# Items

Id: monsters_vo.md#ankheg
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ankheg
ParentName: Monsters, NPC and Animals
AltName: [Ankheg](monsters_hd.md#ankheg)
Source: (SRD p264)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor), 11 while prone
HitPoints: 39 (6d10 + 6)
MonsterItem_Speed: 30 ft., burrow 10 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 13 (+1)
Intelligence: 1 (-5)
Wisdom: 13 (+1)
Charisma: 6 (-2)
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ankheg<!--/Name-->

- CEO: <!--AltName-->[Ankheg](monsters_hd.md#ankheg)<!--/AltName-->
- Source: <!--Source-->(SRD p264)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor), 11 while prone<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

**_Acid Spray (Recharge 6)_**. The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Ankheg
Markdown: >+
  # <!--Name-->Ankheg<!--/Name-->


  - CEO: <!--AltName-->[Ankheg](monsters_hd.md#ankheg)<!--/AltName-->

  - Source: <!--Source-->(SRD p264)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor), 11 while prone<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.


  **_Acid Spray (Recharge 6)_**. The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

AltName: '[Ankheg](monsters_hd.md#ankheg)'
Source: (SRD p264)
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 14 (natural armor), 11 while prone
HitPoints: 39 (6d10 + 6)
Speed: 30 ft., burrow 10 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 13 (+1)
Intelligence: ' 1 (-5)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages: '-'
Challenge: 2 (450 XP)


Id: monsters_vo.md#androsphinx
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Androsphinx
ParentName: Monsters, NPC and Animals
AltName: [Androsphinx](monsters_hd.md#androsphinx)
Source: (SRD p347)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: lawful neutral
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 199 (19d10 + 95)
MonsterItem_Speed: 40 ft., fly 60 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 23 (+6)
MonsterItem_SavingThrows: Dex +6, Con +11, Int +9, Wis +10
MonsterItem_Skills: Arcana +9, Perception +10, Religion +15
DamageImmunities: psychic; bludgeoning, piercing and slashing from nonmagical attacks
ConditionImmunities: charmed, frightened
Senses: truesight 120 ft., passive Perception 20
Languages: Common, Sphinx
Challenge: 17 (18000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Androsphinx<!--/Name-->

- CEO: <!--AltName-->[Androsphinx](monsters_hd.md#androsphinx)<!--/AltName-->
- Source: <!--Source-->(SRD p347)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->199 (19d10 + 95)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Int +9, Wis +10<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +9, Perception +10, Religion +15<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 20<!--/Senses-->
- **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->

## Special Features

**_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

**_Magic Weapons_**. The sphinx's weapon attacks are magical.

**_Spellcasting_**. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

* **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[spare the dying](spells_vo.md#spare-the-dying)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_

* **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[zone of truth](spells_vo.md#zone-of-truth)_

* **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[tongues](spells_vo.md#tongues)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_

* **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[greater restoration](spells_vo.md#greater-restoration)_

* **6th level (1 slot):** _[heroes' feast](spells_vo.md#heroes-feast)_

## Actions

**_Multiattack_**. The sphinx makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 17 (2d10 + 6) slashing damage.

**_Roar (3/Day)_**. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

**_First Roar_**. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Second Roar_**. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Third Roar_**. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

## Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

**_Claw Attack_**. The sphinx makes one claw attack.

**_Teleport (Costs 2 actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

**_Cast a Spell (Costs 3 actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

AttributesDictionary:
Name: Androsphinx
Markdown: >+
  # <!--Name-->Androsphinx<!--/Name-->


  - CEO: <!--AltName-->[Androsphinx](monsters_hd.md#androsphinx)<!--/AltName-->

  - Source: <!--Source-->(SRD p347)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->199 (19d10 + 95)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Int +9, Wis +10<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +9, Perception +10, Religion +15<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 20<!--/Senses-->

  - **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.


  **_Magic Weapons_**. The sphinx's weapon attacks are magical.


  **_Spellcasting_**. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:


  * **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[spare the dying](spells_vo.md#spare-the-dying)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (4 slots):** _[command](spells_vo.md#command)_, _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_


  * **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[zone of truth](spells_vo.md#zone-of-truth)_


  * **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[tongues](spells_vo.md#tongues)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_


  * **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[greater restoration](spells_vo.md#greater-restoration)_


  * **6th level (1 slot):** _[heroes' feast](spells_vo.md#heroes-feast)_


  ## Actions


  **_Multiattack_**. The sphinx makes two claw attacks.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 17 (2d10 + 6) slashing damage.


  **_Roar (3/Day)_**. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.


  **_First Roar_**. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Second Roar_**. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Third Roar_**. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.


  ## Legendary Actions


  The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.


  **_Claw Attack_**. The sphinx makes one claw attack.


  **_Teleport (Costs 2 actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


  **_Cast a Spell (Costs 3 actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

AltName: '[Androsphinx](monsters_hd.md#androsphinx)'
Source: (SRD p347)
Size: Large
Type: monstrosity
Alignment: lawful neutral
ArmorClass: 17 (natural armor)
HitPoints: 199 (19d10 + 95)
Speed: 40 ft., fly 60 ft.
Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 23 (+6)
SavingThrows: Dex +6, Con +11, Int +9, Wis +10
Skills: Arcana +9, Perception +10, Religion +15
Senses: truesight 120 ft., passive Perception 20
Languages: Common, Sphinx
Challenge: 17 (18000 XP)
DamageImmunities: psychic; bludgeoning, piercing and slashing from nonmagical attacks
ConditionImmunities: charmed, frightened


Id: monsters_vo.md#giant-eagle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Eagle
ParentName: Monsters, NPC and Animals
AltName: [Aigle géant](monsters_hd.md#aigle-géant)
Source: (SRD p375)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: neutral good
MonsterItem_ArmorClass: 13
HitPoints: 26 (4d10 + 4)
MonsterItem_Speed: 10 ft., fly 80 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +4
Senses: passive Perception 14
Languages: Giant Eagle understands Common and Auran but can't speak them
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Eagle<!--/Name-->

- CEO: <!--AltName-->[Aigle géant](monsters_hd.md#aigle-géant)<!--/AltName-->
- Source: <!--Source-->(SRD p375)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant Eagle understands Common and Auran but can't speak them<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The eagle makes two attacks: one with its beak and one with its talons.

**_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

AttributesDictionary:
Name: Giant Eagle
Markdown: >+
  # <!--Name-->Giant Eagle<!--/Name-->


  - CEO: <!--AltName-->[Aigle géant](monsters_hd.md#aigle-géant)<!--/AltName-->

  - Source: <!--Source-->(SRD p375)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Giant Eagle understands Common and Auran but can't speak them<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The eagle has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The eagle makes two attacks: one with its beak and one with its talons.


  **_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.


  **_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.

AltName: '[Aigle géant](monsters_hd.md#aigle-géant)'
Source: (SRD p375)
Size: Large
Type: beast
Alignment: neutral good
ArmorClass: 13
HitPoints: 26 (4d10 + 4)
Speed: 10 ft., fly 80 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 14 (+2)
Charisma: 10 (+0)
Skills: Perception +4
Senses: passive Perception 14
Languages: Giant Eagle understands Common and Auran but can't speak them
Challenge: 1 (200 XP)


Id: monsters_vo.md#eagle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Eagle
ParentName: Monsters, NPC and Animals
AltName: [Aigle](monsters_hd.md#aigle)
Source: (SRD p371)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 3 (1d6)
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Eagle<!--/Name-->

- CEO: <!--AltName-->[Aigle](monsters_hd.md#aigle)<!--/AltName-->
- Source: <!--Source-->(SRD p371)<!--/Source-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Talons_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) slashing damage.

AttributesDictionary:
Name: Eagle
Markdown: >+
  # <!--Name-->Eagle<!--/Name-->


  - CEO: <!--AltName-->[Aigle](monsters_hd.md#aigle)<!--/AltName-->

  - Source: <!--Source-->(SRD p371)<!--/Source-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The eagle has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) slashing damage.

AltName: '[Aigle](monsters_hd.md#aigle)'
Source: (SRD p371)
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 10 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 7 (-2)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#acolyte
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Acolyte
ParentName: Monsters, NPC and Animals
AltName: [Acolyte](monsters_hd.md#acolyte)
Source: (SRD p395)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 10
HitPoints: 9 (2d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
MonsterItem_Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Acolyte<!--/Name-->

- CEO: <!--AltName-->[Acolyte](monsters_hd.md#acolyte)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (3 slots):** _[bless](spells_vo.md#bless)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[sanctuary](spells_vo.md#sanctuary)_

## Actions

**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.

AttributesDictionary:
Name: Acolyte
Markdown: >+
  # <!--Name-->Acolyte<!--/Name-->


  - CEO: <!--AltName-->[Acolyte](monsters_hd.md#acolyte)<!--/AltName-->

  - Source: <!--Source-->(SRD p395)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Medicine +4, Religion +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:


  * **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_


  * **1st level (3 slots):** _[bless](spells_vo.md#bless)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[sanctuary](spells_vo.md#sanctuary)_


  ## Actions


  **_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Acolyte](monsters_hd.md#acolyte)'
Source: (SRD p395)
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 10
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#aboleth
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Aboleth
ParentName: Monsters, NPC and Animals
AltName: [Aboleth](monsters_hd.md#aboleth)
Source: (SRD p261)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 135 (18d10 + 36)
MonsterItem_Speed: 10 ft., swim 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 9 (-1)
Constitution: 15 (+2)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Con +6, Int +8, Wis +6
MonsterItem_Skills: History +12, Perception +10
Senses: darkvision 120 ft., passive Perception 20
Languages: Deep Speech, telepathy 120 ft.
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Aboleth<!--/Name-->

- CEO: <!--AltName-->[Aboleth](monsters_hd.md#aboleth)<!--/AltName-->
- Source: <!--Source-->(SRD p261)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d10 + 36)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +6, Int +8, Wis +6<!--/SavingThrows-->
- **Skills** <!--Skills-->History +12, Perception +10<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 20<!--/Senses-->
- **Languages** <!--Languages-->Deep Speech, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The aboleth can breathe air and water.

**_Mucous Cloud_**. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.

**_Probing Telepathy_**. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.

## Actions

**_Multiattack_**. The aboleth makes three tentacle attacks.

**_Tentacle_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by _[heal](spells_vo.md#heal)_ or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

**_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft. one target.

_Hit_: 15 (3d6 + 5) bludgeoning damage.

**_Enslave (3/Day)_**. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

## Legendary Actions

The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

**_Detect_**. The aboleth makes a Wisdom (Perception) check.

**_Tail Swipe_**. The aboleth makes one tail attack.

**_Psychic Drain (Costs 2 Actions)_**. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.

[Aboleth]: monsters_hd.md#aboleth
[Acolyte]: monsters_hd.md#acolyte
[Aigle]: monsters_hd.md#aigle
[Aigle géant]: monsters_hd.md#aigle-géant
[Androsphinx]: monsters_hd.md#androsphinx
[Ankheg]: monsters_hd.md#ankheg
[Araignée]: monsters_hd.md#araignée
[Araignée de phase]: monsters_hd.md#araignée-de-phase
[Araignée géante]: monsters_hd.md#araignée-géante
[Araignée-loup géante]: monsters_hd.md#araignée-loup-géante
[Arbre éveillé]: monsters_hd.md#arbre-éveillé
[Arbuste éveillé]: monsters_hd.md#arbuste-éveillé
[Archimage]: monsters_hd.md#archimage
[Armure animée]: monsters_hd.md#armure-animée
[Assassin]: monsters_hd.md#assassin
[Azer]: monsters_hd.md#azer
[Babouin]: monsters_hd.md#babouin
[Babélien]: monsters_hd.md#babélien
[Balor]: monsters_hd.md#balor
[Bandit]: monsters_hd.md#bandit
[Capitaine Bandit]: monsters_hd.md#capitaine-bandit
[Basilic]: monsters_hd.md#basilic
[Bec de hache]: monsters_hd.md#bec-de-hache
[Belette]: monsters_hd.md#belette
[Belette géante]: monsters_hd.md#belette-géante
[Berserker]: monsters_hd.md#berserker
[Blaireau]: monsters_hd.md#blaireau
[Blaireau géant]: monsters_hd.md#blaireau-géant
[Blême]: monsters_hd.md#blême
[Bulette]: monsters_hd.md#bulette
[Béhir]: monsters_hd.md#béhir
[Centaure]: monsters_hd.md#centaure
[Chacal]: monsters_hd.md#chacal
[Chameau]: monsters_hd.md#chameau
[Chat]: monsters_hd.md#chat
[Chauve-souris]: monsters_hd.md#chauve-souris
[Chauve-souris géante]: monsters_hd.md#chauve-souris-géante
[Cheval de guerre]: monsters_hd.md#cheval-de-guerre
[Cheval de selle]: monsters_hd.md#cheval-de-selle
[Cheval de trait]: monsters_hd.md#cheval-de-trait
[Chevalier]: monsters_hd.md#chevalier
[Chevreuil]: monsters_hd.md#chevreuil
[Chien du trépas]: monsters_hd.md#chien-du-trépas
[Chien esquiveur]: monsters_hd.md#chien-esquiveur
[Chimère]: monsters_hd.md#chimère
[Chouette]: monsters_hd.md#chouette
[Chouette géante]: monsters_hd.md#chouette-géante
[Chuul]: monsters_hd.md#chuul
[Chèvre]: monsters_hd.md#chèvre
[Chèvre géante]: monsters_hd.md#chèvre-géante
[Cockatrice]: monsters_hd.md#cockatrice
[Corbeau]: monsters_hd.md#corbeau
[Couatl]: monsters_hd.md#couatl
[Crabe]: monsters_hd.md#crabe
[Crabe géant]: monsters_hd.md#crabe-géant
[Crapaud géant]: monsters_hd.md#crapaud-géant
[Criard]: monsters_hd.md#criard
[Crocodile]: monsters_hd.md#crocodile
[Crocodile géant]: monsters_hd.md#crocodile-géant
[Cube gélatineux]: monsters_hd.md#cube-gélatineux
[Destrier noir]: monsters_hd.md#destrier-noir
[Diable barbelé]: monsters_hd.md#diable-barbelé
[Diable barbu]: monsters_hd.md#diable-barbu
[Diable cornu]: monsters_hd.md#diable-cornu
[Diable des chaînes]: monsters_hd.md#diable-des-chaînes
[Diable gelé]: monsters_hd.md#diable-gelé
[Diable osseux]: monsters_hd.md#diable-osseux
[Diablotin]: monsters_hd.md#diablotin
[Diantrefosse]: monsters_hd.md#diantrefosse
[Djinn]: monsters_hd.md#djinn
[Doppleganger]: monsters_hd.md#doppleganger
[Dragon blanc adulte]: monsters_hd.md#dragon-blanc-adulte
[Dragon blanc vénérable]: monsters_hd.md#dragon-blanc-vénérable
[Jeune dragon blanc]: monsters_hd.md#jeune-dragon-blanc
[Dragonnet blanc]: monsters_hd.md#dragonnet-blanc
[Dragon bleu adulte]: monsters_hd.md#dragon-bleu-adulte
[Dragon bleu vénérable]: monsters_hd.md#dragon-bleu-vénérable
[Jeune dragon bleu]: monsters_hd.md#jeune-dragon-bleu
[Dragonnet bleu]: monsters_hd.md#dragonnet-bleu
[Dragon d'airain adulte]: monsters_hd.md#dragon-dairain-adulte
[Dragon d'airain vénérable]: monsters_hd.md#dragon-dairain-vénérable
[Jeune dragon d'airain]: monsters_hd.md#jeune-dragon-dairain
[Dragonnet d'airain]: monsters_hd.md#dragonnet-dairain
[Dragon d'argent adulte]: monsters_hd.md#dragon-dargent-adulte
[Dragon d'argent vénérable]: monsters_hd.md#dragon-dargent-vénérable
[Jeune dragon d'argent]: monsters_hd.md#jeune-dragon-dargent
[Dragonnet d'argent]: monsters_hd.md#dragonnet-dargent
[Dragon d'or adulte]: monsters_hd.md#dragon-dor-adulte
[Dragon d'or vénérable]: monsters_hd.md#dragon-dor-vénérable
[Jeune dragon d'or]: monsters_hd.md#jeune-dragon-dor
[Dragonnet d'or]: monsters_hd.md#dragonnet-dor
[Dragon de bronze adulte]: monsters_hd.md#dragon-de-bronze-adulte
[Dragon de bronze vénérable]: monsters_hd.md#dragon-de-bronze-vénérable
[Jeune dragon de bronze]: monsters_hd.md#jeune-dragon-de-bronze
[Dragonnet de bronze]: monsters_hd.md#dragonnet-de-bronze
[Dragon de cuivre adulte]: monsters_hd.md#dragon-de-cuivre-adulte
[Dragon de cuivre vénérable]: monsters_hd.md#dragon-de-cuivre-vénérable
[Jeune dragon de cuivre]: monsters_hd.md#jeune-dragon-de-cuivre
[Dragonnet de cuivre]: monsters_hd.md#dragonnet-de-cuivre
[Dragon noir adulte]: monsters_hd.md#dragon-noir-adulte
[Dragon noir vénérable]: monsters_hd.md#dragon-noir-vénérable
[Jeune dragon noir]: monsters_hd.md#jeune-dragon-noir
[Dragonnet noir]: monsters_hd.md#dragonnet-noir
[Dragon rouge adulte]: monsters_hd.md#dragon-rouge-adulte
[Dragon rouge vénérable]: monsters_hd.md#dragon-rouge-vénérable
[Jeune dragon rouge]: monsters_hd.md#jeune-dragon-rouge
[Dragonnet rouge]: monsters_hd.md#dragonnet-rouge
[Dragon vert adulte]: monsters_hd.md#dragon-vert-adulte
[Dragon vert vénérable]: monsters_hd.md#dragon-vert-vénérable
[Jeune dragon vert]: monsters_hd.md#jeune-dragon-vert
[Dragonnet vert]: monsters_hd.md#dragonnet-vert
[Dragon-tortue]: monsters_hd.md#dragon-tortue
[Dretch]: monsters_hd.md#dretch
[Drider]: monsters_hd.md#drider
[Drow]: monsters_hd.md#drow
[Druide]: monsters_hd.md#druide
[Dryade]: monsters_hd.md#dryade
[Duergar]: monsters_hd.md#duergar
[Déva]: monsters_hd.md#déva
[Ecclésiastique]: monsters_hd.md#ecclésiastique
[Enlaceur]: monsters_hd.md#enlaceur
[Espion]: monsters_hd.md#espion
[Esprit follet]: monsters_hd.md#esprit-follet
[Ettercap]: monsters_hd.md#ettercap
[Ettin]: monsters_hd.md#ettin
[Fanatique de secte]: monsters_hd.md#fanatique-de-secte
[Fantôme]: monsters_hd.md#fantôme
[Faucon]: monsters_hd.md#faucon
[Faucon de sang]: monsters_hd.md#faucon-de-sang
[Feu follet]: monsters_hd.md#feu-follet
[Garde]: monsters_hd.md#garde
[Garde animé]: monsters_hd.md#garde-animé
[Gargouille]: monsters_hd.md#gargouille
[Gelée ocre]: monsters_hd.md#gelée-ocre
[Glabrezu]: monsters_hd.md#glabrezu
[Gladiateur]: monsters_hd.md#gladiateur
[Gnoll]: monsters_hd.md#gnoll
[Gnome des profondeurs (svirfneblin)]: monsters_hd.md#gnome-des-profondeurs-svirfneblin
[Gobelin]: monsters_hd.md#gobelin
[Gobelours]: monsters_hd.md#gobelours
[Golem d'argile]: monsters_hd.md#golem-dargile
[Golem de chair]: monsters_hd.md#golem-de-chair
[Golem de fer]: monsters_hd.md#golem-de-fer
[Golem de pierre]: monsters_hd.md#golem-de-pierre
[Gorgone]: monsters_hd.md#gorgone
[Goule]: monsters_hd.md#goule
[Grand singe]: monsters_hd.md#grand-singe
[Grenouille]: monsters_hd.md#grenouille
[Grenouille géante]: monsters_hd.md#grenouille-géante
[Grick]: monsters_hd.md#grick
[Griffon]: monsters_hd.md#griffon
[Guenaude aquatique]: monsters_hd.md#guenaude-aquatique
[Guenaude nocturne]: monsters_hd.md#guenaude-nocturne
[Guenaude verte]: monsters_hd.md#guenaude-verte
[Guerrier tribal]: monsters_hd.md#guerrier-tribal
[Guêpe géante]: monsters_hd.md#guêpe-géante
[Gynosphinx]: monsters_hd.md#gynosphinx
[Géant des collines]: monsters_hd.md#géant-des-collines
[Géant des nuages]: monsters_hd.md#géant-des-nuages
[Géant des pierres]: monsters_hd.md#géant-des-pierres
[Géant des tempêtes]: monsters_hd.md#géant-des-tempêtes
[Géant du feu]: monsters_hd.md#géant-du-feu
[Géant du givre]: monsters_hd.md#géant-du-givre
[Harpie]: monsters_hd.md#harpie
[Hezrou]: monsters_hd.md#hezrou
[Hibours]: monsters_hd.md#hibours
[Hippocampe]: monsters_hd.md#hippocampe
[Hippocampe géant]: monsters_hd.md#hippocampe-géant
[Hippogriffe]: monsters_hd.md#hippogriffe
[Hobgobelin]: monsters_hd.md#hobgobelin
[Homme-lézard]: monsters_hd.md#homme-lézard
[Homme-poisson]: monsters_hd.md#homme-poisson
[Homoncule]: monsters_hd.md#homoncule
[Hydre]: monsters_hd.md#hydre
[Hyène]: monsters_hd.md#hyène
[Hyène géante]: monsters_hd.md#hyène-géante
[Kobold]: monsters_hd.md#kobold
[Kraken]: monsters_hd.md#kraken
[Lamie]: monsters_hd.md#lamie
[Liche]: monsters_hd.md#liche
[Licorne]: monsters_hd.md#licorne
[Lion]: monsters_hd.md#lion
[Loup]: monsters_hd.md#loup
[Loup arctique]: monsters_hd.md#loup-arctique
[Loup sanguinaire]: monsters_hd.md#loup-sanguinaire
[Loup-garou]: monsters_hd.md#loup-garou
[Lémure]: monsters_hd.md#lémure
[Lézard]: monsters_hd.md#lézard
[Lézard géant]: monsters_hd.md#lézard-géant
[Mage]: monsters_hd.md#mage
[Magmatique]: monsters_hd.md#magmatique
[Malfrat]: monsters_hd.md#malfrat
[Mammouth]: monsters_hd.md#mammouth
[Mante obscure]: monsters_hd.md#mante-obscure
[Manteleur]: monsters_hd.md#manteleur
[Manticore]: monsters_hd.md#manticore
[Marilith]: monsters_hd.md#marilith
[Membre de secte]: monsters_hd.md#membre-de-secte
[Merrow]: monsters_hd.md#merrow
[Mille-pattes géant]: monsters_hd.md#mille-pattes-géant
[Mimique]: monsters_hd.md#mimique
[Minotaure]: monsters_hd.md#minotaure
[Moisissure violette]: monsters_hd.md#moisissure-violette
[Mastiff]: monsters_hd.md#mastiff
[Molosse infernal]: monsters_hd.md#molosse-infernal
[Momie]: monsters_hd.md#momie
[Momie auguste]: monsters_hd.md#momie-auguste
[Mule]: monsters_hd.md#mule
[Méduse]: monsters_hd.md#méduse
[Méphite de glace]: monsters_hd.md#méphite-de-glace
[Méphite de magma]: monsters_hd.md#méphite-de-magma
[Méphite de poussière]: monsters_hd.md#méphite-de-poussière
[Méphite de vapeur]: monsters_hd.md#méphite-de-vapeur
[Naga corrupteur]: monsters_hd.md#naga-corrupteur
[Naga gardien]: monsters_hd.md#naga-gardien
[Nalfeshnie]: monsters_hd.md#nalfeshnie
[Noble]: monsters_hd.md#noble
[Nuée d'insectes]: monsters_hd.md#nuée-dinsectes
[Nuée de chauve-souris]: monsters_hd.md#nuée-de-chauve-souris
[Nuée de corbeaux]: monsters_hd.md#nuée-de-corbeaux
[Nuée de piranhas]: monsters_hd.md#nuée-de-piranhas
[Nuée de rats]: monsters_hd.md#nuée-de-rats
[Nuée de serpents venimeux]: monsters_hd.md#nuée-de-serpents-venimeux
[Nécrophage]: monsters_hd.md#nécrophage
[Ogre]: monsters_hd.md#ogre
[Ombre]: monsters_hd.md#ombre
[Oni]: monsters_hd.md#oni
[Orc]: monsters_hd.md#orc
[Otyugh]: monsters_hd.md#otyugh
[Ours brun]: monsters_hd.md#ours-brun
[Ours noir]: monsters_hd.md#ours-noir
[Ours polaire]: monsters_hd.md#ours-polaire
[Ours-garou]: monsters_hd.md#ours-garou
[Oxydeur]: monsters_hd.md#oxydeur
[Panthère]: monsters_hd.md#panthère
[Pieuvre]: monsters_hd.md#pieuvre
[Pieuvre géante]: monsters_hd.md#pieuvre-géante
[Piranha]: monsters_hd.md#piranha
[Planétar]: monsters_hd.md#planétar
[Plésiosaure]: monsters_hd.md#plésiosaure
[Poney]: monsters_hd.md#poney
[Pouding noir]: monsters_hd.md#pouding-noir
[Pseudodragon]: monsters_hd.md#pseudodragon
[Punaise de feu géante]: monsters_hd.md#punaise-de-feu-géante
[Pégase]: monsters_hd.md#pégase
[Quasit]: monsters_hd.md#quasit
[Rakshasa]: monsters_hd.md#rakshasa
[Rat]: monsters_hd.md#rat
[Rat géant]: monsters_hd.md#rat-géant
[Rat-garou]: monsters_hd.md#rat-garou
[Requin de récif]: monsters_hd.md#requin-de-récif
[Requin géant]: monsters_hd.md#requin-géant
[Requin chasseur]: monsters_hd.md#requin-chasseur
[Rhinocéros]: monsters_hd.md#rhinocéros
[Roc]: monsters_hd.md#roc
[Roturier]: monsters_hd.md#roturier
[Remorhaz]: monsters_hd.md#remorhaz
[Sahuagin]: monsters_hd.md#sahuagin
[Salamandre]: monsters_hd.md#salamandre
[Sanglier]: monsters_hd.md#sanglier
[Sanglier géant]: monsters_hd.md#sanglier-géant
[Sanglier-garou]: monsters_hd.md#sanglier-garou
[Satyre]: monsters_hd.md#satyre
[Scorpion]: monsters_hd.md#scorpion
[Scorpion géant]: monsters_hd.md#scorpion-géant
[Serpent constricteur]: monsters_hd.md#serpent-constricteur
[Serpent constricteur géant]: monsters_hd.md#serpent-constricteur-géant
[Serpent venimeux]: monsters_hd.md#serpent-venimeux
[Serpent venimeux géant]: monsters_hd.md#serpent-venimeux-géant
[Serpent volant]: monsters_hd.md#serpent-volant
[Singe géant]: monsters_hd.md#singe-géant
[Solar]: monsters_hd.md#solar
[Spectre]: monsters_hd.md#spectre
[Squelette]: monsters_hd.md#squelette
[Squelette cheval de guerre]: monsters_hd.md#squelette-cheval-de-guerre
[Squelette minotaure]: monsters_hd.md#squelette-minotaure
[Strige]: monsters_hd.md#strige
[Succube/Incube]: monsters_hd.md#succubeincube
[Sylvanien]: monsters_hd.md#sylvanien
[Tapis étrangleur]: monsters_hd.md#tapis-étrangleur
[Tarasque]: monsters_hd.md#tarasque
[Tertre errant]: monsters_hd.md#tertre-errant
[Tigre]: monsters_hd.md#tigre
[Tigre à dents de sabre]: monsters_hd.md#tigre-à-dents-de-sabre
[Tigre-garou]: monsters_hd.md#tigre-garou
[Torve]: monsters_hd.md#torve
[Traqueur invisible]: monsters_hd.md#traqueur-invisible
[Tricératops]: monsters_hd.md#tricératops
[Troll]: monsters_hd.md#troll
[Tyrannosaure]: monsters_hd.md#tyrannosaure
[Vampire]: monsters_hd.md#vampire
[Vampirien]: monsters_hd.md#vampirien
[Vase grise]: monsters_hd.md#vase-grise
[Vautour]: monsters_hd.md#vautour
[Vautour géant]: monsters_hd.md#vautour-géant
[Ver pourpre]: monsters_hd.md#ver-pourpre
[Vouivre]: monsters_hd.md#vouivre
[Vrock]: monsters_hd.md#vrock
[Vétéran]: monsters_hd.md#vétéran
[Worg]: monsters_hd.md#worg
[Xorn]: monsters_hd.md#xorn
[Zombi]: monsters_hd.md#zombi
[Zombi ogre]: monsters_hd.md#zombi-ogre
[Âme en peine]: monsters_hd.md#Âme-en-peine
[Éclaireur]: monsters_hd.md#Éclaireur
[Éfrit]: monsters_hd.md#Éfrit
[Élan]: monsters_hd.md#Élan
[Élan géant]: monsters_hd.md#Élan-géant
[Élémentaire de l'air]: monsters_hd.md#Élémentaire-de-lair
[Élémentaire de l'eau]: monsters_hd.md#Élémentaire-de-leau
[Élémentaire de la terre]: monsters_hd.md#Élémentaire-de-la-terre
[Élémentaire du feu]: monsters_hd.md#Élémentaire-du-feu
[Éléphant]: monsters_hd.md#Éléphant
[Épaulard]: monsters_hd.md#Épaulard
[Épée volante]: monsters_hd.md#Épée-volante
[Érinye]: monsters_hd.md#Érinye
[animal messenger]: spells_vo.md#animal-messenger
[animate dead]: spells_vo.md#animate-dead
[antimagic field]: spells_vo.md#antimagic-field
[banishment]: spells_vo.md#banishment
[barkskin]: spells_vo.md#barkskin
[bestow curse]: spells_vo.md#bestow-curse
[blade barrier]: spells_vo.md#blade-barrier
[bless]: spells_vo.md#bless
[blight]: spells_vo.md#blight
[blindness/deafness]: spells_vo.md#blindnessdeafness
[blur]: spells_vo.md#blur
[calm emotions]: spells_vo.md#calm-emotions
[charm person]: spells_vo.md#charm-person
[clairvoyance]: spells_vo.md#clairvoyance
[cloudkill]: spells_vo.md#cloudkill
[command]: spells_vo.md#command
[commune]: spells_vo.md#commune
[cone of cold]: spells_vo.md#cone-of-cold
[confusion]: spells_vo.md#confusion
[conjure elemental]: spells_vo.md#conjure-elemental
[contagion]: spells_vo.md#contagion
[control weather]: spells_vo.md#control-weather
[counterspell]: spells_vo.md#counterspell
[create food and water]: spells_vo.md#create-food-and-water
[creation]: spells_vo.md#creation
[cure wounds]: spells_vo.md#cure-wounds
[dancing lights]: spells_vo.md#dancing-lights
[darkness]: spells_vo.md#darkness
[detect evil and good]: spells_vo.md#detect-evil-and-good
[detect magic]: spells_vo.md#detect-magic
[detect thoughts]: spells_vo.md#detect-thoughts
[dimension door]: spells_vo.md#dimension-door
[disguise self]: spells_vo.md#disguise-self
[disintegrate]: spells_vo.md#disintegrate
[dispel evil and good]: spells_vo.md#dispel-evil-and-good
[dispel magic]: spells_vo.md#dispel-magic
[divination]: spells_vo.md#divination
[dominate monster]: spells_vo.md#dominate-monster
[dominate person]: spells_vo.md#dominate-person
[dream]: spells_vo.md#dream
[druidcraft]: spells_vo.md#druidcraft
[enlarge/reduce]: spells_vo.md#enlargereduce
[entangle]: spells_vo.md#entangle
[faerie fire]: spells_vo.md#faerie-fire
[feather fall]: spells_vo.md#feather-fall
[finger of death]: spells_vo.md#finger-of-death
[fire bolt]: spells_vo.md#fire-bolt
[fire shield]: spells_vo.md#fire-shield
[fireball]: spells_vo.md#fireball
[flame strike]: spells_vo.md#flame-strike
[flaming sphere]: spells_vo.md#flaming-sphere
[fly]: spells_vo.md#fly
[fog cloud]: spells_vo.md#fog-cloud
[freedom of movement]: spells_vo.md#freedom-of-movement
[gaseous form]: spells_vo.md#gaseous-form
[geas]: spells_vo.md#geas
[globe of invulnerability]: spells_vo.md#globe-of-invulnerability
[goodberry]: spells_vo.md#goodberry
[greater invisibility]: spells_vo.md#greater-invisibility
[greater restoration]: spells_vo.md#greater-restoration
[guardian of faith]: spells_vo.md#guardian-of-faith
[guiding bolt]: spells_vo.md#guiding-bolt
[harm]: spells_vo.md#harm
[heal]: spells_vo.md#heal
[heat metal]: spells_vo.md#heat-metal
[heroes' feast]: spells_vo.md#heroes-feast
[hold monster]: spells_vo.md#hold-monster
[hold person]: spells_vo.md#hold-person
[ice storm]: spells_vo.md#ice-storm
[identify]: spells_vo.md#identify
[inflict wounds]: spells_vo.md#inflict-wounds
[insect plague]: spells_vo.md#insect-plague
[invisibility]: spells_vo.md#invisibility
[legend lore]: spells_vo.md#legend-lore
[lesser restoration]: spells_vo.md#lesser-restoration
[levitate]: spells_vo.md#levitate
[light]: spells_vo.md#light
[lightning bolt]: spells_vo.md#lightning-bolt
[locate object]: spells_vo.md#locate-object
[longstrider]: spells_vo.md#longstrider
[mage armor]: spells_vo.md#mage-armor
[mage hand]: spells_vo.md#mage-hand
[magic missile]: spells_vo.md#magic-missile
[major image]: spells_vo.md#major-image
[Melf's acid arrow]: spells_vo.md#melfs-acid-arrow
[mending]: spells_vo.md#mending
[mind blank]: spells_vo.md#mind-blank
[minor illusion]: spells_vo.md#minor-illusion
[mirror image]: spells_vo.md#mirror-image
[misty step]: spells_vo.md#misty-step
[nondetection]: spells_vo.md#nondetection
[pass without trace]: spells_vo.md#pass-without-trace
[plane shift]: spells_vo.md#plane-shift
[power word kill]: spells_vo.md#power-word-kill
[power word stun]: spells_vo.md#power-word-stun
[prestidigitation]: spells_vo.md#prestidigitation
[produce flame]: spells_vo.md#produce-flame
[protection from evil and good]: spells_vo.md#protection-from-evil-and-good
[protection from poison]: spells_vo.md#protection-from-poison
[raise dead]: spells_vo.md#raise-dead
[ray of enfeeblement]: spells_vo.md#ray-of-enfeeblement
[ray of frost]: spells_vo.md#ray-of-frost
[remove curse]: spells_vo.md#remove-curse
[resurrection]: spells_vo.md#resurrection
[sacred flame]: spells_vo.md#sacred-flame
[sanctuary]: spells_vo.md#sanctuary
[scrying]: spells_vo.md#scrying
[shield of faith]: spells_vo.md#shield-of-faith
[shield]: spells_vo.md#shield
[shillelagh]: spells_vo.md#shillelagh
[shocking grasp]: spells_vo.md#shocking-grasp
[silence]: spells_vo.md#silence
[sleep]: spells_vo.md#sleep
[spare the dying]: spells_vo.md#spare-the-dying
[speak with animals]: spells_vo.md#speak-with-animals
[spirit guardians]: spells_vo.md#spirit-guardians
[spiritual weapon]: spells_vo.md#spiritual-weapon
[stoneskin]: spells_vo.md#stoneskin
[suggestion]: spells_vo.md#suggestion
[telekinesis]: spells_vo.md#telekinesis
[teleport]: spells_vo.md#teleport
[thaumaturgy]: spells_vo.md#thaumaturgy
[thunderwave]: spells_vo.md#thunderwave
[time stop]: spells_vo.md#time-stop
[tongues]: spells_vo.md#tongues
[true seeing]: spells_vo.md#true-seeing
[vicious mockery]: spells_vo.md#vicious-mockery
[wall of fire]: spells_vo.md#wall-of-fire
[wall of force]: spells_vo.md#wall-of-force
[water breathing]: spells_vo.md#water-breathing
[wind walk]: spells_vo.md#wind-walk
[wish]: spells_vo.md#wish
[zone of truth]: spells_vo.md#zone-of-truth
[MonstersVO]: #
[Monster]: #

