# Items

Id: monsters_vo.md#adult-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 184 (16d12 + 80)
MonsterItem_Speed: 40 ft., climb 40 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
MonsterItem_Skills: Deception +8, Perception +12, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d12 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Perception +12, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Copper Dragon
Markdown: >+
  # <!--Name-->Adult Copper Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->184 (16d12 + 80)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +8, Perception +12, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Acid Breath_**. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.


  **_Slowing Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic good
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d12 + 80)
Speed: 40 ft., climb 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Perception +12, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 14 (11500 XP)
DamageImmunities: acid


Id: monsters_vo.md#bronze-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bronze Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bronze Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

AttributesDictionary:
Name: Bronze Dragon Wyrmling
Markdown: >+
  # <!--Name-->Bronze Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.

AltName: '[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)'
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: lightning


Id: monsters_vo.md#young-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 142 (15d10 + 60)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +3, Con +7, Wis +4, Cha +6
MonsterItem_Skills: Insight +4, Perception +7, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +4, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +4, Perception +7, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

AttributesDictionary:
Name: Young Bronze Dragon
Markdown: >+
  # <!--Name-->Young Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +4, Cha +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +4, Perception +7, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) piercing damage.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

AltName: '[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)'
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +3, Con +7, Wis +4, Cha +6
Skills: Insight +4, Perception +7, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
DamageImmunities: lightning


Id: monsters_vo.md#ancient-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
MonsterItem_Skills: Insight +10, Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Bronze Dragon
Markdown: >+
  # <!--Name-->Ancient Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.


  _Hit_: 20 (2d10 + 9) piercing damage.


  **_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d6 + 9) slashing damage.


  **_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.


  _Hit_: 18 (2d8 + 9) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Insight +10, Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#adult-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
MonsterItem_Skills: Insight +7, Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Bronze Dragon
Markdown: >+
  # <!--Name-->Adult Bronze Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 18 (2d10 + 7) piercing damage.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d6 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.


  _Hit_: 16 (2d8 + 7) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)'
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Insight +7, Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#gold-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gold Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'or](monsters_hd.md#dragonnet-dor)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
MonsterItem_SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
MonsterItem_Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gold Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Gold Dragon Wyrmling
Markdown: >+
  # <!--Name-->Gold Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Dragonnet d'or](monsters_hd.md#dragonnet-dor)"
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
Skills: Perception +4, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: fire


Id: monsters_vo.md#young-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
MonsterItem_SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
MonsterItem_Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Young Gold Dragon
Markdown: >+
  # <!--Name-->Young Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)"
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
DamageImmunities: fire


Id: monsters_vo.md#ancient-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
MonsterItem_SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
MonsterItem_Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Gold Dragon
Markdown: >+
  # <!--Name-->Ancient Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
DamageImmunities: fire


Id: monsters_vo.md#adult-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
MonsterItem_Speed: 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 24 (+7)
MonsterItem_SavingThrows: Dex +8, Con +13, Wis +8, Cha +13
MonsterItem_Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +8, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +8, Perception +14, Persuasion +13, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Gold Dragon
Markdown: >+
  # <!--Name-->Adult Gold Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +8, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Insight +8, Perception +14, Persuasion +13, Stealth +8<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Amphibious_**. The dragon can breathe air and water.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.


  **_Weakening Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)"
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +8, Cha +13
Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 17 (18000 XP)
DamageImmunities: fire


Id: monsters_vo.md#silver-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Silver Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 45 (6d8 + 18)
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Silver Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Silver Dragon Wyrmling
Markdown: >+
  # <!--Name-->Silver Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)"
Size: Medium
Type: dragon
Alignment: lawful good
ArmorClass: 17 (natural armor)
HitPoints: 45 (6d8 + 18)
Speed: 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold


Id: monsters_vo.md#young-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 168 (16d10 + 80)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
MonsterItem_Skills: Arcana +6, History +6, Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->168 (16d10 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +6, History +6, Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AttributesDictionary:
Name: Young Silver Dragon
Markdown: >+
  # <!--Name-->Young Silver Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->168 (16d10 + 80)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +6, History +6, Perception +8, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: "[Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)"
Size: Large
Type: dragon
Alignment: lawful good
ArmorClass: 18 (natural armor)
HitPoints: 168 (16d10 + 80)
Speed: 40 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Arcana +6, History +6, Perception +8, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: cold


Id: monsters_vo.md#ancient-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful good
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 487 (25d20 + 225)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
MonsterItem_SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
MonsterItem_Skills: Arcana +11, History +11, Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->487 (25d20 + 225)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +11, History +11, Perception +16, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Silver Dragon
Markdown: >+
  # <!--Name-->Ancient Silver Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->487 (25d20 + 225)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +11, History +11, Perception +16, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.


  _Hit_: 21 (2d10 + 10) piercing damage.


  **_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d6 + 10) slashing damage.


  **_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.


  _Hit_: 19 (2d8 + 10) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: lawful good
ArmorClass: 22 (natural armor)
HitPoints: 487 (25d20 + 225)
Speed: 40 ft., fly 80 ft.
Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
Skills: Arcana +11, History +11, Perception +16, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: cold


Id: monsters_vo.md#pit-fiend
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pit Fiend
ParentName: Monsters, NPC and Animals
AltName: [Diantrefosse](monsters_hd.md#diantrefosse)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (devil)
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 300 (24d10 + 168)
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 24 (+7)
MonsterItem_SavingThrows: Dex +8, Con +13, Wis +10
Senses: truesight 120 ft., passive Perception 14
Languages: Infernal, telepathy 120 ft.
Challenge: 20 (25000 XP)
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pit Fiend<!--/Name-->

- CEO: <!--AltName-->[Diantrefosse](monsters_hd.md#diantrefosse)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->300 (24d10 + 168)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Fear Aura_**. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

**_Magic Resistance_**. The pit fiend has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The pit fiend's weapon attacks are magical.

**_Innate Spellcasting_**. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[fireball](spells_vo.md#fireball)_

3/day each: _[hold monster](spells_vo.md#hold-monster)_, _[wall of fire](spells_vo.md#wall-of-fire)_

## Actions

**_Multiattack_**. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 17 (2d8 + 8) slashing damage.

**_Mace_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 24 (3d10 + 8) bludgeoning damage.

AttributesDictionary:
Name: Pit Fiend
Markdown: >+
  # <!--Name-->Pit Fiend<!--/Name-->


  - CEO: <!--AltName-->[Diantrefosse](monsters_hd.md#diantrefosse)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->300 (24d10 + 168)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +10<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Fear Aura_**. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.


  **_Magic Resistance_**. The pit fiend has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The pit fiend's weapon attacks are magical.


