd.md#diable-des-chaînes)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 85 (10d8 + 40)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
SavingThrows: Con +7, Wis +4, Cha +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#ice-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ice Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable gelé](monsters_hd.md#diable-gelé)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 180 (19d10 + 76)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 14 (11500 XP)
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: cold, fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Devil<!--/Name-->

- CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

**_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

**_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

AttributesDictionary:
Name: Ice Devil
Markdown: >+
  # <!--Name-->Ice Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.


  **_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.


  **_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

AltName: '[Diable gelé](monsters_hd.md#diable-gelé)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 180 (19d10 + 76)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 14 (11500 XP)
DamageImmunities: cold, fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#gelatinous-cube
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gelatinous Cube
ParentName: Monsters, NPC and Animals
AltName: [Cube gélatineux](monsters_hd.md#cube-gélatineux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: ooze
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 6
HitPoints: 84 (8d10 + 40)
MonsterItem_Speed: 15 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 3 (-4)
Constitution: 20 (+5)
Intelligence: 1 (-5)
Wisdom: 6 (-2)
Charisma: 1 (-5)
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: -
Challenge: 2 (450 XP)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gelatinous Cube<!--/Name-->

- CEO: <!--AltName-->[Cube gélatineux](monsters_hd.md#cube-gélatineux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->6<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity--> 3 (-4)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Ooze Cube_**. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

**_Transparent_**. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) acid damage.

**_Engulf_**. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

AttributesDictionary:
Name: Gelatinous Cube
Markdown: >+
  # <!--Name-->Gelatinous Cube<!--/Name-->


  - CEO: <!--AltName-->[Cube gélatineux](monsters_hd.md#cube-gélatineux)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->6<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity--> 3 (-4)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Ooze Cube_**. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.


  **_Transparent_**. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 10 (3d6) acid damage.


  **_Engulf_**. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

AltName: '[Cube gélatineux](monsters_hd.md#cube-gélatineux)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 6
HitPoints: 84 (8d10 + 40)
Speed: 15 ft.
Strength: 14 (+2)
Dexterity: ' 3 (-4)'
Constitution: 20 (+5)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone


Id: monsters_vo.md#ancient-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 487 (25d20 + 225)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
MonsterItem_SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
MonsterItem_Skills: Arcana +11, History +11, Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->487 (25d20 + 225)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +11, History +11, Perception +16, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Silver Dragon
Markdown: >+
  # <!--Name-->Ancient Silver Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->487 (25d20 + 225)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +11, History +11, Perception +16, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 487 (25d20 + 225)
Speed: 40 ft., fly 80 ft.
Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
Skills: Arcana +11, History +11, Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: cold


Id: monsters_vo.md#assassin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Assassin
ParentName: Monsters, NPC and Animals
AltName: [Assassin](monsters_hd.md#assassin)
Source: (SRD p396)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_SavingThrows: Dex +6, Int +4
MonsterItem_Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
DamageResistances: poison
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Assassin<!--/Name-->

- CEO: <!--AltName-->[Assassin](monsters_hd.md#assassin)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The assassin makes two shortsword attacks.

**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Assassin
Markdown: >+
  # <!--Name-->Assassin<!--/Name-->


  - CEO: <!--AltName-->[Assassin](monsters_hd.md#assassin)<!--/AltName-->

  - Source: <!--Source-->(SRD p396)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->


  ## Special Features


  **_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.


  **_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


  **_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.


  ## Actions


  **_Multiattack_**. The assassin makes two shortsword attacks.


  **_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


  **_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Assassin](monsters_hd.md#assassin)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
DamageResistances: poison


Id: monsters_vo.md#archmage
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Archmage
ParentName: Monsters, NPC and Animals
AltName: [Archimage](monsters_hd.md#archimage)
Source: (SRD p395)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 12 (15 with
HitPoints: 99 (18d8 + 18)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Int +9, Wis +6
MonsterItem_Skills: Arcana +13, History +13
Senses: passive Perception 12
Languages: any six languages
Challenge: 12 (8400 XP)
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Archmage<!--/Name-->

- CEO: <!--AltName-->[Archimage](monsters_hd.md#archimage)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->99 (18d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +9, Wis +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +13, History +13<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any six languages<!--/Languages-->
- **Challenge** <!--Challenge-->12 (8400 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->damage from spells; nonmagical bludgeoning, piercing, and slashing (from<!--/DamageResistances-->

## Special Features

**_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.

**_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](spells_vo.md#disguise-self)_ and _[invisibility](spells_vo.md#invisibility)_ at will and has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[shocking grasp](spells_vo.md#shocking-grasp)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[mage armor](spells_vo.md#mage-armor)_*, _[magic missile](spells_vo.md#magic-missile)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[mirror image](spells_vo.md#mirror-image)_, _[misty step](spells_vo.md#misty-step)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fly](spells_vo.md#fly)_, _[lightning bolt](spells_vo.md#lightning-bolt)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[fire shield](spells_vo.md#fire-shield)_, _[stoneskin](spells_vo.md#stoneskin)*_

* **5th level (3 slots):** _[cone of cold](spells_vo.md#cone-of-cold)_, _[scrying](spells_vo.md#scrying)_, _[wall of force](spells_vo.md#wall-of-force)_

* **6th level (1 slot):** _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_

* **7th level (1 slot):** _[teleport](spells_vo.md#teleport)_

* **8th level (1 slot):** _[mind blank](spells_vo.md#mind-blank)_*

* **9th level (1 slot):** _[time stop](spells_vo.md#time-stop)_

(*) The archmage casts these spells on itself before combat.

