> [Monsters, NPC and Animals](srd_monsters.md) --- # Ice Mephit - Alias: [Méphite de glace](hd_monsters_mephite_de_glace.md) -  Small elemental, neutral evil - **Armor Class** 11 - **Hit Points** 21 (6d6) - **Speed** 30 ft., fly 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 7 (-2)|13 (+1)|10 (+0)| 9 (-1)|11 (+0)|12 (+1)| - **Skills** Perception +2, Stealth +3 - **Senses** darkvision 60 ft., passive Perception 12 - **Languages** Aquan, Auran - **Challenge** 1/2 (100 XP) - **Damage Immunities** cold, poison - **Damage Vulnerabilities** bludgeoning, fire - **Condition Immunities** poisoned ## Special Features **_Death Burst_**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. **_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[fog cloud](srd_spells_fog_cloud.md)_, requiring no material components. Its innate spellcasting ability is Charisma. ## Actions **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. _Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. **_Frost Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.