--- !MonsterItem Family: MonsterVO Type: beast Size: Tiny Alignment: unaligned ArmorClass: 14 (natural armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 4 (-3)' Dexterity: 16 (+3) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: ' 8 (-1)' Charisma: ' 6 (-2)' Senses: darkvision 60 ft., passive Perception 9 Languages: '-' Challenge: 1/8 (25 XP) Id: monsters_vo.md#stirge ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Stirge ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Strige](hd_monsters_strige.md)' Attributes: Name: Stirge Markdown: >+ # Stirge - CEO: [Strige](hd_monsters_strige.md) -  Tiny beast, unaligned - **Armor Class** 14 (natural armor) - **Hit Points** 2 (1d4) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)| - **Senses** darkvision 60 ft., passive Perception 9 - **Languages** - - **Challenge** 1/8 (25 XP) ## Special Features **_Blood Drain_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. _Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. AltName: '[Strige](hd_monsters_strige.md)' Size: Tiny Type: beast Alignment: unaligned ArmorClass: 14 (natural armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 4 (-3)' Dexterity: 16 (+3) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: ' 8 (-1)' Charisma: ' 6 (-2)' Senses: darkvision 60 ft., passive Perception 9 Languages: '-' Challenge: 1/8 (25 XP) AttributesDictionary: >+ Name: Stirge Markdown: >+ # Stirge - CEO: [Strige](hd_monsters_strige.md) -  Tiny beast, unaligned - **Armor Class** 14 (natural armor) - **Hit Points** 2 (1d4) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)| - **Senses** darkvision 60 ft., passive Perception 9 - **Languages** - - **Challenge** 1/8 (25 XP) ## Special Features **_Blood Drain_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. _Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. AltName: '[Strige](hd_monsters_strige.md)' Size: Tiny Type: beast Alignment: unaligned ArmorClass: 14 (natural armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 4 (-3)' Dexterity: 16 (+3) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: ' 8 (-1)' Charisma: ' 6 (-2)' Senses: darkvision 60 ft., passive Perception 9 Languages: '-' Challenge: 1/8 (25 XP) --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Stirge - CEO: [Strige](hd_monsters_strige.md) -  Tiny beast, unaligned - **Armor Class** 14 (natural armor) - **Hit Points** 2 (1d4) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)| - **Senses** darkvision 60 ft., passive Perception 9 - **Languages** - - **Challenge** 1/8 (25 XP) ## Special Features **_Blood Drain_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. _Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.