# Items

Id: monsters_vo.md#gibbering-mouther
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gibbering Mouther
ParentName: Monsters, NPC and Animals
AltName: [Babélien](monsters_hd.md#babélien)
Source: (SRD p314)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: aberration
Size: Medium
Alignment: neutral
Monster_ArmorClass: 9
HitPoints: 67 (9d8 + 27)
Monster_Speed: 10 ft., swim 10 ft.
Monster_Strength: 10 (+0)
Dexterity: 8 (-1)
Constitution: 16 (+3)
Intelligence: 3 (-4)
Wisdom: 10 (+0)
Charisma: 6 (-2)
ConditionImmunities: prone
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gibbering Mouther<!--/Name-->

- CEO: <!--AltName-->[Babélien](monsters_hd.md#babélien)<!--/AltName-->
- Source: <!--Source-->(SRD p314)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->

## Special Features

**_Aberrant Ground_**. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its

Speed reduced to 0 until the start of its next turn.

**_Gibbering_**. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

## Actions

**_Multiattack_**. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.

**_Blinding Spittle (Recharge 5-6)_**. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) until the end of the mouther's next turn.


Id: monsters_vo.md#azer
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Azer
ParentName: Monsters, NPC and Animals
AltName: [Azer](monsters_hd.md#azer)
Source: (SRD p265)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Medium
Alignment: lawful neutral
Monster_ArmorClass: 17 (natural armor, shield)
HitPoints: 39 (6d8 + 12)
Monster_Speed: 30 ft.
Monster_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
SavingThrows: Con +4
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: passive Perception 11
Languages: Ignan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Azer<!--/Name-->

- CEO: <!--AltName-->[Azer](monsters_hd.md#azer)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Heated Body_**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

**_Heated Weapons_**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

**_Illumination_**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Warhammer_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.


Id: spells_hd.md#tromperie
ParentLink: spells_hd.md#sorts
Name: Tromperie
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Mislead](spells_vo.md#mislead)
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 5
Spell_Type: Illusion
CastingTime: 1 action
Range: personnelle
Components: S
Duration: concentration, jusqu'à 1 heure
Classes: [Barde](bard_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Tromperie<!--/Name-->

- SRD: <!--AltName-->[Mislead](spells_vo.md#mislead)<!--/AltName-->

-  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->5<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components-->S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

Vous devenez [invisible](conditions_hd.md#invisible) à l'instant même où un double illusoire de votre personne apparaît là où vous vous trouvez. Ce double persiste pendant toute la durée du sort, mais votre invisibilité se termine dès que vous lancez un sort ou attaquez.

Vous pouvez utiliser votre action pour déplacer votre double d'un maximum de deux fois votre vitesse et le faire bouger, parler et se comporter comme bon vous semble.

Vous pouvez voir par les yeux et entendre par les oreilles de votre double comme si vous vous trouviez à son emplacement. À chacun de vos tours, vous pouvez utiliser une action bonus pour passer d'une perception via ses sens à une perception via les vôtres ou inversement.

Tant que vous utilisez les sens de votre double, vous êtes sourd et aveugle à ce qui se passe directement autour de vous.


Id: monsters_vo.md#ancient-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
Monster_ArmorClass: 22 (natural armor)
HitPoints: 367 (21d20 + 147)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +9, Con +14, Wis +9, Cha +11
Skills: Perception +16, Stealth +9
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 21 (33000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir vénérable](monsters_hd.md#dragon-noir-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#black-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Black Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet noir](monsters_hd.md#dragonnet-noir)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 33 (6d8 + 6)
Monster_Speed: 30 ft., fly 60 ft., swim 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +4, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +4
DamageImmunities: acid
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet noir](monsters_hd.md#dragonnet-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

**_Acid Breath (Recharge 5–6)_**. The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#dire-wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dire Wolf
ParentName: Monsters, NPC and Animals
AltName: [Loup sanguinaire](monsters_hd.md#loup-sanguinaire)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 14 (natural armor)
HitPoints: 37 (5d10 + 10)
Monster_Speed: 50 ft.
Monster_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dire Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup sanguinaire](monsters_hd.md#loup-sanguinaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Id: monsters_vo.md#winter-wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Winter Wolf
ParentName: Monsters, NPC and Animals
AltName: [Loup arctique](monsters_hd.md#loup-arctique)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: neutral evil
Monster_ArmorClass: 13 (natural armor)
HitPoints: 75 (10d10 + 20)
Monster_Speed: 50 ft.
Monster_Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Skills: Perception +5, Stealth +3
DamageImmunities: cold
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Winter Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup arctique](monsters_hd.md#loup-arctique)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant, Winter Wolf<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Wolf
ParentName: Monsters, NPC and Animals
AltName: [Loup](monsters_hd.md#loup)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 13 (natural armor)
HitPoints: 11 (2d8 + 2)
Monster_Speed: 40 ft.
Monster_Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wolf<!--/Name-->

- CEO: <!--AltName-->[Loup](monsters_hd.md#loup)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Id: monsters_vo.md#lion
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lion
ParentName: Monsters, NPC and Animals
AltName: [Lion](monsters_hd.md#lion)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 26 (4d10 + 4)
Monster_Speed: 50 ft.
Monster_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lion<!--/Name-->

- CEO: <!--AltName-->[Lion](monsters_hd.md#lion)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.

**_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

**_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.


Id: monsters_vo.md#unicorn
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Unicorn
ParentName: Monsters, NPC and Animals
AltName: [Licorne](monsters_hd.md#licorne)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: celestial
Size: Large
Alignment: lawful good
Monster_ArmorClass: 12
HitPoints: 67 (9d10 + 18)
Monster_Speed: 50 ft.
Monster_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 17 (+3)
Charisma: 16 (+3)
DamageImmunities: poison
ConditionImmunities: charmed, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 13
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Unicorn<!--/Name-->

- CEO: <!--AltName-->[Licorne](monsters_hd.md#licorne)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Celestial, Elvish, Sylvan, telepathy 60 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

**_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[druidcraft](spells_vo.md#druidcraft)_, _[pass without trace](spells_vo.md#pass-without-trace)_

1/day each: _[calm emotions](spells_vo.md#calm-emotions)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[entangle](spells_vo.md#entangle)_

**_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The unicorn's weapon attacks are magical.

## Actions

**_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn.

**_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

**_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

**_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

## Legendary Actions

The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.

**_Hooves_**. The unicorn makes one attack with its hooves.

**_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.

**_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points.


Id: monsters_vo.md#lich
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lich
ParentName: Monsters, NPC and Animals
AltName: [Liche](monsters_hd.md#liche)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: undead
Size: Medium
Alignment: any evil alignment
Monster_ArmorClass: 17 (natural armor)
HitPoints: 135 (18d8 + 54)
Monster_Speed: 30 ft.
Monster_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: Con +10, Int +12, Wis +9
Skills: Arcana +18, History +12, Insight +9, Perception +9
DamageImmunities: poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
DamageResistances: cold, lightning, necrotic
Senses: truesight 120 ft., passive Perception 19
Languages: Common plus up to five other languages
Challenge: 21 (33000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lich<!--/Name-->

- CEO: <!--AltName-->[Liche](monsters_hd.md#liche)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any evil alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +10, Int +12, Wis +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +18, History +12, Insight +9, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common plus up to five other languages<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, lightning, necrotic<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the lich fails a saving throw, it can choose to succeed instead.

**_Rejuvenation_**. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

**_Spellcasting_**. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[ray of frost](spells_vo.md#ray-of-frost)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_, _[thunderwave](spells_vo.md#thunderwave)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[invisibility](spells_vo.md#invisibility)_, _[Melf's acid arrow](spells_vo.md#melfs-acid-arrow)_, _[mirror image](spells_vo.md#mirror-image)_

* **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[counterspell](spells_vo.md#counterspell)_, _[dispel magic](spells_vo.md#dispel-magic)_, _[fireball](spells_vo.md#fireball)_

* **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_

* **5th level (3 slots):** _[cloudkill](spells_vo.md#cloudkill)_, _[scrying](spells_vo.md#scrying)_

* **6th level (1 slot):** _[disintegrate](spells_vo.md#disintegrate)_, _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_

* **7th level (1 slot):** _[finger of death](spells_vo.md#finger-of-death)_, _[plane shift](spells_vo.md#plane-shift)_

* **8th level (1 slot):** _[dominate monster](spells_vo.md#dominate-monster)_, _[power word stun](spells_vo.md#power-word-stun)_

* **9th level (1 slot):** _[power word kill](spells_vo.md#power-word-kill)_

**_Turn Resistance_**. The lich has advantage on saving throws against any effect that turns undead.

## Actions

**_Paralyzing Touch_**. Melee Spell Attack: +12 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

## Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

**_Cantrip_**. The lich casts a cantrip.

**_Paralyzing Touch (Costs 2 Actions)_**. The lich uses its Paralyzing Touch.

**_Frightening Gaze (Costs 2 Actions)_**. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

**_Disrupt Life (Costs 3 Actions)_**. Each non‐undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#lamia
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lamia
ParentName: Monsters, NPC and Animals
AltName: [Lamie](monsters_hd.md#lamie)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 13 (natural armor)
HitPoints: 97 (13d10 + 26)
Monster_Speed: 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lamia<!--/Name-->

- CEO: <!--AltName-->[Lamie](monsters_hd.md#lamie)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: _[disguise self](spells_vo.md#disguise-self)_ (any humanoid form), _[major image](spells_vo.md#major-image)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[mirror image](spells_vo.md#mirror-image)_, _[scrying](spells_vo.md#scrying)_, _[suggestion](spells_vo.md#suggestion)_

1/day: _[geas](spells_vo.md#geas)_

## Actions

**_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 14 (2d10 + 3) slashing damage.

**_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

**_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.


Id: monsters_vo.md#kraken
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Kraken
ParentName: Monsters, NPC and Animals
AltName: [Kraken](monsters_hd.md#kraken)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity (titan)
Size: Gargantuan
Alignment: chaotic evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 472 (27d20 + 189)
Monster_Speed: 20 ft., swim 60 ft.
Monster_Strength: 30 (+10)
Dexterity: 11 (+0)
Constitution: 25 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 20 (+5)
SavingThrows: Str +17, Dex +7, Con +14, Int +13, Wis +11
DamageImmunities: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: frightened, paralyzed
Senses: truesight 120 ft., passive Perception 14
Languages: understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
Challenge: 23 (50000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kraken<!--/Name-->

- CEO: <!--AltName-->[Kraken](monsters_hd.md#kraken)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity (titan)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->472 (27d20 + 189)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +17, Dex +7, Con +14, Int +13, Wis +11<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->frightened, paralyzed<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The kraken can breathe air and water.

**_Freedom of Movement_**. The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

**_Siege Monster_**. The kraken deals double damage to objects and structures.

## Actions

**_Multiattack_**. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.

_Hit_: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

**_Tentacle_**. Melee Weapon Attack: +17 to hit, reach 30 ft., one target.

_Hit_: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

**_Fling_**. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

**_Lightning Storm_**. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

**_Tentacle Attack or Fling_**. The kraken makes one tentacle attack or uses its Fling.

**_Lightning Storm (Costs 2 Actions)_**. The kraken uses Lightning Storm.

**_Ink Cloud (Costs 3 Actions)_**. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.


Id: monsters_vo.md#kobold
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Kobold
ParentName: Monsters, NPC and Animals
AltName: [Kobold](monsters_hd.md#kobold)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (kobold)
Size: Small
Alignment: lawful evil
Monster_ArmorClass: 12
HitPoints: 5 (2d6 - 2)
Monster_Speed: 30 ft.
Monster_Strength: 7 (-2)
Dexterity: 15 (+2)
Constitution: 9 (-1)
Intelligence: 8 (-1)
Wisdom: 7 (-2)
Charisma: 8 (-1)
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Kobold<!--/Name-->

- CEO: <!--AltName-->[Kobold](monsters_hd.md#kobold)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (kobold)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d6 - 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.


Id: monsters_vo.md#giant-hyena
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Hyena
ParentName: Monsters, NPC and Animals
AltName: [Hyène géante](monsters_hd.md#hyène-géante)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Monster_Speed: 50 ft.
Monster_Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Hyena<!--/Name-->

- CEO: <!--AltName-->[Hyène géante](monsters_hd.md#hyène-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.


Id: monsters_vo.md#hyena
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hyena
ParentName: Monsters, NPC and Animals
AltName: [Hyène](monsters_hd.md#hyène)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 5 (1d8 + 1)
Monster_Speed: 50 ft.
Monster_Strength: 11 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hyena<!--/Name-->

- CEO: <!--AltName-->[Hyène](monsters_hd.md#hyène)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.


Id: monsters_vo.md#werewolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Werewolf
ParentName: Monsters, NPC and Animals
AltName: [Loup-garou](monsters_hd.md#loup-garou)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (human
Size: Medium
Alignment: shapechanger), chaotic evil
Monster_ArmorClass: 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
HitPoints: 58 (9d8 + 18)
Monster_Speed: 30 ft. (40 ft. in wolf form)
Monster_Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +4, Stealth +3
DamageImmunities: bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses: passive Perception 14
Languages: Common (can't speak in wolf form)
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werewolf<!--/Name-->

- CEO: <!--AltName-->[Loup-garou](monsters_hd.md#loup-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 in humanoid form, 12 (natural armor) in wolf or hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft. in wolf form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in wolf form)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Hearing and Smell_**. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. The werewolf makes two attacks: one with its bite and one with its claws or spear.

**_Bite (Wolf or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

**_Claws (Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Spear (Humanoid Form Only)_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#hydra
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hydra
ParentName: Monsters, NPC and Animals
AltName: [Hydre](monsters_hd.md#hydre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Huge
Alignment: unaligned
Monster_ArmorClass: 15 (natural armor)
HitPoints: 172 (15d12 + 75)
Monster_Speed: 30 ft., swim 30 ft.
Monster_Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 7 (-2)
Skills: Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: -
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hydra<!--/Name-->

- CEO: <!--AltName-->[Hydre](monsters_hd.md#hydre)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The hydra can hold its breath for 1 hour.

**_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

**_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

**_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.

## Actions

**_Multiattack_**. The hydra makes as many bite attacks as it has heads.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 10 (1d10 + 5) piercing damage.


Id: monsters_vo.md#merfolk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Merfolk
ParentName: Monsters, NPC and Animals
AltName: [Homme-poisson](monsters_hd.md#homme-poisson)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (merfolk)
Size: Medium
Alignment: neutral
Monster_ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Monster_Speed: 10 ft., swim 40 ft.
Monster_Strength: 10 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2
Senses: passive Perception 12
Languages: Aquan, Common
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Merfolk<!--/Name-->

- CEO: <!--AltName-->[Homme-poisson](monsters_hd.md#homme-poisson)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (merfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The merfolk can breathe air and water.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#lizardfolk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lizardfolk
ParentName: Monsters, NPC and Animals
AltName: [Homme-lézard](monsters_hd.md#homme-lézard)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (lizardfolk)
Size: Medium
Alignment: neutral
Monster_ArmorClass: 15 (natural armor, shield)
HitPoints: 22 (4d8 + 4)
Monster_Speed: 30 ft., swim 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lizardfolk<!--/Name-->

- CEO: <!--AltName-->[Homme-lézard](monsters_hd.md#homme-lézard)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (lizardfolk)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.

