[{"Html":null,"Id":null,"IdVF":"aboleth","IdVO":"aboleth","Name":"Aboleth","NamePHB":"Aboleth","NameVO":"Aboleth","Actions":["
Multiattack<\/em><\/strong>. The aboleth makes three tentacle attacks.<\/p>"," Tentacle<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit<\/em>: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal<\/a><\/em> or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.<\/p>"," Tail<\/em><\/strong>. Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit<\/em>: 15 (3d6 + 5) bludgeoning damage.<\/p>"," Enslave (3\/Day)<\/em><\/strong>. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.<\/p>"],"Alignment":"lawful evil","ArmorClass":" 17 (natural armor)","Challenge":" 10 (5900 XP)","Charisma":"18 (+4) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"9 (-1) ","HitPoints":" 135 (18d10 + 36)","Intelligence":"18 (+4) ","Languages":" Deep Speech, telepathy 120 ft.","Legendary":null,"LegendaryActions":[" The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.<\/p>"," Detect<\/em><\/strong>. The aboleth makes a Wisdom (Perception) check.<\/p>"," Tail Swipe<\/em><\/strong>. The aboleth makes one tail attack.<\/p>"," Psychic Drain (Costs 2 Actions)<\/em><\/strong>. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/aboleth.jpg","Power":null,"SavingThrows":" Con +6, Int +8, Wis +6","Senses":" darkvision 120 ft., passive Perception 20","Size":"Large","Skills":" History +12, Perception +10","Source":"Monster Manual (SRD)","SpecialFeatures":[" Amphibious<\/em><\/strong>. The aboleth can breathe air and water.<\/p>"," Mucous Cloud<\/em><\/strong>. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.<\/p>"," Probing Telepathy<\/em><\/strong>. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.<\/p>"],"Speed":" 10 ft., swim 40 ft.","Strength":"21 (+5) ","Type":"aberration","Wisdom":"15 (+2) "},{"Html":null,"Id":null,"IdVF":"acolyte","IdVO":"acolyte","Name":"Acolyte","NamePHB":"Acolyte","NameVO":"Acolyte","Actions":[" Club<\/em><\/strong>. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit<\/em>: 2 (1d4) bludgeoning damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 10","Challenge":" 1\/4 (50 XP)","Charisma":"11 (+0) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.","Dexterity":"10 (+0) ","HitPoints":" 9 (2d8)","Intelligence":"10 (+0) ","Languages":" any one language (usually Common)","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 12","Size":"Medium humanoid (any","Skills":" Medicine +4, Religion +2","Source":"Monster Manual (SRD)","SpecialFeatures":[" Spellcasting<\/em><\/strong>. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<\/p>","Cantrips (at will): ","light<\/a>, sacred flame<\/a>, thaumaturgy<\/a><\/em>"," Talons<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit<\/em>: 4 (1d4 + 2) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"10 (+0) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"15 (+2) ","HitPoints":" 3 (1d6)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/eagle.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Small","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":[" Keen Sight<\/em><\/strong>. The eagle has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 10 ft., fly 60 ft.","Strength":"6 (-2) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":null,"Id":null,"IdVF":"aigle-geant","IdVO":"giant-eagle","Name":"Giant Eagle","NamePHB":"Giant Eagle","NameVO":"Aigle géant","Actions":[" Multiattack<\/em><\/strong>. The eagle makes two attacks: one with its beak and one with its talons.<\/p>"," Beak<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit<\/em>: 6 (1d6 + 3) piercing damage.<\/p>"," Talons<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit<\/em>: 10 (2d6 + 3) slashing damage.