  **_Innate Spellcasting_**. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[fireball](spells_vo.md#fireball)_


  3/day each: _[hold monster](spells_vo.md#hold-monster)_, _[wall of fire](spells_vo.md#wall-of-fire)_


  ## Actions


  **_Multiattack_**. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d8 + 8) slashing damage.


  **_Mace_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 24 (3d10 + 8) bludgeoning damage.

AltName: '[Diantrefosse](monsters_hd.md#diantrefosse)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 300 (24d10 + 168)
Speed: 30 ft., fly 60 ft.
Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +10
Senses: truesight 120 ft., passive Perception 14
Languages: Infernal, telepathy 120 ft.
Challenge: 20 (25000 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned


Id: monsters_vo.md#adult-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 243 (18d12 + 126)
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +5, Con +12, Wis +6, Cha +10
MonsterItem_Skills: Arcana +8, History +8, Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->243 (18d12 + 126)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +12, Wis +6, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +8, History +8, Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Silver Dragon
Markdown: >+
  # <!--Name-->Adult Silver Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->243 (18d12 + 126)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +12, Wis +6, Cha +10<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +8, History +8, Perception +11, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Cold Breath_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.


  **_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)"
Size: Huge
Type: dragon
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 243 (18d12 + 126)
Speed: 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +5, Con +12, Wis +6, Cha +10
Skills: Arcana +8, History +8, Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: cold


Id: monsters_vo.md#young-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 110 (13d10 + 39)
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +3, Con +6, Wis +3, Cha +5
MonsterItem_Skills: Perception +6, Persuasion +5, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +3, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Persuasion +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AttributesDictionary:
Name: Young Brass Dragon
Markdown: >+
  # <!--Name-->Young Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +3, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Persuasion +5, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AltName: "[Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)"
Size: Large
Type: dragon
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 110 (13d10 + 39)
Speed: 40 ft., burrow 20 ft., fly 80 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +3, Con +6, Wis +3, Cha +5
Skills: Perception +6, Persuasion +5, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: fire


Id: monsters_vo.md#ancient-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic good
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 297 (17d20 + 119)
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +6, Con +13, Wis +8, Cha +10
MonsterItem_Skills: History +9, Perception +14, Persuasion +10, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->297 (17d20 + 119)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +8, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->History +9, Perception +14, Persuasion +10, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons:

**_Fire Breath_**. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Brass Dragon
Markdown: >+
  # <!--Name-->Ancient Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->297 (17d20 + 119)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +8, Cha +10<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +9, Perception +14, Persuasion +10, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons:


  **_Fire Breath_**. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: chaotic good
ArmorClass: 20 (natural armor)
HitPoints: 297 (17d20 + 119)
Speed: 40 ft., burrow 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +6, Con +13, Wis +8, Cha +10
Skills: History +9, Perception +14, Persuasion +10, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: fire


Id: monsters_vo.md#adult-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic good
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 172 (15d12 + 75)
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +5, Con +10, Wis +6, Cha +8
MonsterItem_Skills: History +7, Perception +11, Persuasion +8, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +7, Perception +11, Persuasion +8, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Adult Brass Dragon
Markdown: >+
  # <!--Name-->Adult Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +10, Wis +6, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +7, Perception +11, Persuasion +8, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)"
Size: Huge
Type: dragon
Alignment: chaotic good
ArmorClass: 18 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 40 ft., burrow 30 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +5, Con +10, Wis +6, Cha +8
Skills: History +7, Perception +11, Persuasion +8, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: fire


Id: monsters_vo.md#blue-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blue Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet bleu](monsters_hd.md#dragonnet-bleu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blue Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Blue Dragon Wyrmling
Markdown: >+
  # <!--Name-->Blue Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)'
Size: Medium
Type: dragon
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft., burrow 15 ft., fly 60 ft.
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: lightning


Id: monsters_vo.md#young-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 152 (16d10 + 64)
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
MonsterItem_SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
MonsterItem_Skills: Perception +9, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young Blue Dragon
Markdown: >+
  # <!--Name-->Young Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)'
Size: Large
Type: dragon
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 152 (16d10 + 64)
Speed: 40 ft., burrow 20 ft., fly 80 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
Skills: Perception +9, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#ancient-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: lawful evil
MonsterItem_ArmorClass: 22 (natural armor)
HitPoints: 481 (26d20 + 208)
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft.
MonsterItem_Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
MonsterItem_SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
MonsterItem_Skills: Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->481 (26d20 + 208)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient Blue Dragon
Markdown: >+
  # <!--Name-->Ancient Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->481 (26d20 + 208)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +17, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.


  _Hit_: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d6 + 9) slashing damage.


  **_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.


  _Hit_: 18 (2d8 + 9) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful evil
ArmorClass: 22 (natural armor)
HitPoints: 481 (26d20 + 208)
Speed: 40 ft., burrow 40 ft., fly 80 ft.
Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#adult-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 225 (18d12 + 108)
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft.
MonsterItem_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
MonsterItem_Skills: Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: lightning
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->225 (18d12 + 108)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult Blue Dragon
Markdown: >+
  # <!--Name-->Adult Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->225 (18d12 + 108)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +12, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d6 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.


  _Hit_: 16 (2d8 + 7) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)'
Size: Huge
Type: dragon
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 225 (18d12 + 108)
Speed: 40 ft., burrow 30 ft., fly 80 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: lightning


Id: monsters_vo.md#white-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: White Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet blanc](monsters_hd.md#dragonnet-blanc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 32 (5d8 + 10)
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 5 (-3)
Wisdom: 10 (+0)
Charisma: 11 (+0)
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +2
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->White Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: White Dragon Wyrmling
Markdown: >+
  # <!--Name-->White Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +2<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: ' 5 (-3)'
Wisdom: 10 (+0)
Charisma: 11 (+0)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +2
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold


Id: monsters_vo.md#young-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 133 (14d10 + 56)
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: 6 (-2)
Wisdom: 11 (+0)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
MonsterItem_Skills: Perception +6, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young White Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +3, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Young White Dragon
Markdown: >+
  # <!--Name-->Young White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +3, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 133 (14d10 + 56)
Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: 12 (+1)
SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
Skills: Perception +6, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: cold


Id: monsters_vo.md#ancient-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
MonsterItem_ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
MonsterItem_SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
MonsterItem_Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AttributesDictionary:
Name: Ancient White Dragon
Markdown: >+
  # <!--Name-->Ancient White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: cold


Id: monsters_vo.md#adult-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
HitPoints: 200 (16d12 + 96)
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 8 (-1)
Wisdom: 12 (+1)
Charisma: 12 (+1)
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +6, Cha +6
MonsterItem_Skills: Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: cold
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +6, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AttributesDictionary:
Name: Adult White Dragon
Markdown: >+
  # <!--Name-->Adult White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +6, Cha +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 200 (16d12 + 96)
Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: ' 8 (-1)'
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +5, Con +11, Wis +6, Cha +6
Skills: Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: cold


Id: monsters_vo.md#doppelganger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Doppelganger
ParentName: Monsters, NPC and Animals
AltName: [Doppleganger](monsters_hd.md#doppleganger)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity (shapechanger)
Size: Medium
Alignment: neutral
MonsterItem_ArmorClass: 14
HitPoints: 52 (8d8 + 16)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
MonsterItem_Skills: Deception +6, Insight +3
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
ConditionImmunities: charmed
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Doppelganger<!--/Name-->

- CEO: <!--AltName-->[Doppleganger](monsters_hd.md#doppleganger)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

**_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

## Actions

**_Multiattack_**. The doppelganger makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) bludgeoning damage.

**_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

AttributesDictionary:
Name: Doppelganger
Markdown: >+
  # <!--Name-->Doppelganger<!--/Name-->


  - CEO: <!--AltName-->[Doppleganger](monsters_hd.md#doppleganger)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.