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

AttributesDictionary:
Name: Archmage
Markdown: >+
  # <!--Name-->Archmage<!--/Name-->


  - CEO: <!--AltName-->[Archimage](monsters_hd.md#archimage)<!--/AltName-->

  - Source: <!--Source-->(SRD p395)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->99 (18d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +9, Wis +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +13, History +13<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any six languages<!--/Languages-->

  - **Challenge** <!--Challenge-->12 (8400 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->damage from spells; nonmagical bludgeoning, piercing, and slashing (from<!--/DamageResistances-->


  ## Special Features


  **_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.


  **_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](spells_vo.md#disguise-self)_ and _[invisibility](spells_vo.md#invisibility)_ at will and has the following wizard spells prepared:


  * **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[shocking grasp](spells_vo.md#shocking-grasp)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[mage armor](spells_vo.md#mage-armor)_*, _[magic missile](spells_vo.md#magic-missile)_


  * **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[mirror image](spells_vo.md#mirror-image)_, _[misty step](spells_vo.md#misty-step)_


  * **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fly](spells_vo.md#fly)_, _[lightning bolt](spells_vo.md#lightning-bolt)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[fire shield](spells_vo.md#fire-shield)_, _[stoneskin](spells_vo.md#stoneskin)*_


  * **5th level (3 slots):** _[cone of cold](spells_vo.md#cone-of-cold)_, _[scrying](spells_vo.md#scrying)_, _[wall of force](spells_vo.md#wall-of-force)_


  * **6th level (1 slot):** _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_


  * **7th level (1 slot):** _[teleport](spells_vo.md#teleport)_


  * **8th level (1 slot):** _[mind blank](spells_vo.md#mind-blank)_*


  * **9th level (1 slot):** _[time stop](spells_vo.md#time-stop)_


  (*) The archmage casts these spells on itself before combat.


  ## Actions


  **_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Archimage](monsters_hd.md#archimage)'
Source: (SRD p395)
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (15 with
HitPoints: 99 (18d8 + 18)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Int +9, Wis +6
Skills: Arcana +13, History +13
Senses: passive Perception 12
Languages: any six languages
Challenge: 12 (8400 XP)
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from


Id: monsters_hd.md#requin-géant
ParentLink: monsters_hd.md#créatures
Name: Requin géant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Giant Shark](monsters_vo.md#giant-shark)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TG
Alignment: non-alignée
Terrain: Mer / Océan, Ruines sous-marines
MonsterItem_ArmorClass: 13 (armure naturelle)
HitPoints: 126 (11d12+55)
MonsterItem_Speed: 0 m, nage 15 m
MonsterItem_Strength: 23 (+6)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +3
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 5 (1 800 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Requin géant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Shark](monsters_vo.md#giant-shark)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Mer / Océan, Ruines sous-marines<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->126 (11d12+55)<!--/HitPoints-->
- **Vitesse** <!--Speed-->0 m, nage 15 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->
- **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->5 (1 800 PX)<!--/Challenge-->

## Capacités

**_Frénésie sanguinaire._** Le requin obtient un avantage lors des jets d'attaque effectués contre les créatures qui n'ont pas la totalité de leurs points de vie.

**_Respiration aquatique._** Le requin peut respirer uniquement sous l'eau.

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +9 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 22 (3d10+6) dégâts perforants.

AttributesDictionary:
Name: Requin géant
Markdown: >+
  # <!--Name-->Requin géant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Shark](monsters_vo.md#giant-shark)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Mer / Océan, Ruines sous-marines<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->126 (11d12+55)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->0 m, nage 15 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->

  - **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->5 (1 800 PX)<!--/Challenge-->


  ## Capacités


  **_Frénésie sanguinaire._** Le requin obtient un avantage lors des jets d'attaque effectués contre les créatures qui n'ont pas la totalité de leurs points de vie.


  **_Respiration aquatique._** Le requin peut respirer uniquement sous l'eau.


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +9 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 22 (3d10+6) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Giant Shark](monsters_vo.md#giant-shark)'
Type: Bête
Size: TG
Alignment: non-alignée
Terrain: Mer / Océan, Ruines sous-marines
ArmorClass: 13 (armure naturelle)
HitPoints: 126 (11d12+55)
Speed: 0 m, nage 15 m
Strength: 23 (+6)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +3'
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 5 (1 800 PX)


Id: monsters_hd.md#rhinocéros
ParentLink: monsters_hd.md#créatures
Name: Rhinocéros
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Rhinoceros](monsters_vo.md#rhinoceros)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: G
Alignment: non-alignée
Terrain: Plaine / Champs / Prairie / Savane
MonsterItem_ArmorClass: 11 (armure naturelle)
HitPoints: 45 (6d10+12)
MonsterItem_Speed: 12 m
MonsterItem_Strength: 21 (+5)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: —
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Rhinocéros<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Rhinoceros](monsters_vo.md#rhinoceros)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Plaine / Champs / Prairie / Savane<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->11 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->45 (6d10+12)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Charge._** Si le rhinocéros se déplace en ligne droite sur une distance minimale de 6 mètres vers une cible contre laquelle il réussit ensuite une attaque de coup de corne lors du même tour, sa victime subit 9 (2d8) dégâts contondants supplémentaires.

Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 15 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

## Actions

**_Coup de corne._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 14 (2d8+5) dégâts contondants.

AttributesDictionary:
Name: Rhinocéros
Markdown: >+
  # <!--Name-->Rhinocéros<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Rhinoceros](monsters_vo.md#rhinoceros)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Plaine / Champs / Prairie / Savane<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->11 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->45 (6d10+12)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Charge._** Si le rhinocéros se déplace en ligne droite sur une distance minimale de 6 mètres vers une cible contre laquelle il réussit ensuite une attaque de coup de corne lors du même tour, sa victime subit 9 (2d8) dégâts contondants supplémentaires.


  Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 15 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).


  ## Actions


  **_Coup de corne._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 14 (2d8+5) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Rhinoceros](monsters_vo.md#rhinoceros)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Plaine / Champs / Prairie / Savane
ArmorClass: 11 (armure naturelle)
HitPoints: 45 (6d10+12)
Speed: 12 m
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 11'
Languages: —
Challenge: 2 (450 PX)


Id: monsters_hd.md#sanglier
ParentLink: monsters_hd.md#créatures
Name: Sanglier
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Boar](monsters_vo.md#boar)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: M
Alignment: non-alignée
Terrain: Bois / Forêt, Collines / Vallées, Jungle
MonsterItem_ArmorClass: 11 (armure naturelle)
HitPoints: 11 (2d8+2)
MonsterItem_Speed: 12 m
MonsterItem_Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 9 (-1)
Charisma: 5 (-3)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 9
Languages: —
Challenge: 1/4 (50 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Sanglier<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Boar](monsters_vo.md#boar)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Bois / Forêt, Collines / Vallées, Jungle<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->11 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 9<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->

## Capacités

**_Charge._** Si le sanglier se déplace de 6 mètres au moins en ligne droite vers une cible contre laquelle il réussit ensuite une attaque de défense lors du même tour, celle-ci subit 3 (1d6) dégâts tranchants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 11 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

**_Implacable (Recharge après un repos court ou long)._** Si le sanglier subit 7 dégâts ou moins et que cette blessure devrait réduire son total actuel de points de vie à 0, celui-ci est réduit à 1 à la place.

## Actions

**_Défense._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 4 (1d6+1) dégâts tranchants.

AttributesDictionary:
Name: Sanglier
Markdown: >+
  # <!--Name-->Sanglier<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Boar](monsters_vo.md#boar)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Bois / Forêt, Collines / Vallées, Jungle<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->11 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 9<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->


  ## Capacités


  **_Charge._** Si le sanglier se déplace de 6 mètres au moins en ligne droite vers une cible contre laquelle il réussit ensuite une attaque de défense lors du même tour, celle-ci subit 3 (1d6) dégâts tranchants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 11 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).


  **_Implacable (Recharge après un repos court ou long)._** Si le sanglier subit 7 dégâts ou moins et que cette blessure devrait réduire son total actuel de points de vie à 0, celui-ci est réduit à 1 à la place.


  ## Actions


  **_Défense._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 4 (1d6+1) dégâts tranchants.

Source: (CEO p)(SRD p)
AltName: '[Boar](monsters_vo.md#boar)'
Type: Bête
Size: M
Alignment: non-alignée
Terrain: Bois / Forêt, Collines / Vallées, Jungle
ArmorClass: 11 (armure naturelle)
HitPoints: 11 (2d8+2)
Speed: 12 m
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: ' 9 (-1)'
Charisma: ' 5 (-3)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 9'
Languages: —
Challenge: 1/4 (50 PX)


Id: monsters_hd.md#sanglier-géant
ParentLink: monsters_hd.md#créatures
Name: Sanglier géant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Giant Boar](monsters_vo.md#giant-boar)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: G
Alignment: non-alignée
Terrain: Bois / Forêt, Collines / Vallées, Jungle
MonsterItem_ArmorClass: 12 (armure naturelle)
HitPoints: 42 (5d10+15)
MonsterItem_Speed: 12 m
MonsterItem_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 7 (-2)
Charisma: 5 (-3)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 8
Languages: —
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Sanglier géant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Boar](monsters_vo.md#giant-boar)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Bois / Forêt, Collines / Vallées, Jungle<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->42 (5d10+15)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 8<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Charge._** Si le sanglier se déplace de 6 mètres au moins en ligne droite vers une cible contre laquelle il réussit ensuite une attaque de défense lors du même tour, celle-ci subit 7 (2d6) dégâts tranchants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 13 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

**_Implacable (Recharge après un repos court ou long)._** Si le sanglier subit 10 dégâts ou moins et que cette blessure devrait réduire son total actuel de points de vie à 0, celui-ci est réduit à 1 à la place.

## Actions

**_Défense._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (2d6+3) dégâts tranchants.

AttributesDictionary:
Name: Sanglier géant
Markdown: >+
  # <!--Name-->Sanglier géant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Boar](monsters_vo.md#giant-boar)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Bois / Forêt, Collines / Vallées, Jungle<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->42 (5d10+15)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 8<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Charge._** Si le sanglier se déplace de 6 mètres au moins en ligne droite vers une cible contre laquelle il réussit ensuite une attaque de défense lors du même tour, celle-ci subit 7 (2d6) dégâts tranchants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 13 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).


  **_Implacable (Recharge après un repos court ou long)._** Si le sanglier subit 10 dégâts ou moins et que cette blessure devrait réduire son total actuel de points de vie à 0, celui-ci est réduit à 1 à la place.


