# Items

Id: monsters_hd.md#tigre-garou
ParentLink: monsters_hd.md#créatures
Name: Tigre-garou
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Weretiger](monsters_vo.md#weretiger)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Humanoïde (humain, métamorphe)
Size: M
Alignment: Neutre
Monster_ArmorClass: 12
HitPoints: 120 (16d8+48)
Monster_Speed: 9 m (12 m sous forme de tigre)
Monster_Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 15
Languages: commun (ne peut pas parler sous forme de tigre)
Challenge: 4 (1 100 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Tigre-garou<!--/Name-->

- SRD: <!--AltName-->[Weretiger](monsters_vo.md#weretiger)<!--/AltName-->
-  <!--Type-->Humanoïde (humain, métamorphe)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Neutre<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->120 (16d8+48)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m (12 m sous forme de tigre)<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Perception](abilities_wisdom_hd.md#perception) +5<!--/Skills-->
- **Immunité contre les dégâts** <!--DamageImmunities-->contondants, perforants et tranchants infligés par des attaques non-magiques qui ne sont pas en argent<!--/DamageImmunities-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 15<!--/Senses-->
- **Langues** <!--Languages-->commun (ne peut pas parler sous forme de tigre)<!--/Languages-->
- **Dangerosité** <!--Challenge-->4 (1 100 PX)<!--/Challenge-->

## Capacités

**_Bond agressif (forme hybride ou de tigre uniquement)._** Si le tigre-garou se déplace en ligne droite sur une distance minimale de 4,50 mètres vers une créature contre laquelle il réussit ensuite une attaque de griffe lors du même tour, celle-ci doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 14 pour ne pas être jetée [à terre](conditions_hd.md#À-terre). Si la cible est [à terre](conditions_hd.md#À-terre), le tigre-garou peut effectuer une attaque de morsure contre elle par une action bonus.

**_Métamorphe._** Le tigre-garou peut utiliser son action pour se métamorphoser en hybride d'humanoïde et de tigre, en tigre, ou pour reprendre sa véritable forme d'humanoïde. Ses statistiques, à l'exception de sa taille, restent les mêmes, quelle que soit la forme adoptée. Ses objets équipés ou transportés ne sont pas transformés. Le tigre-garou reprend sa forme véritable s'il meurt.

**_Odorat et ouïe aiguisés._** Le tigre-garou obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou l'ouïe.

## Actions

**_Arc long (forme humanoïde ou hybride uniquement)._** Attaque d'arme à distance : +4 pour toucher, portée 45/180 m, une cible.

_Touché :_ 6 (1d8+2) dégâts perforants.

**_Attaques multiples (forme hybride ou humanoïde uniquement)._** Sous forme humanoïde, le tigre-garou effectue deux attaques de cimeterre ou deux attaques d'arc long. Sous forme hybride, il peut attaquer comme un humanoïde ou effectuer deux attaques de griffe.

**_Cimeterre (forme humanoïde ou hybride uniquement)._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 6 (1d6+3) dégâts tranchants.

**_Griffe (forme hybride ou de tigre uniquement)._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 7 (1d8+3) dégâts tranchants.

**_Morsure (forme hybride ou de tigre uniquement)._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 8 (1d10+3) dégâts perforants. Si la cible est un humanoïde, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 13 pour ne pas contracter la malédiction de la lycanthropie du tigre-garou.

Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Perception](abilities_wisdom_hd.md#perception) +5

DamageImmunities:
contondants, perforants et tranchants infligés par des attaques non-magiques qui ne sont pas en argent


Id: monsters_hd.md#sanglier-garou
ParentLink: monsters_hd.md#créatures
Name: Sanglier-garou
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Wereboar](monsters_vo.md#wereboar)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Humanoïde (humain, métamorphe)
Size: M
Alignment: Neutre Mauvais
Monster_ArmorClass: 10 sous forme humanoïde, 11 (armure naturelle) sous forme hybride ou de sanglier
HitPoints: 78 (12d8+24)
Monster_Speed: 9 m (12 m sous forme de sanglier)
Monster_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 8 (-1)
Skills: [Perception](abilities_wisdom_hd.md#perception) +2
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: commun (ne peut pas parler sous forme de sanglier)
Challenge: 4 (1 100 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Sanglier-garou<!--/Name-->

- SRD: <!--AltName-->[Wereboar](monsters_vo.md#wereboar)<!--/AltName-->
-  <!--Type-->Humanoïde (humain, métamorphe)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Neutre Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->10 sous forme humanoïde, 11 (armure naturelle) sous forme hybride ou de sanglier<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->78 (12d8+24)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m (12 m sous forme de sanglier)<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Immunité contre les dégâts** <!--DamageImmunities-->contondants, perforants et tranchants infligés par des attaques non-magiques qui ne sont pas en argent<!--/DamageImmunities-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->commun (ne peut pas parler sous forme de sanglier)<!--/Languages-->
- **Dangerosité** <!--Challenge-->4 (1 100 PX)<!--/Challenge-->

## Capacités

**_Charge (forme de sanglier ou hybride)._** Si le sanglier-garou se déplace de 4,50 mètres au moins en ligne droite vers une cible contre laquelle il réussit ensuite une attaque de défenses lors du même tour, celle-ci subit 7 (2d6) dégâts tranchants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 13 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

**_Implacable (Recharge après un repos court ou long)._** Si le sanglier-garou subit 14 dégâts ou moins et que cette blessure devrait réduire son total actuel de points de vie à 0, celui-ci est réduit à 1 à la place.

**_Métamorphe._** Le sanglier-garou peut utiliser son action pour se métamorphoser en hybride d'humanoïde et de sanglier, en sanglier, ou pour reprendre sa véritable forme d'humanoïde. Ses statistiques, à l'exception de sa CA, restent les mêmes, quelle que soit la forme adoptée. Ses objets équipés ou transportés ne sont pas transformés. Le sanglier-garou reprend sa forme véritable s'il meurt.

## Actions

**_Attaques multiples (forme hybride ou humanoïde uniquement)._** Le sanglier-garou effectue deux attaques dont une seule peut être faite avec ses défenses.

**_Défenses (forme de sanglier ou hybride uniquement)._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (2d6+3) dégâts tranchants. Si la cible est un humanoïde, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 12 pour ne pas contracter la malédiction de la lycanthropie du sanglier-garou.

**_Maillet d'armes (forme hybride ou humanoïde uniquement)._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (2d6+3) dégâts contondants.

DamageImmunities:
contondants, perforants et tranchants infligés par des attaques non-magiques qui ne sont pas en argent


Id: monsters_hd.md#rat-garou
ParentLink: monsters_hd.md#créatures
Name: Rat-garou
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Wererat](monsters_vo.md#wererat)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Humanoïde (humain, métamorphe)
Size: M
Alignment: Loyal Mauvais
Monster_ArmorClass: 12
HitPoints: 33 (6d8+6)
Monster_Speed: 9 m
Monster_Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
Languages: commun (ne peut pas parler sous forme de rat)
Challenge: 2 (450 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Rat-garou<!--/Name-->

- SRD: <!--AltName-->[Wererat](monsters_vo.md#wererat)<!--/AltName-->
-  <!--Type-->Humanoïde (humain, métamorphe)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Loyal Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->33 (6d8+6)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +4, [Perception](abilities_wisdom_hd.md#perception) +2<!--/Skills-->
- **Immunité contre les dégâts** <!--DamageImmunities-->contondants, perforants et tranchants infligés par des attaques non-magiques qui ne sont pas en argent<!--/DamageImmunities-->
- **Sens** <!--Senses-->vision dans le noir 18 m (forme de rat uniquement), [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->commun (ne peut pas parler sous forme de rat)<!--/Languages-->
- **Dangerosité** <!--Challenge-->2 (450 PX)<!--/Challenge-->

## Capacités

**_Métamorphe._** Le rat-garou peut utiliser son action pour se métamorphoser en hybride d'humanoïde et de rat, en rat géant, ou pour reprendre sa véritable forme d'humanoïde. Ses statistiques, à l'exception de sa CA, restent les mêmes, quelle que soit la forme adoptée. Ses objets équipés ou transportés ne sont pas transformés. Le rat-garou reprend sa forme véritable s'il meurt.

**_Odorat aiguisé._** Le rat-garou obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.

## Actions

**_Arbalète de poing (forme humanoïde ou hybride uniquement)._** Attaque d'arme à distance : +4 pour toucher, portée 9/36 m, une cible.

_Touché :_ 5 (1d6+2) dégâts perforants.

**_Attaques multiples (forme hybride ou humanoïde uniquement)._** Le rat-garou effectue deux attaques, dont une seule peut être faite avec sa morsure.

**_Épée courte (forme humanoïde ou hybride uniquement)._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 5 (1d6+2) dégâts perforants.

**_Morsure (forme hybride ou de rat uniquement)._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 4 (1d4+2) dégâts perforants. Si la cible est un humanoïde, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 11 pour ne pas contracter la malédiction de la lycanthropie du rat-garou.

Senses:
vision dans le noir 18 m (forme de rat uniquement), [Perception passive](abilities_dexterity_hd.md#perception-passive) 12


Id: monsters_hd.md#ours-garou
ParentLink: monsters_hd.md#créatures
Name: Ours-garou
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Werebear](monsters_vo.md#werebear)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Humanoïde (humain, métamorphe)
Size: M
Alignment: Neutre Bon
Monster_ArmorClass: 10 sous forme humanoïde, 11 (armure naturelle) sous forme hybride ou d'ours
HitPoints: 135 (18d8+54)
Monster_Speed: 9 m (12 m, escalade 9 m sous forme hybride ou d'ours)
Monster_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Skills: [Perception](abilities_wisdom_hd.md#perception) +7
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 17
Languages: commun (ne peut pas parler sous forme d'ours)
Challenge: 5 (1 800 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Ours-garou<!--/Name-->

- SRD: <!--AltName-->[Werebear](monsters_vo.md#werebear)<!--/AltName-->
-  <!--Type-->Humanoïde (humain, métamorphe)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Neutre Bon<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->10 sous forme humanoïde, 11 (armure naturelle) sous forme hybride ou d'ours<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->135 (18d8+54)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m (12 m, escalade 9 m sous forme hybride ou d'ours)<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Perception](abilities_wisdom_hd.md#perception) +7<!--/Skills-->
- **Immunité contre les dégâts** <!--DamageImmunities-->contondants, perforants et tranchants infligés par des attaques non-magiques qui ne sont pas en argent<!--/DamageImmunities-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 17<!--/Senses-->
- **Langues** <!--Languages-->commun (ne peut pas parler sous forme d'ours)<!--/Languages-->
- **Dangerosité** <!--Challenge-->5 (1 800 PX)<!--/Challenge-->

## Capacités

**_Métamorphe._** L'ours-garou peut utiliser son action pour se métamorphoser en hybride d'humanoïde et d'ours de taille G, en ours de taille G, ou pour reprendre sa véritable forme. Ses statistiques, à l'exception de sa taille et de sa CA, restent les mêmes, quelle que soit la forme adoptée. Ses objets équipés ou transportés ne sont pas transformés. L'ours-garou reprend sa forme véritable s'il meurt.

**_Odorat aiguisé._** L'ours-garou obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat.

## Actions

**_Attaques multiples._** Sous forme d'ours, l'ours-garou effectue deux attaques de griffe. Sous forme humanoïde, il effectue deux attaques de hache à deux mains. Sous forme hybride, il peut attaquer comme un ours ou comme un humanoïde.

**_Griffe (forme d'ours ou hybride uniquement)._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 13 (2d8+4) dégâts tranchants.

**_Hache à deux mains (forme humanoïde ou hybride uniquement)._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (1d12+4) dégâts tranchants.

**_Morsure (forme d'ours ou hybride uniquement)._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 15 (2d10+4) dégâts perforants. Si la cible est un humanoïde, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 14 pour ne pas contracter la malédiction de la lycanthropie de l'ours-garou.


Id: monsters_hd.md#loup-garou
ParentLink: monsters_hd.md#créatures
Name: Loup-garou
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Werewolf](monsters_vo.md#werewolf)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Humanoïde (humain, métamorphe)
Size: M
Alignment: Chaotique Mauvais
Monster_ArmorClass: 11 sous forme humanoïde, 12 (armure naturelle) sous forme hybride ou de loup
HitPoints: 58 (9d8+18)
Monster_Speed: 9 m (12 m sous forme de loup)
Monster_Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Senses: [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Languages: commun (ne peut pas parler sous forme de loup)
Challenge: 3 (700 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Loup-garou<!--/Name-->

- SRD: <!--AltName-->[Werewolf](monsters_vo.md#werewolf)<!--/AltName-->
-  <!--Type-->Humanoïde (humain, métamorphe)<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->Chaotique Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->11 sous forme humanoïde, 12 (armure naturelle) sous forme hybride ou de loup<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->58 (9d8+18)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m (12 m sous forme de loup)<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +3, [Perception](abilities_wisdom_hd.md#perception) +4<!--/Skills-->
- **Immunité contre les dégâts** <!--DamageImmunities-->contondants, perforants et tranchants infligés par des attaques non-magiques qui ne sont pas en argent<!--/DamageImmunities-->
- **Sens** <!--Senses-->[Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->commun (ne peut pas parler sous forme de loup)<!--/Languages-->
- **Dangerosité** <!--Challenge-->3 (700 PX)<!--/Challenge-->

## Capacités

**_Métamorphe._** Le loup-garou peut utiliser son action pour se métamorphoser en hybride d'humanoïde et de loup, en loup, ou pour reprendre sa véritable forme d'humanoïde. Ses statistiques, à l'exception de sa CA, restent les mêmes, quelle que soit la forme adoptée. Ses objets équipés ou transportés ne sont pas transformés. Le loup-garou reprend sa forme véritable s'il meurt.

**_Odorat et ouïe aiguisés._** Le loup-garou obtient un avantage lors des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur l'odorat ou l'ouïe.

## Actions

**_Attaques multiples (forme hybride ou humanoïde uniquement)._** Le loup-garou effectue deux attaques : une avec sa morsure et une avec ses griffes ou sa lance.

**_Griffes (forme hybride uniquement)._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 7 (2d4+2) dégâts tranchants.

**_Lance (forme humanoïde uniquement)._** Attaque d'arme au corps à corps ou à distance : +4 pour toucher, allonge 1,50 m ou portée 6/18 m, une créature.

_Touché :_ 5 (1d6+2) dégâts perforants ou 6 (1d8+2) dégâts perforants si elle est maniée à deux mains pour effectuer une attaque au corps à corps.

**_Morsure (forme hybride ou de loup uniquement)._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 6 (1d8+2) dégâts perforants. Si la cible est un humanoïde, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 12 pour ne pas contracter la malédiction de la lycanthropie du loup-garou.

Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +3, [Perception](abilities_wisdom_hd.md#perception) +4


Id: monsters_hd.md#licorne
ParentLink: monsters_hd.md#créatures
Name: Licorne
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Unicorn](monsters_vo.md#unicorn)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Céleste
Size: G
Alignment: Loyal Bon
Monster_ArmorClass: 12
HitPoints: 67 (9d10+18)
Monster_Speed: 15 m
Monster_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 17 (+3)
Charisma: 16 (+3)
DamageImmunities: de poison
Senses: vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13
Languages: céleste, elfe, sylvestre, télépathie 18 m
Challenge: 5 (1 800 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Licorne<!--/Name-->

- SRD: <!--AltName-->[Unicorn](monsters_vo.md#unicorn)<!--/AltName-->
-  <!--Type-->Céleste<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Loyal Bon<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->67 (9d10+18)<!--/HitPoints-->
- **Vitesse** <!--Speed-->15 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Immunité contre les dégâts** <!--DamageImmunities-->de poison<!--/DamageImmunities-->
- **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [empoisonné](conditions_hd.md#empoisonné) et [paralysé](conditions_hd.md#paralysé)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision aveugle 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 13<!--/Senses-->
- **Langues** <!--Languages-->céleste, elfe, sylvestre, télépathie 18 m<!--/Languages-->
- **Dangerosité** <!--Challenge-->5 (1 800 PX)<!--/Challenge-->

## Capacités

**_Armes magiques._** Les attaques d'arme de la licorne sont magiques.

**_Charge._** Si la licorne se déplace de 6 mètres au moins en ligne droite vers une cible contre laquelle elle réussit ensuite une attaque de corne lors du même tour, celle-ci subit 9 (2d8) dégâts perforants supplémentaires. Si la cible est une créature, elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Force](abilities_strength_hd.md) DD 15 pour ne pas être jetée [à terre](conditions_hd.md#À-terre).

**_Incantation innée._** La caractéristique d'incantation de la licorne est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 14). La licorne peut lancer les sorts suivants de manière innée sans aucune composante :

* **À volonté :** _[détection du mal et du bien](spells_hd.md#détection-du-mal-et-du-bien)_, _[druidisme](spells_hd.md#druidisme)_, _[passage sans trace](spells_hd.md#passage-sans-trace)_

* **1/jour chacun :** _[apaisement des émotions](spells_hd.md#apaisement-des-émotions)_, _[dissipation du mal et du bien](spells_hd.md#dissipation-du-mal-et-du-bien)_, _[enchevêtrement](spells_hd.md#enchevêtrement)_

**_Résistance à la magie._** La licorne obtient un avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts et autres effets magiques.

## Actions

**_Attaques multiples._** La licorne effectue deux attaques : une avec ses sabots et l'autre avec sa corne.

**_Contact guérisseur (3/jour)._** La licorne touche une autre créature avec sa corne. La cible récupère 11 (2d8+2) points de vie par magie. En outre, le contact soigne toutes les maladies et neutralise tous les poisons dont est victime la cible.

**_Corne._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 8 (1d8+4) dégâts perforants.

**_Sabots._** Attaque d'arme au corps à corps : +7 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 11 (2d6+4) dégâts contondants.

**_Téléportation (1/jour)._** La licorne se téléporte par magie, avec un maximum de trois créatures consentantes situées dans son champ de vision à 1,50 mètre ou moins d'elle, avec l'ensemble des objets équipés ou transportés, vers un endroit connu de la licorne situé à une distance maximale de 1,5 kilomètre.

## Actions légendaires

La licorne peut effectuer 3 actions légendaires qu'elle choisit parmi celles décrites ici. Une seule action légendaire peut être choisie à la fois et uniquement à la fin du tour d'une autre créature. La licorne récupère au début de son tour l'utilisation des actions légendaires déjà effectuées.