## Actions

**_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#hobgoblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hobgoblin
ParentName: Monsters, NPC and Animals
AltName: [Hobgobelin](monsters_hd.md#hobgobelin)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (goblinoid)
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 18 (chain mail, shield)
HitPoints: 11 (2d8 + 2)
Monster_Speed: 30 ft.
Monster_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hobgoblin<!--/Name-->

- CEO: <!--AltName-->[Hobgobelin](monsters_hd.md#hobgobelin)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (chain mail, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Martial Advantage_**. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

## Actions

**_Longsword_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.


Id: monsters_vo.md#hippogriff
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hippogriff
ParentName: Monsters, NPC and Animals
AltName: [Hippogriffe](monsters_hd.md#hippogriffe)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Monster_Speed: 40 ft., fly 60 ft.
Monster_Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Skills: Perception +5
Senses: passive Perception 15
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hippogriff<!--/Name-->

- CEO: <!--AltName-->[Hippogriffe](monsters_hd.md#hippogriffe)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The hippogriff makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.


Id: monsters_vo.md#giant-sea-horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Sea Horse
ParentName: Monsters, NPC and Animals
AltName: [Hippocampe géant](monsters_hd.md#hippocampe-géant)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 13 (natural armor)
HitPoints: 16 (3d10)
Monster_Speed: 0 ft., swim 40 ft.
Monster_Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Sea Horse<!--/Name-->

- CEO: <!--AltName-->[Hippocampe géant](monsters_hd.md#hippocampe-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d10)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

**_Water Breathing_**. The sea horse can breathe only underwater.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage.


Id: monsters_vo.md#sea-horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sea Horse
ParentName: Monsters, NPC and Animals
AltName: [Hippocampe](monsters_hd.md#hippocampe)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Monster_Speed: 0 ft., swim 20 ft.
Monster_Strength: 1 (-5)
Dexterity: 12 (+1)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 2 (-4)
Senses: passive Perception 10
Languages: -
Challenge: 0 (0 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sea Horse<!--/Name-->

- CEO: <!--AltName-->[Hippocampe](monsters_hd.md#hippocampe)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->

## Special Features

**_Water Breathing_**. The sea horse can breathe only underwater.


Id: monsters_vo.md#owlbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Owlbear
ParentName: Monsters, NPC and Animals
AltName: [Hibours](monsters_hd.md#hibours)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: unaligned
Monster_ArmorClass: 13 (natural armor)
HitPoints: 59 (7d10 + 21)
Monster_Speed: 40 ft.
Monster_Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +3
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Owlbear<!--/Name-->

- CEO: <!--AltName-->[Hibours](monsters_hd.md#hibours)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Keen Sight and Smell_**. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

## Actions

**_Multiattack_**. The owlbear makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

_Hit_: 10 (1d10 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) slashing damage.


Id: monsters_vo.md#hezrou
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hezrou
ParentName: Monsters, NPC and Animals
AltName: [Hezrou](monsters_hd.md#hezrou)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 16 (natural armor)
HitPoints: 136 (13d10 + 65)
Monster_Speed: 30 ft.
Monster_Strength: 19 (+4)
Dexterity: 17 (+3)
Constitution: 20 (+5)
Intelligence: 5 (-3)
Wisdom: 12 (+1)
Charisma: 13 (+1)
SavingThrows: Str +7, Con +8, Wis +4
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hezrou<!--/Name-->

- CEO: <!--AltName-->[Hezrou](monsters_hd.md#hezrou)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (13d10 + 65)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +7, Con +8, Wis +4<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.

**_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

## Actions

**_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#harpy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Harpy
ParentName: Monsters, NPC and Animals
AltName: [Harpie](monsters_hd.md#harpie)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 11
HitPoints: 38 (7d8 + 7)
Monster_Speed: 20 ft., fly 40 ft.
Monster_Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 13 (+1)
Senses: passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Harpy<!--/Name-->

- CEO: <!--AltName-->[Harpie](monsters_hd.md#harpie)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The harpy makes two attacks: one with its claws and one with its club.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) slashing damage.

**_Club_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.

**_Luring Song_**. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.


Id: monsters_vo.md#frost-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Frost Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant du givre](monsters_hd.md#géant-du-givre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: giant
Size: Huge
Alignment: neutral evil
Monster_ArmorClass: 15 (patchwork armor)
HitPoints: 138 (12d12 + 60)
Monster_Speed: 40 ft.
Monster_Strength: 23 (+6)
Dexterity: 9 (-1)
Constitution: 21 (+5)
Intelligence: 9 (-1)
Wisdom: 10 (+0)
Charisma: 12 (+1)
SavingThrows: Con +8, Wis +3, Cha +4
Skills: Athletics +9, Perception +3
DamageImmunities: cold
Senses: passive Perception 13
Languages: Giant
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Frost Giant<!--/Name-->

- CEO: <!--AltName-->[Géant du givre](monsters_hd.md#géant-du-givre)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (patchwork armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->138 (12d12 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +8, Wis +3, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +9, Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The giant makes two greataxe attacks.

**_Greataxe_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 25 (3d12 + 6) slashing damage.

**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.

_Hit_: 28 (4d10 + 6) bludgeoning damage.


Id: monsters_vo.md#fire-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Fire Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant du feu](monsters_hd.md#géant-du-feu)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: giant
Size: Huge
Alignment: lawful evil
Monster_ArmorClass: 18 (plate)
HitPoints: 162 (13d12 + 78)
Monster_Speed: 30 ft.
Monster_Strength: 25 (+7)
Dexterity: 9 (-1)
Constitution: 23 (+6)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +10, Cha +5
Skills: Athletics +11, Perception +6
DamageImmunities: fire
Senses: passive Perception 16
Languages: Giant
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Fire Giant<!--/Name-->

- CEO: <!--AltName-->[Géant du feu](monsters_hd.md#géant-du-feu)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->162 (13d12 + 78)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +10, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +11, Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The giant makes two greatsword attacks.

**_Greatsword_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 28 (6d6 + 7) slashing damage.

**_Rock_**. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target.

_Hit_: 29 (4d10 + 7) bludgeoning damage.


Id: monsters_vo.md#homunculus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Homunculus
ParentName: Monsters, NPC and Animals
AltName: [Homoncule](monsters_hd.md#homoncule)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: construct
Size: Tiny
Alignment: neutral
Monster_ArmorClass: 13 (natural armor)
HitPoints: 5 (2d4)
Monster_Speed: 20 ft., fly 40 ft.
Monster_Strength: 4 (-3)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 7 (-2)
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Homunculus<!--/Name-->

- CEO: <!--AltName-->[Homoncule](monsters_hd.md#homoncule)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.


Id: monsters_vo.md#lemure
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lemure
ParentName: Monsters, NPC and Animals
AltName: [Lémure](monsters_hd.md#lémure)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 7
HitPoints: 13 (3d8)
Monster_Speed: 15 ft.
Monster_Strength: 10 (+0)
Dexterity: 5 (-3)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 11 (+0)
Charisma: 3 (-4)
DamageImmunities: fire, poison
ConditionImmunities: charmed, frightened, poisoned
DamageResistances: cold
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Infernal but can't speak
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lemure<!--/Name-->

- CEO: <!--AltName-->[Lémure](monsters_hd.md#lémure)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.

**_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](spells_vo.md#bless)_ spell cast on that creature or its remains are sprinkled with holy water.

## Actions

**_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


Id: monsters_vo.md#lizard
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Lizard
ParentName: Monsters, NPC and Animals
AltName: [Lézard](monsters_hd.md#lézard)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 10
HitPoints: 2 (1d4)
Monster_Speed: 20 ft., climb 20 ft.
Monster_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 3 (-4)
Senses: darkvision 30 ft., passive Perception 9
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Lizard<!--/Name-->

- CEO: <!--AltName-->[Lézard](monsters_hd.md#lézard)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#giant-lizard
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Lizard
ParentName: Monsters, NPC and Animals
AltName: [Lézard géant](monsters_hd.md#lézard-géant)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Lizard<!--/Name-->

- CEO: <!--AltName-->[Lézard géant](monsters_hd.md#lézard-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#spirit-naga
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spirit Naga
ParentName: Monsters, NPC and Animals
AltName: [Naga corrupteur](monsters_hd.md#naga-corrupteur)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 15 (natural armor)
HitPoints: 75 (10d10 + 20)
Monster_Speed: 40 ft.
Monster_Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spirit Naga<!--/Name-->

- CEO: <!--AltName-->[Naga corrupteur](monsters_hd.md#naga-corrupteur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +5, Wis +5, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](spells_vo.md#wish)_ spell can prevent this trait from functioning.

**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[ray of frost](spells_vo.md#ray-of-frost)_

* **1st level (4 slots):** _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[sleep](spells_vo.md#sleep)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[hold person](spells_vo.md#hold-person)_

* **3rd level (3 slots):** _[lightning bolt](spells_vo.md#lightning-bolt)_, _[water breathing](spells_vo.md#water-breathing)_

* **4th level (3 slots):** _[blight](spells_vo.md#blight)_, _[dimension door](spells_vo.md#dimension-door)_

* **5th level (2 slots):** _[dominate person](spells_vo.md#dominate-person)_

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#steam-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Steam Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Small
Alignment: neutral evil
Monster_ArmorClass: 10
HitPoints: 21 (6d6)
Monster_Speed: 30 ft., fly 30 ft.
Monster_Strength: 5 (-3)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Steam Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de vapeur](monsters_hd.md#méphite-de-vapeur)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[blur](spells_vo.md#blur)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

**_Steam Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#dust-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dust Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de poussière](monsters_hd.md#méphite-de-poussière)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Small
Alignment: neutral evil
Monster_ArmorClass: 12
HitPoints: 17 (5d6)
Monster_Speed: 30 ft., fly 30 ft.
Monster_Strength: 5 (-3)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +2, Stealth +4
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dust Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de poussière](monsters_hd.md#méphite-de-poussière)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->17 (5d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Auran, Terran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A [blinded](conditions_vo.md#blinded) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[sleep](spells_vo.md#sleep)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) slashing damage.

**_Blinding Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#magma-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Magma Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de magma](monsters_hd.md#méphite-de-magma)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Small
Alignment: neutral evil
Monster_ArmorClass: 11
HitPoints: 22 (5d6 + 5)
Monster_Speed: 30 ft., fly 30 ft.
Monster_Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Skills: Stealth +3
DamageImmunities: fire, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Terran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Magma Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de magma](monsters_hd.md#méphite-de-magma)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan, Terran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** cold
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[heat metal](spells_vo.md#heat-metal)_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

**_Fire Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#ice-mephit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ice Mephit
ParentName: Monsters, NPC and Animals
AltName: [Méphite de glace](monsters_hd.md#méphite-de-glace)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Small
Alignment: neutral evil
Monster_ArmorClass: 11
HitPoints: 21 (6d6)
Monster_Speed: 30 ft., fly 30 ft.
Monster_Strength: 7 (-2)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +3
DamageImmunities: cold, poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Mephit<!--/Name-->

- CEO: <!--AltName-->[Méphite de glace](monsters_hd.md#méphite-de-glace)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->21 (6d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Auran<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning, fire
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Burst_**. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

**_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[fog cloud](spells_vo.md#fog-cloud)_, requiring no material components. Its innate spellcasting ability is Charisma.

## Actions

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

**_Frost Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#medusa
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Medusa
ParentName: Monsters, NPC and Animals
AltName: [Méduse](monsters_hd.md#méduse)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 15 (natural armor)
HitPoints: 127 (17d8 + 51)
Monster_Speed: 30 ft.
Monster_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 15 (+2)
Skills: Deception +5, Insight +4, Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Common
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Medusa<!--/Name-->

- CEO: <!--AltName-->[Méduse](monsters_hd.md#méduse)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (17d8 + 51)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

## Actions

**_Multiattack_**. The medusa makes either three melee attacks -one with its snake hair and two with its shortsword- or two ranged attacks with its longbow.

**_Snake Hair_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

**_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Longbow_**. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.


Id: monsters_vo.md#mule
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mule
ParentName: Monsters, NPC and Animals
AltName: [Mule](monsters_hd.md#mule)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 10
HitPoints: 11 (2d8 + 2)
Monster_Speed: 40 ft.
Monster_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mule<!--/Name-->

- CEO: <!--AltName-->[Mule](monsters_hd.md#mule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Beast of Burden_**. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

**_Sure-Footed_**. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Hooves_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) bludgeoning damage.


Id: monsters_vo.md#mummy-lord
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy Lord
ParentName: Monsters, NPC and Animals
AltName: [Momie auguste](monsters_hd.md#momie-auguste)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: undead
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 97 (13d8 + 39)
Monster_Speed: 20 ft.
Monster_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 18 (+4)
Charisma: 16 (+3)
SavingThrows: Con +8, Int +5, Wis +9, Cha +8
Skills: History +5, Religion +5
DamageImmunities: necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge: 15 (13000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy Lord<!--/Name-->

- CEO: <!--AltName-->[Momie auguste](monsters_hd.md#momie-auguste)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +8, Int +5, Wis +9, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +5, Religion +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The mummy lord has advantage on saving throws against spells and other magical effects.

**_Rejuvenation_**. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

**_Spellcasting_**. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

* **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[silence](spells_vo.md#silence)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

* **3rd level (3 slots):** _[animate dead](spells_vo.md#animate-dead)_, _[dispel magic](spells_vo.md#dispel-magic)_

* **4th level (3 slots):** _[divination](spells_vo.md#divination)_, _[guardian of faith](spells_vo.md#guardian-of-faith)_

* **5th level (2 slots):** _[contagion](spells_vo.md#contagion)_, _[insect plague](spells_vo.md#insect-plague)_

* **6th level (1 slot):** _[harm](spells_vo.md#harm)_

## Actions

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

## Legendary Actions

The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.

**_Attack_**. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

**_Blinding Dust_**. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be [blinded](conditions_vo.md#blinded) until the end of the creature's next turn.

**_Blasphemous Word (Costs 2 Actions)_**. The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

**_Channel Negative Energy (Costs 2 Actions)_**. The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

**_Whirlwind of Sand (Costs 2 Actions)_**. The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.


Id: monsters_vo.md#mummy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mummy
ParentName: Monsters, NPC and Animals
AltName: [Momie](monsters_hd.md#momie)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: undead
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 11 (natural armor)
HitPoints: 58 (9d8 + 18)
Monster_Speed: 20 ft.
Monster_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 12 (+1)
SavingThrows: Wis +2
DamageImmunities: necrotic, poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: the languages it knew in life
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mummy<!--/Name-->

- CEO: <!--AltName-->[Momie](monsters_hd.md#momie)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** fire
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

**_Rotting Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the _[remove curse](spells_vo.md#remove-curse)_ spell or other magic.

