> [Monsters, NPC and Animals](srd_monsters.md) --- # Animated Armor - CEO: [Armure animée](hd_monsters_armure_animee.md) - Source: (SRD p263) -  Medium construct, unaligned - **Armor Class** 18 (natural armor) - **Hit Points** 33 (6d8 + 6) - **Speed** 25 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)| - **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6 - **Languages** - - **Challenge** 1 (200 XP) - **Damage Immunities** poison, psychic - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned ## Special Features **_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](srd_spells_antimagic_field.md)_. If targeted by _[dispel magic](srd_spells_dispel_magic.md)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. **_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor. ## Actions **_Multiattack_**. The armor makes two melee attacks. **_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) bludgeoning damage.