**_Protection scintillante (coûte 2 actions)._** La licorne crée un champ magique scintillant autour d'elle ou d'une créature située à 18 mètres ou moins dans son champ de vision. La cible bénéficie d'un bonus de +2 à sa CA jusqu'à la fin du prochain tour de la licorne.

**_Sabots._** La licorne effectue une attaque avec ses sabots.

**_Soin personnel (coûte 3 actions)._** La licorne récupère par magie 11 (2d8+2) points de vie.

ConditionImmunities:
[charmé](conditions_hd.md#charmé), [empoisonné](conditions_hd.md#empoisonné) et [paralysé](conditions_hd.md#paralysé)


Id: monsters_hd.md#liche
ParentLink: monsters_hd.md#créatures
Name: Liche
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Lich](monsters_vo.md#lich)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Mort-vivant
Size: M
Alignment: alignement Mauvais
Monster_ArmorClass: 17 (armure naturelle)
HitPoints: 135 (18d8+54)
Monster_Speed: 9 m
Monster_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: CON +10, INT +12, SAG +9
DamageImmunities: de poison ; contondants, perforants et tranchants infligés par des attaques non-magiques
DamageResistances: de froid, de foudre, nécrotiques
Senses: vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 19
Languages: commun et jusqu'à cinq autres langues
Challenge: 21 (33 000 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Liche<!--/Name-->

- SRD: <!--AltName-->[Lich](monsters_vo.md#lich)<!--/AltName-->
-  <!--Type-->Mort-vivant<!--/Type--> de taille <!--Size-->M<!--/Size-->, <!--Alignment-->alignement Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->17 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->135 (18d8+54)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->CON +10, INT +12, SAG +9<!--/SavingThrows-->
- **Résistance aux dégâts** <!--DamageResistances-->de froid, de foudre, nécrotiques<!--/DamageResistances-->
- **Immunité contre les dégâts** <!--DamageImmunities-->de poison ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageImmunities-->
- **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé), [épuisé](conditions_hd.md#fatigue-et-épuisement), [empoisonné](conditions_hd.md#empoisonné), [paralysé](conditions_hd.md#paralysé) et [terrorisé](conditions_hd.md#terrorisé)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 19<!--/Senses-->
- **Langues** <!--Languages-->commun et jusqu'à cinq autres langues<!--/Languages-->
- **Dangerosité** <!--Challenge-->21 (33 000 PX)<!--/Challenge-->

## Capacités

**_Résistance légendaire (3/jour)._** La liche peut remplacer l'échec d'un de ses [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) par une réussite.

**_Reconstitution._** Grâce à son phylactère, une liche détruite récupère un nouveau corps au bout de 1d10 jours, regagnant par la même occasion tous ses points de vie. Ce nouveau corps apparaît à 1,50 m de son phylactère.

**_Incantation._** La liche est un lanceur de sorts de niveau 18. La caractéristique d'incantation de la liche est l'[Intelligence](abilities_intelligence_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 20, +12 pour toucher avec les sorts). La liste de sorts réparés par la liche est la suivante :

* **Tours de magie (à volonté) :** _[main du mage](spells_hd.md#main-du-mage)_, _[prestidigitation](spells_hd.md#prestidigitation)_, _[rayon de givre](spells_hd.md#rayon-de-givre)_

* **1er niveau (4 emplacements) :** _[détection de la magie](spells_hd.md#détection-de-la-magie)_, _[projectile magique](spells_hd.md#projectile-magique)_, _[bouclier](spells_hd.md#bouclier)_, _[vague tonnante](spells_hd.md#vague-tonnante)_

* **2e niveau (3 emplacements) :** _[flèche acide](spells_hd.md#flèche-acide)_, _[détection des pensées](spells_hd.md#détection-des-pensées)_, _[invisibilité](spells_hd.md#invisibilité)_, _[image miroir](spells_hd.md#image-miroir)_

* **3e niveau (3 emplacements) :** _[contresort](spells_hd.md#contresort)_, _[dissipation de la magie](spells_hd.md#dissipation-de-la-magie)_, _[boule de feu](spells_hd.md#boule-de-feu)_, _[animation des morts](spells_hd.md#animation-des-morts)_

* **4e niveau (3 emplacements) :** _[flétrissement](spells_hd.md#flétrissement)_, _[porte dimensionnelle](spells_hd.md#porte-dimensionnelle)_

* **5e niveau (3 emplacements) :** _[nuage mortel](spells_hd.md#nuage-mortel)_, _[scrutation](spells_hd.md#scrutation)_

* **6e niveau (2 emplacements) :** _[désintégration](spells_hd.md#désintégration)_, _[globe d'invulnérabilité](spells_hd.md#globe-dinvulnérabilité)_

* **7e niveau (2 emplacements) :** _[doigt de mort](spells_hd.md#doigt-de-mort)_, _[changement de plan](spells_hd.md#changement-de-plan)_

* **8e niveau (1 emplacement) :** _[dominer un monstre](spells_hd.md#dominer-un-monstre)_, _[mot de pouvoir étourdissant](spells_hd.md#mot-de-pouvoir-étourdissant)_

* **9e niveau (1 emplacement) :** _[mot de pouvoir mortel](spells_hd.md#mot-de-pouvoir-mortel)_

**_Résistance au renvoi._** La liche obtient l'avantage aux [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) pour résister à tout effet de renvoi des morts-vivants.

## Actions

**_Contact paralysant._** Attaque de sort au corps à corps : +12 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 10 (3d6) dégâts de froid. La cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de constitution (DD 18) sous peine d'être [paralysée](conditions_hd.md#paralysé) pendant 1 minute. La cible peut retenter son [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) à la fin de chacun de ses tours, mettant fin à cet effet si elle le réussit.

## Actions légendaires

La liche peut réaliser 3 actions légendaires, choisies parmi les options suivantes. Une seule action légendaire peut être utilisée à la fois, et seulement à la fin du tour d'une autre créature. Elle regagne ses actions légendaires au début de son tour de jeu.

**_Tour de magie._** La liche lance un de ses tours de magie.

**_Contact paralysant (coûte 2 actions)._** La liche utilise son contact paralysant.

**_Regard terrifiant (coûte 2 actions)._** La liche fixe du regard une créature qu'elle peut voir dans un rayon de 3 m autour d'elle. La cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md) DD 18 contre la magie, sous peine d'être [terrorisée](conditions_hd.md#terrorisé) pendant 1 minute. La cible [terrorisée](conditions_hd.md#terrorisé) peut retenter son [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) à la fin de chacun de ses tours, mettant un terme à l'effet qui l'affecte en cas de réussite. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de la cible est un succès, ou si l'effet se termine pour elle, la cible est immunisée au regard de la liche pour les prochaines 24 heures.

**_Perturbation de la vie (coûte 3 actions)._** Chaque créature non morte-vivante dans un rayon de 6 m de la liche doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD18 contre cette magie. Ceux qui y échouent subissent 21 (6d6) dégâts nécrotiques, ou la moitié seulement en cas de réussite.

ConditionImmunities:
[charmé](conditions_hd.md#charmé), [épuisé](conditions_hd.md#fatigue-et-épuisement), [empoisonné](conditions_hd.md#empoisonné), [paralysé](conditions_hd.md#paralysé) et [terrorisé](conditions_hd.md#terrorisé)


Id: monsters_hd.md#lamie
ParentLink: monsters_hd.md#créatures
Name: Lamie
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Lamia](monsters_vo.md#lamia)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Créature monstrueuse
Size: G
Alignment: Chaotique Mauvais
Monster_ArmorClass: 13 (armure naturelle)
HitPoints: 97 (13d10+26)
Monster_Speed: 9 m
Monster_Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 14 (+2)
Wisdom: 15 (+2)
Charisma: 16 (+3)
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12
Languages: abyssal, commun
Challenge: 4 (1 100 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Lamie<!--/Name-->

- SRD: <!--AltName-->[Lamia](monsters_vo.md#lamia)<!--/AltName-->
-  <!--Type-->Créature monstrueuse<!--/Type--> de taille <!--Size-->G<!--/Size-->, <!--Alignment-->Chaotique Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->97 (13d10+26)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Compétences** <!--Skills-->[Discrétion](abilities_dexterity_hd.md#discrétion) +3, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Supercherie](abilities_charisma_hd.md#supercherie) +7<!--/Skills-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 12<!--/Senses-->
- **Langues** <!--Languages-->abyssal, commun<!--/Languages-->
- **Dangerosité** <!--Challenge-->4 (1 100 PX)<!--/Challenge-->

## Capacités

**_Incantation innée._** La caractéristique d'incantation de la lamie est le [Charisme](abilities_charisma_hd.md) (DD du [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) contre les sorts 13). La lamie peut lancer les sorts suivants de manière innée sans aucune composante matérielle :

* **À volonté :** _[déguisement](spells_hd.md#déguisement)_ (n'importe quelle forme humanoïde), _[image majeure](spells_hd.md#image-majeure)_

* **3/jour chacun :** _[charme-personne](spells_hd.md#charme-personne)_, _[image miroir](spells_hd.md#image-miroir)_, _[scrutation](spells_hd.md#scrutation)_, _[suggestion](spells_hd.md#suggestion)_

* **1/jour :** _[coercition mystique](spells_hd.md#coercition-mystique)_

## Actions

**_Attaques multiples._** La lamie effectue deux attaques : une avec ses griffes et une avec sa dague ou son Contact enivrant.

**_Contact enivrant._** Attaque de sort au corps à corps : +5 pour toucher, allonge 1,50 m, une créature.

_Touché :_ La cible est victime d'une malédiction magique pendant 1 heure. Jusqu'au terme de cette malédiction, elle subit un désavantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Sagesse](abilities_wisdom_hd.md) et de tous les tests de caractéristiques.

**_Dague._** Attaque d'arme à distance : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 5 (1d4+3) dégâts perforants.

**_Griffes._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 14 (2d10+3) dégâts tranchants.

Skills:
[Discrétion](abilities_dexterity_hd.md#discrétion) +3, [Perspicacité](abilities_wisdom_hd.md#perspicacité) +4, [Supercherie](abilities_charisma_hd.md#supercherie) +7


Id: monsters_hd.md#kraken
ParentLink: monsters_hd.md#créatures
Name: Kraken
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Kraken](monsters_vo.md#kraken)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Créature monstrueuse (titan)
Size: Gig
Alignment: Chaotique Mauvais
Monster_ArmorClass: 18 (armure naturelle)
HitPoints: 472 (27d20+189)
Monster_Speed: 6 m, nage 18 m
Monster_Strength: 30 (+10)
Dexterity: 11 (+0)
Constitution: 25 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 20 (+5)
SavingThrows: For +17, Dex +7, Con +14, Int +13, Sag +11
DamageImmunities: de foudre ; contondants, perforants et tranchants infligés par des attaques non-magiques
ConditionImmunities: [terrorisé](conditions_hd.md#terrorisé) et [paralysé](conditions_hd.md#paralysé)
Senses: vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14
Challenge: 23 (50 000 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Kraken<!--/Name-->

- SRD: <!--AltName-->[Kraken](monsters_vo.md#kraken)<!--/AltName-->
-  <!--Type-->Créature monstrueuse (titan)<!--/Type--> de taille <!--Size-->Gig<!--/Size-->, <!--Alignment-->Chaotique Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->18 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->472 (27d20+189)<!--/HitPoints-->
- **Vitesse** <!--Speed-->6 m, nage 18 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Jets de sauvegarde** <!--SavingThrows-->For +17, Dex +7, Con +14, Int +13, Sag +11<!--/SavingThrows-->
- **Immunité contre les dégâts** <!--DamageImmunities-->de foudre ; contondants, perforants et tranchants infligés par des attaques non-magiques<!--/DamageImmunities-->
- **Immunité contre les états** <!--ConditionImmunities-->[terrorisé](conditions_hd.md#terrorisé) et [paralysé](conditions_hd.md#paralysé)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision parfaite 36 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 14<!--/Senses-->
- **Langues** <!--Languages-->comprend l'abyssal, le céleste, l'infernal et le primordial mais ne peut pas parler, télépathie 36 m<!--/Languages-->
- **Dangerosité** <!--Challenge-->23 (50 000 PX)<!--/Challenge-->

## Capacités

**_Amphibie._** Le kraken peut respirer à l'air libre et sous l'eau.

**_Liberté de mouvement._** Le kraken ignore les terrains difficiles. De plus, les effets magiques ne peuvent réduire sa vitesse ou l'entraver. Il peut dépenser 1,50 mètre de son déplacement pour échapper à des entraves non-magiques ou pour ne pas être [empoigné](conditions_hd.md#empoigné).

**_Monstre assiégeur._** Le kraken inflige des dégâts doublés aux objets et aux structures.

## Actions

**_Attaques multiples._** Le kraken effectue trois attaques de tentacule et peut remplacer l'une d'elles par une utilisation de Projection.

**_Morsure._** Attaque d'arme au corps à corps : +17 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 23 (3d8+10) dégâts perforants. Si la cible est une créature de taille G ou plus petite [empoignée](conditions_hd.md#empoigné) par le kraken, elle est avalée et l'empoignade prend fin. Une fois avalée, la créature est [aveuglée](conditions_hd.md#aveuglé) et [entravée](conditions_hd.md#entravé), elle bénéficie d'un abri total contre les attaques et autres effets provenant de l'extérieur du kraken, et elle subit 42 (12d6) dégâts d'acide au début de chacun des tours du kraken.

S'il subit 50 dégâts ou plus lors d'un seul tour que lui inflige les créatures à l'intérieur de lui, le kraken doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 25 à la fin de ce tour pour ne pas régurgiter toutes les créatures avalées qui tombent alors [à terre](conditions_hd.md#À-terre) dans un emplacement situé à 3 mètres ou moins du kraken. Si le kraken meurt, les créatures avalées ne sont plus [entravées](conditions_hd.md#entravé) par lui et peuvent s'extirper du cadavre en dépensant 4,50 mètres de déplacement. Elles en sortent [à terre](conditions_hd.md#À-terre).

**_Tentacule._** Attaque d'arme au corps à corps : +17 pour toucher, allonge 9 m, une cible.

_Touché :_ 20 (3d6+10) dégâts contondants, et la cible est [empoignée](conditions_hd.md#empoigné) (évasion DD 18). La cible est [entravée](conditions_hd.md#entravé) jusqu'au terme de cette empoignade. Le kraken possède dix tentacules qui peuvent chacun empoigner une cible.

**_Projection._** Un objet tenu ou une créature [empoignée](conditions_hd.md#empoigné) par le kraken, de taille G ou plus petit, est projeté à une distance maximale de 18 mètres dans une direction aléatoire. L'objet ou la créature se retrouve ensuite [à terre](conditions_hd.md#À-terre). Si une cible lancée entre en collision avec une surface solide, elle subit 3 (1d6) dégâts contondants par tranche de 3 mètres parcourus depuis l'emplacement où elle a été projetée. Si la cible atterrit sur une autre créature, cette dernière doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) DD 18 pour ne pas subir les mêmes dégâts et se retrouver [à terre](conditions_hd.md#À-terre).

**_Tempête foudroyante._** Le kraken crée par magie trois éclairs dont chacun peut frapper une cible située dans son champ de vision à 36 mètres ou moins de lui. Une cible doit effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) DD 23 ; elle subit 22 (4d10) dégâts de foudre en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite.

## Actions légendaires

Le kraken peut effectuer 3 actions légendaires qu'il choisit parmi celles décrites ici. Une seule action légendaire peut être choisie à la fois et uniquement à la fin du tour d'une autre créature. Le kraken récupère au début de son tour l'utilisation des actions légendaires déjà effectuées.

**_Attaque de tentacule ou Projection._** Le kraken effectue une attaque de tentacule ou utilise sa Projection.

**_Nuage d'encre (coûte 3 actions)._** Lorsqu'il est sous l'eau, le kraken répand un nuage d'encre sur un rayon de 18 mètres. Le nuage se répand en contournant les angles et la visibilité est nulle pour toutes les créatures, à l'exception du kraken. Les créatures autres que le kraken qui terminent leur tour dans cette zone doivent chacune effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 23 ; elles subissent 16 (3d10) dégâts de poison en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) raté ou la moitié de ces dégâts seulement en cas de réussite. Un courant fort disperse le nuage ; sinon, il disparaît à la fin du prochain tour du kraken.

**_Tempête foudroyante (coûte 2 actions)._** Le kraken utilise sa Tempête foudroyante.

Languages:
comprend l'abyssal, le céleste, l'infernal et le primordial mais ne peut pas parler, télépathie 36 m


Id: monsters_hd.md#kobold-saigneur
ParentLink: monsters_hd.md#créatures
Name: Kobold, saigneur
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Humanoïde (kobold)
Size: P
Alignment: Neutre Mauvais
Monster_ArmorClass: 13
HitPoints: 17 (5d6)
Monster_Speed: 9 m
Monster_Strength: 7 (-2)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 9 (-1)
Charisma: 9 (-1)
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9
Languages: commun, draconique
Challenge: 1/2 (50 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Kobold, saigneur<!--/Name-->

-  <!--Type-->Humanoïde (kobold)<!--/Type--> de taille <!--Size-->P<!--/Size-->, <!--Alignment-->Neutre Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->13<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->17 (5d6)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 9<!--/Senses-->
- **Langues** <!--Languages-->commun, draconique<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/2 (50 PX)<!--/Challenge-->

## Capacités

**_Attaque sournoise._** Une fois par tour, le kobold fourbe inflige 3 (1d6) dégâts supplémentaires quand il touche une cible avec une attaque d'arme et s'il bénéficie d'un avantage lors du jet d'attaque.

**_Évasion._** Si le kobold est la victime d'un effet qui l'autorise à effectuer un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md) pour ne subir que la moitié des dégâts, le kobold ne subit, lui, aucun dégât en cas de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) réussi et la moitié seulement en cas d'échec.

**_Sensibilité à la lumière du soleil._** Le kobold subit un désavantage lors des jets d'attaque et des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur la vue lorsqu'il est exposé à la lumière du soleil.

**_Tactique de groupe._** Le kobold obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du kobold, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.

## Actions

**_Dague._** Attaque d'arme au corps à corps : +5 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 5 (1d4+3) dégâts perforants.

**_Fronde._** Attaque d'arme à distance : +5 pour toucher, portée 9/36 m, une cible.

_Touché :_ 5 (1d4+3) dégâts contondants.


