# Items

Id: monsters_vo.md#young-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
MonsterItem_Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Red Dragon
Markdown: >+
  # <!--Name-->Young Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire


Id: monsters_vo.md#ancient-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
MonsterItem_SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
MonsterItem_Skills: Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weopon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Ancient Red Dragon
Markdown: >+
  # <!--Name-->Ancient Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +16, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weopon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
Skills: Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire


Id: monsters_vo.md#adult-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
MonsterItem_Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Red Dragon
Markdown: >+
  # <!--Name-->Adult Red Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire


Id: monsters_vo.md#black-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet noir](monsters_hd.md#dragonnet-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 33 (6d8 + 6)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +4, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet noir](monsters_hd.md#dragonnet-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

**_Acid Breath (Recharge 5–6)_**. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Black Dragon Wyrmling
Markdown: >+
  # <!--Name-->Black Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet noir](monsters_hd.md#dragonnet-noir)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.


  **_Acid Breath (Recharge 5–6)_**. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet noir](monsters_hd.md#dragonnet-noir)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 33 (6d8 + 6)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +4, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: acid


Id: monsters_vo.md#young-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +5, Con +6, Wis +3, Cha +5
MonsterItem_Skills: Perception +6, Stealth +5
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +6, Wis +3, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Black Dragon
Markdown: >+
  # <!--Name-->Young Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +6, Wis +3, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +5, Con +6, Wis +3, Cha +5
Skills: Perception +6, Stealth +5
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid


Id: monsters_vo.md#ancient-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 367 (21d20 + 147)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +9, Con +14, Wis +9, Cha +11
MonsterItem_Skills: Perception +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Black Dragon
Markdown: >+
  # <!--Name-->Ancient Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 22 (natural armor)
HitPoints: 367 (21d20 + 147)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +9, Con +14, Wis +9, Cha +11
Skills: Perception +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid


Id: monsters_vo.md#dretch
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dretch
ParentName: Monsters, NPC and Animals
AltName: [Dretch](monsters_hd.md#dretch)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Small
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 5 (-3)
Wisdom: 8 (-1)
Charisma: 3 (-4)
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageResistances: cold, fire, lightning
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dretch<!--/Name-->

- CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 5 (2d4) slashing damage.

**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AttributesDictionary:
Name: Dretch
Markdown: >+
  # <!--Name-->Dretch<!--/Name-->


  - CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d6) piercing damage.


  **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 5 (2d4) slashing damage.


  **_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

AltName: '[Dretch](monsters_hd.md#dretch)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
ConditionImmunities: poisoned


Id: monsters_vo.md#adult-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 195 (17d12 + 85)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +7, Con +10, Wis +6, Cha +8
MonsterItem_Skills: Perception +11, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Black Dragon
Markdown: >+
  # <!--Name-->Adult Black Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +10, Wis +6, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 195 (17d12 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +7, Con +10, Wis +6, Cha +8
Skills: Perception +11, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid


Id: monsters_vo.md#hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hawk
ParentName: Monsters, NPC and Animals
AltName: [Faucon](monsters_hd.md#faucon)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 16 (+3)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

AttributesDictionary:
Name: Hawk
Markdown: >+
  # <!--Name-->Hawk<!--/Name-->


  - CEO: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Faucon](monsters_hd.md#faucon)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 10 ft., fly 60 ft.
Strength: ' 5 (-3)'
Dexterity: 16 (+3)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 6 (-2)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#will-o-wisp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Will-o'-Wisp
ParentName: Monsters, NPC and Animals
AltName: [Feu follet](monsters_hd.md#feu-follet)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Tiny
Alignment: chaotic evil
MonsterItem_ArmorClass: 19
HitPoints: 22 (9d4)
MonsterItem_Speed: 0 ft., fly 50 ft. (hover)
MonsterItem_Strength: 1 (-5)
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: lightning, poison
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Will-o'-Wisp<!--/Name-->

- CEO: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

**_Ephemeral_**. The will-o'-wisp can't wear or carry anything.

**_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

## Actions

**_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d8) lightning damage.

**_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

AttributesDictionary:
Name: Will-o'-Wisp
Markdown: >+
  # <!--Name-->Will-o'-Wisp<!--/Name-->


  - CEO: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->


  ## Special Features


  **_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.


  **_Ephemeral_**. The will-o'-wisp can't wear or carry anything.


  **_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  **_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.


  ## Actions


  **_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d8) lightning damage.


  **_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

AltName: '[Feu follet](monsters_hd.md#feu-follet)'
Size: Tiny
Type: undead
Alignment: chaotic evil
ArmorClass: 19
HitPoints: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
DamageImmunities: lightning, poison
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious


Id: monsters_vo.md#giant-wasp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Wasp
ParentName: Monsters, NPC and Animals
AltName: [Guêpe géante](monsters_hd.md#guêpe-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 13 (3d8)
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Wasp<!--/Name-->

- CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AttributesDictionary:
Name: Giant Wasp
Markdown: >+
  # <!--Name-->Giant Wasp<!--/Name-->


  - CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

AltName: '[Guêpe géante](monsters_hd.md#guêpe-géante)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 10 ft., fly 50 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#tribal-warrior
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Tribal Warrior
ParentName: Monsters, NPC and Animals
AltName: [Guerrier tribal](monsters_hd.md#guerrier-tribal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 8 (-1)
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tribal Warrior<!--/Name-->

- CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AttributesDictionary:
Name: Tribal Warrior
Markdown: >+
  # <!--Name-->Tribal Warrior<!--/Name-->


  - CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Guerrier tribal](monsters_hd.md#guerrier-tribal)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#green-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Green Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude verte](monsters_hd.md#guenaude-verte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
MonsterItem_Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_

**_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

## Actions

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.

**_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

AttributesDictionary:
Name: Green Hag
Markdown: >+
  # <!--Name-->Green Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The hag can breathe air and water.


  **_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:


  At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_


  **_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.


  **_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

AltName: '[Guenaude verte](monsters_hd.md#guenaude-verte)'
Size: Medium
Type: fey
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)


Id: monsters_vo.md#night-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Night Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude nocturne](monsters_hd.md#guenaude-nocturne)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 112 (15d8 + 45)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)
MonsterItem_Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Senses: darkvision 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, Primordial
Challenge: 5 (1800 XP)
ConditionImmunities: charmed
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Night Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +6, Perception +6, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common, Infernal, Primordial<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_

2/day each: _[plane shift](spells_vo.md#plane-shift)_ (self only), _[ray of enfeeblement](spells_vo.md#ray-of-enfeeblement)_, _[sleep](spells_vo.md#sleep)_

**_Magic Resistance_**. The hag has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Hag Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Change Shape_**. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

**_Etherealness_**. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

**_Nightmare Haunting (1/Day)_**. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A _[protection from evil and good](spells_vo.md#protection-from-evil-and-good)_ spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or similar magic.

AttributesDictionary:
Name: Night Hag
Markdown: >+
  # <!--Name-->Night Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +7, Insight +6, Perception +6, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common, Infernal, Primordial<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->


  ## Special Features


  **_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_


  2/day each: _[plane shift](spells_vo.md#plane-shift)_ (self only), _[ray of enfeeblement](spells_vo.md#ray-of-enfeeblement)_, _[sleep](spells_vo.md#sleep)_


  **_Magic Resistance_**. The hag has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Claws (Hag Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Change Shape_**. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.


  **_Etherealness_**. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.


  **_Nightmare Haunting (1/Day)_**. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A _[protection from evil and good](spells_vo.md#protection-from-evil-and-good)_ spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or similar magic.