**_Dreadful Glare_**. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.


Id: monsters_vo.md#hell-hound
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hell Hound
ParentName: Monsters, NPC and Animals
AltName: [Molosse infernal](monsters_hd.md#molosse-infernal)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 15 (natural armor)
HitPoints: 45 (7d8 + 14)
Monster_Speed: 50 ft.
Monster_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 6 (-2)
Wisdom: 13 (+1)
Charisma: 6 (-2)
Skills: Perception +5
DamageImmunities: fire
Senses: darkvision 60 ft., passive Perception 15
Languages: understands Infernal but can't speak it
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hell Hound<!--/Name-->

- CEO: <!--AltName-->[Molosse infernal](monsters_hd.md#molosse-infernal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (7d8 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->understands Infernal but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.


Id: monsters_vo.md#mastiff
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mastiff
ParentName: Monsters, NPC and Animals
AltName: [Mastiff](monsters_hd.md#mastiff)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 5 (1d8 + 1)
Monster_Speed: 40 ft.
Monster_Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mastiff<!--/Name-->

- CEO: <!--AltName-->[Mastiff](monsters_hd.md#mastiff)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Id: monsters_vo.md#violet-fungus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Violet Fungus
ParentName: Monsters, NPC and Animals
AltName: [Moisissure violette](monsters_hd.md#moisissure-violette)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: plant
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 5
HitPoints: 18 (4d8)
Monster_Speed: 5 ft.
Monster_Strength: 3 (-4)
Dexterity: 1 (-5)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
ConditionImmunities: blinded, deafened, frightened
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Violet Fungus<!--/Name-->

- CEO: <!--AltName-->[Moisissure violette](monsters_hd.md#moisissure-violette)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

## Actions

**_Multiattack_**. The fungus makes 1d4 Rotting Touch attacks.

**_Rotting Touch_**. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature.

_Hit_: 4 (1d8) necrotic damage.


Id: monsters_vo.md#minotaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Minotaur
ParentName: Monsters, NPC and Animals
AltName: [Minotaure](monsters_hd.md#minotaure)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 14 (natural armor)
HitPoints: 76 (9d10 + 27)
Monster_Speed: 40 ft.
Monster_Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 16 (+3)
Charisma: 9 (-1)
Skills: Perception +7
Senses: darkvision 60 ft., passive Perception 17
Languages: Abyssal
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Minotaur<!--/Name-->

- CEO: <!--AltName-->[Minotaure](monsters_hd.md#minotaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->76 (9d10 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Abyssal<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

**_Labyrinthine Recall_**. The minotaur can perfectly recall any path it has traveled.

**_Reckless_**. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 17 (2d12 + 4) slashing damage.

**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage.


Id: monsters_vo.md#mimic
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mimic
ParentName: Monsters, NPC and Animals
AltName: [Mimique](monsters_hd.md#mimique)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity (shapechanger)
Size: Medium
Alignment: neutral
Monster_ArmorClass: 12 (natural armor)
HitPoints: 58 (9d8 + 18)
Monster_Speed: 15 ft.
Monster_Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 5 (-3)
Wisdom: 13 (+1)
Charisma: 8 (-1)
Skills: Stealth +5
DamageImmunities: acid
ConditionImmunities: prone
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mimic<!--/Name-->

- CEO: <!--AltName-->[Mimique](monsters_hd.md#mimique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Adhesive (Object Form Only)_**. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

**_False Appearance (Object Form Only)_**. While the mimic remains motionless, it is indistinguishable from an ordinary object.

**_Grappler_**. The mimic has advantage on attack rolls against any creature grappled by it.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.


Id: monsters_vo.md#giant-centipede
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Centipede
ParentName: Monsters, NPC and Animals
AltName: [Mille-pattes géant](monsters_hd.md#mille-pattes-géant)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Small
Alignment: unaligned
Monster_ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 5 (-3)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 1 (-5)
Wisdom: 7 (-2)
Charisma: 3 (-4)
Senses: blindsight 30 ft., passive Perception 8
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Centipede<!--/Name-->

- CEO: <!--AltName-->[Mille-pattes géant](monsters_hd.md#mille-pattes-géant)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Id: monsters_vo.md#merrow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Merrow
ParentName: Monsters, NPC and Animals
AltName: [Merrow](monsters_hd.md#merrow)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
Monster_Speed: 10 ft., swim 40 ft.
Monster_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 8 (-1)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Merrow<!--/Name-->

- CEO: <!--AltName-->[Merrow](monsters_hd.md#merrow)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The merrow can breathe air and water.

## Actions

**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) slashing damage.

**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


Id: monsters_vo.md#cultist
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cultist
ParentName: Monsters, NPC and Animals
AltName: [Membre de secte](monsters_hd.md#membre-de-secte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
Monster_ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
Monster_Speed: 30 ft.
Monster_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cultist<!--/Name-->

- CEO: <!--AltName-->[Membre de secte](monsters_hd.md#membre-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.

## Actions

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d6 + 1) slashing damage.


Id: monsters_vo.md#marilith
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Marilith
ParentName: Monsters, NPC and Animals
AltName: [Marilith](monsters_hd.md#marilith)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 189 (18d10 + 90)
Monster_Speed: 40 ft.
Monster_Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 20 (+5)
SavingThrows: Str +9, Con +10, Wis +8, Cha +10
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 16 (15000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Marilith<!--/Name-->

- CEO: <!--AltName-->[Marilith](monsters_hd.md#marilith)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The marilith's weapon attacks are magical.

**_Reactive_**. The marilith can take one reaction on every turn in a combat.

## Actions

**_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail.

**_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.

_Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

**_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

## Reactions

**_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#manticore
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Manticore
ParentName: Monsters, NPC and Animals
AltName: [Manticore](monsters_hd.md#manticore)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 14 (natural armor)
HitPoints: 68 (8d10 + 24)
Monster_Speed: 30 ft., fly 50 ft.
Monster_Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 17 (+3)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Manticore<!--/Name-->

- CEO: <!--AltName-->[Manticore](monsters_hd.md#manticore)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Tail Spike Regrowth_**. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

## Actions

**_Multiattack_**. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Tail Spike_**. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage.


Id: monsters_vo.md#cloaker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cloaker
ParentName: Monsters, NPC and Animals
AltName: [Manteleur](monsters_hd.md#manteleur)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: aberration
Size: Large
Alignment: chaotic neutral
Monster_ArmorClass: 14 (natural armor)
HitPoints: 78 (12d10 + 12)
Monster_Speed: 10 ft., fly 40 ft.
Monster_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Stealth +5
Senses: darkvision 60 ft., passive Perception 11
Languages: Deep Speech, Undercommon
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cloaker<!--/Name-->

- CEO: <!--AltName-->[Manteleur](monsters_hd.md#manteleur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Deep Speech, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Damage Transfer_**. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

**_False Appearance_**. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

**_Light Sensitivity_**. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The cloaker makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is [blinded] and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.

_Hit_: 7 (1d8 + 3) slashing damage.

**_Moan_**. Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours

**_Phantasms (Recharges after a Short or Long Rest)_**. The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.


Id: monsters_vo.md#darkmantle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Darkmantle
ParentName: Monsters, NPC and Animals
AltName: [Mante obscure](monsters_hd.md#mante-obscure)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Small
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 22 (5d6 + 5)
Monster_Speed: 10 ft., fly 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Skills: Stealth +3
Senses: blindsight 60 ft., passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Darkmantle<!--/Name-->

- CEO: <!--AltName-->[Mante obscure](monsters_hd.md#mante-obscure)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d6 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The darkmantle can't use its blindsight while deafened.

**_False Appearance_**. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

## Actions

**_Crush_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also [blinded](conditions_vo.md#blinded) and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

**_Darkness Aura (1/Day)_**. A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.


Id: monsters_vo.md#mammoth
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mammoth
ParentName: Monsters, NPC and Animals
AltName: [Mammouth](monsters_hd.md#mammouth)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Huge
Alignment: unaligned
Monster_ArmorClass: 13 (natural armor)
HitPoints: 126 (11d12 + 55)
Monster_Speed: 40 ft.
Monster_Strength: 24 (+7)
Dexterity: 9 (-1)
Constitution: 21 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 6 (-2)
Senses: passive Perception 10
Languages: -
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mammoth<!--/Name-->

- CEO: <!--AltName-->[Mammouth](monsters_hd.md#mammouth)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 25 (4d8 + 7) piercing damage.

**_Stomp_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.

_Hit_: 29 (4d10 + 7) bludgeoning damage.


Id: monsters_vo.md#thug
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Thug
ParentName: Monsters, NPC and Animals
AltName: [Malfrat](monsters_hd.md#malfrat)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
Monster_ArmorClass: 11 (leather armor)
HitPoints: 32 (5d8 + 10)
Monster_Speed: 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Thug<!--/Name-->

- CEO: <!--AltName-->[Malfrat](monsters_hd.md#malfrat)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Intimidation +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The thug makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) bludgeoning damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.


Id: monsters_vo.md#magmin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Magmin
ParentName: Monsters, NPC and Animals
AltName: [Magmatique](monsters_hd.md#magmatique)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Small
Alignment: chaotic neutral
Monster_ArmorClass: 14 (natural armor)
HitPoints: 9 (2d6 + 2)
Monster_Speed: 30 ft.
Monster_Strength: 7 (-2)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Magmin<!--/Name-->

- CEO: <!--AltName-->[Magmatique](monsters_hd.md#magmatique)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.


Id: monsters_vo.md#mage
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Mage
ParentName: Monsters, NPC and Animals
AltName: [Mage](monsters_hd.md#mage)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 12 (15 with
HitPoints: 40 (9d8)
Monster_Speed: 30 ft.
Monster_Strength: 9 (-1)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
SavingThrows: Int +6, Wis +4
Skills: Arcana +6, History +6
Senses: passive Perception 11
Languages: any four languages
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Mage<!--/Name-->

- CEO: <!--AltName-->[Mage](monsters_hd.md#mage)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->40 (9d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 9 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +6, Wis +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +6, History +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any four languages<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[mage armor](spells_vo.md#mage-armor)_, _[magic missile](spells_vo.md#magic-missile)_, _[shield](spells_vo.md#shield)_

* **2nd level (3 slots):** _[misty step](spells_vo.md#misty-step)_, _[suggestion](spells_vo.md#suggestion)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fireball](spells_vo.md#fireball)_, _[fly](spells_vo.md#fly)_

* **4th level (3 slots):** _[greater invisibility](spells_vo.md#greater-invisibility)_, _[ice storm](spells_vo.md#ice-storm)_

* **5th level (1 slot):** _[cone of cold](spells_vo.md#cone-of-cold)_

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#storm-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Storm Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: giant
Size: Huge
Alignment: chaotic good
Monster_ArmorClass: 16 (scale mail)
HitPoints: 230 (20d12 + 100)
Monster_Speed: 50 ft., swim 50 ft.
Monster_Strength: 29 (+9)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 18 (+4)
SavingThrows: Str +14, Con +10, Wis +9, Cha +9
Skills: Arcana +8, Athletics +14, History +8, Perception +9
DamageImmunities: lightning, thunder
DamageResistances: cold
Senses: passive Perception 19
Languages: Common, Giant
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Storm Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des tempêtes](monsters_hd.md#géant-des-tempêtes)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (scale mail)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->230 (20d12 + 100)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +14, Con +10, Wis +9, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +8, Athletics +14, History +8, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The giant can breathe air and water.

**_Innate Spellcasting_**. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[feather fall](spells_vo.md#feather-fall)_, _[levitate](spells_vo.md#levitate)_, _[light](spells_vo.md#light)_

3/day each: _[control weather](spells_vo.md#control-weather)_, _[water breathing](spells_vo.md#water-breathing)_

## Actions

**_Multiattack_**. The giant makes two greatsword attacks.

**_Greatsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 30 (6d6 + 9) slashing damage.

**_Rock_**. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target.

_Hit_: 35 (4d12 + 9) bludgeoning damage.

**_Lightning Strike (Recharge 5-6)_**. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#stone-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Stone Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des pierres](monsters_hd.md#géant-des-pierres)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: giant
Size: Huge
Alignment: neutral
Monster_ArmorClass: 17 (natural armor)
HitPoints: 126 (11d12 + 55)
Monster_Speed: 40 ft.
Monster_Strength: 23 (+6)
Dexterity: 15 (+2)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 9 (-1)
SavingThrows: Dex +5, Con +8, Wis +4
Skills: Athletics +12, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant
Challenge: 7 (2900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Stone Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des pierres](monsters_hd.md#géant-des-pierres)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +8, Wis +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +12, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Multiattack_**. The giant makes two greatclub attacks.

**_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.

_Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

**_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.


Id: monsters_vo.md#cloud-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cloud Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des nuages](monsters_hd.md#géant-des-nuages)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: giant
Size: Huge
Alignment: neutral good (50 %) or neutral evil (50 %)
Monster_ArmorClass: 14 (natural armor)
HitPoints: 200 (16d12 + 96)
Monster_Speed: 40 ft.
Monster_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 16 (+3)
SavingThrows: Con +10, Wis +7, Cha +7
Skills: Insight +7, Perception +7
Senses: passive Perception 17
Languages: Common, Giant
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cloud Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des nuages](monsters_hd.md#géant-des-nuages)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->neutral good (50 %) or neutral evil (50 %)<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +10, Wis +7, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +7, Perception +7<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The giant has advantage on Wisdom (Perception) checks that rely on smell.

**_InnateSpellcasting_**. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[fog cloud](spells_vo.md#fog-cloud)_, _[light](spells_vo.md#light)_

3/day each: _[feather fall](spells_vo.md#feather-fall)_, _[fly](spells_vo.md#fly)_, _[misty step](spells_vo.md#misty-step)_, _[telekinesis](spells_vo.md#telekinesis)_

1/day each: _[control weather](spells_vo.md#control-weather)_, _[gaseous form](spells_vo.md#gaseous-form)_

## Actions

**_Multiattack_**. The giant makes two morningstar attacks.

**_Morningstar_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 21 (3d8 + 8) piercing damage.

**_Rock_**. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target.

_Hit_: 30 (4d10 + 8) bludgeoning damage.


Id: monsters_vo.md#hill-giant
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hill Giant
ParentName: Monsters, NPC and Animals
AltName: [Géant des collines](monsters_hd.md#géant-des-collines)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: giant
Size: Huge
Alignment: chaotic evil
Monster_ArmorClass: 13 (natural armor)
HitPoints: 105 (10d12 + 40)
Monster_Speed: 40 ft.
Monster_Strength: 21 (+5)
Dexterity: 8 (-1)
Constitution: 19 (+4)
Intelligence: 5 (-3)
Wisdom: 9 (-1)
Charisma: 6 (-2)
Skills: Perception +2
Senses: passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hill Giant<!--/Name-->

- CEO: <!--AltName-->[Géant des collines](monsters_hd.md#géant-des-collines)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->105 (10d12 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The giant makes two greatclub attacks.

