--- !MonsterItem Family: MonsterVO Type: elemental Size: Small Alignment: neutral evil ArmorClass: 12 HitPoints: 17 (5d6) Speed: 30 ft., fly 30 ft. Strength: ' 5 (-3)' Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: ' 9 (-1)' Wisdom: 11 (+0) Charisma: 10 (+0) Skills: Perception +2, Stealth +4 DamageImmunities: poison ConditionImmunities: poisoned Senses: darkvision 60 ft., passive Perception 12 Languages: Auran, Terran Challenge: 1/2 (100 XP) Id: monsters_vo.md#dust-mephit ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Dust Mephit ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Méphite de poussière](hd_monsters_mephite_de_poussiere.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Dust Mephit - CEO: [Méphite de poussière](hd_monsters_mephite_de_poussiere.md) -  Small elemental, neutral evil - **Armor Class** 12 - **Hit Points** 17 (5d6) - **Speed** 30 ft., fly 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 5 (-3)|14 (+2)|10 (+0)| 9 (-1)|11 (+0)|10 (+0)| - **Skills** Perception +2, Stealth +4 - **Senses** darkvision 60 ft., passive Perception 12 - **Languages** Auran, Terran - **Challenge** 1/2 (100 XP) - **Damage Immunities** poison - **Damage Vulnerabilities** fire - **Condition Immunities** poisoned ## Special Features **_Death Burst_**. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](srd_conditions_blinded.md) for 1 minute. A [blinded](srd_conditions_blinded.md) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[sleep](srd_spells_sleep.md)_, requiring no material components. Its innate spellcasting ability is Charisma. ## Actions **_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 4 (1d4 + 2) slashing damage. **_Blinding Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](srd_conditions_blinded.md) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.