AltName: '[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)'
Size: Medium
Type: fiend
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 112 (15d8 + 45)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Senses: darkvision 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, Primordial
Challenge: 5 (1800 XP)
DamageResistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
ConditionImmunities: charmed

DamageResistances:
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


Id: monsters_vo.md#sea-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sea Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude aquatique](monsters_hd.md#guenaude-aquatique)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 52 (7d8 + 21)
MonsterItem_Speed: 30 ft., swim 40 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 13 (+1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Aquan, Common, Giant
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sea Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Horrific Appearance_**. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

## Actions

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Death Glare_**. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

AttributesDictionary:
Name: Sea Hag
Markdown: >+
  # <!--Name-->Sea Hag<!--/Name-->


  - CEO: <!--AltName-->[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Aquan, Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The hag can breathe air and water.


  **_Horrific Appearance_**. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.


  **_Death Glare_**. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.


  **_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

AltName: '[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)'
Size: Medium
Type: fey
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 52 (7d8 + 21)
Speed: 30 ft., swim 40 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 13 (+1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Aquan, Common, Giant
Challenge: 2 (450 XP)


Id: monsters_vo.md#griffon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Griffon
ParentName: Monsters, NPC and Animals
AltName: [Griffon](monsters_hd.md#griffon)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 30 ft., fly 80 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Griffon<!--/Name-->

- CEO: <!--AltName-->[Griffon](monsters_hd.md#griffon)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The griffon makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

AttributesDictionary:
Name: Griffon
Markdown: >+
  # <!--Name-->Griffon<!--/Name-->


  - CEO: <!--AltName-->[Griffon](monsters_hd.md#griffon)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The griffon has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The griffon makes two attacks: one with its beak and one with its claws.


  **_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Griffon](monsters_hd.md#griffon)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Speed: 30 ft., fly 80 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: '-'
Challenge: 2 (450 XP)


Id: monsters_vo.md#grick
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Grick
ParentName: Monsters, NPC and Animals
AltName: [Grick](monsters_hd.md#grick)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 27 (6d8)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 12
Languages: -
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, and slashing damage from nonmagical attacks
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Grick<!--/Name-->

- CEO: <!--AltName-->[Grick](monsters_hd.md#grick)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing damage from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Stone Camouflage_**. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Multiattack_**. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage.

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Grick
Markdown: >+
  # <!--Name-->Grick<!--/Name-->


  - CEO: <!--AltName-->[Grick](monsters_hd.md#grick)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing damage from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Stone Camouflage_**. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  ## Actions


  **_Multiattack_**. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.


  **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage.


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Grick](monsters_hd.md#grick)'
Size: Medium
Type: monstrosity
Alignment: neutral
ArmorClass: 14 (natural armor)
HitPoints: 27 (6d8)
Speed: 30 ft., climb 30 ft.
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 12
Languages: '-'
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, and slashing damage from nonmagical attacks


Id: monsters_vo.md#giant-frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Frog
ParentName: Monsters, NPC and Animals
AltName: [Grenouille géante](monsters_hd.md#grenouille-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 18 (4d8)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
MonsterItem_Skills: Perception +2, Stealth +3
Senses: darkvision 30 ft., passive Perception 12
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille géante](monsters_hd.md#grenouille-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

**_Swallow_**. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AttributesDictionary:
Name: Giant Frog
Markdown: >+
  # <!--Name-->Giant Frog<!--/Name-->


  - CEO: <!--AltName-->[Grenouille géante](monsters_hd.md#grenouille-géante)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The frog can breathe air and water.


  **_Standing Leap_**. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.


  **_Swallow_**. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AltName: '[Grenouille géante](monsters_hd.md#grenouille-géante)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 18 (4d8)
Speed: 30 ft., swim 30 ft.
Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Skills: Perception +2, Stealth +3
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Frog
ParentName: Monsters, NPC and Animals
AltName: [Grenouille](monsters_hd.md#grenouille)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 1 (-5)
Dexterity: 13 (+1)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 3 (-4)
MonsterItem_Skills: Perception +1, Stealth +3
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 0 (0 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille](monsters_hd.md#grenouille)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +1, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

AttributesDictionary:
Name: Frog
Markdown: >+
  # <!--Name-->Frog<!--/Name-->


  - CEO: <!--AltName-->[Grenouille](monsters_hd.md#grenouille)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +1, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The frog can breathe air and water.


  **_Standing Leap_**. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

AltName: '[Grenouille](monsters_hd.md#grenouille)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 20 ft., swim 20 ft.
Strength: ' 1 (-5)'
Dexterity: 13 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Skills: Perception +1, Stealth +3
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 0 (0 XP)


Id: monsters_vo.md#ape
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ape
ParentName: Monsters, NPC and Animals
AltName: [Grand singe](monsters_hd.md#grand-singe)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 19 (3d8 + 6)
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Athletics +5, Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ape<!--/Name-->

- CEO: <!--AltName-->[Grand singe](monsters_hd.md#grand-singe)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +5, Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The ape makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.

AttributesDictionary:
Name: Ape
Markdown: >+
  # <!--Name-->Ape<!--/Name-->


  - CEO: <!--AltName-->[Grand singe](monsters_hd.md#grand-singe)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +5, Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The ape makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage.

AltName: '[Grand singe](monsters_hd.md#grand-singe)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 19 (3d8 + 6)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Athletics +5, Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#ghoul
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghoul
ParentName: Monsters, NPC and Animals
AltName: [Goule](monsters_hd.md#goule)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 12
HitPoints: 22 (5d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 6 (-2)
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghoul<!--/Name-->

- CEO: <!--AltName-->[Goule](monsters_hd.md#goule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Ghoul
Markdown: >+
  # <!--Name-->Ghoul<!--/Name-->


  - CEO: <!--AltName-->[Goule](monsters_hd.md#goule)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Goule](monsters_hd.md#goule)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned


Id: monsters_vo.md#gorgon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gorgon
ParentName: Monsters, NPC and Animals
AltName: [Gorgone](monsters_hd.md#gorgone)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 114 (12d10 + 48)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 11 (+0)
Constitution: 18 (+4)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: -
Challenge: 5 (1800 XP)
ConditionImmunities: petrified
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gorgon<!--/Name-->

- CEO: <!--AltName-->[Gorgone](monsters_hd.md#gorgone)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->petrified<!--/ConditionImmunities-->

## Special Features

**_Trampling Charge_**. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 18 (2d12 + 5) piercing damage.

**_Hooves_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage.

**_Petrifying Breath (Recharge 5-6)_**. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

AttributesDictionary:
Name: Gorgon
Markdown: >+
  # <!--Name-->Gorgon<!--/Name-->


  - CEO: <!--AltName-->[Gorgone](monsters_hd.md#gorgone)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->petrified<!--/ConditionImmunities-->


  ## Special Features


  **_Trampling Charge_**. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 18 (2d12 + 5) piercing damage.


  **_Hooves_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage.


  **_Petrifying Breath (Recharge 5-6)_**. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

AltName: '[Gorgone](monsters_hd.md#gorgone)'
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 19 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 11 (+0)
Constitution: 18 (+4)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 5 (1800 XP)
ConditionImmunities: petrified


Id: monsters_vo.md#blood-hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blood Hawk
ParentName: Monsters, NPC and Animals
AltName: [Faucon de sang](monsters_hd.md#faucon-de-sang)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 7 (2d6)
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blood Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

AttributesDictionary:
Name: Blood Hawk
Markdown: >+
  # <!--Name-->Blood Hawk<!--/Name-->


  - CEO: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.


  **_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Faucon de sang](monsters_hd.md#faucon-de-sang)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 7 (2d6)
Speed: 10 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#stone-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Stone Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de pierre](monsters_hd.md#golem-de-pierre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 9 (-1)
Constitution: 20 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 1 (-5)
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Stone Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de pierre](monsters_hd.md#golem-de-pierre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Stone Golem
Markdown: >+
  # <!--Name-->Stone Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de pierre](monsters_hd.md#golem-de-pierre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 19 (3d8 + 6) bludgeoning damage.