**_Greatclub_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 18 (3d8 + 5) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.

_Hit_: 21 (3d10 + 5) bludgeoning damage.


Id: monsters_vo.md#hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hawk
ParentName: Monsters, NPC and Animals
AltName: [Faucon](monsters_hd.md#faucon)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Monster_Speed: 10 ft., fly 60 ft.
Monster_Strength: 5 (-3)
Dexterity: 16 (+3)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 6 (-2)
Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon](monsters_hd.md#faucon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#ghost
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghost
ParentName: Monsters, NPC and Animals
AltName: [Fantôme](monsters_hd.md#fantôme)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: undead
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 11
HitPoints: 45 (10d8)
Monster_Speed: 0 ft., fly 40 ft. (hover)
Monster_Strength: 7 (-2)
Dexterity: 13 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 17 (+3)
DamageImmunities: cold, necrotic, poison
ConditionImmunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
DamageResistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 11
Languages: the languages it knew in life
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghost<!--/Name-->

- CEO: <!--AltName-->[Fantôme](monsters_hd.md#fantôme)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (10d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 40 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->

## Special Features

**_Ethereal Sight_**. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

**_Incorporeal Movement_**. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

## Actions

**_Withering Touch_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 17 (4d6 + 3) necrotic damage.

**_Etherealness_**. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

**_Horrifying Visage_**. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a _[greater restoration](spells_vo.md#greater-restoration)_ spell, but only within 24 hours of it occurring.

**_Possession (Recharge 6)_**. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_ spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.


Id: monsters_vo.md#cult-fanatic
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cult Fanatic
ParentName: Monsters, NPC and Animals
AltName: [Fanatique de secte](monsters_hd.md#fanatique-de-secte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
Monster_ArmorClass: 13 (leather armor)
HitPoints: 33 (6d8 + 6)
Monster_Speed: 30 ft.
Monster_Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cult Fanatic<!--/Name-->

- CEO: <!--AltName-->[Fanatique de secte](monsters_hd.md#fanatique-de-secte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Persuasion +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.

**_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[inflict wounds](spells_vo.md#inflict-wounds)_, _[shield of faith](spells_vo.md#shield-of-faith)_

* **2nd level (3 slots):** _[hold person](spells_vo.md#hold-person)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

## Actions

**_Multiattack_**. The fanatic makes two melee attacks.

**_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#ettin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ettin
ParentName: Monsters, NPC and Animals
AltName: [Ettin](monsters_hd.md#ettin)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: giant
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 12 (natural armor)
HitPoints: 85 (10d10 + 30)
Monster_Speed: 40 ft.
Monster_Strength: 21 (+5)
Dexterity: 8 (-1)
Constitution: 17 (+3)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 8 (-1)
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant, Orc
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettin<!--/Name-->

- CEO: <!--AltName-->[Ettin](monsters_hd.md#ettin)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant, Orc<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

## Special Features

**_Two Heads_**. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned and knocked unconscious.

**_Wakeful_**. When one of the ettin's heads is asleep, its other head is awake.

## Actions

**_Multiattack_**. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

**_Battleaxe_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) slashing damage.

**_Morningstar_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) piercing damage.


Id: monsters_vo.md#ettercap
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ettercap
ParentName: Monsters, NPC and Animals
AltName: [Ettercap](monsters_hd.md#ettercap)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Medium
Alignment: neutral evil
Monster_ArmorClass: 13 (natural armor)
HitPoints: 44 (8d8 + 8)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 7 (-2)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Skills: Perception +3, Stealth +4, Survival +3
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ettercap<!--/Name-->

- CEO: <!--AltName-->[Ettercap](monsters_hd.md#ettercap)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->44 (8d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The ettercap ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The ettercap makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.

**_Web (Recharge 5-6)_**. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature.

_Hit_: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.


Id: monsters_vo.md#sprite
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sprite
ParentName: Monsters, NPC and Animals
AltName: [Esprit follet](monsters_hd.md#esprit-follet)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fey
Size: Tiny
Alignment: neutral good
Monster_ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Monster_Speed: 10 ft., fly 40 ft.
Monster_Strength: 3 (-4)
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sprite<!--/Name-->

- CEO: <!--AltName-->[Esprit follet](monsters_hd.md#esprit-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.

_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


Id: monsters_vo.md#spy
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spy
ParentName: Monsters, NPC and Animals
AltName: [Espion](monsters_hd.md#espion)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 12
HitPoints: 27 (6d8)
Monster_Speed: 30 ft.
Monster_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Senses: passive Perception 16
Languages: any two languages
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spy<!--/Name-->

- CEO: <!--AltName-->[Espion](monsters_hd.md#espion)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

**_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The spy makes two melee attacks.

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

Skills:
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4


Id: monsters_vo.md#roper
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Roper
ParentName: Monsters, NPC and Animals
AltName: [Enlaceur](monsters_hd.md#enlaceur)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: neutral evil
Monster_ArmorClass: 20 (natural armor)
HitPoints: 93 (11d10 + 33)
Monster_Speed: 10 ft., climb 10 ft.
Monster_Strength: 18 (+4)
Dexterity: 8 (-1)
Constitution: 17 (+3)
Intelligence: 7 (-2)
Wisdom: 16 (+3)
Charisma: 6 (-2)
Skills: Perception +6, Stealth +5
Senses: darkvision 60 ft., passive Perception 16
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Roper<!--/Name-->

- CEO: <!--AltName-->[Enlaceur](monsters_hd.md#enlaceur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_False Appearance_**. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

**_Grasping Tendrils_**. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

**_Spider Climb_**. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Multiattack_**. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 22 (4d8 + 4) piercing damage.

**_Tendril_**. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature.

_Hit_: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

**_Reel_**. The roper pulls each creature grappled by it up to 25 feet straight toward it.


Id: monsters_vo.md#priest
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Priest
ParentName: Monsters, NPC and Animals
AltName: [Ecclésiastique](monsters_hd.md#ecclésiastique)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 13 (chain shirt)
HitPoints: 27 (5d8 + 5)
Monster_Speed: 25 ft.
Monster_Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: any two languages
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Priest<!--/Name-->

- CEO: <!--AltName-->[Ecclésiastique](monsters_hd.md#ecclésiastique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

**_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[cure wounds](spells_vo.md#cure-wounds)_, _[guiding bolt](spells_vo.md#guiding-bolt)_, _[sanctuary](spells_vo.md#sanctuary)_

* **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[spiritual weapon](spells_vo.md#spiritual-weapon)_

* **3rd level (2 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[spirit guardians](spells_vo.md#spirit-guardians)_

## Actions

**_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) bludgeoning damage.


Id: monsters_vo.md#deva
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Deva
ParentName: Monsters, NPC and Animals
AltName: [Déva](monsters_hd.md#déva)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: celestial
Size: Medium
Alignment: lawful good
Monster_ArmorClass: 17 (natural armor)
HitPoints: 136 (16d8 + 64)
Monster_Speed: 30 ft., fly 90 ft.
Monster_Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 17 (+3)
Wisdom: 20 (+5)
Charisma: 20 (+5)
SavingThrows: Wis +9, Cha +9
Skills: Insight +9, Perception +9
ConditionImmunities: charmed, exhaustion, frightened
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., passive Perception 19
Languages: all, telepathy 120 ft.
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deva<!--/Name-->

- CEO: <!--AltName-->[Déva](monsters_hd.md#déva)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d8 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Wis +9, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +9, Perception +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

**_Innate Spellcasting_**. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_

1/day each: _[commune](spells_vo.md#commune)_, _[raise dead](spells_vo.md#raise-dead)_

**_Magic Resistance_**. The deva has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The deva makes two melee attacks.

**_Mace_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

**_Healing Touch (3/Day)_**. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

**_Change Shape_**. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.


Id: monsters_vo.md#duergar
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Duergar
ParentName: Monsters, NPC and Animals
AltName: [Duergar](monsters_hd.md#duergar)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (dwarf)
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 16 (scale mail, shield)
HitPoints: 26 (4d8 + 8)
Monster_Speed: 25 ft.
Monster_Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 9 (-1)
DamageResistances: poison
Senses: darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Duergar<!--/Name-->

- CEO: <!--AltName-->[Duergar](monsters_hd.md#duergar)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

**_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

**_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


Id: monsters_vo.md#dryad
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dryad
ParentName: Monsters, NPC and Animals
AltName: [Dryade](monsters_hd.md#dryade)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fey
Size: Medium
Alignment: neutral
Monster_ArmorClass: 11 (16 with
HitPoints: 22 (5d8)
Monster_Speed: 30 ft.
Monster_Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Elvish, Sylvan
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dryad<!--/Name-->

- CEO: <!--AltName-->[Dryade](monsters_hd.md#dryade)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Innate Spellcasting_**. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: _[druidcraft](spells_vo.md#druidcraft)_

3/day each: _[entangle](spells_vo.md#entangle)_, _[goodberry](spells_vo.md#goodberry)_

1/day each: _[barkskin](spells_vo.md#barkskin)_, _[pass without trace](spells_vo.md#pass-without-trace)_, _[shillelagh](spells_vo.md#shillelagh)_

**_Magic Resistance_**. The dryad has advantage on saving throws against spells and other magical effects.

**_Speak with Beasts and Plants_**. The dryad can communicate with beasts and plants as if they shared a language.

**_Tree Stride_**. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

## Actions

**_Club_**. Melee Weapon Attack: +2 to hit (+6 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.

**_Fey Charm_**. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.


Id: monsters_vo.md#druid
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Druid
ParentName: Monsters, NPC and Animals
AltName: [Druide](monsters_hd.md#druide)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 11 (16 with
HitPoints: 27 (5d8 + 5)
Monster_Speed: 30 ft.
Monster_Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Nature +3, Perception +4
Senses: passive Perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Druid<!--/Name-->

- CEO: <!--AltName-->[Druide](monsters_hd.md#druide)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (16 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +4, Nature +3, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Druidic plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

* **Cantrips (at will):** _[druidcraft](spells_vo.md#druidcraft)_, _[produce flame](spells_vo.md#produce-flame)_, _[shillelagh](spells_vo.md#shillelagh)_

* **1st level (4 slots):** _[entangle](spells_vo.md#entangle)_, _[longstrider](spells_vo.md#longstrider)_, _[speak with animals](spells_vo.md#speak-with-animals)_, _[thunderwave](spells_vo.md#thunderwave)_

* **2nd level (3 slots):** _[animal messenger](spells_vo.md#animal-messenger)_, _[barkskin](spells_vo.md#barkskin)_

## Actions

**_Quarterstaff_**. Melee Weapon Attack: +2 to hit (+4 to hit with _[shillelagh](spells_vo.md#shillelagh)_), reach 5 ft., one target.

_Hit_: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with _[shillelagh](spells_vo.md#shillelagh)_.


Id: monsters_vo.md#drow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drow
ParentName: Monsters, NPC and Animals
AltName: [Drow](monsters_hd.md#drow)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (elf)
Size: Medium
Alignment: neutral evil
Monster_ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Monster_Speed: 30 ft.
Monster_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drow<!--/Name-->

- CEO: <!--AltName-->[Drow](monsters_hd.md#drow)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness), [faerie fire](spells_vo.md#faerie-fire)_

**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

## Actions

**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.


Id: monsters_vo.md#drider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drider
ParentName: Monsters, NPC and Animals
AltName: [Drider](monsters_hd.md#drider)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Drider<!--/Name-->

- CEO: <!--AltName-->[Drider](monsters_hd.md#drider)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_

1/day each: _[darkness](spells_vo.md#darkness)_, _[faerie fire](spells_vo.md#faerie-fire)_

**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

**_Web Walker_**. The drider ignores movement restrictions caused by webbing.

## Actions

**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.


Id: monsters_vo.md#dretch
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dretch
ParentName: Monsters, NPC and Animals
AltName: [Dretch](monsters_hd.md#dretch)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (demon)
Size: Small
Alignment: chaotic evil
Monster_ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Monster_Speed: 20 ft.
Monster_Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 5 (-3)
Wisdom: 8 (-1)
Charisma: 3 (-4)
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dretch<!--/Name-->

- CEO: <!--AltName-->[Dretch](monsters_hd.md#dretch)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 3 (1d6) piercing damage.

**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 5 (2d4) slashing damage.

**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.


Id: monsters_vo.md#dragon-turtle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dragon Turtle
ParentName: Monsters, NPC and Animals
AltName: [Dragon-tortue](monsters_hd.md#dragon-tortue)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: neutral
Monster_ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
Monster_Speed: 20 ft., swim 40 ft.
Monster_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +6, Con +11, Wis +7
DamageResistances: fire
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Dragon Turtle<!--/Name-->

- CEO: <!--AltName-->[Dragon-tortue](monsters_hd.md#dragon-tortue)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->341 (22d20 + 110)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Wis +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->fire<!--/DamageResistances-->

## Special Features

**_Amphibious_**. The dragon turtle can breathe air and water.

## Actions

**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 16 (2d8 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.


Id: monsters_vo.md#green-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Green Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet vert](monsters_hd.md#dragonnet-vert)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 38 (7d8 + 7)
Monster_Speed: 30 ft., fly 60 ft., swim 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet vert](monsters_hd.md#dragonnet-vert)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->38 (7d8 + 7)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#young-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 136 (16d10 + 48)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon vert](monsters_hd.md#jeune-dragon-vert)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#ancient-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: lawful evil
Monster_ArmorClass: 21 (natural armor)
HitPoints: 385 (22d20 + 154)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert vénérable](monsters_hd.md#dragon-vert-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->385 (22d20 + 154)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 22 (4d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#adult-green-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Green Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: lawful evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 207 (18d12 + 90)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Green Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon vert adulte](monsters_hd.md#dragon-vert-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->207 (18d12 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Poison Breath (Recharge 5-6)_**. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#red-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Red Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet rouge](monsters_hd.md#dragonnet-rouge)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 75 (10d8 + 30)
Monster_Speed: 30 ft., climb 30 ft., fly 60 ft.
Monster_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
DamageImmunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Red Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet rouge](monsters_hd.md#dragonnet-rouge)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d8 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#young-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Monster_Speed: 40 ft., climb 40 ft., fly 80 ft.
Monster_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Perception +8, Stealth +4
DamageImmunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon rouge](monsters_hd.md#jeune-dragon-rouge)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#ancient-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
Monster_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Monster_Speed: 40 ft., climb 40 ft., fly 80 ft.
Monster_Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
Skills: Perception +16, Stealth +7
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 24 (62000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge vénérable](monsters_hd.md#dragon-rouge-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +16, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weopon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#adult-red-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Red Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: chaotic evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Monster_Speed: 40 ft., climb 40 ft., fly 80 ft.
Monster_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +6, Con +13, Wis +7, Cha +11
Skills: Perception +13, Stealth +6
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 17 (18000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Red Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon rouge adulte](monsters_hd.md#dragon-rouge-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +7, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Fire Breath (Recharge 5-6)_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#blood-hawk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blood Hawk
ParentName: Monsters, NPC and Animals
AltName: [Faucon de sang](monsters_hd.md#faucon-de-sang)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Small
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 7 (2d6)
Monster_Speed: 10 ft., fly 60 ft.
Monster_Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blood Hawk<!--/Name-->