  ## Actions


  **_Défense._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 10 (2d6+3) dégâts tranchants.

Source: (CEO p)(SRD p)
AltName: '[Giant Boar](monsters_vo.md#giant-boar)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Bois / Forêt, Collines / Vallées, Jungle
ArmorClass: 12 (armure naturelle)
HitPoints: 42 (5d10+15)
Speed: 12 m
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: ' 7 (-2)'
Charisma: ' 5 (-3)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 8'
Languages: —
Challenge: 2 (450 PX)


Id: monsters_hd.md#scorpion
ParentLink: monsters_hd.md#créatures
Name: Scorpion
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Scorpion](monsters_vo.md#scorpion)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Désert chaud, Caverne naturelle
MonsterItem_ArmorClass: 11 (armure naturelle)
HitPoints: 1 (1d4-1)
MonsterItem_Speed: 3 m
MonsterItem_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 2 (-4)
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9
Languages: —
Challenge: 0 (10 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Scorpion<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Scorpion](monsters_vo.md#scorpion)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Désert chaud, Caverne naturelle<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->11 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->1 (1d4-1)<!--/HitPoints-->
- **Vitesse** <!--Speed-->3 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->

## Actions

**_Dard._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 1 dégât perforant et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 9. Elle subit 4 (1d8) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.

AttributesDictionary:
Name: Scorpion
Markdown: >+
  # <!--Name-->Scorpion<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Scorpion](monsters_vo.md#scorpion)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Désert chaud, Caverne naturelle<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->11 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->1 (1d4-1)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->3 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->


  ## Actions


  **_Dard._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 1 dégât perforant et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 9. Elle subit 4 (1d8) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.

Source: (CEO p)(SRD p)
AltName: '[Scorpion](monsters_vo.md#scorpion)'
Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Désert chaud, Caverne naturelle
ArmorClass: 11 (armure naturelle)
HitPoints: 1 (1d4-1)
Speed: 3 m
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 2 (-4)'
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9
Languages: —
Challenge: 0 (10 PX)


Id: monsters_hd.md#scorpion-géant
ParentLink: monsters_hd.md#créatures
Name: Scorpion géant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Giant Scorpion](monsters_vo.md#giant-scorpion)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: G
Alignment: non-alignée
Terrain: Désert chaud, Caverne naturelle
MonsterItem_ArmorClass: 15 (armure naturelle)
HitPoints: 52 (7d10+14)
MonsterItem_Speed: 12 m
MonsterItem_Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 1 (-5)
Wisdom: 9 (-1)
Charisma: 3 (-4)
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9
Languages: —
Challenge: 3 (700 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Scorpion géant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Scorpion](monsters_vo.md#giant-scorpion)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Désert chaud, Caverne naturelle<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->15 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->52 (7d10+14)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->3 (700 PX)<!--/Challenge-->

## Actions

**_Attaques multiples._** Le scorpion effectue trois attaques : deux avec ses pinces et une avec son dard.

**_Dard._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 7 (1d10+2) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 12. Elle subit 22 (4d10) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.

**_Pince._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 6 (1d8+2) dégâts contondants et la cible est [empoignée](conditions_hd.md#empoigné) (évasion DD 12). Le scorpion a deux pinces dont chacune ne peut empoigner qu'une seule cible.

AttributesDictionary:
Name: Scorpion géant
Markdown: >+
  # <!--Name-->Scorpion géant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Scorpion](monsters_vo.md#giant-scorpion)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Désert chaud, Caverne naturelle<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->15 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->52 (7d10+14)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->3 (700 PX)<!--/Challenge-->


  ## Actions


  **_Attaques multiples._** Le scorpion effectue trois attaques : deux avec ses pinces et une avec son dard.


  **_Dard._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 7 (1d10+2) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 12. Elle subit 22 (4d10) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.


  **_Pince._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 6 (1d8+2) dégâts contondants et la cible est [empoignée](conditions_hd.md#empoigné) (évasion DD 12). Le scorpion a deux pinces dont chacune ne peut empoigner qu'une seule cible.

Source: (CEO p)(SRD p)
AltName: '[Giant Scorpion](monsters_vo.md#giant-scorpion)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Désert chaud, Caverne naturelle
ArmorClass: 15 (armure naturelle)
HitPoints: 52 (7d10+14)
Speed: 12 m
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: ' 1 (-5)'
Wisdom: ' 9 (-1)'
Charisma: ' 3 (-4)'
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9
Languages: —
Challenge: 3 (700 PX)


Id: monsters_hd.md#requin-de-récif
ParentLink: monsters_hd.md#créatures
Name: Requin de récif
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Reef Shark](monsters_vo.md#reef-shark)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: M
Alignment: non-alignée
Terrain: Littoral, Ruines sous-marines
MonsterItem_ArmorClass: 12 (armure naturelle)
HitPoints: 22 (4d8+4)
MonsterItem_Speed: 0 m, nage 12 m
MonsterItem_Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +2
Senses: vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 1/2 (100 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Requin de récif<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Reef Shark](monsters_vo.md#reef-shark)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Littoral, Ruines sous-marines<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->22 (4d8+4)<!--/HitPoints-->
- **Vitesse** <!--Speed-->0 m, nage 12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Sens** <!--Senses-->vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->

## Capacités

**_Respiration aquatique._** Le requin peut respirer uniquement sous l'eau.

**_Tactique de groupe._** Le requin obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du requin, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 6 (1d8+2) dégâts perforants.