AttributesDictionary:
Name: Aboleth
Markdown: >
  # <!--Name-->Aboleth<!--/Name-->


  - CEO: <!--AltName-->[Aboleth](monsters_hd.md#aboleth)<!--/AltName-->

  - Source: <!--Source-->(SRD p261)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->135 (18d10 + 36)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +6, Int +8, Wis +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +12, Perception +10<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 20<!--/Senses-->

  - **Languages** <!--Languages-->Deep Speech, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The aboleth can breathe air and water.


  **_Mucous Cloud_**. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.


  **_Probing Telepathy_**. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.


  ## Actions


  **_Multiattack_**. The aboleth makes three tentacle attacks.


  **_Tentacle_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by _[heal](spells_vo.md#heal)_ or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.


  **_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft. one target.


  _Hit_: 15 (3d6 + 5) bludgeoning damage.


  **_Enslave (3/Day)_**. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.


  ## Legendary Actions


  The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.


  **_Detect_**. The aboleth makes a Wisdom (Perception) check.


  **_Tail Swipe_**. The aboleth makes one tail attack.


  **_Psychic Drain (Costs 2 Actions)_**. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.


  [Aboleth]: monsters_hd.md#aboleth

  [Acolyte]: monsters_hd.md#acolyte

  [Aigle]: monsters_hd.md#aigle

  [Aigle géant]: monsters_hd.md#aigle-géant

  [Androsphinx]: monsters_hd.md#androsphinx

  [Ankheg]: monsters_hd.md#ankheg

  [Araignée]: monsters_hd.md#araignée

  [Araignée de phase]: monsters_hd.md#araignée-de-phase

  [Araignée géante]: monsters_hd.md#araignée-géante

  [Araignée-loup géante]: monsters_hd.md#araignée-loup-géante

  [Arbre éveillé]: monsters_hd.md#arbre-éveillé

  [Arbuste éveillé]: monsters_hd.md#arbuste-éveillé

  [Archimage]: monsters_hd.md#archimage

  [Armure animée]: monsters_hd.md#armure-animée

  [Assassin]: monsters_hd.md#assassin

  [Azer]: monsters_hd.md#azer

  [Babouin]: monsters_hd.md#babouin

  [Babélien]: monsters_hd.md#babélien

  [Balor]: monsters_hd.md#balor

  [Bandit]: monsters_hd.md#bandit

  [Capitaine Bandit]: monsters_hd.md#capitaine-bandit

  [Basilic]: monsters_hd.md#basilic

  [Bec de hache]: monsters_hd.md#bec-de-hache

  [Belette]: monsters_hd.md#belette

  [Belette géante]: monsters_hd.md#belette-géante

  [Berserker]: monsters_hd.md#berserker

  [Blaireau]: monsters_hd.md#blaireau

  [Blaireau géant]: monsters_hd.md#blaireau-géant

  [Blême]: monsters_hd.md#blême

  [Bulette]: monsters_hd.md#bulette

  [Béhir]: monsters_hd.md#béhir

  [Centaure]: monsters_hd.md#centaure

  [Chacal]: monsters_hd.md#chacal

  [Chameau]: monsters_hd.md#chameau

  [Chat]: monsters_hd.md#chat

  [Chauve-souris]: monsters_hd.md#chauve-souris

  [Chauve-souris géante]: monsters_hd.md#chauve-souris-géante

  [Cheval de guerre]: monsters_hd.md#cheval-de-guerre

  [Cheval de selle]: monsters_hd.md#cheval-de-selle

  [Cheval de trait]: monsters_hd.md#cheval-de-trait

  [Chevalier]: monsters_hd.md#chevalier

  [Chevreuil]: monsters_hd.md#chevreuil

  [Chien du trépas]: monsters_hd.md#chien-du-trépas

  [Chien esquiveur]: monsters_hd.md#chien-esquiveur

  [Chimère]: monsters_hd.md#chimère

  [Chouette]: monsters_hd.md#chouette

  [Chouette géante]: monsters_hd.md#chouette-géante

  [Chuul]: monsters_hd.md#chuul

  [Chèvre]: monsters_hd.md#chèvre

  [Chèvre géante]: monsters_hd.md#chèvre-géante

  [Cockatrice]: monsters_hd.md#cockatrice

  [Corbeau]: monsters_hd.md#corbeau

  [Couatl]: monsters_hd.md#couatl

  [Crabe]: monsters_hd.md#crabe

  [Crabe géant]: monsters_hd.md#crabe-géant

  [Crapaud géant]: monsters_hd.md#crapaud-géant

  [Criard]: monsters_hd.md#criard

  [Crocodile]: monsters_hd.md#crocodile

  [Crocodile géant]: monsters_hd.md#crocodile-géant

  [Cube gélatineux]: monsters_hd.md#cube-gélatineux

  [Destrier noir]: monsters_hd.md#destrier-noir

  [Diable barbelé]: monsters_hd.md#diable-barbelé

  [Diable barbu]: monsters_hd.md#diable-barbu

  [Diable cornu]: monsters_hd.md#diable-cornu

  [Diable des chaînes]: monsters_hd.md#diable-des-chaînes

  [Diable gelé]: monsters_hd.md#diable-gelé

  [Diable osseux]: monsters_hd.md#diable-osseux

  [Diablotin]: monsters_hd.md#diablotin

  [Diantrefosse]: monsters_hd.md#diantrefosse

  [Djinn]: monsters_hd.md#djinn

  [Doppleganger]: monsters_hd.md#doppleganger

  [Dragon blanc adulte]: monsters_hd.md#dragon-blanc-adulte

  [Dragon blanc vénérable]: monsters_hd.md#dragon-blanc-vénérable

  [Jeune dragon blanc]: monsters_hd.md#jeune-dragon-blanc

  [Dragonnet blanc]: monsters_hd.md#dragonnet-blanc

  [Dragon bleu adulte]: monsters_hd.md#dragon-bleu-adulte

  [Dragon bleu vénérable]: monsters_hd.md#dragon-bleu-vénérable

  [Jeune dragon bleu]: monsters_hd.md#jeune-dragon-bleu

  [Dragonnet bleu]: monsters_hd.md#dragonnet-bleu

  [Dragon d'airain adulte]: monsters_hd.md#dragon-dairain-adulte

  [Dragon d'airain vénérable]: monsters_hd.md#dragon-dairain-vénérable

  [Jeune dragon d'airain]: monsters_hd.md#jeune-dragon-dairain

  [Dragonnet d'airain]: monsters_hd.md#dragonnet-dairain

  [Dragon d'argent adulte]: monsters_hd.md#dragon-dargent-adulte

  [Dragon d'argent vénérable]: monsters_hd.md#dragon-dargent-vénérable

  [Jeune dragon d'argent]: monsters_hd.md#jeune-dragon-dargent

  [Dragonnet d'argent]: monsters_hd.md#dragonnet-dargent

  [Dragon d'or adulte]: monsters_hd.md#dragon-dor-adulte

  [Dragon d'or vénérable]: monsters_hd.md#dragon-dor-vénérable

  [Jeune dragon d'or]: monsters_hd.md#jeune-dragon-dor

  [Dragonnet d'or]: monsters_hd.md#dragonnet-dor

  [Dragon de bronze adulte]: monsters_hd.md#dragon-de-bronze-adulte

  [Dragon de bronze vénérable]: monsters_hd.md#dragon-de-bronze-vénérable

  [Jeune dragon de bronze]: monsters_hd.md#jeune-dragon-de-bronze

  [Dragonnet de bronze]: monsters_hd.md#dragonnet-de-bronze

  [Dragon de cuivre adulte]: monsters_hd.md#dragon-de-cuivre-adulte

  [Dragon de cuivre vénérable]: monsters_hd.md#dragon-de-cuivre-vénérable

  [Jeune dragon de cuivre]: monsters_hd.md#jeune-dragon-de-cuivre

  [Dragonnet de cuivre]: monsters_hd.md#dragonnet-de-cuivre

  [Dragon noir adulte]: monsters_hd.md#dragon-noir-adulte

  [Dragon noir vénérable]: monsters_hd.md#dragon-noir-vénérable

  [Jeune dragon noir]: monsters_hd.md#jeune-dragon-noir

  [Dragonnet noir]: monsters_hd.md#dragonnet-noir

  [Dragon rouge adulte]: monsters_hd.md#dragon-rouge-adulte

  [Dragon rouge vénérable]: monsters_hd.md#dragon-rouge-vénérable

  [Jeune dragon rouge]: monsters_hd.md#jeune-dragon-rouge

  [Dragonnet rouge]: monsters_hd.md#dragonnet-rouge

  [Dragon vert adulte]: monsters_hd.md#dragon-vert-adulte

  [Dragon vert vénérable]: monsters_hd.md#dragon-vert-vénérable

  [Jeune dragon vert]: monsters_hd.md#jeune-dragon-vert

  [Dragonnet vert]: monsters_hd.md#dragonnet-vert

  [Dragon-tortue]: monsters_hd.md#dragon-tortue

  [Dretch]: monsters_hd.md#dretch

  [Drider]: monsters_hd.md#drider

  [Drow]: monsters_hd.md#drow

  [Druide]: monsters_hd.md#druide

  [Dryade]: monsters_hd.md#dryade

  [Duergar]: monsters_hd.md#duergar

  [Déva]: monsters_hd.md#déva

  [Ecclésiastique]: monsters_hd.md#ecclésiastique

  [Enlaceur]: monsters_hd.md#enlaceur

  [Espion]: monsters_hd.md#espion

  [Esprit follet]: monsters_hd.md#esprit-follet

  [Ettercap]: monsters_hd.md#ettercap

  [Ettin]: monsters_hd.md#ettin

  [Fanatique de secte]: monsters_hd.md#fanatique-de-secte

  [Fantôme]: monsters_hd.md#fantôme

  [Faucon]: monsters_hd.md#faucon

  [Faucon de sang]: monsters_hd.md#faucon-de-sang

  [Feu follet]: monsters_hd.md#feu-follet

  [Garde]: monsters_hd.md#garde

  [Garde animé]: monsters_hd.md#garde-animé

  [Gargouille]: monsters_hd.md#gargouille

  [Gelée ocre]: monsters_hd.md#gelée-ocre

  [Glabrezu]: monsters_hd.md#glabrezu

  [Gladiateur]: monsters_hd.md#gladiateur

  [Gnoll]: monsters_hd.md#gnoll

  [Gnome des profondeurs (svirfneblin)]: monsters_hd.md#gnome-des-profondeurs-svirfneblin