Id: monsters_hd.md#kobold
ParentLink: monsters_hd.md#créatures
Name: Kobold
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Kobold](monsters_vo.md#kobold)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Humanoïde (kobold)
Size: P
Alignment: Loyal Mauvais
Monster_ArmorClass: 12
HitPoints: 5 (2d6-2)
Monster_Speed: 9 m
Monster_Strength: 7 (-2)
Dexterity: 15 (+2)
Constitution: 9 (-1)
Intelligence: 8 (-1)
Wisdom: 7 (-2)
Charisma: 8 (-1)
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 8
Languages: commun, draconique
Challenge: 1/8 (25 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Kobold<!--/Name-->

- SRD: <!--AltName-->[Kobold](monsters_vo.md#kobold)<!--/AltName-->
-  <!--Type-->Humanoïde (kobold)<!--/Type--> de taille <!--Size-->P<!--/Size-->, <!--Alignment-->Loyal Mauvais<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->12<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->5 (2d6-2)<!--/HitPoints-->
- **Vitesse** <!--Speed-->9 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 8<!--/Senses-->
- **Langues** <!--Languages-->commun, draconique<!--/Languages-->
- **Dangerosité** <!--Challenge-->1/8 (25 PX)<!--/Challenge-->

## Capacités

**_Sensibilité à la lumière du soleil._** Le kobold subit un désavantage lors des jets d'attaque et des tests de [Sagesse](abilities_wisdom_hd.md) (Perception) basés sur la vue lorsqu'il est exposé à la lumière du soleil.

**_Tactique de groupe._** Le kobold obtient un avantage lors d'un jet d'attaque effectué contre une créature si au moins un des alliés du kobold, qui n'est pas [neutralisé](conditions_hd.md#neutralisé), se trouve à 1,50 mètre ou moins de la créature qu'il attaque.

## Actions

**_Dague._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une cible.

_Touché :_ 4 (1d4+2) dégâts perforants.

**_Fronde._** Attaque d'arme à distance : +4 pour toucher, portée 9/36 m, une cible.

_Touché :_ 4 (1d4+2) dégâts contondants.


Id: monsters_hd.md#homoncule
ParentLink: monsters_hd.md#créatures
Name: Homoncule
ParentName: Créatures
ParentNameLink: <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->
AltName: [Homunculus](monsters_vo.md#homunculus)
Discriminator: MonsterHD
MonstersHDId: monsters_hd.md#créatures
Monster_Type: Créature artificielle
Size: TP
Alignment: neutre
Monster_ArmorClass: 13 (armure naturelle)
HitPoints: 5 (2d4)
Monster_Speed: 6 m, vol 12 m
Monster_Strength: 4 (-3)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 7 (-2)
DamageImmunities: de poison
ConditionImmunities: [charmé](conditions_hd.md#charmé) et [empoisonné](conditions_hd.md#empoisonné)
Senses: vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10
Languages: comprend les langues de son créateur mais ne peut pas parler
Challenge: 0 (10 PX)
Markdown:
> <!--ParentNameLink-->[Créatures](monsters_hd.md#créatures)<!--/ParentNameLink-->

---

# <!--Name-->Homoncule<!--/Name-->

- SRD: <!--AltName-->[Homunculus](monsters_vo.md#homunculus)<!--/AltName-->
-  <!--Type-->Créature artificielle<!--/Type--> de taille <!--Size-->TP<!--/Size-->, <!--Alignment-->neutre<!--/Alignment-->
- **Classe d'armure** <!--ArmorClass-->13 (armure naturelle)<!--/ArmorClass-->
- **Points de vie** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
- **Vitesse** <!--Speed-->6 m, vol 12 m<!--/Speed-->

|FOR|DEX|CON|INT|SAG|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Immunité contre les dégâts** <!--DamageImmunities-->de poison<!--/DamageImmunities-->
- **Immunité contre les états** <!--ConditionImmunities-->[charmé](conditions_hd.md#charmé) et [empoisonné](conditions_hd.md#empoisonné)<!--/ConditionImmunities-->
- **Sens** <!--Senses-->vision dans le noir 18 m, [Perception passive](abilities_dexterity_hd.md#perception-passive) 10<!--/Senses-->
- **Langues** <!--Languages-->comprend les langues de son créateur mais ne peut pas parler<!--/Languages-->
- **Dangerosité** <!--Challenge-->0 (10 PX)<!--/Challenge-->

## Capacités

**_Lien télépathique._** Si l'homoncule se trouve sur le même plan d'existence que son maître, il peut lui transmettre par magie ce qu'il perçoit, et les deux peuvent communiquer par télépathie.

## Actions

**_Morsure._** Attaque d'arme au corps à corps : +4 pour toucher, allonge 1,50 m, une créature.

_Touché :_ 1 dégât perforant, et la cible doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) DD 10 pour ne pas être [empoisonnée](conditions_hd.md#empoisonné) pendant 1 minute. Si le [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) rate de 5 points ou plus, la cible est à la place [empoisonnée](conditions_hd.md#empoisonné) pendant 5 (1d10) minutes, et [inconsciente](conditions_hd.md#inconscient) tant qu'elle est [empoisonnée](conditions_hd.md#empoisonné) de la sorte.


Id: spells_hd.md#druidisme
ParentLink: spells_hd.md#sorts
Name: Druidisme
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Druidcraft](spells_vo.md#druidcraft)
Source: (MDR p349)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: tour de magie
Spell_Type: Transmutation
CastingTime: 1 action
Range: 9 mètres
Components: V, S
Duration: instantanée
Classes: [Druide](druid_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Druidisme<!--/Name-->

- SRD: <!--AltName-->[Druidcraft](spells_vo.md#druidcraft)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type-->, <!--Level-->tour de magie<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->9 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p349)(SRD)<!--/Source-->

### Description

Vous créez l'un des effets suivants à portée après quelques murmures adressés aux esprits de la nature.

* Vous créez un effet sensoriel réduit et inoffensif qui annonce le temps qu'il fera là où vous vous trouvez pendant les 24 heures à venir. Cet effet peut prendre la forme d'un orbe doré si le temps va rester dégagé, d'un nuage s'il va pleuvoir, de flocons pour une averse de neige etc. L'effet persiste pendant 1 round.

* Vous faites éclore une fleur ou un bourgeon ou germer une graine.

* Vous créez un effet sensoriel instantané, réduit et inoffensif, comme des feuilles qui tombent, une bourrasque, le bruit que ferait un petit animal ou une légère odeur de moufette. L'effet doit être contenu dans un cube d'au maximum 1,50 mètre d'arête.

* Vous allumez ou éteignez instantanément une chandelle, une torche ou un petit feu de camp.


Id: spells_hd.md#Éclair
ParentLink: spells_hd.md#sorts
Name: Éclair
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Lightning Bolt](spells_vo.md#lightning-bolt)
Source: (MDR p350)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Évocation
CastingTime: 1 action
Range: personnelle (ligne de 30 mètres)
Components: V, S, M (un peu de fourrure et une baguette en ambre, en cristal ou en verre)
Duration: instantanée
Classes: [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Éclair<!--/Name-->

- SRD: <!--AltName-->[Lightning Bolt](spells_vo.md#lightning-bolt)<!--/AltName-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->3<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle (ligne de 30 mètres)<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (un peu de fourrure et une baguette en ambre, en cristal ou en verre)<!--/Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p350)(SRD)<!--/Source-->

### Description

Un éclair formant une ligne de 30 mètres de long pour 1,50 mètre de large jaillit de votre personne et file dans la direction de votre choix. Chaque créature située sur la ligne doit réaliser un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md).

Celles qui échouent subissent 8d6 dégâts de foudre, les autres la moitié seulement.

La foudre embrase les objets inflammables de la zone qui ne sont ni portés ni transportés par une créature.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 4 ou supérieur, les dégâts augmentent de 1d6 par niveau au-delà du niveau 3.


Id: spells_hd.md#Éclat-de-bois
ParentLink: spells_hd.md#sorts
Name: Éclat de bois
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p350)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: tour de magie
Spell_Type: Invocation
CastingTime: 1 action
Range: 18 mètres
Components: V, S, M (une écharde de bois)
Duration: instantanée
Classes: [Druide](druid_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Éclat de bois<!--/Name-->

-  <!--Type-->Invocation<!--/Type--> , <!--Level-->tour de magie<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->18 mètres<!--/Range-->
- **Composantes :** <!--Components-->V, S, M (une écharde de bois)<!--/Components-->
- **Durée :** <!--Duration-->instantanée<!--/Duration-->
- Classes: <!--Classes-->[Druide](druid_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p350)<!--/Source-->

### Description

Vous jetez un éclat de bois qui prend la forme d'une véritable javeline et part en direction de votre cible.

Vous devez réussir une attaque de sort à distance pour toucher votre cible. En cas de réussite, l'éclat de bois inflige 1d6 dégâts perforants. La zone de critique de l'attaque est de 18-20. L'éclat de bois est considéré comme une arme magique.

Vous pouvez lancer un éclat de bois supplémentaire lorsque vous atteignez les niveaux 5, 11 et 17. Ces éclats peuvent viser différentes cibles à portée du sort.


Id: monsters_vo.md#djinni
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Djinni
ParentName: Monsters, NPC and Animals
AltName: [Djinn](monsters_hd.md#djinn)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: elemental
Size: Large
Alignment: chaotic good
Monster_ArmorClass: 17 (natural armor)
HitPoints: 161 (14d10 + 84)
Monster_Speed: 30 ft., fly 90 ft.
Monster_Strength: 21 (+5)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 20 (+5)
SavingThrows: Dex +6, Wis +7, Cha +9
DamageImmunities: lightning, thunder
Senses: darkvision 120 ft., passive Perception 13
Languages: Auran
Challenge: 11 (7200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Djinni<!--/Name-->

- CEO: <!--AltName-->[Djinn](monsters_hd.md#djinn)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->161 (14d10 + 84)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->15 (+2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Auran<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->

## Special Features

**_Elemental Demise_**. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

**_Innate Spellcasting_**. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[thunderwave](spells_vo.md#thunderwave)_

3/day each: _[create food and water](spells_vo.md#create-food-and-water)_ (can create wine instead of water), _[tongues](spells_vo.md#tongues)_, _[wind walk](spells_vo.md#wind-walk)_

1/day each: _[conjure elemental](spells_vo.md#conjure-elemental)_ (air elemental only), _[creation](spells_vo.md#creation)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[plane shift](spells_vo.md#plane-shift)_

## Actions

**_Multiattack_**. The djinni makes three scimitar attacks.

**_Scimitar_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

**_Create Whirlwind_**. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.


Id: monsters_vo.md#pit-fiend
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Pit Fiend
ParentName: Monsters, NPC and Animals
AltName: [Diantrefosse](monsters_hd.md#diantrefosse)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 300 (24d10 + 168)
Monster_Speed: 30 ft., fly 60 ft.
Monster_Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +10
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: truesight 120 ft., passive Perception 14
Languages: Infernal, telepathy 120 ft.
Challenge: 20 (25000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pit Fiend<!--/Name-->

- CEO: <!--AltName-->[Diantrefosse](monsters_hd.md#diantrefosse)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->300 (24d10 + 168)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Fear Aura_**. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

**_Magic Resistance_**. The pit fiend has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The pit fiend's weapon attacks are magical.

**_Innate Spellcasting_**. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[fireball](spells_vo.md#fireball)_

3/day each: _[hold monster](spells_vo.md#hold-monster)_, _[wall of fire](spells_vo.md#wall-of-fire)_

## Actions

**_Multiattack_**. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 17 (2d8 + 8) slashing damage.

**_Mace_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 24 (3d10 + 8) bludgeoning damage.


Id: monsters_vo.md#imp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Imp
ParentName: Monsters, NPC and Animals
AltName: [Diablotin](monsters_hd.md#diablotin)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil
Size: Tiny
Alignment: shapechanger), lawful evil
Monster_ArmorClass: 13
HitPoints: 10 (3d4 + 3)
Monster_Speed: 20 ft., fly 40 ft.
Monster_Strength: 6 (-2)
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Imp<!--/Name-->

- CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.

**_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.

## Actions

**_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

**_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.


Id: monsters_vo.md#bone-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bone Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable osseux](monsters_hd.md#diable-osseux)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 142 (15d10 + 60)
Monster_Speed: 40 ft., fly 40 ft.
Monster_Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: Int +5, Wis +6, Cha +7
Skills: Deception +7, Insight +6
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bone Devil<!--/Name-->

- CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#ice-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ice Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable gelé](monsters_hd.md#diable-gelé)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 180 (19d10 + 76)
Monster_Speed: 40 ft.
Monster_Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
DamageImmunities: cold, fire, poison
ConditionImmunities: poisoned
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 14 (11500 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Devil<!--/Name-->

- CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

**_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

**_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.


Id: monsters_vo.md#chain-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chain Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable des chaînes](monsters_hd.md#diable-des-chaînes)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 16 (natural armor)
HitPoints: 85 (10d8 + 40)
Monster_Speed: 30 ft.
Monster_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
SavingThrows: Con +7, Wis +4, Cha +5
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chain Devil<!--/Name-->

- CEO: <!--AltName-->[Diable des chaînes](monsters_hd.md#diable-des-chaînes)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d8 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +7, Wis +4, Cha +5<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes two attacks with its chains.

**_Chain_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

**_Animate Chains (Recharges after a Short or Long Rest)_**. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

## Reactions

**_Unnerving Mask_**. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.


Id: monsters_vo.md#horned-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Horned Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable cornu](monsters_hd.md#diable-cornu)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Monster_Speed: 20 ft., fly 60 ft.
Monster_Strength: 22 (+6)
Dexterity: 17 (+3)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 17 (+3)
SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: darkvision 120 ft., passive Perception 13
Languages: Infernal, telepathy 120 ft.
Challenge: 11 (7200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Horned Devil<!--/Name-->

- CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

**_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (2d8 + 6) piercing damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

**_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.

_Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


Id: monsters_vo.md#bearded-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bearded Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable barbu](monsters_hd.md#diable-barbu)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
Monster_Speed: 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 11 (+0)
SavingThrows: Str +5, Con +4, Wis +2
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bearded Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbu](monsters_hd.md#diable-barbu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

**_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.

## Actions

**_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.

**_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.

_Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


Id: monsters_vo.md#barbed-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Barbed Devil
ParentName: Monsters, NPC and Animals
AltName: [Diable barbelé](monsters_hd.md#diable-barbelé)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (devil)
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Monster_Speed: 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Barbed Devil<!--/Name-->

- CEO: <!--AltName-->[Diable barbelé](monsters_hd.md#diable-barbelé)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.

**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.

_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


Id: monsters_vo.md#nightmare
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Nightmare
ParentName: Monsters, NPC and Animals
AltName: [Destrier noir](monsters_hd.md#destrier-noir)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend
Size: Large
Alignment: neutral evil
Monster_ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Monster_Speed: 60 ft., fly 90 ft.
Monster_Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 15 (+2)
DamageImmunities: fire
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Nightmare<!--/Name-->

- CEO: <!--AltName-->[Destrier noir](monsters_hd.md#destrier-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal, Common, and Infernal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.

**_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

**_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.


Id: monsters_vo.md#gelatinous-cube
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gelatinous Cube
ParentName: Monsters, NPC and Animals
AltName: [Cube gélatineux](monsters_hd.md#cube-gélatineux)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: ooze
Size: Large
Alignment: unaligned
Monster_ArmorClass: 6
HitPoints: 84 (8d10 + 40)
Monster_Speed: 15 ft.
Monster_Strength: 14 (+2)
Dexterity: 3 (-4)
Constitution: 20 (+5)
Intelligence: 1 (-5)
Wisdom: 6 (-2)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gelatinous Cube<!--/Name-->

- CEO: <!--AltName-->[Cube gélatineux](monsters_hd.md#cube-gélatineux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->6<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity--> 3 (-4)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Ooze Cube_**. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

**_Transparent_**. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 10 (3d6) acid damage.

**_Engulf_**. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.


Id: monsters_vo.md#doppelganger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Doppelganger
ParentName: Monsters, NPC and Animals
AltName: [Doppleganger](monsters_hd.md#doppleganger)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity (shapechanger)
Size: Medium
Alignment: neutral
Monster_ArmorClass: 14
HitPoints: 52 (8d8 + 16)
Monster_Speed: 30 ft.
Monster_Strength: 11 (+0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +6, Insight +3
ConditionImmunities: charmed
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Doppelganger<!--/Name-->

- CEO: <!--AltName-->[Doppleganger](monsters_hd.md#doppleganger)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

**_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

## Actions

**_Multiattack_**. The doppelganger makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) bludgeoning damage.

**_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.


Id: monsters_vo.md#giant-crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crocodile
ParentName: Monsters, NPC and Animals
AltName: [Crocodile géant](monsters_hd.md#crocodile-géant)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Huge
Alignment: unaligned
Monster_ArmorClass: 14 (natural armor)
HitPoints: 85 (9d12 + 27)
Monster_Speed: 30 ft., swim 50 ft.
Monster_Strength: 21 (+5)
Dexterity: 9 (-1)
Constitution: 17 (+3)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 7 (-2)
Skills: Stealth +5
Senses: passive Perception 10
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile géant](monsters_hd.md#crocodile-géant)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (9d12 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 30 minutes.

## Actions

**_Multiattack_**. The crocodile makes two attacks: one with its bite and one with its tail.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

**_Tail_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile.

_Hit_: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.


Id: monsters_vo.md#shrieker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shrieker
ParentName: Monsters, NPC and Animals
AltName: [Criard](monsters_hd.md#criard)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: plant
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 5
HitPoints: 13 (3d8)
Monster_Speed: 0 ft.
Monster_Strength: 1 (-5)
Dexterity: 1 (-5)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
ConditionImmunities: blinded, deafened, frightened
Senses: blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shrieker<!--/Name-->

- CEO: <!--AltName-->[Criard](monsters_hd.md#criard)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->5<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity--> 1 (-5)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, frightened<!--/ConditionImmunities-->

## Special Features

**_False Appearance_**. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

## Reactions

**_Shriek_**. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.


Id: monsters_vo.md#giant-toad
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Toad
ParentName: Monsters, NPC and Animals
AltName: [Crapaud géant](monsters_hd.md#crapaud-géant)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 39 (6d10 + 6)
Monster_Speed: 20 ft., swim 40 ft.
Monster_Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 3 (-4)
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Toad<!--/Name-->

- CEO: <!--AltName-->[Crapaud géant](monsters_hd.md#crapaud-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The toad can breathe air and water.

