> [Monsters, NPC and Animals](srd_monsters.md) --- # Dragon Turtle - Alias: [Dragon-tortue](hd_monsters_dragon_tortue.md) -  Gargantuan dragon, neutral - **Armor Class** 20 (natural armor) - **Hit Points** 341 (22d20 + 110) - **Speed** 20 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)| - **Saving Throws** Dex +6, Con +11, Wis +7 - **Senses** darkvision 120 ft., passive Perception 11 - **Languages** Aquan, Draconic - **Challenge** 17 (18000 XP) - **Damage Resistances** fire ## Special Features **_Amphibious_**. The dragon turtle can breathe air and water. ## Actions **_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. **_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. _Hit_: 26 (3d12 + 7) piercing damage. **_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. _Hit_: 16 (2d8 + 7) slashing damage. **_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. _Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. **_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.