  [Gobelin]: monsters_hd.md#gobelin

  [Gobelours]: monsters_hd.md#gobelours

  [Golem d'argile]: monsters_hd.md#golem-dargile

  [Golem de chair]: monsters_hd.md#golem-de-chair

  [Golem de fer]: monsters_hd.md#golem-de-fer

  [Golem de pierre]: monsters_hd.md#golem-de-pierre

  [Gorgone]: monsters_hd.md#gorgone

  [Goule]: monsters_hd.md#goule

  [Grand singe]: monsters_hd.md#grand-singe

  [Grenouille]: monsters_hd.md#grenouille

  [Grenouille géante]: monsters_hd.md#grenouille-géante

  [Grick]: monsters_hd.md#grick

  [Griffon]: monsters_hd.md#griffon

  [Guenaude aquatique]: monsters_hd.md#guenaude-aquatique

  [Guenaude nocturne]: monsters_hd.md#guenaude-nocturne

  [Guenaude verte]: monsters_hd.md#guenaude-verte

  [Guerrier tribal]: monsters_hd.md#guerrier-tribal

  [Guêpe géante]: monsters_hd.md#guêpe-géante

  [Gynosphinx]: monsters_hd.md#gynosphinx

  [Géant des collines]: monsters_hd.md#géant-des-collines

  [Géant des nuages]: monsters_hd.md#géant-des-nuages

  [Géant des pierres]: monsters_hd.md#géant-des-pierres

  [Géant des tempêtes]: monsters_hd.md#géant-des-tempêtes

  [Géant du feu]: monsters_hd.md#géant-du-feu

  [Géant du givre]: monsters_hd.md#géant-du-givre

  [Harpie]: monsters_hd.md#harpie

  [Hezrou]: monsters_hd.md#hezrou

  [Hibours]: monsters_hd.md#hibours

  [Hippocampe]: monsters_hd.md#hippocampe

  [Hippocampe géant]: monsters_hd.md#hippocampe-géant

  [Hippogriffe]: monsters_hd.md#hippogriffe

  [Hobgobelin]: monsters_hd.md#hobgobelin

  [Homme-lézard]: monsters_hd.md#homme-lézard

  [Homme-poisson]: monsters_hd.md#homme-poisson

  [Homoncule]: monsters_hd.md#homoncule

  [Hydre]: monsters_hd.md#hydre

  [Hyène]: monsters_hd.md#hyène

  [Hyène géante]: monsters_hd.md#hyène-géante

  [Kobold]: monsters_hd.md#kobold

  [Kraken]: monsters_hd.md#kraken

  [Lamie]: monsters_hd.md#lamie

  [Liche]: monsters_hd.md#liche

  [Licorne]: monsters_hd.md#licorne

  [Lion]: monsters_hd.md#lion

  [Loup]: monsters_hd.md#loup

  [Loup arctique]: monsters_hd.md#loup-arctique

  [Loup sanguinaire]: monsters_hd.md#loup-sanguinaire

  [Loup-garou]: monsters_hd.md#loup-garou

  [Lémure]: monsters_hd.md#lémure

  [Lézard]: monsters_hd.md#lézard

  [Lézard géant]: monsters_hd.md#lézard-géant

  [Mage]: monsters_hd.md#mage

  [Magmatique]: monsters_hd.md#magmatique

  [Malfrat]: monsters_hd.md#malfrat

  [Mammouth]: monsters_hd.md#mammouth

  [Mante obscure]: monsters_hd.md#mante-obscure

  [Manteleur]: monsters_hd.md#manteleur

  [Manticore]: monsters_hd.md#manticore

  [Marilith]: monsters_hd.md#marilith

  [Membre de secte]: monsters_hd.md#membre-de-secte

  [Merrow]: monsters_hd.md#merrow

  [Mille-pattes géant]: monsters_hd.md#mille-pattes-géant

  [Mimique]: monsters_hd.md#mimique

  [Minotaure]: monsters_hd.md#minotaure

  [Moisissure violette]: monsters_hd.md#moisissure-violette

  [Mastiff]: monsters_hd.md#mastiff

  [Molosse infernal]: monsters_hd.md#molosse-infernal

  [Momie]: monsters_hd.md#momie

  [Momie auguste]: monsters_hd.md#momie-auguste

  [Mule]: monsters_hd.md#mule

  [Méduse]: monsters_hd.md#méduse

  [Méphite de glace]: monsters_hd.md#méphite-de-glace

  [Méphite de magma]: monsters_hd.md#méphite-de-magma

  [Méphite de poussière]: monsters_hd.md#méphite-de-poussière

  [Méphite de vapeur]: monsters_hd.md#méphite-de-vapeur

  [Naga corrupteur]: monsters_hd.md#naga-corrupteur

  [Naga gardien]: monsters_hd.md#naga-gardien

  [Nalfeshnie]: monsters_hd.md#nalfeshnie

  [Noble]: monsters_hd.md#noble

  [Nuée d'insectes]: monsters_hd.md#nuée-dinsectes

  [Nuée de chauve-souris]: monsters_hd.md#nuée-de-chauve-souris

  [Nuée de corbeaux]: monsters_hd.md#nuée-de-corbeaux

  [Nuée de piranhas]: monsters_hd.md#nuée-de-piranhas

  [Nuée de rats]: monsters_hd.md#nuée-de-rats

  [Nuée de serpents venimeux]: monsters_hd.md#nuée-de-serpents-venimeux

  [Nécrophage]: monsters_hd.md#nécrophage

  [Ogre]: monsters_hd.md#ogre

  [Ombre]: monsters_hd.md#ombre

  [Oni]: monsters_hd.md#oni

  [Orc]: monsters_hd.md#orc

  [Otyugh]: monsters_hd.md#otyugh

  [Ours brun]: monsters_hd.md#ours-brun

  [Ours noir]: monsters_hd.md#ours-noir

  [Ours polaire]: monsters_hd.md#ours-polaire

  [Ours-garou]: monsters_hd.md#ours-garou

  [Oxydeur]: monsters_hd.md#oxydeur

  [Panthère]: monsters_hd.md#panthère

  [Pieuvre]: monsters_hd.md#pieuvre

  [Pieuvre géante]: monsters_hd.md#pieuvre-géante

  [Piranha]: monsters_hd.md#piranha

  [Planétar]: monsters_hd.md#planétar

  [Plésiosaure]: monsters_hd.md#plésiosaure

  [Poney]: monsters_hd.md#poney

  [Pouding noir]: monsters_hd.md#pouding-noir

  [Pseudodragon]: monsters_hd.md#pseudodragon

  [Punaise de feu géante]: monsters_hd.md#punaise-de-feu-géante

  [Pégase]: monsters_hd.md#pégase

  [Quasit]: monsters_hd.md#quasit

  [Rakshasa]: monsters_hd.md#rakshasa

  [Rat]: monsters_hd.md#rat

  [Rat géant]: monsters_hd.md#rat-géant

  [Rat-garou]: monsters_hd.md#rat-garou

  [Requin de récif]: monsters_hd.md#requin-de-récif

  [Requin géant]: monsters_hd.md#requin-géant

  [Requin chasseur]: monsters_hd.md#requin-chasseur

  [Rhinocéros]: monsters_hd.md#rhinocéros

  [Roc]: monsters_hd.md#roc

  [Roturier]: monsters_hd.md#roturier

  [Remorhaz]: monsters_hd.md#remorhaz

  [Sahuagin]: monsters_hd.md#sahuagin

  [Salamandre]: monsters_hd.md#salamandre

  [Sanglier]: monsters_hd.md#sanglier

  [Sanglier géant]: monsters_hd.md#sanglier-géant

  [Sanglier-garou]: monsters_hd.md#sanglier-garou

  [Satyre]: monsters_hd.md#satyre

  [Scorpion]: monsters_hd.md#scorpion

  [Scorpion géant]: monsters_hd.md#scorpion-géant

  [Serpent constricteur]: monsters_hd.md#serpent-constricteur

  [Serpent constricteur géant]: monsters_hd.md#serpent-constricteur-géant

  [Serpent venimeux]: monsters_hd.md#serpent-venimeux

  [Serpent venimeux géant]: monsters_hd.md#serpent-venimeux-géant

  [Serpent volant]: monsters_hd.md#serpent-volant

  [Singe géant]: monsters_hd.md#singe-géant

  [Solar]: monsters_hd.md#solar

  [Spectre]: monsters_hd.md#spectre

  [Squelette]: monsters_hd.md#squelette

  [Squelette cheval de guerre]: monsters_hd.md#squelette-cheval-de-guerre

  [Squelette minotaure]: monsters_hd.md#squelette-minotaure

  [Strige]: monsters_hd.md#strige

  [Succube/Incube]: monsters_hd.md#succubeincube

  [Sylvanien]: monsters_hd.md#sylvanien

  [Tapis étrangleur]: monsters_hd.md#tapis-étrangleur

  [Tarasque]: monsters_hd.md#tarasque

  [Tertre errant]: monsters_hd.md#tertre-errant

  [Tigre]: monsters_hd.md#tigre

  [Tigre à dents de sabre]: monsters_hd.md#tigre-à-dents-de-sabre

  [Tigre-garou]: monsters_hd.md#tigre-garou

  [Torve]: monsters_hd.md#torve

  [Traqueur invisible]: monsters_hd.md#traqueur-invisible

  [Tricératops]: monsters_hd.md#tricératops

  [Troll]: monsters_hd.md#troll

  [Tyrannosaure]: monsters_hd.md#tyrannosaure

  [Vampire]: monsters_hd.md#vampire

  [Vampirien]: monsters_hd.md#vampirien

  [Vase grise]: monsters_hd.md#vase-grise

  [Vautour]: monsters_hd.md#vautour

  [Vautour géant]: monsters_hd.md#vautour-géant

  [Ver pourpre]: monsters_hd.md#ver-pourpre

  [Vouivre]: monsters_hd.md#vouivre

  [Vrock]: monsters_hd.md#vrock

  [Vétéran]: monsters_hd.md#vétéran

  [Worg]: monsters_hd.md#worg

  [Xorn]: monsters_hd.md#xorn

  [Zombi]: monsters_hd.md#zombi

  [Zombi ogre]: monsters_hd.md#zombi-ogre

  [Âme en peine]: monsters_hd.md#Âme-en-peine

  [Éclaireur]: monsters_hd.md#Éclaireur

  [Éfrit]: monsters_hd.md#Éfrit

  [Élan]: monsters_hd.md#Élan

  [Élan géant]: monsters_hd.md#Élan-géant

  [Élémentaire de l'air]: monsters_hd.md#Élémentaire-de-lair

  [Élémentaire de l'eau]: monsters_hd.md#Élémentaire-de-leau

  [Élémentaire de la terre]: monsters_hd.md#Élémentaire-de-la-terre

  [Élémentaire du feu]: monsters_hd.md#Élémentaire-du-feu

  [Éléphant]: monsters_hd.md#Éléphant

  [Épaulard]: monsters_hd.md#Épaulard

  [Épée volante]: monsters_hd.md#Épée-volante

  [Érinye]: monsters_hd.md#Érinye

  [animal messenger]: spells_vo.md#animal-messenger

  [animate dead]: spells_vo.md#animate-dead

  [antimagic field]: spells_vo.md#antimagic-field

  [banishment]: spells_vo.md#banishment

  [barkskin]: spells_vo.md#barkskin

  [bestow curse]: spells_vo.md#bestow-curse

  [blade barrier]: spells_vo.md#blade-barrier

  [bless]: spells_vo.md#bless

  [blight]: spells_vo.md#blight

  [blindness/deafness]: spells_vo.md#blindnessdeafness

  [blur]: spells_vo.md#blur

  [calm emotions]: spells_vo.md#calm-emotions

  [charm person]: spells_vo.md#charm-person

  [clairvoyance]: spells_vo.md#clairvoyance

  [cloudkill]: spells_vo.md#cloudkill

  [command]: spells_vo.md#command

  [commune]: spells_vo.md#commune

  [cone of cold]: spells_vo.md#cone-of-cold

  [confusion]: spells_vo.md#confusion

  [conjure elemental]: spells_vo.md#conjure-elemental

  [contagion]: spells_vo.md#contagion

  [control weather]: spells_vo.md#control-weather

  [counterspell]: spells_vo.md#counterspell

  [create food and water]: spells_vo.md#create-food-and-water

  [creation]: spells_vo.md#creation

  [cure wounds]: spells_vo.md#cure-wounds

  [dancing lights]: spells_vo.md#dancing-lights

  [darkness]: spells_vo.md#darkness

  [detect evil and good]: spells_vo.md#detect-evil-and-good

  [detect magic]: spells_vo.md#detect-magic

  [detect thoughts]: spells_vo.md#detect-thoughts

  [dimension door]: spells_vo.md#dimension-door

  [disguise self]: spells_vo.md#disguise-self

  [disintegrate]: spells_vo.md#disintegrate

  [dispel evil and good]: spells_vo.md#dispel-evil-and-good

  [dispel magic]: spells_vo.md#dispel-magic

  [divination]: spells_vo.md#divination

  [dominate monster]: spells_vo.md#dominate-monster

  [dominate person]: spells_vo.md#dominate-person

  [dream]: spells_vo.md#dream

  [druidcraft]: spells_vo.md#druidcraft

  [enlarge/reduce]: spells_vo.md#enlargereduce

  [entangle]: spells_vo.md#entangle

  [faerie fire]: spells_vo.md#faerie-fire

  [feather fall]: spells_vo.md#feather-fall

  [finger of death]: spells_vo.md#finger-of-death

  [fire bolt]: spells_vo.md#fire-bolt

  [fire shield]: spells_vo.md#fire-shield

  [fireball]: spells_vo.md#fireball

  [flame strike]: spells_vo.md#flame-strike

  [flaming sphere]: spells_vo.md#flaming-sphere

  [fly]: spells_vo.md#fly

  [fog cloud]: spells_vo.md#fog-cloud

  [freedom of movement]: spells_vo.md#freedom-of-movement

  [gaseous form]: spells_vo.md#gaseous-form

  [geas]: spells_vo.md#geas

  [globe of invulnerability]: spells_vo.md#globe-of-invulnerability

  [goodberry]: spells_vo.md#goodberry

  [greater invisibility]: spells_vo.md#greater-invisibility

  [greater restoration]: spells_vo.md#greater-restoration

  [guardian of faith]: spells_vo.md#guardian-of-faith

  [guiding bolt]: spells_vo.md#guiding-bolt

  [harm]: spells_vo.md#harm

  [heal]: spells_vo.md#heal

  [heat metal]: spells_vo.md#heat-metal

  [heroes' feast]: spells_vo.md#heroes-feast

  [hold monster]: spells_vo.md#hold-monster

  [hold person]: spells_vo.md#hold-person

  [ice storm]: spells_vo.md#ice-storm

  [identify]: spells_vo.md#identify

  [inflict wounds]: spells_vo.md#inflict-wounds

  [insect plague]: spells_vo.md#insect-plague

  [invisibility]: spells_vo.md#invisibility

  [legend lore]: spells_vo.md#legend-lore

  [lesser restoration]: spells_vo.md#lesser-restoration

  [levitate]: spells_vo.md#levitate

  [light]: spells_vo.md#light

  [lightning bolt]: spells_vo.md#lightning-bolt

  [locate object]: spells_vo.md#locate-object

  [longstrider]: spells_vo.md#longstrider

  [mage armor]: spells_vo.md#mage-armor

  [mage hand]: spells_vo.md#mage-hand

  [magic missile]: spells_vo.md#magic-missile

  [major image]: spells_vo.md#major-image

  [Melf's acid arrow]: spells_vo.md#melfs-acid-arrow

  [mending]: spells_vo.md#mending

  [mind blank]: spells_vo.md#mind-blank

  [minor illusion]: spells_vo.md#minor-illusion

  [mirror image]: spells_vo.md#mirror-image

  [misty step]: spells_vo.md#misty-step

  [nondetection]: spells_vo.md#nondetection

  [pass without trace]: spells_vo.md#pass-without-trace

  [plane shift]: spells_vo.md#plane-shift

  [power word kill]: spells_vo.md#power-word-kill

  [power word stun]: spells_vo.md#power-word-stun

  [prestidigitation]: spells_vo.md#prestidigitation

  [produce flame]: spells_vo.md#produce-flame

  [protection from evil and good]: spells_vo.md#protection-from-evil-and-good

  [protection from poison]: spells_vo.md#protection-from-poison

  [raise dead]: spells_vo.md#raise-dead

  [ray of enfeeblement]: spells_vo.md#ray-of-enfeeblement

  [ray of frost]: spells_vo.md#ray-of-frost

  [remove curse]: spells_vo.md#remove-curse

  [resurrection]: spells_vo.md#resurrection

  [sacred flame]: spells_vo.md#sacred-flame

  [sanctuary]: spells_vo.md#sanctuary

  [scrying]: spells_vo.md#scrying

  [shield of faith]: spells_vo.md#shield-of-faith

  [shield]: spells_vo.md#shield

  [shillelagh]: spells_vo.md#shillelagh

  [shocking grasp]: spells_vo.md#shocking-grasp

  [silence]: spells_vo.md#silence

  [sleep]: spells_vo.md#sleep

  [spare the dying]: spells_vo.md#spare-the-dying

  [speak with animals]: spells_vo.md#speak-with-animals

  [spirit guardians]: spells_vo.md#spirit-guardians

  [spiritual weapon]: spells_vo.md#spiritual-weapon

  [stoneskin]: spells_vo.md#stoneskin

  [suggestion]: spells_vo.md#suggestion

  [telekinesis]: spells_vo.md#telekinesis

  [teleport]: spells_vo.md#teleport

  [thaumaturgy]: spells_vo.md#thaumaturgy

  [thunderwave]: spells_vo.md#thunderwave

  [time stop]: spells_vo.md#time-stop

  [tongues]: spells_vo.md#tongues

  [true seeing]: spells_vo.md#true-seeing

  [vicious mockery]: spells_vo.md#vicious-mockery

  [wall of fire]: spells_vo.md#wall-of-fire

  [wall of force]: spells_vo.md#wall-of-force

  [water breathing]: spells_vo.md#water-breathing

  [wind walk]: spells_vo.md#wind-walk

  [wish]: spells_vo.md#wish

  [zone of truth]: spells_vo.md#zone-of-truth

  [MonstersVO]: #

  [Monster]: #
AltName: '[Aboleth](monsters_hd.md#aboleth)'
Source: (SRD p261)
Size: Large
Type: aberration
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 135 (18d10 + 36)
Speed: 10 ft., swim 40 ft.
Strength: 21 (+5)
Dexterity: ' 9 (-1)'
Constitution: 15 (+2)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Con +6, Int +8, Wis +6
Skills: History +12, Perception +10
Senses: darkvision 120 ft., passive Perception 20
Languages: Deep Speech, telepathy 120 ft.
Challenge: 10 (5900 XP)


Id: monsters_hd.md#vétéran
ParentLink: monsters_hd.md#créatures
Name: Vétéran
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Veteran](monsters_vo.md#veteran)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: alignement quelconque
MonsterItem_ArmorClass: 17 (clibanion)
HitPoints: 58 (9d8+18)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: une langue au choix (commun le plus souvent)
Challenge: 3 (700 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Vétéran<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Veteran](monsters_vo.md#veteran)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->alignement quelconque<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->17 (clibanion)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->58 (9d8+18)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +5, [Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->3 (700 PX)<!--/Challenge-->

## Actions

**_Arbalète lourde._** Attaque d'arme à distance : +3 pour toucher, portée 30/120 m, une cible.

_Touché :_ 6 (1d10+1) dégâts perforants.

**_Attaques multiples._** Le vétéran effectue deux attaques à l'épée longue. S'il a une épée courte en main, il peut également effectuer une attaque avec cette arme.

**_Épée courte._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 6 (1d6+3) dégâts perforants.

**_Épée longue._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 7 (1d8+3) dégâts tranchants ou 8 (1d10+3) dégâts tranchants si elle est maniée à deux mains.

AttributesDictionary:
Name: Vétéran
Markdown: >+
  # <!--Name-->Vétéran<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Veteran](monsters_vo.md#veteran)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->alignement quelconque<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->17 (clibanion)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->58 (9d8+18)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +5, [Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->3 (700 PX)<!--/Challenge-->


  ## Actions


  **_Arbalète lourde._** Attaque d'arme à distance : +3 pour toucher, portée 30/120 m, une cible.


  _Touché :_ 6 (1d10+1) dégâts perforants.


  **_Attaques multiples._** Le vétéran effectue deux attaques à l'épée longue. S'il a une épée courte en main, il peut également effectuer une attaque avec cette arme.


  **_Épée courte._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 6 (1d6+3) dégâts perforants.


  **_Épée longue._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 7 (1d8+3) dégâts tranchants ou 8 (1d10+3) dégâts tranchants si elle est maniée à deux mains.

Source: (CEO p)(SRD p)
AltName: '[Veteran](monsters_vo.md#veteran)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: alignement quelconque
ArmorClass: 17 (clibanion)
HitPoints: 58 (9d8+18)
Speed: 9 m
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: '[Athlétisme](abilities_strength_hd.md#athlétisme) +5, [Perception](abilities_wisdom_hd.md#perception) +2'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 12'
Languages: une langue au choix (commun le plus souvent)
Challenge: 3 (700 PX)

MonsterItem_Skills:
[Athlétisme](abilities_strength_hd.md#athlétisme) +5, [Perception](abilities_wisdom_hd.md#perception) +2


Id: monsters_hd.md#roturier
ParentLink: monsters_hd.md#créatures
Name: Roturier
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Commoner](monsters_vo.md#commoner)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 10
HitPoints: 4 (1d8)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: une langue au choix (commun le plus souvent)
Challenge: 0 (10 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Roturier<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Commoner](monsters_vo.md#commoner)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->

## Actions

**_Gourdin._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 2 (1d4) dégâts contondants.

AttributesDictionary:
Name: Roturier
Markdown: >+
  # <!--Name-->Roturier<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Commoner](monsters_vo.md#commoner)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->


  ## Actions


  **_Gourdin._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 2 (1d4) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Commoner](monsters_vo.md#commoner)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 10
HitPoints: 4 (1d8)
Speed: 9 m
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: une langue au choix (commun le plus souvent)
Challenge: 0 (10 PX)


Id: monsters_hd.md#noble
ParentLink: monsters_hd.md#créatures
Name: Noble
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Noble](monsters_vo.md#noble)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 15 (cuirasse)
HitPoints: 9 (2d8)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: deux langues au choix
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Noble<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Noble](monsters_vo.md#noble)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->15 (cuirasse)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, Supercherie +5<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->deux langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Actions

**_Rapière._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 5 (1d8+1) dégâts perforants.

## Réactions

**_Parade._** Le noble ajoute 2 à sa CA contre une attaque au corps à corps qui devrait le toucher. Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

AttributesDictionary:
Name: Noble
Markdown: >+
  # <!--Name-->Noble<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Noble](monsters_vo.md#noble)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->15 (cuirasse)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, Supercherie +5<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->deux langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Actions


  **_Rapière._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 5 (1d8+1) dégâts perforants.


  ## Réactions


  **_Parade._** Le noble ajoute 2 à sa CA contre une attaque au corps à corps qui devrait le toucher. Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

Source: (CEO p)(SRD p)
AltName: '[Noble](monsters_vo.md#noble)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 15 (cuirasse)
HitPoints: 9 (2d8)
Speed: 9 m
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: '[Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, Supercherie +5'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 12'
Languages: deux langues au choix
Challenge: 1/8 (25 PX)

MonsterItem_Skills:
[Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, Supercherie +5


Id: monsters_hd.md#membre-de-secte
ParentLink: monsters_hd.md#créatures
Name: Membre de secte
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Cultist](monsters_vo.md#cultist)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Bon
MonsterItem_ArmorClass: 12 (armure de cuir)
HitPoints: 9 (2d8)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: [Religion](abilities_intelligence_hd.md#religion) +2, Supercherie +2
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Membre de secte<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Cultist](monsters_vo.md#cultist)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Bon<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (armure de cuir)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Religion](abilities_intelligence_hd.md#religion) +2, Supercherie +2<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Capacités

**_Sombre dévotion._** Le membre de secte obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [charmé](conditions_hd.md#charmé) ou [terrorisé](conditions_hd.md#terrorisé).

