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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Ancient White Dragon
- CEO: [Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)
-  Gargantuan dragon, chaotic evil
- **Armor Class** 20 (natural armor)
- **Hit Points** 333 (18d20 + 144)
- **Speed** 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|26 (+8)|10 (+0)|26 (+8)|10 (+0)|13 (+1)|14 (+2)|
- **Saving Throws** Dex +6, Con +14, Wis +7, Cha +8
- **Skills** Perception +13, Stealth +6
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
- **Languages** Common, Draconic
- **Challenge** 20 (25000 XP)
- **Damage Immunities** cold
## Special Features
**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
_Hit_: 15 (2d6 + 8) slashing damage.
**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.
_Hit_: 17 (2d8 + 8) bludgeoning damage.
**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**_Detect_**. The dragon makes a Wisdom (Perception) check.
**_Tail Attack_**. The dragon makes a tail attack.
**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.