  **_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.


  ## Actions


  **_Multiattack_**. The doppelganger makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d6 + 4) bludgeoning damage.


  **_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

AltName: '[Doppleganger](monsters_hd.md#doppleganger)'
Size: Medium
Type: monstrosity (shapechanger)
Alignment: neutral
ArmorClass: 14
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +6, Insight +3
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
ConditionImmunities: charmed


Id: monsters_vo.md#brass-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Brass Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Medium
Alignment: chaotic good
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 16 (3d8 + 3)
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +2, Con +3, Wis +2, Cha +3
MonsterItem_Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: fire
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brass Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AttributesDictionary:
Name: Brass Dragon Wyrmling
Markdown: >+
  # <!--Name-->Brass Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +3, Wis +2, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

AltName: "[Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)"
Size: Medium
Type: dragon
Alignment: chaotic good
ArmorClass: 16 (natural armor)
HitPoints: 16 (3d8 + 3)
Speed: 30 ft., burrow 15 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +2, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
DamageImmunities: fire


Id: spells_hd.md#lévitation
ParentLink: spells_hd.md#sorts
Name: Lévitation
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Levitate](spells_vo.md#levitate)
Source: (MDR p)(SRD)
Discriminator: SpellItem
SpellItemsId: spells_hd.md#sorts
SpellItem_Family: SpellHD
SpellItem_Type: Transmutation
Level: 2
CastingTime: 1 action
Range: 18 mètres
Duration: concentration, jusqu'à 10 minutes
Classes: [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Lévitation<!--/Name-->

- SRD: <!--AltName-->[Levitate](spells_vo.md#levitate)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (soit une petite boucle de cuir, soit un bout de fil de métal doré formant la silhouette d'une cuillère au long manche)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Une créature ou un objet situé à portée et dans votre champ de vision s'élève à la verticale à une hauteur de 6 mètres et reste suspendu là pendant toute la durée du sort. Ce dernier peut soulever une cible d'au maximum 250 kilogrammes. Si la créature visée n'est pas consentante, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) pour éviter d'être affectée par le sort.

La cible peut se déplacer uniquement en se propulsant ou en se tractant, en prenant appui sur un objet fixe ou une surface à proximité (comme un mur ou un plafond). Elle se meut alors comme si elle était en pleine escalade. Quand vient votre tour, vous pouvez modifier l'altitude de la cible d'un maximum de 6 mètres dans la direction de votre choix. Si vous êtes la cible, vous pouvez monter ou descendre lors de votre déplacement.

En dehors de cela, vous devez dépenser une action pour déplacer la cible qui doit rester à portée du sort.

Si la cible est encore en l'air quand le sort se termine, elle flotte délicatement jusqu'au sol.

AttributesDictionary:
Name: Lévitation
Markdown: >+
  # <!--Name-->Lévitation<!--/Name-->


  - SRD: <!--AltName-->[Levitate](spells_vo.md#levitate)<!--/AltName-->


  -  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->2<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->18 mètres<!--/Range-->


  - **Composantes :** <!--Components-->V, S, M (soit une petite boucle de cuir, soit un bout de fil de métal doré formant la silhouette d'une cuillère au long manche)<!--/Components-->


  - **Durée :** <!--Duration-->concentration, jusqu'à 10 minutes<!--/Duration-->


  - Classes: <!--Classes-->[Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p)(SRD)<!--/Source-->


  ### Description


  Une créature ou un objet situé à portée et dans votre champ de vision s'élève à la verticale à une hauteur de 6 mètres et reste suspendu là pendant toute la durée du sort. Ce dernier peut soulever une cible d'au maximum 250 kilogrammes. Si la créature visée n'est pas consentante, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) pour éviter d'être affectée par le sort.


  La cible peut se déplacer uniquement en se propulsant ou en se tractant, en prenant appui sur un objet fixe ou une surface à proximité (comme un mur ou un plafond). Elle se meut alors comme si elle était en pleine escalade. Quand vient votre tour, vous pouvez modifier l'altitude de la cible d'un maximum de 6 mètres dans la direction de votre choix. Si vous êtes la cible, vous pouvez monter ou descendre lors de votre déplacement.


  En dehors de cela, vous devez dépenser une action pour déplacer la cible qui doit rester à portée du sort.


  Si la cible est encore en l'air quand le sort se termine, elle flotte délicatement jusqu'au sol.

AltName: '[Levitate](spells_vo.md#levitate)'
Type: Transmutation
Level: 2
CastingTime: 1 action
Range: 18 mètres
Components: V, S, M (soit une petite boucle de cuir, soit un bout de fil de métal doré formant la silhouette d'une cuillère au long manche)
Duration: concentration, jusqu'à 10 minutes
Classes: '[Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)'
Source: (MDR p)(SRD)
Description: >+
  Une créature ou un objet situé à portée et dans votre champ de vision s'élève à la verticale à une hauteur de 6 mètres et reste suspendu là pendant toute la durée du sort. Ce dernier peut soulever une cible d'au maximum 250 kilogrammes. Si la créature visée n'est pas consentante, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) pour éviter d'être affectée par le sort.


  La cible peut se déplacer uniquement en se propulsant ou en se tractant, en prenant appui sur un objet fixe ou une surface à proximité (comme un mur ou un plafond). Elle se meut alors comme si elle était en pleine escalade. Quand vient votre tour, vous pouvez modifier l'altitude de la cible d'un maximum de 6 mètres dans la direction de votre choix. Si vous êtes la cible, vous pouvez monter ou descendre lors de votre déplacement.


  En dehors de cela, vous devez dépenser une action pour déplacer la cible qui doit rester à portée du sort.


  Si la cible est encore en l'air quand le sort se termine, elle flotte délicatement jusqu'au sol.


Description:
Une créature ou un objet situé à portée et dans votre champ de vision s'élève à la verticale à une hauteur de 6 mètres et reste suspendu là pendant toute la durée du sort. Ce dernier peut soulever une cible d'au maximum 250 kilogrammes. Si la créature visée n'est pas consentante, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) pour éviter d'être affectée par le sort.

La cible peut se déplacer uniquement en se propulsant ou en se tractant, en prenant appui sur un objet fixe ou une surface à proximité (comme un mur ou un plafond). Elle se meut alors comme si elle était en pleine escalade. Quand vient votre tour, vous pouvez modifier l'altitude de la cible d'un maximum de 6 mètres dans la direction de votre choix. Si vous êtes la cible, vous pouvez monter ou descendre lors de votre déplacement.

En dehors de cela, vous devez dépenser une action pour déplacer la cible qui doit rester à portée du sort.

Si la cible est encore en l'air quand le sort se termine, elle flotte délicatement jusqu'au sol.