## Actions

**_Cimeterre._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 4 (1d6+1) dégâts tranchants.

AttributesDictionary:
Name: Membre de secte
Markdown: >+
  # <!--Name-->Membre de secte<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Cultist](monsters_vo.md#cultist)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Bon<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (armure de cuir)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Religion](abilities_intelligence_hd.md#religion) +2, Supercherie +2<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Capacités


  **_Sombre dévotion._** Le membre de secte obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [charmé](conditions_hd.md#charmé) ou [terrorisé](conditions_hd.md#terrorisé).


  ## Actions


  **_Cimeterre._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 4 (1d6+1) dégâts tranchants.

Source: (CEO p)(SRD p)
AltName: '[Cultist](monsters_vo.md#cultist)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Bon
ArmorClass: 12 (armure de cuir)
HitPoints: 9 (2d8)
Speed: 9 m
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: '[Religion](abilities_intelligence_hd.md#religion) +2, Supercherie +2'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/8 (25 PX)


Id: monsters_hd.md#malfrat
ParentLink: monsters_hd.md#créatures
Name: Malfrat
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Thug](monsters_vo.md#thug)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que bon
MonsterItem_ArmorClass: 11 (armure de cuir)
HitPoints: 32 (5d8+10)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
MonsterItem_Skills: [Intimidation](abilities_charisma_hd.md#intimidation) +2
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/2 (100 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Malfrat<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Thug](monsters_vo.md#thug)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que bon<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->11 (armure de cuir)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->32 (5d8+10)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Intimidation](abilities_charisma_hd.md#intimidation) +2<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->

## Capacités

**_Tactique de groupe._** Le malfrat obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du malfrat, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.

## Actions

**_Arbalète lourde._** Attaque d'arme à distance : +2 pour toucher, portée 30/120 m, une cible.

_Touché :_ 5 (1d10) dégâts perforants.

**_Attaques multiples._** Le malfrat effectue deux attaques au corps à corps.

**_Masse d'armes._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 5 (1d6+2) dégâts contondants.

Les malfrats sont d'impitoyables hommes de mains doués en matière d'intimidation et de violence. Ils travaillent pour l'argent et n'éprouvent guère de scrupules.

AttributesDictionary:
Name: Malfrat
Markdown: >+
  # <!--Name-->Malfrat<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Thug](monsters_vo.md#thug)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que bon<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->11 (armure de cuir)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->32 (5d8+10)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Intimidation](abilities_charisma_hd.md#intimidation) +2<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->


  ## Capacités


  **_Tactique de groupe._** Le malfrat obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du malfrat, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.


  ## Actions


  **_Arbalète lourde._** Attaque d'arme à distance : +2 pour toucher, portée 30/120 m, une cible.


  _Touché :_ 5 (1d10) dégâts perforants.


  **_Attaques multiples._** Le malfrat effectue deux attaques au corps à corps.


  **_Masse d'armes._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 5 (1d6+2) dégâts contondants.


  Les malfrats sont d'impitoyables hommes de mains doués en matière d'intimidation et de violence. Ils travaillent pour l'argent et n'éprouvent guère de scrupules.

Source: (CEO p)(SRD p)
AltName: '[Thug](monsters_vo.md#thug)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que bon
ArmorClass: 11 (armure de cuir)
HitPoints: 32 (5d8+10)
Speed: 9 m
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Skills: '[Intimidation](abilities_charisma_hd.md#intimidation) +2'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/2 (100 PX)


Id: monsters_hd.md#mage
ParentLink: monsters_hd.md#créatures
Name: Mage
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Mage](monsters_vo.md#mage)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 12 (15 avec armure du mage)
HitPoints: 40 (9d8)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 9 (-1)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
MonsterItem_SavingThrows: Int +6, Sag +4
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: quatre langues au choix
Challenge: 6 (2 300 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Mage<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Mage](monsters_vo.md#mage)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (15 avec armure du mage)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->40 (9d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->Int +6, Sag +4<!--/SavingThrows-->
- **Compétences** <!--Skills-->[Arcanes](abilities_intelligence_hd.md#arcanes) +6, [Histoire](abilities_intelligence_hd.md#histoire) +6<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->
- **Langues** <!--Languages-->quatre langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->6 (2 300 PX)<!--/Challenge-->

## Capacités

**_Incantation._** Le mage est un lanceur de sorts de niveau 9. Sa caractéristique d'incantation est l'[Intelligence](abilities_intelligence_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 14, +6 pour toucher avec les attaques de sort). Le mage dispose des sorts de magicien préparés suivants :

* **Tours de magie (à volonté) :** _[trait de feu](spells_hd.md#trait-de-feu)_, _[lumière](spells_hd.md#lumière)_, _[main du mage](spells_hd.md#main-du-mage)_, _[prestidigitation](spells_hd.md#prestidigitation)_

* **1er niveau (4 emplacements) :** _[armure du mage](spells_hd.md#armure-du-mage)_, _[bouclier](spells_hd.md#bouclier)_, _[détection de la magie](spells_hd.md#détection-de-la-magie)_, _[projectile magique](spells_hd.md#projectile-magique)_

* **2e niveau (3 emplacements) :** _[pas brumeux](spells_hd.md#pas-brumeux)_, _[suggestion](spells_hd.md#suggestion)_

* **3e niveau (3 emplacements) :** _[boule de feu](spells_hd.md#boule-de-feu)_, _[contresort](spells_hd.md#contresort)_, _[vol](spells_hd.md#vol)_

* **4e niveau (3 emplacements) :** _[invisibilité supérieure](spells_hd.md#invisibilité-supérieure)_, _[tempête de grêle](spells_hd.md#tempête-de-grêle)_

* **5e niveau (1 emplacement) :** _[cône de froid](spells_hd.md#cône-de-froid)_

## Actions

**_Dague._** Attaque d'arme au corps à corps ou à distance : +5 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.

_Touché :_ 4 (1d4+2) dégâts perforants.

AttributesDictionary:
Name: Mage
Markdown: >+
  # <!--Name-->Mage<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Mage](monsters_vo.md#mage)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (15 avec armure du mage)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->40 (9d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->Int +6, Sag +4<!--/SavingThrows-->

  - **Compétences** <!--Skills-->[Arcanes](abilities_intelligence_hd.md#arcanes) +6, [Histoire](abilities_intelligence_hd.md#histoire) +6<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->

  - **Langues** <!--Languages-->quatre langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->6 (2 300 PX)<!--/Challenge-->


  ## Capacités


  **_Incantation._** Le mage est un lanceur de sorts de niveau 9. Sa caractéristique d'incantation est l'[Intelligence](abilities_intelligence_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 14, +6 pour toucher avec les attaques de sort). Le mage dispose des sorts de magicien préparés suivants :


  * **Tours de magie (à volonté) :** _[trait de feu](spells_hd.md#trait-de-feu)_, _[lumière](spells_hd.md#lumière)_, _[main du mage](spells_hd.md#main-du-mage)_, _[prestidigitation](spells_hd.md#prestidigitation)_


  * **1er niveau (4 emplacements) :** _[armure du mage](spells_hd.md#armure-du-mage)_, _[bouclier](spells_hd.md#bouclier)_, _[détection de la magie](spells_hd.md#détection-de-la-magie)_, _[projectile magique](spells_hd.md#projectile-magique)_


  * **2e niveau (3 emplacements) :** _[pas brumeux](spells_hd.md#pas-brumeux)_, _[suggestion](spells_hd.md#suggestion)_


  * **3e niveau (3 emplacements) :** _[boule de feu](spells_hd.md#boule-de-feu)_, _[contresort](spells_hd.md#contresort)_, _[vol](spells_hd.md#vol)_


  * **4e niveau (3 emplacements) :** _[invisibilité supérieure](spells_hd.md#invisibilité-supérieure)_, _[tempête de grêle](spells_hd.md#tempête-de-grêle)_


  * **5e niveau (1 emplacement) :** _[cône de froid](spells_hd.md#cône-de-froid)_


  ## Actions


  **_Dague._** Attaque d'arme au corps à corps ou à distance : +5 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.


  _Touché :_ 4 (1d4+2) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Mage](monsters_vo.md#mage)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 12 (15 avec armure du mage)
HitPoints: 40 (9d8)
Speed: 9 m
Strength: ' 9 (-1)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
SavingThrows: Int +6, Sag +4
Skills: '[Arcanes](abilities_intelligence_hd.md#arcanes) +6, [Histoire](abilities_intelligence_hd.md#histoire) +6'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 11'
Languages: quatre langues au choix
Challenge: 6 (2 300 PX)

MonsterItem_Skills:
[Arcanes](abilities_intelligence_hd.md#arcanes) +6, [Histoire](abilities_intelligence_hd.md#histoire) +6


Id: monsters_vo.md#spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée](monsters_hd.md#araignée)
Source: (SRD p389)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 2 (-4)
MonsterItem_Skills: Stealth +4
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée](monsters_hd.md#araignée)<!--/AltName-->
- Source: <!--Source-->(SRD p389)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

AttributesDictionary:
Name: Spider
Markdown: >+
  # <!--Name-->Spider<!--/Name-->


  - CEO: <!--AltName-->[Araignée](monsters_hd.md#araignée)<!--/AltName-->

  - Source: <!--Source-->(SRD p389)<!--/Source-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.


  **_Web Walker_**. The spider ignores movement restrictions caused by webbing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

AltName: '[Araignée](monsters_hd.md#araignée)'
Source: (SRD p389)
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Speed: 20 ft., climb 20 ft.
Strength: ' 2 (-4)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 2 (-4)'
Skills: Stealth +4
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_hd.md#guerrier-tribal
ParentLink: monsters_hd.md#créatures
Name: Guerrier tribal
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Tribal Warrior](monsters_vo.md#tribal-warrior)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 12 (armure de peau)
HitPoints: 11 (2d8+2)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 8 (-1)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: une langue au choix
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Guerrier tribal<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Tribal Warrior](monsters_vo.md#tribal-warrior)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (armure de peau)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Capacités

**_Tactique de groupe._** Le guerrier obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du guerrier, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.

## Actions

**_Lance._** Attaque d'arme au corps à corps ou à distance : +3 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.

_Touché :_ 4 (1d6+1) dégâts perforants ou 5 (1d8+1) dégâts perforants si elle est maniée à deux mains pour effectuer une attaque au corps à corps.

AttributesDictionary:
Name: Guerrier tribal
Markdown: >+
  # <!--Name-->Guerrier tribal<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Tribal Warrior](monsters_vo.md#tribal-warrior)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (armure de peau)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Capacités


  **_Tactique de groupe._** Le guerrier obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du guerrier, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.


  ## Actions


  **_Lance._** Attaque d'arme au corps à corps ou à distance : +3 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.


  _Touché :_ 4 (1d6+1) dégâts perforants ou 5 (1d8+1) dégâts perforants si elle est maniée à deux mains pour effectuer une attaque au corps à corps.

Source: (CEO p)(SRD p)
AltName: '[Tribal Warrior](monsters_vo.md#tribal-warrior)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 12 (armure de peau)
HitPoints: 11 (2d8+2)
Speed: 9 m
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: une langue au choix
Challenge: 1/8 (25 PX)


Id: monsters_hd.md#garde
ParentLink: monsters_hd.md#créatures
Name: Garde
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Guard](monsters_vo.md#guard)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 16 (bouclier, chemise de mailles)
HitPoints: 11 (2d8+2)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +2
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Garde<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Guard](monsters_vo.md#guard)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->16 (bouclier, chemise de mailles)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Actions

**_Lance._** Attaque d'arme au corps à corps ou à distance : +3 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.

_Touché :_ 4 (1d6+1) dégâts perforants ou 5 (1d8+1) dégâts perforants si elle est maniée à deux mains pour effectuer une attaque au corps à corps.

AttributesDictionary:
Name: Garde
Markdown: >+
  # <!--Name-->Garde<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Guard](monsters_vo.md#guard)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->16 (bouclier, chemise de mailles)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Actions


  **_Lance._** Attaque d'arme au corps à corps ou à distance : +3 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.


  _Touché :_ 4 (1d6+1) dégâts perforants ou 5 (1d8+1) dégâts perforants si elle est maniée à deux mains pour effectuer une attaque au corps à corps.

Source: (CEO p)(SRD p)
AltName: '[Guard](monsters_vo.md#guard)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 16 (bouclier, chemise de mailles)
HitPoints: 11 (2d8+2)
Speed: 9 m
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: '[Perception](abilities_wisdom_hd.md#perception) +2'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 12'
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/8 (25 PX)


Id: monsters_hd.md#fanatique-de-secte
ParentLink: monsters_hd.md#créatures
Name: Fanatique de secte
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Cult Fanatic](monsters_vo.md#cult-fanatic)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Bon
MonsterItem_ArmorClass: 13 (armure de cuir)
HitPoints: 33 (6d8+6)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: une langue au choix (commun le plus souvent)
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Fanatique de secte<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Cult Fanatic](monsters_vo.md#cult-fanatic)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Bon<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13 (armure de cuir)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->33 (6d8+6)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Religion](abilities_intelligence_hd.md#religion) +2, [Persuasion](abilities_charisma_hd.md#persuasion) +4, Supercherie +4<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Incantation._** Le fanatique est un lanceur de sorts de niveau 4. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 11, +3 pour toucher avec les attaques de sort). Voici les sorts de clerc préparés par le fanatique :

* **Tours de magie (à volonté) :** _[flamme sacrée](spells_hd.md#flamme-sacrée)_, _[lumière](spells_hd.md#lumière)_, _[thaumaturgie](spells_hd.md#thaumaturgie)_

* **1er niveau (4 emplacements) :** _[blessure](spells_hd.md#blessure)_, _[bouclier de la foi](spells_hd.md#bouclier-de-la-foi)_, _[injonction](spells_hd.md#injonction)_

* **2e niveau (3 emplacements) :** _[arme spirituelle](spells_hd.md#arme-spirituelle)_, _[immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)_

**_Sombre dévotion._** Le fanatique obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [charmé](conditions_hd.md#charmé) ou [terrorisé](conditions_hd.md#terrorisé).

## Actions

**_Attaques multiples._** Le fanatique effectue deux attaques au corps à corps.

**_Dague._** Attaque d'arme au corps à corps ou à distance : +4 pour toucher, allonge 1,50 m ou portée 6/18 m, une créature.

_Touché :_ 4 (1d4+2) dégâts perforants.

AttributesDictionary:
Name: Fanatique de secte
Markdown: >+
  # <!--Name-->Fanatique de secte<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Cult Fanatic](monsters_vo.md#cult-fanatic)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Bon<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13 (armure de cuir)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->33 (6d8+6)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Religion](abilities_intelligence_hd.md#religion) +2, [Persuasion](abilities_charisma_hd.md#persuasion) +4, Supercherie +4<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Incantation._** Le fanatique est un lanceur de sorts de niveau 4. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 11, +3 pour toucher avec les attaques de sort). Voici les sorts de clerc préparés par le fanatique :


  * **Tours de magie (à volonté) :** _[flamme sacrée](spells_hd.md#flamme-sacrée)_, _[lumière](spells_hd.md#lumière)_, _[thaumaturgie](spells_hd.md#thaumaturgie)_


  * **1er niveau (4 emplacements) :** _[blessure](spells_hd.md#blessure)_, _[bouclier de la foi](spells_hd.md#bouclier-de-la-foi)_, _[injonction](spells_hd.md#injonction)_


  * **2e niveau (3 emplacements) :** _[arme spirituelle](spells_hd.md#arme-spirituelle)_, _[immobiliser un humanoïde](spells_hd.md#immobiliser-un-humanoïde)_


  **_Sombre dévotion._** Le fanatique obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [charmé](conditions_hd.md#charmé) ou [terrorisé](conditions_hd.md#terrorisé).


  ## Actions


  **_Attaques multiples._** Le fanatique effectue deux attaques au corps à corps.


  **_Dague._** Attaque d'arme au corps à corps ou à distance : +4 pour toucher, allonge 1,50 m ou portée 6/18 m, une créature.


  _Touché :_ 4 (1d4+2) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Cult Fanatic](monsters_vo.md#cult-fanatic)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Bon
ArmorClass: 13 (armure de cuir)
HitPoints: 33 (6d8+6)
Speed: 9 m
Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
Skills: '[Religion](abilities_intelligence_hd.md#religion) +2, [Persuasion](abilities_charisma_hd.md#persuasion) +4, Supercherie +4'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 11'
Languages: une langue au choix (commun le plus souvent)
Challenge: 2 (450 PX)

MonsterItem_Skills:
[Religion](abilities_intelligence_hd.md#religion) +2, [Persuasion](abilities_charisma_hd.md#persuasion) +4, Supercherie +4


Id: monsters_hd.md#espion
ParentLink: monsters_hd.md#créatures
Name: Espion
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Spy](monsters_vo.md#spy)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 12
HitPoints: 27 (6d8)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 16
Languages: deux langues au choix
Challenge: 1 (200 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Espion<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Spy](monsters_vo.md#spy)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Investigation](abilities_intelligence_hd.md#investigation) +5, [Perception](abilities_wisdom_hd.md#perception) +6, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, [Supercherie](abilities_charisma_hd.md#supercherie) +5, [Escamotage](abilities_dexterity_hd.md#escamotage) +4<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 16<!--/Senses-->
- **Langues** <!--Languages-->deux langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->

## Capacités

**_Action fourbe._** À chacun de ses tours, l'espion peut utiliser une action bonus pour effectuer une action parmi Se précipiter, Se désengager ou Se cacher.

**_Attaque sournoise (1/tour)._** L'espion inflige 7 (2d6) dégâts supplémentaires quand il touche une cible avec une attaque d'arme et s'il obtient un avantage lors du jet d'attaque, ou quand la cible se trouve à 1,50 mètre ou moins d'un de ses alliés qui n'est pas [neutralisé](conditions_hd.md#neutralisé) et que l'espion ne subit pas de désavantage lors du jet d'attaque.

## Actions

**_Arbalète de poing._** Attaque d'arme à distance : +4 pour toucher, portée 9/36 m, une cible.

_Touché :_ 5 (1d6+2) dégâts perforants.

**_Attaques multiples._** L'espion effectue deux attaques au corps à corps.

**_Épée courte._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 5 (1d6+2) dégâts perforants.

AttributesDictionary:
Name: Espion
Markdown: >+
  # <!--Name-->Espion<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Spy](monsters_vo.md#spy)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Investigation](abilities_intelligence_hd.md#investigation) +5, [Perception](abilities_wisdom_hd.md#perception) +6, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, [Supercherie](abilities_charisma_hd.md#supercherie) +5, [Escamotage](abilities_dexterity_hd.md#escamotage) +4<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 16<!--/Senses-->

  - **Langues** <!--Languages-->deux langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->


  ## Capacités


  **_Action fourbe._** À chacun de ses tours, l'espion peut utiliser une action bonus pour effectuer une action parmi Se précipiter, Se désengager ou Se cacher.


  **_Attaque sournoise (1/tour)._** L'espion inflige 7 (2d6) dégâts supplémentaires quand il touche une cible avec une attaque d'arme et s'il obtient un avantage lors du jet d'attaque, ou quand la cible se trouve à 1,50 mètre ou moins d'un de ses alliés qui n'est pas [neutralisé](conditions_hd.md#neutralisé) et que l'espion ne subit pas de désavantage lors du jet d'attaque.


  ## Actions


  **_Arbalète de poing._** Attaque d'arme à distance : +4 pour toucher, portée 9/36 m, une cible.


  _Touché :_ 5 (1d6+2) dégâts perforants.


  **_Attaques multiples._** L'espion effectue deux attaques au corps à corps.


  **_Épée courte._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 5 (1d6+2) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Spy](monsters_vo.md#spy)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 12
HitPoints: 27 (6d8)
Speed: 9 m
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: '[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Investigation](abilities_intelligence_hd.md#investigation) +5, [Perception](abilities_wisdom_hd.md#perception) +6, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, [Supercherie](abilities_charisma_hd.md#supercherie) +5, [Escamotage](abilities_dexterity_hd.md#escamotage) +4'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 16'
Languages: deux langues au choix
Challenge: 1 (200 PX)

MonsterItem_Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Investigation](abilities_intelligence_hd.md#investigation) +5, [Perception](abilities_wisdom_hd.md#perception) +6, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Persuasion](abilities_charisma_hd.md#persuasion) +5, [Supercherie](abilities_charisma_hd.md#supercherie) +5, [Escamotage](abilities_dexterity_hd.md#escamotage) +4


Id: monsters_hd.md#Éclaireur
ParentLink: monsters_hd.md#créatures
Name: Éclaireur
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Scout](monsters_vo.md#scout)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 13 (armure de cuir)
HitPoints: 16 (3d8+3)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 15
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/2 (100 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Éclaireur<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Scout](monsters_vo.md#scout)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13 (armure de cuir)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->16 (3d8+3)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Nature](abilities_intelligence_hd.md#nature) +4, [Perception](abilities_wisdom_hd.md#perception) +5, [Survie](abilities_wisdom_hd.md#survie) +5<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 15<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->

## Capacités

**_Ouïe et vue aiguisées._** L'éclaireur obtient un avantage lors des tests de [Sagesse (Perception)](abilities_wisdom_hd.md#perception) basés sur l'ouïe ou la vue.

## Actions

**_Arc long._** Attaque d'arme à distance : +4 pour toucher, portée 45/180 m, une cible.

_Touché :_ 6 (1d8+2) dégâts perforants.

**_Attaques multiples._** L'éclaireur effectue deux attaques au corps à corps ou deux attaques à distance.

**_Épée courte._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 5 (1d6+2) dégâts perforants.

AttributesDictionary:
Name: Éclaireur
Markdown: >+
  # <!--Name-->Éclaireur<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Scout](monsters_vo.md#scout)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13 (armure de cuir)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->16 (3d8+3)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Nature](abilities_intelligence_hd.md#nature) +4, [Perception](abilities_wisdom_hd.md#perception) +5, [Survie](abilities_wisdom_hd.md#survie) +5<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 15<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->


  ## Capacités


  **_Ouïe et vue aiguisées._** L'éclaireur obtient un avantage lors des tests de [Sagesse (Perception)](abilities_wisdom_hd.md#perception) basés sur l'ouïe ou la vue.


  ## Actions


  **_Arc long._** Attaque d'arme à distance : +4 pour toucher, portée 45/180 m, une cible.


  _Touché :_ 6 (1d8+2) dégâts perforants.


  **_Attaques multiples._** L'éclaireur effectue deux attaques au corps à corps ou deux attaques à distance.


  **_Épée courte._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 5 (1d6+2) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Scout](monsters_vo.md#scout)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 13 (armure de cuir)
HitPoints: 16 (3d8+3)
Speed: 9 m
Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: '[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Nature](abilities_intelligence_hd.md#nature) +4, [Perception](abilities_wisdom_hd.md#perception) +5, [Survie](abilities_wisdom_hd.md#survie) +5'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 15'
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/2 (100 PX)

MonsterItem_Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +6, [Nature](abilities_intelligence_hd.md#nature) +4, [Perception](abilities_wisdom_hd.md#perception) +5, [Survie](abilities_wisdom_hd.md#survie) +5


Id: monsters_hd.md#ecclésiastique
ParentLink: monsters_hd.md#créatures
Name: Ecclésiastique
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Priest](monsters_vo.md#priest)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 13 (chemise de mailles)
HitPoints: 27 (5d8+5)
MonsterItem_Speed: 7,50 m
MonsterItem_Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: deux langues au choix
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Ecclésiastique<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Priest](monsters_vo.md#priest)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13 (chemise de mailles)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->27 (5d8+5)<!--/HitPoints-->
- **Vitesse** <!--Speed-->7,50 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Médecine](abilities_wisdom_hd.md#médecine) +7, [Persuasion](abilities_charisma_hd.md#persuasion) +3, [Religion](abilities_intelligence_hd.md#religion) +4<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->deux langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Distinction divine._** Par une action bonus, l'ecclésiastique peut dépenser un emplacement de sort pour que ses attaques d'arme au corps à corps infligent par magie 10 (3d6) dégâts radiants supplémentaires à une cible qu'il parvient à toucher. Cet avantage dure jusqu'à la fin du tour. Si le clerc dépense un emplacement de sort de niveau 2 ou plus, les dégâts supplémentaires augmentent de 1d6 par niveau au-dessus du 1er.