- CEO: <!--AltName-->[Faucon de sang](monsters_hd.md#faucon-de-sang)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

**_Pack Tactics_**. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#young-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 127 (15d10 + 45)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +5, Con +6, Wis +3, Cha +5
Skills: Perception +6, Stealth +5
DamageImmunities: acid
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 7 (2900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon noir](monsters_hd.md#jeune-dragon-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->127 (15d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +6, Wis +3, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#will-o-wisp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Will-o'-Wisp
ParentName: Monsters, NPC and Animals
AltName: [Feu follet](monsters_hd.md#feu-follet)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: undead
Size: Tiny
Alignment: chaotic evil
Monster_ArmorClass: 19
HitPoints: 22 (9d4)
Monster_Speed: 0 ft., fly 50 ft. (hover)
Monster_Strength: 1 (-5)
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
DamageImmunities: lightning, poison
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Will-o'-Wisp<!--/Name-->

- CEO: <!--AltName-->[Feu follet](monsters_hd.md#feu-follet)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (9d4)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->28 (+9)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

**_Ephemeral_**. The will-o'-wisp can't wear or carry anything.

**_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

## Actions

**_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d8) lightning damage.

**_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).


Id: monsters_vo.md#shield-guardian
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shield Guardian
ParentName: Monsters, NPC and Animals
AltName: [Garde animé](monsters_hd.md#garde-animé)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: construct
Size: Large
Alignment: unaligned
Monster_ArmorClass: 17 (natural armor)
HitPoints: 142 (15d10 + 60)
Monster_Speed: 30 ft.
Monster_Strength: 18 (+4)
Dexterity: 8 (-1)
Constitution: 18 (+4)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 3 (-4)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: understands commands given in any language but can't speak
Challenge: 7 (2900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shield Guardian<!--/Name-->

- CEO: <!--AltName-->[Garde animé](monsters_hd.md#garde-animé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands commands given in any language but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bound_**. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

**_Regeneration_**. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

**_Spell Storing_**. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

## Actions

**_Multiattack_**. The guardian makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

## Reactions

**_Shield_**. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.


Id: monsters_vo.md#gynosphinx
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gynosphinx
ParentName: Monsters, NPC and Animals
AltName: [Gynosphinx](monsters_hd.md#gynosphinx)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: lawful neutral
Monster_ArmorClass: 17 (natural armor)
HitPoints: 136 (16d10 + 48)
Monster_Speed: 40 ft., fly 60 ft.
Monster_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Skills: Arcana +12, History +12, Perception +8, Religion +8
DamageImmunities: psychic
ConditionImmunities: charmed, frightened
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 18
Languages: Common, Sphinx
Challenge: 11 (7200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gynosphinx<!--/Name-->

- CEO: <!--AltName-->[Gynosphinx](monsters_hd.md#gynosphinx)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +12, History +12, Perception +8, Religion +8<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->

## Special Features

**_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

**_Magic Weapons_**. The sphinx's weapon attacks are magical.

**_Spellcasting_**. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

* **Cantrips (at will):** _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[prestidigitation](spells_vo.md#prestidigitation)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[shield](spells_vo.md#shield)_

* **2nd level (3 slots):** _[darkness](spells_vo.md#darkness)_, _[locate object](spells_vo.md#locate-object)_, _[suggestion](spells_vo.md#suggestion)_

* **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[remove curse](spells_vo.md#remove-curse)_, _[tongues](spells_vo.md#tongues)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[greater invisibility](spells_vo.md#greater-invisibility)_

* **5th level (1 slot):** _[legend lore](spells_vo.md#legend-lore)_

## Actions

**_Multiattack_**. The sphinx makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

## Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

**_Claw Attack_**. The sphinx makes one claw attack.

**_Teleport (Costs 2 Actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

**_Cast a Spell (Costs 3 Actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.


Id: monsters_vo.md#giant-wasp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Wasp
ParentName: Monsters, NPC and Animals
AltName: [Guêpe géante](monsters_hd.md#guêpe-géante)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 13 (3d8)
Monster_Speed: 10 ft., fly 50 ft.
Monster_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Wasp<!--/Name-->

- CEO: <!--AltName-->[Guêpe géante](monsters_hd.md#guêpe-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Id: monsters_vo.md#tribal-warrior
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Tribal Warrior
ParentName: Monsters, NPC and Animals
AltName: [Guerrier tribal](monsters_hd.md#guerrier-tribal)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 12 (hide armor)
HitPoints: 11 (2d8 + 2)
Monster_Speed: 30 ft.
Monster_Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 8 (-1)
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tribal Warrior<!--/Name-->

- CEO: <!--AltName-->[Guerrier tribal](monsters_hd.md#guerrier-tribal)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#green-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Green Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude verte](monsters_hd.md#guenaude-verte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fey
Size: Medium
Alignment: neutral evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 82 (11d8 + 33)
Monster_Speed: 30 ft.
Monster_Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Draconic, Sylvan
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Green Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude verte](monsters_hd.md#guenaude-verte)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Arcana +3, Deception +4, Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: _[dancing lights](spells_vo.md#dancing-lights)_, _[minor illusion](spells_vo.md#minor-illusion)_, _[vicious mockery](spells_vo.md#vicious-mockery)_

**_Mimicry_**. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

## Actions

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 [Intelligence (Investigation)] check to discern that the hag is disguised.

**_Invisible Passage_**. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.


Id: monsters_vo.md#night-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Night Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude nocturne](monsters_hd.md#guenaude-nocturne)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend
Size: Medium
Alignment: neutral evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 112 (15d8 + 45)
Monster_Speed: 30 ft.
Monster_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Skills: Deception +7, Insight +6, Perception +6, Stealth +6
ConditionImmunities: charmed
Senses: darkvision 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, Primordial
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Night Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude nocturne](monsters_hd.md#guenaude-nocturne)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +7, Insight +6, Perception +6, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common, Infernal, Primordial<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[magic missile](spells_vo.md#magic-missile)_

2/day each: _[plane shift](spells_vo.md#plane-shift)_ (self only), _[ray of enfeeblement](spells_vo.md#ray-of-enfeeblement)_, _[sleep](spells_vo.md#sleep)_

**_Magic Resistance_**. The hag has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Hag Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Change Shape_**. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

**_Etherealness_**. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

**_Nightmare Haunting (1/Day)_**. While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A _[protection from evil and good](spells_vo.md#protection-from-evil-and-good)_ spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or similar magic.

DamageResistances:
cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons


Id: monsters_vo.md#sea-hag
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sea Hag
ParentName: Monsters, NPC and Animals
AltName: [Guenaude aquatique](monsters_hd.md#guenaude-aquatique)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fey
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 14 (natural armor)
HitPoints: 52 (7d8 + 21)
Monster_Speed: 30 ft., swim 40 ft.
Monster_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 13 (+1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Aquan, Common, Giant
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sea Hag<!--/Name-->

- CEO: <!--AltName-->[Guenaude aquatique](monsters_hd.md#guenaude-aquatique)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Aquan, Common, Giant<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The hag can breathe air and water.

**_Horrific Appearance_**. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

## Actions

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Death Glare_**. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

**_Illusory Appearance_**. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.


Id: monsters_vo.md#griffon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Griffon
ParentName: Monsters, NPC and Animals
AltName: [Griffon](monsters_hd.md#griffon)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Monster_Speed: 30 ft., fly 80 ft.
Monster_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 8 (-1)
Skills: Perception +5
Senses: darkvision 60 ft., passive Perception 15
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Griffon<!--/Name-->

- CEO: <!--AltName-->[Griffon](monsters_hd.md#griffon)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The griffon makes two attacks: one with its beak and one with its claws.

**_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#grick
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Grick
ParentName: Monsters, NPC and Animals
AltName: [Grick](monsters_hd.md#grick)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Medium
Alignment: neutral
Monster_ArmorClass: 14 (natural armor)
HitPoints: 27 (6d8)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
DamageResistances: bludgeoning, piercing, and slashing damage from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 12
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Grick<!--/Name-->

- CEO: <!--AltName-->[Grick](monsters_hd.md#grick)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing damage from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Stone Camouflage_**. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Multiattack_**. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage.

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#giant-frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Frog
ParentName: Monsters, NPC and Animals
AltName: [Grenouille géante](monsters_hd.md#grenouille-géante)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 18 (4d8)
Monster_Speed: 30 ft., swim 30 ft.
Monster_Strength: 12 (+1)
Dexterity: 13 (+1)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Skills: Perception +2, Stealth +3
Senses: darkvision 30 ft., passive Perception 12
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille géante](monsters_hd.md#grenouille-géante)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

**_Swallow_**. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.


Id: monsters_vo.md#frog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Frog
ParentName: Monsters, NPC and Animals
AltName: [Grenouille](monsters_hd.md#grenouille)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Monster_Speed: 20 ft., swim 20 ft.
Monster_Strength: 1 (-5)
Dexterity: 13 (+1)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 3 (-4)
Skills: Perception +1, Stealth +3
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 0 (0 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Frog<!--/Name-->

- CEO: <!--AltName-->[Grenouille](monsters_hd.md#grenouille)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +1, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (0 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The frog can breathe air and water.

**_Standing Leap_**. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.


Id: monsters_vo.md#ape
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ape
ParentName: Monsters, NPC and Animals
AltName: [Grand singe](monsters_hd.md#grand-singe)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 19 (3d8 + 6)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Athletics +5, Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ape<!--/Name-->

- CEO: <!--AltName-->[Grand singe](monsters_hd.md#grand-singe)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +5, Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The ape makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage.


Id: monsters_vo.md#ghoul
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghoul
ParentName: Monsters, NPC and Animals
AltName: [Goule](monsters_hd.md#goule)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: undead
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 12
HitPoints: 22 (5d8)
Monster_Speed: 30 ft.
Monster_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 7 (-2)
Wisdom: 10 (+0)
Charisma: 6 (-2)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghoul<!--/Name-->

- CEO: <!--AltName-->[Goule](monsters_hd.md#goule)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#gorgon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gorgon
ParentName: Monsters, NPC and Animals
AltName: [Gorgone](monsters_hd.md#gorgone)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: unaligned
Monster_ArmorClass: 19 (natural armor)
HitPoints: 114 (12d10 + 48)
Monster_Speed: 40 ft.
Monster_Strength: 20 (+5)
Dexterity: 11 (+0)
Constitution: 18 (+4)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +4
ConditionImmunities: petrified
Senses: darkvision 60 ft., passive Perception 14
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gorgon<!--/Name-->

- CEO: <!--AltName-->[Gorgone](monsters_hd.md#gorgone)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->petrified<!--/ConditionImmunities-->

## Special Features

**_Trampling Charge_**. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 18 (2d12 + 5) piercing damage.

**_Hooves_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage.

**_Petrifying Breath (Recharge 5-6)_**. The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.


Id: monsters_vo.md#stone-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Stone Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de pierre](monsters_hd.md#golem-de-pierre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: construct
Size: Large
Alignment: unaligned
Monster_ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
Monster_Speed: 30 ft.
Monster_Strength: 22 (+6)
Dexterity: 9 (-1)
Constitution: 20 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 1 (-5)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Stone Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de pierre](monsters_hd.md#golem-de-pierre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 19 (3d8 + 6) bludgeoning damage.

**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#iron-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Iron Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de fer](monsters_hd.md#golem-de-fer)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: construct
Size: Large
Alignment: unaligned
Monster_ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
Monster_Speed: 30 ft.
Monster_Strength: 24 (+7)
Dexterity: 9 (-1)
Constitution: 20 (+5)
Intelligence: 3 (-4)
Wisdom: 11 (+0)
Charisma: 1 (-5)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Iron Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de fer](monsters_hd.md#golem-de-fer)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 20 (3d8 + 7) bludgeoning damage.

**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 23 (3d10 + 7) slashing damage.

**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

DamageImmunities:
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#flesh-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Flesh Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem de chair](monsters_hd.md#golem-de-chair)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: construct
Size: Medium
Alignment: neutral
Monster_ArmorClass: 9
HitPoints: 93 (11d8 + 44)
Monster_Speed: 30 ft.
Monster_Strength: 19 (+4)
Dexterity: 9 (-1)
Constitution: 18 (+4)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 5 (-3)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Flesh Golem<!--/Name-->

- CEO: <!--AltName-->[Golem de chair](monsters_hd.md#golem-de-chair)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

**_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

DamageImmunities:
lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#clay-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Clay Golem
ParentName: Monsters, NPC and Animals
AltName: [Golem d'argile](monsters_hd.md#golem-dargile)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: construct
Size: Large
Alignment: unaligned
Monster_ArmorClass: 14 (natural armor)
HitPoints: 133 (14d10 + 56)
Monster_Speed: 20 ft.
Monster_Strength: 20 (+5)
Dexterity: 9 (-1)
Constitution: 18 (+4)
Intelligence: 3 (-4)
Wisdom: 8 (-1)
Charisma: 1 (-5)
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: understands the languages of its creator but can't speak
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Clay Golem<!--/Name-->

- CEO: <!--AltName-->[Golem d'argile](monsters_hd.md#golem-dargile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Acid Absorption_**. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

**_Berserk_**. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.

**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The golem's weapon attacks are magical.

## Actions

**_Multiattack_**. The golem makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic.

**_Haste (Recharge 5-6)_**. Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

DamageImmunities:
acid, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine


Id: monsters_vo.md#bugbear
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bugbear
ParentName: Monsters, NPC and Animals
AltName: [Gobelours](monsters_hd.md#gobelours)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (goblinoid)
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 16 (hide armor, shield)
HitPoints: 27 (5d8 + 5)
Monster_Speed: 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 8 (-1)
Wisdom: 11 (+0)
Charisma: 9 (-1)
Skills: Stealth +6, Survival +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bugbear<!--/Name-->

- CEO: <!--AltName-->[Gobelours](monsters_hd.md#gobelours)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6, Survival +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

**_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

## Actions

**_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 11 (2d8 + 2) piercing damage.

**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

_Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.