Components:
V, S, M (soit une petite boucle de cuir, soit un bout de fil de métal doré formant la silhouette d'une cuillère au long manche)


Id: monsters_vo.md#hill-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hill Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des collines](monsters_hd.md#géant-des-collines)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Huge
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 105 (10d12 + 40)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
Dexterity: 8 (-1)
Constitution: 19 (+4)
Intelligence: 5 (-3)
Wisdom: 9 (-1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +2
Senses: passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hill Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des collines](monsters_hd.md#géant-des-collines)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->105 (10d12 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The giant makes two greatclub attacks.

**_Greatclub_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 18 (3d8 + 5) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.

_Hit_: 21 (3d10 + 5) bludgeoning damage.

AttributesDictionary:
Name: Hill Giant
Markdown: >+
  # <!--Name-->Hill Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des collines](monsters_hd.md#géant-des-collines)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->105 (10d12 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The giant makes two greatclub attacks.


  **_Greatclub_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 18 (3d8 + 5) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.


  _Hit_: 21 (3d10 + 5) bludgeoning damage.

AltName: '[Géant des collines](monsters_hd.md#géant-des-collines)'
Size: Huge
Type: giant
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 105 (10d12 + 40)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 19 (+4)
Intelligence: ' 5 (-3)'
Wisdom: ' 9 (-1)'
Charisma: ' 6 (-2)'
Skills: Perception +2
Senses: passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)


Id: monsters_vo.md#stone-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Stone Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des pierres](monsters_hd.md#géant-des-pierres)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Huge
Alignment: neutral
MonsterItem_ArmorClass: 17 (natural armor)
HitPoints: 126 (11d12 + 55)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 23 (+6)
Dexterity: 15 (+2)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 9 (-1)
MonsterItem_SavingThrows: Dex +5, Con +8, Wis +4
MonsterItem_Skills: Athletics +12, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant
Challenge: 7 (2900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Stone Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des pierres](monsters_hd.md#géant-des-pierres)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +8, Wis +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +12, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Multiattack_**. The giant makes two greatclub attacks.

**_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.

_Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

**_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

AttributesDictionary:
Name: Stone Giant
Markdown: >+
  # <!--Name-->Stone Giant<!--/Name-->


  - CEO: <!--AltName-->[Géant des pierres](monsters_hd.md#géant-des-pierres)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +8, Wis +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +12, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->


  ## Special Features


  **_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  ## Actions


  **_Multiattack_**. The giant makes two greatclub attacks.


  **_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.


  _Hit_: 19 (3d8 + 6) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.


  _Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.


  **_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

AltName: '[Géant des pierres](monsters_hd.md#géant-des-pierres)'
Size: Huge
Type: giant
Alignment: neutral
ArmorClass: 17 (natural armor)
HitPoints: 126 (11d12 + 55)
Speed: 40 ft.
Strength: 23 (+6)
Dexterity: 15 (+2)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: ' 9 (-1)'
SavingThrows: Dex +5, Con +8, Wis +4
Skills: Athletics +12, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant
Challenge: 7 (2900 XP)


Id: monsters_vo.md#quasit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Quasit
ParentName: Monsters, NPC and Animals
AltName: [Quasit](monsters_hd.md#quasit)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend (demon
Size: Tiny
Alignment: shapechanger), chaotic evil
MonsterItem_ArmorClass: 13
HitPoints: 7 (3d4)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 5 (-3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Stealth +5
Senses: darkvision 120 ft., passive Perception 10
Languages: Abyssal, Common
Challenge: 1 (200 XP)
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: poison
ConditionImmunities: poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quasit<!--/Name-->

- CEO: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

**_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

AttributesDictionary:
Name: Quasit
Markdown: >+
  # <!--Name-->Quasit<!--/Name-->


  - CEO: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.


  **_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

AltName: '[Quasit](monsters_hd.md#quasit)'
Size: Tiny
Type: fiend (demon
Alignment: shapechanger), chaotic evil
ArmorClass: 13
HitPoints: 7 (3d4)
Speed: 40 ft.
Strength: ' 5 (-3)'
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 10 (+0)
Skills: Stealth +5
Senses: darkvision 120 ft., passive Perception 10
Languages: Abyssal, Common
Challenge: 1 (200 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned


Id: monsters_vo.md#pegasus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pegasus
ParentName: Monsters, NPC and Animals
AltName: [Pégase](monsters_hd.md#pégase)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Large
Alignment: chaotic good
MonsterItem_ArmorClass: 12
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 60 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 13 (+1)
MonsterItem_SavingThrows: Dex +4, Wis +4, Cha +3
MonsterItem_Skills: Perception +6
Senses: passive Perception 16
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pegasus<!--/Name-->

- CEO: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

AttributesDictionary:
Name: Pegasus
Markdown: >+
  # <!--Name-->Pegasus<!--/Name-->


  - CEO: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.

AltName: '[Pégase](monsters_hd.md#pégase)'
Size: Large
Type: celestial
Alignment: chaotic good
ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 13 (+1)
SavingThrows: Dex +4, Wis +4, Cha +3
Skills: Perception +6
Senses: passive Perception 16
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
Challenge: 2 (450 XP)


Id: monsters_vo.md#giant-fire-beetle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Fire Beetle
ParentName: Monsters, NPC and Animals
AltName: [Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 3 (-4)
Senses: blindsight 30 ft., passive Perception 8
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Fire Beetle<!--/Name-->

- CEO: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 2 (1d6 - 1) slashing damage.

AttributesDictionary:
Name: Giant Fire Beetle
Markdown: >+
  # <!--Name-->Giant Fire Beetle<!--/Name-->


  - CEO: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d6 - 1) slashing damage.

AltName: '[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 3 (-4)'
Senses: blindsight 30 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#pseudodragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pseudodragon
ParentName: Monsters, NPC and Animals
AltName: [Pseudodragon](monsters_hd.md#pseudodragon)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: dragon
Size: Tiny
Alignment: neutral good
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 7 (2d4 + 2)
MonsterItem_Speed: 15 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pseudodragon<!--/Name-->

- CEO: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

**_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.

**_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

AttributesDictionary:
Name: Pseudodragon
Markdown: >+
  # <!--Name-->Pseudodragon<!--/Name-->


  - CEO: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.


  **_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.


  **_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

AltName: '[Pseudodragon](monsters_hd.md#pseudodragon)'
Size: Tiny
Type: dragon
Alignment: neutral good
ArmorClass: 13 (natural armor)
HitPoints: 7 (2d4 + 2)
Speed: 15 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#black-pudding
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Pudding
ParentName: Monsters, NPC and Animals
AltName: [Pouding noir](monsters_hd.md#pouding-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: ooze
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 7
HitPoints: 85 (10d10 + 30)
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 5 (-3)
Constitution: 16 (+3)
Intelligence: 1 (-5)
Wisdom: 6 (-2)
Charisma: 1 (-5)
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: -
Challenge: 4 (1100 XP)
DamageImmunities: acid, cold, lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Pudding<!--/Name-->

- CEO: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.

**_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

**_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

## Reactions

**_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

AttributesDictionary:
Name: Black Pudding
Markdown: >+
  # <!--Name-->Black Pudding<!--/Name-->


  - CEO: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.


