> [Monsters, NPC and Animals](srd_monsters.md) --- # Barbed Devil - Alias: [Diable barbelé](hd_monsters_diable_barbele.md) -  Medium fiend (devil), lawful evil - **Armor Class** 15 (natural armor) - **Hit Points** 110 (13d8 + 52) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)| - **Saving Throws** Str +6, Con +7, Wis +5, Cha +5 - **Skills** Deception +5, Insight +5, Perception +8 - **Senses** darkvision 120 ft., passive Perception 18 - **Languages** Infernal, telepathy 120 ft. - **Challenge** 5 (1800 XP) - **Damage Immunities** fire, poison - **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered - **Condition Immunities** poisoned ## Special Features **_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision. **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. **_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 6 (1d6 + 3) piercing damage. **_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 10 (2d6 + 3) piercing damage. **_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target. _Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.