> [Monsters, NPC and Animals](srd_monsters.md) --- # Guardian Naga - Alias: [Naga gardien](hd_monsters_naga_gardien.md) -  Large monstrosity, lawful good - **Armor Class** 18 (natural armor) - **Hit Points** 127 (15d10 + 45) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |19 (+4)|18 (+4)|16 (+3)|16 (+3)|19 (+4)|18 (+4)| - **Saving Throws** Dex +8, Con +7, Int +7, Wis +8, Cha +8 - **Senses** darkvision 60 ft., passive Perception 14 - **Languages** Celestial, Common - **Challenge** 10 (5900 XP) - **Damage Immunities** poison - **Condition Immunities** charmed, poisoned ## Special Features **_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning. **_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: * **Cantrips (at will):** _[mending](srd_spells_mending.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_ * **1st level (4 slots):** _[command](srd_spells_command.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[shield of faith](srd_spells_shield_of_faith.md)_ * **2nd level (3 slots):** _[calm emotions](srd_spells_calm_emotions.md)_, _[hold person](srd_spells_hold_person.md)_ * **3rd level (3 slots):** _[bestow curse](srd_spells_bestow_curse.md)_, _[clairvoyance](srd_spells_clairvoyance.md)_ * **4th level (3 slots):** _[banishment](srd_spells_banishment.md)_, _[freedom of movement](srd_spells_freedom_of_movement.md)_ * **5th level (2 slots):** _[flame strike](srd_spells_flame_strike.md)_, _[geas](srd_spells_geas.md)_ * **6th level (1 slot):** _[true seeing](srd_spells_true_seeing.md)_ ## Actions **_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. _Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. **_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. _Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.