  **_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.


  **_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


  ## Reactions


  **_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

AltName: '[Pouding noir](monsters_hd.md#pouding-noir)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 7
HitPoints: 85 (10d10 + 30)
Speed: 20 ft., climb 20 ft.
Strength: 16 (+3)
Dexterity: ' 5 (-3)'
Constitution: 16 (+3)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 4 (1100 XP)
DamageImmunities: acid, cold, lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone


Id: monsters_vo.md#pony
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pony
ParentName: Monsters, NPC and Animals
AltName: [Poney](monsters_hd.md#poney)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 11 (2d8 + 2)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 7 (-2)
Senses: passive Perception 10
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pony<!--/Name-->

- CEO: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.

AttributesDictionary:
Name: Pony
Markdown: >+
  # <!--Name-->Pony<!--/Name-->


  - CEO: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) bludgeoning damage.

AltName: '[Poney](monsters_hd.md#poney)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)


Id: monsters_vo.md#plesiosaurus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Plesiosaurus
ParentName: Monsters, NPC and Animals
AltName: [Plésiosaure](monsters_hd.md#plésiosaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Plesiosaurus<!--/Name-->

- CEO: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 14 (3d6 + 4) piercing damage.

AttributesDictionary:
Name: Plesiosaurus
Markdown: >+
  # <!--Name-->Plesiosaurus<!--/Name-->


  - CEO: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 14 (3d6 + 4) piercing damage.

AltName: '[Plésiosaure](monsters_hd.md#plésiosaure)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 20 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)


Id: monsters_vo.md#planetar
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Planetar
ParentName: Monsters, NPC and Animals
AltName: [Planétar](monsters_hd.md#planétar)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: celestial
Size: Large
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
HitPoints: 200 (16d10 + 112)
MonsterItem_Speed: 40 ft., fly 120 ft.
MonsterItem_Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
MonsterItem_SavingThrows: Con +12, Wis +11, Cha +12
MonsterItem_Skills: Perception +11
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15000 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Planetar<!--/Name-->

- CEO: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

**_Divine Awareness_**. The planetar knows if it hears a lie.

**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)

3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_

1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_

**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The planetar makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

AttributesDictionary:
Name: Planetar
Markdown: >+
  # <!--Name-->Planetar<!--/Name-->


  - CEO: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).


  **_Divine Awareness_**. The planetar knows if it hears a lie.


  **_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)


  3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_


  1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_


  **_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The planetar makes two melee attacks.


  **_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.


  **_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

AltName: '[Planétar](monsters_hd.md#planétar)'
Size: Large
Type: celestial
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 200 (16d10 + 112)
Speed: 40 ft., fly 120 ft.
Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
SavingThrows: Con +12, Wis +11, Cha +12
Skills: Perception +11
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15000 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened


Id: monsters_vo.md#quipper
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Quipper
ParentName: Monsters, NPC and Animals
AltName: [Piranha](monsters_hd.md#piranha)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 16 (+3)
Constitution: 9 (-1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 2 (-4)
Senses: darkvision 60 ft., passive Perception 8
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quipper<!--/Name-->

- CEO: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Water Breathing_**. The quipper can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Quipper
Markdown: >+
  # <!--Name-->Quipper<!--/Name-->


  - CEO: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Water Breathing_**. The quipper can breathe only underwater.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Piranha](monsters_hd.md#piranha)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 0 ft., swim 40 ft.
Strength: ' 2 (-4)'
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#giant-octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Octopus
ParentName: Monsters, NPC and Animals
AltName: [Pieuvre géante](monsters_hd.md#pieuvre-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11
HitPoints: 52 (8d10 + 8)
MonsterItem_Speed: 10 ft., swim 60 ft.
MonsterItem_Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 4 (-3)
Wisdom: 10 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AttributesDictionary:
Name: Giant Octopus
Markdown: >+
  # <!--Name-->Giant Octopus<!--/Name-->


  - CEO: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre géante](monsters_hd.md#pieuvre-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 52 (8d10 + 8)
Speed: 10 ft., swim 60 ft.
Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 4 (-3)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Octopus
ParentName: Monsters, NPC and Animals
AltName: [Pieuvre](monsters_hd.md#pieuvre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Small
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 3 (1d6)
MonsterItem_Speed: 5 ft., swim 30 ft.
MonsterItem_Strength: 4 (-3)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 3 (-4)
Wisdom: 10 (+0)
Charisma: 4 (-3)
MonsterItem_Skills: Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AttributesDictionary:
Name: Octopus
Markdown: >+
  # <!--Name-->Octopus<!--/Name-->


  - CEO: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre](monsters_hd.md#pieuvre)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 5 ft., swim 30 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#panther
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Panther
ParentName: Monsters, NPC and Animals
AltName: [Panthère](monsters_hd.md#panthère)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 13 (3d8)
MonsterItem_Speed: 50 ft., climb 40 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Panther<!--/Name-->

- CEO: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) slashing damage.

AttributesDictionary:
Name: Panther
Markdown: >+
  # <!--Name-->Panther<!--/Name-->


  - CEO: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) slashing damage.

AltName: '[Panthère](monsters_hd.md#panthère)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 50 ft., climb 40 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 7 (-2)'
Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages: '-'
Challenge: 1/4 (50 XP)


Id: monsters_vo.md#rakshasa
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Rakshasa
ParentName: Monsters, NPC and Animals
AltName: [Rakshasa](monsters_hd.md#rakshasa)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: fiend
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
HitPoints: 110 (13d8 + 52)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 20 (+5)
MonsterItem_Skills: Deception +10, Insight +8
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Infernal
Challenge: 13 (10000 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rakshasa<!--/Name-->

- CEO: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Infernal<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures

## Special Features

**_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

**_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_

1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Multiattack_**. The rakshasa makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.

AttributesDictionary:
Name: Rakshasa
Markdown: >+
  # <!--Name-->Rakshasa<!--/Name-->


  - CEO: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Infernal<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures


  ## Special Features


  **_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.


  **_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:


  At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_


  3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_


  1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_


  ## Actions


  **_Multiattack_**. The rakshasa makes two claw attacks.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.

AltName: '[Rakshasa](monsters_hd.md#rakshasa)'
Size: Medium
Type: fiend
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 40 ft.
Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 20 (+5)
Skills: Deception +10, Insight +8
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Infernal
Challenge: 13 (10000 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks


Id: monsters_vo.md#rust-monster
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Rust Monster
ParentName: Monsters, NPC and Animals
AltName: [Oxydeur](monsters_hd.md#oxydeur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: monstrosity
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 27 (5d8 + 5)
MonsterItem_Speed: 40 ft
MonsterItem_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 6 (-2)
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rust Monster<!--/Name-->

- CEO: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

**_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

**_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

AttributesDictionary:
Name: Rust Monster
Markdown: >+
  # <!--Name-->Rust Monster<!--/Name-->


  - CEO: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.


  **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.


  **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

AltName: '[Oxydeur](monsters_hd.md#oxydeur)'
Size: Medium
Type: monstrosity
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 27 (5d8 + 5)
Speed: 40 ft
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#polar-bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Polar Bear
ParentName: Monsters, NPC and Animals
AltName: [Ours polaire](monsters_hd.md#ours-polaire)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 42 (5d10 + 15)
MonsterItem_Speed: 40 ft., swim 30 ft.
MonsterItem_Strength: 20 (+5)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Polar Bear<!--/Name-->

- CEO: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (1d8 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

AttributesDictionary:
Name: Polar Bear
Markdown: >+
  # <!--Name-->Polar Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d8 + 5) piercing damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.

