> [Monsters, NPC and Animals](srd_monsters.md) --- # Deep Gnome (Svirfneblin) - Alias: [Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md) -  Small humanoid (gnome), neutral good - **Armor Class** 15 (chain shirt) - **Hit Points** 16 (3d6 + 6) - **Speed** 20 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |15 (+2)|14 (+2)|14 (+2)|12 (+1)|10 (+0)| 9 (-1)| - **Skills** Investigation +3, Perception +2, Stealth +4 - **Senses** darkvision 120 ft., passive Perception 12 - **Languages** Gnomish, Terran, Undercommon - **Challenge** 1/2 (100 XP) ## Special Features **_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. **_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. **_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: _[nondetection](srd_spells_nondetection.md)_ (self only) 1/day each: _[blindness/deafness](srd_spells_blindnessdeafness.md)_, _[blur](srd_spells_blur.md)_, _[disguise self](srd_spells_disguise_self.md)_ ## Actions **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 6 (1d8 + 2) piercing damage. **_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.