AttributesDictionary:
Name: Requin de récif
Markdown: >+
  # <!--Name-->Requin de récif<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Reef Shark](monsters_vo.md#reef-shark)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Littoral, Ruines sous-marines<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->22 (4d8+4)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->0 m, nage 12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->

  - **Sens** <!--Senses-->vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->


  ## Capacités


  **_Respiration aquatique._** Le requin peut respirer uniquement sous l'eau.


  **_Tactique de groupe._** Le requin obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du requin, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 6 (1d8+2) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Reef Shark](monsters_vo.md#reef-shark)'
Type: Bête
Size: M
Alignment: non-alignée
Terrain: Littoral, Ruines sous-marines
ArmorClass: 12 (armure naturelle)
HitPoints: 22 (4d8+4)
Speed: 0 m, nage 12 m
Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +2'
Senses: vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 1/2 (100 PX)


Id: monsters_hd.md#serpent-constricteur
ParentLink: monsters_hd.md#créatures
Name: Serpent constricteur
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Constrictor Snake](monsters_vo.md#constrictor-snake)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: G
Alignment: non-alignée
Terrain: Jungle, Mangrove / Marécage
MonsterItem_ArmorClass: 12
HitPoints: 13 (2d10+2)
MonsterItem_Speed: 9 m, nage 9 m
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: —
Challenge: 1/4 (50 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Serpent constricteur<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Constrictor Snake](monsters_vo.md#constrictor-snake)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Jungle, Mangrove / Marécage<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->13 (2d10+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->

## Actions

**_Comprimer._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 6 (1d8+2) dégâts contondants et la cible est [empoignée](conditions_hd.md#empoigné) (évasion DD 14). Jusqu'au terme de cette empoignade, la créature est [entravée](conditions_hd.md#entravé) et le serpent ne peut pas comprimer une autre cible.

**_Morsure._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 5 (1d6+2) dégâts perforants.

AttributesDictionary:
Name: Serpent constricteur
Markdown: >+
  # <!--Name-->Serpent constricteur<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Constrictor Snake](monsters_vo.md#constrictor-snake)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Jungle, Mangrove / Marécage<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->13 (2d10+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->


  ## Actions


  **_Comprimer._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 6 (1d8+2) dégâts contondants et la cible est [empoignée](conditions_hd.md#empoigné) (évasion DD 14). Jusqu'au terme de cette empoignade, la créature est [entravée](conditions_hd.md#entravé) et le serpent ne peut pas comprimer une autre cible.


  **_Morsure._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 5 (1d6+2) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Constrictor Snake](monsters_vo.md#constrictor-snake)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Jungle, Mangrove / Marécage
ArmorClass: 12
HitPoints: 13 (2d10+2)
Speed: 9 m, nage 9 m
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: —
Challenge: 1/4 (50 PX)


Id: monsters_hd.md#serpent-venimeux
ParentLink: monsters_hd.md#créatures
Name: Serpent venimeux
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Poisonous Snake](monsters_vo.md#poisonous-snake)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Bois / Forêt, Désert chaud, Plaine / Champs / Prairie / Savane
MonsterItem_ArmorClass: 13
HitPoints: 2 (1d4)
MonsterItem_Speed: 9 m, nage 9 m
MonsterItem_Strength: 2 (-4)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: —
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Serpent venimeux<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Poisonous Snake](monsters_vo.md#poisonous-snake)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Bois / Forêt, Désert chaud, Plaine / Champs / Prairie / Savane<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 1 dégât perforant et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 10. Elle subit 5 (2d4) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté et la moitié de ces dégâts seulement en cas de réussite.

AttributesDictionary:
Name: Serpent venimeux
Markdown: >+
  # <!--Name-->Serpent venimeux<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Poisonous Snake](monsters_vo.md#poisonous-snake)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Bois / Forêt, Désert chaud, Plaine / Champs / Prairie / Savane<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 1 dégât perforant et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 10. Elle subit 5 (2d4) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté et la moitié de ces dégâts seulement en cas de réussite.

Source: (CEO p)(SRD p)
AltName: '[Poisonous Snake](monsters_vo.md#poisonous-snake)'
Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Bois / Forêt, Désert chaud, Plaine / Champs / Prairie / Savane
ArmorClass: 13
HitPoints: 2 (1d4)
Speed: 9 m, nage 9 m
Strength: ' 2 (-4)'
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: —
Challenge: 1/8 (25 PX)


Id: monsters_hd.md#serpent-venimeux-géant
ParentLink: monsters_hd.md#créatures
Name: Serpent venimeux géant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Giant Poisonous Snake](monsters_vo.md#giant-poisonous-snake)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: M
Alignment: non-alignée
Terrain: Désert chaud, Caverne sous-marine
MonsterItem_ArmorClass: 14
HitPoints: 11 (2d8+2)
MonsterItem_Speed: 9 m, nage 9 m
MonsterItem_Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +2
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 1/4 (50 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Serpent venimeux géant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Poisonous Snake](monsters_vo.md#giant-poisonous-snake)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Désert chaud, Caverne sous-marine<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->14<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 3 m, une cible.

_Touché :_ 6 (1d4+4) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 11.

Elle subit 10 (3d6) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté et la moitié de ces dégâts seulement en cas de réussite.

AttributesDictionary:
Name: Serpent venimeux géant
Markdown: >+
  # <!--Name-->Serpent venimeux géant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Poisonous Snake](monsters_vo.md#giant-poisonous-snake)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Désert chaud, Caverne sous-marine<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->

  - **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 3 m, une cible.


  _Touché :_ 6 (1d4+4) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 11.


  Elle subit 10 (3d6) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté et la moitié de ces dégâts seulement en cas de réussite.

