> [Monsters, NPC and Animals](srd_monsters.md) --- # Specter - CEO: [Spectre](hd_monsters_spectre.md) -  Medium undead, chaotic evil - **Armor Class** 12 - **Hit Points** 22 (5d8) - **Speed** 0 ft., fly 50 ft. (hover) |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)| - **Senses** darkvision 60 ft., passive Perception 10 - **Languages** understands the languages it knew in life but can't speak - **Challenge** 1 (200 XP) - **Damage Immunities** necrotic, poison - **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious ## Special Features **_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. **_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ## Actions **_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.