AltName: '[Ours polaire](monsters_hd.md#ours-polaire)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 42 (5d10 + 15)
Speed: 40 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)


Id: monsters_vo.md#black-bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Bear
ParentName: Monsters, NPC and Animals
AltName: [Ours noir](monsters_hd.md#ours-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 19 (3d8 + 6)
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Bear<!--/Name-->

- CEO: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.

AttributesDictionary:
Name: Black Bear
Markdown: >+
  # <!--Name-->Black Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage.

AltName: '[Ours noir](monsters_hd.md#ours-noir)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d8 + 6)
Speed: 40 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#brown-bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Brown Bear
ParentName: Monsters, NPC and Animals
AltName: [Ours brun](monsters_hd.md#ours-brun)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Large
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
HitPoints: 34 (4d10 + 12)
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 7 (-2)
MonsterItem_Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brown Bear<!--/Name-->

- CEO: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

AttributesDictionary:
Name: Brown Bear
Markdown: >+
  # <!--Name-->Brown Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Ours brun](monsters_hd.md#ours-brun)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 34 (4d10 + 12)
Speed: 40 ft., climb 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)


Id: monsters_vo.md#otyugh
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Otyugh
ParentName: Monsters, NPC and Animals
AltName: [Otyugh](monsters_hd.md#otyugh)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: aberration
Size: Large
Alignment: neutral
MonsterItem_ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: 6 (-2)
Wisdom: 13 (+1)
Charisma: 6 (-2)
MonsterItem_SavingThrows: Con +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Otyugh
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Otyugh<!--/Name-->

- CEO: <!--AltName-->[Otyugh](monsters_hd.md#otyugh)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Otyugh<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Limited Telepathy_**. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

## Actions

**_Multiattack_**. The otyugh makes three attacks: one with its bite and two with its tentacles.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

**_Tentacle_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

**_Tentacle Slam_**. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

AttributesDictionary:
Name: Otyugh
Markdown: >+
  # <!--Name-->Otyugh<!--/Name-->


  - CEO: <!--AltName-->[Otyugh](monsters_hd.md#otyugh)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Otyugh<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Limited Telepathy_**. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.


  ## Actions


  **_Multiattack_**. The otyugh makes three attacks: one with its bite and two with its tentacles.


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.


  **_Tentacle_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.


  **_Tentacle Slam_**. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

AltName: '[Otyugh](monsters_hd.md#otyugh)'
Size: Large
Type: aberration
Alignment: neutral
ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
SavingThrows: Con +7
Senses: darkvision 120 ft., passive Perception 11
Languages: Otyugh
Challenge: 5 (1800 XP)


Id: monsters_vo.md#orc
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Orc
ParentName: Monsters, NPC and Animals
AltName: [Orc](monsters_hd.md#orc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (orc)
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 13 (hide armor)
HitPoints: 15 (2d8 + 6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 7 (-2)
Wisdom: 11 (+0)
Charisma: 10 (+0)
MonsterItem_Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Orc<!--/Name-->

- CEO: <!--AltName-->[Orc](monsters_hd.md#orc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

AttributesDictionary:
Name: Orc
Markdown: >+
  # <!--Name-->Orc<!--/Name-->


  - CEO: <!--AltName-->[Orc](monsters_hd.md#orc)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (orc)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->15 (2d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Intimidation +2<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common, Orc<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Aggressive_**. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d12 + 3) slashing damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.

AltName: '[Orc](monsters_hd.md#orc)'
Size: Medium
Type: humanoid (orc)
Alignment: chaotic evil
ArmorClass: 13 (hide armor)
HitPoints: 15 (2d8 + 6)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: ' 7 (-2)'
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Challenge: 1/2 (100 XP)


Id: monsters_vo.md#oni
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Oni
ParentName: Monsters, NPC and Animals
AltName: [Oni](monsters_hd.md#oni)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (chain mail)
HitPoints: 110 (13d10 + 39)
MonsterItem_Speed: 30 ft., fly 30 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 15 (+2)
MonsterItem_SavingThrows: Dex +3, Con +6, Wis +4, Cha +5
MonsterItem_Skills: Arcana +5, Deception +8, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Giant
Challenge: 7 (2900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Oni<!--/Name-->

- CEO: <!--AltName-->[Oni](monsters_hd.md#oni)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain mail)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +5, Deception +8, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[invisibility](spells_vo.md#invisibility)_

1/day each: _[charm person](spells_vo.md#charm-person)_, _[cone of cold](spells_vo.md#cone-of-cold)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[sleep](spells_vo.md#sleep)_

**_Magic Weapons_**. The oni's weapon attacks are magical.

**_Regeneration_**. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

## Actions

**_Multiattack_**. The oni makes two attacks, either with its claws or its glaive.

**_Claw (Oni Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Glaive_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

**_Change Shape_**. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

AttributesDictionary:
Name: Oni
Markdown: >+
  # <!--Name-->Oni<!--/Name-->


  - CEO: <!--AltName-->[Oni](monsters_hd.md#oni)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (chain mail)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +4, Cha +5<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +5, Deception +8, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->


  ## Special Features


  **_Innate Spellcasting_**. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:


  At will: _[darkness](spells_vo.md#darkness)_, _[invisibility](spells_vo.md#invisibility)_


  1/day each: _[charm person](spells_vo.md#charm-person)_, _[cone of cold](spells_vo.md#cone-of-cold)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[sleep](spells_vo.md#sleep)_


  **_Magic Weapons_**. The oni's weapon attacks are magical.


  **_Regeneration_**. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.


  ## Actions


  **_Multiattack_**. The oni makes two attacks, either with its claws or its glaive.


  **_Claw (Oni Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) slashing damage.


  **_Glaive_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.


  **_Change Shape_**. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

AltName: '[Oni](monsters_hd.md#oni)'
Size: Large
Type: giant
Alignment: lawful evil
ArmorClass: 16 (chain mail)
HitPoints: 110 (13d10 + 39)
Speed: 30 ft., fly 30 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +3, Con +6, Wis +4, Cha +5
Skills: Arcana +5, Deception +8, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Giant
Challenge: 7 (2900 XP)


Id: monsters_vo.md#shadow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shadow
ParentName: Monsters, NPC and Animals
AltName: [Ombre](monsters_hd.md#ombre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 12
HitPoints: 16 (3d8 + 3)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 8 (-1)
MonsterItem_Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: necrotic, poison
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shadow<!--/Name-->

- CEO: <!--AltName-->[Ombre](monsters_hd.md#ombre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** radiant
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.

**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

## Actions

**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

AttributesDictionary:
Name: Shadow
Markdown: >+
  # <!--Name-->Shadow<!--/Name-->


  - CEO: <!--AltName-->[Ombre](monsters_hd.md#ombre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Damage Vulnerabilities** radiant

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.