  **_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Golem de pierre](monsters_hd.md#golem-de-pierre)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 30 ft.
Strength: 22 (+6)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned


Id: monsters_vo.md#flesh-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Flesh Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de chair](monsters_hd.md#golem-de-chair)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 9
HitPoints: 93 (11d8 + 44)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 9 (-1)
Constitution: 18 (+4)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Flesh Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de chair](monsters_hd.md#golem-de-chair)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

**_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

AttributesDictionary:
Name: Flesh Golem
Markdown: >+
  # <!--Name-->Flesh Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de chair](monsters_hd.md#golem-de-chair)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.


  **_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.

AltName: '[Golem de chair](monsters_hd.md#golem-de-chair)'
Size: Medium
Type: construct
Alignment: neutral
ArmorClass: 9
HitPoints: 93 (11d8 + 44)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
DamageImmunities: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

DamageImmunities:
lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#clay-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Clay Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem d'argile](monsters_hd.md#golem-dargile)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 133 (14d10 + 56)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 9 (-1)
Constitution: 18 (+4)
Intelligence: 3 (-4)
Wisdom: 8 (-1)
Charisma: 1 (-5)
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages of its creator but can't speak
Challenge: 9 (5000 XP)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Clay Golem<!--/Name-->

- CEO: <!--AltName-->[Golem d'argile](monsters_hd.md#golem-dargile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Acid Absorption_**. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

**_Berserk_**. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

**_Haste (Recharge 5-6)_**. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

AttributesDictionary:
Name: Clay Golem
Markdown: >+
  # <!--Name-->Clay Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem d'argile](monsters_hd.md#golem-dargile)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Acid Absorption_**. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.


  **_Berserk_**. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.


  **_Haste (Recharge 5-6)_**. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

AltName: "[Golem d'argile](monsters_hd.md#golem-dargile)"
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 133 (14d10 + 56)
Speed: 20 ft.
Strength: 20 (+5)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 3 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 1 (-5)'
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages of its creator but can't speak
Challenge: 9 (5000 XP)
DamageImmunities: acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

DamageImmunities:
acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#bugbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bugbear
ParentName: Monsters, NPC and Animals
AltName: [Gobelours](monsters_hd.md#gobelours)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (goblinoid)
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (hide armor, shield)
HitPoints: 27 (5d8 + 5)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 9 (-1)
MonsterItem_Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bugbear<!--/Name-->

- CEO: <!--AltName-->[Gobelours](monsters_hd.md#gobelours)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6, Survival +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

**_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

## Actions

**_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 11 (2d8 + 2) piercing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

AttributesDictionary:
Name: Bugbear
Markdown: >+
  # <!--Name-->Bugbear<!--/Name-->


  - CEO: <!--AltName-->[Gobelours](monsters_hd.md#gobelours)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (hide armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +6, Survival +2<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).


  **_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.


  ## Actions


  **_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d8 + 2) piercing damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

AltName: '[Gobelours](monsters_hd.md#gobelours)'
Size: Medium
Type: humanoid (goblinoid)
Alignment: chaotic evil
ArmorClass: 16 (hide armor, shield)
HitPoints: 27 (5d8 + 5)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1 (200 XP)


Id: monsters_vo.md#goblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Goblin
ParentName: Monsters, NPC and Animals
AltName: [Gobelin](monsters_hd.md#gobelin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (goblinoid)
Size: Small
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (leather armor, shield)
HitPoints: 7 (2d6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 8 (-1)
MonsterItem_Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goblin<!--/Name-->

- CEO: <!--AltName-->[Gobelin](monsters_hd.md#gobelin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

## Actions

**_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Goblin
Markdown: >+
  # <!--Name-->Goblin<!--/Name-->


  - CEO: <!--AltName-->[Gobelin](monsters_hd.md#gobelin)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (leather armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->Common, Goblin<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


  ## Actions


  **_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) slashing damage.


  **_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Gobelin](monsters_hd.md#gobelin)'
Size: Small
Type: humanoid (goblinoid)
Alignment: neutral evil
ArmorClass: 15 (leather armor, shield)
HitPoints: 7 (2d6)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: ' 8 (-1)'
Charisma: ' 8 (-1)'
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#deep-gnome-svirfneblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Deep Gnome (Svirfneblin)
ParentName: Monsters, NPC and Animals
AltName: [Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (gnome)
Size: Small
Alignment: neutral good
MonsterItem_ArmorClass: 15 (chain shirt)
HitPoints: 16 (3d6 + 6)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 9 (-1)
MonsterItem_Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deep Gnome (Svirfneblin)<!--/Name-->

- CEO: <!--AltName-->[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

**_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

**_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[nondetection](spells_vo.md#nondetection)_ (self only)

1/day each: _[blindness/deafness](spells_vo.md#blindnessdeafness)_, _[blur](spells_vo.md#blur)_, _[disguise self](spells_vo.md#disguise-self)_

## Actions

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

**_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Deep Gnome (Svirfneblin)
Markdown: >+
  # <!--Name-->Deep Gnome (Svirfneblin)<!--/Name-->


  - CEO: <!--AltName-->[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  **_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.


  **_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:


  At will: _[nondetection](spells_vo.md#nondetection)_ (self only)


  1/day each: _[blindness/deafness](spells_vo.md#blindnessdeafness)_, _[blur](spells_vo.md#blur)_, _[disguise self](spells_vo.md#disguise-self)_


  ## Actions


  **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.


  **_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)'
Size: Small
Type: humanoid (gnome)
Alignment: neutral good
ArmorClass: 15 (chain shirt)
HitPoints: 16 (3d6 + 6)
Speed: 20 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#gnoll
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gnoll
ParentName: Monsters, NPC and Animals
AltName: [Gnoll](monsters_hd.md#gnoll)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (gnoll)
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (hide armor, shield)
HitPoints: 22 (5d8)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gnoll<!--/Name-->

- CEO: <!--AltName-->[Gnoll](monsters_hd.md#gnoll)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Gnoll<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

AttributesDictionary:
Name: Gnoll
Markdown: >+
  # <!--Name-->Gnoll<!--/Name-->


  - CEO: <!--AltName-->[Gnoll](monsters_hd.md#gnoll)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Gnoll<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


  **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.

AltName: '[Gnoll](monsters_hd.md#gnoll)'
Size: Medium
Type: humanoid (gnoll)
Alignment: chaotic evil
ArmorClass: 15 (hide armor, shield)
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#gladiator
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gladiator
ParentName: Monsters, NPC and Animals
AltName: [Gladiateur](monsters_hd.md#gladiateur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 16 (studded leather, shield)
HitPoints: 112 (15d8 + 45)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Str +7, Dex +5, Con +6
MonsterItem_Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gladiator<!--/Name-->

- CEO: <!--AltName-->[Gladiateur](monsters_hd.md#gladiateur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The gladiator has advantage on saving throws against being frightened.

**_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

## Actions

**_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.

**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

**_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

## Reactions

**_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

AttributesDictionary:
Name: Gladiator
Markdown: >+
  # <!--Name-->Gladiator<!--/Name-->


  - CEO: <!--AltName-->[Gladiateur](monsters_hd.md#gladiateur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Brave_**. The gladiator has advantage on saving throws against being frightened.


