> [Monsters, NPC and Animals](srd_monsters.md) --- # Fire Elemental - Alias: [Élémentaire du feu](hd_monsters_elementaire_du_feu.md) -  Large elemental, neutral - **Armor Class** 13 - **Hit Points** 102 (12d10 + 36) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)| - **Senses** darkvision 60 ft., passive Perception 10 - **Languages** Ignan - **Challenge** 5 (1800 XP) - **Damage Immunities** fire, poison - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious ## Special Features **_Fire Form_**. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. **_Illumination_**. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. **_Water Susceptibility_**. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. ## Actions **_Multiattack_**. The elemental makes two touch attacks. **_Touch_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.