--- !SpellItem Name: Detect Magic AltName: '[Détection de la magie](hd_spells_detection_de_la_magie.md)' Type: divination Level: 1 CastingTime: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard Family: SpellVO Source: (SRD p134) Ritual: ritual Id: spells_vo.md#detect-magic ParentLink: spells_vo.md#spells-srd-p ParentName: Spells (SRD p) NameLevel: 1 Attributes: Name: Detect Magic Markdown: >+ # Detect Magic - MDR: [Détection de la magie](hd_spells_detection_de_la_magie.md) - Source: (SRD p134) -  1st-level divination (ritual) - **Casting Time :** 1 action - **Range :** Self - **Components :** V, S - **Duration :** Concentration, up to 10 minutes - Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard ### Description For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. AltName: '[Détection de la magie](hd_spells_detection_de_la_magie.md)' Source: (SRD p134) Level: 1 Type: divination Ritual: ritual CastingTime: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard AttributesDictionary: >+ Name: Detect Magic Markdown: >+ # Detect Magic - MDR: [Détection de la magie](hd_spells_detection_de_la_magie.md) - Source: (SRD p134) -  1st-level divination (ritual) - **Casting Time :** 1 action - **Range :** Self - **Components :** V, S - **Duration :** Concentration, up to 10 minutes - Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard ### Description For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. AltName: '[Détection de la magie](hd_spells_detection_de_la_magie.md)' Source: (SRD p134) Level: 1 Type: divination Ritual: ritual CastingTime: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard --- > [Spells (SRD p)](srd_spells.md) --- # Detect Magic - MDR: [Détection de la magie](hd_spells_detection_de_la_magie.md) - Source: (SRD p134) -  1st-level divination (ritual) - **Casting Time :** 1 action - **Range :** Self - **Components :** V, S - **Duration :** Concentration, up to 10 minutes - Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard ### Description For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.