  **_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).


  ## Actions


  **_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.


  **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.


  **_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


  ## Reactions


  **_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

AltName: '[Gladiateur](monsters_hd.md#gladiateur)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 16 (studded leather, shield)
HitPoints: 112 (15d8 + 45)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5 (1800 XP)


Id: monsters_vo.md#glabrezu
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Glabrezu
ParentName: Monsters, NPC and Animals
AltName: [Glabrezu](monsters_hd.md#glabrezu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 157 (15d10 + 75)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 15 (+2)
Constitution: 21 (+5)
Intelligence: 19 (+4)
Wisdom: 17 (+3)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Str +9, Con +9, Wis +7, Cha +7
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Glabrezu<!--/Name-->

- CEO: <!--AltName-->[Glabrezu](monsters_hd.md#glabrezu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->157 (15d10 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +9, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[detect magic](spells_vo.md#detect-magic)_, _[dispel magic](spells_vo.md#dispel-magic)_

1/day each: _[confusion](spells_vo.md#confusion)_, _[fly](spells_vo.md#fly)_, _[power word stun](spells_vo.md#power-word-stun)_

**_Magic Resistance_**. The glabrezu has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

**_Pincer_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

**_Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.

AttributesDictionary:
Name: Glabrezu
Markdown: >+
  # <!--Name-->Glabrezu<!--/Name-->


  - CEO: <!--AltName-->[Glabrezu](monsters_hd.md#glabrezu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->157 (15d10 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +9, Con +9, Wis +7, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Innate Spellcasting_**. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:


  At will: _[darkness](spells_vo.md#darkness)_, _[detect magic](spells_vo.md#detect-magic)_, _[dispel magic](spells_vo.md#dispel-magic)_


  1/day each: _[confusion](spells_vo.md#confusion)_, _[fly](spells_vo.md#fly)_, _[power word stun](spells_vo.md#power-word-stun)_


  **_Magic Resistance_**. The glabrezu has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.


  **_Pincer_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.


  **_Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) bludgeoning damage.

AltName: '[Glabrezu](monsters_hd.md#glabrezu)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 157 (15d10 + 75)
Speed: 40 ft.
Strength: 20 (+5)
Dexterity: 15 (+2)
Constitution: 21 (+5)
Intelligence: 19 (+4)
Wisdom: 17 (+3)
Charisma: 16 (+3)
SavingThrows: Str +9, Con +9, Wis +7, Cha +7
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned


Id: monsters_vo.md#ochre-jelly
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ochre Jelly
ParentName: Monsters, NPC and Animals
AltName: [Gelée ocre](monsters_hd.md#gelée-ocre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: ooze
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 8
HitPoints: 45 (6d10 + 12)
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 6 (-2)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 6 (-2)
Charisma: 1 (-5)
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Languages: -
Challenge: 2 (450 XP)
DamageResistances: acid
DamageImmunities: lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ochre Jelly<!--/Name-->

- CEO: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.

**_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

## Reactions

**_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

AttributesDictionary:
Name: Ochre Jelly
Markdown: >+
  # <!--Name-->Ochre Jelly<!--/Name-->


  - CEO: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.


  **_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.


  ## Reactions


  **_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

AltName: '[Gelée ocre](monsters_hd.md#gelée-ocre)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 8
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., climb 10 ft.
Strength: 15 (+2)
Dexterity: ' 6 (-2)'
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)
DamageImmunities: lightning, slashing
DamageResistances: acid
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone


Id: monsters_vo.md#gargoyle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gargoyle
ParentName: Monsters, NPC and Animals
AltName: [Gargouille](monsters_hd.md#gargouille)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 52 (7d8 + 21)
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 11 (+0)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
DamageImmunities: poison
ConditionImmunities: exhaustion, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gargoyle<!--/Name-->

- CEO: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Terran<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

## Actions

**_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.

AttributesDictionary:
Name: Gargoyle
Markdown: >+
  # <!--Name-->Gargoyle<!--/Name-->


  - CEO: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Terran<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.


  ## Actions


  **_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) slashing damage.

AltName: '[Gargouille](monsters_hd.md#gargouille)'
Size: Medium
Type: elemental
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 52 (7d8 + 21)
Speed: 30 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
Challenge: 2 (450 XP)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: exhaustion, petrified, poisoned


Id: monsters_vo.md#shield-guardian
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shield Guardian
ParentName: Monsters, NPC and Animals
AltName: [Garde animé](monsters_hd.md#garde-animé)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 142 (15d10 + 60)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 8 (-1)
Constitution: 18 (+4)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Challenge: 7 (2900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shield Guardian<!--/Name-->

- CEO: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

**_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

**_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

## Actions

**_Multiattack_**. The guardian makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

## Reactions

**_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

AttributesDictionary:
Name: Shield Guardian
Markdown: >+
  # <!--Name-->Shield Guardian<!--/Name-->


  - CEO: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.


  **_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.


  **_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.


  ## Actions


  **_Multiattack_**. The guardian makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  ## Reactions


  **_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

AltName: '[Garde animé](monsters_hd.md#garde-animé)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Challenge: 7 (2900 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned


Id: monsters_vo.md#guard
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Guard
ParentName: Monsters, NPC and Animals
AltName: [Garde](monsters_hd.md#garde)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 16 (chain shirt, shield)
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guard<!--/Name-->

- CEO: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AttributesDictionary:
Name: Guard
Markdown: >+
  # <!--Name-->Guard<!--/Name-->


  - CEO: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Garde](monsters_hd.md#garde)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 16 (chain shirt, shield)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#iron-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Iron Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de fer](monsters_hd.md#golem-de-fer)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: construct
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 24 (+7)
Dexterity: 9 (-1)
Constitution: 20 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 1 (-5)
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Iron Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de fer](monsters_hd.md#golem-de-fer)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 20 (3d8 + 7) bludgeoning damage.

**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 23 (3d10 + 7) slashing damage.

**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Iron Golem
Markdown: >+
  # <!--Name-->Iron Golem<!--/Name-->


  - CEO: <!--AltName-->[Golem de fer](monsters_hd.md#golem-de-fer)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.


  **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.


  **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The golem's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The golem makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.


  _Hit_: 20 (3d8 + 7) bludgeoning damage.


  **_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 23 (3d10 + 7) slashing damage.


  **_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Golem de fer](monsters_hd.md#golem-de-fer)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
Speed: 30 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

DamageImmunities:
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#gynosphinx
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gynosphinx
ParentName: Monsters, NPC and Animals
AltName: [Gynosphinx](monsters_hd.md#gynosphinx)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: lawful neutral
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 136 (16d10 + 48)
MonsterItem_Speed: 40 ft., fly 60 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
MonsterItem_Skills: Arcana +12, History +12, Perception +8, Religion +8
Senses: truesight 120 ft., passive Perception 18
Languages: Common, Sphinx
Challenge: 11 (7200 XP)
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: psychic
ConditionImmunities: charmed, frightened
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gynosphinx<!--/Name-->

- CEO: <!--AltName-->[Gynosphinx](monsters_hd.md#gynosphinx)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +12, History +12, Perception +8, Religion +8<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->

## Special Features

**_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

**_Magic Weapons_**. The sphinx's weapon attacks are magical.

**_Spellcasting_**. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[prestidigitation](spells_vo.md#prestidigitation)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[shield](spells_vo.md#shield)_

* **2nd level (3 slots):** _[darkness](spells_vo.md#darkness)_, _[locate object](spells_vo.md#locate-object)_, _[suggestion](spells_vo.md#suggestion)_

* **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[remove curse](spells_vo.md#remove-curse)_, _[tongues](spells_vo.md#tongues)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[greater invisibility](spells_vo.md#greater-invisibility)_

* **5th level (1 slot):** _[legend lore](spells_vo.md#legend-lore)_

## Actions

**_Multiattack_**. The sphinx makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

## Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

**_Claw Attack_**. The sphinx makes one claw attack.

**_Teleport (Costs 2 Actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

**_Cast a Spell (Costs 3 Actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

AttributesDictionary:
Name: Gynosphinx
Markdown: >+
  # <!--Name-->Gynosphinx<!--/Name-->


  - CEO: <!--AltName-->[Gynosphinx](monsters_hd.md#gynosphinx)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Arcana +12, History +12, Perception +8, Religion +8<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->psychic<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.


  **_Magic Weapons_**. The sphinx's weapon attacks are magical.


  **_Spellcasting_**. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:


  * **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[prestidigitation](spells_vo.md#prestidigitation)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[shield](spells_vo.md#shield)_


  * **2nd level (3 slots):** _[darkness](spells_vo.md#darkness)_, _[locate object](spells_vo.md#locate-object)_, _[suggestion](spells_vo.md#suggestion)_


  * **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[remove curse](spells_vo.md#remove-curse)_, _[tongues](spells_vo.md#tongues)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[greater invisibility](spells_vo.md#greater-invisibility)_


  * **5th level (1 slot):** _[legend lore](spells_vo.md#legend-lore)_


  ## Actions


  **_Multiattack_**. The sphinx makes two claw attacks.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  ## Legendary Actions


  The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.


