| Adamantine or mithral<\/td> | 1 minute<\/td><\/tr><\/table>\n Using any material created by this spell as another spell's material component causes that spell to fail.\n At Higher Levels<\/em><\/strong>. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.\n <\/div>","Duration":"Special","Level":"5","LevelType":"level 5 - illusion","NoOverflow":null,"Overflow":null,"Range":"30 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Sorcerer ; Wizard ","Type":"illusion"},{"Html":null,"Id":null,"IdVF":"creation-de-mort-vivant","IdVO":"create-undead","Name":"Create Undead","NamePHB":"Create Undead","NameVO":"Création de mort-vivant","CastingTime":"1 minute","Components":"V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)","Concentration":null,"DescriptionHtml":"You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these creatures.)\n As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.\n The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.\n At Higher Levels<\/em><\/strong>. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.\n <\/div>","Duration":"Instantaneous","Level":"6","LevelType":"level 6 - necromancy","NoOverflow":null,"Overflow":null,"Range":"10 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Cleric ; Warlock ; Wizard ","Type":"necromancy"},{"Html":null,"Id":null,"IdVF":"creation-de-nourriture-et-d-eau","IdVO":"create-food-and-water","Name":"Create Food and Water","NamePHB":"Create Food and Water","NameVO":"Création de nourriture et d'eau","CastingTime":"1 action","Components":"V, S","Concentration":null,"DescriptionHtml":"You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.\n <\/div>","Duration":"Instantaneous","Level":"3","LevelType":"level 3 - conjuration","NoOverflow":null,"Overflow":null,"Range":"30 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Cleric ; Paladin ","Type":"conjuration"},{"Html":null,"Id":null,"IdVF":"creation-ou-destruction-d-eau","IdVO":"create-or-destroy-water","Name":"Create or Destroy Water","NamePHB":"Create or Destroy Water","NameVO":"Création ou destruction d'eau","CastingTime":"1 action","Components":"V, S, M (a drop of water if creating water or a few grains of sand if destroying it)","Concentration":null,"DescriptionHtml":" You either create or destroy water.\n Create Water<\/em><\/strong>. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.\n Destroy Water<\/em><\/strong>. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.\n At Higher Levels<\/em><\/strong>. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.\n <\/div>","Duration":"Instantaneous","Level":"1","LevelType":"level 1 - transmutation","NoOverflow":null,"Overflow":null,"Range":"30 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Cleric ; Druid ","Type":"transmutation"},{"Html":null,"Id":null,"IdVF":"cecite-surdite","IdVO":"blindness-deafness","Name":"Blindness\/Deafness","NamePHB":"Blindness\/Deafness","NameVO":"Cécité\/Surdité","CastingTime":"1 action","Components":"V","Concentration":null,"DescriptionHtml":"You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.\n At Higher Levels<\/em><\/strong>. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.\n <\/div>","Duration":"1 minute","Level":"2","LevelType":"level 2 - necromancy","NoOverflow":null,"Overflow":null,"Range":"30 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Bard ; Cleric ; Sorcerer ; Wizard ","Type":"necromancy"},{"Html":null,"Id":null,"IdVF":"cone-de-froid","IdVO":"cone-of-cold","Name":"Cone of Cold","NamePHB":"Cone of Cold","NameVO":"Cône de froid","CastingTime":"1 action","Components":"V, S, M (a small crystal or glass cone)","Concentration":null,"DescriptionHtml":"A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.\n A creature killed by this spell becomes a frozen statue until it thaws.\n At Higher Levels<\/em><\/strong>. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.\n <\/div>","Duration":"Instantaneous","Level":"5","LevelType":"level 5 - evocation","NoOverflow":null,"Overflow":null,"Range":"Self (60-foot cone)","Rituel":null,"Source":"Player´s Handbook (SRD) ; Sorcerer ; Wizard ","Type":"evocation"},{"Html":null,"Id":null,"IdVF":"danse-irresistible-d-otto","IdVO":"otto-s-irresistible-dance","Name":"Otto's Irresistible Dance","NamePHB":"Otto's Irresistible Dance","NameVO":"Danse irrésistible d'Otto","CastingTime":"1 action","Components":"V","Concentration":null,"DescriptionHtml":"Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell.\n A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.\n <\/div>","Duration":"Concentration, up to 1 minute","Level":"6","LevelType":"level 6 - enchantment","NoOverflow":null,"Overflow":null,"Range":"30 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Bard ; Wizard ","Type":"enchantment"},{"Html":null,"Id":null,"IdVF":"demi-plan","IdVO":"demiplane","Name":"Demiplane","NamePHB":"Demiplane","NameVO":"Demi-plan","CastingTime":"1 action","Components":"S","Concentration":null,"DescriptionHtml":" You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.\n Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.\n <\/div>","Duration":"1 hour","Level":"8","LevelType":"level 8 - conjuration","NoOverflow":null,"Overflow":null,"Range":"60 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Warlock ; Wizard ","Type":"conjuration"},{"Html":null,"Id":null,"IdVF":"disque-flottant-de-tenser","IdVO":"tenser-s-floating-disk","Name":"Tenser's Floating Disk","NamePHB":"Tenser's Floating Disk","NameVO":"Disque flottant de Tenser","CastingTime":"1 action","Components":"V, S, M (a drop of mercury)","Concentration":null,"DescriptionHtml":" This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.\n The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.\n If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.\n <\/div>","Duration":"1 hour","Level":"1","LevelType":"level 1 - conjuration (ritual)","NoOverflow":null,"Overflow":null,"Range":"30 feet","Rituel":null,"Source":"Player´s Handbook (SRD) ; Wizard ","Type":"conjuration (ritual)"},{"Html":null,"Id":null,"IdVF":"dissipation-de-la-magie","IdVO":"dispel-magic","Name":"Dispel Magic","NamePHB":"Dispel Magic","NameVO":"Dissipation de la magie","CastingTime":"1 action","Components":"V, S","Concentration":null,"DescriptionHtml":" Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.\n At Higher Levels<\/em><\/strong>. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.\n |