<\/p>"],"Alignment":"neutral good","ArmorClass":" 13","Challenge":" 1 (200 XP)","Charisma":"10 (+0) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A giant eagle is a noble creature that speaks its own language and understands some speech.","Dexterity":"17 (+3) ","HitPoints":" 26 (4d10 + 4)","Intelligence":"8 (-1) ","Languages":" Giant Eagle understands Common and Auran but can't speak them","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 14","Size":"Large","Skills":" Perception +4","Source":"Monster Manual (SRD)","SpecialFeatures":[" Keen Sight<\/em><\/strong>. The eagle has advantage on Wisdom (Perception) checks that rely on sight.<\/p>"],"Speed":" 10 ft., fly 80 ft.","Strength":"16 (+3) ","Type":"beast","Wisdom":"14 (+2) "},{"Html":null,"Id":null,"IdVF":"allosaure","IdVO":"allosaurus","Name":"Allosaurus","NamePHB":"Allosaurus","NameVO":"Allosaure","Actions":[" Bite<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit<\/em>: 15 (2d10 + 4) piercing damage.<\/p>"," Claw<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit<\/em>: 8 (1d8 + 4) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"17 (+3) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.","Dexterity":"13 (+1) ","HitPoints":" 51 (6d10 + 18)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 15","Size":"Large","Skills":" Perception +5","Source":"Monster Manual (SRD)","SpecialFeatures":[" Pounce<\/em><\/strong>. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.<\/p>"],"Speed":" 60 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":null,"Id":null,"IdVF":"androsphinx","IdVO":"androsphinx","Name":"Androsphinx","NamePHB":"Androsphinx","NameVO":"Androsphinx","Actions":[" Multiattack<\/em><\/strong>. The sphinx makes two claw attacks.<\/p>"," Claw<\/em><\/strong>. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit<\/em>: 17 (2d10 + 6) slashing damage.<\/p>"," Roar (3\/Day)<\/em><\/strong>. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.<\/p>"," First Roar<\/em><\/strong>. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"," Second Roar<\/em><\/strong>. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<\/p>"," Third Roar<\/em><\/strong>. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.<\/p>"],"Alignment":"lawful neutral","ArmorClass":" 17 (natural armor)","Challenge":" 17 (18000 XP)","Charisma":"23 (+6) ","ConditionImmunities":null,"Constitution":"20 (+5) ","DamageImmunities":" psychic; bludgeoning, piercing and slashing from nonmagical attacks","DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"10 (+0) ","HitPoints":" 199 (19d10 + 95)","Intelligence":"16 (+3) ","Languages":" Common, Sphinx","Legendary":null,"LegendaryActions":[" The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.<\/p>"," Claw Attack<\/em><\/strong>. The sphinx makes one claw attack.<\/p>"," Teleport (Costs 2 actions)<\/em><\/strong>. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.<\/p>"," Cast a Spell (Costs 3 actions)<\/em><\/strong>. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.<\/p>"],"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/sphinx.jpg","Power":null,"SavingThrows":" Dex +6, Con +11, Int +9, Wis +10","Senses":" truesight 120 ft., passive Perception 20","Size":"Large","Skills":" Arcana +9, Perception +10, Religion +15","Source":"Monster Manual (SRD)","SpecialFeatures":[" Inscrutable<\/em><\/strong>. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.<\/p>"," Magic Weapons<\/em><\/strong>. The sphinx's weapon attacks are magical.<\/p>"," Spellcasting<\/em><\/strong>. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:<\/p>","Cantrips (at will): ","sacred flame<\/a>, spare the dying<\/a>, thaumaturgy<\/a><\/em>"," Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit<\/em>: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.<\/p>"," Acid Spray (Recharge 6)<\/em><\/strong>. The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.