**_Standing Leap_**. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

**_Swallow_**. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.


Id: monsters_vo.md#giant-crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Crab
ParentName: Monsters, NPC and Animals
AltName: [Crabe géant](monsters_hd.md#crabe-géant)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 15 (natural armor)
HitPoints: 13 (3d8)
Monster_Speed: 30 ft., swim 30 ft.
Monster_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 1 (-5)
Wisdom: 9 (-1)
Charisma: 3 (-4)
Skills: Stealth +4
Senses: blindsight 30 ft., passive Perception 9
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe géant](monsters_hd.md#crabe-géant)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.


Id: monsters_vo.md#crab
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Crab
ParentName: Monsters, NPC and Animals
AltName: [Crabe](monsters_hd.md#crabe)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 11 (natural armor)
HitPoints: 2 (1d4)
Monster_Speed: 20 ft., swim 20 ft.
Monster_Strength: 2 (-4)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 1 (-5)
Wisdom: 8 (-1)
Charisma: 2 (-4)
Skills: Stealth +2
Senses: blindsight 30 ft., passive Perception 9
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crab<!--/Name-->

- CEO: <!--AltName-->[Crabe](monsters_hd.md#crabe)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The crab can breathe air and water.

## Actions

**_Claw_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage.


Id: monsters_vo.md#couatl
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Couatl
ParentName: Monsters, NPC and Animals
AltName: [Couatl](monsters_hd.md#couatl)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: celestial
Size: Medium
Alignment: lawful good
Monster_ArmorClass: 19 (natural armor)
HitPoints: 97 (13d8 + 39)
Monster_Speed: 30 ft., fly 90 ft.
Monster_Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 17 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 18 (+4)
SavingThrows: Con +5, Wis +7, Cha +6
DamageImmunities: psychic; bludgeoning, piercing, and slashing from nonmagical attacks
DamageResistances: radiant
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Couatl<!--/Name-->

- CEO: <!--AltName-->[Couatl](monsters_hd.md#couatl)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->97 (13d8 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->20 (+5)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +5, Wis +7, Cha +6<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->radiant<!--/DamageResistances-->

## Special Features

**_Innate Spellcasting_**. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[detect thoughts](spells_vo.md#detect-thoughts)_

3/day each: _[bless](spells_vo.md#bless)_, _[create food and water](spells_vo.md#create-food-and-water)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[lesser restoration](spells_vo.md#lesser-restoration)_, _[protection from poison](spells_vo.md#protection-from-poison)_, _[sanctuary](spells_vo.md#sanctuary)_, _[shield](spells_vo.md#shield)_

1/day each: _[dream](spells_vo.md#dream)_, _[greater restoration](spells_vo.md#greater-restoration)_, _[scrying](spells_vo.md#scrying)_

**_Magic Weapons_**. The couatl's weapon attacks are magical.

**_Shielded Mind_**. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

## Actions

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.

_Hit_: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

**_Constrict_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature.

_Hit_: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

**_Change Shape_**. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.


Id: monsters_vo.md#raven
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Raven
ParentName: Monsters, NPC and Animals
AltName: [Corbeau](monsters_hd.md#corbeau)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Monster_Speed: 10 ft., fly 50 ft.
Monster_Strength: 2 (-4)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Raven<!--/Name-->

- CEO: <!--AltName-->[Corbeau](monsters_hd.md#corbeau)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Mimicry_**. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

## Actions

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#cockatrice
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cockatrice
ParentName: Monsters, NPC and Animals
AltName: [Cockatrice](monsters_hd.md#cockatrice)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Small
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 27 (6d6 + 6)
Monster_Speed: 20 ft., fly 40 ft.
Monster_Strength: 6 (-2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 13 (+1)
Charisma: 5 (-3)
Senses: darkvision 60 ft., passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cockatrice<!--/Name-->

- CEO: <!--AltName-->[Cockatrice](monsters_hd.md#cockatrice)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (6d6 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.


Id: monsters_vo.md#giant-goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Goat
ParentName: Monsters, NPC and Animals
AltName: [Chèvre géante](monsters_hd.md#chèvre-géante)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 11 (natural armor)
HitPoints: 19 (3d10 + 3)
Monster_Speed: 40 ft.
Monster_Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Senses: passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre géante](monsters_hd.md#chèvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.


Id: monsters_vo.md#goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Goat
ParentName: Monsters, NPC and Animals
AltName: [Chèvre](monsters_hd.md#chèvre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 10
HitPoints: 4 (1d8)
Monster_Speed: 40 ft.
Monster_Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre](monsters_hd.md#chèvre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.


Id: monsters_vo.md#chuul
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chuul
ParentName: Monsters, NPC and Animals
AltName: [Chuul](monsters_hd.md#chuul)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: aberration
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 16 (natural armor)
HitPoints: 93 (11d10 + 33)
Monster_Speed: 30 ft., swim 30 ft.
Monster_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 5 (-3)
Wisdom: 11 (+0)
Charisma: 5 (-3)
Skills: Perception +4
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can't speak
Challenge: 4 (1100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chuul<!--/Name-->

- CEO: <!--AltName-->[Chuul](monsters_hd.md#chuul)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Deep Speech but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The chuul can breathe air and water.

**_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](spells_vo.md#detect-magic)_ spell but isn't itself magical.

## Actions

**_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

**_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

**_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#giant-owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Owl
ParentName: Monsters, NPC and Animals
AltName: [Chouette géante](monsters_hd.md#chouette-géante)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: neutral
Monster_ArmorClass: 12
HitPoints: 19 (3d10 + 3)
Monster_Speed: 5 ft., fly 60 ft.
Monster_Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: Giant Owl understands Common, Elvish, and
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette géante](monsters_hd.md#chouette-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Giant Owl understands Common, Elvish, and<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 8 (2d6 + 1) slashing damage.


Id: monsters_vo.md#crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Crocodile
ParentName: Monsters, NPC and Animals
AltName: [Crocodile](monsters_hd.md#crocodile)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Monster_Speed: 20 ft., swim 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Skills: Stealth +2
Senses: passive Perception 10
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Crocodile<!--/Name-->

- CEO: <!--AltName-->[Crocodile](monsters_hd.md#crocodile)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The crocodile can hold its breath for 15 minutes.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.


Id: monsters_vo.md#adult-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: chaotic evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 200 (16d12 + 96)
Monster_Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 8 (-1)
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +5, Con +11, Wis +6, Cha +6
Skills: Perception +11, Stealth +5
DamageImmunities: cold
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +6, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#ancient-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: chaotic evil
Monster_ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
Monster_Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Skills: Perception +13, Stealth +6
DamageImmunities: cold
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#young-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young White Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 133 (14d10 + 56)
Monster_Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: 6 (-2)
Wisdom: 11 (+0)
Charisma: 12 (+1)
SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
Skills: Perception +6, Stealth +3
DamageImmunities: cold
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young White Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +3, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#copper-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Copper Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: chaotic good
Monster_ArmorClass: 16 (natural armor)
HitPoints: 22 (4d8 + 4)
Monster_Speed: 30 ft., climb 30 ft., fly 60 ft.
Monster_Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +3, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +3
DamageImmunities: acid
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Copper Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de cuivre](monsters_hd.md#dragonnet-de-cuivre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


Id: monsters_vo.md#young-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: chaotic good
Monster_ArmorClass: 17 (natural armor)
HitPoints: 119 (14d10 + 42)
Monster_Speed: 40 ft., climb 40 ft., fly 80 ft.
Monster_Strength: 19 (+4)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 15 (+2)
SavingThrows: Dex +4, Con +6, Wis +4, Cha +5
Skills: Deception +5, Perception +7, Stealth +4
DamageImmunities: acid
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 7 (2900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de cuivre](monsters_hd.md#jeune-dragon-de-cuivre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->119 (14d10 + 42)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +6, Wis +4, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Perception +7, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.


Id: monsters_vo.md#ancient-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: chaotic good
Monster_ArmorClass: 21 (natural armor)
HitPoints: 350 (20d20 + 140)
Monster_Speed: 40 ft., climb 40 ft., fly 80 ft.
Monster_Strength: 27 (+8)
Dexterity: 12 (+1)
Constitution: 25 (+7)
Intelligence: 20 (+5)
Wisdom: 17 (+3)
Charisma: 19 (+4)
SavingThrows: Dex +8, Con +14, Wis +10, Cha +11
Skills: Deception +11, Perception +17, Stealth +8
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 21 (33000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre vénérable](monsters_hd.md#dragon-de-cuivre-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->21 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->350 (20d20 + 140)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +14, Wis +10, Cha +11<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +11, Perception +17, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#adult-copper-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Copper Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: chaotic good
Monster_ArmorClass: 18 (natural armor)
HitPoints: 184 (16d12 + 80)
Monster_Speed: 40 ft., climb 40 ft., fly 80 ft.
Monster_Strength: 23 (+6)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 17 (+3)
SavingThrows: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Perception +12, Stealth +6
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 14 (11500 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Copper Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de cuivre adulte](monsters_hd.md#dragon-de-cuivre-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->184 (16d12 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +10, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +8, Perception +12, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Acid Breath_**. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

**_Slowing Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#bronze-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bronze Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: lawful good
Monster_ArmorClass: 17 (natural armor)
HitPoints: 32 (5d8 + 10)
Monster_Speed: 30 ft., fly 60 ft., swim 30 ft.
Monster_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
DamageImmunities: lightning
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bronze Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet de bronze](monsters_hd.md#dragonnet-de-bronze)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.


Id: monsters_vo.md#young-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: lawful good
Monster_ArmorClass: 18 (natural armor)
HitPoints: 142 (15d10 + 60)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +3, Con +7, Wis +4, Cha +6
Skills: Insight +4, Perception +7, Stealth +3
DamageImmunities: lightning
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Common, Draconic
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon de bronze](monsters_hd.md#jeune-dragon-de-bronze)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +4, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +4, Perception +7, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.


Id: monsters_vo.md#ancient-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: lawful good
Monster_ArmorClass: 22 (natural armor)
HitPoints: 444 (24d20 + 192)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Insight +10, Perception +17, Stealth +7
DamageImmunities: lightning
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 22 (41000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze vénérable](monsters_hd.md#dragon-de-bronze-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->444 (24d20 + 192)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->22 (41000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#adult-bronze-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Bronze Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: lawful good
Monster_ArmorClass: 19 (natural armor)
HitPoints: 212 (17d12 + 102)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Insight +7, Perception +12, Stealth +5
DamageImmunities: lightning
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Bronze Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon de bronze adulte](monsters_hd.md#dragon-de-bronze-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->212 (17d12 + 102)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +7, Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Lightning Breath_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Repulsion Breath_**. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#gold-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Gold Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'or](monsters_hd.md#dragonnet-dor)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: lawful good
Monster_ArmorClass: 17 (natural armor)
HitPoints: 60 (8d8 + 24)
Monster_Speed: 30 ft., fly 60 ft., swim 30 ft.
Monster_Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 17 (+3)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
Skills: Perception +4, Stealth +4
DamageImmunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gold Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'or](monsters_hd.md#dragonnet-dor)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->60 (8d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +5, Wis +2, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#young-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: lawful good
Monster_ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 20 (+5)
SavingThrows: Dex +6, Con +9, Wis +5, Cha +9
Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6
DamageImmunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'or](monsters_hd.md#jeune-dragon-dor)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +9, Wis +5, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +5, Perception +9, Persuasion +9, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#ancient-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: lawful good
Monster_ArmorClass: 22 (natural armor)
HitPoints: 546 (28d20 + 252)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 28 (+9)
SavingThrows: Dex +9, Con +16, Wis +10, Cha +16
Skills: Insight +10, Perception +17, Persuasion +16, Stealth +9
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 24 (62000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or vénérable](monsters_hd.md#dragon-dor-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->546 (28d20 + 252)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->28 (+9)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Con +16, Wis +10, Cha +16<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +10, Perception +17, Persuasion +16, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->24 (62000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#adult-gold-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Gold Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: lawful good
Monster_ArmorClass: 19 (natural armor)
HitPoints: 256 (19d12 + 133)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +8, Cha +13
Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 17 (18000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Gold Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'or adulte](monsters_hd.md#dragon-dor-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->256 (19d12 + 133)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +8, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Insight +8, Perception +14, Persuasion +13, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

**_Weakening Breath_**. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#silver-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Silver Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: lawful good
Monster_ArmorClass: 17 (natural armor)
HitPoints: 45 (6d8 + 18)
Monster_Speed: 30 ft., fly 60 ft.
Monster_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +5, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
DamageImmunities: cold
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Silver Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'argent](monsters_hd.md#dragonnet-dargent)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +5, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#young-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: lawful good
Monster_ArmorClass: 18 (natural armor)
HitPoints: 168 (16d10 + 80)
Monster_Speed: 40 ft., fly 80 ft.
Monster_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 19 (+4)
SavingThrows: Dex +4, Con +9, Wis +4, Cha +8
Skills: Arcana +6, History +6, Perception +8, Stealth +4
DamageImmunities: cold
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages: Common, Draconic
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'argent](monsters_hd.md#jeune-dragon-dargent)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->168 (16d10 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +6, History +6, Perception +8, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#ancient-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: lawful good
Monster_ArmorClass: 22 (natural armor)
HitPoints: 487 (25d20 + 225)
Monster_Speed: 40 ft., fly 80 ft.
Monster_Strength: 30 (+10)
Dexterity: 10 (+0)
Constitution: 29 (+9)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 23 (+6)
SavingThrows: Dex +7, Con +16, Wis +9, Cha +13
Skills: Arcana +11, History +11, Perception +16, Stealth +7
DamageImmunities: cold
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages: Common, Draconic
Challenge: 23 (50000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'argent vénérable](monsters_hd.md#dragon-dargent-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->487 (25d20 + 225)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->30 (+10)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->29 (+9)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +16, Wis +9, Cha +13<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +11, History +11, Perception +16, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.

_Hit_: 21 (2d10 + 10) piercing damage.

**_Claw_**. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.

_Hit_: 17 (2d6 + 10) slashing damage.

**_Tail_**. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.

_Hit_: 19 (2d8 + 10) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#adult-silver-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Silver Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: lawful good
Monster_ArmorClass: 19 (natural armor)
HitPoints: 243 (18d12 + 126)
Monster_Speed: 40 ft., fly 80 ft.
Monster_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 13 (+1)
Charisma: 21 (+5)
SavingThrows: Dex +5, Con +12, Wis +6, Cha +10
Skills: Arcana +8, History +8, Perception +11, Stealth +5
DamageImmunities: cold
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 16 (15000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Silver Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'argent adulte](monsters_hd.md#dragon-dargent-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->243 (18d12 + 126)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +12, Wis +6, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +8, History +8, Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Cold Breath_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

**_Paralyzing Breath_**. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#brass-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Brass Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: chaotic good
Monster_ArmorClass: 16 (natural armor)
HitPoints: 16 (3d8 + 3)
Monster_Speed: 30 ft., burrow 15 ft., fly 60 ft.
Monster_Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +2, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +2
DamageImmunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brass Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet d'airain](monsters_hd.md#dragonnet-dairain)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +3, Wis +2, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


Id: monsters_vo.md#young-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: chaotic good
Monster_ArmorClass: 17 (natural armor)
HitPoints: 110 (13d10 + 39)
Monster_Speed: 40 ft., burrow 20 ft., fly 80 ft.
Monster_Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +3, Con +6, Wis +3, Cha +5
Skills: Perception +6, Persuasion +5, Stealth +3
DamageImmunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon d'airain](monsters_hd.md#jeune-dragon-dairain)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +6, Wis +3, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Persuasion +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


Id: monsters_vo.md#ancient-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: chaotic good
Monster_ArmorClass: 20 (natural armor)
HitPoints: 297 (17d20 + 119)
Monster_Speed: 40 ft., burrow 40 ft., fly 80 ft.
Monster_Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +6, Con +13, Wis +8, Cha +10
Skills: History +9, Perception +14, Persuasion +10, Stealth +6
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 20 (25000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->297 (17d20 + 119)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +8, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->History +9, Perception +14, Persuasion +10, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons:

**_Fire Breath_**. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#adult-brass-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Brass Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: chaotic good
Monster_ArmorClass: 18 (natural armor)
HitPoints: 172 (15d12 + 75)
Monster_Speed: 40 ft., burrow 30 ft., fly 80 ft.
Monster_Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +5, Con +10, Wis +6, Cha +8
Skills: History +7, Perception +11, Persuasion +8, Stealth +5
DamageImmunities: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +7, Perception +11, Persuasion +8, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#blue-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blue Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet bleu](monsters_hd.md#dragonnet-bleu)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: lawful evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 52 (8d8 + 16)
Monster_Speed: 30 ft., burrow 15 ft., fly 60 ft.
Monster_Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
DamageImmunities: lightning
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blue Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#young-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Young Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 18 (natural armor)
HitPoints: 152 (16d10 + 64)
Monster_Speed: 40 ft., burrow 20 ft., fly 80 ft.
Monster_Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
Skills: Perception +9, Stealth +4
DamageImmunities: lightning
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 9 (5000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#ancient-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Gargantuan
Alignment: lawful evil
Monster_ArmorClass: 22 (natural armor)
HitPoints: 481 (26d20 + 208)
Monster_Speed: 40 ft., burrow 40 ft., fly 80 ft.
Monster_Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Perception +17, Stealth +7
DamageImmunities: lightning
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 23 (50000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->481 (26d20 + 208)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#adult-blue-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Blue Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: lawful evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 225 (18d12 + 108)
Monster_Speed: 40 ft., burrow 30 ft., fly 80 ft.
Monster_Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Perception +12, Stealth +5
DamageImmunities: lightning
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 16 (15000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->225 (18d12 + 108)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#white-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: White Dragon Wyrmling
ParentName: Monsters, NPC and Animals
AltName: [Dragonnet blanc](monsters_hd.md#dragonnet-blanc)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 16 (natural armor)
HitPoints: 32 (5d8 + 10)
Monster_Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
Monster_Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 5 (-3)
Wisdom: 10 (+0)
Charisma: 11 (+0)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +2
Skills: Perception +4, Stealth +2
DamageImmunities: cold
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->White Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Owl
ParentName: Monsters, NPC and Animals
AltName: [Chouette](monsters_hd.md#chouette)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Monster_Speed: 5 ft., fly 60 ft.
Monster_Strength: 3 (-4)
Dexterity: 13 (+1)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +3, Stealth +3
Senses: darkvision 120 ft., passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette](monsters_hd.md#chouette)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#chimera
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Chimera
ParentName: Monsters, NPC and Animals
AltName: [Chimère](monsters_hd.md#chimère)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: chaotic evil
Monster_ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
Monster_Speed: 30 ft., fly 60 ft.
Monster_Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: 3 (-4)
Wisdom: 14 (+2)
Charisma: 10 (+0)
Skills: Perception +8
Senses: darkvision 60 ft., passive Perception 18
Languages: understands Draconic but can't speak
Challenge: 6 (2300 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chimera<!--/Name-->

- CEO: <!--AltName-->[Chimère](monsters_hd.md#chimère)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->understands Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.