Id: monsters_vo.md#goblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Goblin
ParentName: Monsters, NPC and Animals
AltName: [Gobelin](monsters_hd.md#gobelin)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (goblinoid)
Size: Small
Alignment: neutral evil
Monster_ArmorClass: 15 (leather armor, shield)
HitPoints: 7 (2d6)
Monster_Speed: 30 ft.
Monster_Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 8 (-1)
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goblin<!--/Name-->

- CEO: <!--AltName-->[Gobelin](monsters_hd.md#gobelin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (goblinoid)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Common, Goblin<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

## Actions

**_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.

**_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#deep-gnome-svirfneblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Deep Gnome (Svirfneblin)
ParentName: Monsters, NPC and Animals
AltName: [Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (gnome)
Size: Small
Alignment: neutral good
Monster_ArmorClass: 15 (chain shirt)
HitPoints: 16 (3d6 + 6)
Monster_Speed: 20 ft.
Monster_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 9 (-1)
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deep Gnome (Svirfneblin)<!--/Name-->

- CEO: <!--AltName-->[Gnome des profondeurs (svirfneblin)](monsters_hd.md#gnome-des-profondeurs-svirfneblin)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->humanoid (gnome)<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Investigation +3, Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Gnomish, Terran, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

**_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

**_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: _[nondetection](spells_vo.md#nondetection)_ (self only)

1/day each: _[blindness/deafness](spells_vo.md#blindnessdeafness)_, _[blur](spells_vo.md#blur)_, _[disguise self](spells_vo.md#disguise-self)_

## Actions

**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.

**_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#gnoll
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gnoll
ParentName: Monsters, NPC and Animals
AltName: [Gnoll](monsters_hd.md#gnoll)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (gnoll)
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 15 (hide armor, shield)
HitPoints: 22 (5d8)
Monster_Speed: 30 ft.
Monster_Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 11 (+0)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gnoll<!--/Name-->

- CEO: <!--AltName-->[Gnoll](monsters_hd.md#gnoll)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Gnoll<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.


Id: monsters_vo.md#gladiator
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gladiator
ParentName: Monsters, NPC and Animals
AltName: [Gladiateur](monsters_hd.md#gladiateur)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 16 (studded leather, shield)
HitPoints: 112 (15d8 + 45)
Monster_Speed: 30 ft.
Monster_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gladiator<!--/Name-->

- CEO: <!--AltName-->[Gladiateur](monsters_hd.md#gladiateur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (studded leather, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->112 (15d8 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +7, Dex +5, Con +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +10, Intimidation +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The gladiator has advantage on saving throws against being frightened.

**_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

## Actions

**_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.

**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

**_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

_Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

## Reactions

**_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#glabrezu
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Glabrezu
ParentName: Monsters, NPC and Animals
AltName: [Glabrezu](monsters_hd.md#glabrezu)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (demon)
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 157 (15d10 + 75)
Monster_Speed: 40 ft.
Monster_Strength: 20 (+5)
Dexterity: 15 (+2)
Constitution: 21 (+5)
Intelligence: 19 (+4)
Wisdom: 17 (+3)
Charisma: 16 (+3)
SavingThrows: Str +9, Con +9, Wis +7, Cha +7
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Glabrezu<!--/Name-->

- CEO: <!--AltName-->[Glabrezu](monsters_hd.md#glabrezu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->157 (15d10 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +9, Con +9, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Innate Spellcasting_**. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: _[darkness](spells_vo.md#darkness)_, _[detect magic](spells_vo.md#detect-magic)_, _[dispel magic](spells_vo.md#dispel-magic)_

1/day each: _[confusion](spells_vo.md#confusion)_, _[fly](spells_vo.md#fly)_, _[power word stun](spells_vo.md#power-word-stun)_

**_Magic Resistance_**. The glabrezu has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

**_Pincer_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

**_Fist_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.


Id: monsters_vo.md#ochre-jelly
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ochre Jelly
ParentName: Monsters, NPC and Animals
AltName: [Gelée ocre](monsters_hd.md#gelée-ocre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: ooze
Size: Large
Alignment: unaligned
Monster_ArmorClass: 8
HitPoints: 45 (6d10 + 12)
Monster_Speed: 10 ft., climb 10 ft.
Monster_Strength: 15 (+2)
Dexterity: 6 (-2)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 6 (-2)
Charisma: 1 (-5)
DamageImmunities: lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
DamageResistances: acid
Senses: blindsight 60 ft. ([blind] beyond this radius), passive Perception 8
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ochre Jelly<!--/Name-->

- CEO: <!--AltName-->[Gelée ocre](monsters_hd.md#gelée-ocre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind] beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, slashing<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The jelly can move through a space as narrow as 1 inch wide without squeezing.

**_Spider Climb_**. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

## Reactions

**_Split_**. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.


Id: monsters_vo.md#gargoyle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gargoyle
ParentName: Monsters, NPC and Animals
AltName: [Gargouille](monsters_hd.md#gargouille)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 15 (natural armor)
HitPoints: 52 (7d8 + 21)
Monster_Speed: 30 ft., fly 60 ft.
Monster_Strength: 15 (+2)
Dexterity: 11 (+0)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 11 (+0)
Charisma: 7 (-2)
DamageImmunities: poison
ConditionImmunities: exhaustion, petrified, poisoned
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Senses: darkvision 60 ft., passive Perception 10
Languages: Terran
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gargoyle<!--/Name-->

- CEO: <!--AltName-->[Gargouille](monsters_hd.md#gargouille)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d8 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Terran<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

## Actions

**_Multiattack_**. The gargoyle makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) slashing damage.


Id: monsters_vo.md#guard
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Guard
ParentName: Monsters, NPC and Animals
AltName: [Garde](monsters_hd.md#garde)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 16 (chain shirt, shield)
HitPoints: 11 (2d8 + 2)
Monster_Speed: 30 ft.
Monster_Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Guard<!--/Name-->

- CEO: <!--AltName-->[Garde](monsters_hd.md#garde)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (chain shirt, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


Id: spells_hd.md#tremblement-de-terre
ParentLink: spells_hd.md#sorts
Name: Tremblement de terre
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Earthquake](spells_vo.md#earthquake)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 8
Spell_Type: Évocation
CastingTime: 1 action
Range: 150 mètres
Components: V, S, M (une pincée de poussière, un caillou et un peu d'argile)
Duration: concentration, jusqu'à 1 minute
Classes: [Clerc](cleric_hd.md), [Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Tremblement de terre<!--/Name-->

- SRD: <!--AltName-->[Earthquake](spells_vo.md#earthquake)<!--/AltName-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->8<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->150 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (une pincée de poussière, un caillou et un peu d'argile)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md), [Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous créez une perturbation sismique en un point situé au niveau du sol, dans votre champ de vision et à portée. Pendant toute la durée du sort, d'intenses secousses agitent le sol dans un cercle de 30 mètres de rayon centré sur le point choisi. Elles ébranlent toutes les créatures et structures en contact avec le sol de cette zone.

Le sol affecté devient un terrain difficile. Toute créature qui se trouve en contact avec le sol et en pleine concentration doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) sous peine de voir sa concentration brisée.

Quand vous lancez ce sort, et à la fin de chacun de vos tours passés à vous concentrer dessus, toutes les créatures en contact avec le sol de la zone affectée doivent réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) ou tomber à terre.

Le sort a des effets supplémentaires selon le terrain affecté.

C'est au MJ de déterminer cela.

**_Fissures._** Une fois que vous avez lancé le sort, des fissures s'ouvrent dans toute la zone affectée au début de votre tour suivant. 1d6 fissures s'ouvrent en des points choisis par le MJ. Chacune fait 1d10×3 mètres de profondeur pour 3 mètres de large et s'étend d'un bout de la zone sismique à l'autre. Une créature qui se tient sur l'emplacement d'une fissure en train de s'ouvrir doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md). Si elle le rate, elle tombe dedans, sinon elle réussit à s'écarter à temps.

Une structure s'effondre automatiquement si une fissure s'ouvre sous elle (voir plus loin).

**_Structures._** Les secousses infligent 50 dégâts contondants à toute structure en contact avec le sol au moment où vous lancez le sort et au début de chacun de vos tours jusqu'à la fin du sort. Si l'une d'elles tombe à 0 point de vie, elle s'effondre et blesse peut-être les créatures voisines.

Une créature qui se trouve près d'un bâtiment en train de s'effondrer, à une distance égale ou inférieure à la moitié de la hauteur de ce bâtiment, doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md). Si elle échoue, elle subit 5d6 dégâts contondants, elle tombe à terre et elle est ensevelie sous les décombres. Il faut réussir un test de [Force (Athlétisme)](abilities_strength_hd.md#athlétisme) DD 20 via une action pour y échapper. Le MJ peut modifier le DD en fonction de la nature des décombres. Si la créature réussit son [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde), elle subit seulement la moitié des dégâts, ne tombe pas à terre et n'est pas ensevelie.


Id: spells_hd.md#transport-végétal
ParentLink: spells_hd.md#sorts
Name: Transport végétal
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Transport via Plants](spells_vo.md#transport-via-plants)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 6
Spell_Type: Invocation
CastingTime: 1 action
Range: 3 mètres
Components: V, S
Duration: 1 round
Classes: [Druide](druid_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Transport végétal<!--/Name-->

- SRD: <!--AltName-->[Transport via Plants](spells_vo.md#transport-via-plants)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->6<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->3 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->1 round<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Ce sort crée un lien magique entre une plante inanimée de taille G ou supérieure située à portée et une autre plante de mêmes dimensions, située à n'importe quelle distance mais sur le même plan d'existence. Vous devez impérativement avoir vu ou touché la plante de destination au moins une fois auparavant. Pendant toute la durée du sort, n'importe quelle créature peut entrer par la plante de départ et ressortir par celle d'arrivée en dépensant 1,50 mètre de déplacement.


Id: spells_hd.md#transpercer
ParentLink: spells_hd.md#sorts
Name: Transpercer
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 1
Spell_Type: Invocation
CastingTime: 1 action bonus
Range: personnelle
Components: V
Duration: concentration, jusqu'à 1 minute
Classes: [Rôdeur](ranger_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Transpercer<!--/Name-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->1<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action bonus<!--/CastingTime-->
- **Portée :** <!--Range-->personnelle<!--/Range-->
- **Composantes :** <!--Components-->V<!--/Components-->
- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->
- Classes: <!--Classes-->[Rôdeur](ranger_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

La prochaine fois que vous blessez une créature avec une arme à distance qui inflige des dégâts perçants ou tranchants, l'arme reste fichée dans le corps de votre cible. Elle lui inflige 1d4 dégâts supplémentaires à chacun de vos tours suivants jusqu'à la fin du sort, ou jusqu'à ce qu'elle utilise son action pour retirer l'arme.

Retirer l'arme lui inflige 2d4 dégâts, ou la moitié si elle réussit un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md).

**_À plus haut niveau._** Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 2, remplacez les d4 par des d6. Pour chaque niveau de sort supérieur augmentez le dé utilisé, jusqu'au d12 pour un emplacement de niveau 5.


Id: spells_hd.md#lévitation
ParentLink: spells_hd.md#sorts
Name: Lévitation
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Levitate](spells_vo.md#levitate)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Transmutation
CastingTime: 1 action
Range: 18 mètres
Duration: concentration, jusqu'à 10 minutes
Classes: [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Lévitation<!--/Name-->

- SRD: <!--AltName-->[Levitate](spells_vo.md#levitate)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (soit une petite boucle de cuir, soit un bout de fil de métal doré formant la silhouette d'une cuillère au long manche)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Une créature ou un objet situé à portée et dans votre champ de vision s'élève à la verticale à une hauteur de 6 mètres et reste suspendu là pendant toute la durée du sort. Ce dernier peut soulever une cible d'au maximum 250 kilogrammes. Si la créature visée n'est pas consentante, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) pour éviter d'être affectée par le sort.

La cible peut se déplacer uniquement en se propulsant ou en se tractant, en prenant appui sur un objet fixe ou une surface à proximité (comme un mur ou un plafond). Elle se meut alors comme si elle était en pleine escalade. Quand vient votre tour, vous pouvez modifier l'altitude de la cible d'un maximum de 6 mètres dans la direction de votre choix. Si vous êtes la cible, vous pouvez monter ou descendre lors de votre déplacement.

En dehors de cela, vous devez dépenser une action pour déplacer la cible qui doit rester à portée du sort.

Si la cible est encore en l'air quand le sort se termine, elle flotte délicatement jusqu'au sol.

Components:
V, S, M (soit une petite boucle de cuir, soit un bout de fil de métal doré formant la silhouette d'une cuillère au long manche)


Id: spells_hd.md#lever-une-malédiction
ParentLink: spells_hd.md#sorts
Name: Lever une malédiction
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Remove Curse](spells_vo.md#remove-curse)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Abjuration
CastingTime: 1 action
Range: contact
Components: V, S
Duration: instantanée
Classes: [Clerc](cleric_hd.md), [Magicien](wizard_hd.md), [Paladin](paladin_hd.md), [Sorcier](warlock_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Lever une malédiction<!--/Name-->

- SRD: <!--AltName-->[Remove Curse](spells_vo.md#remove-curse)<!--/AltName-->

-  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->3<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md), [Magicien](wizard_hd.md), [Paladin](paladin_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

À votre contact, toutes les malédictions qui affectent une créature ou un objet disparaissent. Si l'objet est un objet magique maudit, la malédiction persiste, mais le sort rompt l'harmonisation entre l'objet et son détenteur, ce qui permet à ce dernier de l'ôter ou de s'en débarrasser.


Id: spells_hd.md#lenteur
ParentLink: spells_hd.md#sorts
Name: Lenteur
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Slow](spells_vo.md#slow)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Transmutation
CastingTime: 1 action
Range: 36 mètres
Components: V, S, M (une goutte de mélasse)
Duration: concentration, jusqu'à 1 minute
Classes: [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Lenteur<!--/Name-->

- SRD: <!--AltName-->[Slow](spells_vo.md#slow)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->3<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->36 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (une goutte de mélasse)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous modifiez le cours du temps autour d'un maximum de six créatures de votre choix situées dans un cube de 12 mètres d'arête situé à portée. Chaque cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md), sans quoi le sort l'affecte pendant toute sa durée.

Une cible affectée voit sa vitesse réduite de moitié. De plus, elle subit un malus de -2 à la CA et aux [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) et ne peut plus utiliser de réaction.

À son tour, elle peut utiliser une action ou une action bonus, mais pas les deux. Elle ne peut pas faire plus d'une attaque au corps-à-corps ou à distance à son tour, quels que soient ses aptitudes et ses objets magiques.

Si la créature affectée tente de lancer un sort doté d'un temps d'incantation de 1 action, lancez 1d20. Sur un résultat de 11 ou plus, le sort agit seulement au prochain tour de la créature, qui doit utiliser son action de ce tour pour terminer l'incantation. Si elle en est incapable, le sort est n'a aucun effet.

Une créature affectée par ce sort fait un nouveau [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md) à la fin de chacun de ses tours. Si elle le réussit, le sort se termine pour elle.