  **_Claw Attack_**. The sphinx makes one claw attack.


  **_Teleport (Costs 2 Actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


  **_Cast a Spell (Costs 3 Actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

AltName: '[Gynosphinx](monsters_hd.md#gynosphinx)'
Size: Large
Type: monstrosity
Alignment: lawful neutral
ArmorClass: 17 (natural armor)
HitPoints: 136 (16d10 + 48)
Speed: 40 ft., fly 60 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Skills: Arcana +12, History +12, Perception +8, Religion +8
Senses: truesight 120 ft., passive Perception 18
Languages: Common, Sphinx
Challenge: 11 (7200 XP)
DamageImmunities: psychic
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, frightened


Id: monsters_vo.md#copper-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Copper Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic good
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 22 (4d8 + 4)
MonsterItem_Speed: 30 ft., climb 30 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Copper Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AttributesDictionary:
Name: Copper Dragon Wyrmling
Markdown: >+
  # <!--Name-->Copper Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AltName: '[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)'
Size: Medium
Type: dragon
Alignment: chaotic good
ArmorClass: 16 (natural armor)
HitPoints: 22 (4d8 + 4)
Speed: 30 ft., climb 30 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: acid


Id: monsters_vo.md#ancient-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic good
MonsterItem_ArmorClass: 21 (natural armor)
HitPoints: 350 (20d20 + 140)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
MonsterItem_Skills: Deception +11, Perception +17, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->350 (20d20 + 140)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Perception +17, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Copper Dragon
Markdown: >+
  # <!--Name-->Ancient Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->350 (20d20 + 140)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +11, Perception +17, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic good
ArmorClass: 21 (natural armor)
HitPoints: 350 (20d20 + 140)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Perception +17, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 21 (33000 XP)
DamageImmunities: acid


Id: monsters_vo.md#ice-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ice Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable gelé](monsters_hd.md#diable-gelé)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 180 (19d10 + 76)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 14 (11500 XP)
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: cold, fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Devil<!--/Name-->

- CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

**_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

**_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

AttributesDictionary:
Name: Ice Devil
Markdown: >+
  # <!--Name-->Ice Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.


  **_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.


  **_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

AltName: '[Diable gelé](monsters_hd.md#diable-gelé)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 180 (19d10 + 76)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 14 (11500 XP)
DamageImmunities: cold, fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#chain-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chain Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable des chaînes](monsters_hd.md#diable-des-chaînes)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 85 (10d8 + 40)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Con +7, Wis +4, Cha +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chain Devil<!--/Name-->

- CEO: <!--AltName-->[Diable des chaînes](monsters_hd.md#diable-des-chaînes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes two attacks with its chains.

**_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

**_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

## Reactions

**_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

AttributesDictionary:
Name: Chain Devil
Markdown: >+
  # <!--Name-->Chain Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable des chaînes](monsters_hd.md#diable-des-chaînes)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes two attacks with its chains.


  **_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.


  **_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.


  ## Reactions


  **_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

AltName: '[Diable des chaînes](monsters_hd.md#diable-des-chaînes)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 85 (10d8 + 40)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
SavingThrows: Con +7, Wis +4, Cha +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#horned-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Horned Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable cornu](monsters_hd.md#diable-cornu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 20 ft., fly 60 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 17 (+3)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Languages: Infernal, telepathy 120 ft.
Challenge: 11 (7200 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Horned Devil<!--/Name-->

- CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

**_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (2d8 + 6) piercing damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

**_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.

_Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AttributesDictionary:
Name: Horned Devil
Markdown: >+
  # <!--Name-->Horned Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.


  **_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d8 + 6) piercing damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


  **_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.


  _Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AltName: '[Diable cornu](monsters_hd.md#diable-cornu)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 20 ft., fly 60 ft.
Strength: 22 (+6)
Dexterity: 17 (+3)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 17 (+3)
SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Languages: Infernal, telepathy 120 ft.
Challenge: 11 (7200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
ConditionImmunities: poisoned


Id: monsters_vo.md#bearded-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bearded Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable barbu](monsters_hd.md#diable-barbu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 11 (+0)
MonsterItem_SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bearded Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbu](monsters_hd.md#diable-barbu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

**_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.

## Actions

**_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.

**_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.

_Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

AttributesDictionary:
Name: Bearded Devil
Markdown: >+
  # <!--Name-->Bearded Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable barbu](monsters_hd.md#diable-barbu)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  **_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.


  ## Actions


  **_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.


  **_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.


  _Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

AltName: '[Diable barbu](monsters_hd.md#diable-barbu)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 11 (+0)
SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#barbed-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Barbed Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable barbelé](monsters_hd.md#diable-barbelé)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Str +6, Con +7, Wis +5, Cha +5
MonsterItem_Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Barbed Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbelé](monsters_hd.md#diable-barbelé)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.

**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.

_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AttributesDictionary:
Name: Barbed Devil
Markdown: >+
  # <!--Name-->Barbed Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable barbelé](monsters_hd.md#diable-barbelé)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.


  **_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.


  **_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage.


  **_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.


  _Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AltName: '[Diable barbelé](monsters_hd.md#diable-barbelé)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#nightmare
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Nightmare
ParentName: Monsters, NPC and Animals
AltName: [Destrier noir](monsters_hd.md#destrier-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Large
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
MonsterItem_Speed: 60 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nightmare<!--/Name-->

- CEO: <!--AltName-->[Destrier noir](monsters_hd.md#destrier-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Common, and Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.

**_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

**_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

AttributesDictionary:
Name: Nightmare
Markdown: >+
  # <!--Name-->Nightmare<!--/Name-->


  - CEO: <!--AltName-->[Destrier noir](monsters_hd.md#destrier-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->understands Abyssal, Common, and Infernal but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.


  **_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.


  **_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

AltName: '[Destrier noir](monsters_hd.md#destrier-noir)'
Size: Large
Type: fiend
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 XP)
DamageImmunities: fire


Id: monsters_vo.md#gelatinous-cube
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gelatinous Cube
ParentName: Monsters, NPC and Animals
AltName: [Cube gélatineux](monsters_hd.md#cube-gélatineux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: ooze
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 6
HitPoints: 84 (8d10 + 40)
MonsterItem_Speed: 15 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 3 (-4)
Constitution: 20 (+5)
Intelligence: 1 (-5)
Wisdom: 6 (-2)
Charisma: 1 (-5)
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: -
Challenge: 2 (450 XP)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gelatinous Cube<!--/Name-->

- CEO: <!--AltName-->[Cube gélatineux](monsters_hd.md#cube-gélatineux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->6<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity--> 3 (-4)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Ooze Cube_**. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

**_Transparent_**. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) acid damage.

**_Engulf_**. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

AttributesDictionary:
Name: Gelatinous Cube
Markdown: >+
  # <!--Name-->Gelatinous Cube<!--/Name-->


  - CEO: <!--AltName-->[Cube gélatineux](monsters_hd.md#cube-gélatineux)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->6<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity--> 3 (-4)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Ooze Cube_**. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.


  **_Transparent_**. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 10 (3d6) acid damage.


  **_Engulf_**. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

AltName: '[Cube gélatineux](monsters_hd.md#cube-gélatineux)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 6
HitPoints: 84 (8d10 + 40)
Speed: 15 ft.
Strength: 14 (+2)
Dexterity: ' 3 (-4)'
Constitution: 20 (+5)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone


Id: monsters_vo.md#giant-crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crocodile
ParentName: Monsters, NPC and Animals
AltName: [Crocodile géant](monsters_hd.md#crocodile-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Huge
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 85 (9d12 + 27)
MonsterItem_Speed: 30 ft., swim 50 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 9 (-1)
Constitution: 17 (+3)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 7 (-2)
MonsterItem_Skills: Stealth +5
Senses: passive Perception 10
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile géant](monsters_hd.md#crocodile-géant)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (9d12 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 30 minutes.