**_Incantation._** L'ecclésiastique est un lanceur de sorts de niveau 5. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 13, +5 pour toucher avec les attaques de sort).

Voici ses sorts de clerc préparés :

* **Tours de magie (à volonté) :** _[flamme sacrée](spells_hd.md#flamme-sacrée)_, _[lumière](spells_hd.md#lumière)_, _[thaumaturgie](spells_hd.md#thaumaturgie)_

* **1er niveau (4 emplacements) :** _[balisage](spells_hd.md#balisage)_, _[sanctuaire](spells_hd.md#sanctuaire)_, _[soin des blessures](spells_hd.md#soin-des-blessures)_

* **2e niveau (3 emplacements) :** _[arme spirituelle](spells_hd.md#arme-spirituelle)_, _[restauration inférieure](spells_hd.md#restauration-inférieure)_

* **3e niveau (2 emplacements) :** _[dissipation de la magie](spells_hd.md#dissipation-de-la-magie)_, _[esprits gardiens](spells_hd.md#esprits-gardiens)_

## Actions

**_Masse d'armes._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 3 (1d6) dégâts contondants.

AttributesDictionary:
Name: Ecclésiastique
Markdown: >+
  # <!--Name-->Ecclésiastique<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Priest](monsters_vo.md#priest)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13 (chemise de mailles)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->27 (5d8+5)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->7,50 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Médecine](abilities_wisdom_hd.md#médecine) +7, [Persuasion](abilities_charisma_hd.md#persuasion) +3, [Religion](abilities_intelligence_hd.md#religion) +4<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->deux langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Distinction divine._** Par une action bonus, l'ecclésiastique peut dépenser un emplacement de sort pour que ses attaques d'arme au corps à corps infligent par magie 10 (3d6) dégâts radiants supplémentaires à une cible qu'il parvient à toucher. Cet avantage dure jusqu'à la fin du tour. Si le clerc dépense un emplacement de sort de niveau 2 ou plus, les dégâts supplémentaires augmentent de 1d6 par niveau au-dessus du 1er.


  **_Incantation._** L'ecclésiastique est un lanceur de sorts de niveau 5. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 13, +5 pour toucher avec les attaques de sort).


  Voici ses sorts de clerc préparés :


  * **Tours de magie (à volonté) :** _[flamme sacrée](spells_hd.md#flamme-sacrée)_, _[lumière](spells_hd.md#lumière)_, _[thaumaturgie](spells_hd.md#thaumaturgie)_


  * **1er niveau (4 emplacements) :** _[balisage](spells_hd.md#balisage)_, _[sanctuaire](spells_hd.md#sanctuaire)_, _[soin des blessures](spells_hd.md#soin-des-blessures)_


  * **2e niveau (3 emplacements) :** _[arme spirituelle](spells_hd.md#arme-spirituelle)_, _[restauration inférieure](spells_hd.md#restauration-inférieure)_


  * **3e niveau (2 emplacements) :** _[dissipation de la magie](spells_hd.md#dissipation-de-la-magie)_, _[esprits gardiens](spells_hd.md#esprits-gardiens)_


  ## Actions


  **_Masse d'armes._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 3 (1d6) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Priest](monsters_vo.md#priest)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 13 (chemise de mailles)
HitPoints: 27 (5d8+5)
Speed: 7,50 m
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Skills: '[Médecine](abilities_wisdom_hd.md#médecine) +7, [Persuasion](abilities_charisma_hd.md#persuasion) +3, [Religion](abilities_intelligence_hd.md#religion) +4'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 13'
Languages: deux langues au choix
Challenge: 2 (450 PX)

MonsterItem_Skills:
[Médecine](abilities_wisdom_hd.md#médecine) +7, [Persuasion](abilities_charisma_hd.md#persuasion) +3, [Religion](abilities_intelligence_hd.md#religion) +4


Id: monsters_hd.md#druide
ParentLink: monsters_hd.md#créatures
Name: Druide
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Druid](monsters_vo.md#druid)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 11 (16 avec peau d'écorce)
HitPoints: 27 (5d8+5)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: langue des druides plus deux langues au choix
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Druide<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Druid](monsters_vo.md#druid)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->11 (16 avec peau d'écorce)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->27 (5d8+5)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Médecine](abilities_wisdom_hd.md#médecine) +4, [Nature](abilities_intelligence_hd.md#nature) +3, [Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->langue des druides plus deux langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Incantation._** Le druide est un lanceur de sorts de niveau 4. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 12, +4 pour toucher avec les attaques de sort). Voici ses sorts de druide préparés :

* **Tours de magie (à volonté) :** _[druidisme](spells_hd.md#druidisme)_, _[gourdin magique](spells_hd.md#gourdin-magique)_, _[produire une flamme](spells_hd.md#produire-une-flamme)_

* **1er niveau (4 emplacements) :** _[communication avec les animaux](spells_hd.md#communication-avec-les-animaux)_, _[enchevêtrement](spells_hd.md#enchevêtrement)_, _[grande foulée](spells_hd.md#grande-foulée)_, _[vague tonnante](spells_hd.md#vague-tonnante)_

* **2e niveau (3 emplacements) :** _[messager animal](spells_hd.md#messager-animal)_, _[peau d'écorce](spells_hd.md#peau-décorce)_

## Actions

**_Bâton._** Attaque d'arme au corps à corps : +2 pour toucher (+4 pour toucher avec gourdin magique), allonge 1,50 m, une cible.

_Touché :_ 3 (1d6) dégâts contondants, 4 (1d8) dégâts contondants s'il est manié à deux mains, ou 6 (1d8+2) dégâts contondants avec gourdin magique.

AttributesDictionary:
Name: Druide
Markdown: >+
  # <!--Name-->Druide<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Druid](monsters_vo.md#druid)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->11 (16 avec peau d'écorce)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->27 (5d8+5)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Médecine](abilities_wisdom_hd.md#médecine) +4, [Nature](abilities_intelligence_hd.md#nature) +3, [Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->

  - **Langues** <!--Languages-->langue des druides plus deux langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Incantation._** Le druide est un lanceur de sorts de niveau 4. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 12, +4 pour toucher avec les attaques de sort). Voici ses sorts de druide préparés :


  * **Tours de magie (à volonté) :** _[druidisme](spells_hd.md#druidisme)_, _[gourdin magique](spells_hd.md#gourdin-magique)_, _[produire une flamme](spells_hd.md#produire-une-flamme)_


  * **1er niveau (4 emplacements) :** _[communication avec les animaux](spells_hd.md#communication-avec-les-animaux)_, _[enchevêtrement](spells_hd.md#enchevêtrement)_, _[grande foulée](spells_hd.md#grande-foulée)_, _[vague tonnante](spells_hd.md#vague-tonnante)_


  * **2e niveau (3 emplacements) :** _[messager animal](spells_hd.md#messager-animal)_, _[peau d'écorce](spells_hd.md#peau-décorce)_


  ## Actions


  **_Bâton._** Attaque d'arme au corps à corps : +2 pour toucher (+4 pour toucher avec gourdin magique), allonge 1,50 m, une cible.


  _Touché :_ 3 (1d6) dégâts contondants, 4 (1d8) dégâts contondants s'il est manié à deux mains, ou 6 (1d8+2) dégâts contondants avec gourdin magique.

Source: (CEO p)(SRD p)
AltName: '[Druid](monsters_vo.md#druid)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 11 (16 avec peau d'écorce)
HitPoints: 27 (5d8+5)
Speed: 9 m
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Skills: '[Médecine](abilities_wisdom_hd.md#médecine) +4, [Nature](abilities_intelligence_hd.md#nature) +3, [Perception](abilities_wisdom_hd.md#perception) +4'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 14'
Languages: langue des druides plus deux langues au choix
Challenge: 2 (450 PX)

MonsterItem_Skills:
[Médecine](abilities_wisdom_hd.md#médecine) +4, [Nature](abilities_intelligence_hd.md#nature) +3, [Perception](abilities_wisdom_hd.md#perception) +4


Id: monsters_hd.md#chevalier
ParentLink: monsters_hd.md#créatures
Name: Chevalier
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Knight](monsters_vo.md#knight)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 18 (harnois)
HitPoints: 52 (8d8+16)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Con +4, Sag +2
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: une langue au choix (commun le plus souvent)
Challenge: 3 (700 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Chevalier<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Knight](monsters_vo.md#knight)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->18 (harnois)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->52 (8d8+16)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->Con +4, Sag +2<!--/SavingThrows-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->3 (700 PX)<!--/Challenge-->

## Capacités

**_Brave._** Le chevalier obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [terrorisé](conditions_hd.md#terrorisé).

## Actions

**_Arbalète lourde._** Attaque d'arme à distance : +2 pour toucher, portée 30/120 m, une cible.

_Touché :_ 5 (1d10) dégâts perforants.

**_Attaques multiples._** Le chevalier effectue deux attaques au corps à corps.

**_Épée à deux mains._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (2d6+3) dégâts tranchants.

**_Meneur d'hommes (Recharge après un repos court ou long)._** Pendant 1 minute, le chevalier peut prononcer un ordre ou un avertissement spécial chaque fois qu'une créature non-hostile située à 9 mètres ou moins dans son champ de vision effectue un jet d'attaque ou de sauvegarde. La créature peut ajouter un d4 à son jet, à condition qu'elle puisse entendre et comprendre le chevalier. Une créature ne peut bénéficier que d'un seul dé de meneur d'hommes à la fois. Cet effet prend fin si le chevalier est [neutralisé](conditions_hd.md#neutralisé).

## Réactions

**_Parade._** Le chevalier ajoute 2 à sa CA contre une attaque au corps à corps qui devrait le toucher. Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

AttributesDictionary:
Name: Chevalier
Markdown: >+
  # <!--Name-->Chevalier<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Knight](monsters_vo.md#knight)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->18 (harnois)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->52 (8d8+16)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->Con +4, Sag +2<!--/SavingThrows-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->3 (700 PX)<!--/Challenge-->


  ## Capacités


  **_Brave._** Le chevalier obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [terrorisé](conditions_hd.md#terrorisé).


  ## Actions


  **_Arbalète lourde._** Attaque d'arme à distance : +2 pour toucher, portée 30/120 m, une cible.


  _Touché :_ 5 (1d10) dégâts perforants.


  **_Attaques multiples._** Le chevalier effectue deux attaques au corps à corps.


  **_Épée à deux mains._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 10 (2d6+3) dégâts tranchants.


  **_Meneur d'hommes (Recharge après un repos court ou long)._** Pendant 1 minute, le chevalier peut prononcer un ordre ou un avertissement spécial chaque fois qu'une créature non-hostile située à 9 mètres ou moins dans son champ de vision effectue un jet d'attaque ou de sauvegarde. La créature peut ajouter un d4 à son jet, à condition qu'elle puisse entendre et comprendre le chevalier. Une créature ne peut bénéficier que d'un seul dé de meneur d'hommes à la fois. Cet effet prend fin si le chevalier est [neutralisé](conditions_hd.md#neutralisé).


  ## Réactions


  **_Parade._** Le chevalier ajoute 2 à sa CA contre une attaque au corps à corps qui devrait le toucher. Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

Source: (CEO p)(SRD p)
AltName: '[Knight](monsters_vo.md#knight)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 18 (harnois)
HitPoints: 52 (8d8+16)
Speed: 9 m
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Sag +2
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: une langue au choix (commun le plus souvent)
Challenge: 3 (700 PX)


Id: monsters_hd.md#capitaine-bandit
ParentLink: monsters_hd.md#créatures
Name: Capitaine bandit
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Bandit Captain](monsters_vo.md#bandit-captain)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Loyal
MonsterItem_ArmorClass: 15 (armure de cuir clouté)
HitPoints: 65 (10d8+20)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
MonsterItem_SavingThrows: For +4, Dex +5, Sag +2
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: deux langues au choix
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Capitaine bandit<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Bandit Captain](monsters_vo.md#bandit-captain)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Loyal<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->15 (armure de cuir clouté)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->65 (10d8+20)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->For +4, Dex +5, Sag +2<!--/SavingThrows-->
- **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +4, [Supercherie](abilities_charisma_hd.md#supercherie) +4<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->deux langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Actions

**_Attaques multiples._** Le capitaine effectue trois attaques au corps à corps : deux avec son cimeterre et une avec sa dague, ou il effectue deux attaques à distance avec ses dagues.

**_Cimeterre._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 6 (1d6+3) dégâts tranchants.

**_Dague._** Attaque d'arme au corps à corps ou à distance : +5 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.

_Touché :_ 5 (1d4+3) dégâts perforants.

## Réactions

**_Parade._** Le capitaine ajoute 2 à sa CA contre une attaque au corps à corps qui devrait le toucher. Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

AttributesDictionary:
Name: Capitaine bandit
Markdown: >+
  # <!--Name-->Capitaine bandit<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Bandit Captain](monsters_vo.md#bandit-captain)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Loyal<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->15 (armure de cuir clouté)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->65 (10d8+20)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->For +4, Dex +5, Sag +2<!--/SavingThrows-->

  - **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +4, [Supercherie](abilities_charisma_hd.md#supercherie) +4<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->deux langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Actions


  **_Attaques multiples._** Le capitaine effectue trois attaques au corps à corps : deux avec son cimeterre et une avec sa dague, ou il effectue deux attaques à distance avec ses dagues.


  **_Cimeterre._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 6 (1d6+3) dégâts tranchants.


  **_Dague._** Attaque d'arme au corps à corps ou à distance : +5 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.


  _Touché :_ 5 (1d4+3) dégâts perforants.


  ## Réactions


  **_Parade._** Le capitaine ajoute 2 à sa CA contre une attaque au corps à corps qui devrait le toucher. Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

Source: (CEO p)(SRD p)
AltName: '[Bandit Captain](monsters_vo.md#bandit-captain)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Loyal
ArmorClass: 15 (armure de cuir clouté)
HitPoints: 65 (10d8+20)
Speed: 9 m
Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
SavingThrows: For +4, Dex +5, Sag +2
Skills: '[Athlétisme](abilities_strength_hd.md#athlétisme) +4, [Supercherie](abilities_charisma_hd.md#supercherie) +4'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: deux langues au choix
Challenge: 2 (450 PX)

MonsterItem_Skills:
[Athlétisme](abilities_strength_hd.md#athlétisme) +4, [Supercherie](abilities_charisma_hd.md#supercherie) +4


Id: monsters_hd.md#berserker
ParentLink: monsters_hd.md#créatures
Name: Berserker
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Berserker](monsters_vo.md#berserker)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement Chaotique
MonsterItem_ArmorClass: 13 (armure de peau)
HitPoints: 67 (9d8+27)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 9 (-1)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: une langue au choix (commun le plus souvent)
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Berserker<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Berserker](monsters_vo.md#berserker)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement Chaotique<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13 (armure de peau)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->67 (9d8+27)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Téméraire._** Au début de son tour, le berserker peut bénéficier d'un avantage lors de tous ses jets d'attaque d'arme au corps à corps pendant ce tour, mais les jets d'attaque effectués contre lui bénéficient d'un avantage jusqu'au début de son prochain tour.

## Actions

**_Hache à deux mains._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 9 (1d12+3) dégâts tranchants.

AttributesDictionary:
Name: Berserker
Markdown: >+
  # <!--Name-->Berserker<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Berserker](monsters_vo.md#berserker)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement Chaotique<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13 (armure de peau)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->67 (9d8+27)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Téméraire._** Au début de son tour, le berserker peut bénéficier d'un avantage lors de tous ses jets d'attaque d'arme au corps à corps pendant ce tour, mais les jets d'attaque effectués contre lui bénéficient d'un avantage jusqu'au début de son prochain tour.


  ## Actions


  **_Hache à deux mains._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 9 (1d12+3) dégâts tranchants.

Source: (CEO p)(SRD p)
AltName: '[Berserker](monsters_vo.md#berserker)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement Chaotique
ArmorClass: 13 (armure de peau)
HitPoints: 67 (9d8+27)
Speed: 9 m
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: une langue au choix (commun le plus souvent)
Challenge: 2 (450 PX)


Id: monsters_hd.md#bandit
ParentLink: monsters_hd.md#créatures
Name: Bandit
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Bandit](monsters_vo.md#bandit)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Loyal
MonsterItem_ArmorClass: 12 (armure de cuir)
HitPoints: 11 (2d8+2)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Bandit<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Bandit](monsters_vo.md#bandit)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Loyal<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (armure de cuir)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Actions

**_Arbalète légère._** Attaque d'arme à distance : +3 pour toucher, portée 24/96 m, une cible.

_Touché :_ 5 (1d8+1) dégâts perforants.

**_Cimeterre._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 4 (1d6+1) dégâts tranchants.

AttributesDictionary:
Name: Bandit
Markdown: >+
  # <!--Name-->Bandit<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Bandit](monsters_vo.md#bandit)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Loyal<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (armure de cuir)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Actions


  **_Arbalète légère._** Attaque d'arme à distance : +3 pour toucher, portée 24/96 m, une cible.


  _Touché :_ 5 (1d8+1) dégâts perforants.


  **_Cimeterre._** Attaque d'arme au corps à corps : +3 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 4 (1d6+1) dégâts tranchants.

Source: (CEO p)(SRD p)
AltName: '[Bandit](monsters_vo.md#bandit)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Loyal
ArmorClass: 12 (armure de cuir)
HitPoints: 11 (2d8+2)
Speed: 9 m
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/8 (25 PX)


Id: monsters_hd.md#assassin
ParentLink: monsters_hd.md#créatures
Name: Assassin
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Assassin](monsters_vo.md#assassin)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Bon
MonsterItem_ArmorClass: 15 (armure de cuir clouté)
HitPoints: 78 (12d8+24)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_SavingThrows: Dex +6, Int +4
DamageResistances: de poison
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: argot des voleurs plus deux autres langues au choix
Challenge: 8 (3 900 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Assassin<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Assassin](monsters_vo.md#assassin)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Bon<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->15 (armure de cuir clouté)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->78 (12d8+24)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->
- **Compétences** <!--Skills-->[Acrobaties](abilities_dexterity_hd.md#acrobaties) +6, [Discrétion](abilities_dexterity_hd.md#discrétion) +9, [Perception](abilities_wisdom_hd.md#perception) +3, [Supercherie](abilities_charisma_hd.md#supercherie) +3<!--/Skills-->
- **Résistance aux dégâts** <!--DamageResistances-->de poison<!--/DamageResistances-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->argot des voleurs plus deux autres langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->8 (3 900 PX)<!--/Challenge-->

## Capacités

**_Assassinat._** Pendant son premier tour, l'assassin obtient un avantage lors des jets d'attaque effectués contre une créature qui n'a pas encore joué son tour. Toutes les attaques réussies par l'assassin contre une créature surprise sont des coups critiques.

**_Attaque sournoise._** Une fois par tour, l'assassin inflige 14 (4d6) dégâts supplémentaires quand il touche une cible avec une attaque d'arme et s'il obtient un avantage lors du jet d'attaque, ou quand la cible se trouve à 1,50 mètre ou moins d'un de ses alliés qui n'est pas [neutralisé](conditions_hd.md#neutralisé), et que l'assassin ne subit pas de désavantage lors du jet d'attaque.

**_Dérobade._** Si l'assassin est victime d'un effet qui l'autorise à effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) pour ne subir que la moitié des dégâts, l'assassin ne subit, lui, aucun dégât en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) réussi et la moitié seulement en cas d'échec.

## Actions

**_Arbalète légère._** Attaque d'arme à distance : +6 pour toucher, portée 24/96 m, une cible.

_Touché :_ 7 (1d8+3) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15. Elle subit 24 (7d6) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.

**_Attaques multiples._** L'assassin effectue deux attaques à l'épée courte.

**_Épée courte._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 6 (1d6+3) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15. Elle subit 24 (7d6) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.

AttributesDictionary:
Name: Assassin
Markdown: >+
  # <!--Name-->Assassin<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Assassin](monsters_vo.md#assassin)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement autre que Bon<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->15 (armure de cuir clouté)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->78 (12d8+24)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->

  - **Compétences** <!--Skills-->[Acrobaties](abilities_dexterity_hd.md#acrobaties) +6, [Discrétion](abilities_dexterity_hd.md#discrétion) +9, [Perception](abilities_wisdom_hd.md#perception) +3, [Supercherie](abilities_charisma_hd.md#supercherie) +3<!--/Skills-->

  - **Résistance aux dégâts** <!--DamageResistances-->de poison<!--/DamageResistances-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->argot des voleurs plus deux autres langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->8 (3 900 PX)<!--/Challenge-->


  ## Capacités


  **_Assassinat._** Pendant son premier tour, l'assassin obtient un avantage lors des jets d'attaque effectués contre une créature qui n'a pas encore joué son tour. Toutes les attaques réussies par l'assassin contre une créature surprise sont des coups critiques.


  **_Attaque sournoise._** Une fois par tour, l'assassin inflige 14 (4d6) dégâts supplémentaires quand il touche une cible avec une attaque d'arme et s'il obtient un avantage lors du jet d'attaque, ou quand la cible se trouve à 1,50 mètre ou moins d'un de ses alliés qui n'est pas [neutralisé](conditions_hd.md#neutralisé), et que l'assassin ne subit pas de désavantage lors du jet d'attaque.


  **_Dérobade._** Si l'assassin est victime d'un effet qui l'autorise à effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) pour ne subir que la moitié des dégâts, l'assassin ne subit, lui, aucun dégât en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) réussi et la moitié seulement en cas d'échec.


  ## Actions


  **_Arbalète légère._** Attaque d'arme à distance : +6 pour toucher, portée 24/96 m, une cible.


  _Touché :_ 7 (1d8+3) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15. Elle subit 24 (7d6) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.


  **_Attaques multiples._** L'assassin effectue deux attaques à l'épée courte.


  **_Épée courte._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 6 (1d6+3) dégâts perforants et la cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 15. Elle subit 24 (7d6) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.

Source: (CEO p)(SRD p)
AltName: '[Assassin](monsters_vo.md#assassin)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement autre que Bon
ArmorClass: 15 (armure de cuir clouté)
HitPoints: 78 (12d8+24)
Speed: 9 m
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: '[Acrobaties](abilities_dexterity_hd.md#acrobaties) +6, [Discrétion](abilities_dexterity_hd.md#discrétion) +9, [Perception](abilities_wisdom_hd.md#perception) +3, [Supercherie](abilities_charisma_hd.md#supercherie) +3'
DamageResistances: de poison
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 13'
Languages: argot des voleurs plus deux autres langues au choix
Challenge: 8 (3 900 PX)

MonsterItem_Skills:
[Acrobaties](abilities_dexterity_hd.md#acrobaties) +6, [Discrétion](abilities_dexterity_hd.md#discrétion) +9, [Perception](abilities_wisdom_hd.md#perception) +3, [Supercherie](abilities_charisma_hd.md#supercherie) +3


Id: monsters_hd.md#archimage
ParentLink: monsters_hd.md#créatures
Name: Archimage
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Archmage](monsters_vo.md#archmage)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 12 (15 avec armure du mage)
HitPoints: 99 (18d8+18)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Int +9, Sag +6
DamageResistances: des sorts ; contondants, perforants et tranchants non-magiques (grâce à peau de pierre)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: six langues au choix
Challenge: 12 (8 400 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Archimage<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Archmage](monsters_vo.md#archmage)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12 (15 avec armure du mage)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->99 (18d8+18)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->Int +9, Sag +6<!--/SavingThrows-->
- **Compétences** <!--Skills-->[Arcanes](abilities_intelligence_hd.md#arcanes) +13, [Histoire](abilities_intelligence_hd.md#histoire) +13<!--/Skills-->
- **Résistance aux dégâts** <!--DamageResistances-->des sorts ; contondants, perforants et tranchants non-magiques (grâce à peau de pierre)<!--/DamageResistances-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->six langues au choix<!--/Languages-->
- **Dangerosité** <!--Challenge-->12 (8 400 PX)<!--/Challenge-->

## Capacités

**_Incantation._** L'archimage est un lanceur de sorts de niveau 18. Sa caractéristique d'incantation est l'[Intelligence](abilities_intelligence_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 17, +9 pour toucher avec les attaques de sort).

