> [Monsters, NPC and Animals](srd_monsters.md) --- # Chuul - CEO: [Chuul](hd_monsters_chuul.md) -  Large aberration, chaotic evil - **Armor Class** 16 (natural armor) - **Hit Points** 93 (11d10 + 33) - **Speed** 30 ft., swim 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |19 (+4)|10 (+0)|16 (+3)| 5 (-3)|11 (+0)| 5 (-3)| - **Skills** Perception +4 - **Senses** darkvision 60 ft., passive Perception 14 - **Languages** understands Deep Speech but can't speak - **Challenge** 4 (1100 XP) - **Damage Immunities** poison - **Condition Immunities** poisoned ## Special Features **_Amphibious_**. The chuul can breathe air and water. **_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](srd_spells_detect_magic.md)_ spell but isn't itself magical. ## Actions **_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. **_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. _Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. **_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.