  **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.


  **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


  ## Actions


  **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

AltName: '[Ombre](monsters_hd.md#ombre)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained


Id: monsters_vo.md#ogre
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ogre
ParentName: Monsters, NPC and Animals
AltName: [Ogre](monsters_hd.md#ogre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: giant
Size: Large
Alignment: chaotic evil
MonsterItem_ArmorClass: 11 (hide armor)
HitPoints: 59 (7d10 + 21)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 19 (+4)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 5 (-3)
Wisdom: 7 (-2)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ogre<!--/Name-->

- CEO: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.

AttributesDictionary:
Name: Ogre
Markdown: >+
  # <!--Name-->Ogre<!--/Name-->


  - CEO: <!--AltName-->[Ogre](monsters_hd.md#ogre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->Common, Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Greatclub_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.


  **_Javelin_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage.

AltName: '[Ogre](monsters_hd.md#ogre)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 11 (hide armor)
HitPoints: 59 (7d10 + 21)
Speed: 40 ft.
Strength: 19 (+4)
Dexterity: ' 8 (-1)'
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: ' 7 (-2)'
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)


Id: monsters_vo.md#wight
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Wight
ParentName: Monsters, NPC and Animals
AltName: [Nécrophage](monsters_hd.md#nécrophage)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: neutral evil
MonsterItem_ArmorClass: 14 (studded leather)
HitPoints: 45 (6d8 + 18)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
MonsterItem_Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 3 (700 XP)
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wight<!--/Name-->

- CEO: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

**_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

**_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

AttributesDictionary:
Name: Wight
Markdown: >+
  # <!--Name-->Wight<!--/Name-->


  - CEO: <!--AltName-->[Nécrophage](monsters_hd.md#nécrophage)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Sunlight Sensitivity_**. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.


  **_Life Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.


  **_Longsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.


  **_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Nécrophage](monsters_hd.md#nécrophage)'
Size: Medium
Type: undead
Alignment: neutral evil
ArmorClass: 14 (studded leather)
HitPoints: 45 (6d8 + 18)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Skills: Perception +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 3 (700 XP)
DamageImmunities: poison
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: exhaustion, poisoned


Id: monsters_vo.md#swarm-of-poisonous-snakes
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Poisonous Snakes
ParentName: Monsters, NPC and Animals
AltName: [Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 14
HitPoints: 36 (8d8)
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 8 (-1)
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: blindsight 10 ft., passive Perception 10
Languages: -
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Poisonous Snakes<!--/Name-->

- CEO: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

AttributesDictionary:
Name: Swarm of Poisonous Snakes
Markdown: >+
  # <!--Name-->Swarm of Poisonous Snakes<!--/Name-->


  - CEO: <!--AltName-->[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Nuée de serpents venimeux](monsters_hd.md#nuée-de-serpents-venimeux)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 14
HitPoints: 36 (8d8)
Speed: 30 ft., swim 30 ft.
Strength: ' 8 (-1)'
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., passive Perception 10
Languages: '-'
Challenge: 2 (450 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#swarm-of-rats
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Rats
ParentName: Monsters, NPC and Animals
AltName: [Nuée de rats](monsters_hd.md#nuée-de-rats)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 24 (7d8 - 7)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 9 (-1)
Dexterity: 11 (+0)
Constitution: 9 (-1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Rats<!--/Name-->

- CEO: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AttributesDictionary:
Name: Swarm of Rats
Markdown: >+
  # <!--Name-->Swarm of Rats<!--/Name-->


  - CEO: <!--AltName-->[Nuée de rats](monsters_hd.md#nuée-de-rats)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Keen Smell_**. The swarm has advantage on Wisdom (Perception) checks that rely on smell.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de rats](monsters_hd.md#nuée-de-rats)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 10
HitPoints: 24 (7d8 - 7)
Speed: 30 ft.
Strength: ' 9 (-1)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#swarm-of-quippers
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Quippers
ParentName: Monsters, NPC and Animals
AltName: [Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 13
HitPoints: 28 (8d8 - 8)
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: 9 (-1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 2 (-4)
Senses: darkvision 60 ft., passive Perception 8
Languages: -
Challenge: 1 (200 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Quippers<!--/Name-->

- CEO: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

**_Water Breathing_**. The swarm can breathe only underwater.

## Actions

**_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.

_Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

AttributesDictionary:
Name: Swarm of Quippers
Markdown: >+
  # <!--Name-->Swarm of Quippers<!--/Name-->


  - CEO: <!--AltName-->[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->28 (8d8 - 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Blood Frenzy_**. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.


  **_Water Breathing_**. The swarm can breathe only underwater.


  ## Actions


  **_Bites_**. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space.


  _Hit_: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de piranhas](monsters_hd.md#nuée-de-piranhas)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 13
HitPoints: 28 (8d8 - 8)
Speed: 0 ft., swim 40 ft.
Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 1 (200 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#werebear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Werebear
ParentName: Monsters, NPC and Animals
AltName: [Ours-garou](monsters_hd.md#ours-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (human
Size: Medium
Alignment: shapechanger), neutral good
MonsterItem_ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
HitPoints: 135 (18d8 + 54)
MonsterItem_Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
MonsterItem_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
MonsterItem_Skills: Perception +7
Senses: passive Perception 17
Languages: Common (can't speak in bear form)
Challenge: 5 (1800 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werebear<!--/Name-->

- CEO: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

**_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

**_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) slashing damage.

AttributesDictionary:
Name: Werebear
Markdown: >+
  # <!--Name-->Werebear<!--/Name-->


  - CEO: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +7<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.


  **_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.


  **_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d12 + 4) slashing damage.

AltName: '[Ours-garou](monsters_hd.md#ours-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), neutral good
ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
HitPoints: 135 (18d8 + 54)
Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Skills: Perception +7
Senses: passive Perception 17
Languages: Common (can't speak in bear form)
Challenge: 5 (1800 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


Id: monsters_vo.md#swarm-of-ravens
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Swarm of Ravens
ParentName: Monsters, NPC and Animals
AltName: [Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: swarm of Tiny beasts
Size: Medium
Alignment: unaligned
MonsterItem_ArmorClass: 12
HitPoints: 24 (7d8 - 7)
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
MonsterItem_Skills: Perception +5
Senses: passive Perception 15
Languages: -
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Swarm of Ravens<!--/Name-->

- CEO: <!--AltName-->[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->

## Special Features

**_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

## Actions

**_Beaks_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.

_Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AttributesDictionary:
Name: Swarm of Ravens
Markdown: >+
  # <!--Name-->Swarm of Ravens<!--/Name-->


  - CEO: <!--AltName-->[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->swarm of Tiny beasts<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->24 (7d8 - 7)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, slashing<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned<!--/ConditionImmunities-->


  ## Special Features


  **_Swarm_**. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.


  ## Actions


  **_Beaks_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.


  _Hit_: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

AltName: '[Nuée de corbeaux](monsters_hd.md#nuée-de-corbeaux)'
Size: Medium
Type: swarm of Tiny beasts
Alignment: unaligned
ArmorClass: 12
HitPoints: 24 (7d8 - 7)
Speed: 10 ft., fly 50 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5
Senses: passive Perception 15
Languages: '-'
Challenge: 1/4 (50 XP)
DamageResistances: bludgeoning, piercing, slashing
ConditionImmunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned


Id: monsters_vo.md#rat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Rat
ParentName: Monsters, NPC and Animals
AltName: [Rat](monsters_hd.md#rat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: beast
Size: Tiny
Alignment: unaligned
MonsterItem_ArmorClass: 10
HitPoints: 1 (1d4 - 1)
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 9 (-1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 4 (-3)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rat<!--/Name-->

- CEO: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.

