> [Monsters, NPC and Animals](srd_monsters.md) --- # Stone Giant - CEO: [Géant des pierres](hd_monsters_geant_des_pierres.md) -  Huge giant, neutral - **Armor Class** 17 (natural armor) - **Hit Points** 126 (11d12 + 55) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |23 (+6)|15 (+2)|20 (+5)|10 (+0)|12 (+1)| 9 (-1)| - **Saving Throws** Dex +5, Con +8, Wis +4 - **Skills** Athletics +12, Perception +4 - **Senses** darkvision 60 ft., passive Perception 14 - **Languages** Giant - **Challenge** 7 (2900 XP) ## Special Features **_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ## Actions **_Multiattack_**. The giant makes two greatclub attacks. **_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. _Hit_: 19 (3d8 + 6) bludgeoning damage. **_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. _Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. **_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.