<\/p>"],"Speed":" 30 ft., burrow 10 ft.","Strength":"17 (+3) ","Type":"monstrosity","Wisdom":"13 (+1) "},{"Html":null,"Id":null,"IdVF":"ankylosaure","IdVO":"ankylosaurus","Name":"Ankylosaurus","NamePHB":"Ankylosaurus","NameVO":"Ankylosaure","Actions":null,"Alignment":"unaligned","ArmorClass":" 15 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"5 (-3) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Thick armor plating covers the body of the plant-eating dinosaur ankylosaurus, which defends itself against predators with a knobbed tail that delivers a devastating strike.","Dexterity":"11 (+0) ","HitPoints":" 68 (8d12 + 16)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ankylosaurus.jpg","Power":null,"SavingThrows":null,"Senses":" passive Perception 11","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":[" Tail<\/em><\/strong>. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit<\/em>: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<\/p>"],"Speed":" 30 ft.","Strength":"19 (+4) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":null,"Id":null,"IdVF":"araignee","IdVO":"spider","Name":"Spider","NamePHB":"Spider","NameVO":"Araignée","Actions":[" Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit<\/em>: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 12","Challenge":" 0 (10 XP)","Charisma":"2 (-4) ","ConditionImmunities":null,"Constitution":"8 (-1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"14 (+2) ","HitPoints":" 1 (1d4 - 1)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/spider.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 30 ft., passive Perception 10","Size":"Tiny","Skills":" Stealth +4","Source":"Monster Manual (SRD)","SpecialFeatures":[" Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>"," Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p>"," Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 20 ft., climb 20 ft.","Strength":"2 (-4) ","Type":"beast","Wisdom":"10 (+0) "},{"Html":null,"Id":null,"IdVF":"araignee-de-phase","IdVO":"phase-spider","Name":"Phase Spider","NamePHB":"Phase Spider","NameVO":"Araignée de phase","Actions":[" Bite<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit<\/em>: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 3 (700 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking.","Dexterity":"15 (+2) ","HitPoints":" 32 (5d10 + 5)","Intelligence":"6 (-2) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/phaseSpider.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., passive Perception 10","Size":"Large","Skills":" Stealth +6","Source":"Monster Manual (SRD)","SpecialFeatures":[" Ethereal Jaunt<\/em><\/strong>. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.<\/p>"," Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>"," Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"15 (+2) ","Type":"monstrosity","Wisdom":"10 (+0) "},{"Html":null,"Id":null,"IdVF":"araignee-geante","IdVO":"giant-spider","Name":"Giant Spider","NamePHB":"Giant Spider","NameVO":"Araignée géante","Actions":[" Bite<\/em><\/strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit<\/em>: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>"," Web (Recharge 5-6)<\/em><\/strong>. Ranged Weapon Attack: +5 to hit, range 30\/60 ft., one creature. Hit<\/em>: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).<\/p>"],"Alignment":"unaligned","ArmorClass":" 14 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.","Dexterity":"16 (+3) ","HitPoints":" 26 (4d10 + 4)","Intelligence":"2 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/giantSpider.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 10","Size":"Large","Skills":" Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":[" Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>"," Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p>"," Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 30 ft., climb 30 ft.","Strength":"14 (+2) ","Type":"beast","Wisdom":"11 (+0) "},{"Html":null,"Id":null,"IdVF":"araignee-loup-geante","IdVO":"giant-wolf-spider","Name":"Giant Wolf Spider","NamePHB":"Giant Wolf Spider","NameVO":"Araignée-loup géante","Actions":[" Bite<\/em><\/strong>. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit<\/em>: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13","Challenge":" 1\/4 (50 XP)","Charisma":"4 (-3) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"Giant wolf spiders hunt prey across open ground or hide in burrows or crevices to attack from ambush.","Dexterity":"16 (+3) ","HitPoints":" 11 (2d8 + 2)","Intelligence":"3 (-4) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" blindsight 10 ft., darkvision 60 ft., passive Perception 13","Size":"Medium","Skills":" Perception +3, Stealth +7","Source":"Monster Manual (SRD)","SpecialFeatures":[" Spider Climb<\/em><\/strong>. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<\/p>"," Web Sense<\/em><\/strong>. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<\/p>"," Web Walker<\/em><\/strong>. The spider ignores movement restrictions caused by webbing.<\/p>"],"Speed":" 40 ft., climb 40 ft.","Strength":"12 (+1) ","Type":"beast","Wisdom":"12 (+1) "},{"Html":null,"Id":null,"IdVF":"arbre-eveille","IdVO":"awakened-tree","Name":"Awakened Tree","NamePHB":"Awakened Tree","NameVO":"Arbre éveillé","Actions":[" Slam<\/em><\/strong>. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit<\/em>: 14 (3d6 + 4) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 13 (natural armor)","Challenge":" 2 (450 XP)","Charisma":"7 (-2) ","ConditionImmunities":null,"Constitution":"15 (+2) ","DamageImmunities":null,"DamageResistances":" bludgeoning, piercing","DamageVulnerabilities":" fire","Description":"An awakened tree is an ordinary tree given sentience and mobility by magic.","Dexterity":"6 (-2) ","HitPoints":" 59 (7d12 + 14)","Intelligence":"10 (+0) ","Languages":" one language known by its creator","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Huge","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":[" False Appearance<\/em><\/strong>. While the tree remains motionless, it is indistinguishable from a normal tree.<\/p>"],"Speed":" 20 ft.","Strength":"19 (+4) ","Type":"plant","Wisdom":"10 (+0) "},{"Html":null,"Id":null,"IdVF":"arbuste-eveille","IdVO":"awakened-shrub","Name":"Awakened Shrub","NamePHB":"Awakened Shrub","NameVO":"Arbuste éveillé","Actions":[" Rake<\/em><\/strong>. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit<\/em>: 1 (1d4 - 1) slashing damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 9","Challenge":" 0 (10 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"11 (+0) ","DamageImmunities":null,"DamageResistances":" piercing","DamageVulnerabilities":" fire","Description":"An awakened shrub is an ordinary shrub given sentience and mobility by magic.","Dexterity":"8 (-1) ","HitPoints":" 10 (3d6)","Intelligence":"10 (+0) ","Languages":" one language known by its creator","Legendary":null,"LegendaryActions":null,"Picture":null,"Power":null,"SavingThrows":null,"Senses":" passive Perception 10","Size":"Small","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":[" False Appearance<\/em><\/strong>. While the shrub remains motionless, it is indistinguishable from a normal shrub.<\/p>"],"Speed":" 20 ft.","Strength":"3 (-4) ","Type":"plant","Wisdom":"10 (+0) "},{"Html":null,"Id":null,"IdVF":"archimage","IdVO":"archmage","Name":"Archmage","NamePHB":"Archmage","NameVO":"Archimage","Actions":[" Dagger<\/em><\/strong>. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit<\/em>: 4 (1d4 + 2) piercing damage.<\/p>"],"Alignment":"any alignment","ArmorClass":" 12 (15 with ","Challenge":" 12 (8400 XP)","Charisma":"16 (+3) ","ConditionImmunities":null,"Constitution":"12 (+1) ","DamageImmunities":null,"DamageResistances":" damage from spells; nonmagical bludgeoning, piercing, and slashing (from ","DamageVulnerabilities":null,"Description":"Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.","Dexterity":"14 (+2) ","HitPoints":" 99 (18d8 + 18)","Intelligence":"20 (+5) ","Languages":" any six languages","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/archmage.jpg","Power":null,"SavingThrows":" Int +9, Wis +6","Senses":" passive Perception 12","Size":"Medium humanoid (any","Skills":" Arcana +13, History +13","Source":"Monster Manual (SRD)","SpecialFeatures":[" Magic Resistance<\/em><\/strong>. The archmage has advantage on saving throws against spells and other magical effects.<\/p>"," Spellcasting<\/em><\/strong>. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self<\/a><\/em> and invisibility<\/a><\/em> at will and has the following wizard spells prepared:<\/p>","Cantrips (at will): ","fire bolt<\/a>, light<\/a>, mage hand<\/a>, prestidigitation<\/a>, shocking grasp<\/a><\/em>"," Multiattack<\/em><\/strong>. The armor makes two melee attacks.<\/p>"," Slam<\/em><\/strong>. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit<\/em>: 5 (1d6 + 2) bludgeoning damage.<\/p>"],"Alignment":"unaligned","ArmorClass":" 18 (natural armor)","Challenge":" 1 (200 XP)","Charisma":"1 (-5) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":" poison, psychic","DamageResistances":null,"DamageVulnerabilities":null,"Description":"This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.","Dexterity":"11 (+0) ","HitPoints":" 33 (6d8 + 6)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/animatedArmor.jpg","Power":null,"SavingThrows":null,"Senses":" blindsight 60 ft. (blind beyond this radius), passive Perception 6","Size":"Medium","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":[" Antimagic Susceptibility<\/em><\/strong>. The armor is incapacitated while in the area of an antimagic field<\/a><\/em>. If targeted by
","1st level (3 slots): ","bless<\/a>, cure wounds<\/a>, sanctuary<\/a><\/em>","
"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"14 (+2) "},{"Html":null,"Id":null,"IdVF":"aigle","IdVO":"eagle","Name":"Eagle","NamePHB":"Eagle","NameVO":"Aigle","Actions":["
","1st level (4 slots): ","command<\/a>, detect evil and good<\/a>, detect magic<\/a><\/em>","
","2nd level (3 slots): ","lesser restoration<\/a>, zone of truth<\/a><\/em>","
","3rd level (3 slots): ","dispel magic<\/a>, tongues<\/a><\/em>","
","4th level (3 slots): ","banishment<\/a>, freedom of movement<\/a><\/em>","
","5th level (2 slots): ","flame strike<\/a>, greater restoration<\/a><\/em>","
","6th level (1 slot): ","heroes' feast<\/a><\/em>","
"],"Speed":" 40 ft., fly 60 ft.","Strength":"22 (+6) ","Type":"monstrosity","Wisdom":"18 (+4) "},{"Html":null,"Id":null,"IdVF":"ankheg","IdVO":"ankheg","Name":"Ankheg","NamePHB":"Ankheg","NameVO":"Ankheg","Actions":null,"Alignment":"unaligned","ArmorClass":" 14 (natural armor), 11 while prone","Challenge":" 2 (450 XP)","Charisma":"6 (-2) ","ConditionImmunities":null,"Constitution":"13 (+1) ","DamageImmunities":null,"DamageResistances":null,"DamageVulnerabilities":null,"Description":"","Dexterity":"11 (+0) ","HitPoints":" 39 (6d10 + 6)","Intelligence":"1 (-5) ","Languages":" -","Legendary":null,"LegendaryActions":null,"Picture":"https:\/\/raw.githubusercontent.com\/Nioux\/AideDeJeu\/master\/Data\/Monsters\/ankheg.jpg","Power":null,"SavingThrows":null,"Senses":" darkvision 60 ft., tremorsense 60 ft., passive Perception 11","Size":"Large","Skills":null,"Source":"Monster Manual (SRD)","SpecialFeatures":["
","1st level (4 slots): ","detect magic<\/a>, identify<\/a>, mage armor<\/a>*, magic missile<\/a><\/em>","
","2nd level (3 slots): ","detect thoughts<\/a>, mirror image<\/a>, misty step<\/a><\/em>","
","3rd level (3 slots): ","counterspell<\/a>, fly, lightning bolt<\/a><\/em>","
","4th level (3 slots): ","banishment<\/a>, fire shield<\/a>, stoneskin<\/a>*<\/em>","
","5th level (3 slots): ","cone of cold<\/a>, scrying<\/a>, wall of force<\/a><\/em>","
","6th level (1 slot): ","globe of invulnerability<\/a><\/em>","
","7th level (1 slot): ","teleport<\/a><\/em>","
","8th level (1 slot): ","mind blank<\/a><\/em>","*","
","9th level (1 slot): ","time stop<\/a><\/em>","
","* The archmage casts these spells on itself before combat.","
"],"Speed":" 30 ft.","Strength":"10 (+0) ","Type":"race)","Wisdom":"15 (+2) "},{"Html":null,"Id":null,"IdVF":"armure-animee","IdVO":"animated-armor","Name":"Animated Armor","NamePHB":"Animated Armor","NameVO":"Armure animée","Actions":["