> [Monsters, NPC and Animals](srd_monsters.md) --- # Lion - CEO: [Lion](hd_monsters_lion.md) -  Large beast, unaligned - **Armor Class** 12 - **Hit Points** 26 (4d10 + 4) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)| - **Skills** Perception +3, Stealth +6 - **Senses** passive Perception 13 - **Languages** - - **Challenge** 1 (200 XP) ## Special Features **_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell. **_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated. **_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. **_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet. ## Actions **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 7 (1d8 + 3) piercing damage. **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 6 (1d6 + 3) slashing damage.