Id: spells_hd.md#léger-comme-une-plume
ParentLink: spells_hd.md#sorts
Name: Léger comme une plume
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Feather Fall](spells_vo.md#feather-fall)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 1
Spell_Type: Transmutation
Range: 18 mètres
Components: V, M (une petite plume ou un peu de duvet)
Duration: 1 minute
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Léger comme une plume<!--/Name-->

- SRD: <!--AltName-->[Feather Fall](spells_vo.md#feather-fall)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->1<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 réaction, que vous effectuez quand vous-même ou une créature située dans un rayon de 18 mètres tombe soudain<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, M (une petite plume ou un peu de duvet)<!--/Components-->

- **Durée :** <!--Duration-->1 minute<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Choisissez jusqu'à cinq créatures à portée en train de chuter. La vitesse de chute de chacune passe à 18 mètres par round jusqu'à la fin du sort. Si une créature atterrit avant la fin du sort, elle ne subit pas de dégât de chute et se reçoit sur ses pieds, le sort se terminant alors pour elle.

CastingTime:
1 réaction, que vous effectuez quand vous-même ou une créature située dans un rayon de 18 mètres tombe soudain

Classes:
[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)


Id: spells_hd.md#légende
ParentLink: spells_hd.md#sorts
Name: Légende
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Legend Lore](spells_vo.md#legend-lore)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 5
Spell_Type: Divination
CastingTime: 10 minutes
Range: personnelle
Duration: instantanée
Classes: [Barde](bard_hd.md), [Clerc](cleric_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Légende<!--/Name-->

- SRD: <!--AltName-->[Legend Lore](spells_vo.md#legend-lore)<!--/AltName-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->5<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->10 minutes<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (de l'encens d'une valeur minimale de 250 po que le sort consume et quatre bandelettes d'ivoire valant au moins 50 po chaque)<!--/Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Nommez ou décrivez une personne, un lieu ou un objet. Le sort porte à votre connaissance un bref résumé des connaissances essentielles se rapportant à la chose nommée. Ces connaissances peuvent se présenter sous la forme d'histoires actuelles, de contes oubliés ou même d'un savoir secret qui n'a jamais été révélé.

Si la chose que vous nommez n'est pas digne de figurer dans une légende, vous n'obtenez aucune information.

Plus vous possédez d'informations sur cette chose, plus celles que vous recevez via le sort sont précises et détaillées.

Les informations obtenues sont exactes, mais susceptibles de se présenter dans un langage figuré. Par exemple, si vous avez une mystérieuse hache en main, le sort peut vous donner les renseignements suivants : « Malheur au malfaisant qui pose la main sur cette hache, car même son manche peut entailler la main des mécréants. Seul un véritable enfant de la pierre, un être qui aime Gorom et en est aimé en retour, pourra éveiller la véritable puissance de cette hache, à condition de prononcer le mot sacré Rudnogg. »

Components:
V, S, M (de l'encens d'une valeur minimale de 250 po que le sort consume et quatre bandelettes d'ivoire valant au moins 50 po chaque)


Id: spells_hd.md#langues
ParentLink: spells_hd.md#sorts
Name: Langues
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Tongues](spells_vo.md#tongues)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Divination
CastingTime: 1 action
Range: contact
Components: V, M (un modèle réduit de ziggourat en argile)
Duration: 1 heure
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Langues<!--/Name-->

- SRD: <!--AltName-->[Tongues](spells_vo.md#tongues)<!--/AltName-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->3<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, M (un modèle réduit de ziggourat en argile)<!--/Components-->

- **Durée :** <!--Duration-->1 heure<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Ce sort permet à la créature que vous touchez de comprendre toutes les langues parlées qu'elle entend.

De plus, quand elle parle, toute créature qui maîtrise au moins une langue et l'entend comprend ce qu'elle dit.

Classes:
[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md), [Sorcier](warlock_hd.md)


Id: spells_hd.md#lance-du-juste
ParentLink: spells_hd.md#sorts
Name: Lance du juste
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Transmutation
CastingTime: 1 action
Range: 18 mètres
Components: V, S
Duration: concentration, jusqu'à 1 minute
Classes: [Paladin](paladin_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Lance du juste<!--/Name-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->3<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->18 mètres<!--/Range-->
- **Composantes :** <!--Components-->V, S<!--/Components-->
- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->
- Classes: <!--Classes-->[Paladin](paladin_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

La lumière ambiante se concentre dans votre main et prend la forme d'un rayon en forme de lance. Vous devez réussir une attaque au corps-à-corps pour frapper la cible. La lance de lumière inflige 3d8 dégâts radiants.

De plus, la créature touchée se retrouve [aveuglée](conditions_hd.md#aveuglé). Elle doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) à chacun de ses tours suivants jusqu'à réussite pour ne plus être [aveuglée](conditions_hd.md#aveuglé).


Id: spells_hd.md#lame-de-feu
ParentLink: spells_hd.md#sorts
Name: Lame de feu
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Flame Blade](spells_vo.md#flame-blade)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Évocation
CastingTime: 1 action bonus
Range: personnelle
Components: V, S, M (feuille de sumac)
Duration: concentration, jusqu'à 10 minutes
Classes: [Druide](druid_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Lame de feu<!--/Name-->

- SRD: <!--AltName-->[Flame Blade](spells_vo.md#flame-blade)<!--/AltName-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action bonus<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (feuille de sumac)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous invoquez une lame enflammée dans votre main libre. Au niveau de la taille et de la forme, elle ressemble à un cimeterre et persiste pendant toute la durée du sort. Si vous la lâchez, elle disparaît, mais vous pouvez l'invoquer de nouveau par une action bonus.

Vous pouvez utiliser votre action pour faire une attaque de sort au corps-à-corps avec la lame enflammée. Si vous touchez la cible, cette dernière subit 3d6 dégâts de feu.

La lame enflammée émet une vive lumière dans un rayon de 3 mètres et une faible lumière dans un rayon de 3 mètres de plus.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 4 ou supérieur, les dégâts augmentent de 1d6 tous les deux niveaux au-delà du niveau 2.


Id: spells_hd.md#labyrinthe
ParentLink: spells_hd.md#sorts
Name: Labyrinthe
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Maze](spells_vo.md#maze)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 8
Spell_Type: Invocation
CastingTime: 1 action
Range: 18 mètres
Components: V, S
Duration: concentration, jusqu'à 10 minutes
Classes: [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Labyrinthe<!--/Name-->

- SRD: <!--AltName-->[Maze](spells_vo.md#maze)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->8<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous bannissez une créature située à portée et dans votre champ de vision dans un demi-plan labyrinthique.

La cible y reste pendant toute la durée du sort, ou jusqu'à ce qu'elle s'échappe du dédale.

Elle peut utiliser une action pour tenter de s'évader.

Pour cela, elle effectue un test d'[Intelligence](abilities_intelligence_hd.md) DD 20. Si elle le réussit, elle s'échappe et le sort se termine (les minotaures et les démons goristros réussissent automatiquement).

Quand le sort se termine, la cible réapparaît à l'emplacement qu'elle a quitté ou, s'il est occupé, dans l'emplacement libre le plus proche.


Id: spells_hd.md#jugement-dernier
ParentLink: spells_hd.md#sorts
Name: Jugement dernier
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 5
Spell_Type: Nécromancie
CastingTime: 1 action
Range: 9 m
Components: V, S
Duration: instantanée
Classes: [Paladin](paladin_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Jugement dernier<!--/Name-->

-  <!--Type-->Nécromancie<!--/Type--> de niveau <!--Level-->5<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->9 m<!--/Range-->
- **Composantes :** <!--Components-->V, S<!--/Components-->
- **Durée :** <!--Duration-->instantanée<!--/Duration-->
- Classes: <!--Classes-->[Paladin](paladin_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

Vous créez une sphère de 9 mètres de rayon centrée sur un point visible de votre choix à portée. Toute créature située dans la sphère doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) ou subir 4d8 points de dégâts radiants. Si la créature est une créature céleste, un fiélon ou un mort-vivant les dégâts sont doublées et la créature est [aveuglée](conditions_hd.md#aveuglé) pour 1 round. En cas de réussite, la cible subit seulement la moitié des dégâts et n'est pas [aveuglée](conditions_hd.md#aveuglé).


Id: spells_hd.md#jeter-une-malédiction
ParentLink: spells_hd.md#sorts
Name: Jeter une malédiction
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Bestow curse](spells_vo.md#bestow-curse)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Nécromancie
CastingTime: 1 action
Range: contact
Components: V, S
Duration: concentration, jusqu'à 1 minute
Classes: [Barde](bard_hd.md), [Clerc](cleric_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Jeter une malédiction<!--/Name-->

- SRD: <!--AltName-->[Bestow curse](spells_vo.md#bestow-curse)<!--/AltName-->

-  <!--Type-->Nécromancie<!--/Type--> de niveau <!--Level-->3<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous touchez une créature qui doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md), sans quoi elle est maudite pour toute la durée du sort. À vous de choisir la nature de cette malédiction parmi les options suivantes au moment de l'incantation.

* Choisissez une caractéristique. Tant que la cible est maudite, elle est affectée par un désavantage lors des tests et des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) basés sur cette caractéristique.

* Tant que la cible est maudite, elle subit un désavantage lors de ses jets d'attaque contre vous.

* Tant que la cible est maudite, elle doit faire un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md) au début de chacun de ses tours. Si elle le rate, elle gaspille son action du tour et ne fait rien.

* Tant que la cible est maudite, vos sorts et vos attaques à son encontre lui infligent 1d8 dégâts nécrotiques supplémentaires.

Le sort _[lever une malédiction](spells_hd.md#lever-une-malédiction)_ met un terme à cet effet.

Si le MJ est d'accord, vous pouvez choisir un autre effet de malédiction, mais il ne doit pas être plus puissant que ceux proposés ici. C'est au MJ de décider s'il accepte ou non le nouvel effet de malédiction.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 4 ou supérieur, le sort fait effet tant que vous vous concentrez, sans dépasser un maximum de 10 minutes. Si vous utilisez un emplacement de niveau 5 ou supérieur, la durée est de 8 heures, tandis qu'elle passe à 24 heures si vous utilisez un emplacement de sort de niveau 7 ou plus. Si vous utilisez un emplacement de niveau 9, le sort persiste jusqu'à ce qu'il soit dissipé. L'utilisation d'un emplacement de niveau 5 ou plus vous dispense de vous concentrer.


Id: spells_hd.md#liane-chasseresse
ParentLink: spells_hd.md#sorts
Name: Liane chasseresse
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 4
Spell_Type: Invocation
CastingTime: 1 action
Range: 18 mètres
Components: V, S
Duration: concentration, jusqu'à 1 minute
Classes: [Druide](druid_hd.md), [Rôdeur](ranger_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Liane chasseresse<!--/Name-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->4<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->18 mètres<!--/Range-->
- **Composantes :** <!--Components-->V, S<!--/Components-->
- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->
- Classes: <!--Classes-->[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

Vous invoquez une liane mobile dotée de sarments flexibles et vous la contrôlez pendant toute la durée du sort. Sa vitesse de déplacement est de 1,50 mètre et son allonge est de 3 mètres. La liane se détend subitement lorsque qu'un adversaire passe à sa portée.

La victime doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) ou subir 1d6+7 dégâts contondants et être [entravée](conditions_hd.md#entravé). À son tour, la cible peut effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) pour se libérer en utilisant une action bonus.

La liane a le profil suivant : CA 15, points de vie 30, [Force](abilities_strength_hd.md) 20 (+5), résistance au feu et au froid, immunité à la foudre.


Id: spells_hd.md#invoquer-une-fée
ParentLink: spells_hd.md#sorts
Name: Invoquer une fée
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Conjure Fey](spells_vo.md#conjure-fey)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 6
Spell_Type: Invocation
CastingTime: 1 minute
Range: 27 mètres
Components: V, S
Duration: concentration, jusqu'à 1 heure
Classes: [Druide](druid_hd.md), [Sorcier](warlock_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Invoquer une fée<!--/Name-->

- SRD: <!--AltName-->[Conjure Fey](spells_vo.md#conjure-fey)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->6<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 minute<!--/CastingTime-->

- **Portée :** <!--Range-->27 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous invoquez une créature féerique, ou un esprit féerique qui revêt l'apparence d'une bête, dotée d'un indice de dangerosité inférieur ou égal à 6. La créature apparaît dans une case inoccupée située à portée et dans votre champ de vision. Elle disparaît dès qu'elle tombe à 0 point de vie ou quand le sort se termine.

La créature féerique se montre amicale envers vous et vos compagnons. Lancez l'initiative pour elle, sachant qu'elle dispose de ses propres tours de jeu. Elle obéit aux ordres verbaux que vous lui donnez (sans que cela vous demande d'utiliser une action), tant qu'ils ne vont pas à l'encontre de son alignement. En l'absence d'ordre, elle se défend contre les créatures hostiles, mais n'entreprend pas d'autre action.

Si votre concentration se brise, la créature féerique ne disparaît pas, mais elle échappe à votre contrôle et devient hostile envers vous et vos compagnons. Elle peut aller jusqu'à vous attaquer. Vous ne pouvez pas renvoyer une créature féerique qui est hors de contrôle, elle disparaît simplement 1 heure après que vous l'avez invoquée.

C'est le MJ qui dispose du profil technique de la créature féerique.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 7 ou supérieur, l'indice de dangerosité de l'élémentaire augmente de 1 par niveau au-delà du niveau 6.


Id: spells_hd.md#invoquer-un-céleste
ParentLink: spells_hd.md#sorts
Name: Invoquer un céleste
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Conjure Celestial](spells_vo.md#conjure-celestial)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 7
Spell_Type: Invocation
CastingTime: 1 minute
Range: 27 mètres
Components: V, S
Duration: concentration, jusqu'à 1 heure
Classes: [Clerc](cleric_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Invoquer un céleste<!--/Name-->

- SRD: <!--AltName-->[Conjure Celestial](spells_vo.md#conjure-celestial)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->7<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 minute<!--/CastingTime-->

- **Portée :** <!--Range-->27 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous invoquez un céleste doté d'un indice de dangerosité inférieur ou égal à 4. Il apparaît dans une case inoccupée située à portée et dans votre champ de vision.

Le céleste disparaît dès qu'il tombe à 0 point de vie ou quand le sort se termine.

Le céleste se montre amical envers vous et vos compagnons.

Déterminez son initiative, sachant qu'il dispose de ses propres tours de jeu. Il obéit aux ordres verbaux que vous lui donnez (sans que cela vous demande d'utiliser une action), tant qu'ils ne vont pas à l'encontre de son alignement. En l'absence d'ordre, il se défend contre les créatures hostiles, mais n'entreprend pas d'autre action.

