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AideDeJeu/Data/HD/srd_monsters_gladiator.md
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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Gladiator
- CEO: [Gladiateur](hd_monsters_gladiateur.md)
-  Medium humanoid (any race), any alignment
- **Armor Class** 16 (studded leather, shield)
- **Hit Points** 112 (15d8 + 45)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)|
- **Saving Throws** Str +7, Dex +5, Con +6
- **Skills** Athletics +10, Intimidation +5
- **Senses** passive Perception 11
- **Languages** any one language (usually Common)
- **Challenge** 5 (1800 XP)
## Special Features
**_Brave_**. The gladiator has advantage on saving throws against being frightened.
**_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
## Actions
**_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.
**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
**_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
## Reactions
**_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.