**_Horns_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) bludgeoning damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#blink-dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Blink Dog
ParentName: Monsters, NPC and Animals
AltName: [Chien esquiveur](monsters_hd.md#chien-esquiveur)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fey
Size: Medium
Alignment: lawful good
Monster_ArmorClass: 13
HitPoints: 22 (4d8 + 4)
Monster_Speed: 40 ft.
Monster_Strength: 12 (+1)
Dexterity: 17 (+3)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: Blink Dog understands Sylvan but can't speak it
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blink Dog<!--/Name-->

- CEO: <!--AltName-->[Chien esquiveur](monsters_hd.md#chien-esquiveur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Blink Dog understands Sylvan but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Teleport (Recharge 4-6)_**. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.


Id: monsters_vo.md#death-dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Death Dog
ParentName: Monsters, NPC and Animals
AltName: [Chien du trépas](monsters_hd.md#chien-du-trépas)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Medium
Alignment: neutral evil
Monster_ArmorClass: 12
HitPoints: 39 (6d8 + 12)
Monster_Speed: 40 ft.
Monster_Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 3 (-4)
Wisdom: 13 (+1)
Charisma: 6 (-2)
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Death Dog<!--/Name-->

- CEO: <!--AltName-->[Chien du trépas](monsters_hd.md#chien-du-trépas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Two-Headed_**. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, or knocked unconscious.

## Actions

**_Multiattack_**. The dog makes two bite attacks.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.


Id: monsters_vo.md#archmage
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Archmage
ParentName: Monsters, NPC and Animals
AltName: [Archimage](monsters_hd.md#archimage)
Source: (SRD p395)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 12 (15 with
HitPoints: 99 (18d8 + 18)
Monster_Speed: 30 ft.
Monster_Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Int +9, Wis +6
Skills: Arcana +13, History +13
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from
Senses: passive Perception 12
Languages: any six languages
Challenge: 12 (8400 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Archmage<!--/Name-->

- CEO: <!--AltName-->[Archimage](monsters_hd.md#archimage)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->99 (18d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +9, Wis +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +13, History +13<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any six languages<!--/Languages-->
- **Challenge** <!--Challenge-->12 (8400 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->damage from spells; nonmagical bludgeoning, piercing, and slashing (from<!--/DamageResistances-->

## Special Features

**_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.

**_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](spells_vo.md#disguise-self)_ and _[invisibility](spells_vo.md#invisibility)_ at will and has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[shocking grasp](spells_vo.md#shocking-grasp)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[mage armor](spells_vo.md#mage-armor)_*, _[magic missile](spells_vo.md#magic-missile)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[mirror image](spells_vo.md#mirror-image)_, _[misty step](spells_vo.md#misty-step)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fly](spells_vo.md#fly)_, _[lightning bolt](spells_vo.md#lightning-bolt)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[fire shield](spells_vo.md#fire-shield)_, _[stoneskin](spells_vo.md#stoneskin)*_

* **5th level (3 slots):** _[cone of cold](spells_vo.md#cone-of-cold)_, _[scrying](spells_vo.md#scrying)_, _[wall of force](spells_vo.md#wall-of-force)_

* **6th level (1 slot):** _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_

* **7th level (1 slot):** _[teleport](spells_vo.md#teleport)_

* **8th level (1 slot):** _[mind blank](spells_vo.md#mind-blank)_*

* **9th level (1 slot):** _[time stop](spells_vo.md#time-stop)_

(*) The archmage casts these spells on itself before combat.

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#awakened-shrub
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Awakened Shrub
ParentName: Monsters, NPC and Animals
AltName: [Arbuste éveillé](monsters_hd.md#arbuste-éveillé)
Source: (SRD p366)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: plant
Size: Small
Alignment: unaligned
Monster_ArmorClass: 9
HitPoints: 10 (3d6)
Monster_Speed: 20 ft.
Monster_Strength: 3 (-4)
Dexterity: 8 (-1)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 6 (-2)
DamageResistances: piercing
Senses: passive Perception 10
Languages: one language known by its creator
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Awakened Shrub<!--/Name-->

- CEO: <!--AltName-->[Arbuste éveillé](monsters_hd.md#arbuste-éveillé)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Small<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->10 (3d6)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->one language known by its creator<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->piercing<!--/DamageResistances-->
- **Damage Vulnerabilities** fire

## Special Features

**_False Appearance_**. While the shrub remains motionless, it is indistinguishable from a normal shrub.

## Actions

**_Rake_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) slashing damage.


Id: monsters_vo.md#awakened-tree
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Awakened Tree
ParentName: Monsters, NPC and Animals
AltName: [Arbre éveillé](monsters_hd.md#arbre-éveillé)
Source: (SRD p366)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: plant
Size: Huge
Alignment: unaligned
Monster_ArmorClass: 13 (natural armor)
HitPoints: 59 (7d12 + 14)
Monster_Speed: 20 ft.
Monster_Strength: 19 (+4)
Dexterity: 6 (-2)
Constitution: 15 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 7 (-2)
DamageResistances: bludgeoning, piercing
Senses: passive Perception 10
Languages: one language known by its creator
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Awakened Tree<!--/Name-->

- CEO: <!--AltName-->[Arbre éveillé](monsters_hd.md#arbre-éveillé)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d12 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->one language known by its creator<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing<!--/DamageResistances-->
- **Damage Vulnerabilities** fire

## Special Features

**_False Appearance_**. While the tree remains motionless, it is indistinguishable from a normal tree.

## Actions

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 14 (3d6 + 4) bludgeoning damage.


Id: monsters_vo.md#giant-wolf-spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Wolf Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée-loup géante](monsters_hd.md#araignée-loup-géante)
Source: (SRD p381)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 13
HitPoints: 11 (2d8 + 2)
Monster_Speed: 40 ft., climb 40 ft.
Monster_Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
Skills: Perception +3, Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Wolf Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée-loup géante](monsters_hd.md#araignée-loup-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p381)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Id: monsters_vo.md#giant-spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée géante](monsters_hd.md#araignée-géante)
Source: (SRD p379)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 14 (natural armor)
HitPoints: 26 (4d10 + 4)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 4 (-3)
Skills: Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée géante](monsters_hd.md#araignée-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p379)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

**_Web (Recharge 5-6)_**. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature.

_Hit_: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


Id: monsters_vo.md#phase-spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Phase Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée de phase](monsters_hd.md#araignée-de-phase)
Source: (SRD p385)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: unaligned
Monster_ArmorClass: 13 (natural armor)
HitPoints: 32 (5d10 + 5)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 6 (-2)
Wisdom: 10 (+0)
Charisma: 6 (-2)
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Phase Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée de phase](monsters_hd.md#araignée-de-phase)<!--/AltName-->
- Source: <!--Source-->(SRD p385)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d10 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Ethereal Jaunt_**. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Id: monsters_vo.md#spider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Spider
ParentName: Monsters, NPC and Animals
AltName: [Araignée](monsters_hd.md#araignée)
Source: (SRD p389)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Monster_Speed: 20 ft., climb 20 ft.
Monster_Strength: 2 (-4)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 1 (-5)
Wisdom: 10 (+0)
Charisma: 2 (-4)
Skills: Stealth +4
Senses: darkvision 30 ft., passive Perception 10
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Spider<!--/Name-->

- CEO: <!--AltName-->[Araignée](monsters_hd.md#araignée)<!--/AltName-->
- Source: <!--Source-->(SRD p389)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Spider Climb_**. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Web Sense_**. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

**_Web Walker_**. The spider ignores movement restrictions caused by webbing.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.


Id: monsters_vo.md#ankheg
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ankheg
ParentName: Monsters, NPC and Animals
AltName: [Ankheg](monsters_hd.md#ankheg)
Source: (SRD p264)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: unaligned
Monster_ArmorClass: 14 (natural armor), 11 while prone
HitPoints: 39 (6d10 + 6)
Monster_Speed: 30 ft., burrow 10 ft.
Monster_Strength: 17 (+3)
Dexterity: 11 (+0)
Constitution: 13 (+1)
Intelligence: 1 (-5)
Wisdom: 13 (+1)
Charisma: 6 (-2)
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages: -
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ankheg<!--/Name-->

- CEO: <!--AltName-->[Ankheg](monsters_hd.md#ankheg)<!--/AltName-->
- Source: <!--Source-->(SRD p264)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor), 11 while prone<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

**_Acid Spray (Recharge 6)_**. The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#androsphinx
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Androsphinx
ParentName: Monsters, NPC and Animals
AltName: [Androsphinx](monsters_hd.md#androsphinx)
Source: (SRD p347)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: lawful neutral
Monster_ArmorClass: 17 (natural armor)
HitPoints: 199 (19d10 + 95)
Monster_Speed: 40 ft., fly 60 ft.
Monster_Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 23 (+6)
SavingThrows: Dex +6, Con +11, Int +9, Wis +10
Skills: Arcana +9, Perception +10, Religion +15
DamageImmunities: psychic; bludgeoning, piercing and slashing from nonmagical attacks
ConditionImmunities: charmed, frightened
Senses: truesight 120 ft., passive Perception 20
Languages: Common, Sphinx
Challenge: 17 (18000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Androsphinx<!--/Name-->

- CEO: <!--AltName-->[Androsphinx](monsters_hd.md#androsphinx)<!--/AltName-->
- Source: <!--Source-->(SRD p347)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->199 (19d10 + 95)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->23 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +11, Int +9, Wis +10<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +9, Perception +10, Religion +15<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 20<!--/Senses-->
- **Languages** <!--Languages-->Common, Sphinx<!--/Languages-->
- **Challenge** <!--Challenge-->17 (18000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->psychic; bludgeoning, piercing and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened<!--/ConditionImmunities-->

## Special Features

**_Inscrutable_**. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

**_Magic Weapons_**. The sphinx's weapon attacks are magical.

**_Spellcasting_**. The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

* **Cantrips (at will):** _[sacred flame](spells_vo.md#sacred-flame)_, _[spare the dying](spells_vo.md#spare-the-dying)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (4 slots):** _[command](spells_vo.md#command)_, _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_

* **2nd level (3 slots):** _[lesser restoration](spells_vo.md#lesser-restoration)_, _[zone of truth](spells_vo.md#zone-of-truth)_

* **3rd level (3 slots):** _[dispel magic](spells_vo.md#dispel-magic)_, _[tongues](spells_vo.md#tongues)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[freedom of movement](spells_vo.md#freedom-of-movement)_

* **5th level (2 slots):** _[flame strike](spells_vo.md#flame-strike)_, _[greater restoration](spells_vo.md#greater-restoration)_

* **6th level (1 slot):** _[heroes' feast](spells_vo.md#heroes-feast)_

## Actions

**_Multiattack_**. The sphinx makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 17 (2d10 + 6) slashing damage.

**_Roar (3/Day)_**. The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

**_First Roar_**. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Second Roar_**. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Third Roar_**. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

## Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.

**_Claw Attack_**. The sphinx makes one claw attack.

**_Teleport (Costs 2 actions)_**. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

**_Cast a Spell (Costs 3 actions)_**. The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.


Id: monsters_vo.md#giant-eagle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Eagle
ParentName: Monsters, NPC and Animals
AltName: [Aigle géant](monsters_hd.md#aigle-géant)
Source: (SRD p375)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: neutral good
Monster_ArmorClass: 13
HitPoints: 26 (4d10 + 4)
Monster_Speed: 10 ft., fly 80 ft.
Monster_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 10 (+0)
Skills: Perception +4
Senses: passive Perception 14
Languages: Giant Eagle understands Common and Auran but can't speak them
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Eagle<!--/Name-->

- CEO: <!--AltName-->[Aigle géant](monsters_hd.md#aigle-géant)<!--/AltName-->
- Source: <!--Source-->(SRD p375)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Giant Eagle understands Common and Auran but can't speak them<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The eagle makes two attacks: one with its beak and one with its talons.

**_Beak_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Talons_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.


Id: monsters_vo.md#eagle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Eagle
ParentName: Monsters, NPC and Animals
AltName: [Aigle](monsters_hd.md#aigle)
Source: (SRD p371)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Small
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 3 (1d6)
Monster_Speed: 10 ft., fly 60 ft.
Monster_Strength: 6 (-2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 7 (-2)
Skills: Perception +4
Senses: passive Perception 14
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Eagle<!--/Name-->

- CEO: <!--AltName-->[Aigle](monsters_hd.md#aigle)<!--/AltName-->
- Source: <!--Source-->(SRD p371)<!--/Source-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Talons_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) slashing damage.


Id: monsters_vo.md#acolyte
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Acolyte
ParentName: Monsters, NPC and Animals
AltName: [Acolyte](monsters_hd.md#acolyte)
Source: (SRD p395)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 10
HitPoints: 9 (2d8)
Monster_Speed: 30 ft.
Monster_Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Acolyte<!--/Name-->

- CEO: <!--AltName-->[Acolyte](monsters_hd.md#acolyte)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Medicine +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

* **Cantrips (at will):** _[light](spells_vo.md#light)_, _[sacred flame](spells_vo.md#sacred-flame)_, _[thaumaturgy](spells_vo.md#thaumaturgy)_

* **1st level (3 slots):** _[bless](spells_vo.md#bless)_, _[cure wounds](spells_vo.md#cure-wounds)_, _[sanctuary](spells_vo.md#sanctuary)_

## Actions

**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


Id: monsters_vo.md#aboleth
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Aboleth
ParentName: Monsters, NPC and Animals
AltName: [Aboleth](monsters_hd.md#aboleth)
Source: (SRD p261)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: aberration
Size: Large
Alignment: lawful evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 135 (18d10 + 36)
Monster_Speed: 10 ft., swim 40 ft.
Monster_Strength: 21 (+5)
Dexterity: 9 (-1)
Constitution: 15 (+2)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Con +6, Int +8, Wis +6
Skills: History +12, Perception +10
Senses: darkvision 120 ft., passive Perception 20
Languages: Deep Speech, telepathy 120 ft.
Challenge: 10 (5900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Aboleth<!--/Name-->

- CEO: <!--AltName-->[Aboleth](monsters_hd.md#aboleth)<!--/AltName-->
- Source: <!--Source-->(SRD p261)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d10 + 36)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +6, Int +8, Wis +6<!--/SavingThrows-->
- **Skills** <!--Skills-->History +12, Perception +10<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 20<!--/Senses-->
- **Languages** <!--Languages-->Deep Speech, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->10 (5900 XP)<!--/Challenge-->

## Special Features

**_Amphibious_**. The aboleth can breathe air and water.

**_Mucous Cloud_**. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.

**_Probing Telepathy_**. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.

## Actions

**_Multiattack_**. The aboleth makes three tentacle attacks.

**_Tentacle_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by _[heal](spells_vo.md#heal)_ or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

**_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft. one target.

_Hit_: 15 (3d6 + 5) bludgeoning damage.