Source: (CEO p)(SRD p)
AltName: '[Giant Poisonous Snake](monsters_vo.md#giant-poisonous-snake)'
Type: Bête
Size: M
Alignment: non-alignée
Terrain: Désert chaud, Caverne sous-marine
ArmorClass: 14
HitPoints: 11 (2d8+2)
Speed: 9 m, nage 9 m
Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +2'
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 1/4 (50 PX)


Id: monsters_hd.md#serpent-volant
ParentLink: monsters_hd.md#créatures
Name: Serpent volant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Flying Snake](monsters_vo.md#flying-snake)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Montagnes
MonsterItem_ArmorClass: 14
HitPoints: 5 (2d4)
MonsterItem_Speed: 9 m, vol 18 m, nage 9 m
MonsterItem_Strength: 4 (-3)
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: —
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Serpent volant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Flying Snake](monsters_vo.md#flying-snake)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Montagnes<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->14<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m, vol 18 m, nage 9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Capacités

**_Repli aérien._** Le serpent ne provoque pas d'attaque d'opportunité quand il passe hors de portée de l'allonge d'un ennemi.

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 1 dégât perforant plus 7 (3d4) dégâts de poison.

AttributesDictionary:
Name: Serpent volant
Markdown: >+
  # <!--Name-->Serpent volant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Flying Snake](monsters_vo.md#flying-snake)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Montagnes<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->5 (2d4)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m, vol 18 m, nage 9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Capacités


  **_Repli aérien._** Le serpent ne provoque pas d'attaque d'opportunité quand il passe hors de portée de l'allonge d'un ennemi.


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 1 dégât perforant plus 7 (3d4) dégâts de poison.

Source: (CEO p)(SRD p)
AltName: '[Flying Snake](monsters_vo.md#flying-snake)'
Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Montagnes
ArmorClass: 14
HitPoints: 5 (2d4)
Speed: 9 m, vol 18 m, nage 9 m
Strength: ' 4 (-3)'
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: —
Challenge: 1/8 (25 PX)


Id: monsters_hd.md#singe-géant
ParentLink: monsters_hd.md#créatures
Name: Singe géant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Giant Ape](monsters_vo.md#giant-ape)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TG
Alignment: non-alignée
Terrain: Arctique / Subarctique, Jungle, Montagnes
MonsterItem_ArmorClass: 12
HitPoints: 157 (15d12+60)
MonsterItem_Speed: 12 m, escalade 12 m
MonsterItem_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: —
Challenge: 7 (2 900 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Singe géant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Ape](monsters_vo.md#giant-ape)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Arctique / Subarctique, Jungle, Montagnes<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->157 (15d12+60)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m, escalade 12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +9, [Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->7 (2 900 PX)<!--/Challenge-->

## Actions

**_Attaques multiples._** Le singe effectue deux attaques de poing.

**_Poing._** Attaque d'arme au corps à corps : +9 pour toucher, allonge 3 m, une cible.

_Touché :_ 22 (3d10+6) dégâts contondants.

**_Rocher._** Attaque d'arme à distance : +9 pour toucher, portée 15/30 m, une cible.

_Touché :_ 30 (7d6+6) dégâts contondants.

AttributesDictionary:
Name: Singe géant
Markdown: >+
  # <!--Name-->Singe géant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Ape](monsters_vo.md#giant-ape)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Arctique / Subarctique, Jungle, Montagnes<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->157 (15d12+60)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m, escalade 12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +9, [Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->7 (2 900 PX)<!--/Challenge-->


  ## Actions


  **_Attaques multiples._** Le singe effectue deux attaques de poing.


  **_Poing._** Attaque d'arme au corps à corps : +9 pour toucher, allonge 3 m, une cible.


  _Touché :_ 22 (3d10+6) dégâts contondants.


  **_Rocher._** Attaque d'arme à distance : +9 pour toucher, portée 15/30 m, une cible.


  _Touché :_ 30 (7d6+6) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Giant Ape](monsters_vo.md#giant-ape)'
Type: Bête
Size: TG
Alignment: non-alignée
Terrain: Arctique / Subarctique, Jungle, Montagnes
ArmorClass: 12
HitPoints: 157 (15d12+60)
Speed: 12 m, escalade 12 m
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: '[Athlétisme](abilities_strength_hd.md#athlétisme) +9, [Perception](abilities_wisdom_hd.md#perception) +4'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 14'
Languages: —
Challenge: 7 (2 900 PX)

MonsterItem_Skills:
[Athlétisme](abilities_strength_hd.md#athlétisme) +9, [Perception](abilities_wisdom_hd.md#perception) +4


Id: monsters_hd.md#tigre
ParentLink: monsters_hd.md#créatures
Name: Tigre
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Tiger](monsters_vo.md#tiger)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: G
Alignment: non-alignée
Terrain: Arctique / Subarctique, Jungle, Mangrove / Marécage
MonsterItem_ArmorClass: 12
HitPoints: 37 (5d10+10)
MonsterItem_Speed: 12 m
MonsterItem_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 1 (200 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Tigre<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Tiger](monsters_vo.md#tiger)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Arctique / Subarctique, Jungle, Mangrove / Marécage<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->37 (5d10+10)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->

## Capacités

**_Bond agressif._** Si le tigre se déplace en ligne droite sur une distance minimale de 6 mètres vers une créature contre laquelle il réussit ensuite une attaque de griffe lors du même tour, celle-ci doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 13 pour ne pas être jetée [à terre](conditions_hd.md#À-terre). Si la cible est [à terre](conditions_hd.md#À-terre), le tigre peut effectuer une attaque de morsure contre elle par une action bonus.

**_Odorat aiguisé._** Le tigre obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.

## Actions

**_Griffe._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 7 (1d8+3) dégâts tranchants.

**_Morsure._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 8 (1d10+3) dégâts perforants.

AttributesDictionary:
Name: Tigre
Markdown: >+
  # <!--Name-->Tigre<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Tiger](monsters_vo.md#tiger)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Arctique / Subarctique, Jungle, Mangrove / Marécage<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->37 (5d10+10)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->

  - **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->


  ## Capacités


  **_Bond agressif._** Si le tigre se déplace en ligne droite sur une distance minimale de 6 mètres vers une créature contre laquelle il réussit ensuite une attaque de griffe lors du même tour, celle-ci doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 13 pour ne pas être jetée [à terre](conditions_hd.md#À-terre). Si la cible est [à terre](conditions_hd.md#À-terre), le tigre peut effectuer une attaque de morsure contre elle par une action bonus.