AttributesDictionary:
Name: Rat
Markdown: >+
  # <!--Name-->Rat<!--/Name-->


  - CEO: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Rat](monsters_hd.md#rat)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 1 (1d4 - 1)
Speed: 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)


Id: monsters_vo.md#wererat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Wererat
ParentName: Monsters, NPC and Animals
AltName: [Rat-garou](monsters_hd.md#rat-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: humanoid (human
Size: Medium
Alignment: shapechanger), lawful evil
MonsterItem_ArmorClass: 12
HitPoints: 33 (6d8 + 6)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
MonsterItem_Skills: Perception +2, Stealth +4
Senses: darkvision 60 ft. (rat form only), passive Perception 12
Languages: Common (can't speak in rat form)
Challenge: 2 (450 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wererat<!--/Name-->

- CEO: <!--AltName-->[Rat-garou](monsters_hd.md#rat-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft. (rat form only), passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in rat form)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. The wererat makes two attacks, only one of which can be a bite.

**_Bite (Rat or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

**_Shortsword (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Wererat
Markdown: >+
  # <!--Name-->Wererat<!--/Name-->


  - CEO: <!--AltName-->[Rat-garou](monsters_hd.md#rat-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft. (rat form only), passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in rat form)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Smell_**. The wererat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack (Humanoid or Hybrid Form Only)_**. The wererat makes two attacks, only one of which can be a bite.


  **_Bite (Rat or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.


  **_Shortsword (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Rat-garou](monsters_hd.md#rat-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), lawful evil
ArmorClass: 12
HitPoints: 33 (6d8 + 6)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Perception +2, Stealth +4
Senses: darkvision 60 ft. (rat form only), passive Perception 12
Languages: Common (can't speak in rat form)
Challenge: 2 (450 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


Id: monsters_vo.md#minotaur-skeleton
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Minotaur Skeleton
ParentName: Monsters, NPC and Animals
AltName: [Squelette minotaure](monsters_hd.md#squelette-minotaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 12 (natural armor)
HitPoints: 67 (9d10 + 18)
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 15 (+2)
Intelligence: 6 (-2)
Wisdom: 8 (-1)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can't speak
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Minotaur Skeleton<!--/Name-->

- CEO: <!--AltName-->[Squelette minotaure](monsters_hd.md#squelette-minotaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

## Actions

**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 17 (2d12 + 4) slashing damage.

**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage.

AttributesDictionary:
Name: Minotaur Skeleton
Markdown: >+
  # <!--Name-->Minotaur Skeleton<!--/Name-->


  - CEO: <!--AltName-->[Squelette minotaure](monsters_hd.md#squelette-minotaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->understands Abyssal but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Vulnerabilities** bludgeoning

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 17 (2d12 + 4) slashing damage.


  **_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage.

AltName: '[Squelette minotaure](monsters_hd.md#squelette-minotaure)'
Size: Large
Type: undead
Alignment: lawful evil
ArmorClass: 12 (natural armor)
HitPoints: 67 (9d10 + 18)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can't speak
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned


Id: monsters_vo.md#warhorse-skeleton
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Warhorse Skeleton
ParentName: Monsters, NPC and Animals
AltName: [Squelette cheval de guerre](monsters_hd.md#squelette-cheval-de-guerre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Large
Alignment: lawful evil
MonsterItem_ArmorClass: 13 (barding scraps)
HitPoints: 22 (3d10 + 6)
MonsterItem_Speed: 60 ft.
MonsterItem_Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 8 (-1)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 9
Languages: -
Challenge: 1/2 (100 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Warhorse Skeleton<!--/Name-->

- CEO: <!--AltName-->[Squelette cheval de guerre](monsters_hd.md#squelette-cheval-de-guerre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (barding scraps)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (3d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

AttributesDictionary:
Name: Warhorse Skeleton
Markdown: >+
  # <!--Name-->Warhorse Skeleton<!--/Name-->


  - CEO: <!--AltName-->[Squelette cheval de guerre](monsters_hd.md#squelette-cheval-de-guerre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (barding scraps)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (3d10 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Vulnerabilities** bludgeoning

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.

AltName: '[Squelette cheval de guerre](monsters_hd.md#squelette-cheval-de-guerre)'
Size: Large
Type: undead
Alignment: lawful evil
ArmorClass: 13 (barding scraps)
HitPoints: 22 (3d10 + 6)
Speed: 60 ft.
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 9
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned


Id: monsters_vo.md#skeleton
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Skeleton
ParentName: Monsters, NPC and Animals
AltName: [Squelette](monsters_hd.md#squelette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: lawful evil
MonsterItem_ArmorClass: 13 (armor scraps)
HitPoints: 13 (2d8 + 4)
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 6 (-2)
Wisdom: 8 (-1)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages it knew in life but can't speak
Challenge: 1/4 (50 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Skeleton<!--/Name-->

- CEO: <!--AltName-->[Squelette](monsters_hd.md#squelette)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (armor scraps)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

AttributesDictionary:
Name: Skeleton
Markdown: >+
  # <!--Name-->Skeleton<!--/Name-->


  - CEO: <!--AltName-->[Squelette](monsters_hd.md#squelette)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (armor scraps)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Vulnerabilities** bludgeoning

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Squelette](monsters_hd.md#squelette)'
Size: Medium
Type: undead
Alignment: lawful evil
ArmorClass: 13 (armor scraps)
HitPoints: 13 (2d8 + 4)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages it knew in life but can't speak
Challenge: 1/4 (50 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned


Id: monsters_vo.md#specter
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Specter
ParentName: Monsters, NPC and Animals
AltName: [Spectre](monsters_hd.md#spectre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
MonsterItem_Family: MonsterVO
MonsterItem_Type: undead
Size: Medium
Alignment: chaotic evil
MonsterItem_ArmorClass: 12
HitPoints: 22 (5d8)
MonsterItem_Speed: 0 ft., fly 50 ft. (hover)
MonsterItem_Strength: 1 (-5)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages it knew in life but can't speak
Challenge: 1 (200 XP)
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
DamageImmunities: necrotic, poison
ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Specter<!--/Name-->

- CEO: <!--AltName-->[Spectre](monsters_hd.md#spectre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

AttributesDictionary:
Name: Specter
Markdown: >+
  # <!--Name-->Specter<!--/Name-->


  - CEO: <!--AltName-->[Spectre](monsters_hd.md#spectre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->


  ## Special Features


  **_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  **_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

AltName: '[Spectre](monsters_hd.md#spectre)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages it knew in life but can't speak
Challenge: 1 (200 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious


