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AideDeJeu/Data/HD/srd_monsters_storm_giant.md
2019-05-05 20:13:54 +02:00

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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Storm Giant
- CEO: [Géant des tempêtes](hd_monsters_geant_des_tempetes.md)
-  Huge giant, chaotic good
- **Armor Class** 16 (scale mail)
- **Hit Points** 230 (20d12 + 100)
- **Speed** 50 ft., swim 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|29 (+9)|14 (+2)|20 (+5)|16 (+3)|18 (+4)|18 (+4)|
- **Saving Throws** Str +14, Con +10, Wis +9, Cha +9
- **Skills** Arcana +8, Athletics +14, History +8, Perception +9
- **Senses** passive Perception 19
- **Languages** Common, Giant
- **Challenge** 13 (10000 XP)
- **Damage Immunities** lightning, thunder
- **Damage Resistances** cold
## Special Features
**_Amphibious_**. The giant can breathe air and water.
**_Innate Spellcasting_**. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: _[detect magic](srd_spells_detect_magic.md)_, _[feather fall](srd_spells_feather_fall.md)_, _[levitate](srd_spells_levitate.md)_, _[light](srd_spells_light.md)_
3/day each: _[control weather](srd_spells_control_weather.md)_, _[water breathing](srd_spells_water_breathing.md)_
## Actions
**_Multiattack_**. The giant makes two greatsword attacks.
**_Greatsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
_Hit_: 30 (6d6 + 9) slashing damage.
**_Rock_**. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target.
_Hit_: 35 (4d12 + 9) bludgeoning damage.
**_Lightning Strike (Recharge 5-6)_**. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.