L'archimage peut lancer déguisement et invisibilité à volonté et dispose des sorts de magicien préparés suivants :

* **Tours de magie (à volonté) :** _[trait de feu](spells_hd.md#trait-de-feu)_, _[lumière](spells_hd.md#lumière)_, _[main du mage](spells_hd.md#main-du-mage)_, _[poigne électrique](spells_hd.md#poigne-électrique)_, _[prestidigitation](spells_hd.md#prestidigitation)_

* **1er niveau (4 emplacements) :** _[armure du mage](spells_hd.md#armure-du-mage)_*, _[détection de la magie](spells_hd.md#détection-de-la-magie)_, _[identification](spells_hd.md#identification)_, _[projectile magique](spells_hd.md#projectile-magique)_

* **2e niveau (3 emplacements) :** _[détection des pensées](spells_hd.md#détection-des-pensées)_, _[image miroir](spells_hd.md#image-miroir)_, _[pas brumeux](spells_hd.md#pas-brumeux)_

* **3e niveau (3 emplacements) :** _[contresort](spells_hd.md#contresort)_, _[éclair](spells_hd.md#Éclair)_, _[vol](spells_hd.md#vol)_

* **4e niveau (3 emplacements) :** _[bannissement](spells_hd.md#bannissement)_, _[bouclier de feu](spells_hd.md#bouclier-de-feu)_, _[peau de pierre](spells_hd.md#peau-de-pierre)_*

* **5e niveau (3 emplacements) :** _[cône de froid](spells_hd.md#cône-de-froid)_, _[mur de force](spells_hd.md#mur-de-force)_, _[scrutation](spells_hd.md#scrutation)_

* **6e niveau (1 emplacement) :** _[globe d'invulnérabilité](spells_hd.md#globe-dinvulnérabilité)_

* **7e niveau (1 emplacement) :** _[téléportation](spells_hd.md#téléportation)_

* **8e niveau (1 emplacement) :** _[esprit impénétrable](spells_hd.md#esprit-impénétrable)_*

* **9e niveau (1 emplacement) :** _[arrêt du temps](spells_hd.md#arrêt-du-temps)_

(*) L'archimage lance ces sorts sur lui-même avant un combat.

**_Résistance à la magie._** L'archimage bénéficie d'un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.

## Actions

**_Dague._** Attaque d'arme au corps à corps ou à distance : +6 pour toucher, allonge 1,50 ou portée 6/18 m, une cible.

_Touché :_ 4 (1d4+2) dégâts perforants.

AttributesDictionary:
Name: Archimage
Markdown: >+
  # <!--Name-->Archimage<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Archmage](monsters_vo.md#archmage)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12 (15 avec armure du mage)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->99 (18d8+18)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->Int +9, Sag +6<!--/SavingThrows-->

  - **Compétences** <!--Skills-->[Arcanes](abilities_intelligence_hd.md#arcanes) +13, [Histoire](abilities_intelligence_hd.md#histoire) +13<!--/Skills-->

  - **Résistance aux dégâts** <!--DamageResistances-->des sorts ; contondants, perforants et tranchants non-magiques (grâce à peau de pierre)<!--/DamageResistances-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->six langues au choix<!--/Languages-->

  - **Dangerosité** <!--Challenge-->12 (8 400 PX)<!--/Challenge-->


  ## Capacités


  **_Incantation._** L'archimage est un lanceur de sorts de niveau 18. Sa caractéristique d'incantation est l'[Intelligence](abilities_intelligence_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 17, +9 pour toucher avec les attaques de sort).


  L'archimage peut lancer déguisement et invisibilité à volonté et dispose des sorts de magicien préparés suivants :


  * **Tours de magie (à volonté) :** _[trait de feu](spells_hd.md#trait-de-feu)_, _[lumière](spells_hd.md#lumière)_, _[main du mage](spells_hd.md#main-du-mage)_, _[poigne électrique](spells_hd.md#poigne-électrique)_, _[prestidigitation](spells_hd.md#prestidigitation)_


  * **1er niveau (4 emplacements) :** _[armure du mage](spells_hd.md#armure-du-mage)_*, _[détection de la magie](spells_hd.md#détection-de-la-magie)_, _[identification](spells_hd.md#identification)_, _[projectile magique](spells_hd.md#projectile-magique)_


  * **2e niveau (3 emplacements) :** _[détection des pensées](spells_hd.md#détection-des-pensées)_, _[image miroir](spells_hd.md#image-miroir)_, _[pas brumeux](spells_hd.md#pas-brumeux)_


  * **3e niveau (3 emplacements) :** _[contresort](spells_hd.md#contresort)_, _[éclair](spells_hd.md#Éclair)_, _[vol](spells_hd.md#vol)_


  * **4e niveau (3 emplacements) :** _[bannissement](spells_hd.md#bannissement)_, _[bouclier de feu](spells_hd.md#bouclier-de-feu)_, _[peau de pierre](spells_hd.md#peau-de-pierre)_*


  * **5e niveau (3 emplacements) :** _[cône de froid](spells_hd.md#cône-de-froid)_, _[mur de force](spells_hd.md#mur-de-force)_, _[scrutation](spells_hd.md#scrutation)_


  * **6e niveau (1 emplacement) :** _[globe d'invulnérabilité](spells_hd.md#globe-dinvulnérabilité)_


  * **7e niveau (1 emplacement) :** _[téléportation](spells_hd.md#téléportation)_


  * **8e niveau (1 emplacement) :** _[esprit impénétrable](spells_hd.md#esprit-impénétrable)_*


  * **9e niveau (1 emplacement) :** _[arrêt du temps](spells_hd.md#arrêt-du-temps)_


  (*) L'archimage lance ces sorts sur lui-même avant un combat.


  **_Résistance à la magie._** L'archimage bénéficie d'un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.


  ## Actions


  **_Dague._** Attaque d'arme au corps à corps ou à distance : +6 pour toucher, allonge 1,50 ou portée 6/18 m, une cible.


  _Touché :_ 4 (1d4+2) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Archmage](monsters_vo.md#archmage)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 12 (15 avec armure du mage)
HitPoints: 99 (18d8+18)
Speed: 9 m
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Int +9, Sag +6
Skills: '[Arcanes](abilities_intelligence_hd.md#arcanes) +13, [Histoire](abilities_intelligence_hd.md#histoire) +13'
DamageResistances: des sorts ; contondants, perforants et tranchants non-magiques (grâce à peau de pierre)
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 12'
Languages: six langues au choix
Challenge: 12 (8 400 PX)

MonsterItem_Skills:
[Arcanes](abilities_intelligence_hd.md#arcanes) +13, [Histoire](abilities_intelligence_hd.md#histoire) +13


Id: monsters_hd.md#gladiateur
ParentLink: monsters_hd.md#créatures
Name: Gladiateur
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Gladiator](monsters_vo.md#gladiator)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 16 (armure de cuir clouté, bouclier)
HitPoints: 112 (15d8+45)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: For +7, Dex +5, Con +6
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: une langue au choix (commun le plus souvent)
Challenge: 5 (1 800 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Gladiateur<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Gladiator](monsters_vo.md#gladiator)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->16 (armure de cuir clouté, bouclier)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->112 (15d8+45)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->For +7, Dex +5, Con +6<!--/SavingThrows-->
- **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +10, [Intimidation](abilities_charisma_hd.md#intimidation) +5<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->5 (1 800 PX)<!--/Challenge-->

## Capacités

**_Brave._** Le gladiateur obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [terrorisé](conditions_hd.md#terrorisé).

**_Brutal._** Une arme de corps à corps inflige un dé supplémentaire de ses dégâts quand le gladiateur réussit une attaque en la maniant (inclus dans l'attaque).

## Actions

**_Attaques multiples._** Le gladiateur effectue trois attaques au corps à corps ou deux attaques à distance.

**_Coup de bouclier._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 9 (2d4+4) dégâts contondants. Si la cible est une créature de taille M ou plus petite, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 15 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

**_Lance._** Attaque d'arme au corps à corps ou à distance : +7 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.

_Touché :_ 11 (2d6+4) dégâts perforants ou 13 (2d8+4) dégâts perforants si elle est maniée à deux mains pour effectuer une attaque au corps à corps.

## Réactions

**_Parade._** Le gladiateur ajoute 3 à sa CA contre une attaque au corps à corps qui devrait le toucher.

Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

AttributesDictionary:
Name: Gladiateur
Markdown: >+
  # <!--Name-->Gladiateur<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Gladiator](monsters_vo.md#gladiator)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->16 (armure de cuir clouté, bouclier)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->112 (15d8+45)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Jets de sauvegarde** <!--SavingThrows-->For +7, Dex +5, Con +6<!--/SavingThrows-->

  - **Compétences** <!--Skills-->[Athlétisme](abilities_strength_hd.md#athlétisme) +10, [Intimidation](abilities_charisma_hd.md#intimidation) +5<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->5 (1 800 PX)<!--/Challenge-->


  ## Capacités


  **_Brave._** Le gladiateur obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) effectués pour ne pas être [terrorisé](conditions_hd.md#terrorisé).


  **_Brutal._** Une arme de corps à corps inflige un dé supplémentaire de ses dégâts quand le gladiateur réussit une attaque en la maniant (inclus dans l'attaque).


  ## Actions


  **_Attaques multiples._** Le gladiateur effectue trois attaques au corps à corps ou deux attaques à distance.


  **_Coup de bouclier._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une créature.


  _Touché :_ 9 (2d4+4) dégâts contondants. Si la cible est une créature de taille M ou plus petite, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 15 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).


  **_Lance._** Attaque d'arme au corps à corps ou à distance : +7 pour toucher, allonge 1,50 m ou portée 6/18 m, une cible.


  _Touché :_ 11 (2d6+4) dégâts perforants ou 13 (2d8+4) dégâts perforants si elle est maniée à deux mains pour effectuer une attaque au corps à corps.


  ## Réactions


  **_Parade._** Le gladiateur ajoute 3 à sa CA contre une attaque au corps à corps qui devrait le toucher.


  Il doit voir son agresseur et manier une arme de corps à corps pour pouvoir parer de cette façon.

Source: (CEO p)(SRD p)
AltName: '[Gladiator](monsters_vo.md#gladiator)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 16 (armure de cuir clouté, bouclier)
HitPoints: 112 (15d8+45)
Speed: 9 m
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: For +7, Dex +5, Con +6
Skills: '[Athlétisme](abilities_strength_hd.md#athlétisme) +10, [Intimidation](abilities_charisma_hd.md#intimidation) +5'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 11'
Languages: une langue au choix (commun le plus souvent)
Challenge: 5 (1 800 PX)

MonsterItem_Skills:
[Athlétisme](abilities_strength_hd.md#athlétisme) +10, [Intimidation](abilities_charisma_hd.md#intimidation) +5


Id: monsters_hd.md#acolyte
ParentLink: monsters_hd.md#créatures
Name: Acolyte
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Acolyte](monsters_vo.md#acolyte)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
MonsterItem_ArmorClass: 10
HitPoints: 9 (2d8)
MonsterItem_Speed: 9 m
MonsterItem_Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/4 (50 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Acolyte<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Acolyte](monsters_vo.md#acolyte)<!--/AltName-->
-  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->
- **Terrain** <!--Terrain--><!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Médecine](abilities_wisdom_hd.md#médecine) +4, [Religion](abilities_intelligence_hd.md#religion) +2<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->

## Capacités

**_Incantation._** L'acolyte est un lanceur de sorts de niveau 1. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 12, +4 pour toucher avec les attaques de sort). Voici les sorts de clerc préparés par l'acolyte :

* **Tours de magie (à volonté) :** _[flamme sacrée](spells_hd.md#flamme-sacrée)_, _[lumière](spells_hd.md#lumière)_, _[thaumaturgie](spells_hd.md#thaumaturgie)_

* **1er niveau (3 emplacements) :** _[bénédiction](spells_hd.md#bénédiction)_, _[sanctuaire](spells_hd.md#sanctuaire)_, _[soin des blessures](spells_hd.md#soin-des-blessures)_

## Actions

**_Gourdin._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 2 (1d4) dégâts contondants.

AttributesDictionary:
Name: Acolyte
Markdown: >+
  # <!--Name-->Acolyte<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Acolyte](monsters_vo.md#acolyte)<!--/AltName-->

  -  <!--Type-->Humanoïde (n'importe quelle race)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->n'importe quel alignement<!--/Alignment-->

  - **Terrain** <!--Terrain--><!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Médecine](abilities_wisdom_hd.md#médecine) +4, [Religion](abilities_intelligence_hd.md#religion) +2<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->

  - **Langues** <!--Languages-->une langue au choix (commun le plus souvent)<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->


  ## Capacités


  **_Incantation._** L'acolyte est un lanceur de sorts de niveau 1. Sa caractéristique d'incantation est la [Sagesse](abilities_wisdom_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 12, +4 pour toucher avec les attaques de sort). Voici les sorts de clerc préparés par l'acolyte :


  * **Tours de magie (à volonté) :** _[flamme sacrée](spells_hd.md#flamme-sacrée)_, _[lumière](spells_hd.md#lumière)_, _[thaumaturgie](spells_hd.md#thaumaturgie)_


  * **1er niveau (3 emplacements) :** _[bénédiction](spells_hd.md#bénédiction)_, _[sanctuaire](spells_hd.md#sanctuaire)_, _[soin des blessures](spells_hd.md#soin-des-blessures)_


  ## Actions


  **_Gourdin._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 2 (1d4) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Acolyte](monsters_vo.md#acolyte)'
Type: Humanoïde (n'importe quelle race)
Size: M
Alignment: n'importe quel alignement
ArmorClass: 10
HitPoints: 9 (2d8)
Speed: 9 m
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Skills: '[Médecine](abilities_wisdom_hd.md#médecine) +4, [Religion](abilities_intelligence_hd.md#religion) +2'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 12'
Languages: une langue au choix (commun le plus souvent)
Challenge: 1/4 (50 PX)

MonsterItem_Skills:
[Médecine](abilities_wisdom_hd.md#médecine) +4, [Religion](abilities_intelligence_hd.md#religion) +2


Id: monsters_vo.md#phase-spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Phase Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée de phase](monsters_hd.md#araignée-de-phase)
Source: (SRD p385)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 32 (5d10 + 5)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 6 (-2)
MonsterItem_Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Phase Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée de phase](monsters_hd.md#araignée-de-phase)<!--/AltName-->
- Source: <!--Source-->(SRD p385)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d10 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Ethereal Jaunt_**. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AttributesDictionary:
Name: Phase Spider
Markdown: >+
  # <!--Name-->Phase Spider<!--/Name-->


  - CEO: <!--AltName-->[Araignée de phase](monsters_hd.md#araignée-de-phase)<!--/AltName-->

  - Source: <!--Source-->(SRD p385)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d10 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Ethereal Jaunt_**. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.


  **_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Web Walker_**. The spider ignores movement restrictions caused by webbing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Araignée de phase](monsters_hd.md#araignée-de-phase)'
Source: (SRD p385)
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 32 (5d10 + 5)
Speed: 30 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 3 (700 XP)


Id: monsters_vo.md#giant-wolf-spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Wolf Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée-loup géante](monsters_hd.md#araignée-loup-géante)
Source: (SRD p381)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 40 ft., climb 40 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
MonsterItem_Skills: Perception +3, Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Wolf Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée-loup géante](monsters_hd.md#araignée-loup-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p381)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AttributesDictionary:
Name: Giant Wolf Spider
Markdown: >+
  # <!--Name-->Giant Wolf Spider<!--/Name-->


  - CEO: <!--AltName-->[Araignée-loup géante](monsters_hd.md#araignée-loup-géante)<!--/AltName-->

  - Source: <!--Source-->(SRD p381)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.


  **_Web Walker_**. The spider ignores movement restrictions caused by webbing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Araignée-loup géante](monsters_hd.md#araignée-loup-géante)'
Source: (SRD p381)
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 11 (2d8 + 2)
Speed: 40 ft., climb 40 ft.
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Skills: Perception +3, Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#bat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bat
ParentName: Monsters, NPC and Animals
AltName: [Chauve-souris](monsters_hd.md#chauve-souris)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 5 ft., fly 30 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 15 (+2)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
Senses: blindsight 60 ft., passive Perception 11
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bat<!--/Name-->

- CEO: <!--AltName-->[Chauve-souris](monsters_hd.md#chauve-souris)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The bat can't use its blindsight while deafened.

**_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Bat
Markdown: >+
  # <!--Name-->Bat<!--/Name-->


  - CEO: <!--AltName-->[Chauve-souris](monsters_hd.md#chauve-souris)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Echolocation_**. The bat can't use its blindsight while deafened.


  **_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.


  _Hit_: 1 piercing damage.

AltName: '[Chauve-souris](monsters_hd.md#chauve-souris)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Speed: 5 ft., fly 30 ft.
Strength: ' 2 (-4)'
Dexterity: 15 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#cat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cat
ParentName: Monsters, NPC and Animals
AltName: [Chat](monsters_hd.md#chat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 2 (1d4)
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cat<!--/Name-->

- CEO: <!--AltName-->[Chat](monsters_hd.md#chat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The cat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Claws_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

AttributesDictionary:
Name: Cat
Markdown: >+
  # <!--Name-->Cat<!--/Name-->


  - CEO: <!--AltName-->[Chat](monsters_hd.md#chat)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The cat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Chat](monsters_hd.md#chat)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 2 (1d4)
Speed: 40 ft., climb 30 ft.
Strength: ' 3 (-4)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#camel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Camel
ParentName: Monsters, NPC and Animals
AltName: [Chameau](monsters_hd.md#chameau)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 9
HitPoints: 15 (2d10 + 4)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 8 (-1)
Charisma: 5 (-3)
Senses: passive Perception 9
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Camel<!--/Name-->

- CEO: <!--AltName-->[Chameau](monsters_hd.md#chameau)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.

AttributesDictionary:
Name: Camel
Markdown: >+
  # <!--Name-->Camel<!--/Name-->


  - CEO: <!--AltName-->[Chameau](monsters_hd.md#chameau)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->15 (2d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Chameau](monsters_hd.md#chameau)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 9
HitPoints: 15 (2d10 + 4)
Speed: 50 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: passive Perception 9
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#jackal
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Jackal
ParentName: Monsters, NPC and Animals
AltName: [Chacal](monsters_hd.md#chacal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 3 (1d6)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Jackal<!--/Name-->

- CEO: <!--AltName-->[Chacal](monsters_hd.md#chacal)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) piercing damage.

AttributesDictionary:
Name: Jackal
Markdown: >+
  # <!--Name-->Jackal<!--/Name-->


  - CEO: <!--AltName-->[Chacal](monsters_hd.md#chacal)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 1 (1d4 - 1) piercing damage.

AltName: '[Chacal](monsters_hd.md#chacal)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 40 ft.
Strength: ' 8 (-1)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#centaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Centaur
ParentName: Monsters, NPC and Animals
AltName: [Centaure](monsters_hd.md#centaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: neutral good
MonsterItem_ArmorClass: 12
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 9 (-1)
Wisdom: 13 (+1)
Charisma: 11 (+0)
MonsterItem_Skills: Athletics +6, Perception +3, Survival +3
Senses: passive Perception 13
Languages: Elvish, Sylvan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Centaur<!--/Name-->

- CEO: <!--AltName-->[Centaure](monsters_hd.md#centaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +6, Perception +3, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

## Actions

**_Multiattack_**. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

**_Pike_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

AttributesDictionary:
Name: Centaur
Markdown: >+
  # <!--Name-->Centaur<!--/Name-->


  - CEO: <!--AltName-->[Centaure](monsters_hd.md#centaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +6, Perception +3, Survival +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.


  ## Actions


  **_Multiattack_**. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.


  **_Pike_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  **_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Centaure](monsters_hd.md#centaure)'
Size: Large
Type: monstrosity
Alignment: neutral good
ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Athletics +6, Perception +3, Survival +3
Senses: passive Perception 13
Languages: Elvish, Sylvan
Challenge: 2 (450 XP)


Id: monsters_vo.md#behir
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Behir
ParentName: Monsters, NPC and Animals
AltName: [Béhir](monsters_hd.md#béhir)
Source: (SRD p265)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Huge
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 168 (16d12 + 64)
MonsterItem_Speed: 50 ft., climb 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 7 (-2)
Wisdom: 14 (+2)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +6, Stealth +7
DamageImmunities: lightning
Senses: darkvision 90 ft., passive Perception 16
Languages: Draconic
Challenge: 11 (7200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Behir<!--/Name-->

- CEO: <!--AltName-->[Béhir](monsters_hd.md#béhir)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->168 (16d12 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->darkvision 90 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The behir makes two attacks: one with its bite and one to constrict.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 22 (3d10 + 6) piercing damage.

**_Constrict_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature.

_Hit_: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

**_Lightning Breath (Recharge 5-6)_**. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Swallow_**. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

AttributesDictionary:
Name: Behir
Markdown: >+
  # <!--Name-->Behir<!--/Name-->


  - CEO: <!--AltName-->[Béhir](monsters_hd.md#béhir)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->168 (16d12 + 64)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 90 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The behir makes two attacks: one with its bite and one to constrict.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 22 (3d10 + 6) piercing damage.


  **_Constrict_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature.


  _Hit_: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.


  **_Lightning Breath (Recharge 5-6)_**. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Swallow_**. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

AltName: '[Béhir](monsters_hd.md#béhir)'
Source: (SRD p265)
Size: Huge
Type: monstrosity
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 168 (16d12 + 64)
Speed: 50 ft., climb 40 ft.
Strength: 23 (+6)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +6, Stealth +7
Senses: darkvision 90 ft., passive Perception 16
Languages: Draconic
Challenge: 11 (7200 XP)
DamageImmunities: lightning


Id: monsters_vo.md#bulette
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bulette
ParentName: Monsters, NPC and Animals
AltName: [Bulette](monsters_hd.md#bulette)
Source: (SRD p266)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 94 (9d10 + 45)
MonsterItem_Speed: 40 ft., burrow 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +6
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bulette<!--/Name-->

- CEO: <!--AltName-->[Bulette](monsters_hd.md#bulette)<!--/AltName-->
- Source: <!--Source-->(SRD p266)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->94 (9d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Standing Leap_**. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft, one target.

_Hit_: 30 (4d12 + 4) piercing damage.

**_Deadly Leap_**. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

AttributesDictionary:
Name: Bulette
Markdown: >+
  # <!--Name-->Bulette<!--/Name-->


  - CEO: <!--AltName-->[Bulette](monsters_hd.md#bulette)<!--/AltName-->

  - Source: <!--Source-->(SRD p266)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->94 (9d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Standing Leap_**. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft, one target.


  _Hit_: 30 (4d12 + 4) piercing damage.