## Actions

**_Multiattack_**. The crocodile makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

**_Tail_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile.

_Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

AttributesDictionary:
Name: Giant Crocodile
Markdown: >+
  # <!--Name-->Giant Crocodile<!--/Name-->


  - CEO: <!--AltName-->[Crocodile géant](monsters_hd.md#crocodile-géant)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (9d12 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The crocodile can hold its breath for 30 minutes.


  ## Actions


  **_Multiattack_**. The crocodile makes two attacks: one with its bite and one with its tail.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.


  **_Tail_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile.


  _Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

AltName: '[Crocodile géant](monsters_hd.md#crocodile-géant)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 85 (9d12 + 27)
Speed: 30 ft., swim 50 ft.
Strength: 21 (+5)
Dexterity: ' 9 (-1)'
Constitution: 17 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Stealth +5
Senses: passive Perception 10
Languages: '-'
Challenge: 5 (1800 XP)


Id: monsters_vo.md#crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Crocodile
ParentName: Monsters, NPC and Animals
AltName: [Crocodile](monsters_hd.md#crocodile)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 20 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Stealth +2
Senses: passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile](monsters_hd.md#crocodile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 15 minutes.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

AttributesDictionary:
Name: Crocodile
Markdown: >+
  # <!--Name-->Crocodile<!--/Name-->


  - CEO: <!--AltName-->[Crocodile](monsters_hd.md#crocodile)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The crocodile can hold its breath for 15 minutes.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

AltName: '[Crocodile](monsters_hd.md#crocodile)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 20 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +2
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#shrieker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shrieker
ParentName: Monsters, NPC and Animals
AltName: [Criard](monsters_hd.md#criard)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: plant
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 5
HitPoints: 13 (3d8)
MonsterItem_Speed: 0 ft.
MonsterItem_Strength: 1 (-5)
Dexterity: 1 (-5)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 0 (10 XP)
ConditionImmunities: blinded, deafened, frightened
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shrieker<!--/Name-->

- CEO: <!--AltName-->[Criard](monsters_hd.md#criard)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

## Reactions

**_Shriek_**. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.

AttributesDictionary:
Name: Shrieker
Markdown: >+
  # <!--Name-->Shrieker<!--/Name-->


  - CEO: <!--AltName-->[Criard](monsters_hd.md#criard)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_False Appearance_**. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.


  ## Reactions


  **_Shriek_**. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.

AltName: '[Criard](monsters_hd.md#criard)'
Size: Medium
Type: plant
Alignment: unaligned
ArmorClass: 5
HitPoints: 13 (3d8)
Speed: 0 ft.
Strength: ' 1 (-5)'
Dexterity: ' 1 (-5)'
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 0 (10 XP)
ConditionImmunities: blinded, deafened, frightened


Id: monsters_vo.md#giant-toad
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Toad
ParentName: Monsters, NPC and Animals
AltName: [Crapaud géant](monsters_hd.md#crapaud-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 39 (6d10 + 6)
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Toad<!--/Name-->

- CEO: <!--AltName-->[Crapaud géant](monsters_hd.md#crapaud-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The toad can breathe air and water.

**_Standing Leap_**. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

**_Swallow_**. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AttributesDictionary:
Name: Giant Toad
Markdown: >+
  # <!--Name-->Giant Toad<!--/Name-->


  - CEO: <!--AltName-->[Crapaud géant](monsters_hd.md#crapaud-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The toad can breathe air and water.


  **_Standing Leap_**. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.


  **_Swallow_**. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

AltName: '[Crapaud géant](monsters_hd.md#crapaud-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 39 (6d10 + 6)
Speed: 20 ft., swim 40 ft.
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#giant-crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crab
ParentName: Monsters, NPC and Animals
AltName: [Crabe géant](monsters_hd.md#crabe-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
HitPoints: 13 (3d8)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 9 (-1)
Charisma: 3 (-4)
MonsterItem_Skills: Stealth +4
Senses: blindsight 30 ft., passive Perception 9
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe géant](monsters_hd.md#crabe-géant)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

AttributesDictionary:
Name: Giant Crab
Markdown: >+
  # <!--Name-->Giant Crab<!--/Name-->


  - CEO: <!--AltName-->[Crabe géant](monsters_hd.md#crabe-géant)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The crab can breathe air and water.


  ## Actions


  **_Claw_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

AltName: '[Crabe géant](monsters_hd.md#crabe-géant)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 13 (3d8)
Speed: 30 ft., swim 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 9 (-1)'
Charisma: ' 3 (-4)'
Skills: Stealth +4
Senses: blindsight 30 ft., passive Perception 9
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#bone-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bone Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable osseux](monsters_hd.md#diable-osseux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 142 (15d10 + 60)
MonsterItem_Speed: 40 ft., fly 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Int +5, Wis +6, Cha +7
MonsterItem_Skills: Deception +7, Insight +6
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bone Devil<!--/Name-->

- CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Bone Devil
Markdown: >+
  # <!--Name-->Bone Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 8 (1d8 + 4) slashing damage.


  **_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Diable osseux](monsters_hd.md#diable-osseux)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 40 ft., fly 40 ft.
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: Int +5, Wis +6, Cha +7
Skills: Deception +7, Insight +6
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Crab
ParentName: Monsters, NPC and Animals
AltName: [Crabe](monsters_hd.md#crabe)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 2 (1d4)
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 2 (-4)
MonsterItem_Skills: Stealth +2
Senses: blindsight 30 ft., passive Perception 9
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe](monsters_hd.md#crabe)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage.

AttributesDictionary:
Name: Crab
Markdown: >+
  # <!--Name-->Crab<!--/Name-->


  - CEO: <!--AltName-->[Crabe](monsters_hd.md#crabe)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Amphibious_**. The crab can breathe air and water.


  ## Actions


  **_Claw_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 bludgeoning damage.

AltName: '[Crabe](monsters_hd.md#crabe)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 2 (1d4)
Speed: 20 ft., swim 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 2 (-4)'
Skills: Stealth +2
Senses: blindsight 30 ft., passive Perception 9
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#raven
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Raven
ParentName: Monsters, NPC and Animals
AltName: [Corbeau](monsters_hd.md#corbeau)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Raven<!--/Name-->

- CEO: <!--AltName-->[Corbeau](monsters_hd.md#corbeau)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Mimicry_**. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Raven
Markdown: >+
  # <!--Name-->Raven<!--/Name-->


  - CEO: <!--AltName-->[Corbeau](monsters_hd.md#corbeau)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Mimicry_**. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Corbeau](monsters_hd.md#corbeau)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Speed: 10 ft., fly 50 ft.
Strength: ' 2 (-4)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#cockatrice
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cockatrice
ParentName: Monsters, NPC and Animals
AltName: [Cockatrice](monsters_hd.md#cockatrice)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 27 (6d6 + 6)
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cockatrice<!--/Name-->

- CEO: <!--AltName-->[Cockatrice](monsters_hd.md#cockatrice)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

AttributesDictionary:
Name: Cockatrice
Markdown: >+
  # <!--Name-->Cockatrice<!--/Name-->


  - CEO: <!--AltName-->[Cockatrice](monsters_hd.md#cockatrice)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (6d6 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

AltName: '[Cockatrice](monsters_hd.md#cockatrice)'
Size: Small
Type: monstrosity
Alignment: unaligned
ArmorClass: 11
HitPoints: 27 (6d6 + 6)
Speed: 20 ft., fly 40 ft.
Strength: ' 6 (-2)'
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#giant-goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Goat
ParentName: Monsters, NPC and Animals
AltName: [Chèvre géante](monsters_hd.md#chèvre-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Senses: passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre géante](monsters_hd.md#chèvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.