C'est le MJ qui dispose du profil technique du céleste.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 9 ou supérieur, vous invoquez un céleste doté d'un indice de dangerosité inférieur ou égal à 5.


Id: spells_hd.md#invoquer-des-êtres-des-bois
ParentLink: spells_hd.md#sorts
Name: Invoquer des êtres des bois
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Conjure Woodland Beings](spells_vo.md#conjure-woodland-beings)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 4
Spell_Type: Invocation
CastingTime: 1 action
Range: 18 mètres
Components: V, S, M (une baie de houx par créature invoquée)
Duration: concentration, jusqu'à 1 heure
Classes: [Druide](druid_hd.md), [Rôdeur](ranger_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Invoquer des êtres des bois<!--/Name-->

- SRD: <!--AltName-->[Conjure Woodland Beings](spells_vo.md#conjure-woodland-beings)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->4<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (une baie de houx par créature invoquée)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous invoquez des créatures féeriques qui apparaissent dans des cases inoccupées situées à portée et dans votre champ de vision. Choisissez l'une des options suivantes pour déterminer quelles créatures apparaissent.

* Une créature féerique dont l'indice de dangerosité est inférieur ou égal à 2.

* Deux créatures féeriques dont l'indice de dangerosité est inférieur ou égal à 1.

* Quatre créatures féeriques dont l'indice de dangerosité est inférieur ou égal à 1/2.

* Huit créatures féeriques dont l'indice de dangerosité est inférieur ou égal à 1/4.

Une créature invoquée disparaît dès qu'elle tombe à 0 point de vie ou quand le sort se termine.

Les créatures invoquées se montrent amicales envers vous et vos compagnons. Déterminez une initiative pour les créatures invoquées, elles forment un groupe qui dispose de ses propres tours de jeu.. Les créatures féeriques obéissent aux ordres verbaux que vous leur donnez (sans que cela vous demande d'utiliser une action). En l'absence d'ordre, elles se défendent contre les créatures hostiles, mais n'entreprennent pas d'autre action.

C'est le MJ qui dispose du profil technique des créatures.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant certains emplacements de niveau supérieur, vous choisissez l'une des options d'invocation décrites précédemment et faites apparaître plus de créatures : deux fois plus pour un emplacement de niveau 6, et trois fois plus pour un emplacement de niveau 8.


Id: spells_hd.md#invoquer-des-élémentaires-mineurs
ParentLink: spells_hd.md#sorts
Name: Invoquer des élémentaires mineurs
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Conjure Minor Elementals](spells_vo.md#conjure-minor-elementals)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 4
Spell_Type: Invocation
CastingTime: 1 minute
Range: 27 mètres
Components: V, S
Duration: concentration, jusqu'à 1 heure
Classes: [Druide](druid_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Invoquer des élémentaires mineurs<!--/Name-->

- SRD: <!--AltName-->[Conjure Minor Elementals](spells_vo.md#conjure-minor-elementals)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->4<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 minute<!--/CastingTime-->

- **Portée :** <!--Range-->27 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous invoquez des élémentaires qui apparaissent dans des espaces inoccupés situés à portée et dans votre champ de vision. Choisissez l'une des options suivantes pour déterminer quelles créatures apparaissent.

* Un élémentaire dont l'indice de dangerosité est inférieur ou égal à 2.

* Deux élémentaires dont l'indice de dangerosité est inférieur ou égal à 1.

* Quatre élémentaires dont l'indice de dangerosité est inférieur ou égal à 1/2.

* Huit élémentaires dont l'indice de dangerosité est inférieur ou égal à 1/4.

Un élémentaire ainsi invoqué disparaît dès qu'il tombe à 0 point de vie ou quand le sort se termine.

Les créatures invoquées se montrent amicales envers vous et vos compagnons. Déterminez une initiative pour les créatures invoquées, elles forment un groupe qui dispose de ses propres tours de jeu. Les élémentaires obéissent aux ordres verbaux que vous leur donnez (sans que cela vous demande d'utiliser une action). En l'absence d'ordre, ils se défendent contre les créatures hostiles, mais n'entreprennent pas d'autre action.

C'est le MJ qui dispose du profil technique des créatures.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant certains emplacements de niveau supérieur, vous choisissez l'une des options d'invocation décrites précédemment et faites apparaître plus de créatures : deux fois plus pour un emplacement de niveau 6 et trois fois plus pour un emplacement de niveau 8.


Id: spells_hd.md#invoquer-des-animaux
ParentLink: spells_hd.md#sorts
Name: Invoquer des animaux
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Conjure Animals](spells_vo.md#conjure-animals)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Invocation
CastingTime: 1 action
Range: 18 mètres
Components: V, S
Duration: concentration, jusqu'à 1 heure
Classes: [Druide](druid_hd.md), [Rôdeur](ranger_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Invoquer des animaux<!--/Name-->

- SRD: <!--AltName-->[Conjure Animals](spells_vo.md#conjure-animals)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->3<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous invoquez des esprits féeriques qui prennent la forme d'animaux et apparaissent dans des espaces inoccupés situés à portée et dans votre champ de vision.

Choisissez l'une des options suivantes pour déterminer quelles créatures apparaissent.

* Une bête dont l'indice de dangerosité est inférieur ou égal à 2.

* Deux bêtes dont l'indice de dangerosité est inférieur ou égal à 1.

* Quatre bêtes dont l'indice de dangerosité est inférieur ou égal à 1/2.

* Huit bêtes dont l'indice de dangerosité est inférieur ou égal à 1/4.

Chacune de ces bêtes est aussi considérée comme une fée et disparaît dès qu'elle tombe à 0 point de vie ou quand le sort se termine.

Les créatures invoquées se montrent amicales envers vous et vos compagnons. Déterminez une initiative pour les créatures invoquées, elles forment un groupe qui dispose de ses propres tours de jeu. Les animaux obéissent aux ordres verbaux que vous leur donnez (sans que cela vous demande d'utiliser une action). En l'absence d'ordre, ils se défendent contre les créatures hostiles, mais n'entreprennent pas d'autre action.

C'est le MJ qui dispose du profil technique des créatures.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant certains emplacements de niveau supérieur, vous choisissez l'une des options d'invocation décrites précédemment et faites apparaître plus de créatures : deux fois plus pour un emplacement de niveau 5, trois fois plus pour un emplacement de niveau 7 et quatre fois plus pour un emplacement de niveau 9.


Id: spells_hd.md#invisibilité-supérieure
ParentLink: spells_hd.md#sorts
Name: Invisibilité supérieure
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Greater Invisibility](spells_vo.md#greater-invisibility)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 4
Spell_Type: Illusion
CastingTime: 1 action
Range: contact
Components: V, S
Duration: concentration, jusqu'à 1 minute
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Invisibilité supérieure<!--/Name-->

- SRD: <!--AltName-->[Greater Invisibility](spells_vo.md#greater-invisibility)<!--/AltName-->

-  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->4<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous devenez [invisible](conditions_hd.md#invisible) jusqu'à ce que le sort se termine, ou vous pouvez accorder cet effet à une créature consentante que vous touchez. Tout ce que porte la cible devient [invisible](conditions_hd.md#invisible) tant que les objets restent sur sa personne.


Id: spells_hd.md#invisibilité
ParentLink: spells_hd.md#sorts
Name: Invisibilité
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Invisibility](spells_vo.md#invisibility)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Illusion
CastingTime: 1 action
Range: contact
Components: V, S, M (un cil enrobé de gomme arabique)
Duration: concentration, jusqu'à 1 heure
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Invisibilité<!--/Name-->

- SRD: <!--AltName-->[Invisibility](spells_vo.md#invisibility)<!--/AltName-->

-  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (un cil enrobé de gomme arabique)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

La créature que vous touchez devient [invisible](conditions_hd.md#invisible) jusqu'à la fin du sort. Tout ce qu'elle porte et transporte reste [invisible](conditions_hd.md#invisible) tant qu'elle le garde sur elle. Le sort se termine si la cible attaque ou lance un sort.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 3 ou supérieur, vous pouvez viser une créature de plus par niveau au-delà du niveau 2.

Classes:
[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md), [Sorcier](warlock_hd.md)


Id: spells_hd.md#inversion-de-la-gravité
ParentLink: spells_hd.md#sorts
Name: Inversion de la gravité
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Reverse Gravity](spells_vo.md#reverse-gravity)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 7
Spell_Type: Transmutation
CastingTime: 1 action
Range: 30 mètres
Components: V, S, M (de la magnétite et de la limaille de fer)
Duration: concentration, jusqu'à 1 minute
Classes: [Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Inversion de la gravité<!--/Name-->

- SRD: <!--AltName-->[Reverse Gravity](spells_vo.md#reverse-gravity)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->7<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->30 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (de la magnétite et de la limaille de fer)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Ce sort inverse la gravité dans un cylindre de 15 mètres de rayon et de 30 mètres de haut centré sur un point de votre choix à portée. Toutes les créatures et tous les objets qui ne sont pas ancrés au sol, d'une manière ou d'une autre, tombent vers le haut jusqu'à atteindre le sommet de la zone affectée par le sort. Une créature peut faire un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) pour s'accrocher à un objet fixe situé à sa portée, afin d'éviter la chute.

Si un objet solide (comme un plafond) se trouve sur la trajectoire de la chute, les créatures et les objets le percutent comme lors d'une chute ordinaire vers le bas. Si un objet ou une créature atteint le sommet de la zone affectée sans heurter quoi que ce soit, il reste là, à osciller légèrement, pendant toute la durée du sort.

Une fois la durée du sort écoulée, les objets et les créatures affectés retombent au sol.


Id: spells_hd.md#interdiction
ParentLink: spells_hd.md#sorts
Name: Interdiction
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Forbiddance](spells_vo.md#forbiddance)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 6
Spell_Type: Abjuration
Ritual: rituel
CastingTime: 10 minutes
Range: contact
Duration: 1 jour
Classes: [Clerc](cleric_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Interdiction<!--/Name-->

- SRD: <!--AltName-->[Forbiddance](spells_vo.md#forbiddance)<!--/AltName-->

-  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->6<!--/Level--> (<!--Ritual-->rituel<!--/Ritual-->)

- **Temps d'incantation :** <!--CastingTime-->10 minutes<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (un peu d'eau bénite, un encens rare et un rubis en poudre d'une valeur minimale de 1 000 po)<!--/Components-->

- **Durée :** <!--Duration-->1 jour<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous créez un sceau empêchant les déplacements magiques dans une zone de 60 mètres de côté au sol et d'une hauteur de 9 mètres. Pendant toute la durée du sort, les créatures ne peuvent pas se téléporter dans la zone ni y entrer via un portail comme celui issu du sort du même nom.

Le sort protège la zone contre tous les modes de déplacement planaire et empêche donc les créatures d'y entrer en passant par le plan astral, le plan éthéré, la féerie, le plan de l'ombre ou en utilisant un sort de _[changement de plan](spells_hd.md#changement-de-plan)_.

De plus, le sort blesse les créatures des types choisis lors de son incantation. Choisissez un ou plusieurs de ces types : célestes, élémentaires, fées, fiélons, morts-vivants.

Quand une créature d'un type choisi pénètre dans la zone pour la première fois de son tour ou y débute son tour, elle subit 5d10 dégâts radiants ou nécrotiques (à vous de choisir quand vous lancez le sort).

Vous pouvez décider d'un mot de passe lors de l'incantation du sort. Si une créature le prononce en entrant dans la zone, elle ne subit pas de dégât.

La zone d'effet de ce sort ne peut pas se superposer à celle d'un autre sort d'interdiction. Si vous lancez interdiction tous les jours pendant 30 jours au même endroit, le sort persiste jusqu'à dissipation et les composantes matérielles sont consommées lors de la dernière incantation.

Components:
V, S, M (un peu d'eau bénite, un encens rare et un rubis en poudre d'une valeur minimale de 1 000 po)


Id: spells_hd.md#instrument-fantomatique
ParentLink: spells_hd.md#sorts
Name: Instrument fantomatique
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 1
Spell_Type: Illusion
CastingTime: 1 action
Range: 18 mètres
Components: V, S, M (un archet et un morceau d'os)
Duration: concentration, jusqu'à 1 minute
Classes: [Barde](bard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Instrument fantomatique<!--/Name-->

-  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->1<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->18 mètres<!--/Range-->
- **Composantes :** <!--Components-->V, S, M (un archet et un morceau d'os)<!--/Components-->
- **Durée :** <!--Duration-->concentration, jusqu'à 1 minute<!--/Duration-->
- Classes: <!--Classes-->[Barde](bard_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

Vous créez une manifestation illusoire d'un instrument de musique fantomatique près d'une créature de votre choix à portée. Cet instrument fantomatique est visible uniquement de cette créature et la suit dans tous ses déplacements, même si elle n'est plus visible ou plus à portée du sort. L'instrument produit une musique uniquement audible par la cible, qui provoque chez elle une peine et une douleur effroyables.

Au début de chacun de ses tours, la créature doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md) ou subir 2d4 dégâts psychiques et être [étourdie](conditions_hd.md#Étourdi) jusqu'à son prochain tour. En cas de réussite, les dégâts sont annulés et le sort prend fin. Les créatures dont l'[Intelligence](abilities_intelligence_hd.md) est inférieure à 3 sont immunisées à ce sort, celles autres qu'humanoïdes ou géants obtiennent un avantage à leur [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde).

**_À plus haut niveau._** Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 2 ou supérieur, vous pouvez cibler une créature de plus par niveau au-delà du niveau 1.


Id: spells_hd.md#insecte-géant
ParentLink: spells_hd.md#sorts
Name: Insecte géant
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Giant Insect](spells_vo.md#giant-insect)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 4
Spell_Type: Transmutation
CastingTime: 1 action
Range: 9 mètres
Components: V, S
Duration: concentration, jusqu'à 10 minutes
Classes: [Druide](druid_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Insecte géant<!--/Name-->

- SRD: <!--AltName-->[Giant Insect](spells_vo.md#giant-insect)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->4<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->9 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous transformez un maximum de dix mille-pattes, trois araignées, cinq guêpes ou un scorpion situés à portée en version géante de leur forme naturelle pendant toute la durée du sort. Un mille-pattes devient donc un mille-pattes géant, une araignée une araignée géante, une guêpe une guêpe géante et un scorpion un scorpion géant.

Chaque créature obéit à vos ordres verbaux et, lors d'un combat, agit à chaque round à votre tour. C'est le MJ qui dispose du profil technique de ces créatures et gère leurs actions et leurs déplacements.

Une créature reste sous sa forme géante pendant toute la durée du sort, jusqu'à ce qu'elle tombe à 0 point de vie ou jusqu'à ce que vous utilisiez une action pour révoquer l'effet du sort sur elle.

Le MJ peut vous autoriser à choisir une cible différente.

Par exemple, si vous transformez une abeille, sa version géante peut disposer du même profil technique qu'une guêpe géante.


