> [Monsters, NPC and Animals](srd_monsters.md) --- # Winter Wolf - CEO: [Loup arctique](hd_monsters_loup_arctique.md) -  Large monstrosity, neutral evil - **Armor Class** 13 (natural armor) - **Hit Points** 75 (10d10 + 20) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)| - **Skills** Perception +5, Stealth +3 - **Senses** passive Perception 15 - **Languages** Common, Giant, Winter Wolf - **Challenge** 3 (700 XP) - **Damage Immunities** cold ## Special Features **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. **_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. ## Actions **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. **_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.