**_Enslave (3/Day)_**. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

## Legendary Actions

The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

**_Detect_**. The aboleth makes a Wisdom (Perception) check.

**_Tail Swipe_**. The aboleth makes one tail attack.

**_Psychic Drain (Costs 2 Actions)_**. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.

[Aboleth]: monsters_hd.md#aboleth
[Acolyte]: monsters_hd.md#acolyte
[Aigle]: monsters_hd.md#aigle
[Aigle géant]: monsters_hd.md#aigle-géant
[Androsphinx]: monsters_hd.md#androsphinx
[Ankheg]: monsters_hd.md#ankheg
[Araignée]: monsters_hd.md#araignée
[Araignée de phase]: monsters_hd.md#araignée-de-phase
[Araignée géante]: monsters_hd.md#araignée-géante
[Araignée-loup géante]: monsters_hd.md#araignée-loup-géante
[Arbre éveillé]: monsters_hd.md#arbre-éveillé
[Arbuste éveillé]: monsters_hd.md#arbuste-éveillé
[Archimage]: monsters_hd.md#archimage
[Armure animée]: monsters_hd.md#armure-animée
[Assassin]: monsters_hd.md#assassin
[Azer]: monsters_hd.md#azer
[Babouin]: monsters_hd.md#babouin
[Babélien]: monsters_hd.md#babélien
[Balor]: monsters_hd.md#balor
[Bandit]: monsters_hd.md#bandit
[Capitaine Bandit]: monsters_hd.md#capitaine-bandit
[Basilic]: monsters_hd.md#basilic
[Bec de hache]: monsters_hd.md#bec-de-hache
[Belette]: monsters_hd.md#belette
[Belette géante]: monsters_hd.md#belette-géante
[Berserker]: monsters_hd.md#berserker
[Blaireau]: monsters_hd.md#blaireau
[Blaireau géant]: monsters_hd.md#blaireau-géant
[Blême]: monsters_hd.md#blême
[Bulette]: monsters_hd.md#bulette
[Béhir]: monsters_hd.md#béhir
[Centaure]: monsters_hd.md#centaure
[Chacal]: monsters_hd.md#chacal
[Chameau]: monsters_hd.md#chameau
[Chat]: monsters_hd.md#chat
[Chauve-souris]: monsters_hd.md#chauve-souris
[Chauve-souris géante]: monsters_hd.md#chauve-souris-géante
[Cheval de guerre]: monsters_hd.md#cheval-de-guerre
[Cheval de selle]: monsters_hd.md#cheval-de-selle
[Cheval de trait]: monsters_hd.md#cheval-de-trait
[Chevalier]: monsters_hd.md#chevalier
[Chevreuil]: monsters_hd.md#chevreuil
[Chien du trépas]: monsters_hd.md#chien-du-trépas
[Chien esquiveur]: monsters_hd.md#chien-esquiveur
[Chimère]: monsters_hd.md#chimère
[Chouette]: monsters_hd.md#chouette
[Chouette géante]: monsters_hd.md#chouette-géante
[Chuul]: monsters_hd.md#chuul
[Chèvre]: monsters_hd.md#chèvre
[Chèvre géante]: monsters_hd.md#chèvre-géante
[Cockatrice]: monsters_hd.md#cockatrice
[Corbeau]: monsters_hd.md#corbeau
[Couatl]: monsters_hd.md#couatl
[Crabe]: monsters_hd.md#crabe
[Crabe géant]: monsters_hd.md#crabe-géant
[Crapaud géant]: monsters_hd.md#crapaud-géant
[Criard]: monsters_hd.md#criard
[Crocodile]: monsters_hd.md#crocodile
[Crocodile géant]: monsters_hd.md#crocodile-géant
[Cube gélatineux]: monsters_hd.md#cube-gélatineux
[Destrier noir]: monsters_hd.md#destrier-noir
[Diable barbelé]: monsters_hd.md#diable-barbelé
[Diable barbu]: monsters_hd.md#diable-barbu
[Diable cornu]: monsters_hd.md#diable-cornu
[Diable des chaînes]: monsters_hd.md#diable-des-chaînes
[Diable gelé]: monsters_hd.md#diable-gelé
[Diable osseux]: monsters_hd.md#diable-osseux
[Diablotin]: monsters_hd.md#diablotin
[Diantrefosse]: monsters_hd.md#diantrefosse
[Djinn]: monsters_hd.md#djinn
[Doppleganger]: monsters_hd.md#doppleganger
[Dragon blanc adulte]: monsters_hd.md#dragon-blanc-adulte
[Dragon blanc vénérable]: monsters_hd.md#dragon-blanc-vénérable
[Jeune dragon blanc]: monsters_hd.md#jeune-dragon-blanc
[Dragonnet blanc]: monsters_hd.md#dragonnet-blanc
[Dragon bleu adulte]: monsters_hd.md#dragon-bleu-adulte
[Dragon bleu vénérable]: monsters_hd.md#dragon-bleu-vénérable
[Jeune dragon bleu]: monsters_hd.md#jeune-dragon-bleu
[Dragonnet bleu]: monsters_hd.md#dragonnet-bleu
[Dragon d'airain adulte]: monsters_hd.md#dragon-dairain-adulte
[Dragon d'airain vénérable]: monsters_hd.md#dragon-dairain-vénérable
[Jeune dragon d'airain]: monsters_hd.md#jeune-dragon-dairain
[Dragonnet d'airain]: monsters_hd.md#dragonnet-dairain
[Dragon d'argent adulte]: monsters_hd.md#dragon-dargent-adulte
[Dragon d'argent vénérable]: monsters_hd.md#dragon-dargent-vénérable
[Jeune dragon d'argent]: monsters_hd.md#jeune-dragon-dargent
[Dragonnet d'argent]: monsters_hd.md#dragonnet-dargent
[Dragon d'or adulte]: monsters_hd.md#dragon-dor-adulte
[Dragon d'or vénérable]: monsters_hd.md#dragon-dor-vénérable
[Jeune dragon d'or]: monsters_hd.md#jeune-dragon-dor
[Dragonnet d'or]: monsters_hd.md#dragonnet-dor
[Dragon de bronze adulte]: monsters_hd.md#dragon-de-bronze-adulte
[Dragon de bronze vénérable]: monsters_hd.md#dragon-de-bronze-vénérable
[Jeune dragon de bronze]: monsters_hd.md#jeune-dragon-de-bronze
[Dragonnet de bronze]: monsters_hd.md#dragonnet-de-bronze
[Dragon de cuivre adulte]: monsters_hd.md#dragon-de-cuivre-adulte
[Dragon de cuivre vénérable]: monsters_hd.md#dragon-de-cuivre-vénérable
[Jeune dragon de cuivre]: monsters_hd.md#jeune-dragon-de-cuivre
[Dragonnet de cuivre]: monsters_hd.md#dragonnet-de-cuivre
[Dragon noir adulte]: monsters_hd.md#dragon-noir-adulte
[Dragon noir vénérable]: monsters_hd.md#dragon-noir-vénérable
[Jeune dragon noir]: monsters_hd.md#jeune-dragon-noir
[Dragonnet noir]: monsters_hd.md#dragonnet-noir
[Dragon rouge adulte]: monsters_hd.md#dragon-rouge-adulte
[Dragon rouge vénérable]: monsters_hd.md#dragon-rouge-vénérable
[Jeune dragon rouge]: monsters_hd.md#jeune-dragon-rouge
[Dragonnet rouge]: monsters_hd.md#dragonnet-rouge
[Dragon vert adulte]: monsters_hd.md#dragon-vert-adulte
[Dragon vert vénérable]: monsters_hd.md#dragon-vert-vénérable
[Jeune dragon vert]: monsters_hd.md#jeune-dragon-vert
[Dragonnet vert]: monsters_hd.md#dragonnet-vert
[Dragon-tortue]: monsters_hd.md#dragon-tortue
[Dretch]: monsters_hd.md#dretch
[Drider]: monsters_hd.md#drider
[Drow]: monsters_hd.md#drow
[Druide]: monsters_hd.md#druide
[Dryade]: monsters_hd.md#dryade
[Duergar]: monsters_hd.md#duergar
[Déva]: monsters_hd.md#déva
[Ecclésiastique]: monsters_hd.md#ecclésiastique
[Enlaceur]: monsters_hd.md#enlaceur
[Espion]: monsters_hd.md#espion
[Esprit follet]: monsters_hd.md#esprit-follet
[Ettercap]: monsters_hd.md#ettercap
[Ettin]: monsters_hd.md#ettin
[Fanatique de secte]: monsters_hd.md#fanatique-de-secte
[Fantôme]: monsters_hd.md#fantôme
[Faucon]: monsters_hd.md#faucon
[Faucon de sang]: monsters_hd.md#faucon-de-sang
[Feu follet]: monsters_hd.md#feu-follet
[Garde]: monsters_hd.md#garde
[Garde animé]: monsters_hd.md#garde-animé
[Gargouille]: monsters_hd.md#gargouille
[Gelée ocre]: monsters_hd.md#gelée-ocre
[Glabrezu]: monsters_hd.md#glabrezu
[Gladiateur]: monsters_hd.md#gladiateur
[Gnoll]: monsters_hd.md#gnoll
[Gnome des profondeurs (svirfneblin)]: monsters_hd.md#gnome-des-profondeurs-svirfneblin
[Gobelin]: monsters_hd.md#gobelin
[Gobelours]: monsters_hd.md#gobelours
[Golem d'argile]: monsters_hd.md#golem-dargile
[Golem de chair]: monsters_hd.md#golem-de-chair
[Golem de fer]: monsters_hd.md#golem-de-fer
[Golem de pierre]: monsters_hd.md#golem-de-pierre
[Gorgone]: monsters_hd.md#gorgone
[Goule]: monsters_hd.md#goule
[Grand singe]: monsters_hd.md#grand-singe
[Grenouille]: monsters_hd.md#grenouille
[Grenouille géante]: monsters_hd.md#grenouille-géante
[Grick]: monsters_hd.md#grick
[Griffon]: monsters_hd.md#griffon
[Guenaude aquatique]: monsters_hd.md#guenaude-aquatique
[Guenaude nocturne]: monsters_hd.md#guenaude-nocturne
[Guenaude verte]: monsters_hd.md#guenaude-verte
[Guerrier tribal]: monsters_hd.md#guerrier-tribal
[Guêpe géante]: monsters_hd.md#guêpe-géante
[Gynosphinx]: monsters_hd.md#gynosphinx
[Géant des collines]: monsters_hd.md#géant-des-collines
[Géant des nuages]: monsters_hd.md#géant-des-nuages
[Géant des pierres]: monsters_hd.md#géant-des-pierres
[Géant des tempêtes]: monsters_hd.md#géant-des-tempêtes
[Géant du feu]: monsters_hd.md#géant-du-feu
[Géant du givre]: monsters_hd.md#géant-du-givre
[Harpie]: monsters_hd.md#harpie
[Hezrou]: monsters_hd.md#hezrou
[Hibours]: monsters_hd.md#hibours
[Hippocampe]: monsters_hd.md#hippocampe
[Hippocampe géant]: monsters_hd.md#hippocampe-géant
[Hippogriffe]: monsters_hd.md#hippogriffe
[Hobgobelin]: monsters_hd.md#hobgobelin
[Homme-lézard]: monsters_hd.md#homme-lézard
[Homme-poisson]: monsters_hd.md#homme-poisson
[Homoncule]: monsters_hd.md#homoncule
[Hydre]: monsters_hd.md#hydre
[Hyène]: monsters_hd.md#hyène
[Hyène géante]: monsters_hd.md#hyène-géante
[Kobold]: monsters_hd.md#kobold
[Kraken]: monsters_hd.md#kraken
[Lamie]: monsters_hd.md#lamie
[Liche]: monsters_hd.md#liche
[Licorne]: monsters_hd.md#licorne
[Lion]: monsters_hd.md#lion
[Loup]: monsters_hd.md#loup
[Loup arctique]: monsters_hd.md#loup-arctique
[Loup sanguinaire]: monsters_hd.md#loup-sanguinaire
[Loup-garou]: monsters_hd.md#loup-garou
[Lémure]: monsters_hd.md#lémure
[Lézard]: monsters_hd.md#lézard
[Lézard géant]: monsters_hd.md#lézard-géant
[Mage]: monsters_hd.md#mage
[Magmatique]: monsters_hd.md#magmatique
[Malfrat]: monsters_hd.md#malfrat
[Mammouth]: monsters_hd.md#mammouth
[Mante obscure]: monsters_hd.md#mante-obscure
[Manteleur]: monsters_hd.md#manteleur
[Manticore]: monsters_hd.md#manticore
[Marilith]: monsters_hd.md#marilith
[Membre de secte]: monsters_hd.md#membre-de-secte
[Merrow]: monsters_hd.md#merrow
[Mille-pattes géant]: monsters_hd.md#mille-pattes-géant
[Mimique]: monsters_hd.md#mimique
[Minotaure]: monsters_hd.md#minotaure
[Moisissure violette]: monsters_hd.md#moisissure-violette
[Mastiff]: monsters_hd.md#mastiff
[Molosse infernal]: monsters_hd.md#molosse-infernal
[Momie]: monsters_hd.md#momie
[Momie auguste]: monsters_hd.md#momie-auguste
[Mule]: monsters_hd.md#mule
[Méduse]: monsters_hd.md#méduse
[Méphite de glace]: monsters_hd.md#méphite-de-glace
[Méphite de magma]: monsters_hd.md#méphite-de-magma
[Méphite de poussière]: monsters_hd.md#méphite-de-poussière
[Méphite de vapeur]: monsters_hd.md#méphite-de-vapeur
[Naga corrupteur]: monsters_hd.md#naga-corrupteur
[Naga gardien]: monsters_hd.md#naga-gardien
[Nalfeshnie]: monsters_hd.md#nalfeshnie
[Noble]: monsters_hd.md#noble
[Nuée d'insectes]: monsters_hd.md#nuée-dinsectes
[Nuée de chauve-souris]: monsters_hd.md#nuée-de-chauve-souris
[Nuée de corbeaux]: monsters_hd.md#nuée-de-corbeaux
[Nuée de piranhas]: monsters_hd.md#nuée-de-piranhas
[Nuée de rats]: monsters_hd.md#nuée-de-rats
[Nuée de serpents venimeux]: monsters_hd.md#nuée-de-serpents-venimeux
[Nécrophage]: monsters_hd.md#nécrophage
[Ogre]: monsters_hd.md#ogre
[Ombre]: monsters_hd.md#ombre
[Oni]: monsters_hd.md#oni
[Orc]: monsters_hd.md#orc
[Otyugh]: monsters_hd.md#otyugh
[Ours brun]: monsters_hd.md#ours-brun
[Ours noir]: monsters_hd.md#ours-noir
[Ours polaire]: monsters_hd.md#ours-polaire
[Ours-garou]: monsters_hd.md#ours-garou
[Oxydeur]: monsters_hd.md#oxydeur
[Panthère]: monsters_hd.md#panthère
[Pieuvre]: monsters_hd.md#pieuvre
[Pieuvre géante]: monsters_hd.md#pieuvre-géante
[Piranha]: monsters_hd.md#piranha
[Planétar]: monsters_hd.md#planétar
[Plésiosaure]: monsters_hd.md#plésiosaure
[Poney]: monsters_hd.md#poney
[Pouding noir]: monsters_hd.md#pouding-noir
[Pseudodragon]: monsters_hd.md#pseudodragon
[Punaise de feu géante]: monsters_hd.md#punaise-de-feu-géante
[Pégase]: monsters_hd.md#pégase
[Quasit]: monsters_hd.md#quasit
[Rakshasa]: monsters_hd.md#rakshasa
[Rat]: monsters_hd.md#rat
[Rat géant]: monsters_hd.md#rat-géant
[Rat-garou]: monsters_hd.md#rat-garou
[Requin de récif]: monsters_hd.md#requin-de-récif
[Requin géant]: monsters_hd.md#requin-géant
[Requin chasseur]: monsters_hd.md#requin-chasseur
[Rhinocéros]: monsters_hd.md#rhinocéros
[Roc]: monsters_hd.md#roc
[Roturier]: monsters_hd.md#roturier
[Remorhaz]: monsters_hd.md#remorhaz
[Sahuagin]: monsters_hd.md#sahuagin
[Salamandre]: monsters_hd.md#salamandre
[Sanglier]: monsters_hd.md#sanglier
[Sanglier géant]: monsters_hd.md#sanglier-géant
[Sanglier-garou]: monsters_hd.md#sanglier-garou
[Satyre]: monsters_hd.md#satyre
[Scorpion]: monsters_hd.md#scorpion
[Scorpion géant]: monsters_hd.md#scorpion-géant
[Serpent constricteur]: monsters_hd.md#serpent-constricteur
[Serpent constricteur géant]: monsters_hd.md#serpent-constricteur-géant
[Serpent venimeux]: monsters_hd.md#serpent-venimeux
[Serpent venimeux géant]: monsters_hd.md#serpent-venimeux-géant
[Serpent volant]: monsters_hd.md#serpent-volant
[Singe géant]: monsters_hd.md#singe-géant
[Solar]: monsters_hd.md#solar
[Spectre]: monsters_hd.md#spectre
[Squelette]: monsters_hd.md#squelette
[Squelette cheval de guerre]: monsters_hd.md#squelette-cheval-de-guerre
[Squelette minotaure]: monsters_hd.md#squelette-minotaure
[Strige]: monsters_hd.md#strige
[Succube/Incube]: monsters_hd.md#succubeincube
[Sylvanien]: monsters_hd.md#sylvanien
[Tapis étrangleur]: monsters_hd.md#tapis-étrangleur
[Tarasque]: monsters_hd.md#tarasque
[Tertre errant]: monsters_hd.md#tertre-errant
[Tigre]: monsters_hd.md#tigre
[Tigre à dents de sabre]: monsters_hd.md#tigre-à-dents-de-sabre
[Tigre-garou]: monsters_hd.md#tigre-garou
[Torve]: monsters_hd.md#torve
[Traqueur invisible]: monsters_hd.md#traqueur-invisible
[Tricératops]: monsters_hd.md#tricératops
[Troll]: monsters_hd.md#troll
[Tyrannosaure]: monsters_hd.md#tyrannosaure
[Vampire]: monsters_hd.md#vampire
[Vampirien]: monsters_hd.md#vampirien
[Vase grise]: monsters_hd.md#vase-grise
[Vautour]: monsters_hd.md#vautour
[Vautour géant]: monsters_hd.md#vautour-géant
[Ver pourpre]: monsters_hd.md#ver-pourpre
[Vouivre]: monsters_hd.md#vouivre
[Vrock]: monsters_hd.md#vrock
[Vétéran]: monsters_hd.md#vétéran
[Worg]: monsters_hd.md#worg
[Xorn]: monsters_hd.md#xorn
[Zombi]: monsters_hd.md#zombi
[Zombi ogre]: monsters_hd.md#zombi-ogre
[Âme en peine]: monsters_hd.md#Âme-en-peine
[Éclaireur]: monsters_hd.md#Éclaireur
[Éfrit]: monsters_hd.md#Éfrit
[Élan]: monsters_hd.md#Élan
[Élan géant]: monsters_hd.md#Élan-géant
[Élémentaire de l'air]: monsters_hd.md#Élémentaire-de-lair
[Élémentaire de l'eau]: monsters_hd.md#Élémentaire-de-leau
[Élémentaire de la terre]: monsters_hd.md#Élémentaire-de-la-terre
[Élémentaire du feu]: monsters_hd.md#Élémentaire-du-feu
[Éléphant]: monsters_hd.md#Éléphant
[Épaulard]: monsters_hd.md#Épaulard
[Épée volante]: monsters_hd.md#Épée-volante
[Érinye]: monsters_hd.md#Érinye
[animal messenger]: spells_vo.md#animal-messenger
[animate dead]: spells_vo.md#animate-dead
[antimagic field]: spells_vo.md#antimagic-field
[banishment]: spells_vo.md#banishment
[barkskin]: spells_vo.md#barkskin
[bestow curse]: spells_vo.md#bestow-curse
[blade barrier]: spells_vo.md#blade-barrier
[bless]: spells_vo.md#bless
[blight]: spells_vo.md#blight
[blindness/deafness]: spells_vo.md#blindnessdeafness
[blur]: spells_vo.md#blur
[calm emotions]: spells_vo.md#calm-emotions
[charm person]: spells_vo.md#charm-person
[clairvoyance]: spells_vo.md#clairvoyance
[cloudkill]: spells_vo.md#cloudkill
[command]: spells_vo.md#command
[commune]: spells_vo.md#commune
[cone of cold]: spells_vo.md#cone-of-cold
[confusion]: spells_vo.md#confusion
[conjure elemental]: spells_vo.md#conjure-elemental
[contagion]: spells_vo.md#contagion
[control weather]: spells_vo.md#control-weather
[counterspell]: spells_vo.md#counterspell
[create food and water]: spells_vo.md#create-food-and-water
[creation]: spells_vo.md#creation
[cure wounds]: spells_vo.md#cure-wounds
[dancing lights]: spells_vo.md#dancing-lights
[darkness]: spells_vo.md#darkness
[detect evil and good]: spells_vo.md#detect-evil-and-good
[detect magic]: spells_vo.md#detect-magic
[detect thoughts]: spells_vo.md#detect-thoughts
[dimension door]: spells_vo.md#dimension-door
[disguise self]: spells_vo.md#disguise-self
[disintegrate]: spells_vo.md#disintegrate
[dispel evil and good]: spells_vo.md#dispel-evil-and-good
[dispel magic]: spells_vo.md#dispel-magic
[divination]: spells_vo.md#divination
[dominate monster]: spells_vo.md#dominate-monster
[dominate person]: spells_vo.md#dominate-person
[dream]: spells_vo.md#dream
[druidcraft]: spells_vo.md#druidcraft
[enlarge/reduce]: spells_vo.md#enlargereduce
[entangle]: spells_vo.md#entangle
[faerie fire]: spells_vo.md#faerie-fire
[feather fall]: spells_vo.md#feather-fall
[finger of death]: spells_vo.md#finger-of-death
[fire bolt]: spells_vo.md#fire-bolt
[fire shield]: spells_vo.md#fire-shield
[fireball]: spells_vo.md#fireball
[flame strike]: spells_vo.md#flame-strike
[flaming sphere]: spells_vo.md#flaming-sphere
[fly]: spells_vo.md#fly
[fog cloud]: spells_vo.md#fog-cloud
[freedom of movement]: spells_vo.md#freedom-of-movement
[gaseous form]: spells_vo.md#gaseous-form
[geas]: spells_vo.md#geas
[globe of invulnerability]: spells_vo.md#globe-of-invulnerability
[goodberry]: spells_vo.md#goodberry
[greater invisibility]: spells_vo.md#greater-invisibility
[greater restoration]: spells_vo.md#greater-restoration
[guardian of faith]: spells_vo.md#guardian-of-faith
[guiding bolt]: spells_vo.md#guiding-bolt
[harm]: spells_vo.md#harm
[heal]: spells_vo.md#heal
[heat metal]: spells_vo.md#heat-metal
[heroes' feast]: spells_vo.md#heroes-feast
[hold monster]: spells_vo.md#hold-monster
[hold person]: spells_vo.md#hold-person
[ice storm]: spells_vo.md#ice-storm
[identify]: spells_vo.md#identify
[inflict wounds]: spells_vo.md#inflict-wounds
[insect plague]: spells_vo.md#insect-plague
[invisibility]: spells_vo.md#invisibility
[legend lore]: spells_vo.md#legend-lore
[lesser restoration]: spells_vo.md#lesser-restoration
[levitate]: spells_vo.md#levitate
[light]: spells_vo.md#light
[lightning bolt]: spells_vo.md#lightning-bolt
[locate object]: spells_vo.md#locate-object
[longstrider]: spells_vo.md#longstrider
[mage armor]: spells_vo.md#mage-armor
[mage hand]: spells_vo.md#mage-hand
[magic missile]: spells_vo.md#magic-missile
[major image]: spells_vo.md#major-image
[Melf's acid arrow]: spells_vo.md#melfs-acid-arrow
[mending]: spells_vo.md#mending
[mind blank]: spells_vo.md#mind-blank
[minor illusion]: spells_vo.md#minor-illusion
[mirror image]: spells_vo.md#mirror-image
[misty step]: spells_vo.md#misty-step
[nondetection]: spells_vo.md#nondetection
[pass without trace]: spells_vo.md#pass-without-trace
[plane shift]: spells_vo.md#plane-shift
[power word kill]: spells_vo.md#power-word-kill
[power word stun]: spells_vo.md#power-word-stun
[prestidigitation]: spells_vo.md#prestidigitation
[produce flame]: spells_vo.md#produce-flame
[protection from evil and good]: spells_vo.md#protection-from-evil-and-good
[protection from poison]: spells_vo.md#protection-from-poison
[raise dead]: spells_vo.md#raise-dead
[ray of enfeeblement]: spells_vo.md#ray-of-enfeeblement
[ray of frost]: spells_vo.md#ray-of-frost
[remove curse]: spells_vo.md#remove-curse
[resurrection]: spells_vo.md#resurrection
[sacred flame]: spells_vo.md#sacred-flame
[sanctuary]: spells_vo.md#sanctuary
[scrying]: spells_vo.md#scrying
[shield of faith]: spells_vo.md#shield-of-faith
[shield]: spells_vo.md#shield
[shillelagh]: spells_vo.md#shillelagh
[shocking grasp]: spells_vo.md#shocking-grasp
[silence]: spells_vo.md#silence
[sleep]: spells_vo.md#sleep
[spare the dying]: spells_vo.md#spare-the-dying
[speak with animals]: spells_vo.md#speak-with-animals
[spirit guardians]: spells_vo.md#spirit-guardians
[spiritual weapon]: spells_vo.md#spiritual-weapon
[stoneskin]: spells_vo.md#stoneskin
[suggestion]: spells_vo.md#suggestion
[telekinesis]: spells_vo.md#telekinesis
[teleport]: spells_vo.md#teleport
[thaumaturgy]: spells_vo.md#thaumaturgy
[thunderwave]: spells_vo.md#thunderwave
[time stop]: spells_vo.md#time-stop
[tongues]: spells_vo.md#tongues
[true seeing]: spells_vo.md#true-seeing
[vicious mockery]: spells_vo.md#vicious-mockery
[wall of fire]: spells_vo.md#wall-of-fire
[wall of force]: spells_vo.md#wall-of-force
[water breathing]: spells_vo.md#water-breathing
[wind walk]: spells_vo.md#wind-walk
[wish]: spells_vo.md#wish
[zone of truth]: spells_vo.md#zone-of-truth
[MonstersVO]: #
[MonsterVO]: #


Id: spells_hd.md#zone-de-vérité
ParentLink: spells_hd.md#sorts
Name: Zone de vérité
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Zone of Truth](spells_vo.md#zone-of-truth)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Enchantement
CastingTime: 1 action
Range: 18 mètres
Components: V, S
Duration: 10 minutes
Classes: [Barde](bard_hd.md), [Clerc](cleric_hd.md), [Paladin](paladin_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Zone de vérité<!--/Name-->

- SRD: <!--AltName-->[Zone of Truth](spells_vo.md#zone-of-truth)<!--/AltName-->

-  <!--Type-->Enchantement<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Paladin](paladin_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous créez une zone magique capable de protéger contre la duplicité, de la forme d'une sphère de 4,50 mètres de rayon centrée sur un point de votre choix situé à portée. Jusqu'à la fin du sort, une créature qui pénètre dans la sphère pour la première fois de son tour ou y commence son tour doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md). Si elle échoue, elle ne peut pas mentir délibérément tant qu'elle reste dans la zone du sort. Vous savez si chaque créature présente a réussi ou raté son [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde).

Une créature affectée est consciente du sort qui la limite et peut donc soigneusement éviter de répondre aux questions qui susciteraient normalement un mensonge de sa part. Une telle créature peut rester évasive dans ses réponses, tant qu'elle reste dans les limites de la vérité.


Id: spells_hd.md#vol
ParentLink: spells_hd.md#sorts
Name: Vol
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Fly](spells_vo.md#fly)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Transmutation
CastingTime: 1 action
Range: contact
Components: V, S, M (une rémige)
Duration: concentration, jusqu'à 10 minutes
Classes: [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Sorcier](warlock_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Vol<!--/Name-->

- SRD: <!--AltName-->[Fly](spells_vo.md#fly)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->3<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (une rémige)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous touchez une créature consentante et lui conférez la capacité de voler à une vitesse de 18 mètres pendant toute la durée du sort. Si la cible se trouve dans les airs quand le sort se termine, elle tombe, à moins de pouvoir arrêter sa chute.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 4 ou supérieur, vous pouvez viser une créature de plus par niveau au-delà du niveau 3.


Id: spells_hd.md#voir-linvisible
ParentLink: spells_hd.md#sorts
Name: Voir l'invisible
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [See Invisibility](spells_vo.md#see-invisibility)
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Divination
CastingTime: 1 action
Range: personnelle
Components: V, S, M (une pincée de talc et un saupoudrage de poudre d'argent)
Duration: 1 heure
Classes: [Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Voir l'invisible<!--/Name-->

- SRD: <!--AltName-->[See Invisibility](spells_vo.md#see-invisibility)<!--/AltName-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (une pincée de talc et un saupoudrage de poudre d'argent)<!--/Components-->

- **Durée :** <!--Duration-->1 heure<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

Pendant toute la durée du sort, vous voyez les créatures et les objets [invisibles](conditions_hd.md#invisible) comme s'ils étaient bien visibles et vous pouvez aussi observer le plan éthéré. Les créatures et les objets éthérés vous apparaissent comme des silhouettes translucides et fantomatiques.


Id: spells_hd.md#vitalité
ParentLink: spells_hd.md#sorts
Name: Vitalité
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 3
Spell_Type: Évocation
CastingTime: 1 action
Range: 9 mètres
Components: V, S
Duration: 1 minute
Classes: [Paladin](paladin_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Vitalité<!--/Name-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->3<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->9 mètres<!--/Range-->
- **Composantes :** <!--Components-->V, S<!--/Components-->
- **Durée :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->[Paladin](paladin_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p)<!--/Source-->

### Description

Jusqu'à six créatures vivantes de votre choix, à portée et dans votre champ de vision, récupèrent 1 point de vie par round jusqu'à la fin du sort.

**_À plus haut niveau._** Lorsque vous lancez ce sort en utilisant un emplacement de sorts de niveau 4 ou supérieur, vous augmentez le nombre de points de vie récupéré par round de 1 point par niveau au-delà du niveau 3.


Id: spells_hd.md#vision-suprême
ParentLink: spells_hd.md#sorts
Name: Vision suprême
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [True Seeing](spells_vo.md#true-seeing)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 6
Spell_Type: Divination
CastingTime: 1 action
Range: contact
Duration: 1 heure
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Vision suprême<!--/Name-->

- SRD: <!--AltName-->[True Seeing](spells_vo.md#true-seeing)<!--/AltName-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->6<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (un collyre coûtant 25 po, fait de poudre de champignon, de safran et de graisse, que le sort consume)<!--/Components-->

- **Durée :** <!--Duration-->1 heure<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Grâce à ce sort, la créature consentante que vous touchez est capable de voir les choses telles qu'elles sont réellement.

Pendant toute la durée du sort, la cible bénéficie de vision parfaite, repère les portes dérobées cachées par magie et voit le plan éthéré, tout cela dans un rayon de 36 mètres.

Components:
V, S, M (un collyre coûtant 25 po, fait de poudre de champignon, de safran et de graisse, que le sort consume)

Classes:
[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Sorcier](warlock_hd.md)


Id: spells_hd.md#vision-dans-le-noir
ParentLink: spells_hd.md#sorts
Name: Vision dans le noir
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Darkvision](spells_vo.md#darkvision)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Transmutation
CastingTime: 1 action
Range: contact
Components: V, S, M (une pincée de carotte séchée ou une agate)
Duration: 8 heures
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Vision dans le noir<!--/Name-->

- SRD: <!--AltName-->[Darkvision](spells_vo.md#darkvision)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (une pincée de carotte séchée ou une agate)<!--/Components-->

- **Durée :** <!--Duration-->8 heures<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous touchez une créature consentante pour lui permettre de voir dans le noir. Pendant toute la durée du sort, elle bénéficie de la vision dans le noir à une distance de 18 mètres.

Classes:
[Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md), [Rôdeur](ranger_hd.md)


Id: spells_hd.md#viser-juste
ParentLink: spells_hd.md#sorts
Name: Viser juste
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [True Strike](spells_vo.md#true-strike)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: tour de magie
Spell_Type: Divination
CastingTime: 1 action
Range: 9 mètres
Components: S
Duration: concentration, jusqu'à 1 round
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Viser juste<!--/Name-->

- SRD: <!--AltName-->[True Strike](spells_vo.md#true-strike)<!--/AltName-->

-  <!--Type-->Divination<!--/Type-->, <!--Level-->tour de magie<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->9 mètres<!--/Range-->

- **Composantes :** <!--Components-->S<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 round<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous tendez la main et pointez du doigt une cible à portée. Votre magie vous donne un bref aperçu de ses défenses. À votre prochain tour, vous avez l'avantage lors de votre premier jet d'attaque contre elle, à condition que le sort ne se soit pas terminé avant.


Id: spells_hd.md#verrou-magique
ParentLink: spells_hd.md#sorts
Name: Verrou magique
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Arcane Lock](spells_vo.md#arcane-lock)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Abjuration
CastingTime: 1 action
Range: contact
Components: V, S, M (poussière d'or d'une valeur minimum de 25 po, que le sort consume)
Duration: jusqu'à dissipation
Classes: [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Verrou magique<!--/Name-->

- SRD: <!--AltName-->[Arcane Lock](spells_vo.md#arcane-lock)<!--/AltName-->

-  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (poussière d'or d'une valeur minimum de 25 po, que le sort consume)<!--/Components-->

- **Durée :** <!--Duration-->jusqu'à dissipation<!--/Duration-->

- Classes: <!--Classes-->[Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous touchez une ouverture fermée, comme une porte, une fenêtre, un portail, un coffre ou autre. Elle se verrouille alors pour toute la durée du sort. Vous et toutes les créatures désignées lors de l'incantation du sort pouvez ouvrir l'ouverture normalement. Vous pouvez aussi définir un mot de passe qui, une fois prononcé dans un rayon de 1,50 mètre autour de l'objet fermé, dissipe le sort pendant 1 minute. Sinon, impossible d'ouvrir l'objet à moins de le briser ou de dissiper ou supprimer le sort. Un sort de _[déblocage](spells_hd.md#déblocage)_ supprime le verrou magique pendant 10 minutes.

Tant que l'objet est affecté par ce sort, il est bien plus difficile à briser ou à ouvrir de force : le DD pour le briser ou crocheter ses éventuelles serrures augmente de 10.


Id: spells_hd.md#vague-tonnante
ParentLink: spells_hd.md#sorts
Name: Vague tonnante
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Thunderwave](spells_vo.md#thunderwave)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 1
Spell_Type: Évocation
CastingTime: 1 action
Range: personnelle (cube de 4,50 mètres)
Components: V, S
Duration: instantanée
Classes: [Barde](bard_hd.md), [Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Vague tonnante<!--/Name-->

- SRD: <!--AltName-->[Thunderwave](spells_vo.md#thunderwave)<!--/AltName-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->1<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle (cube de 4,50 mètres)<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Druide](druid_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Une vague de force tonnante émane de vous. Chaque créature située dans un cube de 4,50 mètres d'arête partant de vous doit faire un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md).

Les créatures qui échouent subissent 2d8 dégâts de tonnerre et sont bousculées de 3 mètres en face de vous.

Les autres subissent seulement la moitié des dégâts et ne sont pas bousculées.

De plus, les objets qui ne sont pas arrimés et se trouvent entièrement englobés dans la zone affectée sont automatiquement éloignés de 3 mètres à l'opposé de vous. Le sort émet un grondement de tonnerre qui s'entend dans un rayon de 90 mètres.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d8 par niveau au-delà du premier.


Id: spells_hd.md#trouver-une-monture
ParentLink: spells_hd.md#sorts
Name: Trouver une monture
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Find Steed](spells_vo.md#find-steed)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Invocation
CastingTime: 10 minutes
Range: 9 mètres
Components: V, S
Duration: instantanée
Classes: [Paladin](paladin_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Trouver une monture<!--/Name-->

- SRD: <!--AltName-->[Find Steed](spells_vo.md#find-steed)<!--/AltName-->

-  <!--Type-->Invocation<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->10 minutes<!--/CastingTime-->

- **Portée :** <!--Range-->9 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Paladin](paladin_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous invoquez un esprit qui prend la forme d'une monture dotée d'une intelligence, d'une puissance et d'une loyauté hors du commun, et créez un lien durable avec lui. La monture apparaît dans un emplacement inoccupé à portée et prend l'apparence de votre choix : un cheval de guerre, un poney, un chameau, un élan ou un mastiff. (Votre MJ peut autoriser d'autres formes animales.) La monture possède le profil technique de la forme choisie mais, au lieu d'être de type normal, elle est céleste, féerique ou fiélone (à vous de choisir).

De plus, si elle a d'ordinaire une [Intelligence](abilities_intelligence_hd.md) de 5 ou moins, cette caractéristique passe à 6 et elle comprend un langage de votre choix que vous maîtrisez.

Vous pouvez chevaucher votre monture au combat ou en dehors des affrontements, et le lien instinctif que vous partagez avec elle vous permet de vous battre ensemble comme si vous étiez une seule et même entité.

Tant que vous la chevauchez, les sorts qui vous visent exclusivement l'affectent aussi si vous le désirez.

Quand la monture tombe à 0 point de vie, elle disparaît sans laisser de cadavre physique. Vous pouvez la renvoyer quand vous le désirez par une action qui la fait disparaître. Si vous lancez de nouveau ce sort, c'est la même monture qui apparaît, disposant à nouveau de tous ses points de vie.

Vous pouvez communiquer par télépathie avec votre monture tant qu'elle se trouve dans un rayon de 1,50 kilomètre.

Vous ne pouvez vous lier qu'à une seule monture issue de ce sort à la fois. Vous pouvez libérer la monture du lien quand vous le désirez, par une action qui la fait disparaître.


Id: spells_hd.md#trouver-un-chemin
ParentLink: spells_hd.md#sorts
Name: Trouver un chemin
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Find the Path](spells_vo.md#find-the-path)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 6
Spell_Type: Divination
CastingTime: 1 minute
Range: personnelle
Duration: concentration, jusqu'à 1 jour
Classes: [Barde](bard_hd.md), [Clerc](cleric_hd.md), [Druide](druid_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Trouver un chemin<!--/Name-->

- SRD: <!--AltName-->[Find the Path](spells_vo.md#find-the-path)<!--/AltName-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->6<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 minute<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components-->V, S, M (un ensemble d'instruments de divination comme des os, des bâtonnets en ivoire, des cartes, des dents ou des runes gravées d'une valeur de 100 po et un objet venant de l'endroit que vous cherchez)<!--/Components-->

- **Durée :** <!--Duration-->concentration, jusqu'à 1 jour<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Clerc](cleric_hd.md), [Druide](druid_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Ce sort vous permet de trouver le chemin physique le plus direct et le plus court vers un endroit fixe spécifique avec lequel vous êtes familier et qui se trouve sur le même plan d'existence que vous. Le sort échoue si vous choisissez une destination située sur un autre plan d'existence, une destination mouvante (comme une forteresse mobile) ou une destination n'ayant rien de spécifique (comme l'antre d'un dragon vert).

