> [Monsters, NPC and Animals](srd_monsters.md) --- # Iron Golem - Alias: [Golem de fer](hd_monsters_golem_de_fer.md) -  Large construct, unaligned - **Armor Class** 20 (natural armor) - **Hit Points** 210 (20d10 + 100) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |24 (+7)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)| - **Senses** darkvision 120 ft., passive Perception 10 - **Languages** understands the languages of its creator but can't speak - **Challenge** 16 (15000 XP) - **Damage Immunities** fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned ## Special Features **_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form. **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects. **_Magic Weapons_**. The golem's weapon attacks are magical. ## Actions **_Multiattack_**. The golem makes two melee attacks. **_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. _Hit_: 20 (3d8 + 7) bludgeoning damage. **_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. _Hit_: 23 (3d10 + 7) slashing damage. **_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.