> [Monsters, NPC and Animals](srd_monsters.md) --- # Young White Dragon - Alias: [Jeune dragon blanc](hd_monsters_jeune_dragon_blanc.md) -  Large dragon, chaotic evil - **Armor Class** 17 (natural armor) - **Hit Points** 133 (14d10 + 56) - **Speed** 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |18 (+4)|10 (+0)|18 (+4)| 6 (-2)|11 (+0)|12 (+1)| - **Saving Throws** Dex +3, Con +7, Wis +3, Cha +4 - **Skills** Perception +6, Stealth +3 - **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16 - **Languages** Common, Draconic - **Challenge** 6 (2300 XP) - **Damage Immunities** cold ## Special Features **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. ## Actions **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. _Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage. **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. _Hit_: 11 (2d6 + 4) slashing damage. **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.