AttributesDictionary:
Name: Giant Goat
Markdown: >+
  # <!--Name-->Giant Goat<!--/Name-->


  - CEO: <!--AltName-->[Chèvre géante](monsters_hd.md#chèvre-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


  **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d4 + 3) bludgeoning damage.

AltName: '[Chèvre géante](monsters_hd.md#chèvre-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Goat
ParentName: Monsters, NPC and Animals
AltName: [Chèvre](monsters_hd.md#chèvre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 4 (1d8)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre](monsters_hd.md#chèvre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.

AttributesDictionary:
Name: Goat
Markdown: >+
  # <!--Name-->Goat<!--/Name-->


  - CEO: <!--AltName-->[Chèvre](monsters_hd.md#chèvre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.


  **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d4 + 1) bludgeoning damage.

AltName: '[Chèvre](monsters_hd.md#chèvre)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 4 (1d8)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#chuul
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chuul
ParentName: Monsters, NPC and Animals
AltName: [Chuul](monsters_hd.md#chuul)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 93 (11d10 + 33)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 5 (-3)
Wisdom: 11 (+0)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can't speak
Challenge: 4 (1100 XP)
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chuul<!--/Name-->

- CEO: <!--AltName-->[Chuul](monsters_hd.md#chuul)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Deep Speech but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The chuul can breathe air and water.

**_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](spells_vo.md#detect-magic)_ spell but isn't itself magical.

## Actions

**_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

**_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

**_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Chuul
Markdown: >+
  # <!--Name-->Chuul<!--/Name-->


  - CEO: <!--AltName-->[Chuul](monsters_hd.md#chuul)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->understands Deep Speech but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The chuul can breathe air and water.


  **_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](spells_vo.md#detect-magic)_ spell but isn't itself magical.


  ## Actions


  **_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.


  **_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.


  **_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Chuul](monsters_hd.md#chuul)'
Size: Large
Type: aberration
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 30 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: 11 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can't speak
Challenge: 4 (1100 XP)
DamageImmunities: poison
ConditionImmunities: poisoned


Id: monsters_vo.md#giant-owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Owl
ParentName: Monsters, NPC and Animals
AltName: [Chouette géante](monsters_hd.md#chouette-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: neutral
MonsterItem_ArmorClass: 12
HitPoints: 19 (3d10 + 3)
MonsterItem_Speed: 5 ft., fly 60 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: Giant Owl understands Common, Elvish, and
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette géante](monsters_hd.md#chouette-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Giant Owl understands Common, Elvish, and<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 8 (2d6 + 1) slashing damage.

AttributesDictionary:
Name: Giant Owl
Markdown: >+
  # <!--Name-->Giant Owl<!--/Name-->


  - CEO: <!--AltName-->[Chouette géante](monsters_hd.md#chouette-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Giant Owl understands Common, Elvish, and<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.


  **_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d6 + 1) slashing damage.

AltName: '[Chouette géante](monsters_hd.md#chouette-géante)'
Size: Large
Type: beast
Alignment: neutral
ArmorClass: 12
HitPoints: 19 (3d10 + 3)
Speed: 5 ft., fly 60 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 13 (+1)
Charisma: 10 (+0)
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: Giant Owl understands Common, Elvish, and
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Owl
ParentName: Monsters, NPC and Animals
AltName: [Chouette](monsters_hd.md#chouette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 5 ft., fly 60 ft.
MonsterItem_Strength: 3 (-4)
Dexterity: 13 (+1)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3, Stealth +3
Senses: darkvision 120 ft., passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette](monsters_hd.md#chouette)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

AttributesDictionary:
Name: Owl
Markdown: >+
  # <!--Name-->Owl<!--/Name-->


  - CEO: <!--AltName-->[Chouette](monsters_hd.md#chouette)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.


  **_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Chouette](monsters_hd.md#chouette)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 5 ft., fly 60 ft.
Strength: ' 3 (-4)'
Dexterity: 13 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +3
Senses: darkvision 120 ft., passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#chimera
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chimera
ParentName: Monsters, NPC and Animals
AltName: [Chimère](monsters_hd.md#chimère)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +8
Senses: darkvision 60 ft., passive Perception 18
Languages: understands Draconic but can't speak
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chimera<!--/Name-->

- CEO: <!--AltName-->[Chimère](monsters_hd.md#chimère)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->understands Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.

**_Horns_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) bludgeoning damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Chimera
Markdown: >+
  # <!--Name-->Chimera<!--/Name-->


  - CEO: <!--AltName-->[Chimère](monsters_hd.md#chimère)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->understands Draconic but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage.


  **_Horns_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d12 + 4) bludgeoning damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Chimère](monsters_hd.md#chimère)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: 10 (+0)
Skills: Perception +8
Senses: darkvision 60 ft., passive Perception 18
Languages: understands Draconic but can't speak
Challenge: 6 (2300 XP)


Id: monsters_vo.md#blink-dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blink Dog
ParentName: Monsters, NPC and Animals
AltName: [Chien esquiveur](monsters_hd.md#chien-esquiveur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fey
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 13
HitPoints: 22 (4d8 + 4)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
Dexterity: 17 (+3)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
MonsterItem_Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: Blink Dog understands Sylvan but can't speak it
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blink Dog<!--/Name-->

- CEO: <!--AltName-->[Chien esquiveur](monsters_hd.md#chien-esquiveur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Blink Dog understands Sylvan but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Teleport (Recharge 4-6)_**. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

AttributesDictionary:
Name: Blink Dog
Markdown: >+
  # <!--Name-->Blink Dog<!--/Name-->


  - CEO: <!--AltName-->[Chien esquiveur](monsters_hd.md#chien-esquiveur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Blink Dog understands Sylvan but can't speak it<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage.


  **_Teleport (Recharge 4-6)_**. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

AltName: '[Chien esquiveur](monsters_hd.md#chien-esquiveur)'
Size: Medium
Type: fey
Alignment: lawful good
ArmorClass: 13
HitPoints: 22 (4d8 + 4)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 17 (+3)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: Blink Dog understands Sylvan but can't speak it
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#death-dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Death Dog
ParentName: Monsters, NPC and Animals
AltName: [Chien du trépas](monsters_hd.md#chien-du-trépas)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 12
HitPoints: 39 (6d8 + 12)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 3 (-4)
Wisdom: 13 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Death Dog<!--/Name-->

- CEO: <!--AltName-->[Chien du trépas](monsters_hd.md#chien-du-trépas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Two-Headed_**. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, or knocked unconscious.

## Actions

**_Multiattack_**. The dog makes two bite attacks.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

AttributesDictionary:
Name: Death Dog
Markdown: >+
  # <!--Name-->Death Dog<!--/Name-->


  - CEO: <!--AltName-->[Chien du trépas](monsters_hd.md#chien-du-trépas)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Two-Headed_**. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, or knocked unconscious.


  ## Actions


  **_Multiattack_**. The dog makes two bite attacks.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

AltName: '[Chien du trépas](monsters_hd.md#chien-du-trépas)'
Size: Medium
Type: monstrosity
Alignment: neutral evil
ArmorClass: 12
HitPoints: 39 (6d8 + 12)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#deer
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Deer
ParentName: Monsters, NPC and Animals
AltName: [Chevreuil](monsters_hd.md#chevreuil)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 4 (1d8)
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
Senses: passive Perception 12
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deer<!--/Name-->

- CEO: <!--AltName-->[Chevreuil](monsters_hd.md#chevreuil)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) piercing damage.

AttributesDictionary:
Name: Deer
Markdown: >+
  # <!--Name-->Deer<!--/Name-->


  - CEO: <!--AltName-->[Chevreuil](monsters_hd.md#chevreuil)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) piercing damage.