  **_Deadly Leap_**. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

AltName: '[Bulette](monsters_hd.md#bulette)'
Source: (SRD p266)
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 94 (9d10 + 45)
Speed: 40 ft., burrow 40 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +6
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: '-'
Challenge: 5 (1800 XP)


Id: monsters_vo.md#ghast
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghast
ParentName: Monsters, NPC and Animals
AltName: [Blême](monsters_hd.md#blême)
Source: (SRD p311)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 13
HitPoints: 36 (8d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
DamageResistances: necrotic
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghast<!--/Name-->

- CEO: <!--AltName-->[Blême](monsters_hd.md#blême)<!--/AltName-->
- Source: <!--Source-->(SRD p311)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

**_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 12 (2d8 + 3) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Ghast
Markdown: >+
  # <!--Name-->Ghast<!--/Name-->


  - CEO: <!--AltName-->[Blême](monsters_hd.md#blême)<!--/AltName-->

  - Source: <!--Source-->(SRD p311)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->necrotic<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.


  **_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 12 (2d8 + 3) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Blême](monsters_hd.md#blême)'
Source: (SRD p311)
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 13
HitPoints: 36 (8d8)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
DamageImmunities: poison
DamageResistances: necrotic
ConditionImmunities: charmed, exhaustion, poisoned


Id: monsters_vo.md#giant-badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Badger
ParentName: Monsters, NPC and Animals
AltName: [Blaireau géant](monsters_hd.md#blaireau-géant)
Source: (SRD p373)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 13 (2d8 + 4)
MonsterItem_Speed: 30 ft., burrow 10 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau géant](monsters_hd.md#blaireau-géant)<!--/AltName-->
- Source: <!--Source-->(SRD p373)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The badger makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) slashing damage.

AttributesDictionary:
Name: Giant Badger
Markdown: >+
  # <!--Name-->Giant Badger<!--/Name-->


  - CEO: <!--AltName-->[Blaireau géant](monsters_hd.md#blaireau-géant)<!--/AltName-->

  - Source: <!--Source-->(SRD p373)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The badger makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 6 (2d4 + 1) slashing damage.

AltName: '[Blaireau géant](monsters_hd.md#blaireau-géant)'
Source: (SRD p373)
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 13 (2d8 + 4)
Speed: 30 ft., burrow 10 ft.
Strength: 13 (+1)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Badger
ParentName: Monsters, NPC and Animals
AltName: [Blaireau](monsters_hd.md#blaireau)
Source: (SRD p367)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 3 (1d4 + 1)
MonsterItem_Speed: 20 ft., burrow 5 ft.
MonsterItem_Strength: 4 (-3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau](monsters_hd.md#blaireau)<!--/AltName-->
- Source: <!--Source-->(SRD p367)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d4 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., burrow 5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Badger
Markdown: >+
  # <!--Name-->Badger<!--/Name-->


  - CEO: <!--AltName-->[Blaireau](monsters_hd.md#blaireau)<!--/AltName-->

  - Source: <!--Source-->(SRD p367)<!--/Source-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d4 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., burrow 5 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Blaireau](monsters_hd.md#blaireau)'
Source: (SRD p367)
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 3 (1d4 + 1)
Speed: 20 ft., burrow 5 ft.
Strength: ' 4 (-3)'
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#berserker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Berserker
ParentName: Monsters, NPC and Animals
AltName: [Berserker](monsters_hd.md#berserker)
Source: (SRD p397)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any chaotic alignment
MonsterItem_ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 9 (-1)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Berserker<!--/Name-->

- CEO: <!--AltName-->[Berserker](monsters_hd.md#berserker)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.

AttributesDictionary:
Name: Berserker
Markdown: >+
  # <!--Name-->Berserker<!--/Name-->


  - CEO: <!--AltName-->[Berserker](monsters_hd.md#berserker)<!--/AltName-->

  - Source: <!--Source-->(SRD p397)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d12 + 3) slashing damage.

AltName: '[Berserker](monsters_hd.md#berserker)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any chaotic alignment
ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)


Id: monsters_vo.md#giant-weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Weasel
ParentName: Monsters, NPC and Animals
AltName: [Belette géante](monsters_hd.md#belette-géante)
Source: (SRD p381)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 9 (2d8)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 4 (-3)
Wisdom: 12 (+1)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +3, Stealth +5
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette géante](monsters_hd.md#belette-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p381)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

AttributesDictionary:
Name: Giant Weasel
Markdown: >+
  # <!--Name-->Giant Weasel<!--/Name-->


  - CEO: <!--AltName-->[Belette géante](monsters_hd.md#belette-géante)<!--/AltName-->

  - Source: <!--Source-->(SRD p381)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.

AltName: '[Belette géante](monsters_hd.md#belette-géante)'
Source: (SRD p381)
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 9 (2d8)
Speed: 40 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: ' 4 (-3)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3, Stealth +5
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#giant-spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée géante](monsters_hd.md#araignée-géante)
Source: (SRD p379)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 26 (4d10 + 4)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée géante](monsters_hd.md#araignée-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p379)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

**_Web (Recharge 5-6)_**. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature.

_Hit_: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

AttributesDictionary:
Name: Giant Spider
Markdown: >+
  # <!--Name-->Giant Spider<!--/Name-->


  - CEO: <!--AltName-->[Araignée géante](monsters_hd.md#araignée-géante)<!--/AltName-->

  - Source: <!--Source-->(SRD p379)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.


  **_Web Walker_**. The spider ignores movement restrictions caused by webbing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


  **_Web (Recharge 5-6)_**. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature.


  _Hit_: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

AltName: '[Araignée géante](monsters_hd.md#araignée-géante)'
Source: (SRD p379)
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 26 (4d10 + 4)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 4 (-3)'
Skills: Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Weasel
ParentName: Monsters, NPC and Animals
AltName: [Belette](monsters_hd.md#belette)
Source: (SRD p392)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 16 (+3)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 3 (-4)
MonsterItem_Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette](monsters_hd.md#belette)<!--/AltName-->
- Source: <!--Source-->(SRD p392)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Weasel
Markdown: >+
  # <!--Name-->Weasel<!--/Name-->


  - CEO: <!--AltName-->[Belette](monsters_hd.md#belette)<!--/AltName-->

  - Source: <!--Source-->(SRD p392)<!--/Source-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Belette](monsters_hd.md#belette)'
Source: (SRD p392)
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 30 ft.
Strength: ' 3 (-4)'
Dexterity: 16 (+3)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 3 (-4)'
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#basilisk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Basilisk
ParentName: Monsters, NPC and Animals
AltName: [Basilic](monsters_hd.md#basilic)
Source: (SRD p265)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 8 (-1)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 9
Languages: -
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Basilisk<!--/Name-->

- CEO: <!--AltName-->[Basilic](monsters_hd.md#basilic)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

AttributesDictionary:
Name: Basilisk
Markdown: >+
  # <!--Name-->Basilisk<!--/Name-->


  - CEO: <!--AltName-->[Basilic](monsters_hd.md#basilic)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Petrifying Gaze_**. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

AltName: '[Basilic](monsters_hd.md#basilic)'
Source: (SRD p265)
Size: Medium
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 20 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 9
Languages: '-'
Challenge: 3 (700 XP)


Id: monsters_vo.md#bandit-captain
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bandit Captain
ParentName: Monsters, NPC and Animals
AltName: [Capitaine Bandit](monsters_hd.md#capitaine-bandit)
Source: (SRD p397)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-lawful alignment
MonsterItem_ArmorClass: 15 (studded leather)
HitPoints: 65 (10d8 + 20)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Str +4, Dex +5, Wis +2
MonsterItem_Skills: Athletics +4, Deception +4
Senses: passive Perception 10
Languages: any two languages
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bandit Captain<!--/Name-->

- CEO: <!--AltName-->[Capitaine Bandit](monsters_hd.md#capitaine-bandit)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

**_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

## Reactions

**_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

AttributesDictionary:
Name: Bandit Captain
Markdown: >+
  # <!--Name-->Bandit Captain<!--/Name-->


  - CEO: <!--AltName-->[Capitaine Bandit](monsters_hd.md#capitaine-bandit)<!--/AltName-->

  - Source: <!--Source-->(SRD p397)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.


  **_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.


  **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.


  ## Reactions


  **_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

AltName: '[Capitaine Bandit](monsters_hd.md#capitaine-bandit)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any non-lawful alignment
ArmorClass: 15 (studded leather)
HitPoints: 65 (10d8 + 20)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
SavingThrows: Str +4, Dex +5, Wis +2
Skills: Athletics +4, Deception +4
Senses: passive Perception 10
Languages: any two languages
Challenge: 2 (450 XP)


Id: monsters_vo.md#bandit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bandit
ParentName: Monsters, NPC and Animals
AltName: [Bandit](monsters_hd.md#bandit)
Source: (SRD p396)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-lawful alignment
MonsterItem_ArmorClass: 12 (leather armor)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bandit<!--/Name-->

- CEO: <!--AltName-->[Bandit](monsters_hd.md#bandit)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) slashing damage.

**_Light Crossbow_**. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

AttributesDictionary:
Name: Bandit
Markdown: >+
  # <!--Name-->Bandit<!--/Name-->


  - CEO: <!--AltName-->[Bandit](monsters_hd.md#bandit)<!--/AltName-->

  - Source: <!--Source-->(SRD p396)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) slashing damage.


  **_Light Crossbow_**. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.

AltName: '[Bandit](monsters_hd.md#bandit)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-lawful alignment
ArmorClass: 12 (leather armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#balor
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Balor
ParentName: Monsters, NPC and Animals
AltName: [Balor](monsters_hd.md#balor)
Source: (SRD p270)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 262 (21d12 + 126)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_Strength: 26 (+8)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 22 (+6)
MonsterItem_SavingThrows: Str +14, Con +12, Wis +9, Cha +12
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 19 (22000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Balor<!--/Name-->

- CEO: <!--AltName-->[Balor](monsters_hd.md#balor)<!--/AltName-->
- Source: <!--Source-->(SRD p270)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->262 (21d12 + 126)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->22 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +14, Con +12, Wis +9, Cha +12<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->19 (22000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Throes_**. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

**_Fire Aura_**. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

**_Magic Resistance_**. The balor has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The balor's weapon attacks are magical.

## Actions

**_Multiattack_**. The balor makes two attacks: one with its longsword and one with its whip.

**_Longsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

**_Whip_**. Melee Weapon Attack: +14 to hit, reach 30 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

**_Teleport_**. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

AttributesDictionary:
Name: Balor
Markdown: >+
  # <!--Name-->Balor<!--/Name-->


  - CEO: <!--AltName-->[Balor](monsters_hd.md#balor)<!--/AltName-->

  - Source: <!--Source-->(SRD p270)<!--/Source-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->262 (21d12 + 126)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->22 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +14, Con +12, Wis +9, Cha +12<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->19 (22000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Throes_**. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.


  **_Fire Aura_**. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.


  **_Magic Resistance_**. The balor has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The balor's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The balor makes two attacks: one with its longsword and one with its whip.


  **_Longsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.


  **_Whip_**. Melee Weapon Attack: +14 to hit, reach 30 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.


  **_Teleport_**. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

AltName: '[Balor](monsters_hd.md#balor)'
Source: (SRD p270)
Size: Huge
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 262 (21d12 + 126)
Speed: 40 ft., fly 80 ft.
Strength: 26 (+8)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 22 (+6)
SavingThrows: Str +14, Con +12, Wis +9, Cha +12
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 19 (22000 XP)
DamageImmunities: fire, poison
DamageResistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned


Id: monsters_vo.md#gibbering-mouther
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gibbering Mouther
ParentName: Monsters, NPC and Animals
AltName: [Babélien](monsters_hd.md#babélien)
Source: (SRD p314)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 9
HitPoints: 67 (9d8 + 27)
MonsterItem_Speed: 10 ft., swim 10 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 3 (-4)
Wisdom: 10 (+0)
Charisma: 6 (-2)
ConditionImmunities: prone
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gibbering Mouther<!--/Name-->

- CEO: <!--AltName-->[Babélien](monsters_hd.md#babélien)<!--/AltName-->
- Source: <!--Source-->(SRD p314)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->

## Special Features

**_Aberrant Ground_**. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its

Speed reduced to 0 until the start of its next turn.

**_Gibbering_**. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

## Actions

**_Multiattack_**. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.

**_Blinding Spittle (Recharge 5-6)_**. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) until the end of the mouther's next turn.

AttributesDictionary:
Name: Gibbering Mouther
Markdown: >+
  # <!--Name-->Gibbering Mouther<!--/Name-->


  - CEO: <!--AltName-->[Babélien](monsters_hd.md#babélien)<!--/AltName-->

  - Source: <!--Source-->(SRD p314)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->


  ## Special Features


  **_Aberrant Ground_**. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its


  Speed reduced to 0 until the start of its next turn.


  **_Gibbering_**. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.


  ## Actions


  **_Multiattack_**. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.


  **_Bites_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.


  **_Blinding Spittle (Recharge 5-6)_**. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) until the end of the mouther's next turn.

AltName: '[Babélien](monsters_hd.md#babélien)'
Source: (SRD p314)
Size: Medium
Type: aberration
Alignment: neutral
ArmorClass: 9
HitPoints: 67 (9d8 + 27)
Speed: 10 ft., swim 10 ft.
Strength: 10 (+0)
Dexterity: ' 8 (-1)'
Constitution: 16 (+3)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 2 (450 XP)
ConditionImmunities: prone


Id: monsters_vo.md#baboon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Baboon
ParentName: Monsters, NPC and Animals
AltName: [Babouin](monsters_hd.md#babouin)
Source: (SRD p367)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 3 (1d6)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 4 (-3)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Senses: passive Perception 11
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Baboon<!--/Name-->

- CEO: <!--AltName-->[Babouin](monsters_hd.md#babouin)<!--/AltName-->
- Source: <!--Source-->(SRD p367)<!--/Source-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) piercing damage.

AttributesDictionary:
Name: Baboon
Markdown: >+
  # <!--Name-->Baboon<!--/Name-->


  - CEO: <!--AltName-->[Babouin](monsters_hd.md#babouin)<!--/AltName-->

  - Source: <!--Source-->(SRD p367)<!--/Source-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 1 (1d4 - 1) piercing damage.

AltName: '[Babouin](monsters_hd.md#babouin)'
Source: (SRD p367)
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 30 ft., climb 30 ft.
Strength: ' 8 (-1)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: ' 4 (-3)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#azer
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Azer
ParentName: Monsters, NPC and Animals
AltName: [Azer](monsters_hd.md#azer)
Source: (SRD p265)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Medium
Alignment: lawful neutral
MonsterItem_ArmorClass: 17 (natural armor, shield)
HitPoints: 39 (6d8 + 12)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
MonsterItem_SavingThrows: Con +4
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: passive Perception 11
Languages: Ignan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Azer<!--/Name-->

- CEO: <!--AltName-->[Azer](monsters_hd.md#azer)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Heated Body_**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

**_Heated Weapons_**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

**_Illumination_**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Warhammer_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

AttributesDictionary:
Name: Azer
Markdown: >+
  # <!--Name-->Azer<!--/Name-->


  - CEO: <!--AltName-->[Azer](monsters_hd.md#azer)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +4<!--/SavingThrows-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Heated Body_**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.


  **_Heated Weapons_**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).


  **_Illumination_**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Warhammer_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

AltName: '[Azer](monsters_hd.md#azer)'
Source: (SRD p265)
Size: Medium
Type: elemental
Alignment: lawful neutral
ArmorClass: 17 (natural armor, shield)
HitPoints: 39 (6d8 + 12)
Speed: 30 ft.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
SavingThrows: Con +4
Senses: passive Perception 11
Languages: Ignan
Challenge: 2 (450 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned


Id: monsters_vo.md#assassin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Assassin
ParentName: Monsters, NPC and Animals
AltName: [Assassin](monsters_hd.md#assassin)
Source: (SRD p396)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
MonsterItem_ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_SavingThrows: Dex +6, Int +4
MonsterItem_Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
DamageResistances: poison
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Assassin<!--/Name-->

- CEO: <!--AltName-->[Assassin](monsters_hd.md#assassin)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The assassin makes two shortsword attacks.

**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Assassin
Markdown: >+
  # <!--Name-->Assassin<!--/Name-->


  - CEO: <!--AltName-->[Assassin](monsters_hd.md#assassin)<!--/AltName-->

  - Source: <!--Source-->(SRD p396)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->


  ## Special Features


  **_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.


  **_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


  **_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.


  ## Actions


  **_Multiattack_**. The assassin makes two shortsword attacks.


  **_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


  **_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Assassin](monsters_hd.md#assassin)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
DamageResistances: poison


Id: monsters_vo.md#animated-armor
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Animated Armor
ParentName: Monsters, NPC and Animals
AltName: [Armure animée](monsters_hd.md#armure-animée)
Source: (SRD p263)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 33 (6d8 + 6)
MonsterItem_Speed: 25 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 13 (+1)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
DamageImmunities: poison, psychic
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Animated Armor<!--/Name-->

- CEO: <!--AltName-->[Armure animée](monsters_hd.md#armure-animée)<!--/AltName-->
- Source: <!--Source-->(SRD p263)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

**_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

## Actions

**_Multiattack_**. The armor makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

AttributesDictionary:
Name: Animated Armor
Markdown: >+
  # <!--Name-->Animated Armor<!--/Name-->


  - CEO: <!--AltName-->[Armure animée](monsters_hd.md#armure-animée)<!--/AltName-->

  - Source: <!--Source-->(SRD p263)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->25 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.


  **_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.


  ## Actions


  **_Multiattack_**. The armor makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.

AltName: '[Armure animée](monsters_hd.md#armure-animée)'
Source: (SRD p263)
Size: Medium
Type: construct
Alignment: unaligned
ArmorClass: 18 (natural armor)
HitPoints: 33 (6d8 + 6)
Speed: 25 ft.
Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 13 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 1 (200 XP)
DamageImmunities: poison, psychic
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned


Id: monsters_vo.md#archmage
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Archmage
ParentName: Monsters, NPC and Animals
AltName: [Archimage](monsters_hd.md#archimage)
Source: (SRD p395)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 12 (15 with
HitPoints: 99 (18d8 + 18)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Int +9, Wis +6
MonsterItem_Skills: Arcana +13, History +13
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from
Senses: passive Perception 12
Languages: any six languages
Challenge: 12 (8400 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Archmage<!--/Name-->

- CEO: <!--AltName-->[Archimage](monsters_hd.md#archimage)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->99 (18d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +9, Wis +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +13, History +13<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any six languages<!--/Languages-->
- **Challenge** <!--Challenge-->12 (8400 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->damage from spells; nonmagical bludgeoning, piercing, and slashing (from<!--/DamageResistances-->

## Special Features

**_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.

**_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](spells_vo.md#disguise-self)_ and _[invisibility](spells_vo.md#invisibility)_ at will and has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[shocking grasp](spells_vo.md#shocking-grasp)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[mage armor](spells_vo.md#mage-armor)_*, _[magic missile](spells_vo.md#magic-missile)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[mirror image](spells_vo.md#mirror-image)_, _[misty step](spells_vo.md#misty-step)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fly](spells_vo.md#fly)_, _[lightning bolt](spells_vo.md#lightning-bolt)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[fire shield](spells_vo.md#fire-shield)_, _[stoneskin](spells_vo.md#stoneskin)*_

* **5th level (3 slots):** _[cone of cold](spells_vo.md#cone-of-cold)_, _[scrying](spells_vo.md#scrying)_, _[wall of force](spells_vo.md#wall-of-force)_

* **6th level (1 slot):** _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_

* **7th level (1 slot):** _[teleport](spells_vo.md#teleport)_

* **8th level (1 slot):** _[mind blank](spells_vo.md#mind-blank)_*

* **9th level (1 slot):** _[time stop](spells_vo.md#time-stop)_

(*) The archmage casts these spells on itself before combat.

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

AttributesDictionary:
Name: Archmage
Markdown: >+
  # <!--Name-->Archmage<!--/Name-->


  - CEO: <!--AltName-->[Archimage](monsters_hd.md#archimage)<!--/AltName-->

  - Source: <!--Source-->(SRD p395)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->99 (18d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +9, Wis +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +13, History +13<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any six languages<!--/Languages-->

  - **Challenge** <!--Challenge-->12 (8400 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->damage from spells; nonmagical bludgeoning, piercing, and slashing (from<!--/DamageResistances-->


  ## Special Features


  **_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.


  **_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](spells_vo.md#disguise-self)_ and _[invisibility](spells_vo.md#invisibility)_ at will and has the following wizard spells prepared:


  * **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[shocking grasp](spells_vo.md#shocking-grasp)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[mage armor](spells_vo.md#mage-armor)_*, _[magic missile](spells_vo.md#magic-missile)_


  * **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[mirror image](spells_vo.md#mirror-image)_, _[misty step](spells_vo.md#misty-step)_


  * **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fly](spells_vo.md#fly)_, _[lightning bolt](spells_vo.md#lightning-bolt)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[fire shield](spells_vo.md#fire-shield)_, _[stoneskin](spells_vo.md#stoneskin)*_


  * **5th level (3 slots):** _[cone of cold](spells_vo.md#cone-of-cold)_, _[scrying](spells_vo.md#scrying)_, _[wall of force](spells_vo.md#wall-of-force)_


  * **6th level (1 slot):** _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_


  * **7th level (1 slot):** _[teleport](spells_vo.md#teleport)_


  * **8th level (1 slot):** _[mind blank](spells_vo.md#mind-blank)_*


  * **9th level (1 slot):** _[time stop](spells_vo.md#time-stop)_


  (*) The archmage casts these spells on itself before combat.


  ## Actions


  **_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Archimage](monsters_hd.md#archimage)'
Source: (SRD p395)
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (15 with
HitPoints: 99 (18d8 + 18)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Int +9, Wis +6
Skills: Arcana +13, History +13
Senses: passive Perception 12
Languages: any six languages
Challenge: 12 (8400 XP)
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from


Id: monsters_vo.md#awakened-shrub
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Awakened Shrub
ParentName: Monsters, NPC and Animals
AltName: [Arbuste éveillé](monsters_hd.md#arbuste-éveillé)
Source: (SRD p366)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 9
HitPoints: 10 (3d6)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 8 (-1)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 6 (-2)
DamageResistances: piercing
Senses: passive Perception 10
Languages: one language known by its creator
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Awakened Shrub<!--/Name-->

- CEO: <!--AltName-->[Arbuste éveillé](monsters_hd.md#arbuste-éveillé)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Small<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->10 (3d6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->one language known by its creator<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->piercing<!--/DamageResistances-->
- **Damage Vulnerabilities** fire

## Special Features

**_False Appearance_**. While the shrub remains motionless, it is indistinguishable from a normal shrub.

## Actions

**_Rake_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) slashing damage.

AttributesDictionary:
Name: Awakened Shrub
Markdown: >+
  # <!--Name-->Awakened Shrub<!--/Name-->


  - CEO: <!--AltName-->[Arbuste éveillé](monsters_hd.md#arbuste-éveillé)<!--/AltName-->

  - Source: <!--Source-->(SRD p366)<!--/Source-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->10 (3d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->one language known by its creator<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->piercing<!--/DamageResistances-->

  - **Damage Vulnerabilities** fire


  ## Special Features


  **_False Appearance_**. While the shrub remains motionless, it is indistinguishable from a normal shrub.


  ## Actions


  **_Rake_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 1 (1d4 - 1) slashing damage.

AltName: '[Arbuste éveillé](monsters_hd.md#arbuste-éveillé)'
Source: (SRD p366)
Size: Small
Type: plant
Alignment: unaligned
ArmorClass: 9
HitPoints: 10 (3d6)
Speed: 20 ft.
Strength: ' 3 (-4)'
Dexterity: ' 8 (-1)'
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: passive Perception 10
Languages: one language known by its creator
Challenge: 0 (10 XP)
DamageResistances: piercing


Id: monsters_vo.md#awakened-tree
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Awakened Tree
ParentName: Monsters, NPC and Animals
AltName: [Arbre éveillé](monsters_hd.md#arbre-éveillé)
Source: (SRD p366)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Huge
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 59 (7d12 + 14)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 6 (-2)
Constitution: 15 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 7 (-2)
DamageResistances: bludgeoning, piercing
Senses: passive Perception 10
Languages: one language known by its creator
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Awakened Tree<!--/Name-->

- CEO: <!--AltName-->[Arbre éveillé](monsters_hd.md#arbre-éveillé)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d12 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->one language known by its creator<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing<!--/DamageResistances-->
- **Damage Vulnerabilities** fire

## Special Features

**_False Appearance_**. While the tree remains motionless, it is indistinguishable from a normal tree.

## Actions

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 14 (3d6 + 4) bludgeoning damage.