  **_Odorat aiguisé._** Le tigre obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.


  ## Actions


  **_Griffe._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 7 (1d8+3) dégâts tranchants.


  **_Morsure._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 8 (1d10+3) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Tiger](monsters_vo.md#tiger)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Arctique / Subarctique, Jungle, Mangrove / Marécage
ArmorClass: 12
HitPoints: 37 (5d10+10)
Speed: 12 m
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: '[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3'
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 1 (200 PX)

MonsterItem_Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3


Id: monsters_hd.md#tigre-à-dents-de-sabre
ParentLink: monsters_hd.md#créatures
Name: Tigre à dents de sabre
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Saber-Toothed Tiger](monsters_vo.md#saber-toothed-tiger)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: G
Alignment: non-alignée
Terrain: Collines / Vallées, Désert chaud, Montagnes
MonsterItem_ArmorClass: 12
HitPoints: 52 (7d10+14)
MonsterItem_Speed: 12 m
MonsterItem_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Tigre à dents de sabre<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Saber-Toothed Tiger](monsters_vo.md#saber-toothed-tiger)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Collines / Vallées, Désert chaud, Montagnes<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->52 (7d10+14)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Bond agressif._** Si le tigre se déplace en ligne droite sur une distance minimale de 6 mètres vers une créature contre laquelle il réussit ensuite une attaque de griffe lors du même tour, celle-ci doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 14 pour ne pas être jetée [à terre](conditions_hd.md#À-terre). Si la cible est [à terre](conditions_hd.md#À-terre), la panthère peut effectuer une attaque de morsure contre elle par une action bonus.

**_Odorat aiguisé._** Le tigre obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.

## Actions

**_Griffe._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 12 (2d6+5) dégâts tranchants.

**_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (1d10+5) dégâts perforants.

AttributesDictionary:
Name: Tigre à dents de sabre
Markdown: >+
  # <!--Name-->Tigre à dents de sabre<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Saber-Toothed Tiger](monsters_vo.md#saber-toothed-tiger)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Collines / Vallées, Désert chaud, Montagnes<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->52 (7d10+14)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Bond agressif._** Si le tigre se déplace en ligne droite sur une distance minimale de 6 mètres vers une créature contre laquelle il réussit ensuite une attaque de griffe lors du même tour, celle-ci doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 14 pour ne pas être jetée [à terre](conditions_hd.md#À-terre). Si la cible est [à terre](conditions_hd.md#À-terre), la panthère peut effectuer une attaque de morsure contre elle par une action bonus.


  **_Odorat aiguisé._** Le tigre obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.


  ## Actions


  **_Griffe._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 12 (2d6+5) dégâts tranchants.


  **_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 10 (1d10+5) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Saber-Toothed Tiger](monsters_vo.md#saber-toothed-tiger)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Collines / Vallées, Désert chaud, Montagnes
ArmorClass: 12
HitPoints: 52 (7d10+14)
Speed: 12 m
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: '[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 13'
Languages: —
Challenge: 2 (450 PX)

MonsterItem_Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Perception](abilities_wisdom_hd.md#perception) +3


Id: monsters_hd.md#serpent-constricteur-géant
ParentLink: monsters_hd.md#créatures
Name: Serpent constricteur géant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Giant Constrictor Snake](monsters_vo.md#giant-constrictor-snake)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TG
Alignment: non-alignée
Terrain: Jungle, Mangrove / Marécage
MonsterItem_ArmorClass: 12
HitPoints: 60 (8d12+8)
MonsterItem_Speed: 9 m, nage 9 m
MonsterItem_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +2
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Serpent constricteur géant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Constrictor Snake](monsters_vo.md#giant-constrictor-snake)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Jungle, Mangrove / Marécage<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->60 (8d12+8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Actions

**_Comprimer._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 13 (2d8+4) dégâts contondants et la cible est [empoignée](conditions_hd.md#empoigné) (évasion DD 16). Jusqu'au terme de cette empoignade, la créature est [entravée](conditions_hd.md#entravé) et le serpent ne peut pas comprimer une autre cible.

**_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 3 m, une créature.

_Touché :_ 11 (2d6+4) dégâts perforants.

AttributesDictionary:
Name: Serpent constricteur géant
Markdown: >+
  # <!--Name-->Serpent constricteur géant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Constrictor Snake](monsters_vo.md#giant-constrictor-snake)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Jungle, Mangrove / Marécage<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->60 (8d12+8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m, nage 9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->

  - **Sens** <!--Senses-->vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Actions


  **_Comprimer._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 13 (2d8+4) dégâts contondants et la cible est [empoignée](conditions_hd.md#empoigné) (évasion DD 16). Jusqu'au terme de cette empoignade, la créature est [entravée](conditions_hd.md#entravé) et le serpent ne peut pas comprimer une autre cible.