Tant que le sort persiste et que vous êtes sur le même plan d'existence que votre destination, vous savez dans quelle direction et à quelle distance elle se trouve. Tant que vous faites route vers votre destination, à chaque fois que vous avez le choix entre plusieurs itinéraires, vous déterminez automatiquement celui qui sera le plus court et le plus direct (mais pas forcément le plus sûr).

Components:
V, S, M (un ensemble d'instruments de divination comme des os, des bâtonnets en ivoire, des cartes, des dents ou des runes gravées d'une valeur de 100 po et un objet venant de l'endroit que vous cherchez)


Id: spells_hd.md#trouver-les-pièges
ParentLink: spells_hd.md#sorts
Name: Trouver les pièges
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
AltName: [Find Traps](spells_vo.md#find-traps)
Source: (MDR p)(SRD)
Discriminator: SpellHD
SpellsHDId: spells_hd.md#sorts
Level: 2
Spell_Type: Divination
CastingTime: 1 action
Range: 36 mètres
Components: V, S
Duration: instantanée
Classes: [Clerc](cleric_hd.md), [Druide](druid_hd.md), [Rôdeur](ranger_hd.md)
Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Trouver les pièges<!--/Name-->

- SRD: <!--AltName-->[Find Traps](spells_vo.md#find-traps)<!--/AltName-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->36 mètres<!--/Range-->

- **Composantes :** <!--Components-->V, S<!--/Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md), [Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p)(SRD)<!--/Source-->

### Description

Vous percevez la présence de tout piège se trouvant à portée et dans votre champ de vision. Concernant ce sort, le terme de piège désigne toute chose qui inflige soudainement ou de façon inattendue un effet considéré comme néfaste ou indésirable et que son créateur a conçu dans ce but. Ainsi, le sort prévient si une zone est affectée par une alarme, un glyphe de garde ou une fosse piégée mécanique, mais il ne révèle pas une faiblesse naturelle dans un plancher, un plafond instable ou une doline cachée.

Le sort indique simplement qu'il y a un piège ; il ne précise pas où, mais vous donne une idée générale de la nature du danger qu'il représente.


Id: monsters_vo.md#animated-armor
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Animated Armor
ParentName: Monsters, NPC and Animals
AltName: [Armure animée](monsters_hd.md#armure-animée)
Source: (SRD p263)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: construct
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 18 (natural armor)
HitPoints: 33 (6d8 + 6)
Monster_Speed: 25 ft.
Monster_Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 13 (+1)
Intelligence: 1 (-5)
Wisdom: 3 (-4)
Charisma: 1 (-5)
DamageImmunities: poison, psychic
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: -
Challenge: 1 (200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Animated Armor<!--/Name-->

- CEO: <!--AltName-->[Armure animée](monsters_hd.md#armure-animée)<!--/AltName-->
- Source: <!--Source-->(SRD p263)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

**_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

## Actions

**_Multiattack_**. The armor makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) bludgeoning damage.


Id: monsters_vo.md#adult-black-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Adult Black Dragon
ParentName: Monsters, NPC and Animals
AltName: [Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: dragon
Size: Huge
Alignment: chaotic evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 195 (17d12 + 85)
Monster_Speed: 40 ft., fly 80 ft., swim 40 ft.
Monster_Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +7, Con +10, Wis +6, Cha +8
Skills: Perception +11, Stealth +7
DamageImmunities: acid
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 14 (11500 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Black Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon noir adulte](monsters_hd.md#dragon-noir-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities-->

## Special Features

**_Amphibious_**. The dragon can breathe air and water.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#assassin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Assassin
ParentName: Monsters, NPC and Animals
AltName: [Assassin](monsters_hd.md#assassin)
Source: (SRD p396)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
Monster_ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
Monster_Speed: 30 ft.
Monster_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
DamageResistances: poison
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Assassin<!--/Name-->

- CEO: <!--AltName-->[Assassin](monsters_hd.md#assassin)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The assassin makes two shortsword attacks.

**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#baboon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Baboon
ParentName: Monsters, NPC and Animals
AltName: [Babouin](monsters_hd.md#babouin)
Source: (SRD p367)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Small
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 3 (1d6)
Monster_Speed: 30 ft., climb 30 ft.
Monster_Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 4 (-3)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Senses: passive Perception 11
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Baboon<!--/Name-->

- CEO: <!--AltName-->[Babouin](monsters_hd.md#babouin)<!--/AltName-->
- Source: <!--Source-->(SRD p367)<!--/Source-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) piercing damage.


Id: monsters_vo.md#deer
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Deer
ParentName: Monsters, NPC and Animals
AltName: [Chevreuil](monsters_hd.md#chevreuil)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 13
HitPoints: 4 (1d8)
Monster_Speed: 50 ft.
Monster_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 5 (-3)
Senses: passive Perception 12
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deer<!--/Name-->

- CEO: <!--AltName-->[Chevreuil](monsters_hd.md#chevreuil)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) piercing damage.


Id: monsters_vo.md#knight
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Knight
ParentName: Monsters, NPC and Animals
AltName: [Chevalier](monsters_hd.md#chevalier)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any alignment
Monster_ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
Monster_Speed: 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Knight<!--/Name-->

- CEO: <!--AltName-->[Chevalier](monsters_hd.md#chevalier)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The knight has advantage on saving throws against being frightened.

## Actions

**_Multiattack_**. The knight makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.

**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

## Reactions

**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#draft-horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Draft Horse
ParentName: Monsters, NPC and Animals
AltName: [Cheval de trait](monsters_hd.md#cheval-de-trait)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 10
HitPoints: 19 (3d10 + 3)
Monster_Speed: 40 ft.
Monster_Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 7 (-2)
Senses: passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Draft Horse<!--/Name-->

- CEO: <!--AltName-->[Cheval de trait](monsters_hd.md#cheval-de-trait)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) bludgeoning damage.


Id: monsters_vo.md#riding-horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Riding Horse
ParentName: Monsters, NPC and Animals
AltName: [Cheval de selle](monsters_hd.md#cheval-de-selle)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 10
HitPoints: 13 (2d10 + 2)
Monster_Speed: 60 ft.
Monster_Strength: 16 (+3)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 11 (+0)
Charisma: 7 (-2)
Senses: passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Riding Horse<!--/Name-->

- CEO: <!--AltName-->[Cheval de selle](monsters_hd.md#cheval-de-selle)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d10 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.


Id: monsters_vo.md#warhorse
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Warhorse
ParentName: Monsters, NPC and Animals
AltName: [Cheval de guerre](monsters_hd.md#cheval-de-guerre)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Monster_Speed: 60 ft.
Monster_Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Senses: passive Perception 11
Languages: -
Challenge: 1/2 (100 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Warhorse<!--/Name-->

- CEO: <!--AltName-->[Cheval de guerre](monsters_hd.md#cheval-de-guerre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

## Actions

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.


Id: monsters_vo.md#giant-bat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Bat
ParentName: Monsters, NPC and Animals
AltName: [Chauve-souris géante](monsters_hd.md#chauve-souris-géante)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 13
HitPoints: 22 (4d10)
Monster_Speed: 10 ft., fly 60 ft.
Monster_Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Senses: blindsight 60 ft., passive Perception 11
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Bat<!--/Name-->

- CEO: <!--AltName-->[Chauve-souris géante](monsters_hd.md#chauve-souris-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d10)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The bat can't use its blindsight while deafened.

**_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#bat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bat
ParentName: Monsters, NPC and Animals
AltName: [Chauve-souris](monsters_hd.md#chauve-souris)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Monster_Speed: 5 ft., fly 30 ft.
Monster_Strength: 2 (-4)
Dexterity: 15 (+2)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 4 (-3)
Senses: blindsight 60 ft., passive Perception 11
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bat<!--/Name-->

- CEO: <!--AltName-->[Chauve-souris](monsters_hd.md#chauve-souris)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The bat can't use its blindsight while deafened.

**_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#cat
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cat
ParentName: Monsters, NPC and Animals
AltName: [Chat](monsters_hd.md#chat)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 2 (1d4)
Monster_Speed: 40 ft., climb 30 ft.
Monster_Strength: 3 (-4)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cat<!--/Name-->

- CEO: <!--AltName-->[Chat](monsters_hd.md#chat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The cat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Claws_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#camel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Camel
ParentName: Monsters, NPC and Animals
AltName: [Chameau](monsters_hd.md#chameau)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 9
HitPoints: 15 (2d10 + 4)
Monster_Speed: 50 ft.
Monster_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 14 (+2)
Intelligence: 2 (-4)
Wisdom: 8 (-1)
Charisma: 5 (-3)
Senses: passive Perception 9
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Camel<!--/Name-->

- CEO: <!--AltName-->[Chameau](monsters_hd.md#chameau)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


Id: monsters_vo.md#jackal
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Jackal
ParentName: Monsters, NPC and Animals
AltName: [Chacal](monsters_hd.md#chacal)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Small
Alignment: unaligned
Monster_ArmorClass: 12
HitPoints: 3 (1d6)
Monster_Speed: 40 ft.
Monster_Strength: 8 (-1)
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 3 (-4)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Skills: Perception +3
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Jackal<!--/Name-->

- CEO: <!--AltName-->[Chacal](monsters_hd.md#chacal)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) piercing damage.


Id: monsters_vo.md#centaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Centaur
ParentName: Monsters, NPC and Animals
AltName: [Centaure](monsters_hd.md#centaure)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: neutral good
Monster_ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Monster_Speed: 50 ft.
Monster_Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 9 (-1)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Athletics +6, Perception +3, Survival +3
Senses: passive Perception 13
Languages: Elvish, Sylvan
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Centaur<!--/Name-->

- CEO: <!--AltName-->[Centaure](monsters_hd.md#centaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +6, Perception +3, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

## Actions

**_Multiattack_**. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

**_Pike_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#behir
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Behir
ParentName: Monsters, NPC and Animals
AltName: [Béhir](monsters_hd.md#béhir)
Source: (SRD p265)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Huge
Alignment: neutral evil
Monster_ArmorClass: 17 (natural armor)
HitPoints: 168 (16d12 + 64)
Monster_Speed: 50 ft., climb 40 ft.
Monster_Strength: 23 (+6)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 7 (-2)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +6, Stealth +7
DamageImmunities: lightning
Senses: darkvision 90 ft., passive Perception 16
Languages: Draconic
Challenge: 11 (7200 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Behir<!--/Name-->

- CEO: <!--AltName-->[Béhir](monsters_hd.md#béhir)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->168 (16d12 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->darkvision 90 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The behir makes two attacks: one with its bite and one to constrict.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 22 (3d10 + 6) piercing damage.

**_Constrict_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature.

_Hit_: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

**_Lightning Breath (Recharge 5-6)_**. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Swallow_**. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.


Id: monsters_vo.md#bulette
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bulette
ParentName: Monsters, NPC and Animals
AltName: [Bulette](monsters_hd.md#bulette)
Source: (SRD p266)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Large
Alignment: unaligned
Monster_ArmorClass: 17 (natural armor)
HitPoints: 94 (9d10 + 45)
Monster_Speed: 40 ft., burrow 40 ft.
Monster_Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Skills: Perception +6
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: -
Challenge: 5 (1800 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bulette<!--/Name-->

- CEO: <!--AltName-->[Bulette](monsters_hd.md#bulette)<!--/AltName-->
- Source: <!--Source-->(SRD p266)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->94 (9d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Standing Leap_**. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft, one target.

_Hit_: 30 (4d12 + 4) piercing damage.

**_Deadly Leap_**. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.


Id: monsters_vo.md#ghast
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghast
ParentName: Monsters, NPC and Animals
AltName: [Blême](monsters_hd.md#blême)
Source: (SRD p311)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: undead
Size: Medium
Alignment: chaotic evil
Monster_ArmorClass: 13
HitPoints: 36 (8d8)
Monster_Speed: 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
DamageResistances: necrotic
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghast<!--/Name-->

- CEO: <!--AltName-->[Blême](monsters_hd.md#blême)<!--/AltName-->
- Source: <!--Source-->(SRD p311)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

**_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 12 (2d8 + 3) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#giant-badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Badger
ParentName: Monsters, NPC and Animals
AltName: [Blaireau géant](monsters_hd.md#blaireau-géant)
Source: (SRD p373)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 10
HitPoints: 13 (2d8 + 4)
Monster_Speed: 30 ft., burrow 10 ft.
Monster_Strength: 13 (+1)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau géant](monsters_hd.md#blaireau-géant)<!--/AltName-->
- Source: <!--Source-->(SRD p373)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The badger makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) slashing damage.


Id: monsters_vo.md#badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Badger
ParentName: Monsters, NPC and Animals
AltName: [Blaireau](monsters_hd.md#blaireau)
Source: (SRD p367)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 10
HitPoints: 3 (1d4 + 1)
Monster_Speed: 20 ft., burrow 5 ft.
Monster_Strength: 4 (-3)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Senses: darkvision 30 ft., passive Perception 11
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau](monsters_hd.md#blaireau)<!--/AltName-->
- Source: <!--Source-->(SRD p367)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d4 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., burrow 5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#berserker
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Berserker
ParentName: Monsters, NPC and Animals
AltName: [Berserker](monsters_hd.md#berserker)
Source: (SRD p397)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any chaotic alignment
Monster_ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
Monster_Speed: 30 ft.
Monster_Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 9 (-1)
Wisdom: 11 (+0)
Charisma: 9 (-1)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Berserker<!--/Name-->

- CEO: <!--AltName-->[Berserker](monsters_hd.md#berserker)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.


Id: monsters_vo.md#giant-weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Giant Weasel
ParentName: Monsters, NPC and Animals
AltName: [Belette géante](monsters_hd.md#belette-géante)
Source: (SRD p381)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 13
HitPoints: 9 (2d8)
Monster_Speed: 40 ft.
Monster_Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 4 (-3)
Wisdom: 12 (+1)
Charisma: 5 (-3)
Skills: Perception +3, Stealth +5
Senses: darkvision 60 ft., passive Perception 13
Languages: -
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette géante](monsters_hd.md#belette-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p381)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.


Id: monsters_vo.md#weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Weasel
ParentName: Monsters, NPC and Animals
AltName: [Belette](monsters_hd.md#belette)
Source: (SRD p392)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Tiny
Alignment: unaligned
Monster_ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Monster_Speed: 30 ft.
Monster_Strength: 3 (-4)
Dexterity: 16 (+3)
Constitution: 8 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 3 (-4)
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: -
Challenge: 0 (10 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette](monsters_hd.md#belette)<!--/AltName-->
- Source: <!--Source-->(SRD p392)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#axe-beak
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Axe Beak
ParentName: Monsters, NPC and Animals
AltName: [Bec de hache](monsters_hd.md#bec-de-hache)
Source: (SRD p366)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: beast
Size: Large
Alignment: unaligned
Monster_ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Monster_Speed: 50 ft.
Monster_Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 10 (+0)
Charisma: 5 (-3)
Senses: passive Perception 10
Languages: -
Challenge: 1/4 (50 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Axe Beak<!--/Name-->

- CEO: <!--AltName-->[Bec de hache](monsters_hd.md#bec-de-hache)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage.


Id: monsters_vo.md#basilisk
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Basilisk
ParentName: Monsters, NPC and Animals
AltName: [Basilic](monsters_hd.md#basilic)
Source: (SRD p265)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: monstrosity
Size: Medium
Alignment: unaligned
Monster_ArmorClass: 15 (natural armor)
HitPoints: 52 (8d8 + 16)
Monster_Speed: 20 ft.
Monster_Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 15 (+2)
Intelligence: 2 (-4)
Wisdom: 8 (-1)
Charisma: 7 (-2)
Senses: darkvision 60 ft., passive Perception 9
Languages: -
Challenge: 3 (700 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Basilisk<!--/Name-->

- CEO: <!--AltName-->[Basilic](monsters_hd.md#basilic)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.


Id: monsters_vo.md#bandit-captain
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bandit Captain
ParentName: Monsters, NPC and Animals
AltName: [Capitaine Bandit](monsters_hd.md#capitaine-bandit)
Source: (SRD p397)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any non-lawful alignment
Monster_ArmorClass: 15 (studded leather)
HitPoints: 65 (10d8 + 20)
Monster_Speed: 30 ft.
Monster_Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
SavingThrows: Str +4, Dex +5, Wis +2
Skills: Athletics +4, Deception +4
Senses: passive Perception 10
Languages: any two languages
Challenge: 2 (450 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bandit Captain<!--/Name-->

- CEO: <!--AltName-->[Capitaine Bandit](monsters_hd.md#capitaine-bandit)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

**_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

## Reactions

**_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#bandit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bandit
ParentName: Monsters, NPC and Animals
AltName: [Bandit](monsters_hd.md#bandit)
Source: (SRD p396)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: humanoid (any race)
Size: Medium
Alignment: any non-lawful alignment
Monster_ArmorClass: 12 (leather armor)
HitPoints: 11 (2d8 + 2)
Monster_Speed: 30 ft.
Monster_Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bandit<!--/Name-->

- CEO: <!--AltName-->[Bandit](monsters_hd.md#bandit)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) slashing damage.

**_Light Crossbow_**. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.


Id: monsters_vo.md#balor
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Balor
ParentName: Monsters, NPC and Animals
AltName: [Balor](monsters_hd.md#balor)
Source: (SRD p270)
Discriminator: MonsterVO
MonstersVOId: monsters_vo.md#monsters-npc-and-animals
Monster_Type: fiend (demon)
Size: Huge
Alignment: chaotic evil
Monster_ArmorClass: 19 (natural armor)
HitPoints: 262 (21d12 + 126)
Monster_Speed: 40 ft., fly 80 ft.
Monster_Strength: 26 (+8)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 22 (+6)
SavingThrows: Str +14, Con +12, Wis +9, Cha +12
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 19 (22000 XP)
Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Balor<!--/Name-->

- CEO: <!--AltName-->[Balor](monsters_hd.md#balor)<!--/AltName-->
- Source: <!--Source-->(SRD p270)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->262 (21d12 + 126)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->22 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +14, Con +12, Wis +9, Cha +12<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->19 (22000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Throes_**. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

**_Fire Aura_**. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

**_Magic Resistance_**. The balor has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The balor's weapon attacks are magical.

## Actions

**_Multiattack_**. The balor makes two attacks: one with its longsword and one with its whip.

**_Longsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

**_Whip_**. Melee Weapon Attack: +14 to hit, reach 30 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

**_Teleport_**. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