AltName: '[Chevreuil](monsters_hd.md#chevreuil)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 4 (1d8)
Speed: 50 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Senses: passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#knight
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Knight
ParentName: Monsters, NPC and Animals
AltName: [Chevalier](monsters_hd.md#chevalier)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
MonsterItem_ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Knight<!--/Name-->

- CEO: <!--AltName-->[Chevalier](monsters_hd.md#chevalier)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The knight has advantage on saving throws against being frightened.

## Actions

**_Multiattack_**. The knight makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.

**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

## Reactions

**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

AttributesDictionary:
Name: Knight
Markdown: >+
  # <!--Name-->Knight<!--/Name-->


  - CEO: <!--AltName-->[Chevalier](monsters_hd.md#chevalier)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Brave_**. The knight has advantage on saving throws against being frightened.


  ## Actions


  **_Multiattack_**. The knight makes two melee attacks.


  **_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.


  _Hit_: 5 (1d10) piercing damage.


  **_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.


  ## Reactions


  **_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

AltName: '[Chevalier](monsters_hd.md#chevalier)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)


Id: monsters_vo.md#couatl
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Couatl
ParentName: Monsters, NPC and Animals
AltName: [Couatl](monsters_hd.md#couatl)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 97 (13d8 + 39)
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)
MonsterItem_SavingThrows: Con +5, Wis +7, Cha +6
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1100 XP)
DamageResistances: radiant
DamageImmunities: psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Couatl<!--/Name-->

- CEO: <!--AltName-->[Couatl](monsters_hd.md#couatl)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +5, Wis +7, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->radiant<!--/DamageResistances-->

## Special Features

**_Innate Spellcasting_**. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[detect thoughts](spells_vo.md#detect-thoughts)_

3/day each: _[bless](spells_vo.md#bless)_, _[create food and water](spells_vo.md#create-food-and-water)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[lesser restoration](spells_vo.md#lesser-restoration)_, _[protection from poison](spells_vo.md#protection-from-poison)_, _[sanctuary](spells_vo.md#sanctuary)_, _[shield](spells_vo.md#shield)_

1/day each: _[dream](spells_vo.md#dream)_, _[greater restoration](spells_vo.md#greater-restoration)_, _[scrying](spells_vo.md#scrying)_

**_Magic Weapons_**. The couatl's weapon attacks are magical.

**_Shielded Mind_**. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.

_Hit_: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

**_Constrict_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature.

_Hit_: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

**_Change Shape_**. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

AttributesDictionary:
Name: Couatl
Markdown: >+
  # <!--Name-->Couatl<!--/Name-->


  - CEO: <!--AltName-->[Couatl](monsters_hd.md#couatl)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +5, Wis +7, Cha +6<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->radiant<!--/DamageResistances-->


  ## Special Features


  **_Innate Spellcasting_**. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[detect thoughts](spells_vo.md#detect-thoughts)_


  3/day each: _[bless](spells_vo.md#bless)_, _[create food and water](spells_vo.md#create-food-and-water)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[lesser restoration](spells_vo.md#lesser-restoration)_, _[protection from poison](spells_vo.md#protection-from-poison)_, _[sanctuary](spells_vo.md#sanctuary)_, _[shield](spells_vo.md#shield)_


  1/day each: _[dream](spells_vo.md#dream)_, _[greater restoration](spells_vo.md#greater-restoration)_, _[scrying](spells_vo.md#scrying)_


  **_Magic Weapons_**. The couatl's weapon attacks are magical.


  **_Shielded Mind_**. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.


  _Hit_: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.


  **_Constrict_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature.


  _Hit_: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.


  **_Change Shape_**. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

AltName: '[Couatl](monsters_hd.md#couatl)'
Size: Medium
Type: celestial
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 97 (13d8 + 39)
Speed: 30 ft., fly 90 ft.
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)
SavingThrows: Con +5, Wis +7, Cha +6
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1100 XP)
DamageImmunities: psychic; bludgeoning, piercing, and slashing from nonmagical attacks
DamageResistances: radiant


Id: monsters_vo.md#young-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 119 (14d10 + 42)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
MonsterItem_Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AttributesDictionary:
Name: Young Copper Dragon
Markdown: >+
  # <!--Name-->Young Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

AltName: '[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)'
Size: Large
Type: dragon
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 119 (14d10 + 42)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 7 (2900 XP)
DamageImmunities: acid


Id: monsters_vo.md#imp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Imp
ParentName: Monsters, NPC and Animals
AltName: [Diablotin](monsters_hd.md#diablotin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil
Size: Tiny
Alignment: shapechanger), lawful evil
MonsterItem_ArmorClass: 13
HitPoints: 10 (3d4 + 3)
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Imp<!--/Name-->

- CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.

**_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.

## Actions

**_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

**_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

AttributesDictionary:
Name: Imp
Markdown: >+
  # <!--Name-->Imp<!--/Name-->


  - CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.


  **_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


  **_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

AltName: '[Diablotin](monsters_hd.md#diablotin)'
Size: Tiny
Type: fiend (devil
Alignment: shapechanger), lawful evil
ArmorClass: 13
HitPoints: 10 (3d4 + 3)
Speed: 20 ft., fly 40 ft.
Strength: ' 6 (-2)'
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#djinni
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Djinni
ParentName: Monsters, NPC and Animals
AltName: [Djinn](monsters_hd.md#djinn)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: elemental
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 161 (14d10 + 84)
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Dex +6, Wis +7, Cha +9
Senses: darkvision 120 ft., passive Perception 13
Languages: Auran
Challenge: 11 (7200 XP)
DamageImmunities: lightning, thunder
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Djinni<!--/Name-->

- CEO: <!--AltName-->[Djinn](monsters_hd.md#djinn)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->161 (14d10 + 84)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->15 (+2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Auran<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->

## Special Features

**_Elemental Demise_**. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

**_Innate Spellcasting_**. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[thunderwave](spells_vo.md#thunderwave)_

3/day each: _[create food and water](spells_vo.md#create-food-and-water)_ (can create wine instead of water), _[tongues](spells_vo.md#tongues)_, _[wind walk](spells_vo.md#wind-walk)_

1/day each: _[conjure elemental](spells_vo.md#conjure-elemental)_ (air elemental only), _[creation](spells_vo.md#creation)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[plane shift](spells_vo.md#plane-shift)_

## Actions

**_Multiattack_**. The djinni makes three scimitar attacks.

**_Scimitar_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

**_Create Whirlwind_**. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

AttributesDictionary:
Name: Djinni
Markdown: >+
  # <!--Name-->Djinni<!--/Name-->


  - CEO: <!--AltName-->[Djinn](monsters_hd.md#djinn)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->161 (14d10 + 84)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->15 (+2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Wis +7, Cha +9<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Auran<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->


  ## Special Features


  **_Elemental Demise_**. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.


  **_Innate Spellcasting_**. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[thunderwave](spells_vo.md#thunderwave)_


  3/day each: _[create food and water](spells_vo.md#create-food-and-water)_ (can create wine instead of water), _[tongues](spells_vo.md#tongues)_, _[wind walk](spells_vo.md#wind-walk)_


  1/day each: _[conjure elemental](spells_vo.md#conjure-elemental)_ (air elemental only), _[creation](spells_vo.md#creation)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[plane shift](spells_vo.md#plane-shift)_


  ## Actions


  **_Multiattack_**. The djinni makes three scimitar attacks.


  **_Scimitar_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).


  **_Create Whirlwind_**. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

AltName: '[Djinn](monsters_hd.md#djinn)'
Size: Large
Type: elemental
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 161 (14d10 + 84)
Speed: 30 ft., fly 90 ft.
Strength: 21 (+5)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 20 (+5)
SavingThrows: Dex +6, Wis +7, Cha +9
Senses: darkvision 120 ft., passive Perception 13
Languages: Auran
Challenge: 11 (7200 XP)
DamageImmunities: lightning, thunder