  **_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 3 m, une créature.


  _Touché :_ 11 (2d6+4) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Giant Constrictor Snake](monsters_vo.md#giant-constrictor-snake)'
Type: Bête
Size: TG
Alignment: non-alignée
Terrain: Jungle, Mangrove / Marécage
ArmorClass: 12
HitPoints: 60 (8d12+8)
Speed: 9 m, nage 9 m
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +2'
Senses: vision aveugle 3 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 2 (450 PX)


Id: monsters_hd.md#vautour
ParentLink: monsters_hd.md#créatures
Name: Vautour
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Vulture](monsters_vo.md#vulture)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: M
Alignment: non-alignée
Terrain: Désert chaud, Plaine / Champs / Prairie / Savane
MonsterItem_ArmorClass: 10
HitPoints: 5 (1d188+1)
MonsterItem_Speed: 3 m, vol 15 m
MonsterItem_Strength: 7 (-2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +3
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 0 (10 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Vautour<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Vulture](monsters_vo.md#vulture)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Désert chaud, Plaine / Champs / Prairie / Savane<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->5 (1d188+1)<!--/HitPoints-->
- **Vitesse** <!--Speed-->3 m, vol 15 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->

## Capacités

**_Odorat et vue aiguisés._** Le vautour obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou la vue.

**_Tactique de groupe._** Le vautour obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du vautour, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.

## Actions

**_Bec._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 2 (1d4) dégâts perforants.

AttributesDictionary:
Name: Vautour
Markdown: >+
  # <!--Name-->Vautour<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Vulture](monsters_vo.md#vulture)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Désert chaud, Plaine / Champs / Prairie / Savane<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->5 (1d188+1)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->3 m, vol 15 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->


  ## Capacités


  **_Odorat et vue aiguisés._** Le vautour obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou la vue.


  **_Tactique de groupe._** Le vautour obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du vautour, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.


  ## Actions


  **_Bec._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 2 (1d4) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Vulture](monsters_vo.md#vulture)'
Type: Bête
Size: M
Alignment: non-alignée
Terrain: Désert chaud, Plaine / Champs / Prairie / Savane
ArmorClass: 10
HitPoints: 5 (1d188+1)
Speed: 3 m, vol 15 m
Strength: ' 7 (-2)'
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +3'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 13'
Languages: —
Challenge: 0 (10 PX)


Id: monsters_hd.md#requin-chasseur
ParentLink: monsters_hd.md#créatures
Name: Requin chasseur
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Hunter Shark](monsters_vo.md#hunter-shark)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: G
Alignment: non-alignée
Terrain: Mer / Océan, Ruines sous-marines
MonsterItem_ArmorClass: 12 (armure naturelle)
HitPoints: 45 (6d10+12)
MonsterItem_Speed: 0 m, nage 12 m
MonsterItem_Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +2
Senses: vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Requin chasseur<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Hunter Shark](monsters_vo.md#hunter-shark)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Mer / Océan, Ruines sous-marines<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->45 (6d10+12)<!--/HitPoints-->
- **Vitesse** <!--Speed-->0 m, nage 12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Sens** <!--Senses-->vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Frénésie sanguinaire._** Le requin obtient un avantage lors des jets d'attaque effectués contre les créatures qui n'ont pas la totalité de leurs points de vie.

**_Respiration aquatique._** Le requin peut respirer uniquement sous l'eau.

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 13 (2d8+4) dégâts perforants.

AttributesDictionary:
Name: Requin chasseur
Markdown: >+
  # <!--Name-->Requin chasseur<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Hunter Shark](monsters_vo.md#hunter-shark)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Mer / Océan, Ruines sous-marines<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->45 (6d10+12)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->0 m, nage 12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->

  - **Sens** <!--Senses-->vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Frénésie sanguinaire._** Le requin obtient un avantage lors des jets d'attaque effectués contre les créatures qui n'ont pas la totalité de leurs points de vie.


  **_Respiration aquatique._** Le requin peut respirer uniquement sous l'eau.


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 13 (2d8+4) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Hunter Shark](monsters_vo.md#hunter-shark)'
Type: Bête
Size: G
Alignment: non-alignée
Terrain: Mer / Océan, Ruines sous-marines
ArmorClass: 12 (armure naturelle)
HitPoints: 45 (6d10+12)
Speed: 0 m, nage 12 m
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +2'
Senses: vision aveugle 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: —
Challenge: 2 (450 PX)


Id: monsters_hd.md#rat
ParentLink: monsters_hd.md#créatures
Name: Rat
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Rat](monsters_vo.md#rat)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Caverne aménagée
MonsterItem_ArmorClass: 10
HitPoints: 1 (1d4-1)
MonsterItem_Speed: 6 m
MonsterItem_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 9 (-1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 4 (-3)
Senses: vision dans le noir 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: —
Challenge: 0 (10 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Rat<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Rat](monsters_vo.md#rat)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Caverne aménagée<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->1 (1d4-1)<!--/HitPoints-->
- **Vitesse** <!--Speed-->6 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Sens** <!--Senses-->vision dans le noir 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->

## Capacités

**_Odorat aiguisé._** Le rat obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +0 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 1 dégât perforant.

AttributesDictionary:
Name: Rat
Markdown: >+
  # <!--Name-->Rat<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Rat](monsters_vo.md#rat)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Caverne aménagée<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->1 (1d4-1)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->6 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Sens** <!--Senses-->vision dans le noir 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->


  ## Capacités


  **_Odorat aiguisé._** Le rat obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +0 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 1 dégât perforant.

Source: (CEO p)(SRD p)
AltName: '[Rat](monsters_vo.md#rat)'
Type: Bête
Size: TP
Alignment: non-alignée
Terrain: Caverne aménagée
ArmorClass: 10
HitPoints: 1 (1d4-1)
Speed: 6 m
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Senses: vision dans le noir 9 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: —
Challenge: 0 (10 PX)


