> [Monsters, NPC and Animals](srd_monsters.md) --- # Giant Goat - Alias: [Chèvre géante](hd_monsters_chevre_geante.md) -  Large beast, unaligned - **Armor Class** 11 (natural armor) - **Hit Points** 19 (3d10 + 3) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)| - **Senses** passive Perception 11 - **Languages** - - **Challenge** 1/2 (100 XP) ## Special Features **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ## Actions **_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 8 (2d4 + 3) bludgeoning damage.