AttributesDictionary:
Name: Awakened Tree
Markdown: >+
  # <!--Name-->Awakened Tree<!--/Name-->


  - CEO: <!--AltName-->[Arbre éveillé](monsters_hd.md#arbre-éveillé)<!--/AltName-->

  - Source: <!--Source-->(SRD p366)<!--/Source-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d12 + 14)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->one language known by its creator<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing<!--/DamageResistances-->

  - **Damage Vulnerabilities** fire


  ## Special Features


  **_False Appearance_**. While the tree remains motionless, it is indistinguishable from a normal tree.


  ## Actions


  **_Slam_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 14 (3d6 + 4) bludgeoning damage.

AltName: '[Arbre éveillé](monsters_hd.md#arbre-éveillé)'
Source: (SRD p366)
Size: Huge
Type: plant
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 59 (7d12 + 14)
Speed: 20 ft.
Strength: 19 (+4)
Dexterity: ' 6 (-2)'
Constitution: 15 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: one language known by its creator
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing


Id: monsters_vo.md#axe-beak
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Axe Beak
ParentName: Monsters, NPC and Animals
AltName: [Bec de hache](monsters_hd.md#bec-de-hache)
Source: (SRD p366)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Axe Beak<!--/Name-->

- CEO: <!--AltName-->[Bec de hache](monsters_hd.md#bec-de-hache)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage.

AttributesDictionary:
Name: Axe Beak
Markdown: >+
  # <!--Name-->Axe Beak<!--/Name-->


  - CEO: <!--AltName-->[Bec de hache](monsters_hd.md#bec-de-hache)<!--/AltName-->

  - Source: <!--Source-->(SRD p366)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) slashing damage.

AltName: '[Bec de hache](monsters_hd.md#bec-de-hache)'
Source: (SRD p366)
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Speed: 50 ft.
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_hd.md#Élan-géant
ParentLink: monsters_hd.md#créatures
Name: Élan géant
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Giant Elk](monsters_vo.md#giant-elk)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: TG
Alignment: non-alignée
MonsterItem_ArmorClass: 14 (armure naturelle)
HitPoints: 42 (5d12+10)
MonsterItem_Speed: 18 m
MonsterItem_Strength: 19 (+4)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 7 (-2)
Wisdom: 14 (+2)
Charisma: 10 (+0)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +4
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: élan géant, comprend le commun, l'elfe et le sylvestre mais ne peut pas les parler
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Élan géant<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Giant Elk](monsters_vo.md#giant-elk)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Arctique / Subarctique<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->14 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->42 (5d12+10)<!--/HitPoints-->
- **Vitesse** <!--Speed-->18 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->élan géant, comprend le commun, l'elfe et le sylvestre mais ne peut pas les parler<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Charge._** Si l'élan se déplace en ligne droite sur une distance minimale de 6 mètres vers une cible contre laquelle il réussit ensuite une attaque de coup de bélier lors du même tour, celle-ci subit 7 (2d6) dégâts contondants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 14 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

## Actions

**_Coup de bélier._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 3 m, une cible.

_Touché :_ 11 (2d6+4) dégâts contondants.

**_Sabots._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible [à terre](conditions_hd.md#À-terre).

_Touché :_ 22 (4d8+4) dégâts contondants.

AttributesDictionary:
Name: Élan géant
Markdown: >+
  # <!--Name-->Élan géant<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Giant Elk](monsters_vo.md#giant-elk)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->TG<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Arctique / Subarctique<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->14 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->42 (5d12+10)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->18 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->

  - **Langues** <!--Languages-->élan géant, comprend le commun, l'elfe et le sylvestre mais ne peut pas les parler<!--/Languages-->

  - **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->


  ## Capacités


  **_Charge._** Si l'élan se déplace en ligne droite sur une distance minimale de 6 mètres vers une cible contre laquelle il réussit ensuite une attaque de coup de bélier lors du même tour, celle-ci subit 7 (2d6) dégâts contondants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 14 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).


  ## Actions


  **_Coup de bélier._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 3 m, une cible.


  _Touché :_ 11 (2d6+4) dégâts contondants.


  **_Sabots._** Attaque d'arme au corps à corps : +6 pour toucher, allonge 1,50 m, une cible [à terre](conditions_hd.md#À-terre).


  _Touché :_ 22 (4d8+4) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Giant Elk](monsters_vo.md#giant-elk)'
Type: Bête
Size: TG
Alignment: non-alignée
Terrain: Arctique / Subarctique
ArmorClass: 14 (armure naturelle)
HitPoints: 42 (5d12+10)
Speed: 18 m
Strength: 19 (+4)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: ' 7 (-2)'
Wisdom: 14 (+2)
Charisma: 10 (+0)
Skills: '[Perception](abilities_wisdom_hd.md#perception) +4'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 14'
Languages: élan géant, comprend le commun, l'elfe et le sylvestre mais ne peut pas les parler
Challenge: 2 (450 PX)


Id: monsters_hd.md#worg
ParentLink: monsters_hd.md#créatures
Name: Worg
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Worg](monsters_vo.md#worg)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Créature monstrueuse
Size: G
Alignment: Neutre Mauvais
MonsterItem_ArmorClass: 13 (armure naturelle)
HitPoints: 26 (4d10+4)
MonsterItem_Speed: 15 m
MonsterItem_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 7 (-2)
Wisdom: 11 (+0)
Charisma: 8 (-1)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +4
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: gobelin, worg
Challenge: 1/2 (100 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Worg<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Worg](monsters_vo.md#worg)<!--/AltName-->
-  <!--Type-->Créature monstrueuse<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Neutre Mauvais<!--/Alignment-->
- **Terrain** <!--Terrain-->Collines / Vallées, Montagnes<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->26 (4d10+4)<!--/HitPoints-->
- **Vitesse** <!--Speed-->15 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->gobelin, worg<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->

## Capacités

**_Odorat et ouïe aiguisés._** Le worg obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou l'ouïe.

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (2d6+3) dégâts perforants. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 13 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

AttributesDictionary:
Name: Worg
Markdown: >+
  # <!--Name-->Worg<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Worg](monsters_vo.md#worg)<!--/AltName-->

  -  <!--Type-->Créature monstrueuse<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Neutre Mauvais<!--/Alignment-->

  - **Terrain** <!--Terrain-->Collines / Vallées, Montagnes<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->26 (4d10+4)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->15 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->

  - **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->

  - **Langues** <!--Languages-->gobelin, worg<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/2 (100 PX)<!--/Challenge-->


  ## Capacités


  **_Odorat et ouïe aiguisés._** Le worg obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou l'ouïe.


  ## Actions


  **_Morsure._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 10 (2d6+3) dégâts perforants. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 13 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

Source: (CEO p)(SRD p)
AltName: '[Worg](monsters_vo.md#worg)'
Type: Créature monstrueuse
Size: G
Alignment: Neutre Mauvais
Terrain: Collines / Vallées, Montagnes
ArmorClass: 13 (armure naturelle)
HitPoints: 26 (4d10+4)
Speed: 15 m
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +4'
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: gobelin, worg
Challenge: 1/2 (100 PX)


Id: monsters_hd.md#vautour
ParentLink: monsters_hd.md#créatures
Name: Vautour
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Vulture](monsters_vo.md#vulture)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: M
Alignment: non-alignée
MonsterItem_ArmorClass: 10
HitPoints: 5 (1d188+1)
MonsterItem_Speed: 3 m, vol 15 m
MonsterItem_Strength: 7 (-2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +3
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: —
Challenge: 0 (10 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Vautour<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Vulture](monsters_vo.md#vulture)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Désert chaud, Plaine / Champs / Prairie / Savane<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->5 (1d188+1)<!--/HitPoints-->
- **Vitesse** <!--Speed-->3 m, vol 15 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->

## Capacités

**_Odorat et vue aiguisés._** Le vautour obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou la vue.

**_Tactique de groupe._** Le vautour obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du vautour, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.

## Actions

**_Bec._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 2 (1d4) dégâts perforants.

AttributesDictionary:
Name: Vautour
Markdown: >+
  # <!--Name-->Vautour<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Vulture](monsters_vo.md#vulture)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Désert chaud, Plaine / Champs / Prairie / Savane<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->5 (1d188+1)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->3 m, vol 15 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +3<!--/Skills-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->


  ## Capacités


  **_Odorat et vue aiguisés._** Le vautour obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou la vue.


  **_Tactique de groupe._** Le vautour obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du vautour, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.


  ## Actions


  **_Bec._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 2 (1d4) dégâts perforants.

Source: (CEO p)(SRD p)
AltName: '[Vulture](monsters_vo.md#vulture)'
Type: Bête
Size: M
Alignment: non-alignée
Terrain: Désert chaud, Plaine / Champs / Prairie / Savane
ArmorClass: 10
HitPoints: 5 (1d188+1)
Speed: 3 m, vol 15 m
Strength: ' 7 (-2)'
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +3'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 13'
Languages: —
Challenge: 0 (10 PX)


Id: monsters_hd.md#nuée-de-piranhas
ParentLink: monsters_hd.md#créatures
Name: Nuée de piranhas
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Swarm of Quippers](monsters_vo.md#swarm-of-quippers)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Nuée
Size: M composée de bêtes de taille TP
Alignment: non-alignée
MonsterItem_ArmorClass: 13
HitPoints: 28 (8d8-8)
MonsterItem_Speed: 0 m, nage 12 m
MonsterItem_Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: 9 (-1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 2 (-4)
DamageResistances: contondants, perforants et tranchants
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 8
Languages: —
Challenge: 1 (200 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Nuée de piranhas<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Swarm of Quippers](monsters_vo.md#swarm-of-quippers)<!--/AltName-->
-  <!--Type-->Nuée<!--/Type--> de taille <!--Size-->M composée de bêtes de taille TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Jungle, Mangrove / Marécage, Ruines sous-marines<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->13<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->28 (8d8-8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->0 m, nage 12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Résistance aux dégâts** <!--DamageResistances-->contondants, perforants et tranchants<!--/DamageResistances-->
- **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 8<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->

## Capacités

**_Frénésie sanguinaire._** La nuée obtient un avantage lors des jets d'attaque effectués contre les créatures qui n'ont pas la totalité de leurs points de vie.

**_Nuée._** La nuée peut occuper l'emplacement d'une autre créature, et vice versa. Elle peut passer par n'importe quelle ouverture suffisamment large pour un piranhar de taille TP. Elle ne peut pas récupérer de point de vie ni gagner de point de vie temporaire.

**_Respiration aquatique._** La nuée peut respirer uniquement sous l'eau.

## Actions

**_Morsures._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 0 m, une créature dans l'emplacement de la nuée.

_Touché :_ 14 (4d6) dégâts perforants ou 7 (2d6) dégâts perforants si la nuée a perdu au moins la moitié de ses points de vie.

AttributesDictionary:
Name: Nuée de piranhas
Markdown: >+
  # <!--Name-->Nuée de piranhas<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Swarm of Quippers](monsters_vo.md#swarm-of-quippers)<!--/AltName-->

  -  <!--Type-->Nuée<!--/Type--> de taille <!--Size-->M composée de bêtes de taille TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Jungle, Mangrove / Marécage, Ruines sous-marines<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->28 (8d8-8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->0 m, nage 12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Résistance aux dégâts** <!--DamageResistances-->contondants, perforants et tranchants<!--/DamageResistances-->

  - **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 8<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1 (200 PX)<!--/Challenge-->


  ## Capacités


  **_Frénésie sanguinaire._** La nuée obtient un avantage lors des jets d'attaque effectués contre les créatures qui n'ont pas la totalité de leurs points de vie.


  **_Nuée._** La nuée peut occuper l'emplacement d'une autre créature, et vice versa. Elle peut passer par n'importe quelle ouverture suffisamment large pour un piranhar de taille TP. Elle ne peut pas récupérer de point de vie ni gagner de point de vie temporaire.


  **_Respiration aquatique._** La nuée peut respirer uniquement sous l'eau.


  ## Actions


  **_Morsures._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 0 m, une créature dans l'emplacement de la nuée.


  _Touché :_ 14 (4d6) dégâts perforants ou 7 (2d6) dégâts perforants si la nuée a perdu au moins la moitié de ses points de vie.

Source: (CEO p)(SRD p)
AltName: '[Swarm of Quippers](monsters_vo.md#swarm-of-quippers)'
Type: Nuée
Size: M composée de bêtes de taille TP
Alignment: non-alignée
Terrain: Jungle, Mangrove / Marécage, Ruines sous-marines
ArmorClass: 13
HitPoints: 28 (8d8-8)
Speed: 0 m, nage 12 m
Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
DamageResistances: contondants, perforants et tranchants
ConditionImmunities: '[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)'
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 8
Languages: —
Challenge: 1 (200 PX)

ConditionImmunities:
[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)


Id: monsters_hd.md#nuée-de-corbeaux
ParentLink: monsters_hd.md#créatures
Name: Nuée de corbeaux
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Swarm of Ravens](monsters_vo.md#swarm-of-ravens)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Nuée
Size: M composée de bêtes de taille TP
Alignment: non-alignée
MonsterItem_ArmorClass: 12
HitPoints: 24 (7d8-7)
MonsterItem_Speed: 3 m, vol 15 m
MonsterItem_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: [Perception](abilities_wisdom_hd.md#perception) +5
DamageResistances: contondants, perforants et tranchants
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 15
Languages: —
Challenge: 1/4 (50 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Nuée de corbeaux<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Swarm of Ravens](monsters_vo.md#swarm-of-ravens)<!--/AltName-->
-  <!--Type-->Nuée<!--/Type--> de taille <!--Size-->M composée de bêtes de taille TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Montagnes, Ruines extérieures<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->24 (7d8-7)<!--/HitPoints-->
- **Vitesse** <!--Speed-->3 m, vol 15 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +5<!--/Skills-->
- **Résistance aux dégâts** <!--DamageResistances-->contondants, perforants et tranchants<!--/DamageResistances-->
- **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 15<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->

## Capacités

**_Nuée._** La nuée peut occuper l'emplacement d'une autre créature, et vice versa. Elle peut passer par n'importe quelle ouverture suffisamment large pour un corbeau de taille TP. Elle ne peut pas récupérer de point de vie ni gagner de point de vie temporaire.

## Actions

**_Becs._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature dans l'emplacement de la nuée.

_Touché :_ 7 (2d6) dégâts perforants ou 3 (1d6) dégâts perforants si la nuée a perdu au moins la moitié de ses points de vie.

AttributesDictionary:
Name: Nuée de corbeaux
Markdown: >+
  # <!--Name-->Nuée de corbeaux<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Swarm of Ravens](monsters_vo.md#swarm-of-ravens)<!--/AltName-->

  -  <!--Type-->Nuée<!--/Type--> de taille <!--Size-->M composée de bêtes de taille TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Montagnes, Ruines extérieures<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->24 (7d8-7)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->3 m, vol 15 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +5<!--/Skills-->

  - **Résistance aux dégâts** <!--DamageResistances-->contondants, perforants et tranchants<!--/DamageResistances-->

  - **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 15<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->


  ## Capacités


  **_Nuée._** La nuée peut occuper l'emplacement d'une autre créature, et vice versa. Elle peut passer par n'importe quelle ouverture suffisamment large pour un corbeau de taille TP. Elle ne peut pas récupérer de point de vie ni gagner de point de vie temporaire.


  ## Actions


  **_Becs._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature dans l'emplacement de la nuée.


  _Touché :_ 7 (2d6) dégâts perforants ou 3 (1d6) dégâts perforants si la nuée a perdu au moins la moitié de ses points de vie.

Source: (CEO p)(SRD p)
AltName: '[Swarm of Ravens](monsters_vo.md#swarm-of-ravens)'
Type: Nuée
Size: M composée de bêtes de taille TP
Alignment: non-alignée
Terrain: Montagnes, Ruines extérieures
ArmorClass: 12
HitPoints: 24 (7d8-7)
Speed: 3 m, vol 15 m
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: '[Perception](abilities_wisdom_hd.md#perception) +5'
DamageResistances: contondants, perforants et tranchants
ConditionImmunities: '[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 15'
Languages: —
Challenge: 1/4 (50 PX)

ConditionImmunities:
[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)


Id: monsters_hd.md#nuée-de-chauve-souris
ParentLink: monsters_hd.md#créatures
Name: Nuée de chauve-souris
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Swarm of Bats](monsters_vo.md#swarm-of-bats)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Nuée
Size: M composée de bêtes de taille TP
Alignment: non-alignée
MonsterItem_ArmorClass: 12
HitPoints: 22 (5d8)
MonsterItem_Speed: 0 m, vol 9 m
MonsterItem_Strength: 5 (-3)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
DamageResistances: contondants, perforants et tranchants
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: —
Challenge: 1/4 (50 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Nuée de chauve-souris<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Swarm of Bats](monsters_vo.md#swarm-of-bats)<!--/AltName-->
-  <!--Type-->Nuée<!--/Type--> de taille <!--Size-->M composée de bêtes de taille TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Caverne aménagée, Caverne naturelle, Ruines souterraines<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Vitesse** <!--Speed-->0 m, vol 9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Résistance aux dégâts** <!--DamageResistances-->contondants, perforants et tranchants<!--/DamageResistances-->
- **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->

## Capacités

**_Écholocalisation._** La nuée ne peut pas utiliser sa vision aveugle si elle est [assourdie](conditions_hd.md#assourdi).

**_Nuée._** La nuée peut occuper l'emplacement d'une autre créature, et vice versa. Elle peut passer par n'importe quelle ouverture suffisamment large pour une chauve-souris de taille TP. Elle ne peut pas récupérer de point de vie ni gagner de point de vie temporaire.

**_Ouïe aiguisée._** La nuée obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'ouïe.

## Actions

**_Morsures._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 0 m, une créature dans l'emplacement de la nuée.

_Touché :_ 5 (2d4) dégâts perforants ou 2 (1d4) dégâts perforants si la nuée a perdu au moins la moitié de ses points de vie.

AttributesDictionary:
Name: Nuée de chauve-souris
Markdown: >+
  # <!--Name-->Nuée de chauve-souris<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Swarm of Bats](monsters_vo.md#swarm-of-bats)<!--/AltName-->

  -  <!--Type-->Nuée<!--/Type--> de taille <!--Size-->M composée de bêtes de taille TP<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Caverne aménagée, Caverne naturelle, Ruines souterraines<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->0 m, vol 9 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Résistance aux dégâts** <!--DamageResistances-->contondants, perforants et tranchants<!--/DamageResistances-->

  - **Immunité contre les états** <!--ConditionImmunities-->[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)<!--/ConditionImmunities-->

  - **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/4 (50 PX)<!--/Challenge-->


  ## Capacités


  **_Écholocalisation._** La nuée ne peut pas utiliser sa vision aveugle si elle est [assourdie](conditions_hd.md#assourdi).


  **_Nuée._** La nuée peut occuper l'emplacement d'une autre créature, et vice versa. Elle peut passer par n'importe quelle ouverture suffisamment large pour une chauve-souris de taille TP. Elle ne peut pas récupérer de point de vie ni gagner de point de vie temporaire.


  **_Ouïe aiguisée._** La nuée obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'ouïe.


  ## Actions


  **_Morsures._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 0 m, une créature dans l'emplacement de la nuée.


  _Touché :_ 5 (2d4) dégâts perforants ou 2 (1d4) dégâts perforants si la nuée a perdu au moins la moitié de ses points de vie.

Source: (CEO p)(SRD p)
AltName: '[Swarm of Bats](monsters_vo.md#swarm-of-bats)'
Type: Nuée
Size: M composée de bêtes de taille TP
Alignment: non-alignée
Terrain: Caverne aménagée, Caverne naturelle, Ruines souterraines
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 m, vol 9 m
Strength: ' 5 (-3)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
DamageResistances: contondants, perforants et tranchants
ConditionImmunities: '[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)'
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 11
Languages: —
Challenge: 1/4 (50 PX)

ConditionImmunities:
[à terre](conditions_hd.md#À-terre), [charmé](conditions_hd.md#charmé), [terrorisé](conditions_hd.md#terrorisé), [empoigné](conditions_hd.md#empoigné), [étourdi](conditions_hd.md#Étourdi), [entravé](conditions_hd.md#entravé), [paralysé](conditions_hd.md#paralysé) et [pétrifié](conditions_hd.md#pétrifié)


Id: monsters_hd.md#mule
ParentLink: monsters_hd.md#créatures
Name: Mule
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Mule](monsters_vo.md#mule)
Source: (CEO p)(SRD p)
Discriminator: MonsterItem
MonsterItemsId: monsters_hd.md#créatures
MonsterItem_Family: MonsterHD
MonsterItem_Type: Bête
Size: M
Alignment: non-alignée
MonsterItem_ArmorClass: 10
HitPoints: 11 (2d8+2)
MonsterItem_Speed: 12 m
MonsterItem_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: —
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Mule<!--/Name-->

- Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->
- SRD: <!--AltName-->[Mule](monsters_vo.md#mule)<!--/AltName-->
-  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->
- **Terrain** <!--Terrain-->Collines / Vallées, Montagnes, Plaine / Champs / Prairie / Savane<!--/Terrain-->
- **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->—<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Capacités

**_Bête de somme._** On considère la mule comme une créature de taille G pour déterminer sa capacité de transport.

**_Pied sûr._** La mule obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) et de [Dextérité](abilities_dexterity_hd.md) effectués contre les effets susceptibles de la jeter [à terre](conditions_hd.md#À-terre).

## Actions

**_Sabots._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 4 (1d4+2) dégâts contondants.

AttributesDictionary:
Name: Mule
Markdown: >+
  # <!--Name-->Mule<!--/Name-->


  - Source: <!--Source-->(CEO p)(SRD p)<!--/Source-->

  - SRD: <!--AltName-->[Mule](monsters_vo.md#mule)<!--/AltName-->

  -  <!--Type-->Bête<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->non-alignée<!--/Alignment-->

  - **Terrain** <!--Terrain-->Collines / Vallées, Montagnes, Plaine / Champs / Prairie / Savane<!--/Terrain-->

  - **Classe d'armure** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Points de vie** <!--HitPoints-->11 (2d8+2)<!--/HitPoints-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->


  |FOR|DEX|CON|INT|SAG|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->

  - **Langues** <!--Languages-->—<!--/Languages-->

  - **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->


  ## Capacités


  **_Bête de somme._** On considère la mule comme une créature de taille G pour déterminer sa capacité de transport.


  **_Pied sûr._** La mule obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) et de [Dextérité](abilities_dexterity_hd.md) effectués contre les effets susceptibles de la jeter [à terre](conditions_hd.md#À-terre).


  ## Actions


  **_Sabots._** Attaque d'arme au corps à corps : +2 pour toucher, allonge 1,50 m, une cible.


  _Touché :_ 4 (1d4+2) dégâts contondants.

Source: (CEO p)(SRD p)
AltName: '[Mule](monsters_vo.md#mule)'
Type: Bête
Size: M
Alignment: non-alignée
Terrain: Collines / Vallées, Montagnes, Plaine / Champs / Prairie / Savane
ArmorClass: 10
HitPoints: 11 (2d8+2)
Speed: 12 m
Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: '[Perception passive](abilities_dexterity_hd.md#perception-passive) 10'
Languages: —
Challenge: 1/8 (25 PX)


